how diner dash shook up life time's learning game

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Author: tara-aiken

Post on 22-Jan-2018

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  4. 4. WHAT WAS PILOTED The Clickable PowerPoint w/ Voice Over WHAT EXISTED Multi-Device Game-Based Learning
  5. 5. VP, LIFECAFE (operations stakeholder) VP, LTU (learning stakeholder) INSTRUCTIONAL DESIGNER (design, development) GRAPHIC DESIGNER *VIDEO INTERN (graphics, visual) EDUCATION SPECIALIST (consultant, SME) DEVELOPER (publishing, beta- testing)
  6. 6. TRADITIONAL HANDS-ON GAME-BASED Cost-Effective Low Risk/Liability Allows Assessment Comparisons Highly & Actively Engaged Pace Tailored to Learner Immediate Feedback Transferrable to Real-World SOURCE: eLearning Industry, ATD, New Media Institute +FUN +SOCIAL+REPS
  7. 7. ALLOW DISCOVERY BE ENGAGING GIVE THE LEARNER CONTROL PROVIDE CHALLENGE, BUT NOT COMPLICATE EASY TO UNDERSTAND. QUICK TO LEARN. ENTERTAIN
  8. 8. PC, Mac, Consoles Mobile Mobile One of the top-selling downloadable games of all time!
  9. 9. BASIC CONTENT OUTLINE Idea Build - Adjust Possible Titles Questions Scoring Structure
  10. 10. STATION SET-UP SKETCH
  11. 11. POUR SLIDE SKETCH
  12. 12. INTERACTION SKETCH
  13. 13. RESULT SKETCHES
  14. 14. CONTENT OUTLINE FOR LEVELS TUTORIAL BUSY PB BLENDER
  15. 15. CLEANED UP SKETCHES
  16. 16. Ingredient Amounts
  17. 17. Absorb LMS Created Storyline Template o Size =16:9 o Eliminated Extra Space o No Built-In Menu/Logo o No Course Wrapper o No User-Controls o Use as much of the screen as possible for content o Articulate Mobile Player o In settings, prompt to download/use
  18. 18. Individual Slides States Hotspots Layers & Variables!!
  19. 19. Levels separated into scenes Each step is its own slide o Easy triggers o Limits potential for error NEXT LEVEL VIEW NEXT LEVEL START STEP 1 - LIQUIDS STEP 2 ICE
  20. 20. Hotspot (no conditions) to advance slide o Correct ingredient per Recipe Card
  21. 21. Hotspots w/ Conditions (if passed)
  22. 22. Hover State w/ Fruit/Tool Names (for desktop users) Created in Slide Master
  23. 23. Initial state for current level color is: Hidden If meet minimum requirements to unlock the next level, level backgrounds turn blue: Normal
  24. 24. Custom States Change based on Level Results Variable 3 Stars Earned For: o Completing all smoothies in level o Correct pour o Time/Speed of service
  25. 25. Basic Timer counts up, visible to learner Variables to Achieve: 3 Layers to Achieve: 1
  26. 26. Variables to Achieve: 2 (per level) Level Results o Changes State based on Level Results (completing recipes, correct pour, time requirement) Total Time: o Functions in background, calculates time requirement
  27. 27. Assigned to 200+ Team Members First Week Report 35 Learners YES: 25/35 (71%) NO: 10/35 (29%) Second Week Report 47 Learners YES: 30/47 (64%) NO: 17/47 (36%)
  28. 28. Use Slide Masters! Watch your file size Save often Hire a Graphic Designeror an Intern Watch your font choice and usage Know your limits and your skills Beware of too much creativity Have a communication plan Storyboards worked well Do basic game tests on all devices up front
  29. 29. @taiken_names taraaiken