hod gar working
TRANSCRIPT
character
race & la size
age alignment deity homeland & background occupation
languages:
ability score
armor class
saving throws
attacks
combat notes & modifiers
total
total
total
total
weight ammo & notesrange typecriticaldamageattack modifiers
armor
class base
base attack bonus
shield dex
enhance
ability
misc
size
armor checkpenalty
maximumdex
spellfailure
size dodge natural deflect
= 10 +
= 10 +
= 10 +
= 10 +
mod base enhance misc temp
SKILLS
gender height weight
trainedability
rankstotal
rankstotal
dex
dex
wis
dex
int
cha
cha
cha
int
cha
dex
wis
wis
dex
str
cha
cha
dex
wis
int
dex
int
int
int
int
int
int
int
wis
str
cha
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
Acrobatics w
Fly w
Perception
Sleight of Hand w
Appraise
Diplomacy
Handle Animal
Perform:
Spellcraft
Bluff
Disable Device w
Heal
Prof:
Stealth w
Climb w
Disguise
Intimidate
Ride w
Survival
Craft:
Escape Artist w
Linguistics
Kn:
Kn:
Kn:
Kn:
Kn:
Kn:
Sense Motive
Swim w
Use Magic Device
Original by Neceros. Modified by [email protected]. Version 1.0.2012
player
STR
AC
FORT
MELEE
RANGED
CMB
CMD
REF
WILL
TOUCH
FLAT-FOOT
DEX
CON
INT
WIS
CHA
attack modifier
attack modifier
str &
dex
dodge &
deflect
ability score &
racial notes
conditions & miscellaneous tracking
mark aq to show a class skill. class skills with ranks gain a +3 trained bonus.
* skill can be used untrained w armor check penalty applies
ac bonus max dex penalty spell fail type weight
weapon name & description
armor name & description
original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.
ATTACKS & DEFENSE
FEATS & FEATURESclass features, racial traits, feats, and character features
base climbswimfly
HERO
DRSR
SPEED
experience /slowq medium q fastq
hp gained
total hpfavored
class totals
current hp
temporary
hp
class name levelshd fc hpsskill fort ref willCLASS RECORDERHITPOINTS
nonlethal
hp dam
bab
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
misc
q
q
hair skineyes
armor
shield
misc
temp
misc temp
bab
INIT
ARMOR & WEAPONS
RESISTANCES
misc
POOL POINTS
ability
= dex
mod + misc
mod
temp
RESET CHARACTER SHEET
C L E A R
C H A R A C T E R
I N F O Hodgar Pen
Chuj Human Medium Male 6'0" 165 Brown Brown Fair
32 Neutral Good Joora - Chuj Noble's Guard
Chujjan Common
CLEAR CHARACTER STATS
14 2 14
12 1 12
14 2 14
10 0 10
11 0 11
12 1 12
Rolled using 4d6, pick best 3
CLEAR CLASS & HP
3344 10 Fighter 6 10 0 5 2 2 6
44 Fighter 6 10 0 5 2 2 6
CLEAR ATTACK & DEFENSE
18 7 0 1
11 1
17 7 0 0
7 5 2
3 2 1
2 2 0
10 6 2 2
7 6 1
8 6 STR 2
19 6 0 3
-3
2
25%
CLEAR NOTES
Armor check penalty is actually -2.
Greatsword: 2d6+4
Can power attack : -2 atk for +6 dmg
Second attack is +1 BAB (or -5 to usual)
CLEAR SKILLS 15
1 2 1 1
0 0
3 1 2
4 1 2 3 1
0 0
2 1 1
0 1 1 1
4 1 1 2
-1 1 1
-1 1 1
1
0 0
5 1 1 3
0
0
0
0
0
0
0
5 3 0 2
2 1 1
0
3 1 1 3 1
2 0 2
1 1
0
0 1 1 1
4 1 0 3
4 1 2 3 1
1
STR
STR
STR
STR
STR
STR
CLEAR FEATS & FEATURES
Power Attack: -2 to melee attack roll for +4 (+6 with 2handed) damage
Toughness - +3 HP, +1 HP after level three at every level therafter
Deceitful - +2 to Bluff and Disguise checks
Cleave - Make additional attack if the first one hits to a second enemy. If I use it, -2 AC til next turn.
Alertness - +2 to Perception and Sense Motive
Greater Cleave - No limit to the # of enemies as long as I keep hitting
Improved Initiative - +4 to INI
Weapon Training - Heavy Blades. +1 ATK/DMG
Armor Training - reduce Armor Check Penalty by 1. Move normally
Bravery - +2 bonus on Fear Will Saves
Weapon Focus - Heavy Blades. +1 ATK
C L E A R S T A T S
13,200 15,000
30 30
5 1 4
CLEAR ARMOR
Breastplate 7 2 -2 25 M 30.0
CLEAR WEAPONS
Longbow 0 d8 x3 100 P 3.0 40 Arrows
Greatsword 0 2d6 x2, 19-20 S 8.0 +1.5 STR to damage (+3), +1 weapon training
original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.
EQUIPMENT & MAGIC ITEMS
WORN MAGIC ITEM EQUIPMENT
CURRENCY
equipment slots for magic items
belt:
body:
chest:
eyes:
feet:
hands:
head:
headband:
neck:
ring:
ring:
carried
gold
silver
copper
platinum
shoulders:
wrist:
NLOADS & LIFT
lightload
lift abovehead
mediumload
lift offground
heavyload
drag &push
BAGS & CONTAINERScontainer volume/weight limit/notesz weight
itemz weightwgt n/a
equipment
TREASURE CARRIEDtreasure weightcarried wgt n/a
CARRIED WEIGHTarmor &
weaponscurrency TOTALmisc
current load light q medium q heavy q
z
FEATS & SPECIAL ABILITIESname useduses/day
EQUIPMENT & MAGIC ITEMSqty / uses itemz weightwgt n/aqty / uses
FEATS & SPECIAL ABILITIESname useduses/day
stored
modifiedload
CLEAR FEATS & ABILITIES CLEAR FEATS & ABILITIES
CLEAR EQUIPMENT
Backpack 2.0 2.0
Bedroll 4.0 4.0
5 Chalk 0.5 0.5
Flint & Steel 0.2 0.2
50 ft. Rope 6.0 6.0
3 Torches 3.0 3.0
7 Wet Bread Loaves 5.0 5.0
CLEAR EQUIPMENT
CLEAR CLEAR CONTAINERS
CLEAR
40
CLEAR
CLEAR
41.0 0.8 20.7 62.5
CLEAR
58 116 174 174 348 870
0 0 0 0 0