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    Lehigh RUF

    Historical Card GamesMentioned in Jane Austen's Canon

    Tim Brauning3/24/2010

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    Contents (1n) P a g e | 2

    Contents (1n)

    Contents (1n)............................................................................................................................. 2

    Speculation (n3).........................................................................................................................3

    Pontoon (!ingt"un) (n1).............................................................................................................4

    #emps (2n2).............................................................................................................................. $

    Casino (2n4).......................................................................................................................... 12

    %ua&rille (n'4)........................................................................................................................... 1

    Tree"car& *oo (n2)................................................................................................................. 21

    +i,e"car& *oo (-n10).............................................................................................................. 23

    ist (n'4)................................................................................................................................ 24Straigt Bri&ge (n'4)..................................................................................................................2

    Piuet (n'2)............................................................................................................................... 2

    +i,e"car& Criage (n'2)...........................................................................................................34

    Commerce (3n12).................................................................................................................. 3

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    Speculation (n+3)

    What shall I do, Sir Thomas? [asked his wife]: Whist and speculation; which will amuse memost?'

    Sir Thomas, after a moment's thought, recommended speculation !e was a whist pla"er

    himself, and perhaps might feel that it would not much amuse him to ha#e her for a partner

    Preliminaries

    ,erone starts 5it te same numer o6 cips an& at te start o6 eac &eal antes one to a pot.

    7eal tree car&s 6ace &o5n on te tale in 6ront o6 eac plaer in a stac89 ten turn te ne:t

    car& o6 te pac8 to estalis a trump suit. (;ot tat tere is an tric8"pla. Trump9 in tis game9

    means te onl suit tat counts 6or 5inning.)

    Object

    To e in possession o6 te igest trump 5en all car&s in pla a,e een e:pose&. +or tis

    purpose car&s ran8 6rom T5o lo5 to

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    Pontoon (Vingt-un) (n+1)

    '$ingt%un is the game at &sorne (astle I ha#e pla"ed nothing ut #ingt%un of late )ord

    &sorne en*o"s it famousl", and he makes the est dealer without e+ception that I e#er eheld

    such -uickness and spirit, he lets nood" dream o#er their cards I wish "ou could see him

    o#er draw himself on oth his own cards It is worth an"thing in the world.'

    '/ear me.' cried 0argaret, 'wh" should not we pla" #ingt%un? I think it is a much etter game

    than speculation I cannot sa" I am #er" fond of speculation

    0rs 1oert offered not another word in support of the game She was -uite #an-uished and

    the fashions of &sorne (astle carried it o#er the fashions of (ro"don

    Introduction

    Pontoon is te Britis ,ersion o6 te internationall popular an8ing game Twenty-one9 perapsno5 est 8no5n in te 6orm o6 te s coice9 8ings9 ueens9 ?ac8s an&

    tens are 5ort ten9 an& te remaining car&s are 5ort teir pip ,alue. ac plaer>s asic aim isto 6orm a an& 5ose total ,alue is as near as possile to 219 5itout going ao,e 21.

    Ane plaer is &esignate& as te an8er. Te an8er as an a&,antage9 so te 6irst an8er is

    cosen at ran&om (5oe,er cuts te igest car&). =n eac an&9 eac o6 te oter plaers ets

    on a,ing a etter an& tan te an8er.

    Te est an& o6 all is a Pontoon9 5ic is 21 points in t5o car&s " tis can onl consist

    o6 ace plus a picture car& or ten.

    ;e:t est a6ter a Pontoon is a Five Card Trick9 5ic is a an& o6 6i,e car&s totaling 21

    or less.

    < an& o6 tree or 6our car&s 5ort 21 points eats e,erting else e:cept a Pontoon or

    +i,e Car& Tric8.

    an&s 5it 20 or 6e5er points an& 6e5er tan 6i,e car&s ran8 in or&er o6 teir point ,alue

    " te nearer to 21 te etter.

    an&s 5it more tan 21 points are bustan& are 5ortless.

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    Contents (1n) P a g e | -

    =6 te an8er an& a plaer a,e eual ,alue& an&s9 ten te an8er 5ins.

    Example:A-J(Pontoon) eats 7--!-"-"(+i,e Car& Tric8) 5ic eats #-$-!(21) 5ic

    eats #-A(20) 5ic eats #-%-A(1)

    The Deal and Initial Stakes

    Te an8er &eals one car& 6ace &o5n to eac plaer9 starting 5it te plaer to &ealer>s le6t9

    going roun& te tale an& en&ing 5it te &ealer. s le6t an& going aroun& cloc85ise9 te plaers oter

    tan te an8er place teir initial ets in 6ront o6 tem. < minimum an& ma:imum 6or initial ets

    must e agree& e6ore te start o6 te game9 an& eac plaer ma et an amount 5itin tese

    limits9 ut must et at least te minimum.

    Te &ealer no5 &eals a secon& car& 6ace &o5n to eac plaer9 an& all te plaers loo8 at teir

    t5o car&s. =6 te an8er as a Pontoon tis is imme&iatel e:pose&9 an& te an8er collects

    &oule te amount sta8e& 6rom eac o6 te plaers.

    The Players' Turns

    =6 te an8er &oes not a,e a pontoon ten9 eginning 5it te plaer to &ealer>s le6t an&

    continuing cloc85ise9 te plaers eac a,e a turn to tr to impro,e teir an& i6 te 5is

    acuiring e:tra car&s. en it is our turn9 ou a,e te 6ollo5ing possiilities@

    Declare a Pontoon

    =6 our t5o car&s are an ace an& a ten point car&9 ou &eclare it putting tem on te tale

    5it te ten point car& 6ace &o5n an& te ace 6ace up on top o6 it.

    Split our cards=6 our t5o car&s are eual in ran89 ou ma split tem into t5o an&s putting tem 6ace up

    on te tale an& placing anoter et eual to our initial et. Te an8er imme&iatel &eals

    anoter car& 6ace &o5n to eac o6 our an&s9 an& ou ten pla te an&s one at a time9 as

    separate an&s 5it separate sta8es. =6 eiter o6 te ne5 car&s &ealt is eual to te 6irst t5o ou

    ma coose to split again9 creating tree or e,en (teoreticall) 6our separate an&s9 eac 5it

    its o5n sta8e. ;ote tat ou cannot split t5o ten point car&s unless te are actuall eual " t5o

    ueens can e split ut a ueen an& a ?ac8 cannot.

    !u a card

    =6 te total ,alue o6 our car&s is less tan 219 ou ma sa =>ll u one. Dou must increase

    our sta8e a&&ing an amount at least eual to an& not more tan t5ice our initial sta8e (so6or e:ample i6 ou a& et initiall ou coul& a&& to it an amount 6rom to 129 ma8ing a

    ma:imum o6 1 in total). Te &ealer ten &eals ou anoter car& 6ace &o5n. =6 our total is still

    less tan 21 ou ma u a 6ourt car&E tis time ou ma a&& to our sta8e an amount

    et5een our initial sta8e an& te amount ou a&&e& pre,iousl. So i6 our initial et 5as an&

    ou ougt a tir& car& 6or 109 ou ma u a 6ourt 6or an amount 6rom to 10. =6 our 6our

    car&s still total less tan 21 ou ma u a 6i6t car& in te same 5a.

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    "#ist

    =6 te total ,alue o6 our car&s is less tan 21 ou ma sa T5ist me one. Dour sta8e is

    una66ecte&9 an& te &ealer &eals ou one car& 6ace up to a&& to our an&. =6 our total remains

    elo5 21 ou ma as8 6or a 6ourt car& to e t5iste& an& ten a 6i6t9 in te same 5a.

    Stic$

    =6 te total ,alue o6 our car&s is at least 1- ou ma sa stic8. Dou sta 5it te car&s ou

    a,e9 our sta8e stas as it is an& it is te ne:t an&>s turn to pla.

    =6 at an time uing or t5isting a car& causes te total ,alue o6 our an& to e more tan 21

    ou are bustE ou must imme&iatel tro5 in our an& 6ace up9 an& te an8er ta8es our

    sta8e an& a&&s our car&s to te ottom o6 te pac8.

    Dou can egin uing one or more car&s an& continue t5isting9 ut once ou a,e as8e&

    6or a car& to e t5iste& ou can no longer u car&s " an 6urter car&s ou 5ant can onl e

    t5iste&.

    en our an& reaces 6i,e car&s 5itout going o,er 21 ou a,e a +i,e Car& Tric89 an& ouare not allo5e& an more car&s.

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    "he dealer ma$es a Fi*e Card "ric$

    Te &ealer pas Pontoons onl. s cances

    rememering 5ic car&s are out o6 pla. =6 tere 5as a Pontoon9 te car&s are su66le& an& cut

    e6ore te ne:t &eal.

    =6 a plaer oter tan te an8er acie,es a Pontoon 5itout splitting teir an&9 an& te an8er

    &i& not a,e a Pontoon9 ten tat plaer ecomes te ne5 an8er 6rom te ne:t &eal. =6 tere

    are t5o or more suc plaers9 te one nearest to te &ealer>s le6t ta8es o,er te an8.

    Te an8 can also cange an&s a6ter an an& i6 te e:isting an8er 5ises to sell te an8 to

    anoter plaer at a mutuall agree& price.

    "ariations

    +or a relati,el simple game9 Pontoon as surprisingl man ,ariations. ere is a selection@

    =6 ou a,e 4 car&s totaling 11 or less9 ou are certain to ma8e a 6i,e car& tric8. =n tis

    case some pla tat ou cannot u a 6i6t car&9 onl t5ist one.

    Some pla tat a an& o6 tree se,ens el& a plaer (not te an8er) is a )oyal

    Pontoon9 5ic eats e,erting an& is pai& trele sta8es.

    Some pla tat a Pontoon consisting o6 an ace an& a picture eats a Pontoon 5ic is

    an ace an& a ten. Some pla tat

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    &oule teir sta8e to te &ealer. Ater5ise eac plaer as te same options as in normal

    pontoon9 ut 5it some e:tra etting opportunities@

    "he )ourth card

    Buing or t5isting a t&irdcar& is te same as in normal pontoon " no e:tra ets are allo5e&. =6 a

    plaer as a tree car& an& totalling less tan 21 an& 5ises to as8 6or a 'ourt&car&9 eiter

    t5isting it or (i6 te tir& car& 5as ougt) uing it9 ten e6ore recei,ing te car&9 te plaer

    is allo5e& to place a soot et. s soot et9 i6 an9 is imme&iatel a&&e& to te 8itt " tus

    increasing te amount tat suseuent an&s can soot.

    s a,e teir soot ets a&&e& to te 8itt.

    Be6ore eac ne5 &eal te &ealer as te option to a&& more mone to te 8itt9 ut must not

    ta8e anting out o6 it. =6 tere is noting in te 8itt at te en& o6 a an& te &ealer musteiter

    put up a ne5 8itt or o66er te an8 6or sale to te igest i&&er. en te &eal passes to a

    ne5 plaer9 eiter ecause te a& a Pontoon or ecause it 5as sol&9 te ol& &ealer retrie,es

    anting tat 5as le6t in te 8itt9 an& te ne5 &ealer puts up a ne5 8itt.

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    Contents (1n) P a g e | $

    Kemps (2n+2)

    Players and Cards

    Tere are usuall 6our plaers9 ut it is possile 6or a larger e,en numer o6 people to pla. Te

    plaers are &i,i&e& into teams 5it t5o plaers in eac teamE te partners sit across 6rom eac

    oter.

    Ane stan&ar& &ec8 o6 -2 car&s is use& (i6 tere are more tan eigt plaers9 t5o &ec8s ma e

    use&).

    Object o# the $ame

    Hand Goal+

    To otain 6our o6 a 8in& (i.e. 6our car&s o6 te same ran8) an& 6or our partnerto sa #FPS9

    or to sa #FPS oursel6 5en our partner as 6our o6 a 8in&.

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    6ace up in its place. Plaers &o not ta8e turns. < plaer 5o pic8s up more tan one car& must

    &iscar& an eual numer o6 &i66erent car&s9 to re&uce teir an& ac8 to 6our car&s. =6 t5o

    plaers 5ant te same 6ace up car&9 te 6irst plaer to touc it gets it.

    Plaers continue replacing car&s9 as o6ten as te 5ant to9 until no one 5ants an o6 te 6our

    6ace up car&s. Te &ealer ten s5eeps tese 6our car&s a5a9 an& &eals out 6our ne5 car&s on

    te tale. Pla ten continues as e6ore. Tis is repeate& until te &ec8 is gone or someone

    ells #FPS or STAP #FPS.

    (E)PS

    recei,es a letter. o5e,er9 i6 STAP #FPS is sai& an&

    te opposing team &oes not a,e #FPS ten te team 5o sai& it recei,es te letter. Te

    &ealer ten &eals 6or te ne:t an&.

    Example:Team < tin8s Team B as 6our o6 a 8in&. Team < sas STAP #FPS. en te

    an&s are cec8e& neiter plaer o6 Team B as #FPS9 so Team < gets a ne5 letter.

    *eal Deal

    =6 a point is reace& 5en no one 5ants an o6 te 6ace up car&s9 an& te &ealer as no more

    6res car&s to &eal9 te an& en&s an& no one gets a letter. Tis is calle& a real deal. Te &ealer

    ten &eals 6or te ne:t an&.

    End o# the $ame

    Te 6irst team to lose 6i,e an&s9 tus getting 6i,e letters spelling te 5ol5 5or& *-E-+-P-

    ,loses te game.

    +ints

    Gse simple signals.

    Fa8e an agreement 5it our partner to loo8 6or te signal a6ter eac time tat te car&s are

    s5ept a5a.

    7on>t e o,ious as to 5ic car&s ou are going 6or.

    Aser,e te oter team care6ull.

    Con6use te oter team occasionall pic8ing up car&s ou &on>t nee&.

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    =6 ou 6igure out 5at car&s our partner is going 6or9 &iscar& car&s tat 5ill elp our

    partner.

    Gse 6a8e signals to ma8e te oter team ell STAP #FPS9 5itout con6using our

    partner.

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    Casino (2n4)

    Introduction

    Casinois te onl 6ising game to a,e ecome popular in nglis spea8ing countries.

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    =6 tere is no capture te plae& car& remains 6ace up on te tale.

    =rrespecti,e o6 5eter a capture 5as ma&e or not9 te turn passes to te ne:t plaer.

    =n &etail9 te possile tpes o6 pla are as 6ollo5s@

    , Capturing #ith a )ace card=6 te car& plae& is a 6ace car& (8ing9 ueen or ?ac8) 5ic matces te ran8 o6 a 6ace car& on

    te tale9 te 6ace car& on te tale ma e capture&. Tis is te onl possile capture 5it a

    6ace car&. =6 te tale contains more tan one matcing car& onl one ma e capture&.

    Example:Te an& are on te tale9 an& te is plae&. Te plaer ma capture one o6

    te ueens 6rom te tale ut not ot.

    &, Capturing #ith a numeral card

    < numeral car& (

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    Examples

    =6 tere is a - on te tale9 a plaer ol&ing a 3 an& an ma put te 3 on te - an&

    announce uil&ing E tis single uil& can no5 onl e capture& an .

    =6 tere is an ace an& a t5o on te tale9 a plaer ol&ing t5o trees an& a si: coul& pla

    one o6 te trees an& eiter@

    1. capture te t5o an& te aceE

    2. comine te plae& tree 5it te ace an& te t5o an& ma8e a single uil&9

    announcing uil&ing E

    3. comine te plae& tree 5it te ace an& te t5o an& ma8e a multiple uil&9

    announcing uil&ing 3E

    =t 5oul& not e legal to pla te tree on te ace9 uil&ing 6our9 or on te t5o9 uil&ing 6i,e9 as

    te plaer &oes not ol& a 6our or a 6i,e.

    ., Capturing a %uild

    < uil& can e capture& plaing a numeral car& o6 te ran8 5ic 5as announce& 5en te

    uil& 5as ma&e. =t is tus possile to steal a uil& create& anoter plaer9 i6 ou a,e te

    rigt numeral car&.

    =6 on our turn9 te tale contains a uil& 5ic ou create& or a&&e& to oursel69 an& no oter

    plaer as a&&e& to it since our last turn9 ou are not allo5e& simpl to trail a car& (as in rule )

    on our ne:t turn. Dou musteiter ma8e a capture o6 some 8in&9 create anoter uil&9 or a&& to

    a uil& (i.e. 6ollo5 rule 39 4 or -). =t is al5as possile to capture in tis situation " i6 noting else9

    ou must ol& te capturing car& 6or te uil& ou ?ust ma&e9 oter5ise our uil& 5as illegal.

    =6 tere is a uil& on te tale9 an& ou 5ere te last plaer to a&& a car& to tis uil&9 ou are

    not allo5e& to pla so as to lea,e oursel6 5it no car& eual to te ,alue o6 tis uil&.

    ile capturing a uil&9 ou can also capture an loose car&s on te tale tat a&& up to te

    same numer. +or e:ample ou a,e ma&e a uil& o6 $ an& tere is a - on te tale. =6 te

    plaer e6ore ou plas a 49 ou can capture te 4 an& te - at te same time tat ou ta8e in

    our uil&.

    =t is not possile to capture a uil& 5it a car& o6 an oter ran8 tan tat announce& 6or te

    uil&. +or e:ample te tale contains a 4 an& a 3 comine& into a uil& o6 9 plus a separate 2.

    Dou cannot pla a $ to ta8e te uil& o6 plus te 2 " te uil& can onl e capture& 5it a .

    /, Adding to a %uild

    Tere are t5o 5as o6 a&&ing to a uil&@

    1. Dou ma a&& a car& 6rom our an& to a sin(leuil&9 increasing te capturing numer9

    pro,i&e& tat ou also ol& a car& 5ic 5ill capture te ne5 uil&.

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    ne5 capturing numer. =n tis case te uil& 5ill ecome multiple. Dou can ne,er use a

    car& 6rom te tale to cange te ,alue o6 a single uil&.

    Example ATe tale contains a uil& consisting o6 t5o trees9 announce& as a uil& o6six. =6

    ou ol& a t5o an& an eigt9 ou can a&& te t5o to te uil& announcing uil&ing . Te ne:t

    plaer9 ol&ing an ace an& a nine9 coul& ten a&& te ace an& sa uil&ing $.

    Te capturing numer o6 a multipleuil& can ne,er e cange&. =6 te original uil& o6 t5o

    trees in te ao,e e:ample a& een announce& as buildin( t&ree(rater tan uil&ing si:)9 it

    5oul& note possile 6or a plaer ol&ing a t5o an& a 6i,e to a&& te t5o to te uil&9 ma8ing

    6i,e.

    Example /Te tale contains an ace9 a t5o an& a 6ourE te ace an& te 6our a,e een

    comine& a pre,ious plaer into a uil& o6 'ive. Dou ol& a tree9 an eigt an& a ten. Dou can

    pla our tree onto te single 6i,e"uil& an& announce uil&ing eigt9 ut ou are notallo5e&

    to incorporate te t5o 6rom te tale into tis uil& to ma8e it a uil& o6 ten.

    Example CTe tale contains a tree an& a 6our9 uilt into a se,en9 an& a separate nine. Douol& a t5o an& a nine. Dou can pla our t5o9 comining it 5it te se,en"uil& to ma8e nine9

    an& at te same time incorporate te nine on te tale into te uil&9 con,erting it to a multiple

    uil& an& saing uil&ing nine.

    2. Dou ma a&& to an uil&9 single or multiple9 plaing a car& 6rom our an& 5ic9

    eiter alone or comine& 5it oter car&s on te tale 5ic are not et in uil&s9

    matces te e:isting capture numer o6 te uil&9 pro,i&e& tat ou ol& a car& 5ic

    can capture te comine& uil&.

    ExampleTe tale contains a $"uil& consisting o6 a - an& a 49 an& tere is also a 3 on te

    tale. Dou ol& a si: an& t5o nines. Dou can pla our 9 comining it 5it te 3 an& tee:isting uil& to ma8e a ne5 multiple uil& o6 $. Ten on our ne:t turn (pro,i&e& tat no one

    else capture&) ou coul& a&& one o6 te nines 6rom our an& to te uil&. +inall9 on te

    6ollo5ing turn9 ou coul& capture te 5ole uil& 5it our secon& nine.

    ;ote tat 5en ma8ing or a&&ing to a uil&9 ou must contriute a car& to it 6rom our an&.

    Dou cannot ?ust comine ,arious car&s 5ic are alrea& on te tale to 6orm a uil&. ;ote also

    tat once a uil& contains more tan one car& or sets o6 car&s 5ic a&& to te capturing

    numer9 it is a multiple uil& an& te capturing numer can no longer e cange&.

    Example0Tere is a multiple "uil& o6 3"-" on te tale9 an& tere is also a loose on te

    tale. =n our an& ou a,e 29 9 9 10. Dou ma a&& one o6 our s to te uil&9 ma8ing 3"-""9 or to a&& our 2 togeter 5it te on te tale9 ma8ing 3"-""2"9 still 5it capture ,alue .

    Dou cannot use our 2 to cange te capture ,alue to 10.

    0, "railing

    =6 ou simpl pla a car& 5itout uil&ing or capturing9 te car& is place& 6ace up on te tale

    alongsi&e an oter laout car&s an& remains tere to e capture& or uilt on in 6uture. =t is ten

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    te ne:t plaer>s turn. Plaing a car& 5itout uil&ing or capturing is sometimes calle& trailin(.

    Dou are allo5e& to trail a car& e,en i6 tat car& coul& a,e ma&e a capture.

    ExampleSuppose tat in a 6our plaer partnersip game our partner as t5o tens an& ou

    a,e one. Dour partner plas a 10 an& te ne:t plaer &oes not ta8e it. An our turn9 i6 ou

    suspect tat our partner as a secon& 109 ou can pla our 10 an& not capture9 lea,ing ot

    tens on te tale 6or our partner.

    Te onl case in 5ic trailing is not allo5e& is 5en tere is a uil& on te tale 5ic ou

    5ere te last plaer to a&& to.

    en all te car&s a,e een plae& in te 6inal &eal9 te last plaer 5o ma&e a capture also

    5ins an car&s 5ic are le6t on te tale. Tat is 5 it is important tat te &ealer soul&

    announce last 5en &ealing te last car&s.

    1int on tactics@ it is o6ten goo& 6or te &ealer to ol& ac8 a 6ace car& to pla last i6 possileE

    tis 5ill capture a matcing 6ace car& on te tale an& tere also 5in an oter tale car&s

    tat remain.

    Scorin

    ac plaer (or team) counts teir score ase& on te pile o6 car&s te a,e 5on. Tere are

    ele,en possile points in eac an&@

    5oe,er as te +ost Cardsgets tree pointsE

    5oe,er as +ost ,padesis one pointE

    eac Aceis 5ort one point (capturing an ace 5it anoter ace is calle& cas some

    plaers)

    te ten o6 &iamon&s9 calle& /i( Casinoor te 2ood Ten9 is 5ort t5o pointsE

    te t5o o6 spa&es9 calle& 3ittle Casinoor te 2ood Two9 is 5ort one point.

    =6 tere is a tie 6or most car&s or most spa&es9 no one gets tose points.

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    Quadrille (n4)

    0rs 2ates, the widow of a former #icar of !ighur", was a #er" old lad", almost past e#er"thing

    ut tea and -uadrille

    Players

    +our. ac plas 6or imsel6 in te long run9 ut temporar alliances ma e 6orme& 6rom &eal to

    &eal. Te turn to &eal9 te &ealing itsel69 an& all te pla o6 tric8s9 rotate 6rom le6t to rigt.

    7ealer>s rigt"an& neigour is te el&est an& an& &ealer oungest.

    Cards

    409 consisting o6 s 6ull complement consisting o6 10*ettons(counters9 small an& roun&)9 1$ fiches(6is9 so

    calle& 6rom teir sape)9 an& -milsor contrats(large an& olong).

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    -uction

    oe,er i&s igest ecomes te soloist9 an& is &esignate& !omre. ac in turn9 eginning

    5it l&est an&9 ma i& or pass. Passing proiits ou 6rom i&&ing again. Te simplest 6orm

    o6 te game as onl tree i&s9 6rom lo5est to igest@

    40 Alliance(announce& as Beg or Propose or

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    i6 tere is no alternati,e. Spa&ille itsel69 eing te igest cannot e 6orce&. ;ote tat 6orcing

    applies onl i6 te iger mata&or is ledto te tric89 not i6 plae& secon& or tir&.

    Premiers and the vole

    =6 omre in a Solo i& 5ins te 6irst si: tric8s straigt o669 e gains a onus 6or premiers9 an&

    ma claim is 5innings 5itout 6urter pla. =69 o5e,er9 e lea&s to te se,ent tric89 tis

    automaticall raises is i& to te ,ole. =n tis e,ent9 e,erone inclu&ing omre must

    imme&iatel pa tree cips into a ne5 pool9 consisting o6 12 in all9 5ic is to e 8ept separate

    6rom te main sta8e or pool. =6 e ten suseuentl loses a tric8 tis sta8e 5ill go to te

    opponents9 ut e 5ill still e pai& 6or 5inning te game an& te premiers.

    =n an alliance9 te same rule applies to te partnersip i6 te ta8e te 6irst si: et5een tem.

    A,iousl9 te must agree 5eter or not to &o so9 ut te are not allo5e& to gi,e eac oter

    an in6ormation as to teir car&s or li8elioo& o6 success. oe,er is on lea& soul& merel sa

    Fa =J9 an& is all repl merel Des or ;o. =6 a6ter si: tric8s omre &oes not et 8no5

    5o is all is9 te latter 5ill naturall re,eal ersel6 eiter as8ing or ans5ering tat uestion.

    =n a +orce& Spa&ille9 te ,ole ma not e speci6icall un&erta8en an& tere is no e:tra pament

    6or 5inning it. (Tis presumal also preclu&es pament 6or premiers9 ut none o6 m sources

    a&&resses tis point.)

    Pay&o## #or !on solo

    omre s5eeps te pool9 plus tat 6or te ,ole i6 e 5on e,er tric89 an& recei,es 6rom eac

    opponent 5ice,er o6 te 6ollo5ing a&&itional paments ma appl. (< unit means one uarter

    o6 te sta8e. Te sta8e ma e greater tan 6our cips9 as it is carrie& 6or5ar& 5en a game is

    lost.)

    +or te solo@ 4 units

    +atadors(3 in omre>s an&) @ 1 unit

    5ouble matadors(3 plus Punto) @ 2 units

    Premiers(6irst tric8s) @ 1 unit

    6ole(all 10 tric8s) @ 2 units

    (;ote@ Fata&ors are pai& 5en omre originall el& Spa&ille9 Fanille9 an& Basto. 7oule

    mata&ors9 6or te a&&itional ol&ing o6 Punto9 is o6 course possile onl 5en a re& suit 5as

    trump.)

    Pay&o## #or !on alliance or #orced S%adille

    Te sta8e is &i,i&e& euall et5een te allies9 5o also recei,e 6rom te opponents9 one toone9 an o6 te rele,ant onuses liste& ao,e. =n tis case pament 6or mata&ors ma e 6or

    tree or 6our el& et5een te allies9 not necessaril in one an&.

    Penalties #or a lost ame

    =n a solo9 omre pas eac o6 te tree opponents. =n an alliance or +orce& Spa&ille9 omre

    pas te appropriate amount to one opponent9 an& is all to te oter. But tere is an

    e:ception tat applies to an

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    olige& to 5in at least tree tric8s9 an& i6 e 6ails to &o so must alone pa te t5o opponents on

    eal6 o6 ersel6 an& is all. Tis is ecause te latter 5as an in,oluntar partner an& coul& not

    reasonal a,e een e:pecte& to contriute more tan t5o.

    Tere are t5o &egrees o6 loss. =6 omre 5ins onl 6i,e tric8s9 it is a remiseE i6 6our or 6e5er9 it is

    a codille.

    +or loss remise9 omre &oules te sta8e " 5ic is carrie& 6or5ar& to te ne:t &eal " an&

    pas to eac opponent te premium 6or a solo (i6 applicale) an& 6or an mata&ors e ma a,e

    el& (eiter alone or 5it an all.)

    +or loss codille9 omre>s t5o or tree opponents temsel,es s5eep te pool an& &i,i&e it

    et5een tem " unless tere are tree opponents an& te sta8e is not e:actl &i,isile tree9

    5en it is le6t in place an& carrie& 6or5ar&. omre ten contriutes to te pool 6or te ne:t &eal

    t5ice te amount tat 5as ?ust ta8en9 an& pas to eac opponent te amount e 5oul&

    oter5ise a,e recei,e& 6rom tem (i6 applicale) 6or te premium9 mata&ors an& te ,ole

    un&erta8en.

    Penalties #or a lost vole

    < ,ole un&erta8en a6ter si: tric8s9 i6 lost9 &oes not ar omre 6rom 5inning te game sta8e9 te

    pament 6or premiers9 an& an pament 6or mata&ors. Te sta8e 6or te ,ole itsel6 is ta8en in

    eual proportions is opponents.

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    !"ree-card #oo (n+2)

    &n entering the drawing%room she found the whole part" at loo, and was immediatel" in#ited to

    *oin them; ut suspecting them to e pla"ing high she declined it, and making her sister the

    e+cuse, said she would amuse herself for the short time she could sta" elow with a ook 0r

    !urst looked at her with astonishment

    3/o "ou prefer reading to cards?3 said he; 3that is rather singular3

    30iss 4li5a 2ennet,3 said 0iss 2ingle", 3despises cards She is a great reader and has no

    pleasure in an" thing else3

    Players

    Gp to 1 canpla9 ut Cra5le recommen&s 6i,e9 si: or se,en.

    E.ui%ment

    Te car&s are -29 ran8ing s le6t"an& neigour9

    ma e:ercise it.

    =6 all pass9 te &ealer 5ins te pool.

    =6 one e:canges an& te oters all pass9 te e:canger 5ins te pool.

    =6 ?ust one plaer e6ore te &ealer plas9 an& &oes so 5itout e:canging9 te &ealer ma

    not pass ut as a coice o6 pla. e ma eiter pla 6or imsel6 (5it or 5itout

    e:canging)9 or elect to >&e6en& Fiss>. =n tis case e still plas9 ut neiter 5ins nor loses

    anting. Anl te oter plaer 5ins 6rom or loses to te pool9 accor&ing to te result.

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    Play

    l&est an& lea&s to te 6irst tric89 an& must lea& te trump

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    $i%e-card #oo (&n1')

    Players

    +rom 6i,e to ten. ac soul& e euippe& 5it an eual numer o6 cips or counters.

    Cards

    -29 ran8ing

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    "ist (n4)

    When the card tales were placed, he [0r (ollins] had an opportunit" of oliging her in return,

    " sitting down to whist

    3I know little of the game at present,3 said he, 3ut I shall e glad to impro#e m"self3

    Te classic game o6 5ist is a plain"tric8 game 5itout i&&ing 6or 4 plaers in 6i:e&

    partnersips. s le6t an& cut te plaer to &ealer>s rigt. Te

    &ealer &eals out all te car&s one at a time so tat eac plaer as 13. Te 6inal car&9 5ic 5ill

    elong to te &ealer9 is turne& 6ace up to in&icate 5ic suit is trumps. Te turne& trump

    remains 6ace up on te tale until it is &ealer>s turn to pla to te 6irst tric8.

    =t is tra&itional to use t5o pac8s o6 car&s. 7uring eac &eal9 te &ealer>s partner su66les te

    oter pac8 an& places it to te rigt. Te &ealer 6or te ne:t an& ten simpl nee&s to pic8 up

    te car&s 6rom te le6t an& pass tem across to te rigt to e cut. Pro,i&e& all te plaers

    un&erstan& an& operate it9 tis proce&ure sa,es time an& elps to rememer 5ose turn it is to

    &eal9 as te spare pac8 o6 car&s is al5as to te le6t o6 te ne:t &ealer.

    Play

    Te plaer to te &ealer>s le6t lea&s to te 6irst tric8.

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    "ariations

    Honours

    onours are te top 6our trumps " < # % I. < partnersip 5ic et5een tem el& all 6our

    onours in teir an&s score an e:tra 4 points9 5ic te claim at te en& o6 te pla. < si&e

    5ic el& tree o6 te 6our onours can claim 2 points 6or tem. < team 5ic at te start o6 te

    alrea& as 4 points to5ar&s te - reuire& 6or game cannot score onours on tat &eal.

    =6 on te same &eal one si&e scores 6or tric8s an& te oter si&e scores onours9 te tric8s are

    score& 6irst. Tat means tat i6 ot si&es 5oul& a,e reace& - or more points9 it is te si&e

    scoring 6or tric8s tat 5ins te game.

    s score is te total numer o6 o&& tric8s (tric8s ao,e si:) tat teir

    si&e as ta8en o,er te &eals plae&.

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    Straig"t ridge (n4)

    "alue o# the Cards

    Te ,alue o6 te car&s is te same as at sort 5ist.

    Tric8s are ta8en in te same manner9 an& te o&& tric8s9 o,er an& ao,e si:9 are counte& as at

    sort 5ist.

    )ethod o# Playin

    Tere are 6our plaers as at sort 5ist9 te cutting 6or partners9 su66ling an& &ealing is te

    same9 e+cept that no card is turned up for trumps.

    Te &ealer9 a6ter te car&s a,e een loo8e& at9 as te option o6 &eclaring te suit e elects 6or

    trumps9 or o6 saing pass9 in 5ic latter case is partner must &eclare a suit 6or trumps.

    =n eiter case o6 te &ealer or is partner &eclaring9 te one &eclaring ma9 instea& o6 &eclaring

    trumps9 sa biritc&9 5ic means tat te an&s sall e plae& without trumps.

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    Scorin

    Te odd trickscount as 6ollo5s@

    =6 Biritc is &eclare&9 10 points eac.

    =6 earts are ma&e trumps9 points eac.

    =6 7iamon&s are ma&e trumps9 points eac.

    =6 Clus are ma&e trumps9 4 points eac.

    =6 Spa&es are ma&e trumps9 2 points eac.

    =6 allte tric8s are ta8en one si&e te a&& 40 e:tra points. Tis is calle& 2rand ,lamm.

    =6 allte tric8s ut oneare ta8en one si&e te a&& 20 e:tra points. Tis is calle& Petit

    ,lamm.

    Te winnerso6 eac ruer a&& 40 points to teir score. Tis is calle& Consolation.

    Tere are four honoursi6 /iritc& is &eclare&9 5ic are te four aces.

    ualit in aces counts noting.

    3 aces ' 3 tric8s.

    4 aces ' 4 tric8s.

    4 aces in one an& ' tric8s

    Tere are fi#e honours9 ,iK@ s score. Tis is calle&

    C&icane.

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    Pi*uet (n2)

    Introduction

    Piuet is game 6or t5o plaers9 using a sortene& pac8 o6 32 car&s 5ic omits 2 to in eac

    suit. =n ascen&ing or&er9 te car&s ran8 7 $ # 48 J * A(ig). < numer o6 +renc terms

    are tra&itionall use& 6or ,arious 6eatures o6 te game an& tese are inclu&e& elo5.

    < game consists o6 a set o6 &eals calle& apartie9 5it te &eal alternating. ac plaer is &ealt

    12 car&s9 5it le6t as a talon. < &eal consists o6 tree parts@ &iscar&ing a numer o6 car&s an&

    replacing tem 6rom te talon to tr to impro,e te an&9 &eclaring ,arious 6eatures in te an&9

    an& ten plaing te car&s in tric8s.

    Piuet is a ,er ol& game. =t 5as 5ell estalise& 1-0 5it similar rules to te present ones

    (it &i66ere& in using a 3 car& pac8 5it a 12 car& talon9 el&er an& eing allo5e& to cange

    car&s9 an& a partie 5as en&e& te 6irst to reac 1009 a ,ariant still sometimes plae&). =t 5as

    mentione& Laelais in 1-3- altoug 5eter tis 5as te same game is unclear. =t as

    retaine& its popularit to te present &a as one o6 te est an& most s8il6ul car& games 6or t5o

    plaers. Te rules &escrie& are tose pulise& Ca,en&is in 12.

    Scorin

    7uring te pla o6 te an&9 plaers announce teir running total 6or te an& e,er time te

    score points. scores plus 100. =6 anoter

    partie is to e plae&9 te scores are starte& 6rom Kero again.

    12amples

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    Te car&s soul& e su66le& torougl. T5el,e car&s are &ealt to eac plaer9 lea,ing o,er

    as a talon. 7ealer ma &eal in eiter 3s or 2s9 ut must &eal er remaining t5o an&s in te

    partie te same 5a. Te talon is put 6ace &o5n in te mi&&le.

    Te non"&ealer is 8no5n as el&er an&9 te &ealer as ounger an&.

    =6 eiter plaer is &ealt a an& 5it no court car&s (I9 %9 #) e ma announce carte lanchean&

    score 10 points. =t soul& e announce& as soon as it is notice&. Te announcement is pro,e&

    rapi&l &ealing te car&s 6ace up onto te tale a6ter our opponent as &iscar&e& ut e6ore

    ou &iscar&. =6 l&er an& as carte lance e announces o5 man car&s e inten&s

    &iscar&ing so tat ounger an& can coose er &iscar&s e6ore seeing l&er an&>s car&s.

    E0chane

    l&er an& e:canges 6irst an& must &iscar& at least one an& at most 6i,e car&s 6ace &o5n (in

    practice9 el&er an& 5ill almost al5as e:cange -). e ten pic8s up te same numer o6

    car&s 6rom te top o6 te talon. Dounger an& ten &oes te same9 &iscar&ing at least one car&

    an& at most te numer o6 car&s not ta8en el&er an& (usuall 3)9 an& ta8ing an eual

    numer o6 car&s 6rom te talon. =6 eiter plaer e:canges 6e5er tan te ma:imum allo5e&

    te must announce tis e6ore pic8ing up car&s. ac plaer 8eeps is &iscar&s im9 an&

    ma re6er to tem &uring pla to remin& imsel6 5at e &iscar&e&.

    =6 el&er e:canges 6e5er tan 6i,e car&s e can loo8 at te remain&er o6 te 6i,e. =6 ounger

    e:canges 6e5er tan permitte& se ma e:pose te remain&er (to ot plaers) a6ter el&er

    an& lea&s.

    Declarations

    Tere are tree categories o6 scoring cominations. Anl te plaer 5it te est comination in

    eac categor scores 6or tat categor@

    Point

    te most car&s in one suit. Te numer o6 car&s in te suit is announce& (e.g. point o6 -) an& it

    scores tis numer.

    Se3uence

    te longest run o6 consecuti,e car&s in one suit (minimum 3). Te possile seuences are@

    tierce(3 car&s9 scores 3)E

    9uart(4 car&s " pronounce& cart " scores 4)E

    9uint(- car&s9 scores 1-)E

    sixime( car&s9 scores 1)E

    septime( car&s9 scores 1)E

    &uitime( car&s9 scores 1).

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    Set

    a set o6 car&s o6 te same ran8. Tere are t5o tpes@

    9uator;eis 6our

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    1. Carte Blance

    2. Point

    3. Seuences

    4. %uatorKes an& trios

    -. Points ma&e in pla

    +or e:ample9 suppose el&er an& cooses not to &eclare a point or seuence ut announces

    6our aces. =6 ounger ten announces t5o uints 6or 30 points tis counts as a repiue. Similarl9

    i6 el&er an& scores 30 6or seuences an& sets9 ut ounger an& as te etter point9 el&er

    an& &oes not score a repiue.

    Because el&er an& al5as scores one 6or lea&ing to te 6irst tric89 onl el&er an& can e,er

    score a piue.

    ualit in a &eclaration &oes not pre,ent a piue or repiue.

    Play o# the Cards

    Pla is in tric8s 5it no trumps9 an& ou must 6ollo5 suit. < point is score& eac time a car& is

    le&9 an& an e:tra point is score& 6or 5inning a car& lea& te opponent. Tere is one

    a&&itional point 6or 5inning te last tric8. Te contents o6 tric8s alrea& plae& ma e e:amine&

    eiter plaer at an time.

    Te plaer 5o 5ins more tric8s scores 10 6or t&e cards9 or 40 6or capoti6 all 12 tric8s are 5on.

    Tere is no score 6or car&s i6 eac plaer 5ins tric8s. Te car&s can e counte& to5ar&s a

    piue as soon as se,en tric8s a,e een 5on. Capot &oes not count to5ar&s a piue.

    -dvice on Play

    Te most interesting an& &i66icult part o6 te game is coosing 5at to &iscar&. l&er an&9 5it

    - car&s a,ailale an& te lea& is in a muc stronger position tan ounger an& soul& normall

    go all"out 6or te est possile an&9 ignoring an tougt o6 &e6ence. Dounger an& o5e,er

    5ill 5ant to tr an& preser,e (or pic8 up) a ol&ing suc as #: or %:: in 5at loo8s li8el to e

    el&er an&>s longest suit.

    =t is ,er rarel correct 6or el&er an& not to ta8e - car&sE eginners 5ill o6ten e:cange onl 4 in

    or&er to retain a si&e suit ace or 8ing9 ut it is etter to ta8e te e:tra car& an& increase te

    cance o6 5inning one o6 te categories or o6 scoring piue or repiue.

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    An te last an&9 i6 te losing plaer as score& less tan 100 tis a66ects te game. Te

    lea&ing plaer soul& tr to &iscar& to minimise te loser>s score. =n te pla9 eac time te lea&

    canges an& tis in a&&s one to te score so te loser migt tr to cause tis to appen i6 it 5ill

    get is score to 100. o5e,er9 i6 te loser as no cance o6 ma8ing 100 eac time te lea&

    canges an& it a&&s one te total score an& so it is to te loser>s a&,antage to a,oi& lea&

    canges. Similarl9 te loser 5o cannot reac 100 5ants to a,e eual &eclarations (&elieratel &eclaring a sorter seuence tan el&9 6or e:ample) so tat no points are score&9

    an& to split te car&s i6 possile.

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    $i%e-card Criage (n2)

    Players and cards

    T5o plaers using a stan&ar& -2 car& pac8. Car&s ran8 #(ig) % I 10 $ - 4 3 2 s an& or in te

    car&s &iscar&e& e6ore te pla9 5ic 6orm te cri.

    Board and Pes

    Te points are recor&e& means o6 a oar& an& pegs. Te oles in te oar& represent

    scores 6rom 1 to 1.

    ac plaer as t5o pegs@ te 6or5ar& peg so5s te plaer>s score to &ate9 an& te rear peg

    so5s te pre,ious score. en a plaer scores points9 te rear peg is mo,e& in 6ront to so5

    te ne5 score. Tat 5a te &istance et5een te pegs so5s te amount most recentlscore&9 an& te opponent can tere cec8 it as een score& correctl.

    Deal

    Cut car&s to &etermine 5o &eals 6irst. Te plaer cutting te lo5er car& &eals9 an& te oter

    plaer imme&iatel pegs 3 points 6or last as compensation. Tis is score& on te 6irst &eal

    onl. Suseuentl te turn to &eal alternates.

    Te &ealer su66les9 te non"&ealer cuts te car&s9 an& &ealer &eals - car&s to eac plaer one

    at a time. Te un&ealt part o6 te pac8 is place& 6ace &o5n on te tale.

    Discard

    ac plaer must coose t5o car&s to &iscar& 6ace &o5n to 6orm te cri. Tese 6our car&s

    are set asi&e until te en& o6 te an&.

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    replaces te upper part9 places it 6ace up on top o6 te pac8. Tis turne& up car& is calle& te

    start car&.

    =6 te start car& is a ?ac89 te &ealer imme&iatel pegs 2 points " tis is calle& t5o 6or is eels.

    Play o# the cards

    Starting 5it te non"&ealer9 te plaers ta8e turns to pla a single car&s 6ace up in 6ront o6

    temsel,es. =n tis stage o6 te game te total pip ,alue o6 te car&s plae& ot plaers

    must not e:cee& 31. Te pip ,alues o6 te car&s are@

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    Dou%le Pair Roal+

    +our car&s o6 te same ran89 plae& in imme&iate succession. Te plaer o6 te 6ourt car&

    scores 12.

    Run+

    < run or seuence is a set o6 3 or more car&s o6 consecuti,e ran8s (irrespecti,e o6 suit) "

    suc as $"10"?ac8 or 2"3"4"-. ;ote tat ace is lo5 so 6or e:ample ace"8ing"ueen is not a run.

    Te plaer o6 a car& 5ic completes a run scores 6or te runE te score is eual to te numer

    o6 car&s in te run. Te car&s to not a,e to e plae& in or&er9 ut no oter car&s must

    inter,ene.

    Example:car&s are plae& in te 6ollo5ing or&er@ 4"2"3"-". Te plaer o6 te 3 scores 3 6or a

    run9 ten te plaer o6 te - scores 49 an& te plaer o6 te scores -.

    Anot&er example:4"2"3"4"3. Te plaer o6 te 6irst 3 scores 3 6or te run 4"2"3. Ten te

    plaer o6 te secon& 4 score 3 6or te run 2"3"4. Te plaer o6 te secon& 3 scores noting

    ecause te 3 &oes not complete a run.

    Last Card+=6 neiter plaer manages to ma8e te total e:actl 319 5oe,er plae& te last car& scores 1

    point.

    The Sho!

    Plaers no5 score 6or cominations o6 car&s el& in an&. +irst te non"&ealer>s an& is

    e:pose&9 an& score&. Te start car& also counts as part o6 te an& 5en scoring

    cominations.

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    te starter all te same suit. ;ote also tat tere is no score 6or 6lus &uring te pla " it onl

    counts in te so5.

    4ne For His 5o%+

    =6 te an& contains te ?ac8 o6 te same suit as te start car&9 score 1 e:tra point.

    ;ote tat 5en scoring a an&9 te same car& ma e counte& an& score& as part o6 se,eral

    &i66erent cominations. +or e:ample i6 our an& is an& te start car& is a $ ou score

    6i6teen 29 6i6teen 49 an& a pair is 9 an& a run is $ an& a run is 12 " 12 points to peg9 5it eac

    o6 our s 6orming part o6 a 6i6teen9 a pair an& a run.

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    Contents (1n) P a g e | 3

    Commerce (3n12)

    (atherine was distured and out of spirits; ut Isaella seemed to find a pool of commerce, in

    the fate of which she shared, " pri#ate partnership with 0orland, a #er" good e-ui#alent for the

    -uiet and countr" air of an inn at (lifton

    Deck2-2 car& &ec8 5it