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character race & la size age alignment deity homeland & background occupation languages: ability score armor class saving throws attacks combat notes & modifiers total total total total weight ammo & notes range type critical damage attack modifiers armor class base base attack bonus shield dex enhance ability misc size armor check penalty maximum dex spell failure size dodge natural deflect = 10 + = 10 + = 10 + = 10 + mod base enhance misc temp SKILLS gender height weight trained ability ranks total ranks total dex dex wis dex int cha cha cha int cha dex wis wis dex str cha cha dex wis int dex int int int int int int int wis str cha q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Acrobatics w Fly w Perception Sleight of Hand w Appraise Diplomacy Handle Animal Perform: Spellcraft Bluff Disable Device w Heal Prof: Stealth w Climb w Disguise Intimidate Ride w Survival Craft: Escape Artist w Linguistics Kn: Kn: Kn: Kn: Kn: Kn: Sense Motive Swim w Use Magic Device Original by Neceros. Modified by [email protected]. Vers ion 1.0.2012 player STR AC FORT MELEE RANGED CMB CMD REF WILL TOUCH FLAT-FOOT DEX CON INT WIS CHA attack modifier attack modifier str & dex dodge & deflect ability score & racial notes conditions & miscellaneous tracking mark a q to show a class skill. class skills with ranks gain a +3 trained bonus. * skill can be used untrained w armor check penalty applies ac b onus m ax de x p en al t y sp e ll f ai l t yp e weight weapon name & description armor name & description original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC. ATTACKS & DEFENSE FEATS & FEATURES class features, racial traits, feats, and character features base climb swim fly HERO DR SR SPEED experience / slow q medium q fast q hp gained total hp favored class totals current hp temporary hp class name levels hd fc hps skill fort ref will CLASS RECORDER HITPOINTS nonlethal hp dam bab * * * * * * * * * * * * * * * * * * misc q q hair skin eyes armor shield misc temp misc temp bab INIT ARMOR & WEAPONS RESISTANCES misc POOL POINTS ability = dex mod + misc mod temp RESET CHARACTER SHEET    C    L    E    A    R    C    H    A    R    A    C    T    E    R    I    N    F    O Hodgar Pen Chuj Human Medium Male 6'0" 165 Brown Brown Fair 32 Neutral Good Joora - Chuj Noble's Guard Chujjan Common CLEAR CHARACTER STATS 14 2 14 12 1 12 14 2 14 10 0 10 11 0 11 12 1 12 Rolled using 4d6, pick best 3 CLEAR CLASS & HP 33 44 10 Fighter 6 10 0 5 2 2 6 44 Fighter 6 10 0 5 2 2 6 CLEAR ATTACK & DEFENSE 18 7 0 1 11 1 17 7 0 0 7 5 2 3 2 1 2 2 0 10 6 2 2 7 6 1 8 6 STR 2 19 6 0 3 -3 2 25% CLEAR NOTES Armor check penalty is actually -2. Greatsword: 2d6+4 Can power attack : -2 atk for +6 dmg Second attack is +1 BAB (or -5 to usual) CLEAR SKILLS 15 1 2 1 1 0 0 3 1 2 4 1 2 3 1 0 0 2 1 1 0 1 1 1 4 1 1 2 -1 1 1 -1 1 1 1 0 0 5 1 1 3 0 0 0 0 0 0 0 5 3 0 2 2 1 1 0 3 1 1 3 1 2 0 2 1 1 0 0 1 1 1 4 1 0 3 4 1 2 3 1 1 STR STR STR STR STR STR CLEAR FEATS & FEATURES Power Attack: -2 to melee attack roll for +4 (+6 with 2handed) damage Toughness - +3 HP, +1 HP after level three at every level therafter Deceitful - +2 to Bluff and Disguise checks Cleave - Make additional attack if the first one hits to a second enemy. If I use it, -2 AC til next turn. Alertness - +2 to Perception and Sense Motive Greater Cleave - No limit to the # of enemies as long as I keep hitting Improved Initiative - +4 to INI Weapon Training - Heavy Blades. +1 ATK/DMG Armor Training - reduce Armor Check Penalty by 1. Move normally Bravery - +2 bonus on Fear Will Saves Weapon Focus - Heavy Blades. +1 ATK  C L E A R   S T A T  S  13,200 15,000 30 30 5 1 4 CLEAR ARMOR Breastplate 7 2 -2 25 M 30.0 CLEAR WEAPONS Longbow 0 d8 x3 100 P 3.0 40 Arrows Greatsword 0 2d6 x2, 19-20 S 8.0 +1.5 STR to damage (+3), +1 weapon training

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Page 1: Hod Gar Working

 

character

race & la size

age alignment deity homeland & background occupation

languages:

ability score

armor class

saving throws

attacks

combat notes & modifiers

total

total

total

total

weight ammo & notesrange typecriticaldamageattack modifiers

armor

class base

base attack bonus

shield dex

enhance

ability

misc

size

armor checkpenalty

maximumdex

spellfailure

size dodge natural deflect

= 10 +

= 10 +

= 10 +

= 10 +

mod base enhance misc temp

SKILLS

gender height weight

trainedability

rankstotal

rankstotal

dex

dex

wis

dex

int

cha

cha

cha

int

cha

dex

wis

wis

dex

str

cha

cha

dex

wis

int

dex

int

int

int

int

int

int

int

wis

str

cha

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

Acrobatics w

Fly w

Perception

Sleight of Hand w

Appraise

Diplomacy

Handle Animal

Perform:

Spellcraft

Bluff

Disable Device w

Heal

Prof:

Stealth w

Climb w

Disguise

Intimidate

Ride w

Survival

Craft:

Escape Artist w

Linguistics

Kn:

Kn:

Kn:

Kn:

Kn:

Kn:

Sense Motive

Swim w

Use Magic Device

Original by Neceros. Modified by [email protected]. Version 1.0.2012

player

STR

AC

FORT

MELEE

RANGED

CMB

CMD

REF

WILL

TOUCH

FLAT-FOOT

DEX

CON

INT

WIS

CHA

attack modifier

attack modifier

str &

dex

dodge &

deflect

ability score &

racial notes

conditions & miscellaneous tracking

mark aq to show a class skill. class skills with ranks gain a +3 trained bonus.

* skill can be used untrained w armor check penalty applies

ac bonus max dex penalty spell fail type weight

weapon name & description

armor name & description

original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.

ATTACKS & DEFENSE

FEATS & FEATURESclass features, racial traits, feats, and character features

base climbswimfly

HERO

DRSR

SPEED

experience /slowq medium q fastq

hp gained

total hpfavored

class totals

current hp

temporary

hp

class name levelshd fc hpsskill fort ref willCLASS RECORDERHITPOINTS

nonlethal

hp dam

bab

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

misc

q

q

hair skineyes

armor

shield

misc

temp

misc temp

bab

INIT

ARMOR & WEAPONS

RESISTANCES

misc

POOL POINTS

ability

= dex

mod + misc

mod

temp

RESET CHARACTER SHEET

   C   L   E   A   R

   C   H   A   R   A   C   T   E   R

   I   N   F   O Hodgar Pen

Chuj Human Medium Male 6'0" 165 Brown Brown Fair

32 Neutral Good Joora - Chuj Noble's Guard

Chujjan Common

CLEAR CHARACTER STATS

14 2 14

12 1 12

14 2 14

10 0 10

11 0 11

12 1 12

Rolled using 4d6, pick best 3

CLEAR CLASS & HP

3344 10 Fighter 6 10 0 5 2 2 6

44 Fighter 6 10 0 5 2 2 6

CLEAR ATTACK & DEFENSE

18 7 0 1

11 1

17 7 0 0

7 5 2

3 2 1

2 2 0

10 6 2 2

7 6 1

8 6 STR 2

19 6 0 3

-3

2

25%

CLEAR NOTES

Armor check penalty is actually -2.

Greatsword: 2d6+4

Can power attack : -2 atk for +6 dmg

Second attack is +1 BAB (or -5 to usual)

CLEAR SKILLS 15

1 2 1 1

0 0

3 1 2

4 1 2 3 1

0 0

2 1 1

0 1 1 1

4 1 1 2

-1 1 1

-1 1 1

1

0 0

5 1 1 3

0

0

0

0

0

0

0

5 3 0 2

2 1 1

0

3 1 1 3 1

2 0 2

1 1

0

0 1 1 1

4 1 0 3

4 1 2 3 1

1

STR

STR

STR

STR

STR

STR

 

CLEAR FEATS & FEATURES

Power Attack: -2 to melee attack roll for +4 (+6 with 2handed) damage

Toughness - +3 HP, +1 HP after level three at every level therafter

Deceitful - +2 to Bluff and Disguise checks

Cleave - Make additional attack if the first one hits to a second enemy. If I use it, -2 AC til next turn.

Alertness - +2 to Perception and Sense Motive

Greater Cleave - No limit to the # of enemies as long as I keep hitting

Improved Initiative - +4 to INI

Weapon Training - Heavy Blades. +1 ATK/DMG

Armor Training - reduce Armor Check Penalty by 1. Move normally

Bravery - +2 bonus on Fear Will Saves

Weapon Focus - Heavy Blades. +1 ATK

 C L E A R   S T A T  S 

13,200 15,000

30 30

5 1 4

CLEAR ARMOR

Breastplate 7 2 -2 25 M 30.0

CLEAR WEAPONS

Longbow 0 d8 x3 100 P 3.0 40 Arrows

Greatsword 0 2d6 x2, 19-20 S 8.0 +1.5 STR to damage (+3), +1 weapon training

Page 2: Hod Gar Working

 

original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.

EQUIPMENT & MAGIC ITEMS

WORN MAGIC ITEM EQUIPMENT

CURRENCY

equipment slots for magic items

belt:

body:

chest:

eyes:

feet:

hands:

head:

headband:

neck:

ring:

ring:

carried

gold

silver

copper

platinum

shoulders:

wrist:

 

NLOADS & LIFT

lightload

lift abovehead

mediumload

lift offground

heavyload

drag &push

BAGS & CONTAINERScontainer volume/weight limit/notesz weight

itemz weightwgt n/a

equipment

TREASURE CARRIEDtreasure weightcarried wgt n/a

CARRIED WEIGHTarmor &

weaponscurrency TOTALmisc

current load light q  medium q  heavy q

z

FEATS & SPECIAL ABILITIESname useduses/day

EQUIPMENT & MAGIC ITEMSqty / uses itemz weightwgt n/aqty / uses

 

FEATS & SPECIAL ABILITIESname useduses/day

stored

modifiedload

CLEAR FEATS & ABILITIES CLEAR FEATS & ABILITIES

CLEAR EQUIPMENT

Backpack 2.0 2.0

Bedroll 4.0 4.0

5 Chalk 0.5 0.5

Flint & Steel 0.2 0.2

50 ft. Rope 6.0 6.0

3 Torches 3.0 3.0

7 Wet Bread Loaves 5.0 5.0

CLEAR EQUIPMENT

CLEAR CLEAR CONTAINERS

CLEAR

40

CLEAR

CLEAR

41.0 0.8 20.7 62.5

CLEAR

58 116 174 174 348 870

0 0 0 0 0

Page 3: Hod Gar Working