guest lecture uu - virtual reality & education

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EDUCATION & ICT – UTRECHT UNIVERSITY 12 JAN 2016 Virtual Reality & Education

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Page 1: Guest lecture UU - Virtual Reality & Education

EDUCATION & ICT – UTRECHT UNIVERSITY

12 JAN 2016

Virtual Reality & Education

Page 2: Guest lecture UU - Virtual Reality & Education

Robin de Lange - CV

Bachelor

Physics

Philosophy

Artificial Intelligence

MSc. Media Technology

Focus: Extended cognition &

Augmented Reality

EDUCATION WORK

Owner tutoring company

Video production MOOC & SPOC

WWW. ROBINDELANGE .COM

Page 3: Guest lecture UU - Virtual Reality & Education

Unity3D: Projects

https://dl.dropboxusercontent.com/u/20732302/ARBieb.wmv

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Page 4: Guest lecture UU - Virtual Reality & Education

Graduation project

• Augmented Reality

prototype

• Raise discussion

• PhD proposal

https://dl.dropboxusercontent.com/u/20732302/Demo

%20ARMath.wmv

WWW. ROBINDELANGE .COM

Page 5: Guest lecture UU - Virtual Reality & Education

Robin de Lange - CV

Bachelor

Physics

Philosophy

Artificial Intelligence

MSc. Media Technology

Focus: Extended cognition &

Augmented Reality

EDUCATION WORK

Owner tutoring company

Video production MOOC & SPOC

PhD student @ Media Technology

Initiator Lyceo CodeLab

WWW. ROBINDELANGE .COM

Page 6: Guest lecture UU - Virtual Reality & Education

March 2013: Oculus Rift

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Page 7: Guest lecture UU - Virtual Reality & Education

Hack the Brain: Project Brainstorm

• Live EEG data visualization for Oculus Rift

• Together with Eva Delincakova & Bert Spaan @ Hack the Brain

hackathon

WWW. ROBINDELANGE .COM

Page 8: Guest lecture UU - Virtual Reality & Education

Focus of research

• In what ways can we use VR to explain

complex problems?

• What are the obstacles and opportunities of

VR in the field of education?

WWW. ROBINDELANGE .COM

Page 9: Guest lecture UU - Virtual Reality & Education

A Brief History of VR

Virtual Reality is not new

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Page 10: Guest lecture UU - Virtual Reality & Education

A Brief History of VR

Sensorama

• 1955 by Morton Heilig

• Experience Theater

• Multi-sensory

• No financial support

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Page 11: Guest lecture UU - Virtual Reality & Education

A Brief History of VR

LEEP Cyberface

• 1989

• By Eric Howlett

• First commercial HMD

• Very wide angle stereoscopic

optics

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Page 12: Guest lecture UU - Virtual Reality & Education

A Brief History of VR

Nintendo Virtual Boy

• 1995

• Monochromatic display

• No head-tracking, fixed position

• Commercial failure

• From VR hype to disappointment

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Page 13: Guest lecture UU - Virtual Reality & Education

A Brief History of VR

https://youtu.be/tdAaU0CRHng?t=1m51s

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Page 14: Guest lecture UU - Virtual Reality & Education

A Brief History of VR

Oculus Rift

• 2012: Kickstarter campaign

• Much wider FOV

• Low latency tracking

• Aimed at consumer market

• Benefits from developments in

computer hardware

• Acquired by Facebook in 2014

https://www.youtube.com/watch?v=DhcOMOWRMnA

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Page 15: Guest lecture UU - Virtual Reality & Education

A Brief History of VR

Google Cardboard

• Gift at 2014 Google I/O

• Open source design

• Starting from $2

• Start of mobile VR

• Magnet as input button

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Page 16: Guest lecture UU - Virtual Reality & Education
Page 17: Guest lecture UU - Virtual Reality & Education

State of the art

• VR Ecosystem emerged

• By 2018 > $5bln. market

• Dozens of headsets

• All sorts of input devices

• Content developers

• 360 / spherical video cameras

• Video stitching software

• Blogs, consultants, business

analysts, etc

http://greenlightvr.com/vr-ecosystem-map

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Page 18: Guest lecture UU - Virtual Reality & Education

Virtual Reality for Science & Education

• Exploring the potential of VR for science & education;

• Elective research course for 25 bachelor and master students

• Received LUF – Gratama grant for this project

• Obtaining skills to create interactive VR content using e.g. Unity3D

and 360˚ film technology;

• Creating a VR prototype as final project

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Page 19: Guest lecture UU - Virtual Reality & Education

Results

Possible applications for many fields of study

• Visualization of buildings or 3D designs

• Simulation of dangerous situations for police of army

• Immersive data visualizations

• Reconstructions of archaeological sites

• Experience the world from someone else’s eyes

• Immersive language learning

• History lectures set on important places

• Social environments for following a MOOC

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Page 20: Guest lecture UU - Virtual Reality & Education

VR content creation

UNITY3D

Combination of 3D

designing and coding

environment

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Page 21: Guest lecture UU - Virtual Reality & Education

VR content creation

PHOTO / VIDEO

Ricoh Theta or GoPro-

based setup

Workflow similar to

regular video

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Page 22: Guest lecture UU - Virtual Reality & Education

VR content creation

OTHER

Web VR

vvvv

Existing VR

applications where

users create

content

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Page 23: Guest lecture UU - Virtual Reality & Education

Student projects

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Page 24: Guest lecture UU - Virtual Reality & Education

Student projects

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Page 25: Guest lecture UU - Virtual Reality & Education

Demo & Discussion

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