hindsight. agenda project structure initial planning communication motivation the art team lead art...

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Hindsight

Post on 19-Dec-2015

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Hindsight

Agenda

Project structureInitial Planning

CommunicationMotivation

The art teamLead art – own work

Comparison with other project structures

Project structure

Project Manager

Game Design

3

Writing

2

Programming

5

Level Design

3

Art

4Animation

Characters

Props

HUD

Sound

Management 2

Leads 6

Staff 17

25 man game production

Rougly 4 months production time

Initial Planning

A game director was appointed

The specific role of leads and PM’s should be outlined.

Project structure divided

Knowing pipeline for each team

Work should be done on a specific day

Communication

Messy meeting structure

Areas of responsibilities

PM’s could have been better in sharing the planning documents

New software should always be explained thoroughly before implementation

Motivation

7,5 ECTS = 9,25 hours a week

Exam form is individual and not in groups

The game designers were bound by serious games, limiting possibilities within the game

Not working as one big team, but in several small teams

The art team – specific problems

Lead level designer ruled out lighting

Got a programmer assigned who was “green” in Source

Responsibility of visual look in finished level

Faulty animations were discovered too late

On the good side – we had the art Bible

Lead art, own work

Controversial postersIcons Screen art

A simple project structure 4 major areas with flaws

Project structureInitial Planning

CommunicationMotivation

Solution =Central information hub

Stinger deployment structure

InfoCrew

CrewCrew

Crew

Conclusion

We did good…

…but, there is room for improvement