holy lands rpg: paladin character class
TRANSCRIPT
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7/28/2019 Holy Lands RPG: Paladin Character Class
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Holy Lands: Light Edition - Fan Created Supplement
Holy Lands RPG The Christian Role-Playing Game Copyright: Faith Quest Games 2013
The PaladinAnd you will know my name is the Lord when I lay my vengeance upon thee.Ezekiel 25:17
Playing the Paladin
Paladins are the Crme-de-la-Crme of the Knight world.Where Knights answer to a King, Paladins answer only to God.They are holy warriors dedicated to fighting evil and defending theChurch as a special Cleric/Knight. If the Paladin ever commits a
blatantly evil act, he must Save vs Sin or becomes a regular Clericinstantly and irrevocably.
Advantages
Special Miracle AbilitySame as the Cleric class
Hedge of ProtectionPaladins are given the ability to defend against evil.
Any being that would cause harm to the Paladin, must Savevs Holy Item or not be able to approach within 10 without
taking 1d10 DAM per level of the Paladin.
Rightious FuryOne time a day a Paladin may strike with a righteous fury
against known evil. This strike allows the Paladin to add a bonus
of +1 per Lvl to his choice of ATT or DAM. This attack may bewith any weapon.
Limitations
Armor RestrictionsPaladins wear the heaviest armor they can afford.
Holy Armor is the ultimate and will be worn before others
even if heavier mundane armor is available. Paladins willalmost always choose to use a Shield.
Any,Heaviest Armor Possible (Holy if possible)
Weapon RestrictionsThe Paladin is gifted with a Holy Weapon (normally a sword) upon investiture and must
maintain that weapon or lose all Paladin abilities until recovered. The Holy Weapon gains power as thePaladin attains new levels by adding a bonus of +1 ATT/DAM/DEF per level to the weapon. The HolyWeapon has the following additional Holy properties: Light & Healing (see LE Rules, pg 70).
Any, (preferring swords), except missile weapons which they never use.
Original Art by Pozas
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7/28/2019 Holy Lands RPG: Paladin Character Class
2/2
Holy Lands: Light Edition - Fan Created Supplement
Holy Lands RPG The Christian Role-Playing Game Copyright: Faith Quest Games 2013
The Paladin
Creating the Paladin
Attribute Requirements
Wisdom: 7
Strength: 7
Charisma: 7
Life and Faith
Life: 2d8(GE) + (Strength, Endurance, andWisdom)
Faith: 2d6(GE)
+ (Patience)
GiftsDemonologyHorsemanshipSacred Studies
W.S. Combat ArmsW.S Shield Play
TalentsChoose four (4) Talents and three (3) Crafts atLevel 1. You may select Skills from the
following list of Skills below.BlacksmithCamp
EdifyEmpower Crucifix
FalconryLight Sleep
MedicalMeditation
MechanicsMiracles: ClericalPolitical Science
PreachPresenceProfile Area
Read/WriteRead/Write [additional language]
Sorcery Studies
TrackSpeak [additional language]SingingWeaponry
Weapon SkillsYou may select a Weapon Skill from thefollowing list in place of selecting a Talent orCraft.
W.S. Hand to Hand
Initial Equipment
Holy Weapon (see Weapon Restrictions)Med Shield (+4 Defend, 1d10 Damage)Chainmail Surcoat (AP: Chest/Leg, DEF: +6)Chainmail Cowl (AP: Head, DEF +2)
Chainmail Skirt (AP: Leg, DEF: +2)Leather boots (AP: Feet, DEF: 0)
Pouch of 3d6 Gold, 1d8 SilverSleeping blanket, small pack, med candle
2d6 RationsRiding /Horse
Progressing the Paladin
Experience Points
As Per Knight class.
Life and Faith
Add the following to the PaladinsLife and
Faith upon reaching each new level:
Life: + 1d10 +1(GE)
Faith: +1d6 +1
(GE)