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  • 7/28/2019 Home Sweet Home (One Page Adv)

    1/1

    Holy LandsThe Christian Role-playing Game

    Holy Lands RPG is copyright Faith Quest Games 2013

    Setting:The Cairn Hills; a vast series of hills filled with the

    remains of the Old Empires buried dead. Raiding

    undead from this area has been on the rise lately.

    An isolated raid by a horde of Orcs has raised the ire

    of the local Lord and a reward is issued for them to

    be destroyed.

    Can the Heroes track the Orcs to their lair? What

    dangers await the Heroes as they enter the Orc

    home?

    The Truth:The Bloody Claw Orc tribe has recently evicted

    several undead from their old tomb. The tribe is led

    by an Orc Witch who is following a vision that

    foretold thetribes

    eventual rule over the weakhumans. The tomb is carved into the rock face of a

    series of cliffs that are riddled with tombs. The tribe

    has sent word to the main tribe, and when they arrive

    they will clear the rest of the undead out and claim

    them all for themselves, setting up an Orchish

    Kingdom from which to enslave the nearby human

    settlements.

    The Adventure:1.The Portico: This open area is watched constantly by guards in area 3. Any trespassers will signal the alarm and receive crossbow attacks.2.Communal Living Area: This large common room was the tombs prep area. Now the orcs eat and play games (torturing small animals) here.3.Guard Room: This room is guarded by 3 orcs, (crossbow, battleaxe) who watch the Portico (1). There is a 75% chance of a guard on duty

    and watching , otherwise they will have become distracted or wandered off elsewhere in the lair. All 3 sleep in this room. The alarmconsists of a grimy breast plate hanging from a chain which is used as a gong.

    4.Sleeping Room: This room is the sleeping area for 6 orcs (battleaxe, medium shield). During the evening they are in the common room, atnight they are normally on patrol or hunting. One has a pouch with 30g, 20s, and an exceptional dagger +2, that he took from a merchant

    they recently killed. The loot is hidden under a flea and lice infested fur bed .

    5.Kitchen: This room is where the orc cook kills and cooks (sort of) the tribes food. He easily the largest orc (fat) that you have ever seen, hewields a large cleaver (scimitar) with great skill (ADV+6, ATT+6, DAM+6) .

    6.Latrine: The smell alone would be enough to help you identify this room. The small off room has a filthy, disgusting hole that drops downinto the darkness. Anything more than just a passing glance at this room will expose the Hero to a debilitating disease (treat as save vs

    poison) that will reduce the Heros STR & END by 1d4 for 1d6 days starting in 24 hrs.

    7./ 8. Guard Room / Witches Chamber: The guard is the witchs favorite, zombie orc, (Magical Great axe +4 ATT/DAM, plus it drains 1d4 FPeach hit that, in turn, heals the wielder). The Witch (Advanced Orc Mage) is a disgusting fat orc, she wears metal claws that she dips inpoison every morning (save or take 2d6 DAM per rd for 1d12 rds), Potion of invisibility (10 rds), Wand of Raise Undead. She will gladly

    sacrifice her followers if it means she can escape and live. She expects the rest of the tribe (40 Orcs) to arrive before the next new moon (2

    weeks .

    The Finish:The undead that have been chased out of the tomb are all roaming the hills. They are ghouls, skeletons, zombies and at least one phantom.

    The witch used a summoned demon (a Death Knight) to run them out. The witch used up a magical gem to summon the Death Knight and

    cannot do it again. The gem is in her chamber and is worth 300g. The gem is in a chest with 100s, and 50g, a Cure of Life, a Holy Pendent of

    Levitation, and a Holy Flask of Never-ending Water. She plans on using these Holy items in a ritual that will give her control over all undead

    within a 5 mile radius, not far, but in the Cairn Hills that will still amount o a huge undead army that she will then control and order to attack

    all nearby human settlements. The ensuing war will possibly attract the attention of the vampire from One-Eye Pass in OPA-HL9.

    One Page Adventure HL10 Level 4-5Home Sweet Home