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  • 7/27/2019 Hammer Hotkey Reference - Valve Developer Community

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    1 Tools2 File Operations3 Undo/Redo4 Clipboard/Copy & Paste5 Grid6 Grouping7 QuickHiding

    8 Viewports9 2D Views10 3D View11 Selection Tool12 Camera Tool13 Block Tool14 (Point) Entity Tool15 Texture Application Tool16 Displacement Editing Tool, Select Mode17 Displacement Editing Tool, Paint Geometry Mode18 Displacement Editing Tool, Paint Alpha mode19 Overlay Tool20 Clipper Tool21 Vertex Edit Tool22 Miscellaneous

    From Valve Developer Community

    Shift +

    SSelection Tool

    Shift +

    GMagnify Tool

    Shift +

    CCamera Tool

    Shift +

    E Entity Tool

    Shift +

    BBlock Tool

    Shift +

    ATexture Application Tool

    Shift +

    T

    Apply Current Texture (toselected brushes)

    Shift +

    DDecal Tool

    Shift +

    OOverlay Tool

    Shift +

    XClipping Tool

    Shift +

    VVertex Edit Tool

    Ctrl + N Create a new file.

    Ctrl + O Open an existing file.

    Ctrl + S Save the current file.

    Alt + B Export again.

    F9 Run/Compile Map.

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    Ctrl + Shift + S Open Sound Browser.

    Ctrl + Z Undo.

    Ctrl + Y Redo.

    Ctrl + C Copy selected objects to clipboard (also Ctrl+Insert).

    Ctrl + V Paste objects from clipboard to cursor location (also Shift+Insert).

    Ctrl + X Cut selected objects to clipboard (also Shift+del).

    [ Decrease the size of the grid (also Alt+A).

    ] Increase the size of the grid (also Alt+S).

    Shift + R Toggle viewport grid on/off.

    Shift + W Toggle grid snapping on/off.

    P Toggle brush face 3D grid on and off (with mouse cursor in 3D view).

    Ctrl + B Snap selected objects to grid (based on selection bounding box).

    Ctrl + Shift + B Snap selected objects to grid (individually).

    Ctrl + G Group selected objects.

    Ctrl + U * Ungroup selected groups.

    Ctrl + R Create prefab with selected objects.

    Ctrl + W Toggle Ignore Groups mode to bypass entity and group selection.

    Ctrl + TTies selected brushes to entity. If a selected brush is part of an existing entity you will have the

    option to add the other selected brushes to it.

    Ctrl + Shift

    + W"Move to world", removes entity status from selected brushes

    * this won't ungroup brushes tied to the same entity

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    H QuickHide selected objects.

    Ctrl + H QuickHide unselected objects. (Formerly mapped to "Hollow selected objects".)

    U Unhide all.

    Ctrl + A Auto-size 4 views to center.

    Shift + Z Maximize/restore active viewport.

    Arrow keysPan the view

    * Nudge the current selection in the current 2D or 3D viewport.

    Shift +Arrow keys * Clone the current selection and nudge it in the active 2D or 3D viewport.

    Ctrl + I Flip selected objects vertically.

    Ctrl + L Flip selected objects horizontally.

    Ctrl + B Snap selected objects to grid (based on selection bounding box).

    Ctrl + Shift + B Snap selected objects to grid (individually).

    F2 switch to 2D Top (x/y) view

    F3 switch to 2D Side (x/z) view

    F4 switch to 2D Front (y/z) view

    F5 switch to 3D textured view

    Shift + F5 switch to 3D shaded textured view

    * with "arrow key nudge" enabled in the "2d views" options menu

    Tab Switch view types (top/side/front).

    NumPad + / - Zoom in/out (hold Ctrl to synchronize all 2D views).

    scroll mouse wheel Zoom in/out (hold Ctrl to synchronize all 2D views).

    1 to 9 Preset zoom levels.

    Spacebar Hold Spacebar and left mouse button to drag the view position around.

    Alt Disable snap to grid while dragging with the mouse.

    Ctrl + E Center all 2D Views on currently selected objects.

    Spacebar Holding the left mouse buttonallows you to rotate your angle of view in any direction, whilethe viewing point remains stationary.

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    (holding)

    Holding the right mouse buttonwill allow you to move left, right, up, and down while keepingthe viewing angle constant.

    Holding both the left and right mouse buttons allows you to move forward and backward, aswell as pan from side to side.

    Spacebar +

    Shift

    The left mouse buttonacts the same as above.

    The right mouse buttonallows you to move forward and backward, as well as pan from side to

    side.

    * Arrow keys(up/down) rotate angle of view up and down (change pitch)

    (left/right) rotate left and right (change yaw)

    scroll mouse

    wheelZoom in/out.

    W Move camera forward.

    S Move camera backward.

    A Move camera (strafe) left.

    D Move camera (strafe) right.

    Z Toggles mouse look ("noclip") navigation mode.

    P Toggle brush face 3D grid on and off (with mouse cursor in 3D view).

    O Display frames per second and yaw/pitch of camera (with mouse cursor in 3D view).

    I Display bounding boxes for all visible objects.

    X or Ctrl +

    F9Display selection handles for object resizing/rotation.

    1 Decrease far clipping plane.

    2 Increase far clipping plane.

    Ctrl + Shift +

    ECenter 3D View on selection.

    * with "arrow key nudge" disabled in the "2d views" options menu

    left mouse

    button

    (On an unselected object) Selects the object under the cursor and deselects any previouslyselected items

    (On a selected object) Cycles through resize, rotate, and skew

    (Holding) Cycle through every object beneath the cursor. Good for selecting obscured itemswithout moving your view.

    (Click and drag) to select all objects touching the selection box upon releasing the Left mouse(hold Shift when releasing the Left mouse to select objects only entirely within the selectionbox).

    Ctrl Hold Ctrl and Left-Click to select/deselect multiple objects.

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    Alt Disable snap to grid while dragging with the mouse.

    Shifthold Shift when moving an object to create a copy (clone) of that object.

    * Hold Shift (or Alt ) when rotating to allow rotation unconstrained to 15 degrees intervals

    Shift + Q

    or EscClear current selections.

    PgUp Previous selection in "hit" list.PgDn Next selection in "hit" list.

    Ctrl + TTies selected brushes to entity. If a selected brush is part of an existing entity you will have theoption to add the other selected brushes to it.

    Ctrl +

    Shift + W"Move to world", removes entity status from selected brushes

    Alt +

    EnterOpen up Object Properties for the currently selected objects.

    Ctrl +

    Shift + C Carve using selected geometry. (Known to cause vertex issues, use at your own discretion.)

    * when "Default to 15 degree rotation" is enabled in the "2D views" options menu

    Shift Hold Shift and click and drag left mouse buttonto create a new camera.

    PgUp Cycle to the previous camera position.

    PgDn Cycle to the next camera position.Delete Delete the current camera position.

    Ctrl Hold Ctrl and drag a camera or its point of interest to move both together.

    scroll mouse wheel (in 3D\Camera viewport) Move active camera forward or backward along its view axis

    left mouse button Click and drag left mouse to draw a new brush shape.

    Enter Create object drawn with block/entity tool.Esc Delete object drawn with block/entity tool without creating it.

    Alt + Shift + C Insert original prefab.

    left mouse

    button(in 3D view) Click on brush surface to create the current entity on clicked location

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    (in 2D view) Click to set entities X/Y/Z coordinates, press enter to create entity at currentcoordinates (or right mouse buttonon coordinate's center)

    Delete Remove last created entity

    Ctrl Hold Ctrl and click to select/deselect multiple faces.Shift Hold Shift and click a face to select all faces on the brush.

    Shift + CtrlHold Shift and Ctrl when clicking a face to invert the selected faces on a brush

    with the unselected faces.

    right mouse button Apply the current material settings to the face that is clicked.

    Shift +

    right mouse buttonApply the current material settings to all the faces of a brush that is clicked.

    Alt +

    right mouse button

    Apply all the current material settings to the face that is clicked with

    wrapping/alignment to the previously selected face.

    Alt + Shift +

    right mouse button

    Apply the current material settings to all the faces of the brush that is clicked on withwrapping/alignment to the previously selected face.

    Ctrl +

    left mouse buttonHold Ctrl and click to select multiple faces.

    Shift Hold Shift and click a face to select all faces on the brush.

    Shift + CtrlHold Shift and Ctrl, click a face to add all unselected faces on the brush to the currentselection.

    Alt + right mouse button || Click any brush or displacement face to make that faces normal the current painting

    axis.

    left mouse button Applies selected affect to the encompassed vertex/vertices on selected faces

    right mouse buttonLowers the encompassed vertex/vertices on selected faces when Raise/Lower isselected

    Ctrl + left mouse button Hold Ctrl and Left-Click to select multiple faces.

    Shift + Ctrl +

    left mouse button

    Hold Shift and Ctrl, Left-Click a face to add all unselected faces on the brush tothe current selection.

    Alt + left mouse button hold Alt and Left-Mouse-Button drag to alter the size of the spatial editing sphere.

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    Shifthold Shift and Left-Click a vertex to drag that vertex along the current paintingaxis.

    left mouse buttonApplies secondary texture to the encompassed vertex/vertices on selected faces when

    Raise/Lower is selectedright mouse button

    Applies primary texture the encompassed vertex/vertices on selected faces whenRaise/Lower is selected

    Ctrl +

    left mouse buttonHold Ctrl and click to select multiple faces.

    Shift + Ctrl Hold Shift and Ctrl, click a face to add all faces on the brush to the current selection.

    Ctrl hold Ctrl and click to select multiple overlays.

    Shift * Hold Shift and then drag an overlay's vertex to snap it to another overlay's vertex.

    * Multiple overlays must be selected inside vertex mode for this to work, only one vertex can be snappedat a time. This option is mainly used for connecting line based overlays (spills, road lane markers, etc)

    left mouse button Click and drag left mouse to create a new clip plane.

    Shift +

    left mouse button

    Hold Shift and drag with the left mouse button to erase the previous clipping plane andcreate a new one.

    Enter Perform clip

    Ctrl +

    left mouse button

    hold Ctrl and drag with the left mouse button over a clipping handle to move both handlesof the clipping plane at the same time.

    OToggle the clip distance measurements display on and off (with mouse cursor in 2Dview).

    Shift + X Cycle through clip modes.

    left mouse button select vertex/vertices or edges

    Ctrl + left mouse button add vertex/vertices or edges to selection

    Ctrl + F * Split face (vertex manipulation)

    Alt + E Open Vertex Scaling dialog.

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    Enter Close Vertex Scaling dialog and perform scale.

    Shift + V Cycle vertex/edge display modes.

    * You must have two edges or vertices selected that are part of the same face.

    Shift + L Toggle Texture lock.

    Ctrl + M Open Transform dialog.

    Alt + P Open Check for Problems dialog.

    Esc* Clear current selection or abort current tool/mouse operation (drag/drop) and goto theselection tool.

    Ctrl + Shift +

    GGo to Brush Number dialog.

    Ctrl + Shift +F

    Open Find Entities dialog.

    Ctrl + Shift +

    ROpen Replace Entities dialog.

    F1 Help

    Ctrl + R Create prefab from selected, the origin (0 0 0 x/y/z coordinates) will become prefabs center

    * Does not work with the Magnify, Texture Application, or Overlay Tools

    Retrieved from "https://developer.valvesoftware.com/wiki/Hammer_Hotkey_Reference"Category: Hammer

    This page was last modified on 24 June 2013, at 17:07.This page has been accessed 87,899 times.

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    mer Hotkey Reference - Valve Developer Community https://developer.valvesoftware.com/wiki/Hammer_Hotkey_R