hansjörg neth stephen j. payne school of psychology, cardiff university digital calculations 1 0011...
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Hansjörg NethHansjörg Neth Stephen J. PayneStephen J. Payne
School of Psychology,School of Psychology,CCardiff Universityardiff University
Digital Digital CCalculationsalculations1 1 00110011 22
DigitDigit
Addition as Interactive Problem Addition as Interactive Problem SolvingSolving
Interactive Addition, CogSci 2001 2/17
Introduction: Feedback LoopsIntroduction: Feedback Loops
- Evolution of the genotype
- Development and learning of the individual
- Interactive problem solving
Cognitive Agent
Perception
Environment
Action
Interactive Addition, CogSci 2001 3/17
Interaction: internal Interaction: internal <<——>> external external
• External representations provide constraints on problem solving (e.g. Larkin & Simon, 1987; Zhang and Norman, 1994)
• Cost of operator application affects planning and learning (e.g. O’Hara & Payne, 1998)
• Information displays as a resource in human-computer interaction (e.g. Payne, 1991; Gray & Fu, 2001)
Interactive Addition, CogSci 2001 4/17
‘‘ComplementaryComplementary’ actions’ actions
Kirsh (1995): Counting coins with or w/o hands
- spontaneous ‘organizing activities’- increased speed and accuracy
But:- hands can serve multiple functions- coins ‘afford’ to be manipulated
Interactive Addition, CogSci 2001 5/17
Experiment: Interaction in AdditionExperiment: Interaction in Addition
Please add these numbers:
(a) Linear: Sum: 2 5 6 13 17
(b) Pairs: Sum: 2 1212 13 17 (c) Complements: Sum: 2 5 66 1010 17
2 3 1 7 42 3 1 7 4 2 2 33 1 1 77 4 4 2 3 1 7 2 3 1 7 44 Three strategies:
Task: Environmental Arithmetic
Interactive Addition, CogSci 2001 6/17
P4 3 9 7 8 6 5 4 2 1 5 9
N9 4 5 8 9 6 3 2 1 5 7 2
Materials: Lists of single digit numbers
•Same ingredients, e.g. R1 {1 2 3 4 5 5 6 7 8 9}1 2 3 4 5 5 6 7 8 9} R2
•Different structures:Pair lists:4 3 9 7 8 6 5 4 2 1 5 9 Σ=63
C 3 1 8 6 5 3 9 4 5 7 2 9 Complement list: 3 1 8 6 5 3 9 4 5 7 2 9 =623 4 10 18 23 26 30 39 44 51 60 62 Neutral list:9 4 5 8 9 6 3 2 1 5 7 2 =61 9 13 18 26 35 41 44 46 47 52 59 61
Structuring the Structuring the EnvironmentEnvironment
Interactive Addition, CogSci 2001 7/17
Design & ProcedureDesign & Procedure
Experimental factors:1. List type: linear (P, C, N) vs. spatial (S)2. List length: 4, 8, 12 single-digit numbers3. Interactive mode:
look only, point, mark, move
Mixed design: within/between-subjects; 44 undergraduates, each participant correctly added 36 lists in ~25 min.
Interactive Addition, CogSci 2001 8/17
Questions & HypothesesQuestions & Hypotheses
• What do people do when they think?• Spontaneous complementary actions? • If so, why and how?• Other factors?
Predictions• move > look only• mark > point• interactive features enable ‘smart’
strategies
Interactive Addition, CogSci 2001 9/17
0
5
10
15
20
25
look
only
point mark move
Mea
n la
tenc
y (s
ec.) .
Performance: Performance: AccuracyAccuracyandand Latency Latency
0
2
4
6
8
10
12
look
only
point mark move
Mea
n nu
mbe
r of
err
ors
Interactive Addition, CogSci 2001 10/17
Moderating factors?Moderating factors?Moderating factor 1:Moderating factor 1: List List lengthlength
0
5
10
15
20
25
30
look only point mark move
Mea
n la
tenc
y on
cor
rect
tri
als
(sec
.) 4 8 12
Interactive Addition, CogSci 2001 11/17
Moderating factor Moderating factor 2:2:
0
2
4
6
8
10
12
14
16
18
20
look only point mark move
Mea
n La
tenc
ies
(sec
.)
P
C
N
S
List typeList type
Interactive Addition, CogSci 2001 12/17
Strategies? Strategies?
Assessing ‘moves’ between two addends
→ Distance? Type?
Sum of move distances per trial:
• More activity on longer lists
• Group differences only for short lists: move < [mark = point]
Strategies:Strategies: Mouse moves Mouse moves
Interactive Addition, CogSci 2001 13/17
Move Move typestypes: Choice of next : Choice of next addendaddend
1629
1
8270
3
0%
20%
40%
60%
80%
100%
point mark
Mea
n pe
rcen
tage
(ou
t of
252 m
oves
):
Neutral moves
Complements
Pairs and triples
Interactive Addition, CogSci 2001 14/17
Move Move distance x typedistance x type
Selection of nearest neighbours:
- point group: 71% of all moves,- mark group: 61%
‘Attractiveness’ of move types?
- neutral move: 0.53 nearest neighbours skipped- complement: 1.12 - pair: 2.20
Interactive Addition, CogSci 2001 15/17
How did the movers move?How did the movers move?
•Economy: No movements for short lists
•Strategies:- move to mark added numbers- move to group (e.g. pairs, triples…)
Interactive Addition, CogSci 2001 16/17
ConclusionsConclusions
• Spontaneous exploitation of interactive resources
• reliable differences in performance
• modulated by task characteristics
• explained by strategy differences
Problems solving depends on the interactions between agent, task, and task environment.
Interactive Addition, CogSci 2001 17/17
ImplicationsImplications
• Methodological: studying problem solving at a higher resolution
• Practical: costs and benefits of minimal interactions
• Conceptual:‘action’ ~ ‘cognition’ ~ ‘perception’
What do we do when we think?What do we do when we think?