gt 01 lesson plans
DESCRIPTION
startin to game testingTRANSCRIPT
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01 |Lesson PlansEriq Muhammad Adams J | [email protected]
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Pre-requisites
Students should be able to use wordprocessing software, graphic utilities,
email, Internet browsers.
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Syllabus
Game Production Game Testing
Testing Fundamentals
Testing Techniques Effective Testing
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Course Outline
1. Lesson Plans
2. Game Production
3. QA & Testing 1
4. QA & Testing 2
5. Testing Fundamentals 1
6. Testing Fundamentals 2
7. Testing Fundamentals 3
8. Mid Term
9. Testing Techniques : Black Box & White Box Testing
10. Testing Techniques : Combinatorial Testing
11. Testing Techniques : Test Flow Diagram12. Testing Techniques : Cleanroom Testing
13. Testing Techniques : Test Trees
14. Testing Techniques : Play Testing & Ad-Hoc Testing
15. Effective Testing
16. Final Project (Playing & testing game with various techniques)
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Grading
Grading components : 30% Assignment +30% Mid Term + 40% Final Project.
80% of attendances
Avoid plagiarism, please respect authors
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Assignment & Final Project
Assignment, Final Project are written bygroup of students (2 students per group).
Activity : Playing Game, Find Bugs, Writing
Bugs, Analyze
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Tools
Bugzilla or any bug tracker Microsoft Excel
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References
GAME TESTING ALL IN ONEby C. Schultz,R. Bryant, T. Langdell. Thomson Course
Technology, ISBN 1-59200-373-7
GAME DEVELOPMENT ESSENTIALS: GAME
QA & TESTINGby Luis Levy, Jeannie
Novak; Delmar Cengage Learning; ISBN-
10: 1435439473 - ISBN-13: 978-1435439474