how digital tools develop, sustain and transform the demo scene

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How digital tools develop, sustain and transform the demo scene Nicolai Brodersen Hansen, Aarhus University^DUB^TRSAC [email protected] Mogens Skjold Overbeck (LNS^DUB^FD^TRSAC) [email protected]

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Page 1: How digital tools develop, sustain and transform the demo scene

How digital tools develop, sustain and transform the demo scene

Nicolai Brodersen Hansen, Aarhus University^DUB^TRSAC [email protected]

Mogens Skjold Overbeck (LNS^DUB^FD^TRSAC) [email protected]

Page 2: How digital tools develop, sustain and transform the demo scene

How digital tools develop, sustain and transform the demo scene

Nicolai Brodersen Hansen, Aarhus University^DUB^TRSAC [email protected]

Mogens Skjold Overbeck (LNS^DUB^FD^TRSAC) [email protected]

Page 3: How digital tools develop, sustain and transform the demo scene

Impressing your peers - in a constrained design space

4 Kilobytes procedurally generated

64 kilobytes with very limited assets and the rest procedurally generated

Limited platforms like the venerable C64 (0.985 MHz, 64kb RAM) or the Amiga 1260 (50 MHz, 32 mb RAM)

Page 4: How digital tools develop, sustain and transform the demo scene

64 Kilobytes: Offscreen Colonies by Conspiracy (03:59 minutes)

Page 5: How digital tools develop, sustain and transform the demo scene

64 Kilobytes: Offscreen Colonies by Conspiracy (03:59 minutes)

Page 6: How digital tools develop, sustain and transform the demo scene

1 Kilobyte: Untraceable by TBC (02:15)

Page 7: How digital tools develop, sustain and transform the demo scene

1 Kilobyte: Untraceable by TBC (02:15)

Page 8: How digital tools develop, sustain and transform the demo scene
Page 9: How digital tools develop, sustain and transform the demo scene

Amstrad CPC: Batman Group: Batman Forever (11:53 minutes)

Page 10: How digital tools develop, sustain and transform the demo scene

Amstrad CPC: Batman Group: Batman Forever (11:53 minutes)

Page 11: How digital tools develop, sustain and transform the demo scene

PC Demo: Dio Espresso / Instant God // CNCD & Fairlight

Page 12: How digital tools develop, sustain and transform the demo scene

PC Demo: Dio Espresso / Instant God // CNCD & Fairlight

Page 13: How digital tools develop, sustain and transform the demo scene

The design space of a demo production

CultureTeam skillset

Technology

Page 14: How digital tools develop, sustain and transform the demo scene

Creating a demo is a design process

Page 15: How digital tools develop, sustain and transform the demo scene

Creating a demo is a design process

- The possibilities within a design space is explored throughout the development of the demo

Page 16: How digital tools develop, sustain and transform the demo scene

Creating a demo is a design process

- The possibilities within a design space is explored throughout the development of the demo

- Done in groups with specific skillset: the coder, the graphician, the musician etc.

Page 17: How digital tools develop, sustain and transform the demo scene

Creating a demo is a design process

- The possibilities within a design space is explored throughout the development of the demo

- Done in groups with specific skillset: the coder, the graphician, the musician etc.

- Collaboration is challenged by the very technical nature of demos: not everyone is a great programmer, musician or graphician.

Page 18: How digital tools develop, sustain and transform the demo scene

Tools in a demo production

Tool

sCultureTeam skillset

Technology

Page 19: How digital tools develop, sustain and transform the demo scene

Amiga 1260 (50 MHz, 32 mb RAM)

Page 20: How digital tools develop, sustain and transform the demo scene

Amiga Demo, Focus Design: Teobstrrfarfeia

Page 21: How digital tools develop, sustain and transform the demo scene

Amiga Demo, Focus Design: Teobstrrfarfeia

Page 22: How digital tools develop, sustain and transform the demo scene

Reducing tech complexity

- Tools allow demosceners to focus on exploring the design space of a demo by reducing certain technically complex tasks when aiming for their chosen platform or constraint

Page 23: How digital tools develop, sustain and transform the demo scene

Self-produced or appropriated tools

- Tools are often self-produced or heavily appropriated and modified - one person might create the tool to reduce technical complexity

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Page 26: How digital tools develop, sustain and transform the demo scene

Self-produced tools: Elysian Breakdown

Page 27: How digital tools develop, sustain and transform the demo scene

Self-produced tools: Elysian Breakdown

Page 28: How digital tools develop, sustain and transform the demo scene

Facilitating collaboration

- Tools facilitate fluent and direct collaboration - by letting ie. a graphician experiment with a coded routine without understanding the full scope of mathematics behind it

Page 29: How digital tools develop, sustain and transform the demo scene

Free tools advancing the community

- Tools are now to a certain degree freely published and exchanged within the community

- Meaning that the demosceners advance their art-form together. This has been credited with an overall perception of a rise in quality, even though participant numbers are dropping.

Page 30: How digital tools develop, sustain and transform the demo scene

Free tools: Crinkler

“Crinkler is an executable file compressor (or rather, a compressing linker) for Windows specifically targeted towards executables with a size of just a few kilobytes. As of 2015, it is the most widely used tool for compressing 4k intros.”

Page 31: How digital tools develop, sustain and transform the demo scene

Free tools: GNU Rocket

Page 32: How digital tools develop, sustain and transform the demo scene

In summary

Page 33: How digital tools develop, sustain and transform the demo scene

In summaryThe demoscene is about creating impressive work within a design space bounded by technology, team skillsets and cultural references

Page 34: How digital tools develop, sustain and transform the demo scene

In summaryThe demoscene is about creating impressive work within a design space bounded by technology, team skillsets and cultural references

Tools, self-developed or heavily appropriated, play a key role in opening up technologically complex design spaces for multidisciplinary experimentation

Page 35: How digital tools develop, sustain and transform the demo scene

In summaryThe demoscene is about creating impressive work within a design space bounded by technology, team skillsets and cultural references

Tools, self-developed or heavily appropriated, play a key role in opening up technologically complex design spaces for multidisciplinary experimentation

Tools are increasingly distributed freely, meaning that the demoscene is advancing its own identity and technological capacity

Page 36: How digital tools develop, sustain and transform the demo scene

Thanks!

Page 37: How digital tools develop, sustain and transform the demo scene

Thanks!