how diner dash shook up life time's learning game
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- 4. WHAT WAS PILOTED The Clickable PowerPoint w/ Voice Over WHAT EXISTED Multi-Device Game-Based Learning
- 5. VP, LIFECAFE (operations stakeholder) VP, LTU (learning stakeholder) INSTRUCTIONAL DESIGNER (design, development) GRAPHIC DESIGNER *VIDEO INTERN (graphics, visual) EDUCATION SPECIALIST (consultant, SME) DEVELOPER (publishing, beta- testing)
- 6. TRADITIONAL HANDS-ON GAME-BASED Cost-Effective Low Risk/Liability Allows Assessment Comparisons Highly & Actively Engaged Pace Tailored to Learner Immediate Feedback Transferrable to Real-World SOURCE: eLearning Industry, ATD, New Media Institute +FUN +SOCIAL+REPS
- 7. ALLOW DISCOVERY BE ENGAGING GIVE THE LEARNER CONTROL PROVIDE CHALLENGE, BUT NOT COMPLICATE EASY TO UNDERSTAND. QUICK TO LEARN. ENTERTAIN
- 8. PC, Mac, Consoles Mobile Mobile One of the top-selling downloadable games of all time!
- 9. BASIC CONTENT OUTLINE Idea Build - Adjust Possible Titles Questions Scoring Structure
- 10. STATION SET-UP SKETCH
- 11. POUR SLIDE SKETCH
- 12. INTERACTION SKETCH
- 13. RESULT SKETCHES
- 14. CONTENT OUTLINE FOR LEVELS TUTORIAL BUSY PB BLENDER
- 15. CLEANED UP SKETCHES
- 16. Ingredient Amounts
- 17. Absorb LMS Created Storyline Template o Size =16:9 o Eliminated Extra Space o No Built-In Menu/Logo o No Course Wrapper o No User-Controls o Use as much of the screen as possible for content o Articulate Mobile Player o In settings, prompt to download/use
- 18. Individual Slides States Hotspots Layers & Variables!!
- 19. Levels separated into scenes Each step is its own slide o Easy triggers o Limits potential for error NEXT LEVEL VIEW NEXT LEVEL START STEP 1 - LIQUIDS STEP 2 ICE
- 20. Hotspot (no conditions) to advance slide o Correct ingredient per Recipe Card
- 21. Hotspots w/ Conditions (if passed)
- 22. Hover State w/ Fruit/Tool Names (for desktop users) Created in Slide Master
- 23. Initial state for current level color is: Hidden If meet minimum requirements to unlock the next level, level backgrounds turn blue: Normal
- 24. Custom States Change based on Level Results Variable 3 Stars Earned For: o Completing all smoothies in level o Correct pour o Time/Speed of service
- 25. Basic Timer counts up, visible to learner Variables to Achieve: 3 Layers to Achieve: 1
- 26. Variables to Achieve: 2 (per level) Level Results o Changes State based on Level Results (completing recipes, correct pour, time requirement) Total Time: o Functions in background, calculates time requirement
- 27. Assigned to 200+ Team Members First Week Report 35 Learners YES: 25/35 (71%) NO: 10/35 (29%) Second Week Report 47 Learners YES: 30/47 (64%) NO: 17/47 (36%)
- 28. Use Slide Masters! Watch your file size Save often Hire a Graphic Designeror an Intern Watch your font choice and usage Know your limits and your skills Beware of too much creativity Have a communication plan Storyboards worked well Do basic game tests on all devices up front
- 29. @taiken_names taraaiken