gw 04 hive ken skills

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    Lacblan is anotber cbapfrom 'Dou;n-under' andbailsfrom a peculiarsounding place -Yarralumla Act (tbe Aussiesjust get all of tbe grootsy-sounding place names). Heis anotlter Necromundaobsessiae, a game uslticltseems incredihly ltopularin Oz. Maybe it's liaing insucb a aast and beautifulland t tat makes tbemfeelthe need for claustropbobicsettings!Lacblan is presentlyworklng up afeu) neu)Hired Gun^s, one of wlticb istbe Crazy Doc, altltouglt lteis baaing trouble trying to

    Jix a bead-mirror to bismodel conaersionBut tubat u;e want to knoutis, wbo exactl! is this 'HiaeI(en'geezer and Ls tlrere a'Hioe Barbie'?Hive Ken Skills representgangers who developprofessions in the Underhive.If any ganger rolls the 'selectany skills table' result on theadvance table he may select to

    Ilive Ken SkillsNew skillsand professionsn the Underhive

    By LachlanAbrahamsroll on any one of these tables.Models learning skills fromthese tables must miss the nextfight whilst they are finding atutor to teach them the skill.Redemptionists and Spyrersmay not select these skills. Touse any Hive Ken skills themodel may not forage, collectincome from territories orsearch for rare items duringthe turn that they elect to usetheir skill.

    The Wildsnake HunterA ganger with this skill canhunt Wildsnake after eachgame. If the Wildsnake Huntersuccessfully passes aleadership test on 2D6 his hunthas been successful and hemay roll on the lTildsnakehunting table to see how maysnakes he has found (see endof article). If the WildsnakeHunter is successful he mayseII any Bottles of Wildsnakehe brews for LO credits eachand sell Wildsnake skins for 5credits each. The ganger may

    give any bottles of Wildsnaketo their gang leader to issue tohis gang instead of sellingthem.The rVildsnake hunter is givena Wildsnake Catchpole whenhe gets this skill and is hisbadge of acceptance amongstthe Wildsnake hunting parties.

    SpiderHunterA model with this skill can tryand hunt for Gigantic Spidersafter each game. If hesuccessfully passes aLeadership tesr on 2D6 hishunt has been successful andhe may roll on the GiganticSpider hunting table (see endof article).A Gigantic Spider Hunter mustbuy a Gigantic Spider HarpoonGun when he gets this skill, theHarpoon gun costs 5O creditsand is his badge of acceptanceamongst the Gigantic Spiderhunting Parties. If a model rollsthis skill and his gang is notwilling to pay for his Harpoon

    Wildsnake CatchpoleType Strength Damage Save Modifter

    Close Combat User +1 1 -1Special Rules: Requires two hands to use.If the model using the weapon hits an opponent in hand-to-handcombat, re-roll any dice which roll 6's to wound. If the secondroll is also a 6 the victim's neck is snapped, unless they can makean Armour Saving Throw, or Dodge.Any models that suffer this fate are automatically dead and don'troll on the Serious Injudes Table.Note, that a model with a broken neck can't be revived withmedic skills. medipacks etc.

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    Gun, the model must reroll hisadvancement on another tableof his choice, however he maynot re-roll on the Hive KenTable.

    Orb Spiders are sometimesreared from hatchlings andraised within settlements togather their web silk andvenom. Sometimes an OrbSpider will prepare a nest for

    its eggs out of a special type ofweb called 'Steel Web', this iscollected and made into rareWeb Grenades. The Orb SPiderwill not attack its Orb SpiderHandler in her lair butanlthing else in or within 2" ofher lair she will see as anintruder and charge them.Nore: The Orb Spider Handlermay give doses of Blade venomto their gang instead of sellingthem.Having this skill means thatwhen the Orb Spider Handler'sgang is fighting in their ownterritory there will be a siteallocated for the Orb SpiderGrove which the Orb SpiderHandler and Harvestermaintains. The garlg mayposition the 4" x 2" Orb SpiderGrove in any corner of anY

    Olb SPidelM W S B S S T W I A L D3 3 0 3 3 1 , 1 1 5

    Special Rules: As a normal Orb Spider.

    structure on the board. If theOrb Spider is killed thehandler must spend the nextturn seeking a new one. Hecannot collect income or rollon the Orb Spider HarvestingTable. The turn after thehandler may start harvestingfrom his new Spider.Web GrenadesWeb Grenades are usually usedto attract young Orb Spidersfor capture and farming, assuch they may only be used bythe Orb Spider Handler incombat. V/hen he first creates asupply of web Grmades theorb Spider Handler will have totake an Ammo test every timehe rolls a 4+ (and then hissupply for the game will runout) every further time hemanages to make WebGrenades he may -1 from hisroll to make an Ammo check.i.e. The Handler has managedto cfate web Grenades twice,therefore he must make anammo checkwhenever he rollsa 5+ . Once the Handler hasreduced his ammo check to 6then every time he rolls a 6 onthe Orb Spider Harvestingtable count the result as a 5instead.

    RumourMongerThe Rumour Monger is anexpert at finding out orfabricating information orevidence. This may lead tosome calling them a spy. Theyare also usually adept atforgery and mimicry After eachgame if the Rumour Mongersuccessfully passes a

    StingerMould HarvesterA model with this skill cansearch for patches of StingerMould after each game. If theStinger Mould Harvestersuccessfully passes aleadership test on 2D6 his hunthas been successful and hemay roll on the Stinger MouldPatch table to see how maypatches he found (see end ofarticle) . lf the model issuccessful he may either sellPatches ofStinger Mould for 15credits for each patch or givethem to his gang instead.

    Orb SpiderHandlerThe model with this skill canmilk venom and weave silkthread from a domesticatedOrb Spider. He may even try toharvest the rare steel web usedto make cables of incrediblestrength. If the Orb SpiderHandler successfully passes aleadership test on 2D6 he mayroll on the Orb SpiderHarvesting TabIe (Yup, youguessed it! See end).

    Gigantic Spider HarPoon GunR4nge To HitShort Lons Short Lons Strensth Damage Save Ammo

    o-r2 L2-24 -1 6 D3 -3 6+Special Rules: As Scaly Spear Gun (see page 54 of Outlanders).Counts as a Heary Weapon.The Gigantic Spider Hunter is able to use this weapon, whichunlike the Scaly Spear Gun he would not be able to use unlesshis Strength was 5 or more, as the Harpoon Gun has a motorwinch to help the model load the massive harpoons. TheHarpoon Gun may not be used by any other model unless theyalso have the Raft Spider Hunter Skill.

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    StrengthWeb Grenade

    Damage 5a1,'s tr.{6diftsr Area effectSpecial Special SpecialSpecial Rules: Once a Web Grenade has hit its target the victimis automatically enmeshed - there is no roll for wounds oriniuries and no saving roll is allowed for armour. A webbedt,uget may do nothing other than attempt to struggle free - rolla D6 and add the model's Strength. If the total is 9 or more thevictim frees himself from the web and may continue normally Ifthe total is less than 9 then the victim suffers 1 woundimmediately though an armour save may be attempted if thevictim has afmour.Freeing webbed models: Surprisingly enough, Blade Venomdissolves Web Grenades, any model with Blade Venom mayautomatically free a webbed model at the starr of the turn if heis within 1".However, a model can never free itself from a web using BladeVenom, as the strands are far too tight ro allow the fighter toreach his en-venomed weapon.

    leadership test on 2D6 he mayroII on the Rumour MongerThble.Instead of rolling on the abovetable the Rumour Monger mayalternatively apply hisknowledge and information(or mis-information) to drawup a Ratskin Map (you don'thonestly believe they're al ldrawn by Ratskins!) which hemay sell for 1D3 x 5 Credits. Inorder to draw the map he muststill successfully pass Lleadership test on 2D6 to makeit look believable. Note: TheRumour Monger's gang can'tuse his maps to give themgreater insight into the hive -they just don't trust him

    ScavengerThe Scavenger is adept atexploring the Hive's BodyDumps, the piles of corpseswhich either fuel the Hive'sfurnaces or are reconstitutedinto food by the Long Pigprocessing plants. A modelwith this skill may choose tosearch for any loot or

    serviceable parts on thecorpses. If he successfullypasses a Leadership test on2D6 his hunt has beensuccessful and he may roll onthe Body Scavenger Thble tosee how his search went.

    ExplorerThe Explorer is adept atexploring the Hive, knowingways and means to get placesthat ordinary Underhiverswouldn't dream of. Thenagain, ordinary Underhiversknow better than to take shortcuts through Rad Zones andAcid Bogs. If the Explorersuccessfully passes aleadership resr on 2D6 hisexploration has turnedsomething up and he may rollon the Explorer Thble to seewhat happened.

    If the Explorer's gang takes apiece of territory from anothergang, they may choose whichterritory they capture, insteadof deciding it randomly as rheExplorer leads them to theusurped gang's prime sites.

    Giant Rat HerderThe model has been trained tocatch and herd Giant Rats. Agang who has a member withthis skill can lower theirupkeep as they have a herd ofrats to keep them fed. NonOutlaw gangs may add twocredits per ganger to theirstash after working out theirupkeep. Outlaw gang membersonly cost 1 credit each to feedper rufn.V/hen the Giant Rar Herder'sgang is fighting in their ownteritory they may position aGiant Rat Pen anlvrhere on theboard. The Pen contains D6+2captured Giant Rats, the penhas a Toughness of 4 and has 1wound. If released Giant Ratswill head towards the closesttable edge or attack the closestmodel within double theirInitiative range. Rats may bereleased by either destroyingthe pen or if a model opens itby spending a full rurn doingnothing else.If the Giant Rats are released,the gang which benefited fromthem, loses their food bonusafter the game, the Giant RatHerder has to go and round upsome more Giant Rats toreplenish his herd. Next furn,his gang regains the bonus.Giant Rat Herders will never be

    Giant RatM W S B S S T W I A L Db 4 0 3 2 1 L 3 4

    Special Ru.lestDodge as normal Giant Rat.

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    attacked by Giant Rats, theywill ignore him instead.

    CarrionBat HandlerThe model has managed tocatch, tame and train CarrionBats. Domesticated CarrronBats are useful for deliveringmessages between the gang'sterritories and assisting theirHandler in combat.The model with the CarrronBat handling skill ca n beaccompanied by three CarrionBats. Even if some are killed ina game, it is assumed that nextgame he will have caught andtrained some more. These batshave been domesticated andare under the command of theCarrion Bat Handler. Hemaintains control over themwith strange clicks andwhistles.The Bats must remain within10" of him at all times. But, aslong as they remain within 5"of him they can use hi s

    Leadership characteristic forany Leadership roll they haveto take. If they ever end amovement phase mofe than10" from their controllingmodel or the model goes outof action, they are removedfrom play, as it is assumed theyhave fluttered off into a nearbynook or cranny. Carrion BatHandlers will never beattacked by Carrion Bats, theywill ignore him instead.A gang who has a member withthis skill may add *2 to arrydice rolls which determinehow many gang members theyare allowed to field in a fight.This represents the Carrion BatHandler sending messages togangers via 'courier bat'

    Carrion BatM W S B S S T W I A L D8 3 0 2 2 ' t 3 3 4

    Special Rules: Fly (as normal Carrion Bat), Plague (as normalCarrion Bat).

    ('courier bat'?! Wbateuer next?Pet Zombies? - Ed.)At the end of each game. RoIl1D6 to see whether thescratches the Carrion BatHandler receives from his batshave any effect on him.Carrion Bat Handlers keeptheir bats clean and feed themclean food, thus their bats havea lesser chance of giving theZombie Plague to models theybite (\-2 on 1D6). Carrion Batsbelonging to a Scabbie CarrionBat Handler are not as caredfor, as in other gangs, so theyhave the same chance of givinga model the Zombie Plague asWild Carrion Bats (1-3 on1D6).

    the diceo

    ffiffffiili' ffif'

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    The Hunter takeson more rhan he can handle. Rol l on the ser ious wounds rableCapturedandSuruiuesAgainstTheoddscounrsas Ful lRecouery.whistHeadlnjuryandMuhiple Wounds counr as Death. If he lives, he gains 1D6 experience points from theordeal.Thc Hunter is wounded in a savagebarrle. The model musr miss the next fight whilehe recovefs.Jh-1.Hyn19r-9utrersa Flesh Wound in a savagebartle, He suffers -1 to his Weapon Ski1l andBallistic Skill in the next banle onlyThe Hunter br ings down a ciganric Spider.He can sel l lD6 x l0 credi rswonh of rhe::to:" -'l ',"nl venom,The hunt takes place near the sump lake. Roll a further D6:l-J The Hunter brings down a Gigantic spider. He can sell lD6 x I0 credirs worrh of rhet:a:: . meat and venom.4 6 The Hunter brings down a Cigandc Raft Spider. He may pluck out several eyesbefore^Lhebody sinls below the surface o[the sump and sell them for lD6 x 5 credits."'i

    ::,ii;:*r...lrl*..rur, ::-s..:.:.,r. bu,, essknrehm ,immediately buy a new knife fo r 5 credirs).2 The Hunter managed to ge t 2 eyes.3 The Hunter managed to ger 3 eyes.4 The Hunter managed to get 4 eyes.5 The Huntef managed ro ge t 5 eyes.6 The Hunter managed to ge t al l 8 eyes.

    The Hunter brings down a rare fype of Gigantic spider. Roll a furrher D6;I The Hunrer has killed a rare Tank spider. As well as collecting income for hespider's mear and venom he may also make armour our of rhe Spider's hide. cbitinarmour has a save of 5. Chitin armour may be worn by rhe hunrer. given to any othermember ol'his gang or sold for l0 credits. He can sell lD6 x l0 credits worrh of tbespider's meat and venom.2 The Hunler ha s killed a rare Chameleon Spider. The model may be able romake a chameleon cloak out of the Spidcr's hide. Anyone shooting ar a modelwearing the chameleon cloak suffers a - I to hit. A chameleon cloak may be worn bv thehunter, given to any other member of his gang or sold for l5 credils. He can sell ID6x 10 credits worth of the spider's meat and venom.3 The Hunter has killed a rare StiJertoSpider. lr.does nor have enough mearon it ro collect, bu t its venom sacs,whilst small. contain incredibly potent venom.Two fangs may be collecred and made into daggers. These Venom daggers act asnormal daggers but have tbe addirions ofan extra -1 Save and inflict lD3 wounds. Avenom dagger may be wielded by the Hunter. given to any other member of his gangor sold for I0 credits each. He can sell lD6 x I0 credits wonh of the spider's u.ro--.4 The Hunter brings down a very ord Gigantic spider whose flesh and venom arehardly wonh anyhing but. slirting open its abdomen reveals several pieces ofequipment. The model may rol l 1D6 random piecesof equipment t rom the tradine ist .(Roll a funher DO for each irem -l-3 roll on rhc normal 'iradirg Lisr 4-6 roll on theOutlaw Trading List). (Cont ouer tbe page)

    1D5Spidr Hunting Thble

    Result

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    1D6Spider Hunting Table lcontl

    ResultThe Hunter fights against the largesr Gigantic Spider he has ever come across andbarely makes it out alive. Due to the horror he was exposed to the Hunter is nowimmune to all Fear and Terror. He manages ro teaf out one of the spider's eyes whichhe may sell fo r I D6 xLO credirs. If rhe Hunter has already had this result on a priorhunt. ie musr roll again on rhe rare rype of Giganric spider table - he doesn't believein tempring fate twice!The Hunter kills a Giant Albino Raft Spider mare. The Raft Spider's eyes are wonh 8D6x 10. The fame that this kill brings rhe Hunrer makes other gangefs Fear him. He gainsI0 experience points and now causesFear inhis opponents. Iftlre Hunter has alreadybad this result on a prior hunt, he must roll again on the rarc rype of Gigantic spidertabte - he doesn't believe in tempting fate rwice.

    1D6 Rumour TbbleResultThe Rumour Monger's information was completely and unconvincingly fabricated. Theopponent of the Rumour Monger's gang chooses the next scenario. Th e RumourMonger's enemy will always be the attacker in this instance.Nefi time the Rumour Monger's gang rolls on the scenario table they may apply * 1 or-1 to the dice rol[.Nexr time the Rumour Monger's gang rolls on the scenario table they may re-roll thedice if vou wish.The Rumour Monger's gang may choose the ne$ scenario they fight.in ftbm any list. TheywiII always be the attackers in this instance.A carefully placed word of spite reaches impoftant ears. One gang of your choice issubject ro Guild Sanctions. they may not buy anything from the Trading Post thjs turn.You may select the gang that the disadvantage s placed upon.A carefully placed word of spite reaches mportant ears and culminates in anInvestigarion by the Adeptus Arbites. The gang in question must halve their incomegained this turn. You select the gang that the disadvantage s placed upon'

    1D5clrb Spider Harvesting TableResult

    1 The Handter receives a small bite from the Orb spider which rurns septic. The modelmust miss the next fight. Nothing is produced this rurn.2 The Handler weaves a skein of -91lkTbteacl which he may selJ or 5 Credits.3 The Handler weaves lD3 skeins of Sl/k Tbread which he may sell fo r 5 Credits each.4 The Handler milks a doseo{ Blade Venom from the Orb spider which he may sell fo rl0 Credits.5 The Handler mitks IDJ doses of BladeVenom from the Orb spiclerwhich he may sellfor I0 Creclits each.6 The Handlermayproduce abatchof SteelWebthistum He maynotproduceanyBlade Venom or skcins of Sitk Tbread as the special Steel Web. used to make WebGrenades, is hartl to qork with and harder io gc t away from the Orb Spider.

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    Htue Ken SHIb

    The Explorer is attacked in the dark. Roll on rhe Serious Injuries table. tf the result isCaptured randomly roU the gang rhar caprured him.The Explorer is attacked jn rhe dark. He manages ro crawl back to the gang's base, burmust miss the nefl fight while he recoversThe Explorer gets hopelessly lost an d gets inro several scrapes before he returns to hisgang's base. He gains 1D 6 experience points foe the fact that be won't go down tharrunnel again. If rhe Explorer fights in the nex game he starts with one {lesh wound.The Explorerfinds an interesting piece of iunkwhich he maysell for IDJx5 credits.l:' THJ::iltrH:;ff;:.:11,H:L ei,he*es,rsve,.one of his gang to test or sell for lD6x5 credits witbour finding out what ir does.3-4 The Explorer finds some loor which he may sell for lD6x5 credits.:;:,. ;:ttJ,?iilLtJft ill^h of rD3piecesfEquipmenr.andomrvenerateThe Explorer finds something of interest. Roll a further D6;I The Explorer is exposed ro a terrible horror in his search and is not tellinganyone what he saw:. The Explorer is now immune to Terror land therefore Fear asur* "lffiH'ffiJil *;iT,filffiresurronapriorearchunt emusro'2 The Explorer rescuesaJuve (orJuve equirzlenrsangor .eeut orgratitude.h. n pio...',gur',Jrl*ltt#?:Jff#irt:':"'''i:.'ti5 *%Tr:.:.ff'fiiiXful"" wro n gratitudeil nghtor heExprorer'sorI The A"pto..-...r.u., 1 q:,r,'rryHunter (Exploremwho belong o oudaws. ho getFi*1'"fi:{ilt{it*ffi::S::"r

    asasravend eeprear ewas robabrvut-

    ".1H: li[H::::::,i ffs1,i;*,y e,ec,,The Explorer rescuel

    4 The Explorer finds a TERRITORYwhich may be added ro the gang,s list ofl*n."T:,:,"f;:u'tt1 lls#.5 The Explorer finds an Archeotech Hoard. Add it ro his gaflg's tist ofTerrirories.6 Tbe Explorer finds a group of Green Settlers whicb he point in rhe direction of hisgang. Add a Terrilory ofyour choice to ttre Explorer's gangs list ofTerritories.

    Erplorer Thbte

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    rD6Scavenger thble

    Result1 The Scavenger inds a Herd ofZombies feasting on the dead. They anack him but he

    manages to escape with onty a flesh wound. Test for Zombie Plague, if he survives he mustmiss the next battle as he recovers. He does. however, receive lD6 x l0 Food company asa spotter's (silencingl fee.2 The ScavengerFinds a Dead Oudaw on a heap who's bounty hasn't been collected.(1D6xl credits) On a roll of a one, the Body Scavenger's use has been discovered,however he may still keep the lo credits. The gang opposing the scavenger's gang nexttum may take a free bounry hunter the's the one that should have gotten the bounty andnos/ wants to get even).3 The Scavenger finds some good spare body parts which he can sell for 1D3x5.4 The Scavenger finds a corpse with lots of loot on it which he may setl for D6x5 credirs.5 The Scavenger finds one random piece of equipment from the Outlaw trading list.6 The Scavenger finds a bionic part on a corpse. Note: lf the Scarcnger gives the part to his

    ffir.l ffiii;.#fJ:.;|Jl. turnas t hasobecleanedffand ecalibratedor tsnewl-2. The Scavenger finds a Bionic Arm, **rich he may sell for 40 credits.i:, Ti:::HE::fiti:Bff::it, i:l : fi fir !ruin1D6 ttt"n*J,""ljd Harvesthbtet

    llufi3:i.TtltHarvesterinds patchustas tsoesosporendscovcred'T'r?'

    are gathered*, llrll.tttt the next fight whilst he recovers No parchesz-i

    H .;;i lH"*.rr.rs",h.rs l patch fstingerMoutrdwhichhemaysellorgivetohis

    a i$ilffi:ta Harvesrergalhers 1D3 patchesof StlngerMould whichhe may sell or give