hammer of thor rulebook

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  • 1(1.0) SETTING UP THE GAME 2

    ICON GLOSSARY 3

    (2.0) THE CARDS 5 (2.1) CHARACTERS 5 (2.1A) RELATIVES 5 (2.1B) FRIENDS 5 (2.1C) ABILITIES 5 (2.1D) WEAKNESSES 5 (2.1E) INSTINCTS 5 (2.1F) ITEMS AND ANIMALS 5 (2.1G) CHARACTERISTICS 6 (2.2) ITEMS, RUNES, SHAPE CHANGE CARDS 6 (2.2A) ITEMS 6 (2.2A1) CARRYING CAPACITY 6 (2.2A2) REVEALING AND CONCEALING ITEMS 6 (2.2A3) ROLLING VERSUS WISDOM 6 (2.2A4) EXCHANGING ITEMS 6 (2.2A5) BRONZE ITEMS 6 (2.2A6) FORGED ITEMS 6 (2.2A6) MAGIC ITEMS 6 (2.2A8) BARK OF INSANITY 7 (2.2A9) STAFF ASTRAL SPELL 7 (2.2A10) REPUTATION FOR ITEMS 7 (2.2B) RUNES 7 (2.2B1) ROLLING VERSUS INTELLIGENCE 7 (2.2B2) REPUTATION VALUE OF RUNES 7 (2.2C) SHAPE CHANGE 7 (3.0) SEQUENCE OF PLAY 8 (3.1) BIRTH 8 (3.2) PLAYER-TURNS 8 (3.3) SEASON CHANGE 8

    (4.0) THE PLAYER-TURN 8 (4.1) FATE 8 (4.2) MOVEMENT 8 (4.2A) CONNECTED LOCATIONS MOVEMENT 8 (4.2B) PROJECTION MOVEMENT 9 (4.2C) ASTRAL MOVEMENT 9 (4.2C1) PROCEDURE 9 (4.2C2) ASTRAL ENCOUNTERS 9 (4.3) ENCOUNTERS 9 (4.3A) ENCOUNTER CARDS 9 (4.3A1) ATTACK | SUBDUE 9 (4.3A2) CON 10 (4.3A3) FOLLOWER 10 (4.3A4) SEDUCE 10 (4.3A5) EVADE 10 (4.3A6) CHALLENGE 10 (4.3A7) NEGOTIATE 10 (4.3A8) FRIENDSHIP 10 (4.3B) LEADER ACTION CARDS 10 (4.4) ENCOUNTERS 10 (4.5) ROLLING FOR ENCOUNTERS 11 (4.6) ENCOUNTERS INVOLVING PLAYER GROUPS 11

    (5.0) COMBAT 12 (5.1) BATTLE ROUND 12 (5.2) ATTACK PROCEDURE 13 (5.3) RESOLVING ATTACKS 13 (5.3A) ROLLING TO HIT 13 (5.3B) ROLLING FOR STAMINA LOSS 13 (5.3C) LOSS OF AGILITY 13 (5.4) EFFECTS OF STAMINA LOSS 14 (5.5) GAINING REPUTATION BY KILLING CHARACTERS 15

    (6.0) THE DEAD 14 (6.1) CHARACTERS IN THE HELHEIM DECK 14 (6.2) DEAD CHARACTERS CONTROLLED BECAUSE OF CERTAIN INSTINCTS, ETC. 14 (6.3) MOVEMENT BY DEAD CHARACTERS 14 (6.4) THE DEAD AND THE GUARDIANS 14

    (7.0) COUNTERS 15

    (8.0) GROUPS 15 (8.1) TYPES OF LEADERS 15 (8.2) SPLITTING UP GROUPS 15 (8.3) REGROUPING 15 (8.4) ABANDONING CHARACTERS 15 (8.5) REARRANGING A GROUP 16

    (9.0) THE GAMEBOARD 16

    (10.0) NEW CHARACTERS 16

    (11.0) SPECIAL CASES DURING ENCOUNTERS 16 (11.1) FOLLOWER 16 (11.1A) MORE THAN ONE RACE IN THE SAME GROUP 16 (11.1B) ANIMALS IN A GROUP 17 (11.1C) CHARACTERS THAT NEVER BECOME FOLLOWERS 17 (11.2) SEDUCE 17 (11.2A) PROCEDURE 17 (11.2B) SEDUCTION OF ANIMALS 17 (11.3) EVADE 17 (11.4) NEGOTIATE 17

    (12.0) RAGNAROK 18

    (13.0) WINNING THE GAME 18

    (14.0) 2-PLAYER AND SOLITAIRE RULES 18 (14.1) SET UP PROCEDURE 18 (14.1A) TWO-PLAYER GAME 18 (14.1B) SOLITAIRE GAME 19 (14.2) SPECIAL RULES 19 (14.2A) RANDOM ENCOUNTERS 19 (14.2B) ENCOUNTER CARDS 19

    (14.2B1) ATTACK | SUBDUE or CHALLENGE 19 (14.2B2) FOLLOWER 19 (14.2B3) CON 19 (14.2B4) NEGOTIATE 19 (14.2B5) SEDUCE 19 (14.2C) BATTLE LINE AND RESERVE 20 (14.2D) ABILITIES AND WEAKNESSES 20 (14.2E) COMBAT 20 (14.3) SPECIAL SOLITAIRE RULES 20 (14.3A) FATE/PREDICTION DECK 20 (14.3B) SET UP THE GAMEBOARD 20 (14.3C) SOLITAIRE TASKS 20

    QUESTIONS 21

    CREDITS 21

    COMPONENT LIST 22

    GAME SETUP DIAGRAM 23

    COUNTER GLOSSARY 24

  • 2TheHAMMER OF THORisaroleplayingfantasyboardgamefor any number of players from 1 to 362.ItrecreatesthepersonalitiesandadventuresofNorseMythologyinawaynoothergamehaseverdone.Playevolvesalongtwophases:adventureinthewildernesstogatheryourforcesandRAGNAROK,thefinalbattlebetweengoodandevil.Theplayerwhoisonthewinningsideofthisbattle,withthehighestREPUTATION,winsthegame.ItispossibletorecreatealloftheNorsemyths,butmuchmorefuntorewritethemyourselfwhileplaying.Thereareover600cardswhichcanbeplayedinalmostanysequencesothegamewillneverplaythesamewaytwice.

    Re-Design Notes: These rules have been modified to reflect the re-designed components and have had typographic and consistency errors fixed. Some rules have also been rewritten for clarity. See page 22 for a complete list of re-designed components needed and page 24 for a glossary of all counters used in the game.

    (1.0) SETTING UP THE GAMEThefollowingprocedureisusedformulti-player(3ormoreplayers)games.Thisset-upprocedureismodifiedsomewhatforthesolitaireandtwoplayergames(see14.0).

    PLAYERAIDSPlayerAidsheetshavebeendesignedtohelpbothnewandexperiencedplayers.OnePlayerAidsheethasaniconglossaryofallsymbolsusedinthere-designedgame(shownalsoonpage3oftherules).Refertothissheetduringthegameset-upforhelpindeterminingthealignmentofthecharacters(good,evil,orneutral)aswellasthosecharacterswhoareoffspring.

    SETUPTHEGAMEBOARDSetthegameboardonthetableandseparatethecardsintodecksbytype(seepage22forthelistofall18decksandpage23foragamesetupdiagram).

    REMOVETHEOFFSPRINGRemoveallcardswiththeoffspringsymbol.ShufflealltheOffspringcardstogether.PlacethesecardsastheOffspringdeckfacedownbesidethegameboardatthebottomright.

    ROLLTOSEEWHOGOESFIRSTEachplayer,inturn,rolls1d10.(Note that 0 is a zero, not ten as in other games. This applies to all die rolls in the game)Theplayerwiththehighestdierollisthefirstplayerandmovesfirstineachgame-turn,withturnsgoingclockwise.

    CHOOSECHARACTERSEachplayerchoosesacharacteraccordingtorestrictionsthatfollow.Theyplaceacounter,representingthatcharacter,inanumberedlocationonthegameboardwhichmatchesthatcharactersrace:AESIR: location 1-7, VANIR: 8-14, ALFAR: 15-19, JOTUN 20-38, MUSPELLSON: 39-40, GUARDIAN: 41-43, DWARF: 45-47, VALKYRIE: 48-53, ELF/HUMAN 54-56.

    (Note:Themorepowerfulcharactershavecounterstorepresentthem.Theweakercharactersdonot.Countersfortheweakercharactersarearrangedbyrace,notname.)

    TheyalsotakeanyitemandanimalscardslistedatthelowerleftoftheirCharactercard.Thesebelongtothecharactertheyhavechosen.

    RESTRICTIONSFORCHOOSINGCHARACTERSPlayersmustchoosecharacterssothatthereisanequalnumberofgoodandevilcharacters.

    Onlyoneplayermaychooseaneutralcharacterandonlyifthereisanoddnumberofplayers.

    PlayersmaynotchooseanyNorns(3cardsmarkedNornintheNorn/Valkyriedeck)oranyOffspring.

    PlayersshouldalsostudytheMissionsChartlistedonthebackoftheSolitaireTasksChart.Assoonasacharacteronthischartfulfillstheconditionsoftheirparticularmission,theyreceivethelistedreward.

    the hammer of thora g a m e o f n o r s e m y t h o lo g y b y j o e a n g i o l i l lo

    XX

  • CHARACTER GOES TO RAGNAROK

    XX

    OFFSPRING

    XX

    XX

    MALE

    FEMALE

    FEMALE - WILL HAVE OFFSPRING

    NEUTER

    NEUTER - WILL HAVE OFFSPRING

    M MAGIC ITEM

    BR9

    BRONZE ITEM

    FR FORGED ITEM

    FL FLAMING ITEM

    card icons

    ALFAR

    VANIR

    MUSPELLSON

    AESIR

    GUARDIAN

    vvY

    d

    0

    mJOTUN

    ELF/HUMAN

    NORN/VALKYRIE

    DWARF

    ANIMAL

    race iconsalignment types

    GOOD

    EVIL

    NEUTRAL

    3

    GOOD

    EVIL

    NEUTRAL

    COLOR CARD SET GRAYSCALE CARD SET

    ICON GLOSSARY

  • 4PLACENON-PLAYERCOUNTERSONTHEGAMEBOARDIgnoringanycounterthatrepresentsacharacteralreadychosenbyaplayer,placethecountersthatrepresentthefollowingcharactersfacedownonthegameboardinthespecifiedlocations.

    Heimdall[036]atHlidskialf(location-08)Mimir[059]atMimirs Well(29)Modgud[140]atGnipas Cave(41)Urd[205]atUrds Well(50)Nidhogg[314]atHvergelmir(64)Garm[315]atFallanda Forat(42)Vithofnir[337]atEliudnir(43)

    Removethecardsforthesecharactersandanyitemslistedontheircards.Placetheminreachofallplayersforlateruseinthegame.

    REMOVETHEREMAININGASTERISKEDANIMALSANDITEMSRemoveallremainingitemsandanimalsthatcontaina*,eitherintheupperleft-handcorneroraftertheanimalsnamefromtheirrespectivedecks.Setthemasideforlateruse.Thesecardsrepresentanimalsanditemsthatmaybelongtocharactersatthestartofthegameorcharactersencounteredlater.

    SETUPTHEDECKSSeparatetheRAGNAROK card fromthePredictiondeckandsetitaside.Shuffleallremainingdecksofcards.PlacetheCharactercardsinthespacesprovidedoneithersideofthegameboard(imagesonthebacksideofthecardsineachdeckwillcompletethecircularareasattheedgeofthegameboard).

    Placetheotherdecksofcardsnearthegameboardsothatplayerscanreachthemwhennecessary.TheCharactercardsshouldbekeptfacedownasshouldtheFatecards,MagicItems,Predictioncards,andRunecards.Allothercardsarekeptfaceup.(seepage23foracompletegamesetupdiagramofallcarddecks)

    FromtheFateandPredictiondecksdrawthefollowingnumberofcards:

    for3players:15Fatecards+15Predictioncardsfor4players:25Fatecards+15Predictioncardsfor5players:35Fatecards+15Predictioncardsfor6ormoreplayers:35Fatecards+25Predictioncards

    placing them in separate, facedown,decks. Thendraw2 additionalPredictioncardsfromthoseleft,shufflingthemwiththeRAGNAROKcardandplacethem,facedown,atthebottomofthePredictiondeck.

    REPUTATIONTRACKINGCARDSPlaceaREPUTATIONtrackingcardfaceupnexttoaplayerschosenstartingcharacterandgiveeachplayer3woodencubestomarkthecharactersREPUTATIONinthegame.WhennewcharactersleadplayergroupsdrawanewREPUTATIONTrackingcardforeachand3woodencubes.

    for the first round of an encounter

    jotun leaders may not use

    NEGOTIATE

    for the first round of an encounter

    norn/valkyrie leaders may not use

    FOLLOWER

    for the first round of an encounter

    dwarf leaders may not use

    SEDUCE

    for any encounter with an

    animal leader, animals may only

    choose and are only affected by

    ATTACK | SUbDUE or EVADE

    off

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    7.

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    for the first round of an encounteralfar leaders may not use ATTACK | SUbDUE

    2. v

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    for the first round of an encountervanir leaders may not use CHALLENGE

    for the first round of an encounterguardian leaders may not use FRIENDSHIP

    4. mu

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    for the first round of an encountermuspellson leaders may not use EVADE

    3. a

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    for the first round of an encounteraesir leaders may not use CON

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    XX

    the hammer of thora g a m e o f n o r s e m y t h o lo g y b y j o e a n g i o l i l lo

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    a

    f12

    14

    h l i d s k i a l f

    h i m i n b lo r g

    f o l k wa n g

    n oat u ns o k wa b e k

    f e n s e l s e s s ry m n i r

    at the end of the player-turnthe player controlling

    a group in this location may LOOK AT THE TOP CARD

    in any race deck

    49

    e i r s h i l l

    A

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    D

    78

    47

    46

    b i f r o s t

    v i g r i d s

    u r d s w e l ln o r n i rs . k e r lu n g

    n. k e r lu n g

    o r m t

    v i d if r a n ag u r s

    ko r m t

    b i l s k i r n i r

    n i da f o l l

    t h r a l l s

    k a l lova

    g

    at the end of the player-turn all characters in this location are

    CURED (12.0C)

    at the end of the player-turnall characters in this location haveVENOm NEUTRALIzED (12.0D)

    all encounters in this locationare resolved as ATTACK | SUbDUE

    h e l h e i m

    n i f l h e i m

    j ot u n h e i m

    m u s p e l h e i m

    m y r k h e i m

    g o d h e i m

    va n a h e i m

    m i d g a r d

    hm u s p e l

    all STAmINA lost in this location is due to FIRE

    j

    g u n n g u n a g a p

    56 c at t e g a r te j

    all humans controlled by the player holding ran [065],that are here after RAGNAROK, have DOUbLE REPUTATION

    all humans controlled by gods that are here after RAGNAROK haveDOUbLE REPUTATION

    j o r u v e i l l i r

    akau rva n g u r

    s a l a r-s t e i n

    F

    Gh45

    54

    55all humans controlled by a neutral player that are here after RAGNAROK haveDOUbLE REPUTATION

    s l i d r i v e r

    HK

    fhI

    never freezesJE

    roll for an encounter

    roll for an encounter

    7941

    59

    63

    64

    58

    75

    m y r k wo o d

    l i n g v i

    a r m s va r t n i r

    t h u l r i v e r

    f i m bu l l r i v e r

    h r i d r i v e r

    s y lg r i v e rf lo r m r i v e r

    i f i n g

    y i g r i v e r

    h v e r g e l m i r

    g u n n t h r a r i v e r

    s vav l r i v e r

    v i d r i v e r

    e l i u n d n i r fa l l a n da f o r at

    g n i pa s c av e l e i p t

    g i o l l b r i d g e

    iy da l i r all STAmINA lost

    in this location is due to VENOm

    37

    e

    h v e r a lu n d

    n a s t r a n d r

    e l i vag a r

    t h ry m h e i m

    e

    h n i t b i o r g

    roll twice if rolling for an encounter in this location

    c

    C

    e

    never freezes

    at the end of the player turn all characters in this location have theirWISDOm AND INTELLIGENCErestored to the initial value

    reconnaissance does not work in this location

    a

    28

    31

    29

    never freezes

    h r u g n i r

    r a n

    g e i r r o d s h o u s e v i m u r r i v e r

    y m i r s b r ow

    h y m i r s h o u s e

    j a r n v i d

    ba r r i wo o d s

    g r i ot u n a-g a r d

    t h o k t s c av e r n

    t h ry m

    m i m i r s w e l l

    u tg a r d

    t h r u dva n g

    all humans controlled by giants that are here

    after RAGNAROK have DOUbLE REPUTATION

    g y m i r s m a n s i o n

    d

    b r e i da b l i c k

    whenever there is an encounter in this location, players controlling groups with leaders that are gods mAy CHOOSE ONLy FRIENDSHIP

    02

    01

    03

    04

    05

    06

    07c

    a

    f

    wa l a s k i a l f

    g l a d s h e i m

    i da s p l a i n

    w i n g o l f

    l a n dw i d i

    g l i t n i r

    at the end of this player-turn, if a player controls a group in this location, he may draw A bRONzE ITEm FROm THE FORGED DECKand place it with a character in that group

    a s g a r d

    48

    70

    09

    10

    11

    13

    51

    77

    74

    73

    76

    50

    71

    v i d b l a i n 1615

    1718

    19

    b r i m i r

    g i m l e

    b r u n n a k r

    a n d l a n g

    b

    d

    at the end of the player-turnall characters in this location are

    REGENERATED (12.0E)

    a l f h e i m

    ab 5253

    40 68

    67

    6669

    4342

    65

    62

    61 60

    39

    44

    72

    57

    3638

    34

    3530

    27

    33

    32

    24

    26

    22

    25

    23

    2120

    s p r i n g s u m m e r au t u m n w i n t e r

    =

    except those that never

    freeze

    all STAmINA lost in this location

    is due to DISEASE

    roll for an encounter

    areputationtrackingcardand3woodencubesareneededforaplayersstartingcharacterandforeachPrime

    orSub-Leaderorcharacterswith

    itemsand/orfollowers

    YOUARENOWREADYTOPLAYHAMMER OF THOR

    THESEASONMARKERPlacetheseasonmarkeronthegameboardintheareamarkedSPRING.

  • 5(2.0) THE CARDSThereareover600cardsprovidedwiththegame.Onlyafewofthesewillbeinplayatanyonetime.Themaincardsrepresentcharactersandanimals,aswellasadeckofEncountercards.Othercardsincludecharacteraids:ItemsandRunes;FateandPrediction;ReputationTracking,andLeaderActions.

    (2.1) CHARACTERSTheCharactercardsprovidedwiththegamerepresent365charactersandanimalsofNorseMythology.Theyaredividedbycolor(orgrayscaletone)into10races.Theyarealsodividedbythebackgroundimageonthecardfaceintothreegeneralalignments(good,neutralandevil-seetheIconGlossary).ThethreeNornshaveunlimitedSTAMINAandcannotbekilledorsubduedincombat.Theyhavenoalignmentandare,thus,tobefearedfornoplayermaycontrolthem.

    Allcharactersandsomeanimalscanspeak(2.2BontheAbilities,WeaknessesandInstinctsChart).Animalsthatcannotspeak(thosewhicharelimitedtoATTACK | SUBDUEandEVADEEncountercardswhenencounteredalone)donothavethisabilitylisted.

    Onthefrontofthecardisinformationnecessarytoplaythegame:Atthetopofthecardarethecharactersnameandathreedigitidentificationnumber.

    Belowthecharactersnameisthelistofrelatives,friends,abilities,weaknesses,instincts,itemsandanimalsforthecharacter.

    Totherightisalistingofcharacteristicsquantifyingthatcharacterspersonality,attributes,aswellashowthecharacterfunctionsduringanencounterandasetoficonsgoverningifthecharactergoestoRAGNAROKandwhichsexthecharacteris.

    (2.1A) RELATIVESTherelativesofthecharacterareitsmotherandfatherwhomthecharacterinquestionwillnotattack.AcharactergenerallycannotattacktheirrelativesinanywaytocausethemtoloseSTAMINA.

    (2.1B) FRIENDSThefriendsofthecharacterincludetheirbrothersandsisters,mistressesandwives,companionsandhusbands,etc.AcharactercanonlyATTACKorCHALLENGEtheirfriendsinamannerthatcausessubdualdamagetothosecharacters(see5.0Combat).

    (2.1C) ABILITIESAbilitiesarespecialqualitiesofacharacterthattheycanvoluntarilyuseduringthegame.Sincetheyarevoluntary,theymustbespecifiedasinusebytheplayercontrollingthecharacter.Therulesgovernwhen,andforhowlong,anabilityisineffect.Generally,theyareineffectfortheentireencounter.Theymaybeusedbythegroupleaderduringanencounterandbyanycharacterincombatorafteranencounterisover(see5.0Combat).

    (2.1D) WEAKNESSESWeaknesses,unlikeabilities,arealwaysineffect.Inthecaseofhumansitisstronglyrecommendedtoremembertheirweakness:ifaHumancharacterisfoundoutsideMidgard(inalocationwithastarorawaterdropiconratherthanacircle),becauseofrandomencountersorgroupmovement,theyareplacedintheHelheimdeckandareconsideredtohavediedofnaturalcauses.

    (2.1E) INSTINCTSInstincts,likeweaknesses,arealwaysineffect.Unlikeweaknesses,theyareofpositivevalue.Itisuptotheplayercontrollingthecharactertokeeptrackoftheinstinctsoftheircharacters.Likeabilitiesandweaknesses,eachinstinctisexplainedontheAbilities,WeaknessandInstinctsChartonthePlayerAidsheets.

    (2.1F) ITEMS AND ANIMALSItemscontrolledbyaeitheracharacteroranimal,withwhichtheystartthegame,arelistedintheitemsandanimalssectionoftheCharacterscard.Inrandomencounters,itemsandanimalswhicharepartofanencounteredcharacterslistarenotused.Aftertheencounter,iftheplayergroupcapturesanycharactersfromtherandomgroup,theplayergroupalsotakesallitemsand/oranimalslistedonthosecapturedcharacterscards.

  • 6(2.1G) CHARACTERISTICSThecharacteristicsontheCharactercardrepresentthepersonalityandtendenciesofthatcharacter.Inmostcasestheyindicatehowthatcharacterwouldreactduringanencounter(seetheEncountercards):

    SPEEDindicatesthenumberoflocationsacharactercantravelto/throughonegame-turn REPUTATION,inadditiontodeterminingtheleaderofagroup,isusedtodeterminewhowinsthegame ACCURACYisusedduringcombattocalculatewhetherornotacharacterhitstheiropponent STRENGTHisusedtodeterminedamage(lossofSTAMINA) AGILITYisusedtomodifyanadversarysACCURACY WISDOMisusedwhencontrollinganitem(see2.2A3) INTELLIGENCEisusedwhencastingaRunespell(see2.2B1) SENSES, REACTION, TEMPER, CHARISMAareusedduringencounters(see4.3-4.4) STAMINAlistshowmuchdamageacharactercansufferbeforeitissubduedoriskilled

    (2.2) ITEMS, RUNES, SHAPE CHANGE CARDSItemsandRunesarecontrolledbycharacters.Items(weaponsandmagicobjects)maybeusedandreused;theyareremovedfromplayonlywhenvoluntarilydiscardedorwhentheybreak.(see2.2A5BronzeItems).Runes(castspells)areusableonlyonceandthenremovedfromthegame.

    (2.2A) ITEMS

    (2.2A1) CARRYING CAPACITY Itemsareallocatedtocharactersinagroupbasedonplayerchoicewithincertainrestrictions.Nocharactermay controlmorethanoneitemcontainingthesameletter,listedintheupperleft-handcorneroftheitemcard:W,S,A,H, P,C,GandSH.NotethatWSissubjecttoboththeWandScategories.Thesearetwohandeditemsand,whenheld, taketheplaceofaweaponandshield.

    OnlyoneBitemisallowedinanyonegroup,thoughanycharacterinthegroupcancontroltheitem.Charactersmay controlasmanyitemswithoutalettercategoryastheywish.

    (2.2A2) REVEALING AND CONCEALING ITEMS Itemsthatarefaceupareconsideredrevealed;directionsontheseitemsareineffect.Itemsthatarefacedownare concealed;theirdirectionsareignored.Itemsthatarecontrolledbyacharactershouldbeplacedadjacenttothe characterscardtobeidentifiedassuch.

    (2.2A3) ROLLING VERSUS WISDOM SomeitemsrequirethataplayerrollversustheWISDOMofthecharactercontrollingtheitemforthedirectionson theitemtowork.AplayerrollsversusWISDOMbyrevealingtheitemforthecharacterandannouncingthatheis rollingversusWISDOMandthenrollsthedie.IfthedierollislessthanorequaltotheWISDOMofthecharacter seekingtocontroltheitem,itcanbeusedandthedirectionsonthecardfortheitemtakeeffect..Ifnot,thedirections areignored.Sincerevealingandconcealingitemsonlyoccursduringanencounter,rollingversusWISDOMcanonly occuratthistime.Therolltakesplaceassoonastheitemisrevealed.Playersmayonlyrollonceperturnfor eachitem.Furthermore,eachcharactermaybeusedonlyonceforeachitem.Charactersmaynotshareitems.

    (2.2A4) EXCHANGING ITEMS Followthesameguidelinesasrearranginggroups(See8.4).

    (2.2A5) BRONZE ITEMS Bronzeitemsaresofteritemsthannormalandthereforebreakeasily.Ifaplayerrollsa9fortheircharactertohit duringcombatandtheyhavearevealedbronzeitem(markedwithanicon),orifa9isrolledagainstacharacter witharevealedbronzeitem,thatitembreaks.Brokenitemsareremovedfromplay.

    (2.2A6) FORGED ITEMS Forgeditems,flaming/fireitemsandbronzeitemsaredrawnfromtheForgedItemdeck.Theybecome availablewhenusingSmithabilities(7.0C)orasaresultofagroupbeinginIdasPlain(05)(the forge of the gods)attheendoftheirplayer-turn.PlayersmaylookthroughtheForgedItemdecktochooseanitem. KeeptheForgedItemdeckfaceup. SeetheexplanationofabilitiesoneachItemcardforadetaileddescriptionofforgedandbronzeitems.

    (2.2A7) MAGIC ITEMS Magicitemsnotpartofacharacterslistofitemstheypossessareonlyfoundthroughrandomencountersor byHeimdall[038]byfulfillinghisMission(seetheMissionChart).SeetheexplanationofabilitiesoneachItem cardforadetaileddescription.

    BR9

    BR9

    FR

    FL

    M

  • 7 (2.2A8) BARK OF INSANITY ThefollowingdefinitionsexplaintheinsanitieslistedontheBarkofInsanity(1084)magicitem: Catatonia:charactersmustremainwheretheyare,aplayercannotplayanyEncountercardsforthesecharacters. Kleptomania:willonlyuseCON,ATTACK | SUBDUE,orCHALLENGEandmustgetalltheitemsoftheplayer groupheiswithwhetherhecanusethemornot. Lunacy:alwayschoosesATTACK | SUBDUEabovethehorizonorwhenMani[048]isinthegroup,otherwisewill donothing. Megalomania:willalwaysplaytheFOLLOWEREncountercardandisneveraffectedbytheFOLLOWER Encountercard. Monomania:alwaysacceptstheNEGOTIATIONSproposedbytheotherleader. PathologicalLiar:cannotNEGOTIATE,losesonefollowereachgame-turnchosenbytheplayerwhocontrolsthecharacter. Paranoia:alwaysEVADES. Schizophrenia:rollfortheEncountercardchosen. SuicidalMania:alwayschoosesATTACK | SUBDUE;iftheydonotgainREPUTATIONeachturn,thecharacterkillshimself andisplacedintheHelheimdeck.

    (2.2A9) STAFF ASTRAL SPELL TheStaffAstralSpell(1092)itemallowsaplayertomovethecharacterrevealingthatitembyAstralProjection (see4.2CAstralProjectionMovement).

    (2.2A10) REPUTATION FOR ITEMS EachmagicitemandforgeditemhasaREPUTATIONvalue.Iftheitemsarerevealed,theyaddtotheREPUTATIONof thecharactercontrollingthem.Thisfactisespeciallyimportantindeterminingleadershipofagroup.Note: When items are concealed they do not add to the REPUTATION of a character.

    (2.22) RUNESRunesareonetimeusespellsthatcanbeusedbycharacterswithsufficientINTELLIGENCEorbyplayerswithsufficientluck.

    (2.2B1) ROLLING VERSUS INTELLIGENCE Whenaplayerwishestousearune,whetherduringanencounteroraspartofhisplayer-turn,herollsthedie.Ifthedie rollislessthanorequaltotheINTELLIGENCEofthecharactercontrollingtherune,thespellissuccessfullycastand thedirectionstakeeffect.Ifnot,thedirectionsareignored.Inanycase,aftertheattempt,theruneisremovedfromplay.

    (2.2B2) REPUTATION VALUE OF RUNES Unlikeitems(whichaddtoREPUTATIONwhilerevealed),runesareonlyworthREPUTATIONintwocases.Inboth instancestheyareonlyworthoneREPUTATIONeach:

    1. whentradingtheminforforgeditems 2. attheendofthegame(aslongasPredictioncard(3021)hasnotbeenplayed)

    (2.2C) SHAPE CHANGEShapeChangecardsindicatethemodifiedcharacteristics,abilities,weaknesses,etc.ofacharacterwhentheychangeintoananimal(oriteminonecase).

    IfaplayerusestheShapeChangeabilityofoneoftheircharacters,heplacesthematchingShapeChangecardfaceupnexttohisCharactercard.TheCharactercardisthentreatedasifithadthosecharacteristicslistedontheShapeChangecard.

    IftheCharacterhaslostSTAMINAbeforetheshapechange,thatSTAMINAlossappliestotheshapechangecharacteristics.IfacharacterwhichhasshapechangedlosesSTAMINAwhilechanged,theSTAMINAlossappliestotheoriginalcharacteroncetheShapeChangecardisremoved.

    IftheSTAMINAlosstotheShapeChangecardexceedstheSTAMINAprintedontheCharactercard,thatcharacterdieswhentheShapeChangecardisremovedandtheCharactercardisplacedintheHelheimdeck.

    ShapeChangeisanability,and,assuch,isgovernedbytherulesforabilities.(6.0A-ContheAbilities,WeaknessesandInstinctsChart)Thenumberoftotalshapechangesavailable,andthepossibletypesofchanges,arelistedontheCharactercard.

    TheletterC,listedonsomeofthecharacteristicsonShapeChangecards,denotestheplayershouldusethecharactersoriginalcharacteristicvalue.

  • 8(3.0) SEQUENCE OF PLAYHAMMER OF THORisplayedingame-turns.Eachturniscomposedofthreephases:Birth,Player-Turns,andSeason Change.Nophasemaybeginuntilthepreviousphaseisfinished.ThegameproceedsinthissequenceuntiltheRAGNAROKPredictioncardisdrawn.

    (3.1) BIRTHThefirstplayerrollsthedie.HedrawsthatnumberofOffspringfromthetopoftheOffspringdeck.TheseOffspringarethenshuffledbackintheirappropriateoriginaldecks(ex.placeanydrawnAesirOffspringbackintheAesirdeck).

    (3.2) PLAYER-TURNSStartingwiththefirstplayer,eachplayer,proceedingclockwise,takestheirturn.Player-turnsinvolvedrawingFateorPredictioncards,moving,andhavingencounters(see4.3).

    Afterallplayershavehadtheirplayer-turn,proceedtotheSeason Changephaseofthegame-turn.

    (3.3) SEASON CHANGEThelastplayertotaketheirplayer-turnmovestheseasonmarkertothenextseasontoindicateitisthenextgame-turn.Springisfollowedbysummerthenfallthenwinter,thenthenextspring.

    RepeattheBirth,Player-Turns,andSeason ChangephasesuntilRAGNAROKisdrawn.

    (4.0) THE PLAYER-TURNLikethegame-turn,theplayer-turnisdividedintosuccessivephases:FatefollowedbyMovementfollowedbyEncounter.

    (4.1) FATEAtthebeginningofaplayer-turn,theplayerdrawsthenextFatecardfromthedeck.IftherearenoFatecardsremaining,theplayerdrawsthenextPredictioncard.IftheRAGNAROKcardisdrawnitmustbeplayedimmediately.

    FateandPredictioncardsmaybeplayedatanytimeduringyourplayer-turnorduringanotherplayersturn.Assoonasthesecardsareplayed,theyinterruptthegameandthedirectiononthecardmustbefollowed.

    EachplayerisonlyallowedtoholdoneFatecardorPredictioncardatatime.Thesecardsmusteitherbeplayed,heldordiscardedduringthisphaseoftheplayer-turn.Ifaplayerchoosestoholdacard,then,duringthenextplayer-turntheydrawanewcardandmaychoosewhichtodiscard.DiscardedFateandPredictioncards,aswellasthosecardsthathavebeenused,areremovedfromplay.

    (4.2) MOVEMENTMovementofacharacterorgroupofcharactersisaccomplishedbymovingthecounterrepresentingthatgroup.ThenumberoflocationsonthegameboardacountermaymoveisgenerallydeterminedbythelowestSPEEDvalueofanycharacterinthegroup.Onlyonecountermaybemovedbyaplayerintheirplayer-turnandaplayermayonlymovetheircounterduringtheirownplayer-turn.PlayersneverneedtomovecountersthefullSPEEDvalueofthecharacterstheyrepresent.Playersmayelecttonotmoveanycounterduringtheirturniftheydesire.

    TheSPEEDofcharactersismodifiedbyanumberoffactors.ItcostsoneextraSPEEDto:

    1. ENTERAWATERLOCATION(solongasatleastoneofthecharactersinthegroupcannot traversewater,fly,wade,etc.) 2. EVADE(unlessthereisnoSPEEDamountremainingforthegroup) 3. MOVEWITHCAUTION.MOVEWITHCAUTIONisastatementmadebyaplayeratthebeginningof theirplayer-turnsothattheyneednotrollforrandomencountersunlesstheychooseto(see4.5). 4. SEARCHthenextlocationtheircounterwillenter.SEARCHisalsoastatementofintent (seetheRandomEncounterChartnotes). 5. useRECONNAISSANCEonthenextlocationtheircounterwillenter.Itisalsoastatementandsucceedsor failsbasedonadieroll.WhenchoosingRECONNAISSANCE,theplayerwhoismovingrollsthedie.Ifthenumber rolledislessthanorequaltothelowestSENSESratingofanycharacterinthegroup-allthecharactersinthat grouphavetheirREACTIONincreasedbythreeforthefirstroundofanencounter.Inaddition,charactersinthe groupencountered,maynotuseInvisibility(see-9.0AontheAbilities,WeaknessesandInstinctsChart).

    (4.2A) CONNECTED LOCATIONS MOVEMENTCountersmaymovefromonelocationtoanotheriftheyareconnectedbyaline.Forexample,acountercouldmovefromHlidskialf(08)toHiminbiorg(09)usingoneSPEED.

  • 9(4.2B) PROJECTION MOVEMENTCountersmayalsomovefromalocationwithlowercaselettertoanotherwithamatchinguppercaseletter(atoA)orfromanuppercaselocationtothematchinglowercaselocation(Btob).Countersmaynotmovefromalowercaseletterlocationtoamatchinglowercaseletterlocation.

    Forexample,acountermaymovefromFolkwang(12)toJoruveillir(54)usingoneSPEEDasthemovementwouldbefromftoF.AcountercouldalsomovefromBifrostBridge(70)toHlidskialf(08)usingone SPEEDAtoa.ItmaynotmovefromHlidskialf(08)toBarriWoods(27)usingone Speedasthiswouldbefromatoa.

    Inanyphaseofmovement,aplayermaymovetheircounterbyConnectedLocationsMovement,ProjectionMovement,orboth.

    (4.2C) ASTRAL MOVEMENTAstralMovementisaformofProjectionMovement.AstralMovementrequirestheentireplayer-turn.Onlythecharacterwiththerevealedmagicitem-StaffofAstralSpell(1092)-maymovebyAstralMovement.

    (4.2C1) PROCEDURE Takeaseparatecounter,turningittotheblankside,torepresentthecharactermovingbyAstralMovement.Place thatcounteronthelocationyouwishtomoveto(anylocationonthegameboardoutsideofHelheim).Encounters takeplacenormally.Oncetheencounterisover,removethecounterrepresentingtheastralmove.Thecharacter remainsinitsoriginalgroup.

    (4.2C2) ASTRAL ENCOUNTERS DuringanyencounterinvolvingAstralMovement,charactersthatloseSTAMINAalsoloseINTELLIGENCE.Record anylosswithcountersontheCharactercard.CharactersloseonepointofINTELLIGENCEeachtimetheylose anySTAMINAamount.TheINTELLIGENCEratingofacharactermaynevergobelowzero.Charactersmayregain INTELLIGENCEatMimirsWell(29)orbyuseofcertainrunes,items,etc.

    (4.3) ENCOUNTERS

    (4.3A) ENCOUNTER CARDSTheEncountercards(16intotal,dividedinto2deckswithdifferentcolors/graytones)representthechoicesavailabletoaplayerduringanencounter.EncountercardslistanumberwhichisaddedtotheleadersREACTION(+1,etc.).ThisadditionappliesonlytodeterminewhichplayersEncountercardisreadfirst.

    Duringthefirstroundofanencounter,aplayermaybelimitedintheirfirstchoicebasedontheraceoftheirgroupleader(seetheruleslistedoneachEncountercardandrulesandalsorulessection8.1foradescriptionoftypesofleaders).Duringotherencounterroundstheyarenotlimitedinthisway.

    Encountercardscontainthreegroupsoftext:

    ThefirstgrouprepresentsconditionswhentheEncountercardautomaticallyworks.

    ThesecondgroupcontainsconditionswhentheEncountercardmaywork. Theplayerusuallyrollsthedieagainstthecharacteristicsofthetwoleaders.

    ThethirdgroupdetailsconditionswhentheEncountercardneverworks. Rulesheremustbeappliedinconjunctionwiththeotherencountergroup.

    NotethatifoneplayersEncountercardworks,thedirectionsontheotherplayersEncountercardareignored.

    IfthethirdroundEncountercardsdonotwork(see4.4),theplayer-turnisover.Theencountersequencedoesnotcontinue.

    (4.3A1) ATTACK | SUBDUE ATTACK | SUBDUEcomparestheTEMPERoftheplayersleader,and,insomecases,theCHARISMAoftheopposing leader.IftheATTACK | SUBDUEEncountercardworksthereisabattle(see5.0CombatRules).

    for the first round of an encounter

    jotun leaders may not use

    NEGOTIATE

    for the first round of an encounter

    norn/valkyrie leaders may not use

    FOLLOWER

    for the first round of an encounter

    dwarf leaders may not use

    SEDUCE

    for any encounter with an

    animal leader, animals may only

    choose and are only affected by

    ATTACK | SUbDUE or EVADE

    off

    sp

    rin

    g0. a

    nim

    al

    9. d

    wa

    rf

    8. no

    rn

    va

    lk

    yri e

    7.

    elf

    h

    um

    a

    n

    6. jo

    tu

    n1. alfa

    r

    for the first round of an encounteralfar leaders may not use ATTACK | SUbDUE

    2. v

    an

    ir

    for the first round of an encountervanir leaders may not use CHALLENGE

    for the first round of an encounterguardian leaders may not use FRIENDSHIP

    4. mu

    sp

    ells

    o

    n

    for the first round of an encountermuspellson leaders may not use EVADE

    3. a

    es

    ir

    for the first round of an encounteraesir leaders may not use CON

    5. gu

    ar

    dia

    nh

    elh

    eim

    XX

    the hammer of thora g a m e o f n o r s e m y t h o lo g y b y j o e a n g i o l i l lo

    08

    a

    f12

    14

    h l i d s k i a l f

    h i m i n b lo r g

    f o l k wa n g

    n oat u ns o k wa b e k

    f e n s e l s e s s ry m n i r

    at the end of the player-turnthe player controlling

    a group in this location may LOOK AT THE TOP CARD

    in any race deck

    49

    e i r s h i l l

    A

    h

    D

    78

    47

    46

    b i f r o s t

    v i g r i d s

    u r d s w e l ln o r n i rs . k e r lu n g

    n. k e r lu n g

    o r m t

    v i d if r a n ag u r s

    ko r m t

    b i l s k i r n i r

    n i da f o l l

    t h r a l l s

    k a l lova

    g

    at the end of the player-turn all characters in this location are

    CURED (12.0C)

    at the end of the player-turnall characters in this location haveVENOm NEUTRALIzED (12.0D)

    all encounters in this locationare resolved as ATTACK | SUbDUE

    h e l h e i m

    n i f l h e i m

    j ot u n h e i m

    m u s p e l h e i m

    m y r k h e i m

    g o d h e i m

    va n a h e i m

    m i d g a r d

    hm u s p e l

    all STAmINA lost in this location is due to FIRE

    j

    g u n n g u n a g a p

    56 c at t e g a r te j

    all humans controlled by the player holding ran [065],that are here after RAGNAROK, have DOUbLE REPUTATION

    all humans controlled by gods that are here after RAGNAROK haveDOUbLE REPUTATION

    j o r u v e i l l i r

    akau rva n g u r

    s a l a r-s t e i n

    F

    Gh45

    54

    55all humans controlled by a neutral player that are here after RAGNAROK haveDOUbLE REPUTATION

    s l i d r i v e r

    HK

    fhI

    never freezesJE

    roll for an encounter

    roll for an encounter

    7941

    59

    63

    64

    58

    75

    m y r k wo o d

    l i n g v i

    a r m s va r t n i r

    t h u l r i v e r

    f i m bu l l r i v e r

    h r i d r i v e r

    s y lg r i v e rf lo r m r i v e r

    i f i n g

    y i g r i v e r

    h v e r g e l m i r

    g u n n t h r a r i v e r

    s vav l r i v e r

    v i d r i v e r

    e l i u n d n i r fa l l a n da f o r at

    g n i pa s c av e l e i p t

    g i o l l b r i d g e

    iy da l i r all STAmINA lost

    in this location is due to VENOm

    37

    e

    h v e r a lu n d

    n a s t r a n d r

    e l i vag a r

    t h ry m h e i m

    e

    h n i t b i o r g

    roll twice if rolling for an encounter in this location

    c

    C

    e

    never freezes

    at the end of the player turn all characters in this location have theirWISDOm AND INTELLIGENCErestored to the initial value

    reconnaissance does not work in this location

    a

    28

    31

    29

    never freezes

    h r u g n i r

    r a n

    g e i r r o d s h o u s e v i m u r r i v e r

    y m i r s b r ow

    h y m i r s h o u s e

    j a r n v i d

    ba r r i wo o d s

    g r i ot u n a-g a r d

    t h o k t s c av e r n

    t h ry m

    m i m i r s w e l l

    u tg a r d

    t h r u dva n g

    all humans controlled by giants that are here

    after RAGNAROK have DOUbLE REPUTATION

    g y m i r s m a n s i o n

    d

    b r e i da b l i c k

    whenever there is an encounter in this location, players controlling groups with leaders that are gods mAy CHOOSE ONLy FRIENDSHIP

    02

    01

    03

    04

    05

    06

    07c

    a

    f

    wa l a s k i a l f

    g l a d s h e i m

    i da s p l a i n

    w i n g o l f

    l a n dw i d i

    g l i t n i r

    at the end of this player-turn, if a player controls a group in this location, he may draw A bRONzE ITEm FROm THE FORGED DECKand place it with a character in that group

    a s g a r d

    48

    70

    09

    10

    11

    13

    51

    77

    74

    73

    76

    50

    71

    v i d b l a i n 1615

    1718

    19

    b r i m i r

    g i m l e

    b r u n n a k r

    a n d l a n g

    b

    d

    at the end of the player-turnall characters in this location are

    REGENERATED (12.0E)

    a l f h e i m

    ab 5253

    40 68

    67

    6669

    4342

    65

    62

    61 60

    39

    44

    72

    57

    3638

    34

    3530

    27

    33

    32

    24

    26

    22

    25

    23

    2120

    s p r i n g s u m m e r au t u m n w i n t e r

    =

    except those that never

    freeze

    all STAmINA lost in this location

    is due to DISEASE

    roll for an encounter

  • 10

    (4.3A2) CON TheuseofCONcomparestheCHARISMAoftheplayersleaderwiththeINTELLIGENCEoftheopposingleader.If successful,theCONEncountercardendstheplayer-turnandusuallygainsanitemorcharacterfortheplayersgroup.

    (4.3A4) FOLLOWERFOLLOWERcomparestheREPUTATIONofthetwoleadersasortofstruggleforloyalty.TheleaderisthecharacterintheplayersgroupwiththehighestREPUTATION.Theothercharactersinthegroupareconsideredhisfollowers.

    FOLLOWER,ifsuccessful,endstheplayer-turn,andallowstheplayerwhochoseFOLLOWERtotakeallthecharactersintheopposinggroupwiththeiritemsandrunesandarrangethemintotheirownexistingornewgroups.Asubgroupcanalsobecome followers (see 11.1A-C). It is up to theplayerwhoplaysFOLLOWER todecidewhetherhe rolls fortakingovertheentiregrouporsomesubgroupofadifferentracewhichdoesnotmatchtheencounteredgroupsleader.

    (4.3A4) SEDUCETheSEDUCEEncountercardcomparestheCHARISMAoftheplayersleadertotheTEMPERofacharacterintheothergroupoftheoppositesex(see11.2forexpandedrules).SEDUCE,ifsuccessful,endstheplayer-turn.

    (4.3A5) EVADEEVADEallowstheplayerscharacterstofleefromanencounter.First,anycharacterintheplayersgroupwhoseSPEEDisgreaterthananycharactersgreatestSPEEDintheopposinggroupsuccessfullyEVADES.Next,asuccessfulWISDOMversusSENSESdieroll,asoutlinedontheEncountercard,resultsinanEVADEfortheentiregroup.IfEVADE is successful,theplayer-turncontinues.(see11.3forexpandedrules)

    (4.3A6) CHALLENGECHALLENGEallowsone-on-onecombat.Ifsuccessful,andagreedtobytheotherplayer,combattakesplaceonlybetweenthetwogroupleaders.OncetheCHALLENGEisaccepted,theendofthecombatendstheplayer-turn.Ifrejected,theencountercontinues.

    (4.3A7) NEGOTIATENEGOTIATEcomparestheWISDOMoftheplayersleadertotheTEMPERoftheopposingleader.AswithCHALLENGE,NEGOTIATEmustbeacceptedandrejectionmerelycontinuestheencounter.(see11.4forexpandedrules)

    (4.3A8) FRIENDSHIPThefriendshipEncountercardcomparestheCHARISMAoftheplayersleadertotheTEMPERoftheopposingleader.Ifsuccessful,itendstheencounter,buttheplayer-turncontinues.

    (4.3B) LEADER ACTION CARDSThecardslistingleaderactionsareusedwhentheEncountercardsarechosen.TheyrepresentalternativesfortheleadertouseinadditiontotheplayerchoosingtheEncountercard.RememberthatuseofaLeaderActioncardreducestheREACTIONoftheleaderbyonewhendeterminingwhichEncountercardisusedfirst.(see4.4)

    (4.4) ENCOUNTERS Wheneveraplayermovestheircounterintoalocationcontaininganotherplayerscounter,orintoalocationwheretheyrollforanencounterandfindagroup,thetwogroupshaveanencounter.

    TheplayerscontrollingeachgroupsecretlychooseoneoftheireightEncountercards.TheplayerwhosegroupleaderhasthehighermodifiedREACTION(seeGroups8.0)followsthedirectionsonhisEncountercardfirst(iteithercanbeusedautomatically(i.e.worksaslabeledontheEncountercard)orbecauseofasuccessfuldieroll).WhentheleadersREACTIONSaretied,theplayerwhodidnotmovefollowsthedirectionsontheirEncountercardfirst.

    IfthefirstplayersEncountercardcanbeused,theotherplayerscardisignored.IfthefirstEncountercardcannotbeused,andthesecondplayersEncountercardcannotbeused,playerseachchoosenewEncountercards.IfneitherplayersEncountercardcanbeusedduringthesecondroundoftheencounter,playerschooseathirdEncountercard.IfthethirdroundEncountercardscannotbeused,theplayer-turnends.(See4.3-4.4)

    Notethatduringthefirstroundoftheencounter,certainEncountercardsmaynotbechosenbecauseoftheraceoftheleader(seetheindividualEncountercardsfortheserestrictions).ExceptforEVADE,noEncountercardmaybechosenasecondtimeinthesameencounter.(Differentplayerscouldchoosethesamecard,butaplayermaynotrepeathischoiceifitdidnotpreviouslywork.)

    WhentheEncountercardsaysENCOUNTERCONTINUES,playersmaychooseanyEncountercardsfortheremainingrounds(exceptwhenthegroupleaderisananimalthatcannotspeakinthiscaseonlyATTACK | SUBDUEandEVADEmaybechosen).

  • TheREACTIONoftheleaderismodifiedbyadditionsfromtheEncountercard.Itisalsomodifiedbycertainactionsoftheleader.Ifaplayerdecidestouseany,orallofthefiveactionslistedbelowfortheirgroupleader,theysecretlychoosetheappropriateLeaderActioncardsbeforetheEncountercardsarerevealed(seebelowforagameplayexample).EachofthefollowingactionsreducestheREACTIONoftheleaderbyonewhendeterminingwhichEncountercardisusedfirst:

    1. useanabilityoftheleader 2. useanabilityofanitem 3. revealanitem(turningitfaceup) 4. concealanitem(turningitfacedown) 5. attempttousearune

    IftheotherplayersEncountercardworksbeforeyourEncountercard,theactionschosenforyourleaderdonottakeplace.

    RememberthatthemodifiedREACTIONratingisusedforthegroupleaderwhendeterminingwhichEncountercardplaysfirst.TheREACTIONratingcanbeincreasedbythechosenEncountercardandloweredbyactionsofthegroupleader.NoothercharacterinthegroupmayusetheseactionsbeforeEncountercardsarechosen.

    Forexample,Thor[002]withaREACTIONof9encountersLoki[058]withaREACTIONof9.TheplayerforThorchoosesChallenge(+4REACTION)ashisEncountercard,butalsochoosestoconceal2items:gloveThor(1002)andgirdleMeginjarpar(1003),andalsousetheControlWind(1.0A)andControlClouds(3.0B)abilities.ThorstotalREACTIONfortheEncounteris(9(originalvalue)+4(bonusforChallengecard)-4(-1foreachitemconcealedandabilityused))equalto9.TheplayerforLokichoosesCon(+1REACTION).LokisREACTIONfortheencounteris10(9+1).LokisattempttoConThoroccursbeforeThorcanconcealhisitems,usehisabilities,andplayChallenge.SinceCondependsonCHARISMA(Lokisis12)minusINTELLIGENCE(Thorsis4),inthiscaseiftheplayercontrollingLokirolls8orless(12-4=8),hisConworksandhecanstealthegloveorgirdlefromThorbeforetheyareconcealed.

    (4.5) ROLLING FOR ENCOUNTERSWheneveraplayermoveshiscounterintoalocationthatisnotoccupiedbyanotherplayerscounter,hemustrollthedieandconsulttheRandomEncounterCharttoseewhathisgrouphasmetandwhichplayerwillbeinvolvedintheencounter,playingEncountercardsfortherandomgroup.Cardsaredrawnfacedownfromthetopoftheappropriatedecksbythisplayer.Inthecaseinvolvingrandomraces,thatplayerrollsthedieagainandconsultsthegameboardtodeterminetheappropriatedecktodrawfrom.Eachraceonthegameboardhasanumbernexttoit,usethistodeterminewhichdeck.

    Whenrollingforarandomencounterinalocationcontainingafacedowncounteraddthecharacterrepresentedbythefacedowncounter(alongwiththeiritems)towhatisrolledforontheRandomEncounterChart.Theyareallgroupedtogetherasonerandomgroup.

    NotethatiftheplayermovinghasexpendedoneextraSPEEDatthebeginningoftheirmovementtoMOVEWITHCAUTION,hemustonlyrollforencountersinthoselocationsthatrequireit.Hemayadditionallyrollforanylocationhiscountermovesintoforarandomencounterifdesired,butisnotrequiredtodoso.

    11

    originalReactionvalueof9

    +4fortheChallengeCardmodifier

    -2Reactionforusing2abilitiesand-2Reactionforconcealing2items

    originalReactionvalueof9

    +1fortheConCardmodifier

  • 12

    Rolledforencountersareplayedthesamewayasencountersinvolvingplayergroups.(See4.3-4.4).

    (4.5A1)Ifthereisarandomencounter,theplayercurrentlymovingrollsthedieagaintodeterminewhoplaysthe encounterfortheothergroup.HeconsultstheChosenRandomEncounterChart,cross-indexingthenewdierollwith thenumberofplayersinthegame.Theplayercontrollingthisrandomgroupexaminesthecardsandarrangesthem intoabattlelineandreserve.(see5.2foranexpandedexplanationoftheseterms)PlayersthenchooseEncountercards.

    (4.5A2)Theplayercontrollingtherandomencountergroupexaminesthegroupofdrawncardsinsecretunlessthe playerwhowasmovingsuccessfullyusedRECONNAISSANCEinthelocation.Afterthefirstroundoftheencounter,he mustrevealthecontentsoftherandomgroup,whethertherewasasuccessfulRECONNAISSANCEornot.

    (4.5A3)Attheendoftheencounter,iftheplayerwhoismovinggainscharactersfromtherandomgroupwhichhad anyitemsoranimalslistedontheircards,hegainsthoseitemsandanimalsaswell.

    Attheendoftheencounter,anycharactersanditemsintherandomgroupthatremainarediscardedandshuffledin theappropriatedeckonthegameboard.

    Ifarandomencounterincludedacharacterfromafacedowncounter,thefacedowncounterisplacedbackonthe gameboardunlessthecharacterwaskilledorsubdued.

    (4.6) ENCOUNTERS INVOLVING PLAYER GROUPSWhenaplayermovestheircounterintoaspacecontaininganotherplayerscounter,hefollowstheencounterprocedureoutlinedabove.TheplayerscontrollingthesegroupschooseEncountercards.Thereisnorolltoseewhoplaystheencounter.

    Whentherearetwoormorecountersinalocationthatacountermovesinto,eachplayerrollsfortheirgroup.Theplayerwiththehighestdierollusestheirgrouptoencounterthecurrentlymovinggroup.Nootherplayersgroupmayencounterthatgroupunlessitreturnstothelocationinthesamegame-turn.

    (5.0) COMBATCombatisamethodofresolvingATTACK | subdueorCHALLENGE.

    Combatoccursinbattlerounds.Eachbattleroundconsistsof6phases,andeachphasemustbeplayedinorder.Duringthesephasesaplayerdecideswhetherornottheywantsome,orall,oftheircharactersinthebattlegrouptodowhatisoutlinedinthatphase.

    Playerstaketurnsineachphase.TheplayerthatgoesfirstineachphaseistheplayercontrollingthegroupleaderwiththehigherREACTION(checkatthebeginningofeachphase).IfbothgroupleadershavethesameREACTIONtheplayercontrollingthegroupthatiscurrentlymovinggoesfirst.

    Theresultsofeachphasetakeplaceafterbothplayershaveplayedthatphase.

    Battleroundscontinueuntilonlyoneplayerhascharactersintheirgroupthatcanattack.(RememberthatcharactersthatEVADEarenolongerpartofthebattle.)

    (5.1) BATTLE ROUNDThesearethephasesofthebattleround:

    1. attackingwithanycharacters 2. revealingorconcealingitemscontrolledbycharacters 3. usingabilitiesofcharacters(nomorethanoneattemptpercharacter) 4. attemptingtouserunescontrolledbycharacters(nomorethanoneattemptpercharacter) 5. movementfromthebattlelinetothereserveorviceversa 6. attemptstoEVADE

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    (5.2) ATTACK PROCEDUREThecharactersinagroupareorganizedintotwosetsofcardsbytheplayercontrollingthegroup.Thesettotheleftisthebattleline.Thesettotherightisthereserve.Ifaplayerdoesnothavetheircardsdividedinthisway,thegroupcannotdoanythingduringthefirstroundoftheencounter.Furthermore,allcharactersinasinglesetareconsideredtobeinthebattlelinefortheencounterandtheplayerwhoencountersthegroupmayarrangethemintothetwosets(battlelineandreserve)inanymannertheywish.

    Whenitisaplayersturntorollfortheattacksfortheircharacters,theplayerreviewsboththeirownbattlelineandthatoftheiropponent.Ifthenumberofcharactersintheplayersbattlelineismorethanthreetimesthenumberofcharactersintheopposingbattleline,theplayerscharactersinexcessofthismayattackcharactersintheopposingplayersreserve.Charactersinthereservecanattackcharactersinopposingreserveiftheyhaveitems(usuallyspearsandbows)oruserunesorabilitiesthatallowthemtodoso.AcharacterinthereservemayonlyattackacharacterintheopposingbattlelineifheisusingMjollnir(1098)orifthatcharacterattackedhimintheirlastattack.

    Theattackingplayersfirstcharacterinhisbattlelineattacksthefirstcharacterintheopposingplayersbattleline.Thesecondcharacterinthelineattacksthesecondcharacterintheopposinglineandsoon.

    Iftheplayerbeingattackedisoutnumbered,hisbattlelinereceivesmultipleattacks.Inthiscase,gothroughthebattlelineasmanytimesasnecessaryinordertoreceiveoneattackfromeachofthecharactersintheattackingplayersbattleline.

    Acharacterthatisbeingattackedmaynotbeattackedmorethanthreetimesperbattleround.

    An example battle:Player A has 3 characters in the battle line and 7 in reserve. Player B has 10 characters in the battle line and the higher REACTION therefore Player B attacks first. He uses 9 of his 10 characters from the battle line to obtain a 3 to 1 superiority in characters on Player As battle line. He then uses the remaining character and attacks one of Player As reserve characters (Player Bs choice). Player Bs first character attacks Player As first character; the second attacks the second; the third attacks the third. Player Bs fourth character attacks Player As first character again; Player Bs fifth character attacks Player As second character, etc. Therefore, Player As first character is attacked by player Bs first, fourth and seventh characters.

    All STAMINA loss taken by Player As characters is noted with counters.

    Player A now makes his attack. Player As first character in the battle line attacks player Bs first character in the battle line, his second character attacks Bs second character, and his third character attacks Bs third character. These are all of Player As battle line attacks. Player As attacked reserve character may now attack player Bs character who attacked him previously. This is the only character who may attack player Bs tenth character.

    Player As remaining reserve characters may use weapons, abilities or runes (if able to from the reserve) on any of player Bs reserve. Player B has no reserve in this battle so this rule does not apply here.

    (5.3) RESOLVING ATTACKSResolvingtheattackofacharacterissimple.Theplayercontrollingtheattackingcharacterrollsthedietoseeiftheircharacterhits.IfitdoeshitherollsthedieagaintodeterminetheamountofSTAMINAloss.Ifhedoesnthitthereisnodamage.

    (5.3A) ROLLING TO HIT 1. Ifthedierollis0theattackingcharacterautomaticallyhits. 2. IfthedierollislessthanorequaltotheattackingcharactersACCURACYminustheattackedcharactersAGILITY, theyalsohit. 3. Adierollof9neverhitsbutwillbreakanybronzeiteminvolved.

    (5.3B) ROLLING FOR STAMINA LOSSSTAMINAlossisoftwotypes:subdual(temporary)andpermanent(tokill).Permanentlosscanbeduetoweapons,disease,fireorvenom.

    1. TocalculatesubdualSTAMINAloss,rollthedie,add1,andmultiplytheresultbytheattackingcharactersSTRENGTH. 2. TocalculatepermanentSTAMINAloss,rollthedieandmultiplythatnumberbytheattackingcharactersSTRENGTH.

    (5.3C) LOSS OF AGILITYAttheendofeachroundofbattleacharactersAGILITYisreducedby1.IftheytakeanylossofSTAMINA,theirAGILITYisalsoreducedby1.LossofAGILITYiscumulativefromroundtoroundandisrestoredattheendofthebattle.TheAGILITYofacharactercanneverbereducedbelowzero.

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    ForeachroundofbattlethatacharacterdoesnothinganddoesnotloseSTAMINA,onelostpointAGILITYisrestored.

    LossofAGILITYshouldbetrackedwiththeAGILITYlosscountersprovidedwiththegame.Itisrestoredaftertheencounter.

    (5.4) EFFECTS OF STAMINA LOSSWhenacharactersSTAMINAisreducedtozero(orless)bysubdualloss,thecharacterissubdued.Charactersthataresubduedcannotdoanythingfortherestoftheencounter.

    WhenacharactersSTAMINAisreducedtozero(orless)bypermanentloss,thecharacterisdeadandthecardisplacedintheHelheimdeck.

    IfthereisacombinationofsubdualandpermanentSTAMINAloss,thecharacterisnotdeaduntilthetotalpermanentlossisgreaterthanorequaltotheprintedSTAMINA.IfthecharacterisnotdeadbutthetotallossinSTAMINA,bothpermanentandsubdual,isgreaterthanorequaltotheSTAMINAprintedontheCharactercard,thecharacterissubdued.Whetheracharacterissubduedornot,allpermanentSTAMINAlossmustberecordedontheCharactercardwithprovidedcounters.

    Afterthebattle,anysubdualSTAMINAlossisrestored.

    Attheendofabattle,ifaplayerhascharactersremainingthatcanattack,thatplayermaykeepanyoralloftheopposingplayerscharactersthatweresubdued.Theplayermayalsokill,orabandonanyofthem(shufflingthosecardsintheappropriatedecks),ortheymayreturnthemtotheplayerwhocontrolledthembeforethebattle.

    (5.5) GAINING REPUTATION BY KILLING CHARACTERSOnlycharactersinplayergroups(notrandomlyencounteredgroups)gainREPUTATION.PlayersshouldrecordREPUTATIONforallkills.TheREPUTATIONgainedisbasedontheREPUTATIONprintedonthecharacterscard.

    GoodcharactersgainthefullREPUTATIONvalueaslistedontheslaincharacterscardforeachevilcharactertheykillandhalfREPUTATION(ignorefractions)foreachneutralcharactertheykill.

    EvilcharactersgainthefullREPUTATIONvalueforeachgoodcharactertheykillandhalfREPUTATION(ignorefractions)foreachneutralcharactertheykill.

    NeutralcharactersgainthefullREPUTATIONvalueforeachgoodorevilcharactertheykillandgainhalfREPUTATION(roundeddown)foreachneutralcharactertheykill.

    (6.0) THE DEAD

    (6.1) CHARACTERS IN THE HELHEIM DECKCharactersthatarekilledareplacedintheHelheimdeck.DeadcharactershavenoAGILITYbuttheirSTAMINAisrestoredwhentheyarere-animated.Ifadeadcharacteriskilledasecondtime,theircardisremovedfromplay.PlayersmaylookthroughtheHelheimdecktoreviewwhichcharactersaredead,thedeckisthenre-shuffled.WhenacharacterisdrawnfromtheHelheimdeckthefirsttime,placeaHelheimDeadcounterontheCharactercardtotrackthere-animatedstatusofthatcharacter.

    TheHelheimdeckislocatedinEliudnir(43)andallofthecharactersinthatdeckareaddedtoanyrandomencounterinEliudnir.

    (6.2) DEAD CHARACTERS CONTROLLED BECAUSE OF CERTAIN INSTINCTS, ETC.Odin[001],Freyja[037]andRan[065]gaindeadcharactersasfollowersincertaininstancesbecauseoftheirinstincts.ThesedeadcharactersregaintheirprintedSTAMINAandtheirprintedAGILITYbutloseoneSTRENGTH.Ifthesecharactersdieagaintheyareremovedfromplay.CharactersinthiscategoryshouldhaveaHelheimcounterplacedontheircardaswellasa-1STRENGTH counter.

    (6.3) MOVEMENT BY DEAD CHARACTERSCharactersthathavediedmaymoveanywhereonthegameboardsubjecttothenormalmovementrules.However,theyignoreanyweaknessontheircardwhenitcomestomovement.

    (6.4) THE DEAD AND THE GUARDIANSWheneveranencountertakesplacewhereaGuardian[140-144,314,315,337]orHel[129]istheleaderofagroupinHelheim(GnipasCave(41),FallandaForat(42),orEliudnir(43)),andtherearedeadcharactersinonegrouportheother,theencounterbecomesATTACK | SUBDUE.

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    (7.0) THE COUNTERSCountershavebeenprovidedtomarkthepositionsofgroupsonthegameboard.Onlythemostpowerfulcharactershaveacountertorepresentthem.Ifoneofthesecharactersisagroupleaderuseitscorrespondinglynamedcounteronthegameboard.Ifthereisaleaderwithoutacounter,useoneofthegroupcounterstorepresentthegroup.

    (8.0) GROUPSCountersrepresenteitheronecharacteroragroupofcharacters.ThecharacterinagroupwiththehighestREPUTATIONisthegroupleader.InthecaseofequallyhighREPUTATIONS,theplayerwhocontrolsthegroupdecideswhichofthehighREPUTATIONcharactersisthegroupleader.

    Thecharactersinagroupareorganizedintotwosetsofcardsbytheplayercontrollingthegroup.Thesettotheleftisthebattleline.Thesettotherightisthereserve.Ifaplayerdoesnothavetheircardsdividedinthisway,thegroupcannotdoanythingduringthefirstroundoftheencounter.Furthermore,allcharactersinasinglesetareconsideredtobeinthebattlelinefortheencounterandtheplayerwhoencountersthegroupmayarrangethemintothetwosets(battlelineandreserve)inanymannertheywish.

    Anyrunesand/oritemscontrolledbyacharacter(whetherrevealed[faceup],orconcealed[facedown])arekeptnexttotheCharactercardcontrollingthoserunesand/oritems.

    (8.1) TYPES OF LEADERS Prime Leader -thesinglecharacterwiththehighestREPUTATION outofallhischaracters.AplayermayneverhavemorecharactersofthesamealignmentthantheirPrimeLeadersCHARISMA,normorecharactersofotheralignmentsthanthePrimeLeadersWISDOM.Sub-Leader-oneormorecharacterswiththehighestREPUTATIONofeachdifferentraceintheplayersgroups.Group Leader-anycharacterleadingoneofthegroups(maximumof3)controlledbyaplayer

    (8.2) SPLITTING UP GROUPSAplayermayalwayssplitupagroupduringmovementbyleavingoneormoreofthecharactersbehindinasubgroup.Simplyplaceanothercounteronthegameboardtorepresentthisnewgroup.

    Inthisway,playersmayleaveslowercharactersbehindsothatthemaingroupmaycontinuemoving.Therearesomerestrictionstothisgeneralrule.

    a. AsubgroupmusthaveatleastonecharacteroroneanimalthathastheSpeak(2.2B)abilitytobeallocateda counter. b. Thenumberofcharactersinthenewgroupwhicharethesamealignmentasthenewgroupleader(good,neutral orevil)maynotexceedtheCHARISMAvalueofthenewleader. c. Thenumberofcharactersofotheralignments(good,neutralorevil)maynotexceedtheWISDOMvalueofthe newleader. d. Thetotalnumberofcharactersaplayermaycontrolamongallhisgroupsisbasedonthecharacterwiththe highestREPUTATION outofallhischaracters.ThischaracteristhePrimeLeader.Aplayermayneverhavemore charactersofthesamealignmentthantheirPrimeLeadersCHARISMA,normorecharactersofotheralignments thanthePrimeLeadersWISDOM.OtherleadersaredesignatedSub-Leaders. e. Aplayermaynevercontrolmorethan3counters,andtherefore,nevermorethan3groups. f. Humansareexemptfromtherestrictionsongroupstotals.

    (8.3) REGROUPINGAplayermayregrouptheircharactersfromoneormorenumberofcountersintoonecounter,andthereforeonegroup,ifthecountersareinthesamelocationattheendofhisplayer-turnoriftheyareinthesamelocationduringhisplayer-turnandtheplayerexpendsoneextraSPEEDfromallofthecharactersinvolved.Aswithsplittingupgroups,therearecertainrestrictionswhenregrouping:

    a. AgroupmusthaveatleastonecharacteroranimalthathastheSpeak(2.2B)abilitytobeallocatedacounter. b. Thenumberofcharactersinagroupisgovernedbythecharacteristicsofitsleader.Thenumberofcharactersof eachalignmentaplayercanhaveintheirgroupsisgovernedbythecharacteristicsofthePrimeLeader(i.e. CHARISMAandWISDOM)aswithsplittingupgroups.

    (8.4) ABANDONING CHARACTERSAplayermayabandonanynumberofhischaractersatanytimeduringhisplayer-turnsolongasitisnotduringanencounter.Hediscardsthosecharactersintheirappropriatedecksrandomlyfacedown.Healsodiscardsanyitemsandrunescontrolledbythosecharactersrandomlyintheirappropriatedecks.HealwayskeepstheonePredictionorFatecardheisallotted.

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    (8.5) REARRANGING A GROUPThepositionofcharactersandanimalswithinagroup(inthebattlelineorthereserveandtheirrelativestatusineachgroup)andwhichcharactersholdwhichitemsandrunesmayonlybechangedbyaplayerduringaplayer-turn,butnotduringanencounter.Assoonasaplayerannounceshisplayer-turnisover,hemaynotrearrangehischaractersandtheiritemsandrunes.Rearrangingcharactersingroupsmaytakeplacebyeitherplayerinacombatencounterbutonlyasafunctionofthecombatrules.

    (9.0) THE GAMEBOARDThegameboardisacombinationofmanylocations.TheimageinthebackgroundrepresentstheNorseconceptoftheuniverse,theYggdrasilTree.TheconstellationsincludethosestarsthatcanbeseenintheNorthernskies.Thesestarsrepresentlocationsthatcouldbetraveledtobythegods.

    Youwillfindnumerouslocationsonthegameboardwithdirectionsbesidethem.Thesedirectionsapplytogroupsinthatlocation,eitherattheendoftheturnorduringtransit.Paycarefulattentiontothesedirectionsascountersaremovedfromonelocationtoanother.

    EncountersatJarnvid(289)aregroupedtogetherandonlyrequiretheexpenditureofoneSPEEDtoenter.

    WhenacounterendsitsmoveinIdasPlain(05)theplayercontrollingthatgroupautomaticallyreceivesabronzeitemoftheirchoicefromtheForgedItemsdeckforacharacterinthatgroup.

    IfaplayerscounterisatHlidskialf(08),hemaylookatthetopcardofanyoftheothercharacterdecks.

    LocationsinMidgardwhereaplayergetsdoubleREPUTATIONforhumansonlyoccursiftheirPrimeLeaderisoftheraceoralignmentlistedinthedirectionsforthatlocation.

    Salar-stein(45)ispartofMidgardandisinhabitedbydwarves.Consequently,rollforencountersinSalar-steinandusetheMidgardtable.Ifa1isrolled,theplayerdrawsthenextFatecardbutalsore-rollsusingtheRandomEncounterchartfortheencounter.TheraceofthislocationisthenconsideredDwarvenforthatencounter.

    IfalocationcallsforNoSTAMINAlossdueto__,thelostSTAMINAisinsteadrecordedascombatloss.

    Certainlocationsareconsideredabovethehorizonandothersconsideredbelowthehorizon.SeetheIconGlossaryforthesedesignations.

    Wheneverthewordswaterlocationarementioned,theyrefertothelocationswithawaterdropicon.Landlocationsuseastaricontomarkthem.SeetheIconGlossaryfortheseicons.

    CertainwaterlocationsmayfreezeduringWinterandbecomelandlocationsforthedurationofthatgame-turn.Otherlocationswillneverfreezeandthesearemarkedonthegameboard.

    (10.0) NEW CHARACTERSAttheendoftheirplayer-turn,aplayermayturninalltheircards(excepttheironeFateorPredictioncard).Atthebeginningoftheirnextturntheymayrandomlychooseanewcharacter.Thecharactertheychoosemustbeofthesamealignment(good,neutralorevil.)asthecharacterwithwhichtheystartedthegame.Ifaplayerlosesalltheircharacters,eitherduetotheirdeath,beingsubdued,orforsomeotherreason,theymayalsorandomlychooseanewcharacter.

    (11.0) SPECIAL CASES DURING ENCOUNTERS

    (11.1) FOLLOWER

    (11.1A) MORE THAN ONE RACE IN THE SAME GROUPIftheleaderofagroupcannotbecomeafollower(see4.2AontheAbilities,WeaknessesandInstinctsChart)thecharactersinthegroupthatareofthesameracecannotbecomefollowerseither(unlessanduntiltheleaderiskilled,issubduedorEVADES).

    Charactersofadifferentracethantheleadercan,however,becomefollowers.ThecharacterwiththehighestREPUTATIONofeachdifferentraceistermedthesub-leader.TheirREPUTATIONiscomparedwiththeleaderoftheencounteredgroup.Ifthesub-leaderbecomesafollower,sodotheothercharactersinthatracialgroup.

    PlayersusingtheFOLLOWEREncountercardmustspecifyiftheyareattemptingtogainasubgroupaswellaswhichspecificone.Ifaplayerdoesnotspecifybeforeherolls,heisassumedtobetryingtogaintheentiregroup.

    water LOcATIONS land LOcATIONS

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    (11.1B) ANIMALS IN A GROUPIfagroupcontainsbothcharactersandanimals,theanimalsbecomefollowersifthecharactersdo.

    Ifagroupcontainsonlyanimals,theFOLLOWEREncountercardwillnotwork.Instead,theindividualanimalsmustbesubduedtomakethemfollowers.

    (11.1C) CHARACTERS THAT NEVER BECOME FOLLOWERSIfacharacterisnottheleaderofagroupbutcannotbecomeafollower(thisoccurswhenencounteringrandomlydrawngroups),thatcharacterisputbackinthedeckrandomlyfacedowniftheFOLLOWEREncountercardissuccessful,aftertheencounterisover.

    (11.2) SEDUCE

    (11.2A) PROCEDUREIftheSEDUCEEncountercardworks,theplayercontrollingthefemalecharactermustrollthedie(unlesstheCharactercardshowsanicon).Iftherollisa:

    9: thefemalecharacterdiesinchildbirth.PlacethefemalecharacterintheHelheimdeck. 8: theoffspringdiesinchildbirthnoeffect. 1-7:thefemalecharactergivesbirth-theplayercontrollingthefemalecharacterdrawscardsfromtheOffspringdeck untilacharacterofthesameraceasthemalecharacterintheseductionisdrawn,andplacesthatcardinthe femalecharactersgroup(solongasitdoesntviolateanyrulesforgrouping).Thentheyre-shufflethe Offspringdeck.Note that if there are no longer any offspring available of a particular race in the Offspring deck there is no pregnancy. 0: nopregnancy-noeffect

    FemalecharacterswiththeXX

    iconautomaticallygivebirthandaretreatedasiftheyrolleda1-7onthetableabove.

    (11.2B) SEDUCTION OF ANIMALSAcharacterthatisshaped-changedintoananimalmaySEDUCEananimalofthesamespecies(horseseduceshorse,eagleseduceseagle,boarseducesboar,etc.).Thereisnodieroll:theseductionworksautomatically.

    Todeterminetheoffspringandwhichcharactergetsitasafollower,drawthenextanimaloffspringfromtheOffspringdeckandrollthedie.Ifthedierollisanoddnumber,theplayerscharactergainstheoffspring.Ifthedierollisanevennumber,theanimalgainstheoffspring.Notethatspeciesbornofanimalseductionneednotbethesameastheparents(horsescanbreedserpents,etc.).

    (11.3) EVADEThecounterofagroupthatsuccessfullyEVADESstaysinthesamelocation.EVADEmeanshide,countersdonotmovetothenextlocation.

    IndividualcharactersorsubgroupsofagroupcanEVADE.Thesesubgroupsofcharactersrequireindividualcounterstorepresentthem.Consequently,somecharactersmayhavetobeabandonedbecauseofthe3groupperplayerlimit.

    IndividualcharacterscanalsoattempttoEVADEduringcombat.TheymustbeinthereserveandfulfilltheconditionsontheEVADEEncountercard.Inthiscase,theplayerattemptingtoEVADEcomparestheWISDOMoftheircharactertotheSENSESoftheopposinggroupleader.

    LeaderscanEVADEduringaCHALLENGEwhethertheyareinthereserveornot.TheconditionsontheEVADEEncountercardmustbefulfilledandalltheotherCharactercardsleftbehind.Thesecards(Character,Items,andRunes)becomespoilsofwarandincorporatedintothegroupofthevictor.

    (11.4) NEGOTIATEIfoneplayerplaysNEGOTIATEtheotherplayercanchangetheirEncountercardtoNEGOTIATE.ThisistheonlytimeaplayermayexchangetheirEncountercardinthemiddleofanencounterround.

    Negotiationsmustresultinsometypeoftrade.Thetermsofthetradearespecifiedbelow.Ifneithergroupgainssomethingononeofthesecategories,thenegotiationiseffectivelyrejected.Negotiationsconsistof:

    a. tradingCharactercardsorAnimals(butnotgroupleaders) b. tradingItemsand/orRunes c. lendingallorsomeofthecharactersinyourgroup,withorwithouttheiritemsandrunes,tobeusedbytheother groupinthenextgame-turnandthenarereturned.Thesizeandcompositionofthenewgroupmustconformto therulesforgroupingbutthegroupmaycontainmorethanonecharacterthatcanneverbecomeafollowerorlists orfollowsonly___ontheirCharactercard.

    XX

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    Note that option c above may only be used for negotiations between players who both control player groups, not during a random encounter. Players using c may double-cross the player lending characters by keeping them as their own.

    Therulesgoverninggroupingtakeeffectbeforeandafteranencounter,neverinthemiddleoftheencounter.

    (12.0) RAGNAROK

    WhentheRAGNAROKPredictioncardisdrawn,allplayer-turnsceaseimmediately.Playersproceedtoagrandcombatwhichwilldecidethewinnerofthegame.

    TheRAGNAROKbattlefollowsthesameprocedureasotherbattles(see5.0CombatRules)withafewexceptions:

    OnlycharacterswiththeRAGNAROKiconontheircardareinvolvedincombat.Allothercharactersareplacedasideforthemoment.TheirREPUTATIONSwillcounttowarddeterminethewinnerafterRAGNAROK.

    Playerswho chose a good character at the beginning of the game take only good characters and neutral characterstoRAGNAROK. Playerswho chose evil characters at thebeginningof thegame takeonly evil characters andneutralcharacterstoRAGNAROK.Theplayer,iftherewasone,whobeganthegamewithneutralcharactermayallocatetheirgoodcharacterstothegoodplayersside,theirevilcharacterstotheevilplayersside,andtheirneutralcharacterstoeitherside.

    DeadhumansareconsideredtobeneutralcharactersthatcangotoRAGNAROK.

    Thegoodplayer(s)determinetheirbattlelinethereisnoreserve.Theevilplayer(s)determinetheirbattlelinethereisnoreserve.Ifagroupofplayerscannotagreeonthebattleline,itisarrangedbytheREPUTATIONofthecharacters,highestisfirsttolowestplacedlast.

    TheRAGNAROKbattleisfoughttodeath.Thereisnosubdualdamage.Runescannotbeused.EVADEcannotbeused.Thereisneverareserve.

    PlayersshouldkeeptrackofwhichcharacterstheysendtoRAGNAROKandtheREPUTATIONthosecharactersgainforkills.RAGNAROKcontinuesuntilallthecharactersononesideofthebattlearedead.

    DuringRAGNAROKtheplayerscontrollinggoodcharacterschoosefirsteachsequence.

    (13.0) WINNING THE GAMEAfterRAGNAROKisover,onlythoseplayersonthewinningsideofthebattle(goodorevil,notboth)andtheneutralplayercanwinthegame.EachoftheseplayerscountsupthetotalREPUTATIONfromalltheirlivingCharacters,Items,Runes,etc.Donotforgettoincludecharactersandtheiritemsthatdidnotparticipateinthebattle.Amongtheseplayers,theplayerwiththehighesttotalREPUTATIONWINS THE GAME.

    CharactersthatarekilledatRAGNAROKarenotcounted.Theiritems,runes,etc,arealsoignored.

    (14.0) 2-PLAYER AND SOLITAIRE RULES

    (14.1) SET UP PROCEDURE

    (14.1A) TWO-PLAYER GAMEThetwo-playergameissetupthesamewayasthemulti-playergameexceptoneplayerplaysOdin[001]andtheotherplayerplaysThor[002].EncountercardsforrandomgroupsarerolledforonthePlayersRandomEncounterchart.TheplayerwiththehigherREPUTATIONwhenRAGNAROKisdrawnfromthePredictioncarddeckwinsthegame.ThereisnoRAGNAROKbattle.

    Followthestandardsetuprulesforthecarddeckswiththefollowingexception:

    SeparatetheRAGNAROK fromthePredictiondeckandsetitaside.FromtheFateandPredictiondecksdrawthefollowingnumberofcardsfor2players:20Fatecards+7Predictioncards,placingtheminseparate,facedown,decks.Thendraw2additionalPredictioncardsfromthoseleft,shufflingthemwiththeRAGNAROKcardandplacethem,facedown,atthebottomofthePredictiondeck.

    Whensettingupthegame,theplayerwiththehigherdierollgoesfirst,choosingThororOdin,andplacestheircounteronthegameboard.Theotherplayerchoosestheremainingcharacterandplacestheircounter.

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    (14.1B) SOLITAIRE GAMEThesolitairegameisplayedthesamewayasthetwo-playergame,excepttheplayercontrolsThor[002].InsteadoftryingtooutdoOdininREPUTATION,theplayertriestooutdothefeatsofthemythologicalThor.Hemustfulfillthetasks(aslistedontheSolitaireTaskChart)ofThor,justasThordid,andintheorderThordidalthoughhecanencounterrandomgroupsinbetweenfulfillingtasks.

    Forrandomencounters,rollthedieandconsultthePlayersRandomEncounterchart,justasyouwouldwiththetwo-playergame.Fortaskencounters,theencounterchoiceoftheothergroupislistedontheSolitaireTasksChart.Towinthegame,youmustmeetallofthefollowingrequirements: 1. Youmusthavemorethan143pointsofREPUTATIONattheendofthegame. 2. YoumustmovethecountercontainingThortotheplaceslistedastasksinorder,althoughyoumay makesidetripswhenyouwish. 3. YoumustfinishallofthetasksbeforetheRAGNAROKcardisdrawnendingthegame. 4. YouloseifThordies.

    Setupthecards,drawingcertaincharacters,itemsetc.foreachtaskaslistedontheSolitaireTaskChart,placingtheminseparatepilesasintherulesformulti-players(seealso14.3B).Also,placecountersrepresentingthegroupleaderinthelocationsnamed,aslistedonpage5oftherules.TheFateandPredictioncardsaresetupinaspecificway.(see14.3A)

    (14.2) SPECIAL RULES

    (14.2A) RANDOM ENCOUNTERSWhenencounteringrandomgroups,chooseyourownEncountercard,thenrollthedie.TheEncountercardchosenfortherandomgroupdependsonthedieroll(seethePlayerChosenforRandomEncounterschart).Thedierollmaybemodifiedasfollows:

    1. Iftheleaderoftherandomgroupisananimalthatcannotspeakignorethechart.AnoddnumbermeansEVADE. AnevennumbermeansATTACK | SUBDUE. 2. IftheleaderoftherandomgroupisaGuardian,subtract3fromthedieroll(re-rollinganyresultsof1orless). 3. IftheleaderoftherandomgroupisMuspellson,subtract2fromthedieroll(re-rollinganyresultsof1orless). 4. IftheleaderoftherandomgroupisJotun,subtract1fromthederoll(re-rollinganyresultsof1orless).

    (14.2B) ENCOUNTER CARDS

    (14.2B.1) ATTACK | SUBDUE or CHALLENGE Allattacksbytherandomgrouparetokill,nevertosubdue.

    (14.2B.2) FOLLOWER Whendeterminingwhichcharacterstoobtainasfollowers,therandomgroupalwaystriesfortheplayerssubgroup thatisthesameraceastheleaderoftherandomgroup.Ifthereisnosuchsubgroup,therandomgroupleaderalways triesfortheentiregroup.

    (14.2B.3) CON WhendeterminingwhichitemorfollowertoacceptfortherandomgroupasaresultofasuccessfulCON,rollthedie onceforeachitemandfollower.Theitemorfollowercorrespondingtothehighestdierollistakenbytherandom group.Re-rollanyties.

    (14.2B.4) NEGOTIATE ThetermsofNEGOTIATIONarebasedondierollsagainsttheINTELLIGENCEandWISDOMoftherandomgroups leader.Toseewhattherandomgroupwillgiveup,rollonceforeachfollowerandeachrevealeditemintherandom group.IfthedierollforanitemisgreaterthantherandomgroupleadersWISDOMthatitemwillbegivenup.Ifthedie rollforafollowerisgreaterthantherandomgroupleadersINTELLIGENCEthatfollowerwillbegivenup.

    Toseewhattherandomgroupwants,rollonceforeachrevealeditem,followerandRunecardinyourplayergroup.If thedierollforanitemislessthanorequaltotherandomgroupleadersWISDOM,theywantthatitem;ifthedieroll islessthanorequaltotheINTELLIGENCEforfollowerorRunecard,theywantthatfollowerorrune.Onlyrunesthat theplayerwishestotradearerolledfor.Onlyrevealeditemsarerolledfor.

    Iftheplayerencounteringtherandomgroupcannotacceptthedealproposedbytherandomgroupsleader,the negotiationsarerejected.

    (14.2B.5) SEDUCE TherandomgroupsleaderalwaystriestoSEDUCEthecharacteroftheoppositesexwiththehighestCHARISMA in theyourplayergroup.Ifthiscannotbedone,theseductionends.

  • 20

    (14.2C) BATTLE LINE AND RESERVEForrandomgroups,allthecharacters,excepttheleader,areplacedinthebattleline,arrangedwiththelowestREPUTATIONfirsttothehighestREPUTATIONlast.Rollthedietodeterminewheretoplacetheleader.IfthedierollislessthanorequaltotheTEMPERoftherandomgroupsleader,placeitattheendofthebattlelineotherwiseplaceitinthereserve.

    Allitemsbelongingtotherandomgroupareplacedwiththegroupleader.IfthedirectionsonanitemcausesSTAMINAlossinanyway,theitemstartstheencounterrevealed.Ifthegroupleaderstartswithtwoitemswithmatchingletters((W),etc.)anyexcessaregiventothecharacterintherandomgroupwiththenexthighestREPUTATION.

    ForthoseitemsthatdonotaffectSTAMINA,rollthedie.IfthedierollislessthanorequaltotheWISDOMoftheleader,theitemisrevealed.Ifnot,itisconcealed.

    (14.2D) ABILITIES AND WEAKNESSESWeaknessesareineffectforallcharactersallthetime.Useofabilitiesbytherandomgroupleaderdependsonchance.Rollthedieonceforeachability.IfthedierollislessthanorequaltotherandomgroupleadersREACTION,theabilitywillbeusedotherwiseitwillnot.

    (14.2E) COMBATDuringcombat,allcharactersintherandomgroupattacktokill.Abilities,runes,revealingandconcealingitemsdonottakeplace.Charactersonlyattack,movetothereserveorbattleline,orattempttoEVADE.

    Iftherandomgroupsleaderisinthereserveatthebeginningofcombat,rollthedie.IfthedierollislessthanorequaltotheleadersTEMPERitwillmoveuptothebattlelinenextround.IfthedierollisgreaterthanitsTEMPER,itwillattempttoEVADEinthisandallsucceedingrounds.

    WheneveracharacterintherandomgrouphaslostmorethanhalfitsprintedSTAMINA,rollthedietoseeifitsmoraleisbroken.Onlyonerollismadeforeachcharacterforeachencounter.IfthecharacterisinthebattlelineandthedierollwasgreaterthanitsTEMPER,itwillmovetothereservenextroundandattempttoEVADEinallsucceedingrounds.

    (14.3) SPECIAL SOLITAIRE RULES

    (14.3A) FATE/PREDICTION DECKShuffleallFatecardstogetherandplacetheminapilefacedown.RemovetheRAGNAROKPredictioncardfromthePredictiondeckandshuffleallremainingPredictioncardstogether.RemovethetopsixPredictioncardsfromtheirdeckandplacethemonthebottomoftheFatedeck.NexttakethenexttwoPredictioncardsandtheRAGNAROKcardandshufflethesethreecardstogether.PlacethemonthebottomoftheFace/Predictiondeck.RemovetheremainingPredictioncards,theywillnotbeused.Aswiththemulti-playerandtwo-playergames,theFate/Predictiondeckisusedtokeeptrackofthegame-turns.WhenRAGNAROKisdrawn(oneofthelast3cardstobedrawn),thesolitairegameisover.

    (14.3B) SET UP THE GAMEBOARDPlacethecountersforthecharacterslistedinthetasksonthegameboardasspecified.Alsoremovethecardsassociatedwiththesetasksandputthemtooneside.Allitemsareconsideredrevealedasthesecharactersareencountered.

    NotethatHeimdall[036]isincludedinagroupandhiscounterisnotplacedonthegameboardfacedowninHlidskialf(08)asinthetwo-playerandmulti-playergamesetup.

    (14.3C) SOLITAIRE TASKSSeetheSolitaireTaskChartinthePlayersAidsheets.

  • 21

    QUESTIONS

    Doesaplayerautomaticallyreceiveafreebronzeiteminthelocationmarkedonthegameboard,ormusthehaveadwarfandusetheSmithability?

    TheyautomaticallyreceiveafreebronzeitemoftheirchoicefromtheForgedItemsdeck.Dwarvesmayforgeitemsanywherebutarenotneededtoforgebronzeitemshere.

    IfPredictioncard(3021)isplayed,whathappenswhenplayersaresupposedtodrawrunes.

    Theydonotdrawthem.

    Ifaplayerstartswithagoodcharacterbutallhisgoodcharactersarekilled,whatdoeshedowithanyevilcharactersand/orneutralcharactershehasreceived?

    Thealignmentofaplayerneverchangesevenwhentheycontrolcharactersofanotheralignment.Theycancontinueplayingwiththecharacterstheyhaveordiscardthemandpickagoodcharacteratrandom.Theplayercancanstillwinthegameasusual.

    WhathappensifaplayergainsafollowerwithhigherREPUTATIONthantheiroriginalleaderbuttheiroriginalleadercanneverbecomeafollower?-Theplayermustdiscardoneofthetwocharacters.

    CanyoustartwithaleaderofonealignmentandgainaleaderofanotheralignmentbasedonthehigherREPUTATION?

    Yes.

    Cananimalsgainfollowers?

    Yes,mostoftenbysubdualcombat.

    Whathappenswhenaweaponthatalwayshitsencountersacharacterwithashield?

    Thereisnodierolltohit.Theweaponautomaticallyhits.

    Arehumanwere-charactersstillboundtoMidgard?

    Yes.

    Doesvenombreathinflictitsdamageeachencounterroundorineachbattleround?

    Iftheabilityisusedatthebeginningofanencounterround,theneachencounterround;ifitisusedatthebeginningofabattleround,theneachbattleround.

    ORIGINAL CREDITS

    Originaldesigner,developer,graphics,production:JOSEPHANGIOLILLOBoxcover:JerryReddingPlaytesting:JosephAngiolillo,BobMartin,AlfredLeonardi,MikeVitale,JoeMike,DaveSweet,CarlOlson,DebbyBowman,ChristopherLeBlanc,JamesLeBlanc,JimmyAnastasio,DougKaufman,JimRosinus,MikeHansen,LeonHome,CarolHome,JohnMaston,RobbanTotten,ShaunBuck,LeeEnderlin,PeteAnderson,PeterRoos,ChristineAngiolilloDedicatedtomywonderfulwifeChristine.

    ThisgamehasalegalcertificatedUnitedStatesandInternationalcopyrightandmaynotbereproduced,withoutpermissionfromthedesigner,initsoriginalform.

    REDESIGN CREDITS

    Componentsre-designedbyToddSanders.RulesrevisedandclarifiedbyToddSanderswithassistancebyTomFranklin.Thisgamemaynotbedistributedorre-printedforprofit.Allcopyrightsareretainedbytheoriginalcopyrightholders.

  • 22

    Component List

    Player Aid Sheets:

    8 pages

    Counters:

    1561 counters - included are Abilities counters, Character and Group counters, Characteristic Modifier counters and Stamina Loss counters

    Map and Card Decks:

    The map is 22 x 28 (will fit on an A1 sheet) and comes in a color or grayscale version

    18 decks of cards (with total card counts as follows):

    Aesir - 34 cards

    Alfar - 11 cards

    Animals - 49 cards

    Dwarf - 60 cards

    Elf/Human - 78 cards

    Encounter - 16 cards

    Fate - 35 cards

    Forged Items - 45 cards

    Guardian - 8 cards

    Jotun - 80 cards

    Leader - 24 cards

    Magic Items - 92 cards

    Muspellson - 2 cards

    Norn/Valkyrie - 31 cards

    Prediction- 28 cards

    Rune - 34 cards

    Shape Change - 16 cards

    Vanir - 12 cards

    655 cards in total

    Reputation Tracking Cards - between 27 and 45 cards (depending on how many players)

    additionally needed:

    1 ten sided die (1d10)and approximately 80-100 8mm wooden cubes in one color

  • 23GAME SETUP DIAGRAM

    Removeallcardswiththeoffspringsymbol.ShufflealltheOffspringcardstogether.PlacethesecardsastheOffspringdeckfacedownbesidethegameboardatthebottomright.

    XX

    TheFate,Prediction,RuneandMagicItemsdecksarekeptfacedown

    for the first round of an encounter

    jotun leaders may not use

    NEGOTIATE

    for the first round of an encounter

    norn/valkyrie leaders may not use

    FOLLOWER

    for the first round of an encounter

    dwarf leaders may not use

    SEDUCE

    for any encounter with an

    animal leader, animals may only

    choose and are only affected by

    ATTACK | SUbDUE or EVADE

    off

    sp

    rin

    g0. a

    nim

    al

    9. d

    wa

    rf

    8. no

    rn

    va

    lk

    yri e

    7.

    elf

    h

    um

    a

    n

    6. jo

    tu

    n1. alfa

    r

    for the first round of an encounteralfar leaders may not use ATTACK | SUbDUE

    2. v

    an

    ir

    for the first round of an encountervanir leaders may not use CHALLENGE

    for the first round of an encounterguardian leaders may not use FRIENDSHIP

    4. mu

    sp

    ells

    o

    n

    for the first round of an encountermuspellson leaders may not use EVADE

    3. a

    es

    ir

    for the first round of an encounteraesir leaders may not use CON

    5. gu

    ar

    dia

    nh

    elh

    eim

    XX

    the hammer of thora g a m e o f n o r s e m y t h o lo g y b y j o e a n g i o l i l lo

    08

    a

    f12

    14

    h l i d s k i a l f

    h i m i n b lo r g

    f o l k wa n g

    n oat u ns o k wa b e k

    f e n s e l s e s s ry m n i r

    at the end of the player-turnthe player controlling

    a group in this location may LOOK AT THE TOP CARD

    in any race deck

    49

    e i r s h i l l

    A

    h

    D

    78

    47

    46

    b i f r o s t

    v i g r i d s

    u r d s w e l ln o r n i rs . k e r lu n g

    n. k e r lu n g

    o r m t

    v i d if r a n ag u r s

    ko r m t

    b i l s k i r n i r

    n i da f o l l

    t h r a l l s

    k a l lova

    g

    at the end of the player-turn all characters in this location are

    CURED (12.0C)

    at the end of the player-turnall characters in this location haveVENOm NEUTRALIzED (12.0D)

    all encounters in this locationare resolved as ATTACK | SUbDUE

    h e l h e i m

    n i f l h e i m

    j ot u n h e i m

    m u s p e l h e i m

    m y r k h e i m

    g o d h e i m

    va n a h e i m

    m i d g a r d

    hm u s p e l

    all STAmINA lost in this location is due to FIRE

    j

    g u n n g u n a g a p

    56 c at t e g a r te j

    all humans controlled by the player holding ran [065],that are here after RAGNAROK, have DOUbLE REPUTATION

    all humans controlled by gods that are here after RAGNAROK haveDOUbLE REPUTATION

    j o r u v e i l l i r

    akau rva n g u r

    s a l a r-s t e i n

    F

    Gh45

    54

    55all humans controlled by a neutral player that are here after RAGNAROK haveDOUbLE REPUTATION

    s l i d r i v e r

    HK

    fhI

    never freezesJE

    roll for an encounter

    roll for an encounter

    7941

    59

    63

    64

    58

    75

    m y r k wo o d

    l i n g v i

    a r m s va r t n i r

    t h u l r i v e r

    f i m bu l l r i v e r

    h r i d r i v e r

    s y lg r i v e rf lo r m r i v e r

    i f i n g

    y i g r i v e r

    h v e r g e l m i r

    g u n n t h r a r i v e r

    s vav l r i v e r

    v i d r i v e r

    e l i u n d n i r fa l l a n da f o r at

    g n i pa s c av e l e i p t

    g i o l l b r i d g e

    iy da l i r all STAmINA lost

    in this location is due to VENOm

    37

    e

    h v e r a lu n d

    n a s t r a n d r

    e l i vag a r

    t h ry m h e i m

    e

    h n i t b i o r g

    roll twice if rolling for an encounter in this location

    c

    C

    e

    never freezes

    at the end of the player turn all characters in this location have theirWISDOm AND INTELLIGENCErestored to the initial value

    reconnaissance does not work in this location

    a

    28

    31

    29

    never freezes

    h r u g n i r

    r a n

    g e i r r o d s h o u s e v i m u r r i v e r

    y m i r s b r ow

    h y m i r s h o u s e

    j a r n v i d

    ba r r i wo o d s

    g r i ot u n a-g a r d

    t h o k t s c av e r n

    t h ry m

    m i m i r s w e l l

    u tg a r d

    t h r u dva n g

    all humans controlled by giants that are here

    after RAGNAROK have DOUbLE REPUTATION

    g y m i r s m a n s i o n

    d

    b r e i da b l i c k

    whenever there is an encounter in this location, players controlling groups with leaders that are gods mAy CHOOSE ONLy FRIENDSHIP

    02

    01

    03

    04

    05

    06

    07c

    a

    f

    wa l a s k i a l f

    g l a d s h e i m

    i da s p l a i n

    w i n g o l f

    l a n dw i d i

    g l i t n i r

    at the end of this player-turn, if a player controls a group in this location, he may draw A bRONzE ITEm FROm THE FORGED DECKand place it with a character in that group

    a s g a r d

    48

    70

    09

    10

    11

    13

    51

    77

    74

    73

    76

    50

    71

    v i d b l a i n 1615

    1718

    19

    b r i m i r

    g i m l e

    b r u n n a k r

    a n d l a n g

    b

    d

    at the end of the player-turnall characters in this location are

    REGENERATED (12.0E)

    a l f h e i m

    ab 5253

    40 68

    67

    6669

    4342

    65

    62

    61 60

    39

    44

    72

    57

    3638

    34

    3530

    27

    33

    32

    24

    26

    22

    25

    23

    2120

    s p r i n g s u m m e r au t u m n w i n t e r

    =

    except those that never

    freeze

    all STAmINA lost in this location

    is due to DISEASE

    roll for an encounter

    TheForgedItemandShapeChangedecksarekeptfaceup

    PlaceallCharactercarddecksfacedownnexttothegameboard,organizedbyrace.

    Place non-player counters on the gameboard:Ignoringanycounterthatrepresentsacharacteralreadychosenbyaplayer,placethecountersthatrepresentthefollowingcharactersonthegameboardinthespecifiedlocations.

    Heimdall[038]atHlidskialf(08)Mimir[059]atMimirs Well(29)Modgud[140]atGnipas Cave(41)Urd[205]atUrds Well(50)Nidhogg[314]atHvergelmir(64)Garm[315]atFallanda Forat(42)Vithofnir[337]atEliudnir(43)

    Removeallremainingmagicandforgeditemsandallanimalscardsthatcontaina*,eitherintheupperleft-handcorneroraftertheanimalsname,fromtheirrespectivedecks.Setthemasideforlateruse.Thesecardsrepresentanimalsanditemsthatmaybelongtocharactersatthestartofthegameorcharactersencounteredlater.

    ExtraReputationTrackingcardsshouldbedrawnasneededeachtimeaplayerhasanewgroupleader(PrimeLeader,Sub-Leaderorcharacterwithitemsand/orfollowers)alongwith3woodencubestotracktheREPUTATIONofthatcharacter.

    PlayerswillusetheEncounterandLeaderActiondecksduringencountersandcombat.

    PlacetheseasonmarkeronthegameboardintheareamarkedSPRING.

  • 24

    0

    ODIN [001]

    ODINVISIT

    FREYVISIT

    0

    AESIRLEADERGROUP 1

    -1

    wisdom

    +1W

    accuracy

    -1

    combat

    -1

    venom

    -1

    fire/flame

    -1

    disease

    Named Character Countercolored by race

    Non-named Character Countercolored by race

    Characteristic Modifier Counter

    Characteristic Modifier Counter applies only during (W)inter

    used when marking Odins Mission

    used when marking Freys Mission

    0

    AESIR

    GROUP 1

    marks subdual/permanent Stamina damage from combat

    marks permanent Stamina damagedue to venom

    marks permanent Stamina damagedue to fire/flame items

    marks permanent Stamina damagedue to disease

    counter glossary

    character counters

    characteristic counters

    mission counters

    stamina loss counters

    abilities, Weakenesses and instinct counters

    were

    marks Lycanthropy Ability (3.0A)

    SMITH

    marks use of Smith ability (7.0C)

    rebirth

    marks use of Rebirth ability (12.2C)

    catatonia

    (2.2a8)

    marks use of Bark of Insanity item (1084) - see rules 2.2A8

    shower of arrows

    marks use of Shower of Arrows ability (10.0C)

    helheim marks character as re-animated dead from Helheim - see rules 6.0