heroes
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- Joseph CampbellThe Hero with a Thousand FacesChristopher VoglerThe Writers Journey
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Heroes are introduced in the
1Ordinary World
where they receive the
2Call to Adventure.
They are reluctant at first
or
3Refuse the Call,
but are encouraged by a
4Mentor
to
5Cross the First Threshold
and enter the Special World
where they encounter
6Tests, Allies, and Enemies.
-
They
7Approach the Inmost Cave,
where they endure the
8Supreme Ordeal.
Death and Rebirthface death, greatest fears;
heroes return changed, transformed; heroes cheat death
with the help the of the Mentors gifts;
there is a movement from Self to Group
hero risks individual life for the sake of the larger
collective life and wins the right to be called hero
9Reward
10The Road Back
(rededicate to the adventure; can
be another crisis that sets the hero
on a new and final road of trials)
11Resurrection,
(climaxlast and most dangerous meeting with death)
and are transformed by the experienceheroes must be
cleansed of the smell of death, but must retain
the lessons of the Ordeal).
12Return with the Elixir,
a boon or treasure to benefit the Ordinary World
or something with the power to heal a wounded land
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ARCHETYPES are recurring patterns of human behavior, symbolized by standard types of characters in movies and stories.
HEROES
Central figures in stories. Everyone is the hero of his or her own myth.
SHADOWS
Villains and enemies, perhaps the enemy within. The dark side of the Force, the repressed possibilities of the hero, his or her potential for evil. Can be other kinds of repression, such as repressed grief, anger, frustration or creativity that is dangerous if it doesnt have an outlet.
MENTORS
The heros guide or guiding principles. Yoda, Merlin, a great coach, or teacher.
HERALD
One who brings the Call to Adventure. Could be a person or an event.
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THRESHOLD GUARDIANS
The forces that stand in the way at important turning points, including jealous enemies, professional gatekeepers, or your own fears and doubts.
SHAPESHIFTERS
In stories, creatures like vampires or werewolves who change shape. In life, the shapeshifter represents change. The way other people (or our perceptions of them) keep changing. The opposite sex, the way people can be two-faced.
TRICKSTERS
Clowns and mischief-makers, Bugs Bunny and Daffy Duck, Richard Pryor and Eddie Murphy. Our own mischievous subconscious, urging us to change.
ALLIES
Characters who help the hero through the change. Sidekicks, buddies, girlfriends who advise the hero through the transitions of life.
ENEMIES
Characters who include both the villains or antagonists and who can perform functions of Shadow, Trickster, Threshold Guardian, and sometimes Herald. An enemy is more like a rival who is usually not out to kill the hero, but who is trying to defeat him in a competition.
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For in effect this is a study of a simple ordinary man, neither artistic nor noble and heroic (but not without the undeveloped sense of these things) against a high settingin fact (as a critic has perceived ) the tone and style change with the Hobbits development, passing from fairy-tale to the noble and high and relapsing with the return. J. R. R. Tolkien, Letter 131, to Milton Waldman of Collins(c. 1951)
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This ain't no place for no hero
This ain't no place for no better man
This ain't no place for no hero
To call "home"
This ain't no place for no hero
This ain't no place for no better man
This ain't no place for no hero
To call "home
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What if Im becoming bad?