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High Level Forum 2016 Perspective on Collaborative Creativity in industrial R&D Patrick Mazeau Director Business Relations and Marketing Xerox Research Centre Europe

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Page 1: High Level Forum 2016 Perspective on Collaborative ...hlf-giant-grenoble.org/wp-content/uploads/2016/10/3-Patrick-Mazeau.pdf · UX User eXperience R&D expectations raised by services

High Level Forum 2016 Perspective on Collaborative Creativity in industrial R&D

Patrick Mazeau

Director Business Relations and Marketing

Xerox Research Centre Europe

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18 years average company lifespan on

S&P 500 Index in 2012.

It was 25 years in 1980 and

61 years in 1958

Richard Foster, Creative Disruption, 2012

UX User eXperience

expectations raised by

services and products we

use every day

All of us!

1000 cheaper to launch a tech

start-up today than it was

15 years ago

CBInsights, 2016

€30bn EU H2020 funding

addresses societal

challenges Healthcare,

Security, Transportation,

Energy, Climate NOT

specific research and

technologies

6.4 bn internet-connected

devices worldwide in

2015

Statista 2016

R&D increasingly challenged

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"I strongly believe that design and

innovation are exactly the same thing,"

Porcini tells HBR. "Design is more

than the aesthetics and artefacts

associated with products; it's a

strategic function that focuses on what

people want and need and dream of…

Mauro Porcini, Chief Design Officer at

Pepsi&Co.

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Xerox Primary Research

4

• Interviewed +15 world-class

innovative companies in 2015-

2016

• Diverse industries

• Large companies and start-ups

• In-depth interviews with R&D and

designers

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Major Findings

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VISIONS, Yes, but FOCUS within them

ACT SMALL, but continuously THINK BIG

DESIGN THINKING but with CROSS-COMPETENCY

TEAMS

C-LEVEL Sponsorship necessary requirement

“…we made a culture shift, from researchers writing

academic papers to a team of designers and

ethnographers conceiving and prototyping new

products to inspire businesses…”

“…executing like a startup is important, but

thinking long term is fundamental too, and startup often cannot do it…”

“…the role of design, especially interaction

design, was also being a catalyzer of all competencies, we were facilitators…”

“…even if they do not yet sit on the board,

many companies create lead design

roles that report to CEOs, or are anyway at executive level…”

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Experimenting a new R&D model

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Proposed Methodology

7

ANALYSIS

Tech, social, biz trends,

UX modelling,

Business strategy

VISION

SCENARIOS

+

SYSTEMS

BUILD

MEASURE

LEARN

LONG TERM

RESEARCH ACTIVITIES

IDENTIFY CHALLENGE

And

ASSEMBLE MULTIDISCIPLINARY TEAM

INSIDE OUTSIDE

INPUT

from

Research INPUT

from

Research

ANALYSIS

“LEAN”

RESEARCH

FEEDBACK

FEEDBACK

USE CASE

Technology, UX,

MVP, Canvas

TECHNOLOGY

ROADMAP

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User Experience Design: defining the future of transportation

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Page 10: High Level Forum 2016 Perspective on Collaborative ...hlf-giant-grenoble.org/wp-content/uploads/2016/10/3-Patrick-Mazeau.pdf · UX User eXperience R&D expectations raised by services

personalized

the MOBILITY experience will become…

tailored to a dynamic, sophisticated, individual user profile

from mass-transit to solutions optimized for small communities

no rigid plans, no timetables, no set routes, no preset prices

low cost of deployment, faster pace of change, „soft‟ infrastructure

real-time adaptation to various user profiles, contexts, planning

social

dynamic

lean

smart

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Page 12: High Level Forum 2016 Perspective on Collaborative ...hlf-giant-grenoble.org/wp-content/uploads/2016/10/3-Patrick-Mazeau.pdf · UX User eXperience R&D expectations raised by services

Defining a vision for Urban Mobility

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VISION

BUILD

MEASURE

LEARN

Ethnography, Data

Analytics and Machine

Learning, Agile Software

Development

INSIDE OUTSIDE

INPUT

from

Research INPUT

from

Research

ANALYSIS

“LEAN”

RESEARCH

FEEDBACK

FEEDBACK

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Defining a vision for Digital Healthcare

13

ANALYSIS

Tech, social, biz trends,

UX modelling,

Business strategy

VISION

SCENARIOS

+

SYSTEMS

BUILD

MEASURE

LEARN

LONG TERM

RESEARCH ACTIVITIES

TECHNOLOGY

ROADMAP

IDENTIFY CHALLENGE

And

ASSEMBLE MULTIDISCIPLINARY TEAM

INSIDE OUTSIDE

INPUT

from

Research INPUT

from

Research

ANALYSIS

“LEAN”

RESEARCH

FEEDBACK

FEEDBACK

USE CASE

Technology, UX,

MVP, Canvas

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3 competencies required to shape the vision: Technology - User - Business (TUB) User Experience Design is a “gel”

Designers have the ability to make different competencies work together

Good project ideas can originate can come from any competency

Interdisciplinary teams require T-shaped profiles

Local ecosystem required to sustain external touch points

Close geographical proximity alleviates complexity and increases effectiveness of feedback

loops and collaborations

Change management required in research and business organisations

Importance of C-Level sponsors and champions

Lessons learned

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