hammer of thor rulebook
DESCRIPTION
RulebookTRANSCRIPT
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1(1.0) SETTING UP THE GAME 2
ICON GLOSSARY 3
(2.0) THE CARDS 5 (2.1) CHARACTERS 5 (2.1A) RELATIVES 5 (2.1B) FRIENDS 5 (2.1C) ABILITIES 5 (2.1D) WEAKNESSES 5 (2.1E) INSTINCTS 5 (2.1F) ITEMS AND ANIMALS 5 (2.1G) CHARACTERISTICS 6 (2.2) ITEMS, RUNES, SHAPE CHANGE CARDS 6 (2.2A) ITEMS 6 (2.2A1) CARRYING CAPACITY 6 (2.2A2) REVEALING AND CONCEALING ITEMS 6 (2.2A3) ROLLING VERSUS WISDOM 6 (2.2A4) EXCHANGING ITEMS 6 (2.2A5) BRONZE ITEMS 6 (2.2A6) FORGED ITEMS 6 (2.2A6) MAGIC ITEMS 6 (2.2A8) BARK OF INSANITY 7 (2.2A9) STAFF ASTRAL SPELL 7 (2.2A10) REPUTATION FOR ITEMS 7 (2.2B) RUNES 7 (2.2B1) ROLLING VERSUS INTELLIGENCE 7 (2.2B2) REPUTATION VALUE OF RUNES 7 (2.2C) SHAPE CHANGE 7 (3.0) SEQUENCE OF PLAY 8 (3.1) BIRTH 8 (3.2) PLAYER-TURNS 8 (3.3) SEASON CHANGE 8
(4.0) THE PLAYER-TURN 8 (4.1) FATE 8 (4.2) MOVEMENT 8 (4.2A) CONNECTED LOCATIONS MOVEMENT 8 (4.2B) PROJECTION MOVEMENT 9 (4.2C) ASTRAL MOVEMENT 9 (4.2C1) PROCEDURE 9 (4.2C2) ASTRAL ENCOUNTERS 9 (4.3) ENCOUNTERS 9 (4.3A) ENCOUNTER CARDS 9 (4.3A1) ATTACK | SUBDUE 9 (4.3A2) CON 10 (4.3A3) FOLLOWER 10 (4.3A4) SEDUCE 10 (4.3A5) EVADE 10 (4.3A6) CHALLENGE 10 (4.3A7) NEGOTIATE 10 (4.3A8) FRIENDSHIP 10 (4.3B) LEADER ACTION CARDS 10 (4.4) ENCOUNTERS 10 (4.5) ROLLING FOR ENCOUNTERS 11 (4.6) ENCOUNTERS INVOLVING PLAYER GROUPS 11
(5.0) COMBAT 12 (5.1) BATTLE ROUND 12 (5.2) ATTACK PROCEDURE 13 (5.3) RESOLVING ATTACKS 13 (5.3A) ROLLING TO HIT 13 (5.3B) ROLLING FOR STAMINA LOSS 13 (5.3C) LOSS OF AGILITY 13 (5.4) EFFECTS OF STAMINA LOSS 14 (5.5) GAINING REPUTATION BY KILLING CHARACTERS 15
(6.0) THE DEAD 14 (6.1) CHARACTERS IN THE HELHEIM DECK 14 (6.2) DEAD CHARACTERS CONTROLLED BECAUSE OF CERTAIN INSTINCTS, ETC. 14 (6.3) MOVEMENT BY DEAD CHARACTERS 14 (6.4) THE DEAD AND THE GUARDIANS 14
(7.0) COUNTERS 15
(8.0) GROUPS 15 (8.1) TYPES OF LEADERS 15 (8.2) SPLITTING UP GROUPS 15 (8.3) REGROUPING 15 (8.4) ABANDONING CHARACTERS 15 (8.5) REARRANGING A GROUP 16
(9.0) THE GAMEBOARD 16
(10.0) NEW CHARACTERS 16
(11.0) SPECIAL CASES DURING ENCOUNTERS 16 (11.1) FOLLOWER 16 (11.1A) MORE THAN ONE RACE IN THE SAME GROUP 16 (11.1B) ANIMALS IN A GROUP 17 (11.1C) CHARACTERS THAT NEVER BECOME FOLLOWERS 17 (11.2) SEDUCE 17 (11.2A) PROCEDURE 17 (11.2B) SEDUCTION OF ANIMALS 17 (11.3) EVADE 17 (11.4) NEGOTIATE 17
(12.0) RAGNAROK 18
(13.0) WINNING THE GAME 18
(14.0) 2-PLAYER AND SOLITAIRE RULES 18 (14.1) SET UP PROCEDURE 18 (14.1A) TWO-PLAYER GAME 18 (14.1B) SOLITAIRE GAME 19 (14.2) SPECIAL RULES 19 (14.2A) RANDOM ENCOUNTERS 19 (14.2B) ENCOUNTER CARDS 19
(14.2B1) ATTACK | SUBDUE or CHALLENGE 19 (14.2B2) FOLLOWER 19 (14.2B3) CON 19 (14.2B4) NEGOTIATE 19 (14.2B5) SEDUCE 19 (14.2C) BATTLE LINE AND RESERVE 20 (14.2D) ABILITIES AND WEAKNESSES 20 (14.2E) COMBAT 20 (14.3) SPECIAL SOLITAIRE RULES 20 (14.3A) FATE/PREDICTION DECK 20 (14.3B) SET UP THE GAMEBOARD 20 (14.3C) SOLITAIRE TASKS 20
QUESTIONS 21
CREDITS 21
COMPONENT LIST 22
GAME SETUP DIAGRAM 23
COUNTER GLOSSARY 24
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2TheHAMMER OF THORisaroleplayingfantasyboardgamefor any number of players from 1 to 362.ItrecreatesthepersonalitiesandadventuresofNorseMythologyinawaynoothergamehaseverdone.Playevolvesalongtwophases:adventureinthewildernesstogatheryourforcesandRAGNAROK,thefinalbattlebetweengoodandevil.Theplayerwhoisonthewinningsideofthisbattle,withthehighestREPUTATION,winsthegame.ItispossibletorecreatealloftheNorsemyths,butmuchmorefuntorewritethemyourselfwhileplaying.Thereareover600cardswhichcanbeplayedinalmostanysequencesothegamewillneverplaythesamewaytwice.
Re-Design Notes: These rules have been modified to reflect the re-designed components and have had typographic and consistency errors fixed. Some rules have also been rewritten for clarity. See page 22 for a complete list of re-designed components needed and page 24 for a glossary of all counters used in the game.
(1.0) SETTING UP THE GAMEThefollowingprocedureisusedformulti-player(3ormoreplayers)games.Thisset-upprocedureismodifiedsomewhatforthesolitaireandtwoplayergames(see14.0).
PLAYERAIDSPlayerAidsheetshavebeendesignedtohelpbothnewandexperiencedplayers.OnePlayerAidsheethasaniconglossaryofallsymbolsusedinthere-designedgame(shownalsoonpage3oftherules).Refertothissheetduringthegameset-upforhelpindeterminingthealignmentofthecharacters(good,evil,orneutral)aswellasthosecharacterswhoareoffspring.
SETUPTHEGAMEBOARDSetthegameboardonthetableandseparatethecardsintodecksbytype(seepage22forthelistofall18decksandpage23foragamesetupdiagram).
REMOVETHEOFFSPRINGRemoveallcardswiththeoffspringsymbol.ShufflealltheOffspringcardstogether.PlacethesecardsastheOffspringdeckfacedownbesidethegameboardatthebottomright.
ROLLTOSEEWHOGOESFIRSTEachplayer,inturn,rolls1d10.(Note that 0 is a zero, not ten as in other games. This applies to all die rolls in the game)Theplayerwiththehighestdierollisthefirstplayerandmovesfirstineachgame-turn,withturnsgoingclockwise.
CHOOSECHARACTERSEachplayerchoosesacharacteraccordingtorestrictionsthatfollow.Theyplaceacounter,representingthatcharacter,inanumberedlocationonthegameboardwhichmatchesthatcharactersrace:AESIR: location 1-7, VANIR: 8-14, ALFAR: 15-19, JOTUN 20-38, MUSPELLSON: 39-40, GUARDIAN: 41-43, DWARF: 45-47, VALKYRIE: 48-53, ELF/HUMAN 54-56.
(Note:Themorepowerfulcharactershavecounterstorepresentthem.Theweakercharactersdonot.Countersfortheweakercharactersarearrangedbyrace,notname.)
TheyalsotakeanyitemandanimalscardslistedatthelowerleftoftheirCharactercard.Thesebelongtothecharactertheyhavechosen.
RESTRICTIONSFORCHOOSINGCHARACTERSPlayersmustchoosecharacterssothatthereisanequalnumberofgoodandevilcharacters.
Onlyoneplayermaychooseaneutralcharacterandonlyifthereisanoddnumberofplayers.
PlayersmaynotchooseanyNorns(3cardsmarkedNornintheNorn/Valkyriedeck)oranyOffspring.
PlayersshouldalsostudytheMissionsChartlistedonthebackoftheSolitaireTasksChart.Assoonasacharacteronthischartfulfillstheconditionsoftheirparticularmission,theyreceivethelistedreward.
the hammer of thora g a m e o f n o r s e m y t h o lo g y b y j o e a n g i o l i l lo
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CHARACTER GOES TO RAGNAROK
XX
OFFSPRING
XX
XX
MALE
FEMALE
FEMALE - WILL HAVE OFFSPRING
NEUTER
NEUTER - WILL HAVE OFFSPRING
M MAGIC ITEM
BR9
BRONZE ITEM
FR FORGED ITEM
FL FLAMING ITEM
card icons
ALFAR
VANIR
MUSPELLSON
AESIR
GUARDIAN
vvY
d
0
mJOTUN
ELF/HUMAN
NORN/VALKYRIE
DWARF
ANIMAL
race iconsalignment types
GOOD
EVIL
NEUTRAL
3
GOOD
EVIL
NEUTRAL
COLOR CARD SET GRAYSCALE CARD SET
ICON GLOSSARY
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4PLACENON-PLAYERCOUNTERSONTHEGAMEBOARDIgnoringanycounterthatrepresentsacharacteralreadychosenbyaplayer,placethecountersthatrepresentthefollowingcharactersfacedownonthegameboardinthespecifiedlocations.
Heimdall[036]atHlidskialf(location-08)Mimir[059]atMimirs Well(29)Modgud[140]atGnipas Cave(41)Urd[205]atUrds Well(50)Nidhogg[314]atHvergelmir(64)Garm[315]atFallanda Forat(42)Vithofnir[337]atEliudnir(43)
Removethecardsforthesecharactersandanyitemslistedontheircards.Placetheminreachofallplayersforlateruseinthegame.
REMOVETHEREMAININGASTERISKEDANIMALSANDITEMSRemoveallremainingitemsandanimalsthatcontaina*,eitherintheupperleft-handcorneroraftertheanimalsnamefromtheirrespectivedecks.Setthemasideforlateruse.Thesecardsrepresentanimalsanditemsthatmaybelongtocharactersatthestartofthegameorcharactersencounteredlater.
SETUPTHEDECKSSeparatetheRAGNAROK card fromthePredictiondeckandsetitaside.Shuffleallremainingdecksofcards.PlacetheCharactercardsinthespacesprovidedoneithersideofthegameboard(imagesonthebacksideofthecardsineachdeckwillcompletethecircularareasattheedgeofthegameboard).
Placetheotherdecksofcardsnearthegameboardsothatplayerscanreachthemwhennecessary.TheCharactercardsshouldbekeptfacedownasshouldtheFatecards,MagicItems,Predictioncards,andRunecards.Allothercardsarekeptfaceup.(seepage23foracompletegamesetupdiagramofallcarddecks)
FromtheFateandPredictiondecksdrawthefollowingnumberofcards:
for3players:15Fatecards+15Predictioncardsfor4players:25Fatecards+15Predictioncardsfor5players:35Fatecards+15Predictioncardsfor6ormoreplayers:35Fatecards+25Predictioncards
placing them in separate, facedown,decks. Thendraw2 additionalPredictioncardsfromthoseleft,shufflingthemwiththeRAGNAROKcardandplacethem,facedown,atthebottomofthePredictiondeck.
REPUTATIONTRACKINGCARDSPlaceaREPUTATIONtrackingcardfaceupnexttoaplayerschosenstartingcharacterandgiveeachplayer3woodencubestomarkthecharactersREPUTATIONinthegame.WhennewcharactersleadplayergroupsdrawanewREPUTATIONTrackingcardforeachand3woodencubes.
for the first round of an encounter
jotun leaders may not use
NEGOTIATE
for the first round of an encounter
norn/valkyrie leaders may not use
FOLLOWER
for the first round of an encounter
dwarf leaders may not use
SEDUCE
for any encounter with an
animal leader, animals may only
choose and are only affected by
ATTACK | SUbDUE or EVADE
off
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for the first round of an encounteralfar leaders may not use ATTACK | SUbDUE
2. v
an
ir
for the first round of an encountervanir leaders may not use CHALLENGE
for the first round of an encounterguardian leaders may not use FRIENDSHIP
4. mu
sp
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for the first round of an encountermuspellson leaders may not use EVADE
3. a
es
ir
for the first round of an encounteraesir leaders may not use CON
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the hammer of thora g a m e o f n o r s e m y t h o lo g y b y j o e a n g i o l i l lo
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h l i d s k i a l f
h i m i n b lo r g
f o l k wa n g
n oat u ns o k wa b e k
f e n s e l s e s s ry m n i r
at the end of the player-turnthe player controlling
a group in this location may LOOK AT THE TOP CARD
in any race deck
49
e i r s h i l l
A
h
D
78
47
46
b i f r o s t
v i g r i d s
u r d s w e l ln o r n i rs . k e r lu n g
n. k e r lu n g
o r m t
v i d if r a n ag u r s
ko r m t
b i l s k i r n i r
n i da f o l l
t h r a l l s
k a l lova
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at the end of the player-turn all characters in this location are
CURED (12.0C)
at the end of the player-turnall characters in this location haveVENOm NEUTRALIzED (12.0D)
all encounters in this locationare resolved as ATTACK | SUbDUE
h e l h e i m
n i f l h e i m
j ot u n h e i m
m u s p e l h e i m
m y r k h e i m
g o d h e i m
va n a h e i m
m i d g a r d
hm u s p e l
all STAmINA lost in this location is due to FIRE
j
g u n n g u n a g a p
56 c at t e g a r te j
all humans controlled by the player holding ran [065],that are here after RAGNAROK, have DOUbLE REPUTATION
all humans controlled by gods that are here after RAGNAROK haveDOUbLE REPUTATION
j o r u v e i l l i r
akau rva n g u r
s a l a r-s t e i n
F
Gh45
54
55all humans controlled by a neutral player that are here after RAGNAROK haveDOUbLE REPUTATION
s l i d r i v e r
HK
fhI
never freezesJE
roll for an encounter
roll for an encounter
7941
59
63
64
58
75
m y r k wo o d
l i n g v i
a r m s va r t n i r
t h u l r i v e r
f i m bu l l r i v e r
h r i d r i v e r
s y lg r i v e rf lo r m r i v e r
i f i n g
y i g r i v e r
h v e r g e l m i r
g u n n t h r a r i v e r
s vav l r i v e r
v i d r i v e r
e l i u n d n i r fa l l a n da f o r at
g n i pa s c av e l e i p t
g i o l l b r i d g e
iy da l i r all STAmINA lost
in this location is due to VENOm
37
e
h v e r a lu n d
n a s t r a n d r
e l i vag a r
t h ry m h e i m
e
h n i t b i o r g
roll twice if rolling for an encounter in this location
c
C
e
never freezes
at the end of the player turn all characters in this location have theirWISDOm AND INTELLIGENCErestored to the initial value
reconnaissance does not work in this location
a
28
31
29
never freezes
h r u g n i r
r a n
g e i r r o d s h o u s e v i m u r r i v e r
y m i r s b r ow
h y m i r s h o u s e
j a r n v i d
ba r r i wo o d s
g r i ot u n a-g a r d
t h o k t s c av e r n
t h ry m
m i m i r s w e l l
u tg a r d
t h r u dva n g
all humans controlled by giants that are here
after RAGNAROK have DOUbLE REPUTATION
g y m i r s m a n s i o n
d
b r e i da b l i c k
whenever there is an encounter in this location, players controlling groups with leaders that are gods mAy CHOOSE ONLy FRIENDSHIP
02
01
03
04
05
06
07c
a
f
wa l a s k i a l f
g l a d s h e i m
i da s p l a i n
w i n g o l f
l a n dw i d i
g l i t n i r
at the end of this player-turn, if a player controls a group in this location, he may draw A bRONzE ITEm FROm THE FORGED DECKand place it with a character in that group
a s g a r d
48
70
09
10
11
13
51
77
74
73
76
50
71
v i d b l a i n 1615
1718
19
b r i m i r
g i m l e
b r u n n a k r
a n d l a n g
b
d
at the end of the player-turnall characters in this location are
REGENERATED (12.0E)
a l f h e i m
ab 5253
40 68
67
6669
4342
65
62
61 60
39
44
72
57
3638
34
3530
27
33
32
24
26
22
25
23
2120
s p r i n g s u m m e r au t u m n w i n t e r
=
except those that never
freeze
all STAmINA lost in this location
is due to DISEASE
roll for an encounter
areputationtrackingcardand3woodencubesareneededforaplayersstartingcharacterandforeachPrime
orSub-Leaderorcharacterswith
itemsand/orfollowers
YOUARENOWREADYTOPLAYHAMMER OF THOR
THESEASONMARKERPlacetheseasonmarkeronthegameboardintheareamarkedSPRING.
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5(2.0) THE CARDSThereareover600cardsprovidedwiththegame.Onlyafewofthesewillbeinplayatanyonetime.Themaincardsrepresentcharactersandanimals,aswellasadeckofEncountercards.Othercardsincludecharacteraids:ItemsandRunes;FateandPrediction;ReputationTracking,andLeaderActions.
(2.1) CHARACTERSTheCharactercardsprovidedwiththegamerepresent365charactersandanimalsofNorseMythology.Theyaredividedbycolor(orgrayscaletone)into10races.Theyarealsodividedbythebackgroundimageonthecardfaceintothreegeneralalignments(good,neutralandevil-seetheIconGlossary).ThethreeNornshaveunlimitedSTAMINAandcannotbekilledorsubduedincombat.Theyhavenoalignmentandare,thus,tobefearedfornoplayermaycontrolthem.
Allcharactersandsomeanimalscanspeak(2.2BontheAbilities,WeaknessesandInstinctsChart).Animalsthatcannotspeak(thosewhicharelimitedtoATTACK | SUBDUEandEVADEEncountercardswhenencounteredalone)donothavethisabilitylisted.
Onthefrontofthecardisinformationnecessarytoplaythegame:Atthetopofthecardarethecharactersnameandathreedigitidentificationnumber.
Belowthecharactersnameisthelistofrelatives,friends,abilities,weaknesses,instincts,itemsandanimalsforthecharacter.
Totherightisalistingofcharacteristicsquantifyingthatcharacterspersonality,attributes,aswellashowthecharacterfunctionsduringanencounterandasetoficonsgoverningifthecharactergoestoRAGNAROKandwhichsexthecharacteris.
(2.1A) RELATIVESTherelativesofthecharacterareitsmotherandfatherwhomthecharacterinquestionwillnotattack.AcharactergenerallycannotattacktheirrelativesinanywaytocausethemtoloseSTAMINA.
(2.1B) FRIENDSThefriendsofthecharacterincludetheirbrothersandsisters,mistressesandwives,companionsandhusbands,etc.AcharactercanonlyATTACKorCHALLENGEtheirfriendsinamannerthatcausessubdualdamagetothosecharacters(see5.0Combat).
(2.1C) ABILITIESAbilitiesarespecialqualitiesofacharacterthattheycanvoluntarilyuseduringthegame.Sincetheyarevoluntary,theymustbespecifiedasinusebytheplayercontrollingthecharacter.Therulesgovernwhen,andforhowlong,anabilityisineffect.Generally,theyareineffectfortheentireencounter.Theymaybeusedbythegroupleaderduringanencounterandbyanycharacterincombatorafteranencounterisover(see5.0Combat).
(2.1D) WEAKNESSESWeaknesses,unlikeabilities,arealwaysineffect.Inthecaseofhumansitisstronglyrecommendedtoremembertheirweakness:ifaHumancharacterisfoundoutsideMidgard(inalocationwithastarorawaterdropiconratherthanacircle),becauseofrandomencountersorgroupmovement,theyareplacedintheHelheimdeckandareconsideredtohavediedofnaturalcauses.
(2.1E) INSTINCTSInstincts,likeweaknesses,arealwaysineffect.Unlikeweaknesses,theyareofpositivevalue.Itisuptotheplayercontrollingthecharactertokeeptrackoftheinstinctsoftheircharacters.Likeabilitiesandweaknesses,eachinstinctisexplainedontheAbilities,WeaknessandInstinctsChartonthePlayerAidsheets.
(2.1F) ITEMS AND ANIMALSItemscontrolledbyaeitheracharacteroranimal,withwhichtheystartthegame,arelistedintheitemsandanimalssectionoftheCharacterscard.Inrandomencounters,itemsandanimalswhicharepartofanencounteredcharacterslistarenotused.Aftertheencounter,iftheplayergroupcapturesanycharactersfromtherandomgroup,theplayergroupalsotakesallitemsand/oranimalslistedonthosecapturedcharacterscards.
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6(2.1G) CHARACTERISTICSThecharacteristicsontheCharactercardrepresentthepersonalityandtendenciesofthatcharacter.Inmostcasestheyindicatehowthatcharacterwouldreactduringanencounter(seetheEncountercards):
SPEEDindicatesthenumberoflocationsacharactercantravelto/throughonegame-turn REPUTATION,inadditiontodeterminingtheleaderofagroup,isusedtodeterminewhowinsthegame ACCURACYisusedduringcombattocalculatewhetherornotacharacterhitstheiropponent STRENGTHisusedtodeterminedamage(lossofSTAMINA) AGILITYisusedtomodifyanadversarysACCURACY WISDOMisusedwhencontrollinganitem(see2.2A3) INTELLIGENCEisusedwhencastingaRunespell(see2.2B1) SENSES, REACTION, TEMPER, CHARISMAareusedduringencounters(see4.3-4.4) STAMINAlistshowmuchdamageacharactercansufferbeforeitissubduedoriskilled
(2.2) ITEMS, RUNES, SHAPE CHANGE CARDSItemsandRunesarecontrolledbycharacters.Items(weaponsandmagicobjects)maybeusedandreused;theyareremovedfromplayonlywhenvoluntarilydiscardedorwhentheybreak.(see2.2A5BronzeItems).Runes(castspells)areusableonlyonceandthenremovedfromthegame.
(2.2A) ITEMS
(2.2A1) CARRYING CAPACITY Itemsareallocatedtocharactersinagroupbasedonplayerchoicewithincertainrestrictions.Nocharactermay controlmorethanoneitemcontainingthesameletter,listedintheupperleft-handcorneroftheitemcard:W,S,A,H, P,C,GandSH.NotethatWSissubjecttoboththeWandScategories.Thesearetwohandeditemsand,whenheld, taketheplaceofaweaponandshield.
OnlyoneBitemisallowedinanyonegroup,thoughanycharacterinthegroupcancontroltheitem.Charactersmay controlasmanyitemswithoutalettercategoryastheywish.
(2.2A2) REVEALING AND CONCEALING ITEMS Itemsthatarefaceupareconsideredrevealed;directionsontheseitemsareineffect.Itemsthatarefacedownare concealed;theirdirectionsareignored.Itemsthatarecontrolledbyacharactershouldbeplacedadjacenttothe characterscardtobeidentifiedassuch.
(2.2A3) ROLLING VERSUS WISDOM SomeitemsrequirethataplayerrollversustheWISDOMofthecharactercontrollingtheitemforthedirectionson theitemtowork.AplayerrollsversusWISDOMbyrevealingtheitemforthecharacterandannouncingthatheis rollingversusWISDOMandthenrollsthedie.IfthedierollislessthanorequaltotheWISDOMofthecharacter seekingtocontroltheitem,itcanbeusedandthedirectionsonthecardfortheitemtakeeffect..Ifnot,thedirections areignored.Sincerevealingandconcealingitemsonlyoccursduringanencounter,rollingversusWISDOMcanonly occuratthistime.Therolltakesplaceassoonastheitemisrevealed.Playersmayonlyrollonceperturnfor eachitem.Furthermore,eachcharactermaybeusedonlyonceforeachitem.Charactersmaynotshareitems.
(2.2A4) EXCHANGING ITEMS Followthesameguidelinesasrearranginggroups(See8.4).
(2.2A5) BRONZE ITEMS Bronzeitemsaresofteritemsthannormalandthereforebreakeasily.Ifaplayerrollsa9fortheircharactertohit duringcombatandtheyhavearevealedbronzeitem(markedwithanicon),orifa9isrolledagainstacharacter witharevealedbronzeitem,thatitembreaks.Brokenitemsareremovedfromplay.
(2.2A6) FORGED ITEMS Forgeditems,flaming/fireitemsandbronzeitemsaredrawnfromtheForgedItemdeck.Theybecome availablewhenusingSmithabilities(7.0C)orasaresultofagroupbeinginIdasPlain(05)(the forge of the gods)attheendoftheirplayer-turn.PlayersmaylookthroughtheForgedItemdecktochooseanitem. KeeptheForgedItemdeckfaceup. SeetheexplanationofabilitiesoneachItemcardforadetaileddescriptionofforgedandbronzeitems.
(2.2A7) MAGIC ITEMS Magicitemsnotpartofacharacterslistofitemstheypossessareonlyfoundthroughrandomencountersor byHeimdall[038]byfulfillinghisMission(seetheMissionChart).SeetheexplanationofabilitiesoneachItem cardforadetaileddescription.
BR9
BR9
FR
FL
M
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7 (2.2A8) BARK OF INSANITY ThefollowingdefinitionsexplaintheinsanitieslistedontheBarkofInsanity(1084)magicitem: Catatonia:charactersmustremainwheretheyare,aplayercannotplayanyEncountercardsforthesecharacters. Kleptomania:willonlyuseCON,ATTACK | SUBDUE,orCHALLENGEandmustgetalltheitemsoftheplayer groupheiswithwhetherhecanusethemornot. Lunacy:alwayschoosesATTACK | SUBDUEabovethehorizonorwhenMani[048]isinthegroup,otherwisewill donothing. Megalomania:willalwaysplaytheFOLLOWEREncountercardandisneveraffectedbytheFOLLOWER Encountercard. Monomania:alwaysacceptstheNEGOTIATIONSproposedbytheotherleader. PathologicalLiar:cannotNEGOTIATE,losesonefollowereachgame-turnchosenbytheplayerwhocontrolsthecharacter. Paranoia:alwaysEVADES. Schizophrenia:rollfortheEncountercardchosen. SuicidalMania:alwayschoosesATTACK | SUBDUE;iftheydonotgainREPUTATIONeachturn,thecharacterkillshimself andisplacedintheHelheimdeck.
(2.2A9) STAFF ASTRAL SPELL TheStaffAstralSpell(1092)itemallowsaplayertomovethecharacterrevealingthatitembyAstralProjection (see4.2CAstralProjectionMovement).
(2.2A10) REPUTATION FOR ITEMS EachmagicitemandforgeditemhasaREPUTATIONvalue.Iftheitemsarerevealed,theyaddtotheREPUTATIONof thecharactercontrollingthem.Thisfactisespeciallyimportantindeterminingleadershipofagroup.Note: When items are concealed they do not add to the REPUTATION of a character.
(2.22) RUNESRunesareonetimeusespellsthatcanbeusedbycharacterswithsufficientINTELLIGENCEorbyplayerswithsufficientluck.
(2.2B1) ROLLING VERSUS INTELLIGENCE Whenaplayerwishestousearune,whetherduringanencounteroraspartofhisplayer-turn,herollsthedie.Ifthedie rollislessthanorequaltotheINTELLIGENCEofthecharactercontrollingtherune,thespellissuccessfullycastand thedirectionstakeeffect.Ifnot,thedirectionsareignored.Inanycase,aftertheattempt,theruneisremovedfromplay.
(2.2B2) REPUTATION VALUE OF RUNES Unlikeitems(whichaddtoREPUTATIONwhilerevealed),runesareonlyworthREPUTATIONintwocases.Inboth instancestheyareonlyworthoneREPUTATIONeach:
1. whentradingtheminforforgeditems 2. attheendofthegame(aslongasPredictioncard(3021)hasnotbeenplayed)
(2.2C) SHAPE CHANGEShapeChangecardsindicatethemodifiedcharacteristics,abilities,weaknesses,etc.ofacharacterwhentheychangeintoananimal(oriteminonecase).
IfaplayerusestheShapeChangeabilityofoneoftheircharacters,heplacesthematchingShapeChangecardfaceupnexttohisCharactercard.TheCharactercardisthentreatedasifithadthosecharacteristicslistedontheShapeChangecard.
IftheCharacterhaslostSTAMINAbeforetheshapechange,thatSTAMINAlossappliestotheshapechangecharacteristics.IfacharacterwhichhasshapechangedlosesSTAMINAwhilechanged,theSTAMINAlossappliestotheoriginalcharacteroncetheShapeChangecardisremoved.
IftheSTAMINAlosstotheShapeChangecardexceedstheSTAMINAprintedontheCharactercard,thatcharacterdieswhentheShapeChangecardisremovedandtheCharactercardisplacedintheHelheimdeck.
ShapeChangeisanability,and,assuch,isgovernedbytherulesforabilities.(6.0A-ContheAbilities,WeaknessesandInstinctsChart)Thenumberoftotalshapechangesavailable,andthepossibletypesofchanges,arelistedontheCharactercard.
TheletterC,listedonsomeofthecharacteristicsonShapeChangecards,denotestheplayershouldusethecharactersoriginalcharacteristicvalue.
-
8(3.0) SEQUENCE OF PLAYHAMMER OF THORisplayedingame-turns.Eachturniscomposedofthreephases:Birth,Player-Turns,andSeason Change.Nophasemaybeginuntilthepreviousphaseisfinished.ThegameproceedsinthissequenceuntiltheRAGNAROKPredictioncardisdrawn.
(3.1) BIRTHThefirstplayerrollsthedie.HedrawsthatnumberofOffspringfromthetopoftheOffspringdeck.TheseOffspringarethenshuffledbackintheirappropriateoriginaldecks(ex.placeanydrawnAesirOffspringbackintheAesirdeck).
(3.2) PLAYER-TURNSStartingwiththefirstplayer,eachplayer,proceedingclockwise,takestheirturn.Player-turnsinvolvedrawingFateorPredictioncards,moving,andhavingencounters(see4.3).
Afterallplayershavehadtheirplayer-turn,proceedtotheSeason Changephaseofthegame-turn.
(3.3) SEASON CHANGEThelastplayertotaketheirplayer-turnmovestheseasonmarkertothenextseasontoindicateitisthenextgame-turn.Springisfollowedbysummerthenfallthenwinter,thenthenextspring.
RepeattheBirth,Player-Turns,andSeason ChangephasesuntilRAGNAROKisdrawn.
(4.0) THE PLAYER-TURNLikethegame-turn,theplayer-turnisdividedintosuccessivephases:FatefollowedbyMovementfollowedbyEncounter.
(4.1) FATEAtthebeginningofaplayer-turn,theplayerdrawsthenextFatecardfromthedeck.IftherearenoFatecardsremaining,theplayerdrawsthenextPredictioncard.IftheRAGNAROKcardisdrawnitmustbeplayedimmediately.
FateandPredictioncardsmaybeplayedatanytimeduringyourplayer-turnorduringanotherplayersturn.Assoonasthesecardsareplayed,theyinterruptthegameandthedirectiononthecardmustbefollowed.
EachplayerisonlyallowedtoholdoneFatecardorPredictioncardatatime.Thesecardsmusteitherbeplayed,heldordiscardedduringthisphaseoftheplayer-turn.Ifaplayerchoosestoholdacard,then,duringthenextplayer-turntheydrawanewcardandmaychoosewhichtodiscard.DiscardedFateandPredictioncards,aswellasthosecardsthathavebeenused,areremovedfromplay.
(4.2) MOVEMENTMovementofacharacterorgroupofcharactersisaccomplishedbymovingthecounterrepresentingthatgroup.ThenumberoflocationsonthegameboardacountermaymoveisgenerallydeterminedbythelowestSPEEDvalueofanycharacterinthegroup.Onlyonecountermaybemovedbyaplayerintheirplayer-turnandaplayermayonlymovetheircounterduringtheirownplayer-turn.PlayersneverneedtomovecountersthefullSPEEDvalueofthecharacterstheyrepresent.Playersmayelecttonotmoveanycounterduringtheirturniftheydesire.
TheSPEEDofcharactersismodifiedbyanumberoffactors.ItcostsoneextraSPEEDto:
1. ENTERAWATERLOCATION(solongasatleastoneofthecharactersinthegroupcannot traversewater,fly,wade,etc.) 2. EVADE(unlessthereisnoSPEEDamountremainingforthegroup) 3. MOVEWITHCAUTION.MOVEWITHCAUTIONisastatementmadebyaplayeratthebeginningof theirplayer-turnsothattheyneednotrollforrandomencountersunlesstheychooseto(see4.5). 4. SEARCHthenextlocationtheircounterwillenter.SEARCHisalsoastatementofintent (seetheRandomEncounterChartnotes). 5. useRECONNAISSANCEonthenextlocationtheircounterwillenter.Itisalsoastatementandsucceedsor failsbasedonadieroll.WhenchoosingRECONNAISSANCE,theplayerwhoismovingrollsthedie.Ifthenumber rolledislessthanorequaltothelowestSENSESratingofanycharacterinthegroup-allthecharactersinthat grouphavetheirREACTIONincreasedbythreeforthefirstroundofanencounter.Inaddition,charactersinthe groupencountered,maynotuseInvisibility(see-9.0AontheAbilities,WeaknessesandInstinctsChart).
(4.2A) CONNECTED LOCATIONS MOVEMENTCountersmaymovefromonelocationtoanotheriftheyareconnectedbyaline.Forexample,acountercouldmovefromHlidskialf(08)toHiminbiorg(09)usingoneSPEED.
-
9(4.2B) PROJECTION MOVEMENTCountersmayalsomovefromalocationwithlowercaselettertoanotherwithamatchinguppercaseletter(atoA)orfromanuppercaselocationtothematchinglowercaselocation(Btob).Countersmaynotmovefromalowercaseletterlocationtoamatchinglowercaseletterlocation.
Forexample,acountermaymovefromFolkwang(12)toJoruveillir(54)usingoneSPEEDasthemovementwouldbefromftoF.AcountercouldalsomovefromBifrostBridge(70)toHlidskialf(08)usingone SPEEDAtoa.ItmaynotmovefromHlidskialf(08)toBarriWoods(27)usingone Speedasthiswouldbefromatoa.
Inanyphaseofmovement,aplayermaymovetheircounterbyConnectedLocationsMovement,ProjectionMovement,orboth.
(4.2C) ASTRAL MOVEMENTAstralMovementisaformofProjectionMovement.AstralMovementrequirestheentireplayer-turn.Onlythecharacterwiththerevealedmagicitem-StaffofAstralSpell(1092)-maymovebyAstralMovement.
(4.2C1) PROCEDURE Takeaseparatecounter,turningittotheblankside,torepresentthecharactermovingbyAstralMovement.Place thatcounteronthelocationyouwishtomoveto(anylocationonthegameboardoutsideofHelheim).Encounters takeplacenormally.Oncetheencounterisover,removethecounterrepresentingtheastralmove.Thecharacter remainsinitsoriginalgroup.
(4.2C2) ASTRAL ENCOUNTERS DuringanyencounterinvolvingAstralMovement,charactersthatloseSTAMINAalsoloseINTELLIGENCE.Record anylosswithcountersontheCharactercard.CharactersloseonepointofINTELLIGENCEeachtimetheylose anySTAMINAamount.TheINTELLIGENCEratingofacharactermaynevergobelowzero.Charactersmayregain INTELLIGENCEatMimirsWell(29)orbyuseofcertainrunes,items,etc.
(4.3) ENCOUNTERS
(4.3A) ENCOUNTER CARDSTheEncountercards(16intotal,dividedinto2deckswithdifferentcolors/graytones)representthechoicesavailabletoaplayerduringanencounter.EncountercardslistanumberwhichisaddedtotheleadersREACTION(+1,etc.).ThisadditionappliesonlytodeterminewhichplayersEncountercardisreadfirst.
Duringthefirstroundofanencounter,aplayermaybelimitedintheirfirstchoicebasedontheraceoftheirgroupleader(seetheruleslistedoneachEncountercardandrulesandalsorulessection8.1foradescriptionoftypesofleaders).Duringotherencounterroundstheyarenotlimitedinthisway.
Encountercardscontainthreegroupsoftext:
ThefirstgrouprepresentsconditionswhentheEncountercardautomaticallyworks.
ThesecondgroupcontainsconditionswhentheEncountercardmaywork. Theplayerusuallyrollsthedieagainstthecharacteristicsofthetwoleaders.
ThethirdgroupdetailsconditionswhentheEncountercardneverworks. Rulesheremustbeappliedinconjunctionwiththeotherencountergroup.
NotethatifoneplayersEncountercardworks,thedirectionsontheotherplayersEncountercardareignored.
IfthethirdroundEncountercardsdonotwork(see4.4),theplayer-turnisover.Theencountersequencedoesnotcontinue.
(4.3A1) ATTACK | SUBDUE ATTACK | SUBDUEcomparestheTEMPERoftheplayersleader,and,insomecases,theCHARISMAoftheopposing leader.IftheATTACK | SUBDUEEncountercardworksthereisabattle(see5.0CombatRules).
for the first round of an encounter
jotun leaders may not use
NEGOTIATE
for the first round of an encounter
norn/valkyrie leaders may not use
FOLLOWER
for the first round of an encounter
dwarf leaders may not use
SEDUCE
for any encounter with an
animal leader, animals may only
choose and are only affected by
ATTACK | SUbDUE or EVADE
off
sp
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7.
elf
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um
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n
6. jo
tu
n1. alfa
r
for the first round of an encounteralfar leaders may not use ATTACK | SUbDUE
2. v
an
ir
for the first round of an encountervanir leaders may not use CHALLENGE
for the first round of an encounterguardian leaders may not use FRIENDSHIP
4. mu
sp
ells
o
n
for the first round of an encountermuspellson leaders may not use EVADE
3. a
es
ir
for the first round of an encounteraesir leaders may not use CON
5. gu
ar
dia
nh
elh
eim
XX
the hammer of thora g a m e o f n o r s e m y t h o lo g y b y j o e a n g i o l i l lo
08
a
f12
14
h l i d s k i a l f
h i m i n b lo r g
f o l k wa n g
n oat u ns o k wa b e k
f e n s e l s e s s ry m n i r
at the end of the player-turnthe player controlling
a group in this location may LOOK AT THE TOP CARD
in any race deck
49
e i r s h i l l
A
h
D
78
47
46
b i f r o s t
v i g r i d s
u r d s w e l ln o r n i rs . k e r lu n g
n. k e r lu n g
o r m t
v i d if r a n ag u r s
ko r m t
b i l s k i r n i r
n i da f o l l
t h r a l l s
k a l lova
g
at the end of the player-turn all characters in this location are
CURED (12.0C)
at the end of the player-turnall characters in this location haveVENOm NEUTRALIzED (12.0D)
all encounters in this locationare resolved as ATTACK | SUbDUE
h e l h e i m
n i f l h e i m
j ot u n h e i m
m u s p e l h e i m
m y r k h e i m
g o d h e i m
va n a h e i m
m i d g a r d
hm u s p e l
all STAmINA lost in this location is due to FIRE
j
g u n n g u n a g a p
56 c at t e g a r te j
all humans controlled by the player holding ran [065],that are here after RAGNAROK, have DOUbLE REPUTATION
all humans controlled by gods that are here after RAGNAROK haveDOUbLE REPUTATION
j o r u v e i l l i r
akau rva n g u r
s a l a r-s t e i n
F
Gh45
54
55all humans controlled by a neutral player that are here after RAGNAROK haveDOUbLE REPUTATION
s l i d r i v e r
HK
fhI
never freezesJE
roll for an encounter
roll for an encounter
7941
59
63
64
58
75
m y r k wo o d
l i n g v i
a r m s va r t n i r
t h u l r i v e r
f i m bu l l r i v e r
h r i d r i v e r
s y lg r i v e rf lo r m r i v e r
i f i n g
y i g r i v e r
h v e r g e l m i r
g u n n t h r a r i v e r
s vav l r i v e r
v i d r i v e r
e l i u n d n i r fa l l a n da f o r at
g n i pa s c av e l e i p t
g i o l l b r i d g e
iy da l i r all STAmINA lost
in this location is due to VENOm
37
e
h v e r a lu n d
n a s t r a n d r
e l i vag a r
t h ry m h e i m
e
h n i t b i o r g
roll twice if rolling for an encounter in this location
c
C
e
never freezes
at the end of the player turn all characters in this location have theirWISDOm AND INTELLIGENCErestored to the initial value
reconnaissance does not work in this location
a
28
31
29
never freezes
h r u g n i r
r a n
g e i r r o d s h o u s e v i m u r r i v e r
y m i r s b r ow
h y m i r s h o u s e
j a r n v i d
ba r r i wo o d s
g r i ot u n a-g a r d
t h o k t s c av e r n
t h ry m
m i m i r s w e l l
u tg a r d
t h r u dva n g
all humans controlled by giants that are here
after RAGNAROK have DOUbLE REPUTATION
g y m i r s m a n s i o n
d
b r e i da b l i c k
whenever there is an encounter in this location, players controlling groups with leaders that are gods mAy CHOOSE ONLy FRIENDSHIP
02
01
03
04
05
06
07c
a
f
wa l a s k i a l f
g l a d s h e i m
i da s p l a i n
w i n g o l f
l a n dw i d i
g l i t n i r
at the end of this player-turn, if a player controls a group in this location, he may draw A bRONzE ITEm FROm THE FORGED DECKand place it with a character in that group
a s g a r d
48
70
09
10
11
13
51
77
74
73
76
50
71
v i d b l a i n 1615
1718
19
b r i m i r
g i m l e
b r u n n a k r
a n d l a n g
b
d
at the end of the player-turnall characters in this location are
REGENERATED (12.0E)
a l f h e i m
ab 5253
40 68
67
6669
4342
65
62
61 60
39
44
72
57
3638
34
3530
27
33
32
24
26
22
25
23
2120
s p r i n g s u m m e r au t u m n w i n t e r
=
except those that never
freeze
all STAmINA lost in this location
is due to DISEASE
roll for an encounter
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10
(4.3A2) CON TheuseofCONcomparestheCHARISMAoftheplayersleaderwiththeINTELLIGENCEoftheopposingleader.If successful,theCONEncountercardendstheplayer-turnandusuallygainsanitemorcharacterfortheplayersgroup.
(4.3A4) FOLLOWERFOLLOWERcomparestheREPUTATIONofthetwoleadersasortofstruggleforloyalty.TheleaderisthecharacterintheplayersgroupwiththehighestREPUTATION.Theothercharactersinthegroupareconsideredhisfollowers.
FOLLOWER,ifsuccessful,endstheplayer-turn,andallowstheplayerwhochoseFOLLOWERtotakeallthecharactersintheopposinggroupwiththeiritemsandrunesandarrangethemintotheirownexistingornewgroups.Asubgroupcanalsobecome followers (see 11.1A-C). It is up to theplayerwhoplaysFOLLOWER todecidewhetherhe rolls fortakingovertheentiregrouporsomesubgroupofadifferentracewhichdoesnotmatchtheencounteredgroupsleader.
(4.3A4) SEDUCETheSEDUCEEncountercardcomparestheCHARISMAoftheplayersleadertotheTEMPERofacharacterintheothergroupoftheoppositesex(see11.2forexpandedrules).SEDUCE,ifsuccessful,endstheplayer-turn.
(4.3A5) EVADEEVADEallowstheplayerscharacterstofleefromanencounter.First,anycharacterintheplayersgroupwhoseSPEEDisgreaterthananycharactersgreatestSPEEDintheopposinggroupsuccessfullyEVADES.Next,asuccessfulWISDOMversusSENSESdieroll,asoutlinedontheEncountercard,resultsinanEVADEfortheentiregroup.IfEVADE is successful,theplayer-turncontinues.(see11.3forexpandedrules)
(4.3A6) CHALLENGECHALLENGEallowsone-on-onecombat.Ifsuccessful,andagreedtobytheotherplayer,combattakesplaceonlybetweenthetwogroupleaders.OncetheCHALLENGEisaccepted,theendofthecombatendstheplayer-turn.Ifrejected,theencountercontinues.
(4.3A7) NEGOTIATENEGOTIATEcomparestheWISDOMoftheplayersleadertotheTEMPERoftheopposingleader.AswithCHALLENGE,NEGOTIATEmustbeacceptedandrejectionmerelycontinuestheencounter.(see11.4forexpandedrules)
(4.3A8) FRIENDSHIPThefriendshipEncountercardcomparestheCHARISMAoftheplayersleadertotheTEMPERoftheopposingleader.Ifsuccessful,itendstheencounter,buttheplayer-turncontinues.
(4.3B) LEADER ACTION CARDSThecardslistingleaderactionsareusedwhentheEncountercardsarechosen.TheyrepresentalternativesfortheleadertouseinadditiontotheplayerchoosingtheEncountercard.RememberthatuseofaLeaderActioncardreducestheREACTIONoftheleaderbyonewhendeterminingwhichEncountercardisusedfirst.(see4.4)
(4.4) ENCOUNTERS Wheneveraplayermovestheircounterintoalocationcontaininganotherplayerscounter,orintoalocationwheretheyrollforanencounterandfindagroup,thetwogroupshaveanencounter.
TheplayerscontrollingeachgroupsecretlychooseoneoftheireightEncountercards.TheplayerwhosegroupleaderhasthehighermodifiedREACTION(seeGroups8.0)followsthedirectionsonhisEncountercardfirst(iteithercanbeusedautomatically(i.e.worksaslabeledontheEncountercard)orbecauseofasuccessfuldieroll).WhentheleadersREACTIONSaretied,theplayerwhodidnotmovefollowsthedirectionsontheirEncountercardfirst.
IfthefirstplayersEncountercardcanbeused,theotherplayerscardisignored.IfthefirstEncountercardcannotbeused,andthesecondplayersEncountercardcannotbeused,playerseachchoosenewEncountercards.IfneitherplayersEncountercardcanbeusedduringthesecondroundoftheencounter,playerschooseathirdEncountercard.IfthethirdroundEncountercardscannotbeused,theplayer-turnends.(See4.3-4.4)
Notethatduringthefirstroundoftheencounter,certainEncountercardsmaynotbechosenbecauseoftheraceoftheleader(seetheindividualEncountercardsfortheserestrictions).ExceptforEVADE,noEncountercardmaybechosenasecondtimeinthesameencounter.(Differentplayerscouldchoosethesamecard,butaplayermaynotrepeathischoiceifitdidnotpreviouslywork.)
WhentheEncountercardsaysENCOUNTERCONTINUES,playersmaychooseanyEncountercardsfortheremainingrounds(exceptwhenthegroupleaderisananimalthatcannotspeakinthiscaseonlyATTACK | SUBDUEandEVADEmaybechosen).
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TheREACTIONoftheleaderismodifiedbyadditionsfromtheEncountercard.Itisalsomodifiedbycertainactionsoftheleader.Ifaplayerdecidestouseany,orallofthefiveactionslistedbelowfortheirgroupleader,theysecretlychoosetheappropriateLeaderActioncardsbeforetheEncountercardsarerevealed(seebelowforagameplayexample).EachofthefollowingactionsreducestheREACTIONoftheleaderbyonewhendeterminingwhichEncountercardisusedfirst:
1. useanabilityoftheleader 2. useanabilityofanitem 3. revealanitem(turningitfaceup) 4. concealanitem(turningitfacedown) 5. attempttousearune
IftheotherplayersEncountercardworksbeforeyourEncountercard,theactionschosenforyourleaderdonottakeplace.
RememberthatthemodifiedREACTIONratingisusedforthegroupleaderwhendeterminingwhichEncountercardplaysfirst.TheREACTIONratingcanbeincreasedbythechosenEncountercardandloweredbyactionsofthegroupleader.NoothercharacterinthegroupmayusetheseactionsbeforeEncountercardsarechosen.
Forexample,Thor[002]withaREACTIONof9encountersLoki[058]withaREACTIONof9.TheplayerforThorchoosesChallenge(+4REACTION)ashisEncountercard,butalsochoosestoconceal2items:gloveThor(1002)andgirdleMeginjarpar(1003),andalsousetheControlWind(1.0A)andControlClouds(3.0B)abilities.ThorstotalREACTIONfortheEncounteris(9(originalvalue)+4(bonusforChallengecard)-4(-1foreachitemconcealedandabilityused))equalto9.TheplayerforLokichoosesCon(+1REACTION).LokisREACTIONfortheencounteris10(9+1).LokisattempttoConThoroccursbeforeThorcanconcealhisitems,usehisabilities,andplayChallenge.SinceCondependsonCHARISMA(Lokisis12)minusINTELLIGENCE(Thorsis4),inthiscaseiftheplayercontrollingLokirolls8orless(12-4=8),hisConworksandhecanstealthegloveorgirdlefromThorbeforetheyareconcealed.
(4.5) ROLLING FOR ENCOUNTERSWheneveraplayermoveshiscounterintoalocationthatisnotoccupiedbyanotherplayerscounter,hemustrollthedieandconsulttheRandomEncounterCharttoseewhathisgrouphasmetandwhichplayerwillbeinvolvedintheencounter,playingEncountercardsfortherandomgroup.Cardsaredrawnfacedownfromthetopoftheappropriatedecksbythisplayer.Inthecaseinvolvingrandomraces,thatplayerrollsthedieagainandconsultsthegameboardtodeterminetheappropriatedecktodrawfrom.Eachraceonthegameboardhasanumbernexttoit,usethistodeterminewhichdeck.
Whenrollingforarandomencounterinalocationcontainingafacedowncounteraddthecharacterrepresentedbythefacedowncounter(alongwiththeiritems)towhatisrolledforontheRandomEncounterChart.Theyareallgroupedtogetherasonerandomgroup.
NotethatiftheplayermovinghasexpendedoneextraSPEEDatthebeginningoftheirmovementtoMOVEWITHCAUTION,hemustonlyrollforencountersinthoselocationsthatrequireit.Hemayadditionallyrollforanylocationhiscountermovesintoforarandomencounterifdesired,butisnotrequiredtodoso.
11
originalReactionvalueof9
+4fortheChallengeCardmodifier
-2Reactionforusing2abilitiesand-2Reactionforconcealing2items
originalReactionvalueof9
+1fortheConCardmodifier
-
12
Rolledforencountersareplayedthesamewayasencountersinvolvingplayergroups.(See4.3-4.4).
(4.5A1)Ifthereisarandomencounter,theplayercurrentlymovingrollsthedieagaintodeterminewhoplaysthe encounterfortheothergroup.HeconsultstheChosenRandomEncounterChart,cross-indexingthenewdierollwith thenumberofplayersinthegame.Theplayercontrollingthisrandomgroupexaminesthecardsandarrangesthem intoabattlelineandreserve.(see5.2foranexpandedexplanationoftheseterms)PlayersthenchooseEncountercards.
(4.5A2)Theplayercontrollingtherandomencountergroupexaminesthegroupofdrawncardsinsecretunlessthe playerwhowasmovingsuccessfullyusedRECONNAISSANCEinthelocation.Afterthefirstroundoftheencounter,he mustrevealthecontentsoftherandomgroup,whethertherewasasuccessfulRECONNAISSANCEornot.
(4.5A3)Attheendoftheencounter,iftheplayerwhoismovinggainscharactersfromtherandomgroupwhichhad anyitemsoranimalslistedontheircards,hegainsthoseitemsandanimalsaswell.
Attheendoftheencounter,anycharactersanditemsintherandomgroupthatremainarediscardedandshuffledin theappropriatedeckonthegameboard.
Ifarandomencounterincludedacharacterfromafacedowncounter,thefacedowncounterisplacedbackonthe gameboardunlessthecharacterwaskilledorsubdued.
(4.6) ENCOUNTERS INVOLVING PLAYER GROUPSWhenaplayermovestheircounterintoaspacecontaininganotherplayerscounter,hefollowstheencounterprocedureoutlinedabove.TheplayerscontrollingthesegroupschooseEncountercards.Thereisnorolltoseewhoplaystheencounter.
Whentherearetwoormorecountersinalocationthatacountermovesinto,eachplayerrollsfortheirgroup.Theplayerwiththehighestdierollusestheirgrouptoencounterthecurrentlymovinggroup.Nootherplayersgroupmayencounterthatgroupunlessitreturnstothelocationinthesamegame-turn.
(5.0) COMBATCombatisamethodofresolvingATTACK | subdueorCHALLENGE.
Combatoccursinbattlerounds.Eachbattleroundconsistsof6phases,andeachphasemustbeplayedinorder.Duringthesephasesaplayerdecideswhetherornottheywantsome,orall,oftheircharactersinthebattlegrouptodowhatisoutlinedinthatphase.
Playerstaketurnsineachphase.TheplayerthatgoesfirstineachphaseistheplayercontrollingthegroupleaderwiththehigherREACTION(checkatthebeginningofeachphase).IfbothgroupleadershavethesameREACTIONtheplayercontrollingthegroupthatiscurrentlymovinggoesfirst.
Theresultsofeachphasetakeplaceafterbothplayershaveplayedthatphase.
Battleroundscontinueuntilonlyoneplayerhascharactersintheirgroupthatcanattack.(RememberthatcharactersthatEVADEarenolongerpartofthebattle.)
(5.1) BATTLE ROUNDThesearethephasesofthebattleround:
1. attackingwithanycharacters 2. revealingorconcealingitemscontrolledbycharacters 3. usingabilitiesofcharacters(nomorethanoneattemptpercharacter) 4. attemptingtouserunescontrolledbycharacters(nomorethanoneattemptpercharacter) 5. movementfromthebattlelinetothereserveorviceversa 6. attemptstoEVADE
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13
(5.2) ATTACK PROCEDUREThecharactersinagroupareorganizedintotwosetsofcardsbytheplayercontrollingthegroup.Thesettotheleftisthebattleline.Thesettotherightisthereserve.Ifaplayerdoesnothavetheircardsdividedinthisway,thegroupcannotdoanythingduringthefirstroundoftheencounter.Furthermore,allcharactersinasinglesetareconsideredtobeinthebattlelinefortheencounterandtheplayerwhoencountersthegroupmayarrangethemintothetwosets(battlelineandreserve)inanymannertheywish.
Whenitisaplayersturntorollfortheattacksfortheircharacters,theplayerreviewsboththeirownbattlelineandthatoftheiropponent.Ifthenumberofcharactersintheplayersbattlelineismorethanthreetimesthenumberofcharactersintheopposingbattleline,theplayerscharactersinexcessofthismayattackcharactersintheopposingplayersreserve.Charactersinthereservecanattackcharactersinopposingreserveiftheyhaveitems(usuallyspearsandbows)oruserunesorabilitiesthatallowthemtodoso.AcharacterinthereservemayonlyattackacharacterintheopposingbattlelineifheisusingMjollnir(1098)orifthatcharacterattackedhimintheirlastattack.
Theattackingplayersfirstcharacterinhisbattlelineattacksthefirstcharacterintheopposingplayersbattleline.Thesecondcharacterinthelineattacksthesecondcharacterintheopposinglineandsoon.
Iftheplayerbeingattackedisoutnumbered,hisbattlelinereceivesmultipleattacks.Inthiscase,gothroughthebattlelineasmanytimesasnecessaryinordertoreceiveoneattackfromeachofthecharactersintheattackingplayersbattleline.
Acharacterthatisbeingattackedmaynotbeattackedmorethanthreetimesperbattleround.
An example battle:Player A has 3 characters in the battle line and 7 in reserve. Player B has 10 characters in the battle line and the higher REACTION therefore Player B attacks first. He uses 9 of his 10 characters from the battle line to obtain a 3 to 1 superiority in characters on Player As battle line. He then uses the remaining character and attacks one of Player As reserve characters (Player Bs choice). Player Bs first character attacks Player As first character; the second attacks the second; the third attacks the third. Player Bs fourth character attacks Player As first character again; Player Bs fifth character attacks Player As second character, etc. Therefore, Player As first character is attacked by player Bs first, fourth and seventh characters.
All STAMINA loss taken by Player As characters is noted with counters.
Player A now makes his attack. Player As first character in the battle line attacks player Bs first character in the battle line, his second character attacks Bs second character, and his third character attacks Bs third character. These are all of Player As battle line attacks. Player As attacked reserve character may now attack player Bs character who attacked him previously. This is the only character who may attack player Bs tenth character.
Player As remaining reserve characters may use weapons, abilities or runes (if able to from the reserve) on any of player Bs reserve. Player B has no reserve in this battle so this rule does not apply here.
(5.3) RESOLVING ATTACKSResolvingtheattackofacharacterissimple.Theplayercontrollingtheattackingcharacterrollsthedietoseeiftheircharacterhits.IfitdoeshitherollsthedieagaintodeterminetheamountofSTAMINAloss.Ifhedoesnthitthereisnodamage.
(5.3A) ROLLING TO HIT 1. Ifthedierollis0theattackingcharacterautomaticallyhits. 2. IfthedierollislessthanorequaltotheattackingcharactersACCURACYminustheattackedcharactersAGILITY, theyalsohit. 3. Adierollof9neverhitsbutwillbreakanybronzeiteminvolved.
(5.3B) ROLLING FOR STAMINA LOSSSTAMINAlossisoftwotypes:subdual(temporary)andpermanent(tokill).Permanentlosscanbeduetoweapons,disease,fireorvenom.
1. TocalculatesubdualSTAMINAloss,rollthedie,add1,andmultiplytheresultbytheattackingcharactersSTRENGTH. 2. TocalculatepermanentSTAMINAloss,rollthedieandmultiplythatnumberbytheattackingcharactersSTRENGTH.
(5.3C) LOSS OF AGILITYAttheendofeachroundofbattleacharactersAGILITYisreducedby1.IftheytakeanylossofSTAMINA,theirAGILITYisalsoreducedby1.LossofAGILITYiscumulativefromroundtoroundandisrestoredattheendofthebattle.TheAGILITYofacharactercanneverbereducedbelowzero.
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ForeachroundofbattlethatacharacterdoesnothinganddoesnotloseSTAMINA,onelostpointAGILITYisrestored.
LossofAGILITYshouldbetrackedwiththeAGILITYlosscountersprovidedwiththegame.Itisrestoredaftertheencounter.
(5.4) EFFECTS OF STAMINA LOSSWhenacharactersSTAMINAisreducedtozero(orless)bysubdualloss,thecharacterissubdued.Charactersthataresubduedcannotdoanythingfortherestoftheencounter.
WhenacharactersSTAMINAisreducedtozero(orless)bypermanentloss,thecharacterisdeadandthecardisplacedintheHelheimdeck.
IfthereisacombinationofsubdualandpermanentSTAMINAloss,thecharacterisnotdeaduntilthetotalpermanentlossisgreaterthanorequaltotheprintedSTAMINA.IfthecharacterisnotdeadbutthetotallossinSTAMINA,bothpermanentandsubdual,isgreaterthanorequaltotheSTAMINAprintedontheCharactercard,thecharacterissubdued.Whetheracharacterissubduedornot,allpermanentSTAMINAlossmustberecordedontheCharactercardwithprovidedcounters.
Afterthebattle,anysubdualSTAMINAlossisrestored.
Attheendofabattle,ifaplayerhascharactersremainingthatcanattack,thatplayermaykeepanyoralloftheopposingplayerscharactersthatweresubdued.Theplayermayalsokill,orabandonanyofthem(shufflingthosecardsintheappropriatedecks),ortheymayreturnthemtotheplayerwhocontrolledthembeforethebattle.
(5.5) GAINING REPUTATION BY KILLING CHARACTERSOnlycharactersinplayergroups(notrandomlyencounteredgroups)gainREPUTATION.PlayersshouldrecordREPUTATIONforallkills.TheREPUTATIONgainedisbasedontheREPUTATIONprintedonthecharacterscard.
GoodcharactersgainthefullREPUTATIONvalueaslistedontheslaincharacterscardforeachevilcharactertheykillandhalfREPUTATION(ignorefractions)foreachneutralcharactertheykill.
EvilcharactersgainthefullREPUTATIONvalueforeachgoodcharactertheykillandhalfREPUTATION(ignorefractions)foreachneutralcharactertheykill.
NeutralcharactersgainthefullREPUTATIONvalueforeachgoodorevilcharactertheykillandgainhalfREPUTATION(roundeddown)foreachneutralcharactertheykill.
(6.0) THE DEAD
(6.1) CHARACTERS IN THE HELHEIM DECKCharactersthatarekilledareplacedintheHelheimdeck.DeadcharactershavenoAGILITYbuttheirSTAMINAisrestoredwhentheyarere-animated.Ifadeadcharacteriskilledasecondtime,theircardisremovedfromplay.PlayersmaylookthroughtheHelheimdecktoreviewwhichcharactersaredead,thedeckisthenre-shuffled.WhenacharacterisdrawnfromtheHelheimdeckthefirsttime,placeaHelheimDeadcounterontheCharactercardtotrackthere-animatedstatusofthatcharacter.
TheHelheimdeckislocatedinEliudnir(43)andallofthecharactersinthatdeckareaddedtoanyrandomencounterinEliudnir.
(6.2) DEAD CHARACTERS CONTROLLED BECAUSE OF CERTAIN INSTINCTS, ETC.Odin[001],Freyja[037]andRan[065]gaindeadcharactersasfollowersincertaininstancesbecauseoftheirinstincts.ThesedeadcharactersregaintheirprintedSTAMINAandtheirprintedAGILITYbutloseoneSTRENGTH.Ifthesecharactersdieagaintheyareremovedfromplay.CharactersinthiscategoryshouldhaveaHelheimcounterplacedontheircardaswellasa-1STRENGTH counter.
(6.3) MOVEMENT BY DEAD CHARACTERSCharactersthathavediedmaymoveanywhereonthegameboardsubjecttothenormalmovementrules.However,theyignoreanyweaknessontheircardwhenitcomestomovement.
(6.4) THE DEAD AND THE GUARDIANSWheneveranencountertakesplacewhereaGuardian[140-144,314,315,337]orHel[129]istheleaderofagroupinHelheim(GnipasCave(41),FallandaForat(42),orEliudnir(43)),andtherearedeadcharactersinonegrouportheother,theencounterbecomesATTACK | SUBDUE.
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(7.0) THE COUNTERSCountershavebeenprovidedtomarkthepositionsofgroupsonthegameboard.Onlythemostpowerfulcharactershaveacountertorepresentthem.Ifoneofthesecharactersisagroupleaderuseitscorrespondinglynamedcounteronthegameboard.Ifthereisaleaderwithoutacounter,useoneofthegroupcounterstorepresentthegroup.
(8.0) GROUPSCountersrepresenteitheronecharacteroragroupofcharacters.ThecharacterinagroupwiththehighestREPUTATIONisthegroupleader.InthecaseofequallyhighREPUTATIONS,theplayerwhocontrolsthegroupdecideswhichofthehighREPUTATIONcharactersisthegroupleader.
Thecharactersinagroupareorganizedintotwosetsofcardsbytheplayercontrollingthegroup.Thesettotheleftisthebattleline.Thesettotherightisthereserve.Ifaplayerdoesnothavetheircardsdividedinthisway,thegroupcannotdoanythingduringthefirstroundoftheencounter.Furthermore,allcharactersinasinglesetareconsideredtobeinthebattlelinefortheencounterandtheplayerwhoencountersthegroupmayarrangethemintothetwosets(battlelineandreserve)inanymannertheywish.
Anyrunesand/oritemscontrolledbyacharacter(whetherrevealed[faceup],orconcealed[facedown])arekeptnexttotheCharactercardcontrollingthoserunesand/oritems.
(8.1) TYPES OF LEADERS Prime Leader -thesinglecharacterwiththehighestREPUTATION outofallhischaracters.AplayermayneverhavemorecharactersofthesamealignmentthantheirPrimeLeadersCHARISMA,normorecharactersofotheralignmentsthanthePrimeLeadersWISDOM.Sub-Leader-oneormorecharacterswiththehighestREPUTATIONofeachdifferentraceintheplayersgroups.Group Leader-anycharacterleadingoneofthegroups(maximumof3)controlledbyaplayer
(8.2) SPLITTING UP GROUPSAplayermayalwayssplitupagroupduringmovementbyleavingoneormoreofthecharactersbehindinasubgroup.Simplyplaceanothercounteronthegameboardtorepresentthisnewgroup.
Inthisway,playersmayleaveslowercharactersbehindsothatthemaingroupmaycontinuemoving.Therearesomerestrictionstothisgeneralrule.
a. AsubgroupmusthaveatleastonecharacteroroneanimalthathastheSpeak(2.2B)abilitytobeallocateda counter. b. Thenumberofcharactersinthenewgroupwhicharethesamealignmentasthenewgroupleader(good,neutral orevil)maynotexceedtheCHARISMAvalueofthenewleader. c. Thenumberofcharactersofotheralignments(good,neutralorevil)maynotexceedtheWISDOMvalueofthe newleader. d. Thetotalnumberofcharactersaplayermaycontrolamongallhisgroupsisbasedonthecharacterwiththe highestREPUTATION outofallhischaracters.ThischaracteristhePrimeLeader.Aplayermayneverhavemore charactersofthesamealignmentthantheirPrimeLeadersCHARISMA,normorecharactersofotheralignments thanthePrimeLeadersWISDOM.OtherleadersaredesignatedSub-Leaders. e. Aplayermaynevercontrolmorethan3counters,andtherefore,nevermorethan3groups. f. Humansareexemptfromtherestrictionsongroupstotals.
(8.3) REGROUPINGAplayermayregrouptheircharactersfromoneormorenumberofcountersintoonecounter,andthereforeonegroup,ifthecountersareinthesamelocationattheendofhisplayer-turnoriftheyareinthesamelocationduringhisplayer-turnandtheplayerexpendsoneextraSPEEDfromallofthecharactersinvolved.Aswithsplittingupgroups,therearecertainrestrictionswhenregrouping:
a. AgroupmusthaveatleastonecharacteroranimalthathastheSpeak(2.2B)abilitytobeallocatedacounter. b. Thenumberofcharactersinagroupisgovernedbythecharacteristicsofitsleader.Thenumberofcharactersof eachalignmentaplayercanhaveintheirgroupsisgovernedbythecharacteristicsofthePrimeLeader(i.e. CHARISMAandWISDOM)aswithsplittingupgroups.
(8.4) ABANDONING CHARACTERSAplayermayabandonanynumberofhischaractersatanytimeduringhisplayer-turnsolongasitisnotduringanencounter.Hediscardsthosecharactersintheirappropriatedecksrandomlyfacedown.Healsodiscardsanyitemsandrunescontrolledbythosecharactersrandomlyintheirappropriatedecks.HealwayskeepstheonePredictionorFatecardheisallotted.
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(8.5) REARRANGING A GROUPThepositionofcharactersandanimalswithinagroup(inthebattlelineorthereserveandtheirrelativestatusineachgroup)andwhichcharactersholdwhichitemsandrunesmayonlybechangedbyaplayerduringaplayer-turn,butnotduringanencounter.Assoonasaplayerannounceshisplayer-turnisover,hemaynotrearrangehischaractersandtheiritemsandrunes.Rearrangingcharactersingroupsmaytakeplacebyeitherplayerinacombatencounterbutonlyasafunctionofthecombatrules.
(9.0) THE GAMEBOARDThegameboardisacombinationofmanylocations.TheimageinthebackgroundrepresentstheNorseconceptoftheuniverse,theYggdrasilTree.TheconstellationsincludethosestarsthatcanbeseenintheNorthernskies.Thesestarsrepresentlocationsthatcouldbetraveledtobythegods.
Youwillfindnumerouslocationsonthegameboardwithdirectionsbesidethem.Thesedirectionsapplytogroupsinthatlocation,eitherattheendoftheturnorduringtransit.Paycarefulattentiontothesedirectionsascountersaremovedfromonelocationtoanother.
EncountersatJarnvid(289)aregroupedtogetherandonlyrequiretheexpenditureofoneSPEEDtoenter.
WhenacounterendsitsmoveinIdasPlain(05)theplayercontrollingthatgroupautomaticallyreceivesabronzeitemoftheirchoicefromtheForgedItemsdeckforacharacterinthatgroup.
IfaplayerscounterisatHlidskialf(08),hemaylookatthetopcardofanyoftheothercharacterdecks.
LocationsinMidgardwhereaplayergetsdoubleREPUTATIONforhumansonlyoccursiftheirPrimeLeaderisoftheraceoralignmentlistedinthedirectionsforthatlocation.
Salar-stein(45)ispartofMidgardandisinhabitedbydwarves.Consequently,rollforencountersinSalar-steinandusetheMidgardtable.Ifa1isrolled,theplayerdrawsthenextFatecardbutalsore-rollsusingtheRandomEncounterchartfortheencounter.TheraceofthislocationisthenconsideredDwarvenforthatencounter.
IfalocationcallsforNoSTAMINAlossdueto__,thelostSTAMINAisinsteadrecordedascombatloss.
Certainlocationsareconsideredabovethehorizonandothersconsideredbelowthehorizon.SeetheIconGlossaryforthesedesignations.
Wheneverthewordswaterlocationarementioned,theyrefertothelocationswithawaterdropicon.Landlocationsuseastaricontomarkthem.SeetheIconGlossaryfortheseicons.
CertainwaterlocationsmayfreezeduringWinterandbecomelandlocationsforthedurationofthatgame-turn.Otherlocationswillneverfreezeandthesearemarkedonthegameboard.
(10.0) NEW CHARACTERSAttheendoftheirplayer-turn,aplayermayturninalltheircards(excepttheironeFateorPredictioncard).Atthebeginningoftheirnextturntheymayrandomlychooseanewcharacter.Thecharactertheychoosemustbeofthesamealignment(good,neutralorevil.)asthecharacterwithwhichtheystartedthegame.Ifaplayerlosesalltheircharacters,eitherduetotheirdeath,beingsubdued,orforsomeotherreason,theymayalsorandomlychooseanewcharacter.
(11.0) SPECIAL CASES DURING ENCOUNTERS
(11.1) FOLLOWER
(11.1A) MORE THAN ONE RACE IN THE SAME GROUPIftheleaderofagroupcannotbecomeafollower(see4.2AontheAbilities,WeaknessesandInstinctsChart)thecharactersinthegroupthatareofthesameracecannotbecomefollowerseither(unlessanduntiltheleaderiskilled,issubduedorEVADES).
Charactersofadifferentracethantheleadercan,however,becomefollowers.ThecharacterwiththehighestREPUTATIONofeachdifferentraceistermedthesub-leader.TheirREPUTATIONiscomparedwiththeleaderoftheencounteredgroup.Ifthesub-leaderbecomesafollower,sodotheothercharactersinthatracialgroup.
PlayersusingtheFOLLOWEREncountercardmustspecifyiftheyareattemptingtogainasubgroupaswellaswhichspecificone.Ifaplayerdoesnotspecifybeforeherolls,heisassumedtobetryingtogaintheentiregroup.
water LOcATIONS land LOcATIONS
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(11.1B) ANIMALS IN A GROUPIfagroupcontainsbothcharactersandanimals,theanimalsbecomefollowersifthecharactersdo.
Ifagroupcontainsonlyanimals,theFOLLOWEREncountercardwillnotwork.Instead,theindividualanimalsmustbesubduedtomakethemfollowers.
(11.1C) CHARACTERS THAT NEVER BECOME FOLLOWERSIfacharacterisnottheleaderofagroupbutcannotbecomeafollower(thisoccurswhenencounteringrandomlydrawngroups),thatcharacterisputbackinthedeckrandomlyfacedowniftheFOLLOWEREncountercardissuccessful,aftertheencounterisover.
(11.2) SEDUCE
(11.2A) PROCEDUREIftheSEDUCEEncountercardworks,theplayercontrollingthefemalecharactermustrollthedie(unlesstheCharactercardshowsanicon).Iftherollisa:
9: thefemalecharacterdiesinchildbirth.PlacethefemalecharacterintheHelheimdeck. 8: theoffspringdiesinchildbirthnoeffect. 1-7:thefemalecharactergivesbirth-theplayercontrollingthefemalecharacterdrawscardsfromtheOffspringdeck untilacharacterofthesameraceasthemalecharacterintheseductionisdrawn,andplacesthatcardinthe femalecharactersgroup(solongasitdoesntviolateanyrulesforgrouping).Thentheyre-shufflethe Offspringdeck.Note that if there are no longer any offspring available of a particular race in the Offspring deck there is no pregnancy. 0: nopregnancy-noeffect
FemalecharacterswiththeXX
iconautomaticallygivebirthandaretreatedasiftheyrolleda1-7onthetableabove.
(11.2B) SEDUCTION OF ANIMALSAcharacterthatisshaped-changedintoananimalmaySEDUCEananimalofthesamespecies(horseseduceshorse,eagleseduceseagle,boarseducesboar,etc.).Thereisnodieroll:theseductionworksautomatically.
Todeterminetheoffspringandwhichcharactergetsitasafollower,drawthenextanimaloffspringfromtheOffspringdeckandrollthedie.Ifthedierollisanoddnumber,theplayerscharactergainstheoffspring.Ifthedierollisanevennumber,theanimalgainstheoffspring.Notethatspeciesbornofanimalseductionneednotbethesameastheparents(horsescanbreedserpents,etc.).
(11.3) EVADEThecounterofagroupthatsuccessfullyEVADESstaysinthesamelocation.EVADEmeanshide,countersdonotmovetothenextlocation.
IndividualcharactersorsubgroupsofagroupcanEVADE.Thesesubgroupsofcharactersrequireindividualcounterstorepresentthem.Consequently,somecharactersmayhavetobeabandonedbecauseofthe3groupperplayerlimit.
IndividualcharacterscanalsoattempttoEVADEduringcombat.TheymustbeinthereserveandfulfilltheconditionsontheEVADEEncountercard.Inthiscase,theplayerattemptingtoEVADEcomparestheWISDOMoftheircharactertotheSENSESoftheopposinggroupleader.
LeaderscanEVADEduringaCHALLENGEwhethertheyareinthereserveornot.TheconditionsontheEVADEEncountercardmustbefulfilledandalltheotherCharactercardsleftbehind.Thesecards(Character,Items,andRunes)becomespoilsofwarandincorporatedintothegroupofthevictor.
(11.4) NEGOTIATEIfoneplayerplaysNEGOTIATEtheotherplayercanchangetheirEncountercardtoNEGOTIATE.ThisistheonlytimeaplayermayexchangetheirEncountercardinthemiddleofanencounterround.
Negotiationsmustresultinsometypeoftrade.Thetermsofthetradearespecifiedbelow.Ifneithergroupgainssomethingononeofthesecategories,thenegotiationiseffectivelyrejected.Negotiationsconsistof:
a. tradingCharactercardsorAnimals(butnotgroupleaders) b. tradingItemsand/orRunes c. lendingallorsomeofthecharactersinyourgroup,withorwithouttheiritemsandrunes,tobeusedbytheother groupinthenextgame-turnandthenarereturned.Thesizeandcompositionofthenewgroupmustconformto therulesforgroupingbutthegroupmaycontainmorethanonecharacterthatcanneverbecomeafollowerorlists orfollowsonly___ontheirCharactercard.
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Note that option c above may only be used for negotiations between players who both control player groups, not during a random encounter. Players using c may double-cross the player lending characters by keeping them as their own.
Therulesgoverninggroupingtakeeffectbeforeandafteranencounter,neverinthemiddleoftheencounter.
(12.0) RAGNAROK
WhentheRAGNAROKPredictioncardisdrawn,allplayer-turnsceaseimmediately.Playersproceedtoagrandcombatwhichwilldecidethewinnerofthegame.
TheRAGNAROKbattlefollowsthesameprocedureasotherbattles(see5.0CombatRules)withafewexceptions:
OnlycharacterswiththeRAGNAROKiconontheircardareinvolvedincombat.Allothercharactersareplacedasideforthemoment.TheirREPUTATIONSwillcounttowarddeterminethewinnerafterRAGNAROK.
Playerswho chose a good character at the beginning of the game take only good characters and neutral characterstoRAGNAROK. Playerswho chose evil characters at thebeginningof thegame takeonly evil characters andneutralcharacterstoRAGNAROK.Theplayer,iftherewasone,whobeganthegamewithneutralcharactermayallocatetheirgoodcharacterstothegoodplayersside,theirevilcharacterstotheevilplayersside,andtheirneutralcharacterstoeitherside.
DeadhumansareconsideredtobeneutralcharactersthatcangotoRAGNAROK.
Thegoodplayer(s)determinetheirbattlelinethereisnoreserve.Theevilplayer(s)determinetheirbattlelinethereisnoreserve.Ifagroupofplayerscannotagreeonthebattleline,itisarrangedbytheREPUTATIONofthecharacters,highestisfirsttolowestplacedlast.
TheRAGNAROKbattleisfoughttodeath.Thereisnosubdualdamage.Runescannotbeused.EVADEcannotbeused.Thereisneverareserve.
PlayersshouldkeeptrackofwhichcharacterstheysendtoRAGNAROKandtheREPUTATIONthosecharactersgainforkills.RAGNAROKcontinuesuntilallthecharactersononesideofthebattlearedead.
DuringRAGNAROKtheplayerscontrollinggoodcharacterschoosefirsteachsequence.
(13.0) WINNING THE GAMEAfterRAGNAROKisover,onlythoseplayersonthewinningsideofthebattle(goodorevil,notboth)andtheneutralplayercanwinthegame.EachoftheseplayerscountsupthetotalREPUTATIONfromalltheirlivingCharacters,Items,Runes,etc.Donotforgettoincludecharactersandtheiritemsthatdidnotparticipateinthebattle.Amongtheseplayers,theplayerwiththehighesttotalREPUTATIONWINS THE GAME.
CharactersthatarekilledatRAGNAROKarenotcounted.Theiritems,runes,etc,arealsoignored.
(14.0) 2-PLAYER AND SOLITAIRE RULES
(14.1) SET UP PROCEDURE
(14.1A) TWO-PLAYER GAMEThetwo-playergameissetupthesamewayasthemulti-playergameexceptoneplayerplaysOdin[001]andtheotherplayerplaysThor[002].EncountercardsforrandomgroupsarerolledforonthePlayersRandomEncounterchart.TheplayerwiththehigherREPUTATIONwhenRAGNAROKisdrawnfromthePredictioncarddeckwinsthegame.ThereisnoRAGNAROKbattle.
Followthestandardsetuprulesforthecarddeckswiththefollowingexception:
SeparatetheRAGNAROK fromthePredictiondeckandsetitaside.FromtheFateandPredictiondecksdrawthefollowingnumberofcardsfor2players:20Fatecards+7Predictioncards,placingtheminseparate,facedown,decks.Thendraw2additionalPredictioncardsfromthoseleft,shufflingthemwiththeRAGNAROKcardandplacethem,facedown,atthebottomofthePredictiondeck.
Whensettingupthegame,theplayerwiththehigherdierollgoesfirst,choosingThororOdin,andplacestheircounteronthegameboard.Theotherplayerchoosestheremainingcharacterandplacestheircounter.
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(14.1B) SOLITAIRE GAMEThesolitairegameisplayedthesamewayasthetwo-playergame,excepttheplayercontrolsThor[002].InsteadoftryingtooutdoOdininREPUTATION,theplayertriestooutdothefeatsofthemythologicalThor.Hemustfulfillthetasks(aslistedontheSolitaireTaskChart)ofThor,justasThordid,andintheorderThordidalthoughhecanencounterrandomgroupsinbetweenfulfillingtasks.
Forrandomencounters,rollthedieandconsultthePlayersRandomEncounterchart,justasyouwouldwiththetwo-playergame.Fortaskencounters,theencounterchoiceoftheothergroupislistedontheSolitaireTasksChart.Towinthegame,youmustmeetallofthefollowingrequirements: 1. Youmusthavemorethan143pointsofREPUTATIONattheendofthegame. 2. YoumustmovethecountercontainingThortotheplaceslistedastasksinorder,althoughyoumay makesidetripswhenyouwish. 3. YoumustfinishallofthetasksbeforetheRAGNAROKcardisdrawnendingthegame. 4. YouloseifThordies.
Setupthecards,drawingcertaincharacters,itemsetc.foreachtaskaslistedontheSolitaireTaskChart,placingtheminseparatepilesasintherulesformulti-players(seealso14.3B).Also,placecountersrepresentingthegroupleaderinthelocationsnamed,aslistedonpage5oftherules.TheFateandPredictioncardsaresetupinaspecificway.(see14.3A)
(14.2) SPECIAL RULES
(14.2A) RANDOM ENCOUNTERSWhenencounteringrandomgroups,chooseyourownEncountercard,thenrollthedie.TheEncountercardchosenfortherandomgroupdependsonthedieroll(seethePlayerChosenforRandomEncounterschart).Thedierollmaybemodifiedasfollows:
1. Iftheleaderoftherandomgroupisananimalthatcannotspeakignorethechart.AnoddnumbermeansEVADE. AnevennumbermeansATTACK | SUBDUE. 2. IftheleaderoftherandomgroupisaGuardian,subtract3fromthedieroll(re-rollinganyresultsof1orless). 3. IftheleaderoftherandomgroupisMuspellson,subtract2fromthedieroll(re-rollinganyresultsof1orless). 4. IftheleaderoftherandomgroupisJotun,subtract1fromthederoll(re-rollinganyresultsof1orless).
(14.2B) ENCOUNTER CARDS
(14.2B.1) ATTACK | SUBDUE or CHALLENGE Allattacksbytherandomgrouparetokill,nevertosubdue.
(14.2B.2) FOLLOWER Whendeterminingwhichcharacterstoobtainasfollowers,therandomgroupalwaystriesfortheplayerssubgroup thatisthesameraceastheleaderoftherandomgroup.Ifthereisnosuchsubgroup,therandomgroupleaderalways triesfortheentiregroup.
(14.2B.3) CON WhendeterminingwhichitemorfollowertoacceptfortherandomgroupasaresultofasuccessfulCON,rollthedie onceforeachitemandfollower.Theitemorfollowercorrespondingtothehighestdierollistakenbytherandom group.Re-rollanyties.
(14.2B.4) NEGOTIATE ThetermsofNEGOTIATIONarebasedondierollsagainsttheINTELLIGENCEandWISDOMoftherandomgroups leader.Toseewhattherandomgroupwillgiveup,rollonceforeachfollowerandeachrevealeditemintherandom group.IfthedierollforanitemisgreaterthantherandomgroupleadersWISDOMthatitemwillbegivenup.Ifthedie rollforafollowerisgreaterthantherandomgroupleadersINTELLIGENCEthatfollowerwillbegivenup.
Toseewhattherandomgroupwants,rollonceforeachrevealeditem,followerandRunecardinyourplayergroup.If thedierollforanitemislessthanorequaltotherandomgroupleadersWISDOM,theywantthatitem;ifthedieroll islessthanorequaltotheINTELLIGENCEforfollowerorRunecard,theywantthatfollowerorrune.Onlyrunesthat theplayerwishestotradearerolledfor.Onlyrevealeditemsarerolledfor.
Iftheplayerencounteringtherandomgroupcannotacceptthedealproposedbytherandomgroupsleader,the negotiationsarerejected.
(14.2B.5) SEDUCE TherandomgroupsleaderalwaystriestoSEDUCEthecharacteroftheoppositesexwiththehighestCHARISMA in theyourplayergroup.Ifthiscannotbedone,theseductionends.
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(14.2C) BATTLE LINE AND RESERVEForrandomgroups,allthecharacters,excepttheleader,areplacedinthebattleline,arrangedwiththelowestREPUTATIONfirsttothehighestREPUTATIONlast.Rollthedietodeterminewheretoplacetheleader.IfthedierollislessthanorequaltotheTEMPERoftherandomgroupsleader,placeitattheendofthebattlelineotherwiseplaceitinthereserve.
Allitemsbelongingtotherandomgroupareplacedwiththegroupleader.IfthedirectionsonanitemcausesSTAMINAlossinanyway,theitemstartstheencounterrevealed.Ifthegroupleaderstartswithtwoitemswithmatchingletters((W),etc.)anyexcessaregiventothecharacterintherandomgroupwiththenexthighestREPUTATION.
ForthoseitemsthatdonotaffectSTAMINA,rollthedie.IfthedierollislessthanorequaltotheWISDOMoftheleader,theitemisrevealed.Ifnot,itisconcealed.
(14.2D) ABILITIES AND WEAKNESSESWeaknessesareineffectforallcharactersallthetime.Useofabilitiesbytherandomgroupleaderdependsonchance.Rollthedieonceforeachability.IfthedierollislessthanorequaltotherandomgroupleadersREACTION,theabilitywillbeusedotherwiseitwillnot.
(14.2E) COMBATDuringcombat,allcharactersintherandomgroupattacktokill.Abilities,runes,revealingandconcealingitemsdonottakeplace.Charactersonlyattack,movetothereserveorbattleline,orattempttoEVADE.
Iftherandomgroupsleaderisinthereserveatthebeginningofcombat,rollthedie.IfthedierollislessthanorequaltotheleadersTEMPERitwillmoveuptothebattlelinenextround.IfthedierollisgreaterthanitsTEMPER,itwillattempttoEVADEinthisandallsucceedingrounds.
WheneveracharacterintherandomgrouphaslostmorethanhalfitsprintedSTAMINA,rollthedietoseeifitsmoraleisbroken.Onlyonerollismadeforeachcharacterforeachencounter.IfthecharacterisinthebattlelineandthedierollwasgreaterthanitsTEMPER,itwillmovetothereservenextroundandattempttoEVADEinallsucceedingrounds.
(14.3) SPECIAL SOLITAIRE RULES
(14.3A) FATE/PREDICTION DECKShuffleallFatecardstogetherandplacetheminapilefacedown.RemovetheRAGNAROKPredictioncardfromthePredictiondeckandshuffleallremainingPredictioncardstogether.RemovethetopsixPredictioncardsfromtheirdeckandplacethemonthebottomoftheFatedeck.NexttakethenexttwoPredictioncardsandtheRAGNAROKcardandshufflethesethreecardstogether.PlacethemonthebottomoftheFace/Predictiondeck.RemovetheremainingPredictioncards,theywillnotbeused.Aswiththemulti-playerandtwo-playergames,theFate/Predictiondeckisusedtokeeptrackofthegame-turns.WhenRAGNAROKisdrawn(oneofthelast3cardstobedrawn),thesolitairegameisover.
(14.3B) SET UP THE GAMEBOARDPlacethecountersforthecharacterslistedinthetasksonthegameboardasspecified.Alsoremovethecardsassociatedwiththesetasksandputthemtooneside.Allitemsareconsideredrevealedasthesecharactersareencountered.
NotethatHeimdall[036]isincludedinagroupandhiscounterisnotplacedonthegameboardfacedowninHlidskialf(08)asinthetwo-playerandmulti-playergamesetup.
(14.3C) SOLITAIRE TASKSSeetheSolitaireTaskChartinthePlayersAidsheets.
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21
QUESTIONS
Doesaplayerautomaticallyreceiveafreebronzeiteminthelocationmarkedonthegameboard,ormusthehaveadwarfandusetheSmithability?
TheyautomaticallyreceiveafreebronzeitemoftheirchoicefromtheForgedItemsdeck.Dwarvesmayforgeitemsanywherebutarenotneededtoforgebronzeitemshere.
IfPredictioncard(3021)isplayed,whathappenswhenplayersaresupposedtodrawrunes.
Theydonotdrawthem.
Ifaplayerstartswithagoodcharacterbutallhisgoodcharactersarekilled,whatdoeshedowithanyevilcharactersand/orneutralcharactershehasreceived?
Thealignmentofaplayerneverchangesevenwhentheycontrolcharactersofanotheralignment.Theycancontinueplayingwiththecharacterstheyhaveordiscardthemandpickagoodcharacteratrandom.Theplayercancanstillwinthegameasusual.
WhathappensifaplayergainsafollowerwithhigherREPUTATIONthantheiroriginalleaderbuttheiroriginalleadercanneverbecomeafollower?-Theplayermustdiscardoneofthetwocharacters.
CanyoustartwithaleaderofonealignmentandgainaleaderofanotheralignmentbasedonthehigherREPUTATION?
Yes.
Cananimalsgainfollowers?
Yes,mostoftenbysubdualcombat.
Whathappenswhenaweaponthatalwayshitsencountersacharacterwithashield?
Thereisnodierolltohit.Theweaponautomaticallyhits.
Arehumanwere-charactersstillboundtoMidgard?
Yes.
Doesvenombreathinflictitsdamageeachencounterroundorineachbattleround?
Iftheabilityisusedatthebeginningofanencounterround,theneachencounterround;ifitisusedatthebeginningofabattleround,theneachbattleround.
ORIGINAL CREDITS
Originaldesigner,developer,graphics,production:JOSEPHANGIOLILLOBoxcover:JerryReddingPlaytesting:JosephAngiolillo,BobMartin,AlfredLeonardi,MikeVitale,JoeMike,DaveSweet,CarlOlson,DebbyBowman,ChristopherLeBlanc,JamesLeBlanc,JimmyAnastasio,DougKaufman,JimRosinus,MikeHansen,LeonHome,CarolHome,JohnMaston,RobbanTotten,ShaunBuck,LeeEnderlin,PeteAnderson,PeterRoos,ChristineAngiolilloDedicatedtomywonderfulwifeChristine.
ThisgamehasalegalcertificatedUnitedStatesandInternationalcopyrightandmaynotbereproduced,withoutpermissionfromthedesigner,initsoriginalform.
REDESIGN CREDITS
Componentsre-designedbyToddSanders.RulesrevisedandclarifiedbyToddSanderswithassistancebyTomFranklin.Thisgamemaynotbedistributedorre-printedforprofit.Allcopyrightsareretainedbytheoriginalcopyrightholders.
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22
Component List
Player Aid Sheets:
8 pages
Counters:
1561 counters - included are Abilities counters, Character and Group counters, Characteristic Modifier counters and Stamina Loss counters
Map and Card Decks:
The map is 22 x 28 (will fit on an A1 sheet) and comes in a color or grayscale version
18 decks of cards (with total card counts as follows):
Aesir - 34 cards
Alfar - 11 cards
Animals - 49 cards
Dwarf - 60 cards
Elf/Human - 78 cards
Encounter - 16 cards
Fate - 35 cards
Forged Items - 45 cards
Guardian - 8 cards
Jotun - 80 cards
Leader - 24 cards
Magic Items - 92 cards
Muspellson - 2 cards
Norn/Valkyrie - 31 cards
Prediction- 28 cards
Rune - 34 cards
Shape Change - 16 cards
Vanir - 12 cards
655 cards in total
Reputation Tracking Cards - between 27 and 45 cards (depending on how many players)
additionally needed:
1 ten sided die (1d10)and approximately 80-100 8mm wooden cubes in one color
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23GAME SETUP DIAGRAM
Removeallcardswiththeoffspringsymbol.ShufflealltheOffspringcardstogether.PlacethesecardsastheOffspringdeckfacedownbesidethegameboardatthebottomright.
XX
TheFate,Prediction,RuneandMagicItemsdecksarekeptfacedown
for the first round of an encounter
jotun leaders may not use
NEGOTIATE
for the first round of an encounter
norn/valkyrie leaders may not use
FOLLOWER
for the first round of an encounter
dwarf leaders may not use
SEDUCE
for any encounter with an
animal leader, animals may only
choose and are only affected by
ATTACK | SUbDUE or EVADE
off
sp
rin
g0. a
nim
al
9. d
wa
rf
8. no
rn
va
lk
yri e
7.
elf
h
um
a
n
6. jo
tu
n1. alfa
r
for the first round of an encounteralfar leaders may not use ATTACK | SUbDUE
2. v
an
ir
for the first round of an encountervanir leaders may not use CHALLENGE
for the first round of an encounterguardian leaders may not use FRIENDSHIP
4. mu
sp
ells
o
n
for the first round of an encountermuspellson leaders may not use EVADE
3. a
es
ir
for the first round of an encounteraesir leaders may not use CON
5. gu
ar
dia
nh
elh
eim
XX
the hammer of thora g a m e o f n o r s e m y t h o lo g y b y j o e a n g i o l i l lo
08
a
f12
14
h l i d s k i a l f
h i m i n b lo r g
f o l k wa n g
n oat u ns o k wa b e k
f e n s e l s e s s ry m n i r
at the end of the player-turnthe player controlling
a group in this location may LOOK AT THE TOP CARD
in any race deck
49
e i r s h i l l
A
h
D
78
47
46
b i f r o s t
v i g r i d s
u r d s w e l ln o r n i rs . k e r lu n g
n. k e r lu n g
o r m t
v i d if r a n ag u r s
ko r m t
b i l s k i r n i r
n i da f o l l
t h r a l l s
k a l lova
g
at the end of the player-turn all characters in this location are
CURED (12.0C)
at the end of the player-turnall characters in this location haveVENOm NEUTRALIzED (12.0D)
all encounters in this locationare resolved as ATTACK | SUbDUE
h e l h e i m
n i f l h e i m
j ot u n h e i m
m u s p e l h e i m
m y r k h e i m
g o d h e i m
va n a h e i m
m i d g a r d
hm u s p e l
all STAmINA lost in this location is due to FIRE
j
g u n n g u n a g a p
56 c at t e g a r te j
all humans controlled by the player holding ran [065],that are here after RAGNAROK, have DOUbLE REPUTATION
all humans controlled by gods that are here after RAGNAROK haveDOUbLE REPUTATION
j o r u v e i l l i r
akau rva n g u r
s a l a r-s t e i n
F
Gh45
54
55all humans controlled by a neutral player that are here after RAGNAROK haveDOUbLE REPUTATION
s l i d r i v e r
HK
fhI
never freezesJE
roll for an encounter
roll for an encounter
7941
59
63
64
58
75
m y r k wo o d
l i n g v i
a r m s va r t n i r
t h u l r i v e r
f i m bu l l r i v e r
h r i d r i v e r
s y lg r i v e rf lo r m r i v e r
i f i n g
y i g r i v e r
h v e r g e l m i r
g u n n t h r a r i v e r
s vav l r i v e r
v i d r i v e r
e l i u n d n i r fa l l a n da f o r at
g n i pa s c av e l e i p t
g i o l l b r i d g e
iy da l i r all STAmINA lost
in this location is due to VENOm
37
e
h v e r a lu n d
n a s t r a n d r
e l i vag a r
t h ry m h e i m
e
h n i t b i o r g
roll twice if rolling for an encounter in this location
c
C
e
never freezes
at the end of the player turn all characters in this location have theirWISDOm AND INTELLIGENCErestored to the initial value
reconnaissance does not work in this location
a
28
31
29
never freezes
h r u g n i r
r a n
g e i r r o d s h o u s e v i m u r r i v e r
y m i r s b r ow
h y m i r s h o u s e
j a r n v i d
ba r r i wo o d s
g r i ot u n a-g a r d
t h o k t s c av e r n
t h ry m
m i m i r s w e l l
u tg a r d
t h r u dva n g
all humans controlled by giants that are here
after RAGNAROK have DOUbLE REPUTATION
g y m i r s m a n s i o n
d
b r e i da b l i c k
whenever there is an encounter in this location, players controlling groups with leaders that are gods mAy CHOOSE ONLy FRIENDSHIP
02
01
03
04
05
06
07c
a
f
wa l a s k i a l f
g l a d s h e i m
i da s p l a i n
w i n g o l f
l a n dw i d i
g l i t n i r
at the end of this player-turn, if a player controls a group in this location, he may draw A bRONzE ITEm FROm THE FORGED DECKand place it with a character in that group
a s g a r d
48
70
09
10
11
13
51
77
74
73
76
50
71
v i d b l a i n 1615
1718
19
b r i m i r
g i m l e
b r u n n a k r
a n d l a n g
b
d
at the end of the player-turnall characters in this location are
REGENERATED (12.0E)
a l f h e i m
ab 5253
40 68
67
6669
4342
65
62
61 60
39
44
72
57
3638
34
3530
27
33
32
24
26
22
25
23
2120
s p r i n g s u m m e r au t u m n w i n t e r
=
except those that never
freeze
all STAmINA lost in this location
is due to DISEASE
roll for an encounter
TheForgedItemandShapeChangedecksarekeptfaceup
PlaceallCharactercarddecksfacedownnexttothegameboard,organizedbyrace.
Place non-player counters on the gameboard:Ignoringanycounterthatrepresentsacharacteralreadychosenbyaplayer,placethecountersthatrepresentthefollowingcharactersonthegameboardinthespecifiedlocations.
Heimdall[038]atHlidskialf(08)Mimir[059]atMimirs Well(29)Modgud[140]atGnipas Cave(41)Urd[205]atUrds Well(50)Nidhogg[314]atHvergelmir(64)Garm[315]atFallanda Forat(42)Vithofnir[337]atEliudnir(43)
Removeallremainingmagicandforgeditemsandallanimalscardsthatcontaina*,eitherintheupperleft-handcorneroraftertheanimalsname,fromtheirrespectivedecks.Setthemasideforlateruse.Thesecardsrepresentanimalsanditemsthatmaybelongtocharactersatthestartofthegameorcharactersencounteredlater.
ExtraReputationTrackingcardsshouldbedrawnasneededeachtimeaplayerhasanewgroupleader(PrimeLeader,Sub-Leaderorcharacterwithitemsand/orfollowers)alongwith3woodencubestotracktheREPUTATIONofthatcharacter.
PlayerswillusetheEncounterandLeaderActiondecksduringencountersandcombat.
PlacetheseasonmarkeronthegameboardintheareamarkedSPRING.
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24
0
ODIN [001]
ODINVISIT
FREYVISIT
0
AESIRLEADERGROUP 1
-1
wisdom
+1W
accuracy
-1
combat
-1
venom
-1
fire/flame
-1
disease
Named Character Countercolored by race
Non-named Character Countercolored by race
Characteristic Modifier Counter
Characteristic Modifier Counter applies only during (W)inter
used when marking Odins Mission
used when marking Freys Mission
0
AESIR
GROUP 1
marks subdual/permanent Stamina damage from combat
marks permanent Stamina damagedue to venom
marks permanent Stamina damagedue to fire/flame items
marks permanent Stamina damagedue to disease
counter glossary
character counters
characteristic counters
mission counters
stamina loss counters
abilities, Weakenesses and instinct counters
were
marks Lycanthropy Ability (3.0A)
SMITH
marks use of Smith ability (7.0C)
rebirth
marks use of Rebirth ability (12.2C)
catatonia
(2.2a8)
marks use of Bark of Insanity item (1084) - see rules 2.2A8
shower of arrows
marks use of Shower of Arrows ability (10.0C)
helheim marks character as re-animated dead from Helheim - see rules 6.0