g@s closing event - introduction
DESCRIPTION
TRANSCRIPT
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WELCOME
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01:00 - 2:30 Presentations Swen Vincke
(LARIAN)Jan Van Looy
(iMinds-Ugent)Bieke Zaman
(iMinds-KU L)Vicky
Vermeulen (die Keure)Marie Maertens
(iMinds-KU L)02:30 - 3:00 Coffee Break03:00 - 4:00 Presentations
Olivier Braet (iMinds-VUB)
Peter Lambert (iMinds-Ugent)
Björn Coene (iMinds-KU L)04:00 - 05:00 Demos05:00 - 06:30 Reception
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![Page 6: G@S Closing Event - Introduction](https://reader038.vdocument.in/reader038/viewer/2022110115/54b5e3754a7959d1758b45e1/html5/thumbnails/6.jpg)
01:00 - 2:30 Presentations Swen Vincke
(LARIAN)Jan Van Looy
(iMinds-Ugent)Bieke Zaman
(iMinds-KU L)Vicky
Vermeulen (die Keure)Marie Maertens
(iMinds-KU L)02:30 - 3:00 Coffee Break03:00 - 4:00 Presentations
Olivier Braet (iMinds-VUB)
Peter Lambert (iMinds-Ugent)
Björn Coene (iMinds-KU L)04:00 - 05:00 Demos05:00 - 06:30 Reception
![Page 7: G@S Closing Event - Introduction](https://reader038.vdocument.in/reader038/viewer/2022110115/54b5e3754a7959d1758b45e1/html5/thumbnails/7.jpg)
CONCLUSIONS
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1. GAME DEVELOPMENT
“The development must be cost-effective to be able to compete with non-educational games”
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2. GAME DESIGN
“Iterative & multi-stakeholder design processes yield more successful outcomes”
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3. EFFECTIVENESS
“The most effective educational game is one that balances challenge to both learning & gaming skills”
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4. LAW
“Law discourages tapping into UGC as content source”
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5. BUSINESS MODELS
“Pay for access+ browser based+ worldwide B2C focus”
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