[guide] how to conquer villain siege
DESCRIPTION
This Guide is for those who have difficulty beating Villain Siege Bosses.TRANSCRIPT
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How to Conquer Villain Siege? With Tips, Strategy and Recommendations
For those who have difficulty beating all the bosses in the Villain Siege, then this guide is for you. In
this guide, I am confident enough to share an account of my own experience and how I managed to
overcome difficult obstacles to win over all the bosses in stage #9 of the Villain Siege. I can guarantee
after you have read this guide and plan your moves accordingly, you will be a step closer to achieving
your targets. You will never fear Doctor Octopus and his LASERS again.
To prove my testimonial, I have personally taken some screenshots and they will be shown below.
However due to limitations of images in Mobirum, I try to upload PDF file to hyperlink for easy viewing.
Please see recent 4 images of Villain Siege Stage #9.
Ronan Stage #9
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Destroyer Stage #9
Doc Ock Stage #9
Can you imagine that feeling after you have defeated Doctor Octopus? I will leave this to you to
experience it yourself when your time comes.
Who are my top 3 heroes that I deploy them against all the bosses in final stage #9?
1. Vision (Blast/ Universal) with speed pattern including Energy + Physical + Speed
2. War Machine (Blast) with versatile combat pattern including All Physical + Energy
3. Iron Man (Blast) like a Cannon Tank All Energy + Physical
Tip: Not every heroes are deem as weak unless you know how to power them up and use their skills
to serve you well, then your faith & investment in them will be repaid back in due course.
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Preparing for Villain Siege
Stages #1 to #3 are the easiest
Stages #4 to #6 are moderate
Stages #7 to #9 are more difficult
In Stage #1 to #3:
You will only need 3 heroes preferably level 30, 35 and 40 armed with only +5 gears and level 10
skills to go on a solo kill. If you have enough biometrics (easy to farm out at missions), rank them up
to 3* or 4* but you do not have to add mastery to their rank if you intend to keep them that way just for
Villain Siege. Example: This is my HULK. He is a monster who can even beat Bulleye at Stage #4.
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The Incredible Hulk His damage percentage (%) was already above 100% per strike and his skills
cooldown time is already the lowest between 5-10 secs. At level 40, his Physical Attack at 1586 is
more than enough to damage opponents at Villain Siege stage #1-3 or even #4.(Defensive play)
Besides HULK, I have also built other heroes in a similar method to group them to take down Stage
#1-3 opponents. Let this give you a general idea of how you can go about building your heroes and
prepare them for the Villain Siege. For example if you pick heroes with lower damage %, please pump
in till gear +8 or skills level 15 or else do a tag team if you are unwilling to upgrade more than +5
gears and level 10 skills.
I have personally conducted an experiment on my new Team Pym consisting of (Ant-Man, Giant-Man
and Yellow Jacket) all Rank 2* at level 35 with level +0 gears and level 1 skill only without any ISO-8.
They are able to take out a Stage #3 opponent together in tag team.
In Stage #4 to #6:
These stages are considered to be moderate. You can pick either Choice A with 6 level 40 heroes
with Full-Skills, ISO set and Gear Re-roll or Choice B with 3 level 40 heroes with Full-Skills, ISO set
and Gear Re-roll if you are confident of a solo finish. If I were you, I would build at least 6 level 40
heroes with Full-Skills, ISO set and Gear Re-roll especially when facing Doc Ock if he happens to be
at Stage #6 where Bulleye is at Final Stage #9. The lasers at Doc Ock stage are enough to reduce 50%
of your HP per hit and with another hit again, you are gone. It is best to make a wise choice to back-
up your heroes. You can even proceed with your back-up heroes to try Stage #7 up after you pass
through Stage #6. But in reality, only level 45 heroes can deal with stage #8 and stage #9.
In Stage #7 to #9:
These stages are difficult. You will need at least six level 45 heroes with Full-Skills, ISO set and Gear
Re-roll. Otherwise two level 40 heroes and six level 45 heroes. I only need Iron Man at Level 45
(Rank 5*) who can take out Ronan at Stage #8 on a solo finish. You do not need to wait till you
collected 320 biometrics to rank up your heroes to Rank 6* because you can still achieve all of the
missions at Rank 5*. I will repeat again, all of your players must be armed with Full-skills, ISO set and
Gear Re-roll. If Doc Ocks final stage is at Stage #9, you will be meeting two of him and his lasers
again. (See Villain Siege image above again) A single shoot of his laser can wipe out your heros
entire HP in a blink of an eye. Yes, it is not easy but I have learnt how to deal with it over time. In the
next part, I will share tips and strategy to SET you THINKING on how you can overcome these
obstacles.
Tips and Strategy:
On Heroes You must first understand how your heroes play in the game. Check out their skills and
try them. Do punch and kick deal with multiple bots in Bulleye stage? Yes or No? When you activate
War Machines Armoured Clash skill, does he charge forward or retreat backwards? When you
activate IronMans Missile Barrage, what do you see? Understanding your heroes and their skills
pattern helps you to make better decisions in choice selection against bosses.
Example 1: Spider-Man vs Bulleye. If you are surrounded by Bulleye and his bots, aim his Web Shot
skill to freeze Bulleye and also his bots. Do you perform his Web Swing Kick where you can hit only
one target or deploy Web Fling skill to hit multiple targets?
Example 2: When using Destroyer, which one of his skills do you activate first against the boss?
Activate his Electromagnetic Wave to stun opponent for 3 secs, Disintegration Beam, Crush and
Obliteration Wave when multiple bots at Bulleye Stage circulate around Destroyer? See below sample
of his Obliteration Wave and how wide is the radius of his flames.
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Note: My Destroyer is armed with Fire Booster Gear.
Example of Destroyers 5th skill on Obliteration Wave that took out many targets in a shot.
Example 3: Using Iron Mans Unibeam. Do you activate it just to kill one target or draw targets in a
vertical line and strike them all with a chain kill? When using Iron Mans Repulsor Ray, you can also
draw targets and strike in a similar fashion but in two different directions; horizontally & vertically.
Let the two sample images give you an idea how to go about that using his skills.
Iron Mans Unibeam in a vertical strike doing a chain kill.
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Iron Mans Repulsor Ray strike in a curve-shape pattern (you can see the damage on ground). His
Repulsor Ray Skill also prompted him to move backwards after he uses his skill. So now do these
samples give you a general idea of how to deal with bots at Bulleye Stage? How or When to activate
your Iron Mans Repulsor Ray at Doc Ock Stage #9?
On Villains Besides knowing your opponents skills and how they are built either physical or energy,
you must also understand how your opponent plays in the Villain Siege. Can you anticipate when they
are about to move or strike?
Example 1: Does Bulleye charge at you immediately at start of the stage or does he strike you with
his skill from a distance? Why does he keep his distance away from you?
Example 2: When you meet Destroyer, did he strike first? When he starts to bend, what does it imply?
It implies that he is charging forward at you with his skill called Crush which gives you physical
damage. After performing two Crush forward skill, what is the next skill that he will use it against you?
His Disintegration Beam?
Example 3: Does Doc Ock wait for you to move forward or does he move towards you first? What is
the first skill that he uses against you?
Example 4: At start of Ronans stage, where is his positioning? Who makes the first move?
You can avoid all of that if you know how your opponent makes their move and fight. It is easy to
dodge these on your own if you can anticipate when to attack and when to retreat for skills cooldown.
Example 5: When you see Ronans hammer swings up around his head, run for your life immediately
as far as possible! His Arbitration skill is enough to hit a wider radius; it is almost identical to the
movement barrier. See attached image below.
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For Physical heroes who are built on lower energy defense base, his strike can instill fear for 3 secs
and inflict serious energy damage on your hero. This is one of his most dangerous skills among all.
Villain Stages It is not enough just knowing what are the obstacles taking place in the different
stages & trying to avoid them. You must also scan the stages and analyze whether there are enough
room for your hero to move around? Is the area safe enough for your heroes to perform their skill?
Can you keep tabs on your opponent movements? Are there any blind spots to avoid being caught in
the wrong position? Lets look at one of the example showing Ronans stage below.
Do not move up
in this area. Blind
spot. DANGER!
Safe Area. Easy to
watch his movements
and skills performed
Ronan
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Note: I play MFF apps game via my iPhone 5, when I move up far end of Ronans stage; I cant see
him because he is standing below my frame, out of view. Hence I not sure if the same case scenario
happens to the others too.
Now for Doc Ocks stage, this is what his stage looks like in 3 different multiple laser patterns shown
in the three sample diagrams. I cant memorize all the patterns of how the lasers appear differently. In
Stage #9, there are at least 5 lasers per line in the square on top, left and right but none at bottom.
While battling Doc Ock, I took note that the lasers appear differently at times but I can confirm that the
lasers follow you wherever you are positioned at as shown in Diagram 1, 2 & 3.
In my previous win against Doc Ock at Stage #9, I used Iron Man as my first wave of attack. I fired his
first skill called Missile Barrage at Doc Ock and fired away the Unibeam from a distance. It drew
him to charge forward at me. Then I used Iron Mans Repulsor Blast skill to stun him at close range
which prompted Doc Ock to move backwards. I moved up and fired Iron Mans Repulsor Ray skill
last before he starts to spin his skills at me. The Repulsor Ray skill prompted Iron Man to move
backwards thus giving room to make for escape route and to lure him where I want Doc Ock to move.
Below Diagram 4, 5 & 6 shows the safe zone with aerial camera frame viewing (In RED Line) the
is where your hero is positioned at. Can you see all the lasers?
Below Diagram 7, 8 & 9 shows the movements I did to avoid Doc Ock (In RED Line)
You You
You
Diagram 1 Diagram 2 Diagram 3
Safe Zone
Better Eye
View
Safe Zone Safe Zone
Better Eye
View
Diagram 4 Diagram 5 Diagram 6
Diagram 7
Better Eye
View
Safe Zone Safe Zone
Diagram 8
Safe Zone
Diagram 9
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In the RED line I moved around in clockwise or anticlockwise direction but never further up because I
never know when the lasers will appear from behind left or right with the camera in a close up view of
the top. It is a dangerous move. I ran around to buy time for skills cool down (looking at time count
down) before my skills are ready for activation.
I lured him to either left or right as shown in RED arrow right where I wanted him to be there and fired
either Iron Mans Repulsor Blast or Repulsor Ray skills. These two skills take 1 second to fire away
unlike Unibeam skill that takes more than 2 secs. In worst case scenario I would get hit before I could
escape. When the lasers are activated right where I want them to be there, I moved right or left down
to the safe zone line and fired away the Missile Barrage followed by the Unibeam at a distance. I
repeat the same process of my hit and run.
My Iron Man managed to survive for more than 1 minute in the battle field and took out 62% of Doc
Ock HP before he got hit by the laser and died on the spot instantly. Then I brought in Vision to
perform his first Density Shift skill followed by his second Solar Energy Beam skill which moved
Vision backwards. When the lasers are activating right where Vision is standing on right side and Doc
Ock is standing at other safe side, I activated Visions Physical Disruption skill to run away from the
lasers directing at Doc Ock.
After hitting Doc Ock and he hit Vision, I performed Visions Microwave Pulse skill to see how much
of Doc Ocks HP damage this skill can take away from him. Finally I activated the last Density Shift
(second highest skill) which ended his life. The lasers go bombing dead. MISSION ACCOMPLISHED.
Bye Bye Doc Ock!
*Before Vision entered the stage, I had like 120K ++ gold from Stages # 1-7, so I pumped up Visions
Density Shift skills up fully maxed. This kind of helped too in a way taking off most of his HP.
Hope this inspires you to challenge Doc Ock and win the battle against him at Stage #9. You can do it
too.
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My Recommend Heroes for Killing ALL TYPES of Bosses in the GAME
No.1 Vision Energy (50%) + Physical (50%) + Speed
No.2 War Machine Physical (90%) + Energy (10%) + Versatile
No.3 Iron Man Energy (90%) + Physical (10%) + Cannon Tank
Alternatively it is entirely up to you and your choice which may differ from mine. No right or wrong in
choice selection as long you know how to use your heroes skills to your advantage and take down all
bosses in Normal, Elite, Daily, Special, Bonus Missions or Villain Siege.
I sincerely wish you all success and Good Luck! I look forward to hearing your success stories.
*Note: I used only my top Rank 5* heroes to take down Bosses in Final Stages #9 of Villain Siege.
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New Heroes to Watch Out
I recommend new players to start farming out for Team Pym (with Ant-Man, Giant-Man and Yellow
Jacket) at the Special Missions. Wasp and Red Hulk can be found at Tokens Shop. I have tested
them out at some stages and they have produced amazing result even at +0 gears, level 1 skill
without the Rank 3* skills.
Your safest bets are now the new heroes of the Ant-Man era. Have fun playing!
Guide created and written by,
Bodhisattva (Forum ID)
14th July 2015
This guide is intended for sharing at netmarble Mobirum Forum only.