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    GAM

    ETESTING

    01 |Lesson PlansEriq Muhammad Adams J | [email protected]

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    Pre-requisites

    Students should be able to use wordprocessing software, graphic utilities,

    email, Internet browsers.

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    Syllabus

    Game Production Game Testing

    Testing Fundamentals

    Testing Techniques Effective Testing

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    Course Outline

    1. Lesson Plans

    2. Game Production

    3. QA & Testing 1

    4. QA & Testing 2

    5. Testing Fundamentals 1

    6. Testing Fundamentals 2

    7. Testing Fundamentals 3

    8. Mid Term

    9. Testing Techniques : Black Box & White Box Testing

    10. Testing Techniques : Combinatorial Testing

    11. Testing Techniques : Test Flow Diagram12. Testing Techniques : Cleanroom Testing

    13. Testing Techniques : Test Trees

    14. Testing Techniques : Play Testing & Ad-Hoc Testing

    15. Effective Testing

    16. Final Project (Playing & testing game with various techniques)

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    Grading

    Grading components : 30% Assignment +30% Mid Term + 40% Final Project.

    80% of attendances

    Avoid plagiarism, please respect authors

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    Assignment & Final Project

    Assignment, Final Project are written bygroup of students (2 students per group).

    Activity : Playing Game, Find Bugs, Writing

    Bugs, Analyze

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    Tools

    Bugzilla or any bug tracker Microsoft Excel

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    References

    GAME TESTING ALL IN ONEby C. Schultz,R. Bryant, T. Langdell. Thomson Course

    Technology, ISBN 1-59200-373-7

    GAME DEVELOPMENT ESSENTIALS: GAME

    QA & TESTINGby Luis Levy, Jeannie

    Novak; Delmar Cengage Learning; ISBN-

    10: 1435439473 - ISBN-13: 978-1435439474