hardcore vs casual dervied from tony ventrice of playdom
Post on 22-Dec-2015
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Hardcore vs Casual
Dervied from Tony Ventrice of Playdom
http://www.gamasutra.com/view/feature/6143/evolving_the_social_game_finding_.php
6 factors of Hardcore games
1. Difficult controls2. Overwhelming options3. Prerequisite knowledge4. Abstract memorization5. Unclear goals6. Unclear solutions
Difficult Controls
Welcome GTA IV
Convoluted Controls
Weird inexplicit timing
http://www.gtagaming.com/images/gtaiv/controls/ps3_vehicle.jpg
Overwhelming Options
• Master of Orion 2
http://www.spacesector.com/blog/wp-content/uploads/2009/08/races_custom.jpg
Prerequisite Gaming Knowledge
• What happens when you pick up a new weapon?
• Why does the block you keep destroying reappear?
• Why doesn’t the door open?• What do you do with the key you found?• Press ‘c’ to crouch
http://1.bp.blogspot.com/_vXr_LG9qVWI/S8NVQ83Q-nI/AAAAAAAACUk/Yy9cZu2Eha0/s400/383577_5.jpg
Abstract Memorization
• This refers to anything that is not obvious or intuitive to any person.
‘The Unreal link gun heals your vehicles’‘The stamina bar runs out when you run lots’
http://www.mailorderexpress.com/shop/prdpics/140971.jpg
Unclear Goals
• Figuring out what to do is a task for the hardcore gamer
• Casual gamers would rather know what they are expected to do next
• Implied goals are not good enough for casual gamers (13 / 26 Gems Collected)
http://static.howstuffworks.com/gif/gps-system-wrong-direction-2.jpg
http://games.adultswim.com/robot-unicorn-attack-twitchy-online-game.html
Unclear Solutions
• The Rubik's Cube- The Goal is clear- The solution is ?????
• Sam n Max has many unclear solutions• Hints can be used to help guide greener
players
http://www.mouser.org/log/images/2007/peppered_beef.jpg
http://www.far-q-designs.com/images/P/mensblackdyslexic.jpg
6 factors of Casual Games
1. Challenge2. Trial and Error3. Strategy4. Theme5. Repetition6. Depth / Graduated objectives
Challenge
• Challenge is good, it’s not just hardcore– Players must feel challenged in all games
• Increasing challenge (not changing challenge) is stereotypical of casual games
• Does that make Space Invaders a casual game?
Trial and Error• Puzzles which can be solved this way are
usable by casual players• The Nemesis is NOT a casual game• Did anyone play puzzledonkey?• Keeping risk low promotes trial-and-error
gameplay• Higher risk requires more player investment
Strategy• Strategy Games ARE hardcore– Comprise many complex
strategies• Strategy is actually used in all
games• Naughts and Crosses is played
with different strategies, but there is only one good strategy
• If there is no strategy there is no challenge no fun.
http://gridironexperts.com/wp-content/uploads/2010/06/FF5.jpg
Theme• This is a little more
abstract....• Theme does NOT make
a game hardcore or casual
• Theme does define the segment of the audience your game will appeal to
http://www.tunariver.com/images/ultimate-nature-theme-pack-all-themes-small.jpg
Repetition
• Casual players enjoy repetition– As long as the challenge is
increasing• Hardcore = more changes,
more frequently• Casual = less changes, less
frequently• Hardcore & Casual =
continual challenge increase
http://tilings.math.uni-bielefeld.de/tilings/Files/faceit.gif
Depth / Graduated Objectives
• In casual games, new challenges should only be introduced as the old challenges cease to be interesting
http://www.whoi.edu/cms/images/currents_hrov_n2_49158.jpg
http://en.wikivisual.com/images/3/36/Bathyscaphe_Trieste.jpg
Inception.... The Game :-s
• http://www.gamasutra.com/view/news/30545/Inception_Director_Nolan_Looking_At_Spinoff_Video_Game.php