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    Hitman 2: Silent Assassin_____________________

    If you want to make a contribution, email me.

    Okay, first of all, Hitman 2 was created by IO Interactive

    and is a trademark of EIDOS Interactive. This walkthroughis owned by me, because I wrote it. I took the hours tomake it, so before you use any part of it email me first. Itshould not be remade in any way, not changed, translated,whatever the case may be. This walkthrough was simplyfor those people who are too annoyed by the difficulty ofthis game and just want to beat it the cheap way. This isan mission-focused walkthrough, so I'll be focusing on themissions. I've tried to add some stuff about weapons andso on too. First I'll touch on some basics of play, then we'llgo straight to the missions. And also, there are numerousways for completing each level, I'll just state the one I

    found easiest and most fun. Also, the approximate weaponreload times in the weapons section were all timed andwritten by me , and they are all copyright by me, and shouldnot be reused in anyway.

    This faq was written and copyright by Riptor aka Shikamaru00 akaThEoNe, see "contributing" to contact me.

    =====================Contents of This FAQ=====================

    1 - Basics

    2 - Game Screens

    3 - Playing Hitman 2

    4 - Mission Walkthrough

    5 - Weapons

    6 - Items

    7 - Cheats and Tricks

    8 - Contributing to this FAQ

    9 - Credits/Version History

    ================BASICS================

    Alright, before we indulge in anything completed, let's getthe basics of Hitman 2. First of all, this game is a game ofstealth, so if you're looking for a shooting fest, this is not for

    you. Also, better be prepared to be very patient, becausesome of these missions require intense precision to beat.Note that the game now has a scoring system for when

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    Health Bar

    The bar with the + sign on the left. This tells you howmuch health and how much damage you've taken. Thelower this is, the more you better keep safe. Note thatHitman 2 is not like other games in that if you get shot with

    a pistol, you'll survive, but one or two shots with a powerfulweapon will kill you instantly. And don't even get startedwith Sniper rifles.

    Threat Meter

    This bar is very important to the game. Basically, it tellsyou how suspicious the people around Mr. 47 are gettingof him. If it's at nothing, you're safe. When it starts gettinga little wider, than it's best to leave. When the black turns red,usually it means they've almost figured out your disguiseand you should beat it!

    Compass

    This thing is kind of self-explanatory. I used it for thispurpose, open your map and see where exactly you haveto go, then follow the direction using the Compass.

    _ __Map_

    The map is not too complicated if you know wat you'redoing with it. As you may have guessed, it's a map of your

    surroundings. There are different levels for variou partsof whatever level your on. For instance, if you are in abuilding with different floors, and you'r on the first floor,the map will show you the first floor. You can look atthe other floors by going to the top-left and clicking onthe name of the current map, and selecting whatever otherpart you want to see.

    Circle Points: This is what I call those the circles with alittle arrow pointing out. The arrow refers to what directionthe person is looking at (all of the circle points mean people).Here'sa list of what the circle points mean:

    Light Green: This is Mr. 47. You.

    Red: This is your target which is to be killed.

    Orange: Guards. These are counted as enemies in themission score.

    Blue: Police. Should not be killed.

    Green: These are innocent bystanders and should not bekilled.

    White: A very important person (V.I.P.). This is usuallyreferring to someone crucial to the game orsomeone you have to protect.

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    Exclamation Mark (In Circle) (!) : This is a Point of Interest(referred to as (!)

    from thispoint.)These are

    importantand they should be

    checkedout at all times.

    Blinking Red Hitman Logo: Agency Pickups. You usuallydon't need to go to them to

    beata mission but it sure makes it

    easier.

    Lightning Rod: These are power generators.

    Ladder with Arrow pointing up: These are ladders. (duh?)

    Circle with Arrow pointing down: These are referring tosewer hatches.

    Staircase: Staircase

    Green Box bobbing up and down: Elevators.

    EXIT Sign: After completing objects for a level, escapethrough the exit points to complete the level.

    Alright, that's basically all you need to know. On to themissions!

    ================PLAYING HITMAN 2================

    Alright, now, you know the basics to get you started, but playingthe game is a whole different matter if you don't know what you'redoing. Here's some info you'll need.

    -Silent Killing-

    Stealth means not drawing attention to you, and guns ablazingis not exactly stealth. So you'll need to perform Silent Kills. How?It's called Fibre-wiring. I've said this already once, to kill someonesilently, you go into sneak mode by hitting space bar, thansneak up behind them and click the mouse to Fibre-wire orChloroform them.

    -Keeping Quiet-

    Noise is everything in this game. If you run, it makes a lot of noise,

    and if you walk, it still makes noise, just not as much. Sneakingor crouching makes no noise, so if you're trying to get past someonewhile their back is turned, do not run or walk, sneak.

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    -Quick and Quiet Shots-

    Your 9mm SD is useful. A well aimed shot or two to the head ofan opponent will take him out only alerting anyone closeby. Useit if there is someone you need dead but a little farther away thanyou.

    -Alerts-

    You do not want to alert the guards because then they'll be muchharder to get past. If you're a postman and then somebody discoverswhat you've done, all the guards will be on alert for a suspiciouspostman. Don't do anything stupid like shoot a guy once withoutkilling him than running away. You might think that if he's not deadyet than it won't count against your stealth, but all you've doneby leaving him alive is let him contact all the other guards. If youshoot someone by accident, finish the job.

    -Suspicious Behaviour-

    If you go outside, do you see someone running around in front ofyou? No. So don't do it here, either. Running around in front ofpeople will never do anything good.

    -One Rifle at a Time-

    You put many handguns inside your jacket. But, like in real life,you can hold only one rifle, and it cannot be hidden in your jacket.Holstering it just means putting it on your left hand.

    =======================MISSION WALKTHROUGH=======================

    And here comes the bulk. Missions are simply formed. Inthe beginning, you have a briefing of your mission with theobjectives and usually a photograph of your target(s)and sometimes footage. The missions take place in variouslocations, and you are in that area until you complete all themissions in that location. For instance, say thereare three missions in India. When you're finished the levelbefore the first of the India levels, then you return to yourshed where you start the game, it's near your home.(Note: all the weapons you have collected will be in thisshed.) When you start the next mission, you can choosethe weapons you want to take. But the next three locationsare all in one location, connected with each other, than youdon't choose your weapons (because you don't returnback to your shed). Here's the layout of the followingwalkthrough. When a name appears in stars,that is the current location the following missions takeplace. This means all the following missions upuntil the next star-bordered name takes place in thatlocation. The name of each mission is borderedwith ==== Anyways, first mission:

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    ********************************************SICILY********************************************

    ===========================================M1 - Gontranno Sanctuary

    ===========================================

    Objectives: None

    -Prelude-This is not really a mission, just an introduction to the game.

    ---------------------------------------------------------------------------------Mission---------------------------------------------------------------------------------This is the first level. It's not really a mission, it's more of apreparation for the game. In this first level, the story begins

    with a small cutscene than just plops you into the action.Move Mr. 47 (Mr. Rieper's codename) around to get thefeel of it. Go to the ruins and follow the simpleinstructions. The bells from the church will ring. It's timefor confession. If you open up the map you'll see a blinkingcircle with an "!" inside of it. This is a point of interest(hereafter referred to as just (!). In this level's case, it is theconfession box. Go back between your shed and the ruins.Face west (direction is in the top left). You'll see a door.Go through it (Open it by pressing E and using the mousewheel or W&S to select option). Turn right and walk upthe small set of stairs. Turn left, then turn through the firsthall on the right. Go up the stairs, and you're now inside

    the main hall of the church. In the back of the benchesyou'll see the confession box. Go inside. You'll see acutscene, and another cutscene with the Priest beingkidnapped.

    You have to find the parcel the guy left. Go outside thesame way you came in. Check you're mapand you'll see the point of interest (Note: Clicking on thetop left description of where you are will allowyou to switch between maps of the various floors in yourlevel). Now move around you're shed andpast the well and you'll see a big stairway. Go up thestairs and open the door. Keep walking straightand then when you're in the centre of the big gardenplace, turn left and pick up the parcel sitting there.View the cutscene. Now retrace your steps back toyour shed. Another cutscene.

    Now you're in training for the game. Get out your ballersand follow the instructions. After the basicshooting procedure, head down to the toolshed, which isbasically right across from your shed. Pick upthe fibre which is on the wall that the door is on. Walk upto the scarecrow from behind. Hit space to sneakand sneak up to him and fibre-wire him. After you're done

    with the instructions, head down to the shed(your shed, not the tool shed). Go to the laptop and thencontinue the game.

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    --------------------------------------------------------------------------------Extras/Hints--------------------------------------------------------------------------------None

    -------------------------------------------------------------------------------

    -Enemies/Civilians--------------------------------------------------------------------------------*V.I.P.Father Vittorio

    --------------------------------------------------------------------------------Weapons/Items---------------------------------------------------------------------------------*Itemsnone

    *Weapons

    Ballers: AutoFiber-Wire: Tool ShedAnasthaetic: Tool Shed

    *Ammonone

    =============================================M2 - Anathema=============================================

    Objectives: - Kill "Don" Giuseppe Giulliani- Take key to prison cell from Don

    - Rescue Vittorio in the basement- Escape

    -Prelude-

    Okay, let's start the first mission. First of all, you have toeliminate Don Giuseppe Giulliani, and take the key he'sholding, which is for the basement, where Father Vittoriois supposed to be held hostage in. After rescuing him,you have to escape from the villa. This level takes morethought than some of the others if you want that SilentAssassin rating. There are several approaches to beat it.The detailed one below is the one I found thebest, but there are other ways to do it as well. You canchange into the postman walking down the path, orthe delivery boy, whatever. Let's begin.

    ---------------------------------------------------------------------------------Mission---------------------------------------------------------------------------------

    Okay, you start out this level on a rocky hill of some sort.If you look at the gates to the villa to the left of you, you'llsee a postman walk by soon. Now, you can either wait forhim to walk across the path and then stop to take a smoke,or just run behind him and do it. Take out your anaesthetics,

    and empty it all into him (press it and hold it until five bottlesymbols on the top-right of the screen are gone). Take hisflowers and then change into his clothes. You are now a

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    postman. After doing this, hide his body (not behind thetrees in front of the side door) and then turn around towhere there is a delivery truck. If the delivery boy is notthere (check your map to see if he's coming), then place allyour weapons in one of the delivery baskets. Now take thepath going left to the main entrance (you can run as longyou're not in the line of sight of any guards).

    And here's where it all begins. When you walk up to thegates, the guard will tell you to stop and check you for anyweapons. If you left all of your weapons in the deliveryboy's basket, then this won't be a problem. Continuethrough the gates and then through the main doors wherea guard with the shotgun is. The waitress inside will saythank you and take the flowers. She'll then go through thedoors in the back. Stand still, do not walk or run anywhere,and the guard will follow the waitress. Now, moveto the small alcove beneath the stairs on the left. Runaround. The guard will come running back to inspect the

    noise. He'll look in your direction, but for some reason hedoesn't notice you. Sneak up behind him with youranaesthetic out and empty your last five bottles into him.Take his clothes and his gun and drag him back to thealcove where you just hid (Note: If you drag him from thearm and his legs are sticking out of the alcove all you do ismove to his legs and 47 will automatically drag him usinghis legs. This way, you can kind of fold his body out ofsight).

    Anyways, next walk through the door on the left that theguard came out of. You're in a small dining room now.Turn right and go through the door that you see. You're in

    another hallway. Go straight forward into the door directlyin front of you. Make sure there are no guards in thekitchen or going inside the kitchen by using your map.DO NOT RUN inside the kitchen. The cook is paranoid andwill see through your disguise. Anyways, the delivery boyhas delivered the basket containing your weapons already.Pick them up but make sure nobody sees you doing it,especially the cook. Once you've got your weapons,turn right and right again where you'll see stairs. Go upthe stairs and open the door. Walk straight forward intothe balcony, if you turn left and past the foor, you'll seethat you can keep walking past the balcony on a ledge.

    Walk across the ledge (don't run!) until you get to the roofof the 1st floor. Walk along that roof until you get to thebalcony of the Don's office. Check the map(2nd floor) tosee if he's inside. (Note: There's a guard who walks alongthe balcony, although he doesn't come to the side facingthe roof that you came from. Just hide there if he's coming,then when he's left, go). Now, move to the other side ofthe balcony (where the guard I just mentioned comes from)and go through that door. The Don is facing the other way, so hit "sneak" mode and then sneak up behind him andfiber-wire him. After doing this, retrace your steps and goback to the kitchen the same way you got here. Now, turn

    left go towards the door that you originally reached thekitchen with, but turn right instead of going through thedoor and you'll see a stairway going down from the

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    kitchen. This is to the basement.

    Walk down the stairway and keep walking through the halluntil you get to the first door on your left. Open it andyou'll see that Father Vittorio is not there. You'll contactDiana from Agency through your earcom and she'll confirmthat Vittorio isn't there. Now all you have to do is escape

    (Note: The guards will be informed to watch out for a sneakybodyguard soon, so be quick). Keep going through thebasement hall until you get to steps leading outside. Goup the steps and then turn right. You'll see a door with aguard in front of it. Go past a guard until you're outside theentire villa then run to the exit for freedom! Enjoy theSuppressed Silverballers that you get from getting SilentAssassin on this mission. (Note:you can get a sniper riflefrom the garage before you leave if you want it.)

    ---------------------------------------------------------------------------------Extras/Hints-

    --------------------------------------------------------------------------------

    *If you want to escape in James Bond style, then pick upthe key to the car in the garage from one of the plainclothes guards (the one in white) who usually loungesaround the pool area in the back. Get to the car and watchthe cool cinematic.

    *You can get the sniper rifle from the garage at the beginningof the level and snipe the Don out from the mountains.

    *You can kill the postman and guard but you are riskingyour Silent Assassin rating.

    * If you don't empty a full five bottles into the postman andguard of anaesthatics than they'll wake up quickly andtell on you before you can do anything.

    * You can beat the level by shooting everything you see

    *Sneak up to baskets behind the cook because if you walkshe'll know you're there and she's really paranoid so she'llkeep looking behind at you every couple of seconds, whichmeans if you're picking up one of your guns while she turnsaround.......

    ---------------------------------------------------------------------------------Enemies/Innocents---------------------------------------------------------------------------------

    *EnemyBlack suited guardsPlain clothes guardsDon GiullianiLawyer in green suit

    *InnocentPostman

    Delivery boyNursesChef

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    ---------------------------------------------------------------------------------Weapons/Items---------------------------------------------------------------------------------

    *Items

    Flowers: Postman at frontRoom Key: DonSpoon: From CookGolf Club: Don's bedroomCar Key: Plain Clothes Guard (White shirt)Kitchen Knife: Kitchen

    *WeaponsDeagle: Guard in white shirt, StudyR93 Sniper: GarageRevolver: DonShotgun: Guard in front of main doors

    9mm Pistol: Guards

    *AmmoShotgun Ammo: 2nd floor room, rooms north of kitchen,

    studyPistol Ammo: 2nd floor room, Study,MAG Ammo: 2nd floor, study2.45 ACP Ammo: Dining room, Garage

    **********************************************ST. PETERSBURG

    *********************************************

    =============================================M3 - St. Petersburg Stakeout=============================================

    Objectives: - Kill the General at the Meeting- Don't Harm Anyone Else at the Meeting- Return to the Subway Train to Escape

    -Prelude-Alright, this level starts off annoying and becomes fun later.One of the most annoying things in this level are thecivilians. When they see you with a gun, they'll yell thisthing which sounds like "Safratz!" (most likely Russian for"A gun! A gun!"). This yell is so annoying I brokemy keyboard when I kept hearing it. Anyways, asannoying as they are, leave them alone.

    ---------------------------------------------------------------------------------Mission---------------------------------------------------------------------------------

    Okay, you start with a short cutscene. Now, you're outsidethe train facing forward in the station. Turn right and gotowards the lockers. (Note: Make sure no civilians see

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    you with weapons!). Go to locker 137 and pick the lock.Open the door after it's been picked, check to see if thereare any civilians around, then pick up all your weaponry.Now by this point both the civilians in the metro shouldbe going away from you at the same time. Grab the chance.Wait till they go past the stairway out of the metrowhich will be on your right, then go up the stairs. Follow

    the hallway up the (not moving) escalators.

    To the left, after climbing the escalator, you should see adoorway leading down steps. DO NOT GO. Movebackwards about halfway down the escalator and checkfor guards. There should be 2, but one is probably onhis way up and outside. Now move to the doorway butdon't stand directly in front of it. Down the steps there isone more guard who patrols the room. Wait until he goesright and out of view, then WALK down the steps slowly.Wait until he goes past some lockers or almost there andthen go to a door which is on the right after you go down

    the steps.. Close the door behind you. Now, to the left isa locked door. Pick the lock and go through. (Hint: Pick locksfaster by pressing map)

    There will be a hallway. Go down the hallways until youare at the sewers. Look around cause you'll be spendingplenty of time in the sewers from this point on. Turn rightand keep going until you get to a kind of bridge. Walkacross the bridge then turn left and keep going until youget to the first hallway off the right. Go through thehallway till you get to the ladders (Note: Check your map.You should be at the north-eastern exit). Now go up theladders (Note: When you are almost finished the ladder,

    being able to see the streets, check if there is a guardcoming. He won't see you unless you come all the way up.)Once your out on the streets, check your map, make sureno guards can see you, then move torwards the truck onyour right and change into the guard uniform in front of it.Now go back down the sewers and back out the hallway.This time, turn right and keep going right until you reachthe first hallway on the right. Go through the hallway andcheck your map, you should be at the north-western sewerhatch.

    Now go up the ladder and get out. Check to see if thecoast is clear, then go down the slope which is south ofthe hatch you just came out of. Now you are on the streets.Check your map for a building that is north-west of thePushkin building. It will have a (!) (Point of Interest) on it.Move towards that building with the aid of your map.Don't get too close to guards and if you're within range,walk, don't run. Don't draw attention. You're sniper rifle issuspicious enough from far away (Note: Holster yoursniper rifle before you head for the building. It may notseem to do anything, but it does). Once you close to thebuilding go through the door on the right (not the maindoors). Now turn right through the doors, through thehallway to the next doors, then turn left to see a stairway.

    Go up the stairs, turn left, left again, then up the secondflight to the third floor.

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    Now once you're on the third floor, do not go through thedoors directly to the left. Instead proceed down the lefthallway to another set of doors and go through them. Ifyou followed the directions carefully you'll be in a roomwith two more double-doors, and two windows to the left,one of which is open. Get your sniper rifle ready and aimin at the window where the meeting is taking place. Diana

    will contact you with clues she's found about which one isthe general you need. I personally think it's much morefun listening to the clues and then figuring out who it is,but if you're too lazy, I'll tell you which one the general is.(Note: Skip the next paragraph if you want to figure it outyourself).

    Now, there are four generals in the meeting. One is almostout of sight in a brown jacket. Not the guy you want.There is one walking around. Not the one you want.There is a guy smoking a cigar wearing sunglasses. Notthe one. The guy you want to kill is the one who is sitting

    closer to the window, drinking his hand (it's supposed tobe a beer but I don't see a cup).

    After you kill him retrace your steps back to the metro station.Again, watch out for the patrolling guard and civilians.Head for the metro train and you're done. Your SilentAssassin prize is a Sawn Off Shotgun, this is a normalshotgun except since it is shorter (Sawn Off) you canholster it under your shirt or whatever like a handgun soyou can carry it around with you unsuspiciosly instead ofwalking around with a huge shotgun in your hand.

    --------------------------------------------------------------------------------

    -Extras/Tips---------------------------------------------------------------------------------

    - If you wasted too much time just bust into the buildingannihalating everything

    - The guards are smart. Don't go near them.

    - Kill the wrong general and Diana will whine at you,sounding very much like an angry mom

    - If you want an AK rifle, than kill the guard walking pastthe truck when you get the clothes and take his AK. Hideit in the sewers and pick it up on your way out. But thenno keep Sniper Rifle. Choose what you want more.

    ---------------------------------------------------------------------------------Enemies/Innocents---------------------------------------------------------------------------------

    *InnocentCivilians

    *PoliceGrey coat guards

    *EnemyBrown suit guards

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    ---------------------------------------------------------------------------------Weapons/Items---------------------------------------------------------------------------------

    *ItemsNight Vision Goggles: Locker 137.

    *WeaponsSVD Sniper Rifle: Locker 1379mm Pistol: Locker 137, Black Suit GuardsAK Rifle: Regular Guards.54 Pistol: Some Guards

    *AmmoPistol Ammo: Locker 137Sniper Ammo: Locker 137

    ==============================================M4 - Kirov Park Meeting==============================================

    Objectives: -Kill General Makarov-Kill his mafia connection, Igor Kubasko

    -Prelude-This level is FUN! It's also probably one of the easiestlevels in the entire game. All you have to do is kill twopeople in the park. Now, you can bust in and kill them than

    run away, but the method I wrote down is much more fun,plus you get the Silent Assassin rating. Anyways, heregoes:

    ---------------------------------------------------------------------------------Mission---------------------------------------------------------------------------------

    Right when you begin the mission, you'll see a collection ofdumpsters to the right of your line of sight. Run to them.Quickly, before the guard approaching sees. When theguard comes, hide behind a dumpster. The agency pick-upis between the two dumpsters closest to the road. Pick upthe two car bombs. You don't really need anything else forthis method. Now proceed to the sewer hatch in the middleof the road. Watch out for guards first, of course.

    In the sewer, go through the hallway and turn left, keepgoing left until you get to the first opening off the left.Go through the hallway and check your map. You shouldbe at the southern-most sewer hatch. Go up the ladder.But wait! What's this? There's something blocking theladder. It's the limousine. That's good for you. Place thecar bomb. Now get out of the hallway from the sewerhatch, go across the bridge, and turn right. Keep going

    until you get to the first opening on the left. Walk throughthe hallway and turn left and keep going until you get tothe bridge off the right. Go across the bridge, turn left.

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    Keep going left, ignore the first opening off the right, andgo through the second. Check map, you'll be at the mostnorthern hatch. Go up the ladder but watch out for thedriver. Stay halfway in the hatch. Wait for the driver tocome and take a leak on the building.

    Go behind him (sneak) and fibre-wire him. Take his clothes.

    Now walk back out the way he came in an you'll see a limo.Walk up to it. You'll arouse no suspicion because you'reafter all, the limo driver. In fact, the guards don't even seemto notice that for some reason you're bending down andputting something bomb-looking under the car. Anyways,go back into the sewers and retrace your steps back to thefirst sewer hatch you came from. Run to your speedboat toescape the level. (Note: You get Silent Assassin but it's nota perfect Silent Assassin. You can chloroform the driver ifyou want.)

    ---------------------------------------------------------------------------------Extras/Hints---------------------------------------------------------------------------------

    -You can also win the level by going into a church andsniping them out, but this causes alerts

    -The driver does not leak for very long so be quick

    -Save the game before going back through the sewers tothe exit and just watch the limousines blow up

    -Wait - if I just killed the driver, hows the limosine being

    driven?

    -The guards don't seem to notice if you pull out a gun as the driver

    ---------------------------------------------------------------------------------Enemies/Innocents---------------------------------------------------------------------------------*PoliceGrey coat guards

    *EnemyTarget guards

    *InnocentsLimo Driver

    --------------------------------------------------------------------------------Weapons/Items--------------------------------------------------------------------------------

    *ItemsNone

    *WeaponsSVD Sniper Rifle - Agency Pickup

    Car Bombs - Agency Pickup9mm Pistol - Bodyguards9mm Pistol SD - Agency pickup

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    AK Rifles - Soldiers

    *AmmoSniper Ammo - Agency PickupPistol Ammo - Agency Pickup

    ==============================================M5 - Tubeway Torpedo==============================================

    Objectives: -Find your equipment ot the Army depot.Marked "FCK"

    -Kill General Mikhail Bardachenko-Free the prisoner from 2nd basement

    -Prelude-One word sums this mission up. ANNOYING. This level is

    so frustrating, long, generic, sometimes boring, sometimes excessively hard.it's just annoying. That's all there is to it.

    ---------------------------------------------------------------------------------Mission---------------------------------------------------------------------------------Note: The following method does not get you SilentAssassin. This method is the method which will not haveyou breaking your keyboard in frustration. For silentassassin, kill no one, get guards clothes in the hq. room,and don't shoot cameras.

    Okay, I expect you've learned the basics by now, so no

    more detailed where to turn, walk stuff. Check your mapand go to where there's a big red arrow. When you go upthe hatch, make sure the guard isn't there. Now go straightand hide behind the cargo. When the guard comes, he'llturn around. Sneak up behind him, don't kill him. Theinstant he goes away, check your map. The guard at thefar end will go to answer the phone, and another guard whois at the west point will start to move. Grab this chance tomove across and hide inbetween a small U formed by cargo.Now when no guards are watching move towards the nextcargo area. Hide there until the guard answers the phone.When he does walk across and then behind the cargo markedFCK. Pick up the stuff. Now keep watching for the guardsand move back to last cargo stack. The west guard willprobably be down off his platform. Wait till he goes backup, hidden behind a cargo stack until you dash back to theU shaped cargo. If the guard is near the manhole you camefrom, don't go inside the U, just behind it, or he'll see you.Just keep checking your map, your surroundings until youhave the perfect moment, then run inside the truck (by justrunning into it from behind).

    (Alternate ways: Shoot everybody and get inside the truck,or ignore the truck and go by sewers)

    Once inside the truck, go all the way back, and CROUCH.Crucuial. When the truck reaches the hq. do not get out.Check your map to see if the two guards up from you are

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    facing the other way. Then get out. Your disguise doesn'tshield the fact that there's something strange about a guykneeling behind crates in a truck. Okay get out, but usethe truck as cover until the guy who's on the other side ofthe truck leaves and goes into base. When he does, if theother guard from behind the truck comes up, then sneak sohe doesn't see you then go up the entrance to the base.

    When you're inside, there is one guard patrolling aroundhere. Watch out for him. Go behind crates to avoid contact.Now move towards the basement elevator and go in andgo to the 1st basement.

    (Note: There are security cameras all over the basementsso don't so anything stupid like pulling out your ballers orkilling somebody)

    Okay, wait for the guard in front of the elevator to leave thecorridor. Move forward and out of sight of the first camera,then get your 9mm Pistol SD and shoot. move down the

    corridor, out of sight of the next camera, and shoot it. Thenhide in alcove until the guard comes back. When he returnsgo around the corner and then you'll be in an area wherethere is a door in front of you and a fence door with anAK to the right. Go through that door then turn left. Shootthe table lamp and the two hanging bulbs. The place willnow be in a frenzy. Walk calmly through the door left of theplatform where the guards are sitting, into the server room.There'll be the server on the left. Shoot it (with 9mm). Nowthe colour on it should be red. Now go outside through thenext door (Not back to control room) and you'll be in acorridor. All the cameras are all red now. Turn right andmove towards the room with the (!) in it. Change into the

    officer uniform. Go back out (Don't go into guard room byaccident). Now move towards where there is a bigexplosion symbol on your map.

    Go to the symbol and you'll see the thin wall, so thin youcan almost see inside. Go close enough that it can bedropped, than get out the mini-bomb and drop it. A guardmight come in, if he does, just hide behind the cargo. Nowgo towards the elevator icon. When the guard comes along,hide in an alcove. Go up to the elevator and go inside andpress 2nd basement. Now move through the hallway DONOT go through the first door to your left. You shouldnow hear very unconvincing chatter between the Generaland the prisoner. Now you want to go to the observationroom, and there is a guard patrolling right in front of it'sentrance. Wait till he goes into the guard room, then godown (walk calmly as the door to the guard room is openand they can see you) to the observation room, pick thelock and look through at where the general is beating theprisoner.

    Now, through the observation glass panel you'll see thegeneral beating the prisoner. Get out your 9mm pistol(ballers work better, actually). Aim directly at the general.If you do it right, then the bullet will go through the glass

    and also hit the general. This will not alert any guards. Ifyou missed the general or if he doesn't die and you keepshooting, the guards will be alerted. Climb through the

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    window to view a cutscene, then follow the prisoner backto the elevator and go inside. Press 1st basement to viewanother cutscene. Now walk calmly past the guard at hisdesk. He doesn't seem to notice that the prisoner is withyou, and doesn't seem to care that the other guard pressedthe alarm. Now head back to where you put the bomb.Don't go inside the room with the bomb. Make sure no

    guards can see you (by the way, on the way there there willbe a guard but don't mind him, just walk past him).Detonate the bomb. (Note: Make sure you are close enough.It's usually good enough to be inside the room with thebomb but far back. If you're too far, the guards who comerushing from the noise will start shooting you.

    While in the sewers, run right, then across the bridge, thenkeep going till you get to the exit (opening off the right,check map) but STOP running once the guards enter thesewers. Funny thing is they find it more suspicious ifyou're running like everyone else than if you're walking

    calmly while everyone else is in a frenzy. Go to the exit,view the cutscene, and that's it.

    ---------------------------------------------------------------------------------Extras/Hints---------------------------------------------------------------------------------

    -To get Silent Assassin, don't shoot the cameras, it'll bemuch harder though. Only shot should be the general.

    -If you leave on the elevator without waiting for theprisoner to get on, the cutscene will show the guard pressingthe alarm with the prisoner right beside him.

    -Even if the guards spot you in the truck, it will still go

    -If you detonate the bomb before you're close to theentrance than the guards will be in the sewers before you,making it much harder to get around.

    -Another way to play the mission is to place the pager on atable near the general than phone it to get his attention

    ---------------------------------------------------------------------------------Enemies/Innocents---------------------------------------------------------------------------------*EnemiesGrey coat guardsGrey coat officers

    *VIPPrisoner

    ---------------------------------------------------------------------------------Weapons/Items---------------------------------------------------------------------------------

    *Items

    Phone - Agency PickupPager - Agency PickupNight Vision Goggles - Agency Pickup

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    *WeaponsAK Rifle - Guards, Agency Pick-up #29mm Pistol Sd - Pickup, GeneralCombat Knife - GeneralDeagle - Headquarter (!)

    *AmmoMAG Ammo - Headquarter (!)5.56 Ammo - Top-Left of HQ, Warehouse

    =============================================M6 - Invitation to a Party=============================================

    Objectives: -Kill the General

    -Secure Suitcase

    -Prelude-This level is fun to play at beginning with the first objectivebut the second one is kind of annoying. It's the last of theSt. Petersburgh levels, and I'm sure you're tired of them bynow. This level takes place in an embassy, actually it's aparty. You don't have an invitation so you can't waltz intothe party. There are many ways to beat this level, thefollowing is the one I like.

    ---------------------------------------------------------------------------------Mission-

    --------------------------------------------------------------------------------

    Here we go. You start out at the dock with your trustyspeedboat behind you. There's a waiter smoking but leavehim alone. Go to the agency pick-up. Don't get too closeto the patrolling black-suited guards. Pick up the poisonand the 9mm if you need it. Now go to the eastern entranceto the embassy and lock-pick the door. Go inside andalong the path but watch out for the guard who patrolsaround here. Stick behind some trees for cover if he comesnear you. But he turns the other way eventually. Whenhe does, go forward, all the way. You should see a garageto the left of you with a door beside it. Now open your mapand check the Embassy Basement map. See where theguard at the eastern point is. Or you can just look throughthe keyhole. If he's moving away from the door, go through.Walk slowly, and then dash for the small little room typething in front of you. Hide there till he goes the other way,then proceed to the hallway to the left. Now go into thedoor on the left of the hallway (It will have a (!) in the map).Change into the waiter clothes. You are now a waiter.

    Now move along the hallway to the kitchen. Ignore theguards and just walk. In the kitchen, move towards wherethere is a bucket next to a champagne glass. Pick up a

    champagne glass. move into the room to the right wherenoone can see you, then right click, and select poison, andwatch 47 put poison in the champagne glass. Now go back

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    to the kitchen and move towards the south-western stairs.Go up the stairs and through the fancy-looking doors.Turn right and you're now in the hall. Go through the maindoors on the left, and you're in the ballroom. Wait for thegeneral to come, and give him the champagne glass withpoison.

    Check your map for the other red target and follow them. Ifyou were fast, then the amabassador isn't there yet and youcan go into the room behind the office and wait for them tocome. Chloroform the agent holding him up and take thebriefcase (and the chocolate if you want). Now you wantto go back to the first floor, hide the briefcase, get invitationguests clothes by just following them than chloroforming outof sight. Then pick up the briefcase than leave.

    ---------------------------------------------------------------------------------Extras/Hints-

    --------------------------------------------------------------------------------

    -There's a cheque in this level that's supposed to do somethingbut I still dno't know what

    ---------------------------------------------------------------------------------Weapons/Items---------------------------------------------------------------------------------

    *ItemsDoor Key-Waiter By RiverInvitation - GuestKitchen Knife - Kitchen

    Chocolate - Waiter, SafePoison - Agency PickupChampagne Glass - KitchenBroom - Waitresses

    *Weapons9mm Pistol SD - Agency Pickup.54 Pistol - AgentSMG - Basement, GuardsDeagle - 1st floor

    *AmmoSMG Ammo - Basement, 2nd floor, Basement north roomPistol Ammo - Agency Pickup, Basement, 1st floorMAG Ammo - 2nd floor, 1st room right of ballroom

    **********************************************JAPAN**********************************************

    =============================================M7 - Tracking Hayamato

    =============================================

    Objectives: -Kill Hayamoto Jr.

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    -Plant Bug on Hyamato Jr.'s corpse-Escape

    -Prelude-Listen to the music inside the house. It's really good.Anyways, this level is pretty easy and short to playthrough, but it kind of paves the way for the next few

    Japanese missions which become increasingly harder.The target is Hayamoto Jr, a guy in a white suit. The missiontakes place in a small building, with an easy pathwayto beat it. In fact, I think it's probably one of the easiestlevels. Fun, too.

    ---------------------------------------------------------------------------------Mission---------------------------------------------------------------------------------

    Alright, you begin the mission behind a big boulder, withtwo guards coming up in front of it. They will go a little

    distance then turn around. Make sure the guard at thedoor to the right isn't there, than move along to the bushalong the edge, than to the next huge boulder along thepath. hide behind it until the guard moving along is all theway down at the end of the path. Go to the big garage doors,open them, go inside, then close them. Okay, you're now inthe garage, and there's a messed up car in there. Go up tothe car, and sound the horn, the guard inside will come outto inspect the noise. Hide to the right of the door before hecomes in or he'll notice you.

    Now, go inside the door he came from (sneak, don't walk orrun, that'll make noise and the guard'll turn around and see

    you). Go through the paper doors at the right of the roomyou're in. Now turn left and go through the next paper doorswhich are on the same side as the one you just came from.Now check your map, and wait for the guard behind thereto go join all the other guards, out of your sight. Nowsneak forwards (if you walk, they'll see you) and then gothrough the doors on the right. You should now be in akind of living room type thing. Now go straight throughthe doors you see which lead into like a storage cabinetarea. Now go through the doors (make sure no guards arethere) and then through the door which is a little bit to theleft (has (!) on map).

    You'll see chef's robes beside the beds. Change into them,and go back outside into the hallway. If you turn left, you'llsee the huge paper doors waving. Do not go into them yet.First, make sure the guard who goes in there is not there,that he's going outside. Then go into the kitchen, don'tmind the real chef, go straight into a small hallway theguard who patrols there went outside through, then throughthe door on the left. Cut the fugu fish. The guard shouldnot be back inside yet. Go outside again, then go to a smallplatter you see on the desk (I thought it was an ashtray atfirst). Place the transmitter and the fugu fish on it. Go backto where the fugu fish was and wait for the guard who patrols outside to come

    back in and gointo the kitchen.

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    When he's in the kitchen, get out of your hiding spot andgo through the back door (where that guard came from).There is a guard who patrols in circles here. When he turnsleft off the rock path, go follow the path but stop before yougo out in the open (stay between fence & building). If theguard is going in the opposite direction (not facing you,towards the exit), then hug the garage wall and move

    forward until you can move no more because of the building.The guard will turn and then walk back towards the fenceand he'll see you but he sees nothing suspicious about achef standing still between a garage and a wall. When hepasses into the big square area in front of the garage.Move south (to the southern fance wall). Hide behind theboulder to the right. Move forward towards those guardsmoving together (one in vest, other in suit). Go behind thebush in front of the boulder you started in. By this pointyou should have the objectives completed because themaid should have given the guy the food and he should'veeaten it by now.

    Anyways, move towards the boulder you started behind.Before you make your exit, make sure both objectives arecomplete, because the transmitter should be completed first(when he eats the fish the transmitter goes in him immediately),and the kill H. Jr. one should take a little while longer (the poisonin the fish takes a while to kick in). Once both are complete,wit for the guards to be facing away from the exit and bepast the boulder before you run for the exit, and freedom.And your Silent Assassin rating.

    ---------------------------------------------------------------------------------Extras Hints-

    --------------------------------------------------------------------------------

    -I think if you wait by the exit and then immediately leavewhen kill Hayamto Jr.s objective is completed, than the"guards have found dead Hayamato Jr." alert won't showup and you'll have a perfect score.

    -When you're leaving the level, do not run, and do not letthe guards see a chef exiting the area, it's not normalbehaviour

    -The maid is better at seeing your disguise--------------------------------------------------------------------------------Weapons/Items--------------------------------------------------------------------------------

    *ItemsPoison Fugu Fish - Backroom in houseKitchen Knife - Backroom in house

    *WeaponsSMG - Guards9mm Pistol - Some Guards

    *Ammo

    SMG Ammo - GaragePistol Ammo - Left of (!) Room

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    =============================================M8 - Hidden Valley=============================================

    Objectives: -Find the Secret Passage

    -Prelude-This level is either frustrating, hard and annoying, or easyand simplistic, depending on the way you play it. If youdecide to play it the brave way, there are snipers all overthe area you visit, and they almost never miss. Walk twosteps, and suddenly, "Sniper target acquired", and you'redead. If you take the easy way as listed below, then it'll beone of the easiest mission in the game.

    ---------------------------------------------------------------------------------Mission---------------------------------------------------------------------------------

    From your starting point, move around the trees to your left,behind the ring of trees to avoid being spotted by snipers.Head towards the Agency Pickup but do not turn the cornerof the building because there is a guard on the other sidethat you need to watch out for. Once turned the other way,go to the pick up and get your crossbow and so on. Youdon't really need them. Now before the guard turns around,go behind the truck. When he starts walking back, dash tothe nearest tree than slowly move towards the undergroundhatch near you.

    Go down the ladder but make sure the guard is not there

    (check map). When he gets out of the room, go down intothe room fully. Wait until he goes into the next room beforegetting of the room your currently in and going out. Nowdash straight outside of your little alcove room and hidebetween the two roads and between two pillars. The fourguards up at the beginning of the road should not haveseen you. Wait for the next truck and then get on andcrouch. The truck will start, now check your map. Wait forthe truck to take you to the three patrolling guards, patrollingtogether. It should stop beside them. Wait for them to gopast the truck, then get off the truck and hide behind thepillar right beside the truck. Now follow the patrollingguards, (not too closely, or they'll hear you and turn around).When they turn around a pillar, this is your cue to moveforward. When they are all going in the other direction onthe opposite side, move to the next pillar. Now move to theright side of the pillars and run to where you see the truckthat you just came in. (Note: Do not let the guards see you,keep to the right of the pillars)

    Now dash to the next pillar (beside the truck) and then theguard facing the back of the truck will come to the front.When he does, move to the following pillar , and then sneakto the next one (you have to sneak because the guardsare right in front of you, after all). You should now be at a

    pillar where you see a door. Now, the guards arefacing the truck, so run, run and run from the right of thepillars and keep going down the main tunnel until

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    you get to the next checkpoint area (where there should be aroom to the south with one guard patrolling - checkyour map). Three guards are patrolling, but their pattern isdone so that it leaves an opening for you to proceedevery few seconds. Do this, wait for the truck, then let ittake you all the way to the exit. (Note: If this gets too annoyingfor you, then snipe out the four guards who were around

    the truck at the second check-point then get on the truck.)

    --------------------------------------------------------------------------------Extras/Hints---------------------------------------------------------------------------------

    -You can just hop on the truck and wait for it to take you allthe way to the entrance, but if you want to do this you haveto have no guards see you or if they do, only when thetruck is moving so it could take a lot of tries. Plus no SilentAssassin.

    -Don't even try to beat this level through the surface.

    -Even if you've killed all the guards, the truck will still go.

    -The Snipers on the surface almost never miss

    -Changing clothes won't help much because the guards willsee an extra out-of-place guard and check for your I.D.(which you do not have)

    --------------------------------------------------------------------------------Weapons---------------------------------------------------------------------------------

    *ItemsNightvision Goggles - Agency Pickip

    *WeaponsCrossbow - Agency PickupSMG-SD6 - Guards (both white and black suited)Custom W2000 - Ninja Snipers

    *AmmoCrossbow Bolts - Agency PickupSMG Ammo - Guards (both kinds)

    ==============================================M9 - At the Gates==============================================

    Objectives: -Get to the castle undetected-Wait for briefing

    -Prelude-This level is not really fun, more or less. You have the samebasic landscape as the previous level, although there's nounderground, and the surface is a lot easier to go through.However, snipers are still frequent, don't let your guard

    down. It's basically another A-B mission, no assassinationinvolved. And by the way, don't try shooting everythingin sight unless you take out the snipers with your crossbow

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    (if you bothered to bring it).

    --------------------------------------------------------------------------------Mission---------------------------------------------------------------------------------

    Alright, here we are, landing in a frustrating snow covered

    area. Move towards the right towards a little hill along theside. There is a guard on this hill but he should be on thefar side right now. Keep going until you're close enough tohim and hide behind trees. When he starts heading north,empty five bottles of chloroform into him. Now move alongthe edge of the mountains. Once you get to the point whereif you turn north the castle is right in front of you, movetowards the castle, not on the main path, and not too closeto any guards. Turn right around where the path slopesdown and go towards the right generator.

    There should be three rocks surrounding the generator area.

    Hide behind the closest to you. Wait till the guard moves alittle more away from you then go to the middle one. Nowwhile he's still moving away, if you run to the last boulderin time, he should stop, but not see you. If this doesn't work,just wait for him to turn around. When he turns around,go into the generator fence (do not run). Go west ofgenerator and you'll see the off switch. Turn it off.(Note: You can also just shoot at the little section whichconnects the two parts of the generator together to blow itup, the force of the explosion will kill the guard around it,but does not count as a kill for you (good thing)).

    Now move forward along the back of the castle, past the

    guard guarding the back in a line (you'll see the north-eastern back entrance but don't go in it), when he has hisback to you then advance along the back and go to thenorth-western entrance to the castle. Enter the laser-deactivated entrance and you'll see that there is anotherlaser doorway ahead of you, so you can't go anywhere.There is a concealed doorway to the right of you, hiddenamong the wooden wall to look like the wall. Open it. Turnleft, and go through the door up on the stairs. Move alongthe room and go out on the far left exit. Move towards thelaser doorway. To the south you should see stairs. Don'tgo through them, instead to the left there is a kind of ledgeand snow leads up to them. Go up the little snow stepsbehind the stairs and then move along until the end whereyou should see a second building with a tiny ledge on it.Go onto the ledge, then press left and forward and runwhich will make you move along the ledge without falling.Fall down after the ledge turns (don't try to turn with it).Now if you keep going south you'll see the off switch forthe second generator.

    Now move along the rocks toward the ramp that you see.The ramp is going in the east direction. Go up the rampand through the door (note: hide behind rocks because aguard will come out to patrol. When you're inside the door,

    hug the left wall with curtains so the ninjas on the roof won'tsee you. Keep going and you'll see the third generator.Turn it off then go to the door nearest to you beside the

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    sword rack. Check your map to see if the guard outside islooking in the direction of the door. When he's not lookingmove through the door then hug the wall of the door youjust came from and move leftwards until you pass thebuilding and can see where there used to be a laser doorway.Go through, move up the ramp, turn right, head northwest,past two wooden doors, but do not go down the ramp, turn

    east and you'll see a previously laser-guarded doorway.Go through it. Turn right ,and go up stairs. Turn north, andyou'll see the doorway with lamps. That is your exit.

    --------------------------------------------------------------------------------Extras/Hints--------------------------------------------------------------------------------

    -Again, don't let the guards see you because they'll checkyour I.D. The disguise is mainly for the snipers not to shootyou from far away.

    -If there is a warning: "Now looking for suspicious ninja" ignoreit because it doesn't do anything to your score.

    -It's possible to finish the level without getting the thirdgenerator

    -Shooting everything is again not a very intelligent idea.

    --------------------------------------------------------------------------------Weapons/Items---------------------------------------------------------------------------------

    *Items

    None

    *WeaponsKatana Sword - Ninjas (black suited)SMG SD6 - White Suited GuardsCustom W2000 - Snipers

    *AmmoSMG Ammo - White Suited Guards

    =============================================M10 - Shogun Showdown=============================================

    Objectives -Eliminate Hayamoto-Secure the Missle Guidance System-Escape

    -Prelude-There's that music again. Don't be intimidated by the largenumber of floors in this level, they're all tiny. Overall I'dsay this is another annoying level, it's not that much fun toplay. The guards will get annoying after a while. And bythe way, this mission directly continues with the last one,

    so where's 47's guard disguise? Oh well.

    -------------------------------------------------------------------------------

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    -Mission---------------------------------------------------------------------------------

    Okay, here we go. To the left of you is stairs. Before thestairs are two wooden walls. The right one has a concealeddoorway. Go through it, and up the stairs. Check the mapfor the guard there to face the other way. Now open go left

    and go to the crates at the end. (Note: Wooden floorboardsmake noise, try to step on the beams). Go towards thestairs going down without the guard spotting you and walkon the beams instead of floorboards because guards behindthe laser doorway will spot you. Once your down, to theright is a concealed doorway. Go through it. Now check ifthere are any courtyard guards meditating in front of theBuddha statue, if there are, hide behind the huge redcurtain on the left of you. When they leave, get the keycardon the wood panel then move forward. There's a kind ofintersection ahead that a guard patrols through. If theguard is going forward (you can see him) follow behind

    (at a safe pace). If he's just approaching the intersectionfrom a different direction, than wait at the curtain on thesame side of the buddha statue.

    Now keep to the right of the hallway and pass theintersection because there is a ninja concealed up on theroof to your left. (Note: It's best to wait for the patrollingguard to already turn the corner ahead of you beforeproceeding. Once you pass the intersection, and turn thecorner, hide until the patrolling guard turns that corner too,than move ahead and go through the door that you see.(Note: Another patrolling guard and ninja is here, use sametrick) ( Note#2, if the guard is coming up towards the

    intersection ahead of you and he'll see you, then hide to theright of where he'll come out, beside the wavy curtain andhe won't see you. Or you can always go all the way back,crouch in front of door's dark spot, and then shoot at thecandle near where you are.

    When he's turned the corner, again hug the right wall andmove towards that corner (note: the right wall-sticking isto once again avoid a ninja who is also on the roof on theleft instersection path). Go around the corner and onceagain is a door. Go through it (make sure the patrollingguard doesn't see you). Now check map to look inside thefirst door on your left. The guards should be facing awayfrom the entrance. Sneak inside, through the bed and thenoff the laser fence. Make sure you're as away from theguards as possible. Pick up the bomb and bomb remote inthat room. Sneak back out (I don't care what you say, butthese guards should be able to see a guy in a puffy jacketwalking past them, even if you are sneaking). Anyways, nowgo back to the hallway and keep going down. Ignore thesecond room. Go into the square intersection and turn leftand you'll see a door. That goes into the room I just toldyou to ignore. Sneak, and open it (make sure the guardsinside are facing away first). They are watching T.V. Thesecond you get in the room, step right. This make take

    several tries before you get it right. It's best to open thedoor without standing in front, then wait for the guardfarthest from you to sit forward on his knees.

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    Anyways, go right and change into the black clothes thatyou see. Walk out. (Note: If you run up to the Heli-pad theguard won't notice you but if you walk he'll want to checkyour ID. If you go behind the helicopter the clever fellowwill forget about you. Make sure the guard who can seeyou goes away, then place the bomb under the helicopter.

    Now if you look south-east you'll see the stairway goingdown. Go down and you'll be at your starting point. Gothrough the concealed door to the wooden-floored 1stfloor again (deja-vu?). Anyways, this time turn off thekey-card ahead and ignore the two guards. They'll be alittle suspicious though. No red threat meter though. Nowignore the stairs going up and go to the ones leading to thebasement. Now go down, through the door, then throughthe door straight ahead to the left, not the one directly tothe left of the one you came out of. Go down the next flightof stairs, and deactivate the lasers. This is the museum.North-east of where you are is the missile guidance system.

    Pick it up. You might also want the .22 SD pistol which is inone of the display cases.

    Head back to the 1st floor ("floorboard floor") but don't goback outside into the floorboard area. Just go up the stairsup until the second floor. Go to the stairs at the other endof this floor. At the 3rd floor, go through the doors on theright, then through the doors on the left, then through thedoors on the right and you should see an area with manymonitors and such. Head inside that room and press thebutton. Now go back down to the 2nd, then 1st floor. Goout of the laser-protected area back into the "floorboardfloor" and then through the right door where you came from.

    Go down stairs, through the door and you're back whereyou started this mission. Doesn't really matter if you run,because they're all running too. Look out and wait for afrantic Hayamato to escape on his helicopter (the buttonyou pressed was to sound the alarm). When the helicopterstarts to lift, take out your bomb remote and detonate thebomb to hell! Then meekly run away to freedom.

    --------------------------------------------------------------------------------Extras/Hints---------------------------------------------------------------------------------

    -If you play the long way by just going up to the 6th floor,and killing the guy in person, than there is a woman who ison the 4th or 5th floor who you can save.

    -The ninja's on the roofs may not be as intelligent as theguards but they sure pose much more of a challenge.

    -Ignore the guards after you press the alarm. If a guard wantsto check your I.D. on your way back to the exit keep walkingaway then hide in the alcove behind the wooden concealeddoor near the exit and they'll just forget all about you.

    -The .22 SD pistol has an integrated silencer.

    -I don't care what you say, but those guards playing chessshould've been able to see you.

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    --------------------------------------------------------------------------------Weapons/Items---------------------------------------------------------------------------------

    *ItemsKeycard - Northeast wings (!)

    Missile Guidance System - MuseumSpecial Card - Lei Ling(woman on the 5th floor), HayamotoBomb Remote - Storage room (see below)

    *WeaponsSMG SD6 - Storage room (near guards playing chess),

    guards, some black suited guardsDeagle - some black suited guardsKatana - Ninjas (black suited guards who sit on roofs)Bomb - Storage room (see above).22 SD - Museum

    *AmmoSMG Ammo - Storage Room

    *********************************************MALAYSIA*********************************************

    =============================================M11 - Basement Killing=============================================

    Objectives - Find and Kill Charlie in the Basement- Disable the Surveillance System for Direct

    Elevator

    -Prelude-Here's the first Malaysia mission. It's pretty fun, takes placein a bog corporation company. If you brought along a riflelike an idiot, be prepared to dump it immediately before youget out of your booth. Nothing much else to say. By theway, get all the stuff you can at the weapon selectionbecause you're starting in a new location.

    --------------------------------------------------------------------------------Mission--------------------------------------------------------------------------------

    Alright, you're behind a booth. What do you do? Get out.Duh. (alchohol wears off)

    Huh? What? Oh yeah, malaysia. Anyways, head over tothe agency pickup area. which you'll get to by going right,right, and right again. Go through the door, watch out forthe guard who patrols here. Make sure he's in the otherroom before you go in and take your stuff. Everything. Ifthe guard is heading back (check your map) hide to the

    right of the door (his left when he enters) then let him walkpast you and get out from behind him. Now go back outthe door you came from and go to the door straight ahead.

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    - You cause no disruption by doing almost anything if youare a fireman during the alarm on the main floor

    -In the basement, the guards will be very suspicious if you'rein the surveillance rooom

    -If you're quick enough, you can drop the bomb, run out of

    the laundry section before any guard comes in, and then bein front of the fire dept. right when the alarm starts so youhave plenty of time left.

    -If Duke Nukem 3D can have actual mirrors, why can't Hitman2?

    -They don't find it weird when a guy goes into the women'sbathroom.

    -If you go up to the counters at the beginning then you can askeach person how to get to the basement (short cutscenes).

    They all say no, obviously.

    -When you are the pizza boy, if you just go up to him withthe pizza (don't kill him) he'll stand up, not take the pizzaand then the chair he sat on moves by itself for some reason

    ----------------------------------------------------------------------------------Weapons/Items-----------------------------------------------------------------------------------

    *ItemsPizza - Food Dept.

    *WeaponsFireman's Axe - Fire Dept.9mm Pistol - Agency PickupDeagle - Ground floor, southeast roomSmoke Bomb - Agency pickup

    *AmmoMAG Ammo - Ground floor, southeast roomPistol ammo - Agency pickup, Basement storage

    ===============================================M12 - Graveyard Shift===============================================

    Objectives: -Plant hacking device-Escape

    -Prelude-Easy, short level. Get's annoying at the end with the skybridge.

    ----------------------------------------------------------------------------------Mission-

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    ----------------------------------------------------------------------------------

    Move forward, turn left, go towards the kitchen. Shoot at thewebcam which is filming the wonderfully exciting life of acofee pot. Hide to the right of door (of the person walking in).Wait till the System Admin. (V.I.P. in map) gets the munchies

    and comes to the kitchen (although all he does is scratch hisbutt) then empty five bottles of anaesthetic into him. Takehis clothes and get out of there and then go past the elevatoryou started from and through the southern exit of the littlehallway you were in.

    Turn right, ignore the guard and go left through the main doorsthat you see. You'll be in a room with a lot of cubicles. Ignorethe guy on his computer and don't get close to him. Checkyour map and head towards the system admin. room. Get thekeycard on the table. Now head towards the room markedSERVER on your map. Plant the hacking device in the server.

    Now remember on the way to the system admin room therewas a big bridge type thing with lights and so on. That's theskybridge. You want to go back there. You'll notice there areno doors. You'll have to improvise, huh? Make sure thereare no guards too close to you, then shoot the glass, jumpthrough and hide behind the first tube thing. I noticed thatif I shot the right window with a .22 silenced than the guardsin the building weren't alarmed, even though it said "guardsalarmed by sound of breaking glass".

    Now on the skybridge there are two guards, you have to timetheir locations to move forward, all the while hiding from thegaurds looking through the window back at the building. If

    both guards are warming their hands through the left of theskybridge together, don't be afraid to sneak past them (Note:your noise of walking is not as easily heard because it's outside+ rain). Note: Even if the guards see you if you just ignorethem and keep walking towards the hatch at the end of the skybridgethey forget about you.

    ---------------------------------------------------------------------------------Extras/Hints----------------------------------------------------------------------------------

    -This method gets Silent Assassin

    -The administrators are all playing games on their computers- what a fun job

    -Kill everything you see works with this level

    ---------------------------------------------------------------------------------Weapons/Items----------------------------------------------------------------------------------

    *ItemsKeycard - System Administrator room

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    Nightvision goggles - North-west (!)

    *Weapons9mm Pistol - System Admin room, guardsFire Axe - Eastern Guard room

    *Ammo

    Pistol ammo - Guards, eastern guard room, System admin room,northwest (!), south-right (!)

    ==============================================M13 - The Jacuzzi Job==============================================

    Objectives: -Kill Charlie Sidjan-Steal the Money-Steal the Statue

    -Prelude-

    One of the easiest levels to get Silent Assassin on. This is probably by farthe smalles (as in actual area size) mission

    ---------------------------------------------------------------------------------Mission----------------------------------------------------------------------------------Uh-oh. Standing on a ledge a hundred floors up of a buildingisn't a really good idea, is it? Well, too bad, Mr. 47 doesn'tseem to care. Move along the ledge, crouching when youget to windows. Enjoy the beatiful Malaysian cityscape asyou go along (yeah right). Anywas, keep ledging along tillyou are the western balcony. Check your map for the northern

    western room with the (!) in it. You should see a green circle-point.It's the secretary inside playing solitare. She faces south-west but when she moves from south-west to north-east,then sneak inside the room past the secretary who is checkingthe safe. (This is where the money you're supposed to stealis.) Now go through the door north-west of you into thehallway and into the door directly ahead. You should nowbe in the fuse room (generator).

    Blow the fuses and everything should go dark. Rush backinto the secretary's room now. If you were quick, the safewill still be open and you can get the money. If not, just openit yourself, take the money, then close it. Now rush back outto the balcony and go through the only other door in thebalcony. To the right is the statue on a display. Get that.2 objectives complete. Now we just have to get Mr. Sidjan.Return to the first balcony that you started in (run on theledges because it's too dark for the people inside to see.Now go through the door, stay away from any guards. Turnleft and left door and go through the hallway. The left foorin this hallway is to the jacuzzi room that Charlie is in. Theother one if to the bathroom where the ladies inside go sometimes.(Note: Call the elevator before you enter the jacuzzi roomso you don't have to wait around when they find out Charlieis dead.)

    Check your map. If the ladies are in the jacuzzi room, go in thejacuzzi room. If they're in the bathroom, or if even one or two

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    are in the bathroom. Wait beside the bathroom door for themto come out. When they're all in the jacuzzi go into the jacuzziroom and hide behind the seperator to the right. Wait forthem to go out. If only one or two go out, the other will sitbeside Charlie, so just go up and chloroform her, then fiber-wireCharlie. Run back to the elevator you should have calledearlier and escape.

    ---------------------------------------------------------------------------------Extras/Hints----------------------------------------------------------------------------------

    -The guards can still see you in the dark

    -The ladies have guns

    --------------------------------------------------------------------------------Weapons/Items-

    --------------------------------------------------------------------------------

    *ItemsStatue - Main areaNight Vision Goggles - table in main areMoney - Safe in secretary room

    *WeaponsRevolver - Ladies, room right of elevator9mm Pistol - GuardsSMG - Backup Guards

    *Ammo

    (none)

    **********************************************NURISTAN**********************************************

    ==============================================M14 - Murder at the Bazaar==============================================

    Objectives: - Eliminate Liuetenant Ahmed Zahir- Get Map of Location of Warheads from Liuetenant-Eliminate Colonel Mohammed Amin-Get key from Colonel

    -Prelude-Welcome back to Sicily, 47. Have a good stay because wewon't need you for a - wait we have a mission for you. Veryfunny. Anyways, this is the first in a series of bland desertlevels. The objectives here are pretty easy, simplify them tokill two guys and take their stuff. Their are, as Diana says,two parts to this level. But I mean that in a different way. Theiris the village, with the houses and so on, and then the Bazaar,

    which is the market place. One target is in the huge main area,and the other is in the Bazaar. The mission is easy enough.

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    --------------------------------------------------------------------------------Mission---------------------------------------------------------------------------------

    Welcome to the sand country. Move left, and keep going alongthe path. Look to your right. Ignore the opening with the vase,and keep going until the right side buildings open up a second

    time. (Just check your map). The building is the Liuetenantsquarters. Go to the back entrance, don't let the guards see you,and two guards come back here to smoke their hands (I don't seecigarettes). When they're gone, sneak through the back doorand up the stairs (you have to sneak because the Lieutenant islooking the other way and if he hears noise he'll turn your direction.If he isn't looking away from the stairs, run around downstairsat the place where you want him to look. Then go upstairs,sneak behind him and fibre-wire him. (Apparently he just tellseveryone he's going for an afternoon nap, and instead enjoysstanding still staring into space). Take the coordinates from him.Objectives 1 and 2 complete.

    A guard downstairs will probably enter the house. He'slooking away from the door, and if he isn't, make him by runningaround upstairs in a area you want him to look. Now sneakback down the stairs and enter the back door behind his back.Go back to where you started (it's best actually to sneak awayfrom the house because the guard inside will hear you and comeout, suspiciously. Now back where you started, if you turn tothe right of the path, you'll go to the bazaar. Keep walking downthe bazaar path and then go through the empty stall at theright and hide behind the crates. Wait for the colonel to comeand smoke his hand with the guard waiting outside. Fibre-wirehim and drag him behind the crates. Holster your fibre-wire

    Take his key to warheads and then go out, turn right, and go tothe exit.

    --------------------------------------------------------------------------------Extras/Hints---------------------------------------------------------------------------------

    -The second the Liuetenant hears noise he'll pull out his guns.

    -Watch the talk between the Colonel and the civilians in theBazaar. I'd really like to know why the guard hits them with hisgun. Prices too high?

    -The threat meter will rise when you're seen by people butit'll never go up to red.

    --------------------------------------------------------------------------------Weapons/Items---------------------------------------------------------------------------------

    *ItemsKey to Warheads - ColonelCoordinates - Liuetenant

    *Weapons

    SVD Sniper - Guards Quarters9mm pistol - LieutenantAK Rifle - Guards

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    *AmmoSniper Ammo - Guards Quarters

    ==============================================M15 - The Motorcade Interception

    ==============================================

    Objectives: -Find your contact, Get the weapons-Kill the local Khan

    -Spare the UN troops

    -Prelude-Doesn't the name sound like the title of a movie? Anyways, thislevel is pretty fun. Basically the guy you have to kill is arriving ina limo guarded by UN troops and what you have to do is kill him whilethe limo is moving without hurtig anyone else. Pretty tricky, eh?Not really, it's pretty easy when you think about it because that's

    the only real objective and it's a simple one too. Anyways, enoughof my chit-chat. Here we go.

    ---------------------------------------------------------------------------------Mission---------------------------------------------------------------------------------

    At the beginning of the mission, check your map and move towardswhere you're agency pickup is (a V.I.P. will be there). Guards will becircling the area around this place. Wait for the mosque to call forprayers (or something like that, just listen for the voice over the intercomsounding thing). When most of the guards leave, wait for a guardto come and then fibre-wire him. Take his clothes. Don't get too

    close to civilians cause they will see your weapon and report it.(Note: If trying to fibre-wire the guys get annoying, then dropyour M195 in a visible are and they'll come to look at it and thenjust shoot them. You won't get Silent Assassin, though)

    Now make your way to the main road right in front of the gates, andthen to the mosque (it's the place south with a lot of guards bunchedtogether on the map). Go up the stairs, then up the ladder to theroof. Go a little to the side of the big circle tower roof thing, thenlook to the side which will be the road that the motorcade will beentering from. When the motorcade turns to enter the gatesaim and shoot the engine of the front UN truck. (Note: This is a wasteof shots for your score so if you think you're good enough justshoot the guy in the moving limousine. If you can't do it, thanshoot the engine). When the limo stops because of the bustedengine, shoot the target inside. He's on the farther side.

    Now get down from the roof by the stairs behind you and runfor the exit. If done correctly, one shot will count, and SilentAssassin will be yours.

    ---------------------------------------------------------------------------------Extras/Hints---------------------------------------------------------------------------------

    - You can also just snipe out the guy from from behind the crates.

    -Don't kill his friend or the mission will fail

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    -The UN soldiers are intelligent and will find you in a matter ofseconds, no matter how well you're hidden

    -The rifle is LOUD

    -The guards will take a few seconds before they realize all the UN

    soldiers are firing at you

    ---------------------------------------------------------------------------------Weapons/Items---------------------------------------------------------------------------------

    *ItemsNone

    *WeaponsM195 Rifle - Agency PickupAK Rifle - Guards

    M4 - UN GuardsM60 - UN Guards

    *Ammo2 .50 CAL Ammo

    ==============================================M16 - Tunnel Rat==============================================

    Objectives: -Access the Base-Kill Yussef Hussein-Transport the cargo to the surface

    -Prelude-Last desert level. And it seems to want to go out in extremeannoyance. Another really frustrating level that's small but toughto beat. Apparently sometime from the last mission 47 decidedto change back to civilian clothes, instead of keeping the guardsclothes which would have made this so much easier (if life werelike that, we wouldn't need a visa card). Anyways, begin:

    ---------------------------------------------------------------------------------Mission---------------------------------------------------------------------------------

    Move towards the large area from the position you're in now. Fromthere, move around the large rock walls and then go through the backopening when both guards aren't looking. (Note: I'm talking about thenearest underground entrance from the starting point.) Now run around tomake the guy guarding the entrance move to the side then sneakup and pick the lock (note: remember, after you hear the click,open and close the map and the lock-picking will be done quickly).Objective one complete.

    Now once you're underground, there should be a guard there. Waittill he's out of your line of sight then go into the main area (check yourmap to make sure there are no other guards who will see you) then

    go into the sewer area which is near the inner walls. Crouch (note:moving while you crouch will enable 47 to breathe but don't crouchfor too long without moving). Now move north in the tunnel and

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    keep going (stick to the right wall so no one sees you) until you getto an area with the ladder going up behind a large stack of cratesand to the left should be a (!) which is the power generator. Now go up andhide behind thecrates.

    Now, the following method is just a whole load of chance. Go back

    into the sewers and then get out a supressed gun (.22 from ShogunShowdown works best) and shoot the lights in front of you). If it'stimed perfectly, the guard in front of the crates will not run to sound thealarm. Then you dash to the generator in the opening and turn itoff. If you can't, then just dash to the generator and turn it off so theguards who just ran to sound the alarm won't be able to. Then turn leftand run through a little tunnel and then to the first bed on the right inthe guards room that the tunnel leads to. Change into the guards clothes,pick up an AK and head eastwards to the main halls. Turn right,check your map for a door which leads to a circular room. Go there(just keep walking right and you'll see the door). Go in quicklybefore the guards get too suspicious and then sneak up to the door

    on the right, get out your fibre-wire, go in the door, and then fibre-wireyour target who is admiring his collection of magnificent white boxes.(Note: Before entering this room it's best to wait for the guard guardingthe door to move away first)

    Now get back out to the hallway and move away from the guards,then when nobody's looking, drop back into the sewers and movein a clockwise direction until you are at the area nearest to the north-western (!). That's the cargo. Get up and call the elevator then pressfor Ground Level than hide behind the cargo. Now watch the littlecutscene. Diana tells you some formal sounding "secure the perimiter"stuff, but all it means is kill the guards. There are two guards you

    have to worry about, they're guarding one of the entrances whichhappens to be in front of the H-Pad. The first one goes to leak behindthe entrance. Take him out first. Then the other one leaks right besidethe entrance, so take him out after the first one. View the cutscene andyou're done.

    ---------------------------------------------------------------------------------Extras/Hints---------------------------------------------------------------------------------

    -The guards by the H pad don't really get suspicious if they see you.

    -If you want to cut through the generator tunnel keep your back to the guardsbecause they will recognize you as the guy who turned off the generator

    -Don't try to be a genius and turn off the generator the second time,because then the elevator won't work either

    -M60 is a valuble weapon. Make sure you get it

    ---------------------------------------------------------------------------------Weapons/Items---------------------------------------------------------------------------------

    *Items

    Nightvision Goggles - Starting area underground

    *Weapons

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    M60 - Bodyguards, guard's roomAK - Guards, guard's roomDeagle - Target, torturing guardAnesthetic (3) - Circular room beside target room on table

    *Ammo5.56mm - guard's room

    MG Ammo - guard's room

    *********************************************INDIA*********************************************=============================================M17 - Temple City Ambush=============================================Objectives: -Meet Agent Smith

    -The Agent must survive

    -Kill the two assassins and photograph their bodies-Bring the photos back to the agent

    -Prelude-Easy, kind of fun mission. It's your first in India, and it's probablykind of refreshing to see a colour other than sand-orange. Thismission is relatively easy if you know what you're doing, nothinghard. In fact, the India missions are probably the most fun in thegame (after Tracking Hayamato). Here we go:

    ---------------------------------------------------------------------------------Mission---------------------------------------------------------------------------------

    Move towards your first agency pick-up point. Now talk to the guy.You can pick-up the SP12, a really strong shotgun, if you want, butI reccomend not to, because without it you can roam around andnobody will be suspicious. Anyways, now you should know thelocation of Agent Smith (he'll be the next agency pickup). Go overto him (his location is random) (Don't run around too much, also).

    Now go through the door, and if it's locked, there will be a side door.The guy inside (agent smith) will start shooting, but none of the shotswill hit you. The cutscene will show (agent smith = bad voice acting).

    Now check your map for two enemies. One is not moving, the other isenjoying a little walk. Head for the not moving one first. Steer clearof the other one, make sure he can't see you. He'