high rise operations college of lake county fire science technology fst 117
TRANSCRIPT
High Rise Ops
• Definitions– High Rise: any building which requires other
than ground based firefighting. – NFPA:
• high enough that ops can’t be ground based
• tall enough so that significant stack effect is created
• high enough that total occupant evac is not practical
High Rise Ops
• Definitions– BOCA:
Buildings with occupied floors located more than 75’ above the lowest level of FD vehicle access.
Occupied Floor Level
75’+
HIGH RISE OPSCASE STUDIES
• MGM GRAND– Las Vegas
– Several Deaths• Smoke
• ^ 5 floors (15-20 floors above fire)
– Smoke traveled up shafts and mushroomed
• One Meridian Plaza– Philadelphia
– 3 FF.'s Lost & Died
– Lost & disoriented
– Inadequate water/PSI
– 5” Hose laid up stairs• 22nd floor
– Fire jumped floors until reached floor with sprinklers
HIGH RISE OPSCASE STUDIES
• One Illinois Center– Chicago
– Worker alone in office
– Dispatch confused
– Key info not relayed from Alarm to IC
– Compass directions were confused
– Victim unfamiliar with emergency plan / exits
• Memphis Apartment– Dispatched to AFA– Many prior false alarms– Ff.'s complacent– SCBA not in use– PASS not on– FF’s to elevator to fire floor 9th
Flr.• Doors open-heavy smoke
• elevator returns to lobby
• FF’s disoriented in extreme heat and smoke
– 2 FF’s died
High Rise Ops
• Building Construction Features– Fire Resistive Construction– Multi-Storied– Exterior Skin
• aluminum and glass curtain walls
– Concrete Floors– Voids in walls– Chases
• plumbing, electrical, communications
High Rise Ops
• Building Construction Features– Elevators– Installed fire systems
• suppression
• detection
– HVAC• Smoke control
• fire dampers
High Rise Ops
• Unique Fire Problems– Locating the fire
• Human error– inaccurate info
• Mechanical error– detectors activated at distant locations
• Physical evidence– visible smoke and fire does not mean you found the seat
of the fire
» extension to other floors / compartments
High Rise Ops
• Gaining Access into Building– Normal access– Forcible entry– Set backs– Landscaping– Parking areas - garages and street– Service areas– Limited access
High Rise Ops
• Getting onto the fire floor– Locked doors
• one way doors
– Elevators• Fireman's Service
• which floors served
• blank shafts– don’t service every floor
– Sealed or No windows
High Rise Ops
• Smoke Spread– Vertical
• Pipe chases
• Poke throughs
• Voids behind exterior skin
• Elevator shafts
• HVAC– Typically smoke on 3 floors
High Rise Ops
• Smoke Spread– Horizontal
• Hallways
• HVAC
• Common ceiling space– plenums
• Horizontal exits– fire/smoke separations
– Little or no natural venting– May cause panic
• even remote from fire area
High Rise Ops
• Heat Effects on High Rises– Older Vs. newer buildings– Confines heat & smoke– Flashover
• wall coverings
• ceiling spaces
• cubicles
• contents– High BTU’s
High Rise Ops
• Heat Effects on High Rises– Backdraft– Heat Transfer
• hallways• voids• lapping• exposures
– Set off detectors and sprinklers in remote areas
High Rise Ops
• Heat Effects on High Rises• Structural Collapse
– steel failure– pre-stressed concrete
• Concrete spalling• Glass
– checks and cracks at 1000-1200oF
• Electrical problems
High Rise Ops
• Effects of Heat on Operation– Fatigue– NO FOG
• steam burns
• poor visibility
• delays access
• spreads fire
– Prevents Access• too hot
– Convection to upper floors– Stratification
High Rise Ops• Stack Effect
– Temp. outside lower than than temp. inside. Natural air flow is upward through buildings core.
• Neutral Plane– Level in bldg. where pressure in core is equal to
that on floors; no air flow in either direction.• Air flow below plane > core
• Air flow above plane < core
• Reverse Stack Effect– Occurs on hot days.
High Rise Ops
• Water Supply– volume available– installed systems
• sprinklers
• standpipes
• pumps
• zoned
High Rise Ops
• Time Factors– for response of massive resources– to ascend to fire area– to locate fire– to bring up support equipment
High Rise Ops
• Fire Suppression– Personnel requirements
• add personnel for all aspects of ops
• 60-90 FF’s
• Mutual aid / extra alarms– automatic or quickly after arrival
High Rise Ops
• Equipment Requirements– air bottles– forcible entry tools– lighting – communications– hose lines
High Rise Ops
• Initial Arriving Units– Interrogate Fire Alarm System
• security
– Verify pump running– ID fire floor– Size-up > fire floor and floor above– Rescue & evacuation– Establish water supply– Fire attack
High Rise Ops
• Establish Command– Sector Officer to fire floor– Establish Lobby Sector – Forward & Outside command
High Rise Ops
• Initial Attack– 2 engines, 1 truck, Chief– Use stairs or elevator
• control elevator
• stop 2 floors below fire floor
– Report conditions
High Rise Ops
• Initial Attack– Equipment
• SCBA and extra bottles
• 2 1/2” & 1 3/4” solid bore nozzles
• forcible entry radios
• handlights
• search rope
High Rise Ops
• Command Priorities– Call for help
• Working Fire - 2nd alarm
– Establish sectors– Assure water supply for attack– Search and rescue– Fire floor- floor above- floor below– Accountability
High Rise Ops
• Major Elements– Fire Floor Sector– Lobby Control– Floor above– Forward command– Resource sector– Floor below / salvage– Level II staging
High Rise Ops
• Staging– Level II staging after initial response
• stage on non-fire side & away from building
• apparatus is taxi cab
– Level I staging• in building with equipment
• several floors below fire
High Rise Ops
• Lobby Sector– Control of elevator and stairs
» Fireman’s Service
– Operation of alarm systems– Communications systems– Building systems
• building engineer
– Send equipment to resource sector– Maintain a log of everyone in and out
High Rise Ops
• Resource Sector– Located in easily accessible area
• 2 floor below fire
– Provides fresh personnel and equipment to operations
High Rise Ops
• Company Assignments– Fire Floor
• search, rescue, attack
– Floor Above• search, rescue, extension
– Floor Below• extension, salvage
High Rise Ops
• Company Assignments– Upper floors
• search, extension
– Staged in Resource Sector• ready companies, rehab
– Stairways• evacuation, supply movement
High Rise Ops
• Additional Considerations– Ventilation
• very necessary, difficult
• Strong winds pressurize building
• mechanical vent systems– pressurized stairwells
– exhaust systems
• windows– look out below
– heavy glass, hard to break
– will cut hose and hurt
High Rise Ops
• HVAC– Pre-plan, multiple systems– use system to limit spread– prevent system from spreading fire
• may need to shut down
• exhaust, don’t circulate
High Rise Ops
• Occupant Evacuation– Fire area– Complete evacuation not possible– Panic everywhere in the building– Don’t block stairways needed by FD
High Rise Ops
• Breach walls from adjoining space to access fire area– solid streams
• Control Doors
• Surface cooling-exterior– 12-13 floors max reach of elevated streams
• lapping
High Rise Ops
• Elevators– Pre-plan– Sensors can take car to fire floor and hold open
doors– Fireman’s service
• periodically stop car, check conditions
• get off 2-3 floors below fire
– Don’t overload car• forcible exit tools
• room to work in car
High Rise Ops
• Beware of open shafts
• Use service elevators– serve all floors– manually operated– heavier loads
High Rise Ops
• Rapid Intervention Teams– Sole purpose is to intervene when FF’s are in
trouble.– Report to IC– No other duties– Proper gear, tools and equipment for search and
rescue.
High Rise Hints
• When going up to the fire, check a floor below for the layout.
• If unsure of wind effects take out a window below fire floor.
• Lead out extra hose up the stairway behind you.
• Through the wall may be quicker than through the door.