holy lands rpg: 1st ed miracle conversions

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  • 7/27/2019 Holy Lands RPG: 1st Ed Miracle Conversions

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    1st

    Ed Miracle Conversion A Holy Lands RPG Supplement

    Release 1

    Clerical Miracles

    These miracles are taken from the Holy Lands Dark Ages 1st

    Edition book. Some minor

    changes have been made to a few of them to bring them online with LE rules.

    Advantage

    FP Cost: 9

    Affect: Self or Other

    Distance: 10 per level or Touch

    Duration: 1 round per level

    Description: This miracle give the character automatic ADV when in combat situations. No ADV roll is

    necessary when this miracle is in effect.

    Awaken (similar toLE High Miracle Wake, but different enough to be listed)

    FP Cost: 7

    Affect: Self or Other

    Distance: Touch

    Duration: 1 day (24 hrs) per level

    Description: This miracle allows the blessed person to remain awake and function normally without

    being affected by a lack of sleep. It allows them to not need sleep even if previously exhausted.

    Babel

    FP Cost: 7Affect: Self or Other

    Distance: 10 per level or Touch

    Duration: 1 hour per level

    Description: Babel allows the blessed character to understand any language that they hear as long as it

    is an actual spoken form of communication. i.e. it does not allow a character to understand sign

    language or the barking of a dog for example.

    Bless Weapon

    FP Cost: 9

    Affect: 1 weapon

    Distance: Line of sight or TouchDuration: 1d10 rounds per level

    Description: Blessing a weapon gives it a +1 per level of the clergy to Attack, Defend, and Damage. This

    blessing gives the weapon the ability to hit creatures who can be hit only with Holy Weapons.

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    Holy Light (similar toLE High Miracle Sphere of Light, butdifferent enough to be listed)

    FP Cost: 7

    Affect: Other or Object

    Distance: 10 per level (visible light or flash)

    Duration: Instant for flash or 10 minutes plus 10 minutes per level for light

    Description: This miracle can serve two different purposes, both of which have a maximum range equal

    in distance, but otherwise are considered completely separate miracles.

    The first function is to create a brilliant burst of white light that blinds all within range for 1d8 rounds.

    The other function of Holy Light is to create a soft white light that radiates from the Clergys staff or

    other object chosen by the clergy. This light gives clear visibility in otherwise pitch-black or dark

    environments within the distance.

    Might of the Warrior

    FP Cost: 9

    Affect: Self or Other

    Distance: 10 per level or Touch

    Duration: 1d6 rounds per level

    Description: This miracle increases the characters combat skills by +3. All Attack, Advantage, Damage,defend, and Dodge rolls are increased for the duration.

    Protection from Magic

    FP Cost: 10

    Affect: Self or Other

    Distance: 10 per level or Touch

    Duration: 10 minutes per level

    Description: This miracle protects the character from the affects of the next magic attack they endure

    by absorbing the magic, rendering it useless. The character can expect the Protection to last for the

    duration or until the protection used. This miracle can also protect the character from the

    consequences of using or carrying a magic item for the duration.

    Sense Good/Evil

    FP Cost: 5

    Affect: Self

    Distance: 20 per level

    Duration: instant

    Description: Performing this miracle allows the character to determine another persons exact virtuous

    status. The character can tell instantly if the person good or evil as determined by the Rac.

    Sense Presence

    FP Cost: 5

    Affect: Self

    Distance: 100 per level

    Duration: instant

    Description: This miracle allows the character to sense another object or living creatures presence and

    its location that is within the distance range of the character. If more than one target meets the criteria

    given by the character at the time of casting, then the Rac will randomly determine which one is

    detected. This miracle will give the character the direction and rough distance to the target, but no

    other information about it.

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    Turn Demon

    FP Cost: 12

    Affect: Other (1d4 demons per level)

    Distance: 10 per level

    Duration: 1d4 hours

    Description: This miracle creates the fear of God in a demon, which makes them turn and flee from the

    caster. Any demon within the listed distance will not willingly return to the Clergys area for the

    duration but if the Clergy Attacks the demon they can and will fight back. Lesser demons do not get a

    save against this miracle. Greater demons can only be affected by Clergy of 4th or higher level and they

    get a Save vs Miracles and if they make it they are repelled for only 1d4 rounds. Advanced demons are

    only affected by Clergy of at least 6th level or higher level and if they make their save there is no effect.

    Understand Writing

    FP Cost: 5

    Affect: Self

    Distance: N/A

    Duration: 10 minutes per level

    Description: Tis miracle allows the character to understand any written language he or she sees as longas the writing is an actual form of written communication.

    These 1st

    Ed Clerical Miracles are duplicates of already existing LE Rule Miracles.

    Cloaking (same as LE High Miracle Cloak)

    Cure Poisoning (same as LE Cleric Miracle Cure Poisoning)

    Disable Runes (same as LE Cleric Miracle Disable Runes)

    Dispel Magic (same as LE Cleric Miracle Absorb Spell)

    Exorcism (same as LE Cleric Miracle Exorcism)

    Heal Life (same as LE Cleric Miracle Heal)

    Hellfire (same as the LE High Miracle Hellfire, Note in LEthis is not available to the Cleric class)Silence (same as the LE Cleric Miracle Mute)

    Sword to Snake (same as the LE High Miracle Weapon to Snake)

    Templar (same as the LE High Miracle Templar)

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    High Miracles

    These miracles are taken from the Holy Lands Dark Ages 1st

    Edition book. Some minor

    changes have been made to a few of them to bring them online with LE rules.

    AscensionFP Cost: 18

    Affect: Self or Other

    Distance: 10 per level or Touch

    Duration: 1 ascension, up to 12 per level

    Description: This miracle allows the blessed person to ascend into the air at a maximum speed of 6 high

    per round, per level of the Clergy. A standard Saving Throw vs Miracles is required to affect an unwilling

    or involuntary target.

    Befriend Animal

    FP Cost: 7

    Affect: 1 animal per levelDistance: 10 per level or Touch

    Duration: 10 minutes per level

    Description: This miracle allows the blessed character to sooth and charm an animal in to friendliness.

    This does not mean that the animal will necessarily understand or obey the Clergy, but the animal will

    desire to be in the presence and protect the Clergy.

    Bless Person

    FP Cost: 15

    Affect: Self or Other

    Distance: 10 per level or Touch

    Duration: 10 minutes per level

    Description: This powerful miracle increases all of the blessed characters Attributes by +1 per level of

    the Clergy.

    Bless Water

    FP Cost: 12

    Affect: 1 pint of normal clean water

    Distance: Touch

    Duration: 1d4 days

    Description: This miracle turns normal water into a form of Holy Water, which can be used to cause

    severe burns at 1d6+1 DAM per level of the Clergy to demons and demi-races (not people or animals)

    per splash. (There are a total of 8 sprinkles with a Holy Water Sprinkler or 8d6+1 DAM per level per

    pint.)

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    Breathe

    FP Cost: 9

    Affect: Self or Other

    Distance: 10 per level or Touch

    Duration: 10 minutes per level

    Description: Performing this miracle on a character allows them to function normally without breathing

    or needing to breathe under water, in noxious fumes, or in any other situation.

    Calm Storm

    FP Cost: 15

    Affect: Area

    Distance: 1 mile per level centered no farther than mile from Clergy

    Duration: 1 hour per level

    Description: This powerful miracle stops the fiercest of storms. Whether the storm is magical or

    natural, this miracle reduces it to a light breeze for the duration.

    Collapse Wall

    FP Cost: 30Affect: 5 x 5 x 2 of wall per level

    Distance: 10 per level or Touch

    Duration: instant

    Description: This miracle collapses any part of a wall made of stone or wood to dust.

    Create Food

    FP Cost: 9

    Affect: 1 ration of food per level

    Distance: within 10

    Duration: instant, permanent

    Description: This amazing miracle creates 1 ration (meal) of various foods per level of the Clergy. Thefood will be exactly what those eating needs to sustain themselves for 1 day. The food is normal after

    creation and will spoil if not eaten or preserved in some way.

    Create Portal

    FP Cost: 30

    Affect: 10 x 10 area (normally upright like a door, but not necessary)

    Distance: 10 per level or Touch

    Duration: instant

    Description: Performing this miracle creates a portal to another area or land up to 100 miles away per

    level of the Clergy. The Clergy cannot predetermine the exact final destination unless they are

    completely familiar with it.

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    Curse of Blindness

    FP Cost: 33

    Affect: Other

    Distance: 10 per level or Touch

    Duration: permanent in 1d10 minutes

    Description: This miracle causes a person to become permanently blind. The only way to relieve the

    blindness is to Remove the Curse as per the miracle.

    Curse of Boils

    FP Cost: 36

    Affect: Other

    Distance: 10 per level or Touch

    Duration: permanent in 1d4 hours and death in 1d4 days

    Description: This devastating curse inflicts the victim with painful, festering boils that eventually lead to

    death. The first boil appears after a horrible itch in 1d4 hours. The pain causes a -1 to all combat rolls

    per hour (i.e. -1 at hour one, -2 at hour two etc). Only a Remove Curse miracle can relieve the victim

    from their fated death.

    Curse of Livestock

    FP Cost: 33

    Affect: 1d4 animals per level

    Distance: Line of Sight, or Touch

    Duration: permanent, dies in 1d10 minutes

    Description: The deadly curse causes an animal to stop dead in their tracks from an excruciating pain

    caused by internal bleeding.

    Curse of Nebuchadnezzar

    FP Cost: 42

    Affect: OtherDistance: Touch

    Duration: 1 week per level

    Description: This miracle humbles the proudest king. It makes the victim mentally become like an

    animal that live in the wild and grazes on grass. The victim is not able to function as a learning human

    being, but rather is reduced mentally to their most basic and simple survival instincts. They have no

    conscious, analytical, or sub conscious abilities. After the miracle has elapsed the victim is fully aware of

    everything that they have done while cursed.

    Darkness

    FP Cost: 18

    Affect: area, 10 diameter sphere per level

    Distance: 20 per level

    Duration: 1 minute per level

    Description: Performing this miracle makes the affected area completely and unnaturally dark. Not

    even fire or other sources of light inside the darkness can be seen by anyone (including the Clergy and

    his party) who is in the darkness. No one can see within the Darkness from the outside. All combat

    within the Darkness is reduced to only success on a natural roll of 20 or above by those not possessing

    extraordinary skills.

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    Dissipate Water

    FP Cost: 24

    Affect: 1000 gallons of water per level

    Distance: 10 per level or Touch

    Duration: permanent in 1d12 rounds

    Description: Performing this miracle slowly dries up an affected body of water. This miracle does not

    part or move waters, but simply dissipates it into thin air.

    Dowsing

    FP Cost: 7

    Affect: Rock wall or other vertical hard surface

    Distance: 10 per level or Touch

    Duration: 1 minute per level

    Description: Performing this miracle makes one gallon per level of the Clergy of fresh drinking water

    trickle down the side of a hard vertical surface. The more water that comes out (as the clergy increases

    in levels) the harder it rushes from the wall.

    EarthquakeFP Cost: 28

    Affect: area, 50 diameter per level

    Distance: 50 per level or Touch

    Duration: 1 round per level

    Description: This devastating miracle quakes the earth at a magnitude equal to 1 per level of the Clergy

    on the modern day Richter scale. The tremor causes everyone within its affect of suffer a -5 to all rolls

    per magnitude. The Clergy can choose the level of effect up to their max levels effect. People, animals,

    buildings and structures are affected as per the Racs estimation of damage.

    Empower Crucifix

    FP Cost: 5 plus FP cost of miracle addedAffect: 1 Holy crucifix

    Distance: Touch

    Duration: Permanent

    Description: Performing this miracle adds any other miracle the Clergy desires to a Holy Crucifix, which

    can be sued by another character at any time. A miracle added to a Holy Crucifix can be any that he

    Clergy desires as long as they have the appropriate FP available to Empower it and perform the desired

    miracle.

    Endure Hunger

    FP Cost: 9

    Affect: Self or Other

    Distance: Touch

    Duration: 1 day per level

    Description: This miracle allows the blessed person to function and carry on like normal without food or

    water. After the miracle elapses, the character is extremely hungry and thirsty and suffers a -1 to all skill

    rolls per day (i.e. 1 day -1, 3 days -3 etc) they have forsaken food. This lasts until they have consumed at

    least one full meal.

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    Escape (similar to the LE High Miracle Become Shadow, but different enough to listed)

    FP Cost: 21

    Affect: Self or Other

    Distance: 10 per level or Touch

    Duration: 10 per level

    Description: The Escape miracle allows the blessed person to travel as a mist through solid objects such

    as walls and people. The character must continue moving at all time or they return to their natural

    physical form. The speed of the character is reduced to half as long as they are a mist. The mist cannot

    be seen by others but can be felt and the character can feel and see the activity that both surround

    them and that he surrounds.

    Fire

    FP Cost: 9

    Affect: Wood, cloth, or other flammable article/material

    Distance: 10 per level or Touch

    Duration: instant, permanent

    Description: This miracle ignites a small flame on a flammable surface. It causes 1d8+1 per level DAM if

    ignited directly on a persons flesh.

    Flood

    FP Cost: 21

    Affect: Area, ground level surface

    Distance: up to 1 mile away

    Duration: permanent

    Description: This miracle creates 1,000 gallons of fresh water per level of the Clergy that is created from

    thin air. The effect is not quite instant and will take 1d4 rounds to create 1,000 gallons.

    Frogs

    FP Cost: 18Affect: Area

    Distance: 10 per level or Touch

    Duration: 1 day per level

    Description: This miracle creates 100 frogs per level of the Clergy that seem to come into being from

    every nook, cranny, and shadow. They are lazy and fat, but otherwise act like normal frogs after being

    created.

    Hail

    FP Cost: 21

    Affect: 100 diameter

    Distance: Line of Sight

    Duration: 1d10 rounds per level

    Description: This miracle creates a dim area that within 1d3 rounds becomes bombarded with painful

    pieces of ice, which vary in size (1-4). The hail causes 1d4+1 points of DAM per level of the Clergy per

    round the target is in the area of affect. The ice melts normally after the miracle ends.

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    Heal Disease

    FP Cost: 15

    Affect: Self or Other

    Distance: Touch

    Duration: instant, permanent

    Description: This miracle relieves a person of one mental or physical disorder brought about by natural

    causes per level of the Clergy such as leprosy, epilepsy, psychosis, and mental addiction. Heal Disease

    does not relieve disorders caused by poisons, Curses or magic.

    Heavy Burden

    FP Cost: 21

    Affect: Self, Other or Object

    Distance: Line of Sight or Touch

    Duration: 1d6 rounds per level

    Description: Performing this miracle makes the targets weight to double for the duration. Flyingor

    swimming targets must instantly Save vs Death or crash to the ground/sink to the bottom.

    Impervious to FireFP Cost: 15

    Affect: Self, Other, or Object

    Distance: Touch

    Duration: 10 minutes per level

    Description: This miracle makes the target and their immediate belongings completely impervious to

    the affects of heat, flames and fire.

    Know Person

    FP Cost: 15

    Affect: Self

    Distance: Line 10 per level or TouchDuration: instant

    Description: This miracle allows the Clergy to know information about one person or being per level of

    the Clergy. The information known includes Attributes, Life Points (total and current), Sins, Abilities,

    Skills, Family History, Level, Name, and all other information gained from a Character Sheet. It does not

    tell things like motives, thoughts or plans.

    Lightning

    FP Cost: 18

    Affect: Other or Object

    Distance: Line of Sight

    Duration: Instant

    Description: This powerful miracle creates a bolt of lightning that automatically hits the target with a

    bolt of electricity from above their heads. The lightning does 1d8+1 DAM per level of the Clergy. The

    target does not get a Saving Throw or Dodge roll. Additionally anyone in direct contact with the target

    at the time of the strike takes 1d6 DAM. This miracle will set normally flammable materials on fire.

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    Manna

    FP Cost: 7

    Affect: 1 loaf per level

    Distance: within 20 of Clergy

    Duration: Instant, permanent

    Description: This miracle creates a bread like loaf large enough to nourish one person per level of the

    Clergy as if they have just eaten an entire meal. The bread taste like honey, but will disappear if not

    eaten within 10 minutes.

    Message (in 1stEd this was named Angelic Message.)

    FP Cost: 10

    Affect: Other

    Distance: Line of Sight, 100 miles, or Touch

    Duration: 1 message (type one is instant, type two is visible for 1d10 rounds)

    Description: This powerful miracle can serve two different purposes. It can send a quick and silent

    thought into the head of another person known to the Clergy instantly (10 words or less). The target

    must be within line of sight of the Clergy. The other function of the miracle is to send a message of

    greater length to another person by way of a luminescent floating hand writing the message onto a wallor other surface. The written message, which is clearly visible, can be no longer than 10 words also, but

    the Clergy can choose to have it be in a known language that can be read by anyone who could normally

    read that language or it may be in a supernatural script that only the intended recipient can understand.

    Object History

    FP Cost: 12

    Affect: Self

    Distance: Touch

    Duration: instant

    Description: Performing this miracle allows the Clergy to know the complete history of an object they

    are touching from its creation to now. As long as the Clergy holds the object, they can see theinformation they desire, but once they let go of the object, the miracle lapses.

    Part Water

    FP Cost: 24

    Affect: Area, 100 sq ft of water per level

    Distance: 10 per level or Touch

    Duration: 10 min per level

    Description: This miracle parts a body of water straight down the center and suspends the two walls of

    water in the air. The ground between the walls can be walked on as if it is dry earth. Note: if used on a

    running water source, the water mysteriously continues to flow as if there were no interruption.

    Passover

    FP Cost: 45

    Affect: 1 Angle of Death per level

    Distance: 100 per level centered on the Clergy

    Duration: 10 rounds per level

    Description: This awesome miracle summons an Angle of Death (glowing man like being with wings and

    flaming gladius) to engage in combat with a targeted group designated by the Clergy. The Angel returns

    to Heaven immediately after the miracle expires.

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    Perceive Thoughts

    FP Cost: 9

    Affect: Self

    Distance: 10 per level or Touch

    Duration: 1 round per level

    Description: This miracle allows the clergy to connect to the mind of the target individual and listen to

    their thoughts. One round of thoughts can be equivalent to a single word or emotion. The more time

    spent listening the more information and details that are perceived.

    Pestilence

    FP Cost: 21

    Affect: Area, 100 per level

    Distance: Up to 1 mile per level

    Duration: 10 minutes per level

    Description: This miracle summons swarms of gnats, flies, and or locusts to the area. The area becomes

    black and all beings within the swarm cannot see or hear because of the millions of flying insects. A crop

    or other living plants will be destroyed if it is in the target area. All beings within the swarm have a 25%

    chance of contracting a debilitating disease that causes them to be violently sick for 1d6 days. There is a5% chance that others coming into contact with the diseased person (during the 1d6 days timeframe)

    will also contract the disease as well.

    Prayer of Faith

    FP Cost: 24

    Affect: Self or other

    Distance: Touch

    Duration: Instant, permanent

    Description: This miracle restores the Clergy or targets Faith Points at 6 FP per level of the Clergy.

    Obviously, this miracle will not be useful until the character reaches higher levels.

    Prophetic Guidance

    FP Cost: 15

    Affect: Self

    Distance: Touch

    Duration: Instant, permanent

    Description: This miracle allows the character to receive information from God as to where they must

    go next and what they must do. This can be an opportunity for the RAc to inform the Clergy of

    something important they have missed, forgotten, or overlooked. This miracle will not work to gain any

    other information.

    Providence

    FP Cost: 12

    Affect: Self or Other

    Distance: Touch

    Duration: 1 hour per level

    Description: This miracle gives the character a +2 per level, to any one Ability they currently have or

    gives the character one new Ability they do not currently have at +1 proficiency per level of the Clergy.

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    Purify Food

    FP Cost: 9

    Affect: 3 pounds of food per level

    Distance: 10 per level or Touch

    Duration: instant, permanent

    Description: This miracle causes any food that is rotten, contaminated by poison or bacteria to be clean

    and safe for consumption. Although it may not be tasty, uncooked foods such as meats, eggs etc will

    also be edible.

    Purify Liquid (originally named PurifyWater)

    FP Cost: 7

    Affect: 1 gallon per level

    Distance: 10 per level or Touch

    Duration: Permanent

    Description: This miracle purifies any liquid of all harmful substances (poisons, bacteria etc). It makes

    any liquid safe as pure water without changing any other physical properties.

    Retrieve ObjectFP Cost: 15

    Affect: Object

    Distance: 100 per level or Line of Sight

    Duration: 1d4 rounds

    Description: This miracle allows the Clergy to retrieve an object that they or someone in their Order

    knows the current location of. The object or weapon levitates above and around objects until it reaches

    the Clergy, but it cannot pass through solid objects or barriers. The object must be familiar to the Clergy

    or described in detail and in a known location. This miracle does not retrieve anything that does not

    belong to the Clergy or their Order unless it is in plain sight. The object can be stopped or held by force

    if the holder is successful at a Save vs Miracles.

    Staff to Snake (while similar to the LE High Miracle Weapon to Snake, this is sufficiently different to be

    listed separately)

    FP Cost: 9

    Affect: Staff

    Distance: 10 per level

    Duration: 10 minutes per level

    Description: This miracle turn an ordinary staff into a poisonous and vicious snake that will attack

    anyone not in the Clergys order that is in range. The snake is ordinary in the sense that the Clergy

    cannot command it to do something, but the snake will never harm the clergy of his company. The

    Clergy can choose the type of snake desired (i.e. constrictor, viper, etc).

    Strength

    FP Cost: 15

    Affect: Self or Other

    Distance: 10 per level or Touch

    Duration: 10 minutes per level

    Description: This awesome miracle doubles the characters Strength Attribute for the duration. (See

    Attribute Bonus Table on pg 16 LE Rules, for DAM bonuses due to increased STR attributes.)

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    Strong Winds

    FP Cost: 9

    Affect: Area, 100 diameter per level

    Distance: 100 per level

    Duration: 1d12 rounds per level

    Description: This miracle creates a wind with a maximum strength of 2 per level of the Clergy. The

    winds STR are used to compare it against objects or persons in the area of effect. This wind will blow

    any fumes, poison clouds or small flying creatures/objects away from the Clergy (in a direction chosen

    by the Clergy). A flying creatures STR rating is pitted directly against the winds STR rating to determine if

    controlled flight is possible.

    Summon Animal

    FP Cost: 18

    Affect: 1 animal per level

    Distance: 100 per level

    Duration: 1 hour per level

    Description: This miracle summons 1 animal per level of Clergy of any local type from a nearby location.

    The animals will immediately attack the Clergys enemies. The Clergy gets a 10% per level chance tochoose the type of animal that responds to the summons otherwise the type is chosen by the Rac.

    Random Animal (1d4)

    1: Small animal (rat, skunk, ferret, fox, cat, crow, pike)

    2: Medium animal (hawk, coyote, wolverine, bobcat, dog, barracuda)

    3: Large animal (wolf, eagle, cougar, black bear, sturgeon)

    4: Giant animal (Grizzly bear, moose, elephant, shark)

    Water to Blood

    FP Cost: 18

    Affect: Area, 100 gallons of water per level

    Distance: 10 per level or TouchDuration: Permanent

    Description: This miracle turns a body of water or a portion of a body of water into pure blood. The

    blood will make anyone who drinks it become violently ill and vomit for 1d4 days unless they Save vs

    Poison.

    Weightlessness

    FP Cost: 15

    Affect: Self, Other or Object

    Distance: 10 per level or Touch

    Duration: 1 hour per level

    Description: This miracle makes a person or object take on a weight factor of 0 (o pounds) without

    changing any other physical properties. A Flying or swimming target gets a Save vs Miracles or they lose

    control of flight and or float to the surface.

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    Wisdom

    FP Cost: 9

    Affect: Self or Other

    Distance: 10 per level or Touch

    Duration: 1 hour per level

    Description: This miracle increases a characters Wisdom Attribute by +1 per level ofthe Clergy.

    These 1st

    Ed High Miracles are duplicates of already existing LE Rule Miracles.

    Reflect Magic (same as LE Cleric Miracle Reflect Spell)

    Remove Curse (same as LE Cleric Miracle Remove Curse)

    Restore Limb (same as LE Cleric Miracle Restore Limb)

    Restore Sight/Hearing (same as LE Cleric Miracle Restore Sight)

    Resurrection (same as LE Cleric Miracle Resurrection)

    Wake (same as LE Cleric Miracle Wake)

    Water Walk (same as LE High Miracle Water Walk)

    Water Walk (same as LE High Miracle Water Walk)