holy lands rpg: 1st ed miracle conversions
TRANSCRIPT
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1st
Ed Miracle Conversion A Holy Lands RPG Supplement
Release 1
Clerical Miracles
These miracles are taken from the Holy Lands Dark Ages 1st
Edition book. Some minor
changes have been made to a few of them to bring them online with LE rules.
Advantage
FP Cost: 9
Affect: Self or Other
Distance: 10 per level or Touch
Duration: 1 round per level
Description: This miracle give the character automatic ADV when in combat situations. No ADV roll is
necessary when this miracle is in effect.
Awaken (similar toLE High Miracle Wake, but different enough to be listed)
FP Cost: 7
Affect: Self or Other
Distance: Touch
Duration: 1 day (24 hrs) per level
Description: This miracle allows the blessed person to remain awake and function normally without
being affected by a lack of sleep. It allows them to not need sleep even if previously exhausted.
Babel
FP Cost: 7Affect: Self or Other
Distance: 10 per level or Touch
Duration: 1 hour per level
Description: Babel allows the blessed character to understand any language that they hear as long as it
is an actual spoken form of communication. i.e. it does not allow a character to understand sign
language or the barking of a dog for example.
Bless Weapon
FP Cost: 9
Affect: 1 weapon
Distance: Line of sight or TouchDuration: 1d10 rounds per level
Description: Blessing a weapon gives it a +1 per level of the clergy to Attack, Defend, and Damage. This
blessing gives the weapon the ability to hit creatures who can be hit only with Holy Weapons.
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Holy Light (similar toLE High Miracle Sphere of Light, butdifferent enough to be listed)
FP Cost: 7
Affect: Other or Object
Distance: 10 per level (visible light or flash)
Duration: Instant for flash or 10 minutes plus 10 minutes per level for light
Description: This miracle can serve two different purposes, both of which have a maximum range equal
in distance, but otherwise are considered completely separate miracles.
The first function is to create a brilliant burst of white light that blinds all within range for 1d8 rounds.
The other function of Holy Light is to create a soft white light that radiates from the Clergys staff or
other object chosen by the clergy. This light gives clear visibility in otherwise pitch-black or dark
environments within the distance.
Might of the Warrior
FP Cost: 9
Affect: Self or Other
Distance: 10 per level or Touch
Duration: 1d6 rounds per level
Description: This miracle increases the characters combat skills by +3. All Attack, Advantage, Damage,defend, and Dodge rolls are increased for the duration.
Protection from Magic
FP Cost: 10
Affect: Self or Other
Distance: 10 per level or Touch
Duration: 10 minutes per level
Description: This miracle protects the character from the affects of the next magic attack they endure
by absorbing the magic, rendering it useless. The character can expect the Protection to last for the
duration or until the protection used. This miracle can also protect the character from the
consequences of using or carrying a magic item for the duration.
Sense Good/Evil
FP Cost: 5
Affect: Self
Distance: 20 per level
Duration: instant
Description: Performing this miracle allows the character to determine another persons exact virtuous
status. The character can tell instantly if the person good or evil as determined by the Rac.
Sense Presence
FP Cost: 5
Affect: Self
Distance: 100 per level
Duration: instant
Description: This miracle allows the character to sense another object or living creatures presence and
its location that is within the distance range of the character. If more than one target meets the criteria
given by the character at the time of casting, then the Rac will randomly determine which one is
detected. This miracle will give the character the direction and rough distance to the target, but no
other information about it.
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Turn Demon
FP Cost: 12
Affect: Other (1d4 demons per level)
Distance: 10 per level
Duration: 1d4 hours
Description: This miracle creates the fear of God in a demon, which makes them turn and flee from the
caster. Any demon within the listed distance will not willingly return to the Clergys area for the
duration but if the Clergy Attacks the demon they can and will fight back. Lesser demons do not get a
save against this miracle. Greater demons can only be affected by Clergy of 4th or higher level and they
get a Save vs Miracles and if they make it they are repelled for only 1d4 rounds. Advanced demons are
only affected by Clergy of at least 6th level or higher level and if they make their save there is no effect.
Understand Writing
FP Cost: 5
Affect: Self
Distance: N/A
Duration: 10 minutes per level
Description: Tis miracle allows the character to understand any written language he or she sees as longas the writing is an actual form of written communication.
These 1st
Ed Clerical Miracles are duplicates of already existing LE Rule Miracles.
Cloaking (same as LE High Miracle Cloak)
Cure Poisoning (same as LE Cleric Miracle Cure Poisoning)
Disable Runes (same as LE Cleric Miracle Disable Runes)
Dispel Magic (same as LE Cleric Miracle Absorb Spell)
Exorcism (same as LE Cleric Miracle Exorcism)
Heal Life (same as LE Cleric Miracle Heal)
Hellfire (same as the LE High Miracle Hellfire, Note in LEthis is not available to the Cleric class)Silence (same as the LE Cleric Miracle Mute)
Sword to Snake (same as the LE High Miracle Weapon to Snake)
Templar (same as the LE High Miracle Templar)
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High Miracles
These miracles are taken from the Holy Lands Dark Ages 1st
Edition book. Some minor
changes have been made to a few of them to bring them online with LE rules.
AscensionFP Cost: 18
Affect: Self or Other
Distance: 10 per level or Touch
Duration: 1 ascension, up to 12 per level
Description: This miracle allows the blessed person to ascend into the air at a maximum speed of 6 high
per round, per level of the Clergy. A standard Saving Throw vs Miracles is required to affect an unwilling
or involuntary target.
Befriend Animal
FP Cost: 7
Affect: 1 animal per levelDistance: 10 per level or Touch
Duration: 10 minutes per level
Description: This miracle allows the blessed character to sooth and charm an animal in to friendliness.
This does not mean that the animal will necessarily understand or obey the Clergy, but the animal will
desire to be in the presence and protect the Clergy.
Bless Person
FP Cost: 15
Affect: Self or Other
Distance: 10 per level or Touch
Duration: 10 minutes per level
Description: This powerful miracle increases all of the blessed characters Attributes by +1 per level of
the Clergy.
Bless Water
FP Cost: 12
Affect: 1 pint of normal clean water
Distance: Touch
Duration: 1d4 days
Description: This miracle turns normal water into a form of Holy Water, which can be used to cause
severe burns at 1d6+1 DAM per level of the Clergy to demons and demi-races (not people or animals)
per splash. (There are a total of 8 sprinkles with a Holy Water Sprinkler or 8d6+1 DAM per level per
pint.)
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Breathe
FP Cost: 9
Affect: Self or Other
Distance: 10 per level or Touch
Duration: 10 minutes per level
Description: Performing this miracle on a character allows them to function normally without breathing
or needing to breathe under water, in noxious fumes, or in any other situation.
Calm Storm
FP Cost: 15
Affect: Area
Distance: 1 mile per level centered no farther than mile from Clergy
Duration: 1 hour per level
Description: This powerful miracle stops the fiercest of storms. Whether the storm is magical or
natural, this miracle reduces it to a light breeze for the duration.
Collapse Wall
FP Cost: 30Affect: 5 x 5 x 2 of wall per level
Distance: 10 per level or Touch
Duration: instant
Description: This miracle collapses any part of a wall made of stone or wood to dust.
Create Food
FP Cost: 9
Affect: 1 ration of food per level
Distance: within 10
Duration: instant, permanent
Description: This amazing miracle creates 1 ration (meal) of various foods per level of the Clergy. Thefood will be exactly what those eating needs to sustain themselves for 1 day. The food is normal after
creation and will spoil if not eaten or preserved in some way.
Create Portal
FP Cost: 30
Affect: 10 x 10 area (normally upright like a door, but not necessary)
Distance: 10 per level or Touch
Duration: instant
Description: Performing this miracle creates a portal to another area or land up to 100 miles away per
level of the Clergy. The Clergy cannot predetermine the exact final destination unless they are
completely familiar with it.
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Curse of Blindness
FP Cost: 33
Affect: Other
Distance: 10 per level or Touch
Duration: permanent in 1d10 minutes
Description: This miracle causes a person to become permanently blind. The only way to relieve the
blindness is to Remove the Curse as per the miracle.
Curse of Boils
FP Cost: 36
Affect: Other
Distance: 10 per level or Touch
Duration: permanent in 1d4 hours and death in 1d4 days
Description: This devastating curse inflicts the victim with painful, festering boils that eventually lead to
death. The first boil appears after a horrible itch in 1d4 hours. The pain causes a -1 to all combat rolls
per hour (i.e. -1 at hour one, -2 at hour two etc). Only a Remove Curse miracle can relieve the victim
from their fated death.
Curse of Livestock
FP Cost: 33
Affect: 1d4 animals per level
Distance: Line of Sight, or Touch
Duration: permanent, dies in 1d10 minutes
Description: The deadly curse causes an animal to stop dead in their tracks from an excruciating pain
caused by internal bleeding.
Curse of Nebuchadnezzar
FP Cost: 42
Affect: OtherDistance: Touch
Duration: 1 week per level
Description: This miracle humbles the proudest king. It makes the victim mentally become like an
animal that live in the wild and grazes on grass. The victim is not able to function as a learning human
being, but rather is reduced mentally to their most basic and simple survival instincts. They have no
conscious, analytical, or sub conscious abilities. After the miracle has elapsed the victim is fully aware of
everything that they have done while cursed.
Darkness
FP Cost: 18
Affect: area, 10 diameter sphere per level
Distance: 20 per level
Duration: 1 minute per level
Description: Performing this miracle makes the affected area completely and unnaturally dark. Not
even fire or other sources of light inside the darkness can be seen by anyone (including the Clergy and
his party) who is in the darkness. No one can see within the Darkness from the outside. All combat
within the Darkness is reduced to only success on a natural roll of 20 or above by those not possessing
extraordinary skills.
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Dissipate Water
FP Cost: 24
Affect: 1000 gallons of water per level
Distance: 10 per level or Touch
Duration: permanent in 1d12 rounds
Description: Performing this miracle slowly dries up an affected body of water. This miracle does not
part or move waters, but simply dissipates it into thin air.
Dowsing
FP Cost: 7
Affect: Rock wall or other vertical hard surface
Distance: 10 per level or Touch
Duration: 1 minute per level
Description: Performing this miracle makes one gallon per level of the Clergy of fresh drinking water
trickle down the side of a hard vertical surface. The more water that comes out (as the clergy increases
in levels) the harder it rushes from the wall.
EarthquakeFP Cost: 28
Affect: area, 50 diameter per level
Distance: 50 per level or Touch
Duration: 1 round per level
Description: This devastating miracle quakes the earth at a magnitude equal to 1 per level of the Clergy
on the modern day Richter scale. The tremor causes everyone within its affect of suffer a -5 to all rolls
per magnitude. The Clergy can choose the level of effect up to their max levels effect. People, animals,
buildings and structures are affected as per the Racs estimation of damage.
Empower Crucifix
FP Cost: 5 plus FP cost of miracle addedAffect: 1 Holy crucifix
Distance: Touch
Duration: Permanent
Description: Performing this miracle adds any other miracle the Clergy desires to a Holy Crucifix, which
can be sued by another character at any time. A miracle added to a Holy Crucifix can be any that he
Clergy desires as long as they have the appropriate FP available to Empower it and perform the desired
miracle.
Endure Hunger
FP Cost: 9
Affect: Self or Other
Distance: Touch
Duration: 1 day per level
Description: This miracle allows the blessed person to function and carry on like normal without food or
water. After the miracle elapses, the character is extremely hungry and thirsty and suffers a -1 to all skill
rolls per day (i.e. 1 day -1, 3 days -3 etc) they have forsaken food. This lasts until they have consumed at
least one full meal.
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Escape (similar to the LE High Miracle Become Shadow, but different enough to listed)
FP Cost: 21
Affect: Self or Other
Distance: 10 per level or Touch
Duration: 10 per level
Description: The Escape miracle allows the blessed person to travel as a mist through solid objects such
as walls and people. The character must continue moving at all time or they return to their natural
physical form. The speed of the character is reduced to half as long as they are a mist. The mist cannot
be seen by others but can be felt and the character can feel and see the activity that both surround
them and that he surrounds.
Fire
FP Cost: 9
Affect: Wood, cloth, or other flammable article/material
Distance: 10 per level or Touch
Duration: instant, permanent
Description: This miracle ignites a small flame on a flammable surface. It causes 1d8+1 per level DAM if
ignited directly on a persons flesh.
Flood
FP Cost: 21
Affect: Area, ground level surface
Distance: up to 1 mile away
Duration: permanent
Description: This miracle creates 1,000 gallons of fresh water per level of the Clergy that is created from
thin air. The effect is not quite instant and will take 1d4 rounds to create 1,000 gallons.
Frogs
FP Cost: 18Affect: Area
Distance: 10 per level or Touch
Duration: 1 day per level
Description: This miracle creates 100 frogs per level of the Clergy that seem to come into being from
every nook, cranny, and shadow. They are lazy and fat, but otherwise act like normal frogs after being
created.
Hail
FP Cost: 21
Affect: 100 diameter
Distance: Line of Sight
Duration: 1d10 rounds per level
Description: This miracle creates a dim area that within 1d3 rounds becomes bombarded with painful
pieces of ice, which vary in size (1-4). The hail causes 1d4+1 points of DAM per level of the Clergy per
round the target is in the area of affect. The ice melts normally after the miracle ends.
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Heal Disease
FP Cost: 15
Affect: Self or Other
Distance: Touch
Duration: instant, permanent
Description: This miracle relieves a person of one mental or physical disorder brought about by natural
causes per level of the Clergy such as leprosy, epilepsy, psychosis, and mental addiction. Heal Disease
does not relieve disorders caused by poisons, Curses or magic.
Heavy Burden
FP Cost: 21
Affect: Self, Other or Object
Distance: Line of Sight or Touch
Duration: 1d6 rounds per level
Description: Performing this miracle makes the targets weight to double for the duration. Flyingor
swimming targets must instantly Save vs Death or crash to the ground/sink to the bottom.
Impervious to FireFP Cost: 15
Affect: Self, Other, or Object
Distance: Touch
Duration: 10 minutes per level
Description: This miracle makes the target and their immediate belongings completely impervious to
the affects of heat, flames and fire.
Know Person
FP Cost: 15
Affect: Self
Distance: Line 10 per level or TouchDuration: instant
Description: This miracle allows the Clergy to know information about one person or being per level of
the Clergy. The information known includes Attributes, Life Points (total and current), Sins, Abilities,
Skills, Family History, Level, Name, and all other information gained from a Character Sheet. It does not
tell things like motives, thoughts or plans.
Lightning
FP Cost: 18
Affect: Other or Object
Distance: Line of Sight
Duration: Instant
Description: This powerful miracle creates a bolt of lightning that automatically hits the target with a
bolt of electricity from above their heads. The lightning does 1d8+1 DAM per level of the Clergy. The
target does not get a Saving Throw or Dodge roll. Additionally anyone in direct contact with the target
at the time of the strike takes 1d6 DAM. This miracle will set normally flammable materials on fire.
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Manna
FP Cost: 7
Affect: 1 loaf per level
Distance: within 20 of Clergy
Duration: Instant, permanent
Description: This miracle creates a bread like loaf large enough to nourish one person per level of the
Clergy as if they have just eaten an entire meal. The bread taste like honey, but will disappear if not
eaten within 10 minutes.
Message (in 1stEd this was named Angelic Message.)
FP Cost: 10
Affect: Other
Distance: Line of Sight, 100 miles, or Touch
Duration: 1 message (type one is instant, type two is visible for 1d10 rounds)
Description: This powerful miracle can serve two different purposes. It can send a quick and silent
thought into the head of another person known to the Clergy instantly (10 words or less). The target
must be within line of sight of the Clergy. The other function of the miracle is to send a message of
greater length to another person by way of a luminescent floating hand writing the message onto a wallor other surface. The written message, which is clearly visible, can be no longer than 10 words also, but
the Clergy can choose to have it be in a known language that can be read by anyone who could normally
read that language or it may be in a supernatural script that only the intended recipient can understand.
Object History
FP Cost: 12
Affect: Self
Distance: Touch
Duration: instant
Description: Performing this miracle allows the Clergy to know the complete history of an object they
are touching from its creation to now. As long as the Clergy holds the object, they can see theinformation they desire, but once they let go of the object, the miracle lapses.
Part Water
FP Cost: 24
Affect: Area, 100 sq ft of water per level
Distance: 10 per level or Touch
Duration: 10 min per level
Description: This miracle parts a body of water straight down the center and suspends the two walls of
water in the air. The ground between the walls can be walked on as if it is dry earth. Note: if used on a
running water source, the water mysteriously continues to flow as if there were no interruption.
Passover
FP Cost: 45
Affect: 1 Angle of Death per level
Distance: 100 per level centered on the Clergy
Duration: 10 rounds per level
Description: This awesome miracle summons an Angle of Death (glowing man like being with wings and
flaming gladius) to engage in combat with a targeted group designated by the Clergy. The Angel returns
to Heaven immediately after the miracle expires.
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Perceive Thoughts
FP Cost: 9
Affect: Self
Distance: 10 per level or Touch
Duration: 1 round per level
Description: This miracle allows the clergy to connect to the mind of the target individual and listen to
their thoughts. One round of thoughts can be equivalent to a single word or emotion. The more time
spent listening the more information and details that are perceived.
Pestilence
FP Cost: 21
Affect: Area, 100 per level
Distance: Up to 1 mile per level
Duration: 10 minutes per level
Description: This miracle summons swarms of gnats, flies, and or locusts to the area. The area becomes
black and all beings within the swarm cannot see or hear because of the millions of flying insects. A crop
or other living plants will be destroyed if it is in the target area. All beings within the swarm have a 25%
chance of contracting a debilitating disease that causes them to be violently sick for 1d6 days. There is a5% chance that others coming into contact with the diseased person (during the 1d6 days timeframe)
will also contract the disease as well.
Prayer of Faith
FP Cost: 24
Affect: Self or other
Distance: Touch
Duration: Instant, permanent
Description: This miracle restores the Clergy or targets Faith Points at 6 FP per level of the Clergy.
Obviously, this miracle will not be useful until the character reaches higher levels.
Prophetic Guidance
FP Cost: 15
Affect: Self
Distance: Touch
Duration: Instant, permanent
Description: This miracle allows the character to receive information from God as to where they must
go next and what they must do. This can be an opportunity for the RAc to inform the Clergy of
something important they have missed, forgotten, or overlooked. This miracle will not work to gain any
other information.
Providence
FP Cost: 12
Affect: Self or Other
Distance: Touch
Duration: 1 hour per level
Description: This miracle gives the character a +2 per level, to any one Ability they currently have or
gives the character one new Ability they do not currently have at +1 proficiency per level of the Clergy.
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Purify Food
FP Cost: 9
Affect: 3 pounds of food per level
Distance: 10 per level or Touch
Duration: instant, permanent
Description: This miracle causes any food that is rotten, contaminated by poison or bacteria to be clean
and safe for consumption. Although it may not be tasty, uncooked foods such as meats, eggs etc will
also be edible.
Purify Liquid (originally named PurifyWater)
FP Cost: 7
Affect: 1 gallon per level
Distance: 10 per level or Touch
Duration: Permanent
Description: This miracle purifies any liquid of all harmful substances (poisons, bacteria etc). It makes
any liquid safe as pure water without changing any other physical properties.
Retrieve ObjectFP Cost: 15
Affect: Object
Distance: 100 per level or Line of Sight
Duration: 1d4 rounds
Description: This miracle allows the Clergy to retrieve an object that they or someone in their Order
knows the current location of. The object or weapon levitates above and around objects until it reaches
the Clergy, but it cannot pass through solid objects or barriers. The object must be familiar to the Clergy
or described in detail and in a known location. This miracle does not retrieve anything that does not
belong to the Clergy or their Order unless it is in plain sight. The object can be stopped or held by force
if the holder is successful at a Save vs Miracles.
Staff to Snake (while similar to the LE High Miracle Weapon to Snake, this is sufficiently different to be
listed separately)
FP Cost: 9
Affect: Staff
Distance: 10 per level
Duration: 10 minutes per level
Description: This miracle turn an ordinary staff into a poisonous and vicious snake that will attack
anyone not in the Clergys order that is in range. The snake is ordinary in the sense that the Clergy
cannot command it to do something, but the snake will never harm the clergy of his company. The
Clergy can choose the type of snake desired (i.e. constrictor, viper, etc).
Strength
FP Cost: 15
Affect: Self or Other
Distance: 10 per level or Touch
Duration: 10 minutes per level
Description: This awesome miracle doubles the characters Strength Attribute for the duration. (See
Attribute Bonus Table on pg 16 LE Rules, for DAM bonuses due to increased STR attributes.)
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Strong Winds
FP Cost: 9
Affect: Area, 100 diameter per level
Distance: 100 per level
Duration: 1d12 rounds per level
Description: This miracle creates a wind with a maximum strength of 2 per level of the Clergy. The
winds STR are used to compare it against objects or persons in the area of effect. This wind will blow
any fumes, poison clouds or small flying creatures/objects away from the Clergy (in a direction chosen
by the Clergy). A flying creatures STR rating is pitted directly against the winds STR rating to determine if
controlled flight is possible.
Summon Animal
FP Cost: 18
Affect: 1 animal per level
Distance: 100 per level
Duration: 1 hour per level
Description: This miracle summons 1 animal per level of Clergy of any local type from a nearby location.
The animals will immediately attack the Clergys enemies. The Clergy gets a 10% per level chance tochoose the type of animal that responds to the summons otherwise the type is chosen by the Rac.
Random Animal (1d4)
1: Small animal (rat, skunk, ferret, fox, cat, crow, pike)
2: Medium animal (hawk, coyote, wolverine, bobcat, dog, barracuda)
3: Large animal (wolf, eagle, cougar, black bear, sturgeon)
4: Giant animal (Grizzly bear, moose, elephant, shark)
Water to Blood
FP Cost: 18
Affect: Area, 100 gallons of water per level
Distance: 10 per level or TouchDuration: Permanent
Description: This miracle turns a body of water or a portion of a body of water into pure blood. The
blood will make anyone who drinks it become violently ill and vomit for 1d4 days unless they Save vs
Poison.
Weightlessness
FP Cost: 15
Affect: Self, Other or Object
Distance: 10 per level or Touch
Duration: 1 hour per level
Description: This miracle makes a person or object take on a weight factor of 0 (o pounds) without
changing any other physical properties. A Flying or swimming target gets a Save vs Miracles or they lose
control of flight and or float to the surface.
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Wisdom
FP Cost: 9
Affect: Self or Other
Distance: 10 per level or Touch
Duration: 1 hour per level
Description: This miracle increases a characters Wisdom Attribute by +1 per level ofthe Clergy.
These 1st
Ed High Miracles are duplicates of already existing LE Rule Miracles.
Reflect Magic (same as LE Cleric Miracle Reflect Spell)
Remove Curse (same as LE Cleric Miracle Remove Curse)
Restore Limb (same as LE Cleric Miracle Restore Limb)
Restore Sight/Hearing (same as LE Cleric Miracle Restore Sight)
Resurrection (same as LE Cleric Miracle Resurrection)
Wake (same as LE Cleric Miracle Wake)
Water Walk (same as LE High Miracle Water Walk)
Water Walk (same as LE High Miracle Water Walk)