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HOW DO SOCIAL MEDIA INFLUENCE CUSTOMER LOYALTY - A CASE STUDY OF CHINA A study submitted in partial fulfilment of the requirements for the degree of Master of Science in Information Systems Management at THE UNIVERSITY OF SHEFFIELD By LIANGZI LI (Registration No. 100220858) September 2011

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HOW DO SOCIAL MEDIA INFLUENCE

CUSTOMER LOYALTY

- A CASE STUDY OF CHINA

A study submitted in partial fulfilment

of the requirements for the degree of

Master of Science in Information Systems Management

at

THE UNIVERSITY OF SHEFFIELD

By

LIANGZI LI (Registration No. 100220858)

September 2011

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I

ABSTRACT

Background: Social media engages billions of people into participatory and

collaborative work. Meanwhile, it brings enormous business opportunities to

organisations and firms as well. Many marketers show strong interest in social media

marketing and integrate social media marketing into overall marketing strategies.

However, the broad application of social media marketing stands in contrast to few

academic literatures that study the strategies and provide a clear and valid guidance

for new media marketing. Also, because the crucial position of customer loyalty in

marketing, it is therefore of great significance to study social media marketing

incorporating customer loyalty project.

Aims: The research aims to identify critical factors of customer loyalty in relation to

social media and put forward recommendations for organisations to achieve and retain

customer loyalty through social media marketing.

Methods: The research employs a qualitative approach to explore the research aim.

Firstly, two explorative and qualitative focus groups which guided by specific

research questions generated on the basis of existing literature are conducted among

participants who are representatives of social media users in the research context of

China. Secondly, a hybrid process of inductive and deductive thematic analysis is

used to interpret qualitative data. Among which the deductive thematic analysis is

based on the research questions and theories and the inductive thematic analysis is

based on the emerging data. Thirdly, a final thematic map is produced to present the

critical themes which show the relationship between social media and customer

loyalty.

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II

Results: The factor of customer loyalty is in accordance with users‟ behaviour on

social media. For users mainly dominated by self information acquisition behaviour,

satisfaction is the critical factor. For users whose major motivation is to maintain

social relationships, trust is the critical factor. Furthermore, satisfaction and trust play

different roles on loyalty phases. Satisfaction is functioned on phases of „no loyalty‟

and „cognitive loyalty‟. Trust has fundamental implication on phases of „affective

loyalty‟, „conative loyalty‟ and „action loyalty‟.

Conclusions: The research aims and objectives were all achieved. Due to the fact that

the research is a relatively small project because of limited research condition, a data

collection which contained a large number of focus groups that varied from sex and

age are desirable.

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III

ACKNOWLEDGEMENT

I own sincere and earnest thankfulness to all the following people who have supported

and guided me in the completion of this dissertation. First, I would like to show my

deepest gratitude to my supervisor, Ms Pamela McKinney, for her careful guidance,

continuous encouragement and enthusiastic help throughout my whole dissertation

writing. Second, I would like to express my heartfelt appreciation to all the

participants in the focus group. Lastly, I would like to thank my parents who gave my

courage and confidence to overcome difficulties.

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IV

Contents

Chapter 1: Introduction ........................................................................................... 1

1.1 Research background ....................................................................................... 1

1.2 Research context .............................................................................................. 3

1.3 Research aims and objectives .......................................................................... 3

Chapter 2: Literature review ................................................................................... 5

2.1 Social media ..................................................................................................... 5

2.1.1 Historical context of social media......................................................... 5

2.1.2 The definition of social media .............................................................. 7

2.1.3 The classification of social media ......................................................... 8

2.1.4 Social media vs. traditional media ...................................................... 12

2.2 Customer loyalty ............................................................................................ 14

2.2.1 Historical overview of customer loyalty ............................................. 14

2.2.2 Loyalty phases .................................................................................... 17

2.2.3 The importance of customer loyalty ................................................... 20

2.2.4 Criteria to measure customer loyalty .................................................. 21

2.3 Using social media to influence customer loyalty ......................................... 21

2.3.1 Cognitive-affect-conative-action framework to influence customer

loyalty .......................................................................................................... 21

2.3.2 Two effective ways that social media can be employed to influence

customer loyalty ........................................................................................... 24

Chapter 3: Methodology ......................................................................................... 29

3.1 Justification of methodology choice .............................................................. 29

3.2 Research design ............................................................................................. 31

3.3 Data analysis techniques ................................................................................ 35

3.4 Ethical aspects ................................................................................................ 38

3.5 Critical review of methodology ..................................................................... 39

Chapter4: Data analysis ......................................................................................... 41

4.1 Thick description............................................................................................ 41

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4.1.1 Description of people using social media in China ............................ 41

4.1.2 Descriptions of several social media sites .......................................... 42

4.2 The stages of data analysis ............................................................................. 44

4.2.1 Developing the code manual ............................................................... 44

4.2.2 Summarising the data and identifying the initial themes .................... 50

4.2.3 Applying the templates of codes and additional coding ..................... 62

4.3 Producing a thematic map .............................................................................. 70

Chapter 5: Discussion ............................................................................................. 72

5.1 Social relationships and self-information acquisitions as two main themes of

using social media ................................................................................................ 72

5.2 Social relationships ........................................................................................ 72

5.2.1 Self-information acquisition ............................................................... 74

5.3 Satisfaction is a critical factor to influence weak relational customers ......... 76

5.4 Trust as a critical factor that influences high relational customers ................ 79

5.5 Implications for social media marketing........................................................ 83

5.5.1 Social media mix................................................................................. 83

5.5.2 Focus on different types of customers ................................................ 84

5.5.3 EWOM as an effective way for social media to influence customer

loyalty .......................................................................................................... 84

5.5.4 Virtual community as an effective way for social media to influence

customer loyalty ........................................................................................... 85

Bibliography ............................................................................................................... 87

Appendix A ................................................................................................................. 98

Appendix B ............................................................................................................... 101

Appendix C ............................................................................................................... 102

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VI

List of figures

Figure 1 Classification of social media by social presence and self-presentation

...................................................................................................................... 11

Figure 2 Classification of social media by half-life and depth ......................... 12

Figure 3 Dick & Basu‟s model on customer loyalty ......................................... 17

Figure 4 Loyalty phases with corresponding vulnerabilities ............................ 18

Figure 5 Fundamental differences between quantitative research and qualitative

research strategies ........................................................................................ 30

Figure 6 Research objectives and research questions ....................................... 35

Figure 7 The criteria of social media ................................................................ 45

Figure 8 Types of customer loyalty .................................................................. 47

Figure 9 Practical ways in which social media may influence customer loyalty

...................................................................................................................... 49

Figure 10 Initial themes based on research questions ....................................... 51

Figure 11 Synthesised initial themes ................................................................ 61

Figure 12 Social media‟s theory-driven codes .................................................. 63

Figure 13 Customer loyalty‟s theory-driven codes ........................................... 65

Figure 14 Theory driven codes of the relationship between social media and

customer loyalty ........................................................................................... 66

Figure 15 Data-driven codes with quoted text .................................................. 68

Figure 16 Thematic map showing motivations for using social media, criteria

of social media, reported behaviour, major factors and phases of customer

loyalty .......................................................................................................... 71

Figure 17 Thematic map showing the four critical themes ............................... 71

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Chapter 1: Introduction

1.1 Research background

Web 2.0 technology promotes broad participatory and collaborative work among an

increasing number of Internet users (Kaplan and Haenlein, 2010). Social media are

an outcome of web 2.0 technology that appeared not long ago, arousing billions of

people‟s passions (Thackeray et al., 2008; Kaplan and Haenlein, 2010; Weinberg and

Pehlivan, 2011). With user-generated content (UGC) seen as a popular phenomenon

of using social media, a multitude of people are involved in this participatory project.

The gigantic number of users and the increasing time they spend on social media

sites engenders enormous business opportunities for firms (Kaplan and Haenlein,

2010; Weinberg and Pehlivan, 2011). A great many firms are involved in various

social media platforms and are active through the continuous and frequent production

of news feeds and customer interaction, which organisations believe can develop,

maintain and enhance the company-consumer relationship. The advantages of social

media have attracted a wealth of firms to social media marketing (Chi, 2010).

Customer loyalty is always valued by firms even in the era of social media. The

fundamental benefit of social media, which is the profitability generated by loyal

customers, is five times that of normal customers (Lynch, 1995). Thus, firms put

customer loyalty in a crucial strategic marketing position. The widespread use of

networking technology has evolved traditional customer relationship management

(Newell, 2005). Nowadays, consumers are in control of marketing as they have great

access to information and great command over their media consumption (Vollmer

and Precourt, 2008). It is therefore of profound significance to investigate the

relationship between social media and customer loyalty.

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However, because of the relatively young age of social media, there are insufficient

academic papers regarding this topic (Thackeray et al., 2008). The complete

definition of „social media‟ was initially put forward by Kaplan and Haenlein (2010).

Several academics have studied the characteristics and classifications of social media

(Mangold and Faulds, 2009; Weinberg and Pehlivan, 2011). There are some journal

articles that discuss the marketing aspect of social media, like co-creation (Bell and

Loane, 2010; Harwood and Garry, 2010; Kerrigan and Graham, 2010a), brand

community (Cova and Pace, 2006; Cova and White, 2010; Hamilton and Hewer,

2010) and electronic word-of-mouth (Gruen et al., 2005; Jansen and Zhang, 2009;

Burton and Khammash, 2010; Huang and Scotia, 2010). Nevertheless, the academic

literature is quite fragmented, spread across different aspects of marketing. While

practitioners show strong interest in social media marketing as well (Li and Bernoff,

2008; Kotler et al., 2010; Valos et al., 2010; Yu, 2011) and make contributions that

offer empirical insights, few have analysed the consequences of social media and

linked it with theories. As a consequence, those practitioners‟ work might lack

reliability and theoretical significance (Bryman, 2004). Most importantly, no matter

whether the literature has been written by academics or practitioners, it has focused

on general aspects of marketing. Little of the literature has incorporated investigating

customer loyalty. Besides, in terms of customer loyalty, some academics or

practitioners have focused on satisfaction with regards to the satisfaction of previous

consumption as the critical determinant of customer loyalty, thus ignoring the

development of trust. Regarding social media marketing, many practitioners have

overweighed the interaction with customers via social media and have thus paid little

attention to the essence of the products. Both of these partial viewpoints have led to

ineffective and inefficient marketing management in social media.

On this basis, the important role of social media, the value of customer loyalty and

the new research field were all significant reasons to conduct the present research.

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These factors justified the research position, i.e. to investigate the influence of social

media on customer loyalty.

1.2 Research context

The research context is in China. The dominant micro-blog site, Sina Weibo, has

more than 140 million registered users and was launched in August 2009 (Hille,

2011). Renren, China‟s largest social network site, was set up in 2005 (Renren, 2011).

Some other examples include Youku, the so-called Chinese YouTube that was

founded in 2006 (Youku, 2011), and Baidu Tieba, a well-known Chinese virtual

community that was launched in 2003 (Baidu, 2011). These social media sites have

drawn the majority of Chinese users. There are many organisations conducting social

media marketing on these platforms.

1.3 Research aims and objectives

The primary objectives of the research were as follows.

Firstly, a literature review was conducted in order to:

i) Define and understand social media

ii) Define and understand customer loyalty

iii) Define the relationship between social media and customer loyalty

Research was then undertaken using a qualitative approach to:

iv) Identify consumer behaviour on social media sites

v) Identify the factors that influence customer loyalty

vi) Explore how social media influence customer loyalty, including answering the

following questions:

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(1) How do different types of social media affect customer loyalty?

(2) Which characteristics of customer loyalty can social media influence?

Finally, the research proposes recommendations for firms to expand their influence

on customer loyalty by utilising social media.

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Chapter 2: Literature review

2.1 Social media

2.1.1 Historical context of social media

The second generation of web technology presented a revolution in the development

of the Internet (Hamilton and Hewer, 2010). It provides a technical platform for users

to produce and distribute information through collaborative writing, content sharing,

social networking, syndication, etc. (Thackeray et al., 2008; Kaplan and Haenlein,

2010). Compared to the first generation of web technology, which allowed content to

be created and published by individuals (Kaplan and Haenlein, 2010), web 2.0 is

more social. Specifically, web 2.0 promotes the participation of all users in the

continuous modification of content (Anderson, 2007; Harwood and Garry, 2010;

Kaplan and Haenlein, 2010). In essence, co-creation is the distinctiveness of web 2.0

(Thackeray et al., 2008; Kerrigan and Graham, 2010b). Social media that offers

„user-generated content‟ is an outcome of web 2.0 technology (Kaplan and Haenlein,

2010; Weinberg and Pehlivan, 2011).

Discussing the development of web technology from a historical view helps to get a

clear understanding of the concepts of „web 2.0‟ and „social media‟. The first

generation of web technology, called web 1.0, is based on HTML that enables web

clients to view and edit information (Anderson, 2007). Due to a series of ports to

other machines from the original computer, the ability to edit information via web

1.0 is limited to a relatively small number (Berners-Lee, 1999). Moreover, the

rudimentary function of web 1.0 is dominated by one way communication through

static web pages (Bell and Loane, 2010). Hence, the users are regarded as observers

who acquire information rather than participators involved in the exchange of

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information (Eckman, 2008; Bell and Loane, 2010). Based on the existing web 1.0

technology, web 2.0 is viewed as an implementation (Anderson, 2007) that supports

open innovation, close collaboration, co-creation, creativity, etc., fundamentally

enriching the user experience (Hamilton and Hewer, 2010). Tim O‟Reilly, the

founder of O‟Reilly Media and a technology thought leader, is credited with his

famous discussion around the term „web 2.0‟ (Anderson, 2007; Bell and Loane,

2010). His team offers an explicit definition of web 2.0 (O'Reilly, 2005):

“Web 2.0 is a set of economic, social, and technology trends that collectively form the basis for

the next generation of the Internet – a more mature, distinctive medium characterised by user

participation, openness, and network effects.”

The following principles are the broad consensus of what web 2.0 entails, based on

O‟Reilly‟s discussion (O'Reilly, 2005; Anderson, 2007; Bell and Loane, 2010):

The web as a platform

Harnessing collective intelligence

Content and data that drives forces of applications

Software is easy to use

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Web 2.0 effectively integrates users into a collaborative content development process

through social media applications (Bell and Loane, 2010; Kerrigan and Graham,

2010b; Weinberg and Pehlivan, 2011). It is essential to distinguish the difference

between web 2.0 and social media. The former is a technological platform upon

which the latter can represent their features (Kaplan and Haenlein, 2010). To

illustrate, web 2.0 is a term that is mostly used among software developers and

end-users to describe a new technology; nevertheless, social media are composed of

a wealth of applications that directly deliver the collaborative experience to users

(Kaplan and Haenlein, 2010; Weinberg and Pehlivan, 2011).

2.1.2 The definition of social media

Kaplan and Haenlein (2010) offer a clear definition of social media as “a group of

Internet-based applications that build on the ideological and technological

foundations of web 2.0, which allow the creation and exchange of User Generated

Content.” Some other authors have pointed out the key features of social media.

Weinberg and Pehliva (2011) describe social media as „consumer-generated media‟

based on web 2.0 technology. Sutton, et al. (2008) state that social media are

platforms for „peer to peer communication‟. Eyrich, et al. (2008) and Gillbert and

Karahalios (2009) indicate that social media are „relationship driven‟. Li and Bernoff

(2008) use „groundswell technology‟ to describe relationships centred around social

media, i.e. “[a] social trend in which people use technologies to get the things they

need from each other, rather than from traditional institutions like corporations” (Li

and Bernoff, 2008: 9). This puts emphasis on the changed structure of media. In the

past, people generally gained information from institutions. Thanks to new

networking technologies, the „marketer media era‟ has transformed to the

„consumer-generated media era‟ (Weinberg and Pehlivan, 2011), insofar as

consumers make decisions from a multitude of other users‟ information, which

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illustrates the consumer‟s power to influence other peers (Li and Bernoff, 2008).

Thus, it is of great significance to maintain relationships with consumers in the social

media age. From all the perspectives above, the quintessential characteristics of

social media can be put forward: „web 2.0 technology functioned‟,

„consumer-generated content‟ and „relationship-oriented‟.

2.1.3 The classification of social media

Social media includes various types of applications, like blogs, micro-blogs, virtual

communities, social networks, collaborative projects, virtual game worlds, etc.

(Anderson, 2007; Kaplan and Haenlein, 2010; Weinberg and Pehlivan, 2011). This

great diversity requires scientific categorisation to demarcate clear boundaries, not

only between existing applications but also for emerging applications. Based on a set

of strict media theories, Kaplan and Haenlein (2010) classified social media by

media richness and self disclosure. Media richness theory is according to social

presence theory proposed by Short et al. (1976). Social presence is built on Wiener

& Mehrabian (1968)‟s immediacy theory that is “those communication behaviours

that enhance closeness to and nonverbal interaction with other”. After studied

studying a variety of telecommunications, such as voicemail and teleconferencing in

organisational settings, Short, et al. (1976) defined the term „social presence‟ to

indicate that the inability to transmit non-verbal information leads to negative

communication. Based on the social presence theory, Daft and Lengel‟s (1986) media

richness theory proposes that communication aims to reduce uncertainty and

equivocality. More specifically, rich media (e.g. face-to-face media) offer non-verbal

cues like facial expressions, body movement, etc. that would result in effective

communication when information is ambiguous, uncertain and emotional. However,

if the information is simple and unequivocal, the lean media (e.g. email) could save

interaction efforts in communication (Liam et al., 1999). This theory states that

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media differ in the richness of their information transmission (Kaplan and Haenlein,

2010). Thus, some media enable an abundance of sensory information that is more

effective in reducing uncertainty and equivocality.

Self-presentation is the concept that people desire to control impressions in any type

of social interaction (Goffman, 1969). Goffman (1969) expounds that individuals

may engage in strategic activities to convey impressions that are in their interests to

convey. Self-presentation strategies are significant in relationship management

(Ellison et al., 2006), which are presented by self-disclosure. Kaplan and Haenlein

(2010) regard that self-presentation is critical in enhancing relationships. The study

shows that people are under pressure to present their „true self‟ to others, especially

in important relationships, through a gradual and reciprocal process whereby people

disclose their personal information to others and receive responses from their

partners. After interpretation and validation, their relationship develops further

(Ellison et al., 2006). Individuals often make complex decisions on what and when to

disclose in consideration of the concern that they may lose autonomy and openness

(Ellison et al., 2006). Computer-mediated media, which are asynchronous and

emphasise verbal information, give individuals more freedom to control their

self-presence (Ellison et al., 2006). Due to the „passing stranger effect‟ and

anonymity, individuals may be more willing to present themselves in

computer-mediated communication (CMC) than in face-to face communication.

According to criteria defined by Kaplan and Haenlein (2010), social media can firstly

be categorised by the degree of social presence that the richness of the media enable.

Secondly, social media are categorised by the degree of self-presence they can

provide through various self-disclosure strategies.

Weinberg and Pehlivan (2011) categorise various types of social media based on

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information depth and information half-life. Information depth refers to the richness

of the content. Information half-life indicates the longevity of information in terms of

appearance on the screen and interest related to the topic among the audience

(Weinberg and Pehlivan, 2011). Kaplan & Haenlein‟s (2010) classification criteria

mainly focus on the content of social media. They give more specific factors on the

evaluation of content, i.e. self-presence and social presence (Kaplan and Haenlein,

2010). However, Weinberg and Pehlivan (2011) explicate that the half-life of

information is another crucial factor. This is due to the fact that social media vary in

the frequency and timing of information updates. For example, the convenience of

information released on micro-blogs realises fast and frequent updates (Li and

Bernoff, 2008). The most recent micro-blog updates become buried in thousands of

updates, which leads to a relatively short half-life. On the contrary, blogs are more

likely to contain long text and less frequent updates. Thus, it is necessary to include a

time axis in the classification of social media. Kaplan and Haenlein‟s (2010)

framework includes longevity of information as a social presence criterion. In

particular, social presence has resulted in the media differing in transmitting the same

depth of information in a given time interval. It is extrapolated that Kaplan‟s

framework would help to further analyse social media content from a psychological

aspect.

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Figure 1 Classification of social media by social presence and self-presentation

Self-presentation/

Self-disclosure

Social presence/ Media richness

Low Medium High

High Blogs Social

networking

sites (e.g.,

Facebook)

Virtual social

worlds (e.g.,

Second Life)

Low Collaborative

projects (e.g.,

Wikipedia)

Content

communities

(e.g.,

You Tube)

Virtual game

worlds (e.g.,

World of

Warcraft)

Source: Kaplan and Haenlein (2010)

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Figure 2 Classification of social media by half-life and depth

Half life of information

Information

Depth

Source: Weinberg and Pehlivan (2011: 279)

2.1.4 Social media vs. traditional media

Social media have bestowed customers with power in the marketing place that they

have never experienced before (Li and Bernoff, 2008; Mangold and Faulds, 2009).

Consumer-generated media enable users to create, use, share, maintain and educate

other people about brands, products and services (Blackshaw and Nazzaro, 2004).

The extensive scale of interaction that social media support can be generally

resourceful, self-policing and generative, such that firms may find the interaction

hard to control in in the open public sphere (Benkler, 2006; Sutton et al., 2008). The

increasing presence of information and communication technology (ICT) has

Blogs

e.g. WordPress

Brand Building

Convey product

knowledge

Communities

e.g. HP

communities,

MacRumours

Establish and

matintain relations

Micro-blogs

e.g. Twitter

Create awareness

and recall

Brief engagement

short conversations

Social Networks

e.g. Facebook

Influence and track

beliefs and attitudes

Long

Short

Deep Shallow

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resulted in wide dissemination of information and growing public participation via

various social media platforms (Sutton et al., 2008; Mangold and Faulds, 2009). By

contrast, in the traditional communication paradigm, a firm directly delivers

messages mainly via broadcasting, newspapers, bulletin boards, etc. to customers

(Weinberg and Pehlivan, 2011). The main channel of the firm‟s information is

dominated by the firm itself. Outside the boundary, the communication is confined to

individual consumers, whereby the word-of-mouth impact can be minimal due to

limited dissemination via traditional media (Mazlin, 2006). The marketer approach,

where consumers mainly gain product or service information from institutions, is

gradually being transformed into consumer-generated media (Weinberg and Pehlivan,

2011). The top-down structure in the traditional communication paradigm that

favours marketers is giving place to a decentralised horizontal structure regarded by

consumers as more credible and interesting (Kotler et al., 2010). Therefore, the

eroded power to control information in the era of social media poses challenges for

firms. In terms of the customer perspectives that have developed with social media,

research has shown that social media have become the most fundamental sources of

media for consumers (Rashtchy et al., 2007). Consumers perceive social media as

accountable sources of information concerning products and services (Vollmer and

Precourt, 2008). Increasing numbers of consumers conduct information searches

using social media to make purchase decisions (Foux, 2006). This trend diminishes

the usefulness of traditional media, i.e. marketer media, and shows the tremendous

marketing potential of social media. Thus, a firm‟s marketing strategy should involve

a mix of social media.

Another distinction between social media and traditional media is spending.

Marketers usually use ROI (return on investment) to evaluate the media spend

(Weinberg and Pehlivan, 2011). Weinberg and Pehlivan (2010) identify two practical

approaches towards using social media in terms of the extent to which the approach

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is traditional or emergent (Berthon et al., 2005). The first approach is extremely

traditional: regarding social media as traditional media, such as television and print

(Berthon et al., 2005). The response is predictable due to the use of tried and true

metrics. The critical marketing objectives, e.g. awareness, purchase and recall, are

used to measure the ROI. The second approach is experimental due to its focus on

testing and learning to explore the crucial factors (e.g. engagement and conversation)

coupled with social media. The social ROI is the assessment of this approach

(Weinberg and Pehlivan, 2011). Historically, marketers spent cash on paid media to

directly deliver brand messages to consumers. In terms of relationship-driven social

media, social currency is used to assess the spending processing (Weinberg and

Pehlivan, 2011). Social currency refers to the effectiveness of building relationships

(Li and Bernoff, 2008; Weinberg and Pehlivan, 2011). In listening and engaging with

consumers, the marketers depend on word-of-mouth rather than the direct delivery of

the marketer-constructed message to promote their brand (Weinberg and Pehlivan,

2011).

2.2 Customer loyalty

2.2.1 Historical overview of customer loyalty

Customer loyalty was traditionally conceptualised as „repeating purchase behaviour‟

in the early literature and measured by specific metrics, such as purchase sequence,

proportion of purchase and purchase frequency (Brown, 1952; Cunningham, 1956;

Tucker, 1964; Brody and Cunningham, 1968). Nevertheless, only allowing for the

behaviour aspect of brand loyalty is inconclusive and ambiguous, On one hand, the

behaviour-centric definition is unable to differentiate between true loyalty and

spurious loyalty, which may stem from consumer inertia or availability rather than

the preference for a particular brand (Day, 1969). On the other hand, the focus on

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behaviour constructs operational definitions, whereas according to the logic of

modern science, the conceptual definition should be prior to and determine

operational definitions (Jacoby and Kyner, 1973). In other words, the previous

research exclusively emphasised the outcomes rather than the inherence of loyalty

(Jacoby and Kyner, 1973). The conceptual definition should be sufficient for

measuring complex multi-dimensional customer loyalty, thus the attitudinal

dimension that focuses on the underlying factors of customer loyalty was proposed

(Day, 1969; Jacoby and Kyner, 1973; Dick and Basu, 1994; Oliver, 1999). The

following research suggests that customer loyalty is composed of two aspects: a

behavioural aspect and an attitudinal aspect (Day, 1969; Jacoby and Kyner, 1973;

Dick and Basu, 1994; Oliver, 1999). On this basis, Jacoby and Kyner (1973) give six

multi-dimensional criteria to express customer loyalty. They define loyalty as: “(1)

the biased (2) behaviour response (3) expressed over time (4) by some

decision-making unit (5) with respect to one or more alternative brands out of a set of

such brands (6) is a function of psychological process.” (Jacoby & Kyner, 1973 : 2)

Among them, the sixth condition highlights that customer loyalty is a

decision-making and evaluative process as customers psychologically select the best

brand out of various brands (Jacoby and Kyner, 1973).

Recent research has continued to support the theory that customer loyalty is a

combination of the two aspects discussed above, but the focus has recently been on

further exploring the consequences and theoretical meaning of loyalty (Dick and

Basu, 1994; Oliver, 1999). Based on the definition that customer loyalty is the

strength of the relationship between behaviour and attitude(Dick and Basu, 1994),

Dick and Basu (1994) provide an attitude-behaviour framework in which customer

loyalty is divided into four different categories: true loyalty, latent loyalty, spurious

loyalty and no loyalty. They pay attention to the measures of attitudinal loyalty (Dick

and Basu, 1994). To be valid and relevant, the focal brand preference should be

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comparable in a given consumption context (Dick and Basu, 1994; Oliver, 1999).

Consumer affect, beliefs and intentions are three critical indicators in the

decision-making process. (Dick and Basu, 1994; Oliver, 1999).

Behavioural aspects:

Repeat purchasing (Brown, 1952; Cunningham, 1956)

The regularity and frequency with the brand selected in the past (Kuehn,

1962)

Purchase frequency and sequence of a particular brand (Tucker, 1964)

Behavioural aspects and attitudinal or psychological aspects:

Repeat purchasing propelled by a strong internal disposition (Day, 1969)

Behavioural responses and functions of psychological processes (Jacoby

and Kyner, 1973)

“a strength of relationship between individual‟s relative attitude and their

repeat patronage” (Dick and Basu, 1994)

“a deeply held commitment to rebuy or repatronize a preferred product/

service consistently in the future, thereby causing repetitive same-brand

or same brand-set purchasing, despite situational influences and

marketing efforts having the potential to cause switching behaviour”

(Oliver, 1999)

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Figure 3 Dick & Basu’s model on customer loyalty

Repeat purchase

High Low

Relative

attitude

High True loyalty Latent loyalty

Low Spurious loyalty No loyalty

Source:( (Dick and Basu, 1994))

2.2.2 Loyalty phases

Customer loyalty is split into different levels according to the degree of commitment

to a brand (Oliver, 1999; Griffin, 2002), thus suggesting that customer loyalty might

be a continuous development process. Following Dick and Basu‟s (1994)

attitude-based model, Oliver (1997) developed a framework to identify sequential

phases of customer loyalty in a cognition-affect-conation pattern. To be precise,

customers can become loyal at each phase and their loyalty can be enhanced at each

phase, i.e. beginning with the cognitive phase then the affective phase, followed by

the conative phase and finally the action phase.

The following table presents each loyalty phase and its vulnerabilities (Oliver, 1999).

To illustrate, cognitive loyalty is the first phase and indicates whether consumers

prefer one brand to its alternatives. It is built on the belief that loyalty is acquired

from previous or vicarious knowledge. However, the commitment to the brand is

shallow due to the lack of sufficient recognition. The second phase is affective

loyalty. At this stage, consumers grow dispositional bias towards the brand. The

customer loyalty is presented as the degree of liking the brand. The next phase is

conative loyalty. Customers have developed a brand intention to repurchase, which

reflects an anticipated but unrealised repurchase action. The last phase, action loyalty,

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refers to customers who have transformed the motivated intention into readiness to

act accompanied by an additional desire to overcome obstacles towards the action.

Figure 4 Loyalty phases with corresponding vulnerabilities

Stage Identifying Marker Vulnerabilities

Cognitive Loyalty to information:

Such as price, features, and so

forth

Actual or imagined better

competitive features or price

through communication (e.g.,

advertising) and vicarious or

personal experiences.

Deterioration in brand features

or price. Variety seeking and

voluntary trial.

Affective Loyalty to a liking:

“I buy it because I like it.”

Cognitively induced

dissatisfaction. Enhanced

liking for competitive brands,

perhaps conveyed through

imagery and association.

Variety seeking and voluntary

trial. Deteriorating

performance.

Conative Loyalty to an intention:

“I‟m committed to buying it”

Persuasive counter

argumentative competitive

messages. Induced trial (e.g.,

coupons, sampling,

point-of-purchase

promotions). Deteriorating

performance.

Action Loyalty to action inertia,

coupled with the overcoming

of obstacles.

Induced unavailability (e.g.,

stocklists – purchasing the

entire inventory of a

competitor‟s product from a

merchant). Increased obstacles

generally. Deteriorating

performance.

Source: (Oliver, 1999 : 36)

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Griffin (2002) made similar classifications in terms of the degree of loyalty that

customers commit to a brand. She divides customers into seven stages: suspect,

prospect, disqualified prospect, first time customer, repeat customer, client and

advocate. A suspect is anyone who might purchase the brand. A prospect is someone

who needs the product or service. A disqualified prospect is one who does not need

or is not able to purchase the product or service. A first time customer is someone

who has purchased the brand once. Repeat customers have repurchase behaviour. A

client makes regular purchases and is immune to the pull of the competition. An

advocate repurchases frequently and encourages others to buy the brand.

Comparing the two frameworks, Griffin‟s (2002) suspect, prospect and disqualified

prospect can be grouped into Oliver (1999)‟s cognitive phase in order to state that

loyalty is mainly affected by information. A first time customer who has achieved

pleasure and fulfilment from a purchase thus develops a positive attitude towards the

brand, which can be related to Oliver‟s (1999) affective phase. Repeat purchasers and

clients have strong desires to repurchase that are linked with the conative phase,

where the loyalty is influenced by intention. Affected by action inertia, advocates

who have overcome obstacles that may prevent the action are associated with the

action phase.

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2.2.3 The importance of customer loyalty

Customer loyalty is of great significance for firms due to its profound effect on

long-term profitability (Gefen, 2002; Ribbink et al., 2004). According to Hallberg

(1995), a 20/80 rule can be applied to the relationship between profitability and

customer loyalty: that is, 20% of the loyal customer‟s account for 80% of the sales.

The reason for this is that loyal customers are not sensitive to price fluctuations and

are thus willing to pay higher prices for a brand (Griffin, 1995; Hallberg, 1995;

Gefen, 2002). Loyal customers also act as word-of-mouth marketers to bring

potential customers to firms, hence reducing additional advertising fees (Gefen, 2002;

Reinartz and Kumer, 2002). Furthermore, increased loyalty brings cost savings

(Griffin, 1995; Ribbink et al., 2004; Ya-wei, 2006). The most fundamental related

costs are marketing costs, transaction costs and failure costs (Griffin, 1995; Ya-wei,

2006).

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2.2.4 Criteria to measure customer loyalty

The operational definition of customer loyalty is not in accordance with the logic of

modern science, i.e. the conceptual definitions should determine and precede the

operations (Jacoby and Kyner, 1973). However, the definition is practical for

specifying the measurement of the behaviour because it is the manifest outcome of

customer loyalty. Thus, the proportion of purchase (Cunningham, 1956;

Christodoulides and Michaelidou, 2011), purchase sequence (Tucker, 1964) and

purchase frequency (Tucker, 1964; Hepworth et al., 1994; Griffin, 2002; Ya-wei,

2006) related to the behavioural aspects are relevant and valid metrics of customer

loyalty. The attitudinal aspects of customer loyalty are difficult to measure.

Researchers could acquire such information from qualitative research, for example,

observation and self-reports (Dick and Basu, 1994), or through quantitative methods,

such as scale measures and response latency (Holbrook and Batra, 1987).

Word-of-mouth is believed to come from notable emotional experiences (Westbrook,

1987), i.e. consumption satisfaction/dissatisfaction that mediates post-purchase

communication, which can reflect commitment to the brand. The consequences of

loyalty thus provide further crucial measurements of customer loyalty (Oliver, 1999;

Ya-wei, 2006).

2.3 Using social media to influence customer loyalty

2.3.1 Cognitive-affect-conative-action framework to influence

customer loyalty

The cognitive-affect-conative framework manifestly presents the consequences of

customer loyalty and signifies the factors that exert influence on each phase of

customer loyalty (Dick and Basu, 1994; Oliver, 1999). To be precise, the determinant

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associated with the cognitive phase is information (Dick and Basu, 1994; Oliver,

1999), which is based on previous shallow knowledge or experience. Based on

psychological theories, Dick and Basu (1994) indicate that during this phase, the

managerial role is to enhance brand recognition. According to Berger and Mitchell

(1989), repeated advertising strengthens people‟s memories of an object without

weakening the evaluation of it. Thus, increased information accessibility at this phase

is fundamental. However, Oliver (1999) demonstrates that this level of loyalty is

„phantom loyalty‟ because the motivations at the cognitive phase are costs and

benefits insofar as they are perceptible in contrast with competitive offerings. The

content that is intended to attract customers is therefore of great significance

(Mangold and Faulds, 2009; Kotler et al., 2010; SocialTouch, 2011). As this level

considers costs and an in-depth understanding of features, the marketer‟s focus is on

appealing promotions and illustrative product information.

The determinant associated with the affective phase is feeling (Dick and Basu, 1994).

Cohen and Areni (1991) define affect as a general descriptor of a valenced feeling

state. Retrieval of affect is used to evoke feelings towards an object (Dick and Basu,

1994). In the context of the Internet, the interactions that happen on social media

sites have strong impacts on consumers‟ feelings towards the brand (Oliver, 1999;

Castells, 2001; Li and Bernoff, 2008; Hamilton and Hewer, 2010). Recent research

notes that such interactions in web-based interactive media are a crucial part of

experience marketing (Smilansky, 2009). Tynan and Mckechine (2009) illustrate the

experience as:

“The noun or verb to convey the process itself, participating in the activity, the affect or way in

which an object, thought or emotion is felt through the senses or the mind and even the outcome

of an experience by way of skill or learning for example…”

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Pine and Gilmore (1998) also state that experiences are generated as companies

“engage individual customers in a way that creates a memorable event”, which

signifies that the creation of experiences is related to both companies and consumers

and that the experience, whether satisfactory or disappointing, will result in a

memory. As consumers not only receive the experience but also respond to and react

to the experience, this emphasises the role of interaction (Holbrook and Hirschman,

1982). Effective and friendly interaction, e.g. support could arouse passion and

emotion, whereas an ineffective and unpleasant interaction could result in a negative

mood and a disillusion of brand image (Castells, 2001; Li and Bernoff, 2008;

Hamilton and Hewer, 2010; Kaplan and Haenlein, 2010). Thus, creating an

interaction that evokes feelings and emotions towards a brand is claimed to be a

critical factor that influences the affect phase of loyalty.

Conation is perceived as a level of abstraction lower than cognition and affect

(Bagozzi and Burnkrant, 1979). It is influenced by repeated positive affect towards a

brand (Oliver, 1999). At this phase, consumers have developed a strong commitment

to a brand, which has established preference among consumers by continually satisfy

consumers‟ values insofar as the repurchase is an anticipated but unrealised

behaviour (Oliver, 1999). To elicit such behaviour, the brand should strengthen

behaviour dispositions or intentions (Dick and Basu, 1994; Oliver, 1999). Dick and

Basu (1994) propose three aspects that are coupled with conative loyalty: switching

costs, sunk costs and expectations. These antecedents may incline towards different

facets but the focus is the competitive message. To be precise, consumers find the

increased values of alternative suppliers and the decreased costs of switching (Porter,

1980; Oliver, 1999). Oliver (1999) points out that the conatively loyal customers

have not developed the resolution to avoid intentionally considering competitive

brands, thus competitive offerings (such as coupons and samples) could attract

consumers to another brand.

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When it comes to the action phase, consumers have a focused desire to repurchase a

brand (Oliver, 1999). In this vein, consumers undergo action inertia, where they

overcome any barriers preventing them from repurchasing, such as variety seeking

and switching (Oliver, 1999). It is argued that the motivation of variety seeking and

switching are the perceived benefits and costs viewed by consumers (Dick and Basu,

1994). Such behaviour is frequent in the cognition phase and gradually reduced in

subsequent phases (Dick and Basu, 1994; Oliver, 1999). This is due to the fact that

increased consumer experiences, learning, satisfaction and repeat patronage,

accompanied by the loyalty phases, will reduce the perceived benefits and costs

associated with searching and switching (Newman and Staelin, 1972; Moore and

Lehmann, 1980). By the time they reach the action phase, consumers have devoted

great effort to their favoured brand and screened competitive offerings routinely

(Oliver, 1999). Thus the marketers are assured of their action-loyal consumers.

The consumer loyalty phase framework proposes various strategies to influence

specific stages of customer loyalty. With regards to the social media categorisation

framework, it is assumed that social media are varied in their effects on each phase of

customer loyalty.

2.3.2 Two effective ways that social media can be employed to

influence customer loyalty

2.3.2.1 EWOM

The new wave of technology has brought about a radical change to the structure of

marketing communications (Benkler, 2006; Huang and Scotia, 2010; Kotler et al.,

2010), i.e. the hierarchical and vertical structure in the past is now becoming a more

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decentralised and horizontal structure (Benkler, 2006; Huang and Scotia, 2010). In

his famous book, The Wealth of Networks, Benkler (2006) states:

“The networked environment makes possible a new modality of organising production: radically

decentralised, collaborative, and non-proprietary based on sharing resources and outputs among

widely distributed, loosely connected individuals who cooperate with each other without relying

on either market signals or managerial commands”

Accordingly, the change has a fundamental impact on consumers‟ decision-making

processes (Gruen et al., 2005; Jansen and Zhang, 2009; Huang and Scotia, 2010).

The decentralised and collaborative social media based on user-generated content has

formed world-of-mouth that is viewed as a more credible, relevant and objective

information diffusion mechanism than the marketer-created sources of information

available elsewhere on the Internet (Hennig-Thurau et al., 2004; Gruen et al., 2005;

Huang and Scotia, 2010). This is because consumers perceive information from their

peers as unbiased unlike that of marketers, who might use alluring information to

convince the consumers to purchase a product or service (Hennig-Thurau et al., 2004;

Yu, 2011).

Traditional word-of-mouth has been defined as “oral, person to person

communication between a receiver and a communicator whom the receiver perceives

as non-commercial, regarding a brand, a product or service” (Arndt, 1967 : 5).

However, in an electronic age, face-to-face communication is no longer essential

(Burton and Khammash, 2010). Thus, electronic word-of-mouth (EWOM) has

evolved as “any positive or negative statement made by potential, actual, or former

customers about a product or company, which is available to a multitude of people

and institutions via the Internet” (Hennig-Thurau et al., 2004). With the development

of web technology, the created review and forward mechanism that allows users to

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message each other and evaluate the credibility of a source further enhances the

function of word-of-mouth (Burmaster, 2008). Also, due to the Internet‟s easy

accessibility, asynchronous nature and information permanency, the electronic

word-of-mouth that can be achieved and recognised by millions of consumers carries

significant implications for online marketing (Gelb and Sundaram, 2002;

Hennig-Thurau et al., 2004; Bailey, 2005). Thus, harnessing the power of EWOM is

fundamental to marketers.

The social contagion effect of EWOM communication is conducted by the share or

forward mechanism in terms of social media (Jansen and Zhang, 2009; Huang and

Scotia, 2010). The influence of EWOM communication is mainly represented by two

dimensions (Huang and Scotia, 2010). One is the cognitive dimension, which focuses

on information exchange insofar as people construct and share thoughts, activities

and ideas (Beatty and Smith, 1987). The other is the affective aspect, whereby people

share emotions and moods (Huang and Scotia, 2010). According to Schoenewolf

(1990), people‟s emotions and behaviour are consciously or unconsciously

influenced by other people‟s emotional states and behavioural attitudes. In addition,

the social contagion in the affect dimension often results from less conscious

induction (Huang and Scotia, 2010). With regards to the EWOM of a brand, the

cognitive dimension relates to brand knowledge and the affect dimension is linked

with brand relationship (Jansen and Zhang, 2009). Brand knowledge mainly includes

the data, information and knowledge relating to a product and service (Jansen and

Zhang, 2009). The brand relationship includes brand satisfaction, brand trust and

brand attachment (Esch et al., 2006). Thus, social media not only act as platforms for

the provision of brand information, but also function as communication channels that

less consciously influence consumer purchase decisions (Jansen and Zhang, 2009).

Therefore, a firm should manage perceptions of its products and brand on social

media websites and take advantage of the EWOM effect to influence consumers‟

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emotional states and behavioural attitudes (Jansen and Zhang, 2009).

2.3.2.2 Virtual community

The traditional marketing model, i.e. the product-centric model, indicates that value

creation and value exchange are two distinctive roles. In value creation, production

happens inside the firm; in value exchange, consumption occurs outside the firm

(Normann and Ramirez, 1994; Kotler et al., 2010). The new model driven by web 2.0

has blurred the boundary between production and consumption, demonstrating that

„informed‟, „empowered‟ and „connected‟ consumers play increasingly crucial roles

in co-creation within the experience environment (Harwood and Garry, 2010;

Kerrigan and Graham, 2010b). Co-creation depends on those active and demanding

consumers who are willing to engage in an experience environment through creating

their own unique, personalised consumption experiences (Prahalad and Ramaswamy,

2004). Substantial research has shown that co-creation processes occur within virtual

consumption communities (Benkler, 2006; Li and Bernoff, 2008; Hamilton and

Hewer, 2010; Harwood and Garry, 2010). The benefit of co-creation by consumers is

manifest. Through interaction with increasingly sophisticated and less amenable

consumers via a virtual community, a firm can better identify the needs, wants and

groups of consumers as a starting point to the marketing planning process, thus

delivering the desired values to consumers (Li and Bernoff, 2008; Valos et al., 2010).

In this vein, co-creation that occurs in a virtual consumption community enables a

firm to „tap the mass consumer intellectuality‟, hence taking advantage of both

internal and external capabilities to continually modify and co-evolve products and

services in an ongoing and iterative process (Harwood and Garry, 2010). In terms of

marketing, the active and passionate consumers in a virtual community may act as

ways for firms to attract other potential online consumers via their unique and

personal consumption experiences and creativity (Li and Bernoff, 2008).

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Cova and Cova (2002) state that a virtual community is a network of heterogeneous

people connected by shared emotion and passion. In taking account of consumption

communities, Schouten (1995) notes that people feel a sense of community when

they share the same feelings and behaviour of consumption. From the perspective of

consumers, fans seek to construct their social identities among groups of like-minded

people through engagement in a wealth of consumption rituals and practices

(Hamilton and Hewer, 2010; Harwood and Garry, 2010), which in turn result in

deeper levels of emotion and passion (Harwood and Garry, 2010). Specifically, a

community engenders a sense of belonging insofar as consumers are voluntarily and

willingly involved in self-disclosure, help behaviour, judgements and

recommendations (Oliver, 1999). The brand is a virtual glue to link consumers

affectively (Hamilton and Hewer, 2010). Thus, a consumption community has great

impact on consumers‟ emotions and attitudes towards a brand (Kim et al., 2004).

This further signifies that such a community can affect the psychological aspects of

customer loyalty as a result of brand repetition, exposure and endorsements by

members (Oliver, 1999). Social media offer a variety of ways to deploy virtual

communities (Jantsch, 2010). As a facilitator or collaborator, a firm is required to

make deliberate efforts in social affiliations, interactions and conversations within

the virtual community (Hamilton and Hewer, 2010; Jantsch, 2010).

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Chapter 3: Methodology

3.1 Justification of methodology choice

When conducting research, the researcher has a certain knowledge of social science

with an appreciation of what the aim of the research is and how the results can be

achieved (Creswell, 2003). The philosophical expression is that the researcher is

required to investigate the relationship between theory and research (inductive or

deductive), in order to define the appropriate knowledge with respect to the social

world (epistemology) and to identify whether the social world is an external factor

(ontology) (Crotty, 1998; Neuman, 2000; Creswell, 2003; Bryman, 2004). There are

two distinctive research methodologies: quantitative and qualitative methodologies

(Bryman, 2004). These differ in consideration of epistemology, ontology and the

nature of the relationship between theory and research (Neuman, 2000). The

distinctiveness of a research strategy necessitates researchers to select the most

appropriate strategy for the deployment of the research (Creswell, 2003).

A quantitative research strategy places emphasis on the quantification of data

collection and data analysis (Bryman, 2004). It entails a deductive approach to

deploy the research insofar as the theory guides the research (Bryman, 2004).

Specifically, based on the existing theories in the particular research domain, the

researcher deduces hypotheses and tests them (Neuman, 2000; Bryman, 2004). The

epistemological position of a quantitative research strategy is considered as

positivism, where the social world can be studied according to natural science

(Bryman, 2004). Furthermore, from the perspective of ontology, a quantitative

research strategy views social reality as external factors that are beyond our reach or

influence, which is referred to as objectivism (Bryman, 2004).

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By contrast, a qualitative research strategy entails an inductive approach, where

theory is the outcome of the research (Creswell, 2003). It views social reality as

owing to individuals‟ own interpretations, which reflect the significance of human

behaviour rather than natural order (Bryman, 2004). Thus, the epistemological

orientation of a qualitative research strategy is interpretivism as opposed to

positivism (Bryman, 2004). Also, a qualitative research strategy suggests that social

phenomena, such as organisation and culture, are not pre-determined but formed

through social interaction within a constant state of revision (Strauss, 1987). This

reveals that the ontological orientation of a qualitative strategy is constructivism

(Strauss, 1987).

Figure 5 Fundamental differences between quantitative research and

qualitative research strategies

Quantitative Qualitative

Principal orientation to

the role of theory in

relation to research

Deductive; testing of

theory

Inductive; generation of

the theory

Epistemological

orientation

Natural science model, in

particular positivism

Interpretivism

Ontological orientation Objectivism Constructivism

Source: Bryman (2004: 22)

The deductive approach associated with quantitative methodologies is based on

ample literature that can help to produce hypotheses (Creswell, 2003). The research

then uses numerical analysis to measure the hypotheses and whether they relate to

the data collected (Gratton and Jones, 2004). Thus, deductions of rational hypotheses

that dominate the data collection are crucial to a quantitative research strategy.

The scarcity of existing literature and the fact that the commercial application of

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social media is still in an experimental stage established the inductive nature of this

research, i.e. the research was required to apply a qualitative methodology, whereby

interviews and observations were conducted to explore the relationship between

social media and customer loyalty. The emphasis was to provide understanding rather

than testing. As stated in the literature review, social media are relationship-centric

(Li and Bernoff, 2008; Gilbert and Karahalios, 2009) and user-generated (Kaplan and

Haenlein, 2010; Weinberg and Pehlivan, 2011), thus denoting the significant role of

human behaviour in social media, i.e. individuals‟ own interpretations of and

interactions with social media were critical to the research. This research was

positioned as interpretivist and constructivist, which further supported the application

of a qualitative methodology.

3.2 Research design

The research adopted a qualitative approach to explore the relationship between

social media and customer loyalty. Unlike a quantitative research strategy that

regards natural science as accountable knowledge, a qualitative research strategy

claims that the objects of social sciences, i.e. people, are more influential to their

environment (Bryman, 2004). Researchers are interested in studying people in

relation to social surroundings (Bryman, 2004), thereby interpreting the differences

among people‟s behaviour (Creswell, 2003). This requires researchers to view the

social realities from the perspectives of the people they studied, rather than from

their own cognition of the social world (Bryman, 2004). In order to understand the

social actors, researchers should investigate the consequences that individuals attach

to their actions (Taylor, 1993). Thus, a flexible and open structure is preferred. In this

way, the research questions naturally emerge according to the data collection process,

rather than the deliberately prescribed questions commonly applied in quantitative

research. This can help researchers to probe the different perspectives of individuals

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(Creswell, 2003; Bryman, 2004). On this basis, it can be concluded that a qualitative

research strategy involves the application of a flexible structure to interpret

individuals‟ behaviour in a naturally emerging process (Creswell, 2003; Bryman,

2004).

The focus group method is used as part of a qualitative research strategy (Silverman,

2010). It is widely used in media and marketing research (Bryman, 2004). The focus

group method is an interview with several people around a topic that is explored in

depth (Bryman, 2004). It is facilitated by a moderator who guides the interview by

capitalising on the interactions happening during the setting with as little intrusion as

possible (Sim and Snell, 1996; Sim, 1997). Schroeder and Neil (1992) claim that

focus groups “provide opportunity for individual expression, group interaction and

group ownership of both problems and solutions.” The researcher is interested in

how people interact with the views of others and generate their own in a group

setting (Bryman, 2004). The focus group technique is regarded as naturalistic as

group members are able to compare, argue and interact with each other‟s

perspectives (Sim, 1997; Bryman, 2004). Also, they might construct and modify their

perspectives during the session (Sim, 1997; Bryman, 2004). As such, the focus group

technique represents the process of constructing meaning in the social world

(Bryman, 2004).

This research deployed the focus group method to acquire qualitative data. The

research used two focus groups: each group contained five to six people. Morgan

(1998) indicates that a small group size has a high possibility of generating rich data

when participants are highly involved or emotionally preoccupied with the topic.

Thus, five to six participants is appropriate for efficient and effective research.

In order to maintain the nature of the focus group, i.e. naturalist, flexible and with a

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limited structure, the facilitator is required to assert slight control during the process

to ensure a free and wide-ranging discussion (Bryman, 2004). The facilitator must be

unbiased and unobtrusive during the whole process (Kitzinger, 1994). However,

when the discussion diverges too much, the researcher has to refocus the participants‟

attention with reminders and polite interruptions to avoid unrelated and trivial

dialogue (Bryman, 2004). Also, the facilitator should maintain the dialogue among

the group participants rather than between them and facilitator (Kitzinger, 1994).

The focus groups in this study were conducted in Chinese. This was due to the fact

that the focus context was in China, thus speaking in the native language made the

discussion as natural as possible. The researcher spread recruitment advertisements

through a school emailing service to every student. One student replied and agreed to

attend a focus group. The remaining participants were recruited through telephone

and instant chat applications within the circle of the researcher. It is interesting that

the participants knew each other. Many researchers prefer to select group participants

who know each other (Kitzinger, 1994; Holbrook and Jackson, 1996) because natural

groupings, such as friends and co-workers, ensure natural discussions (Kitzinger,

1994). All the participants were mature university students from China aged between

22 and 26. According to a Nielsen survey (2009), the audience of social media in

China mainly ranges from 18 to 34. Thus, the chosen members were a reasonable

sample of the social media audience in the context of China.

Data collection precisely indicates the methods by which data is collected (Sim,

1997). It is recommended to use recording devices during a focus session (Sim, 1997;

Bryman, 2004) as writing down the conversation in relation to the exact speaker is

difficult (Bryman, 2004). Also, abundant details may be lost, for example the manner

in which people say things, which is meaningful for content analysis and discourse

analysis (Bryman, 2004). Thus, recordings that kept track of the speakers and the

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details of the speech provided were applied in this research.

The research aimed to explore the relationship between social media and customer

loyalty. On this basis, general research questions were produced to stimulate

discussion (Bryman, 2004). They were divided into three parts. The first part was to

define and understand social media. The second part was to define and understand

customer loyalty and the last part was to investigate the relationship between them.

The specific questions in relation to each part are given in the following table.

However, these questions were not fixed. The researcher adjusted the questions

according to the responses. The researcher generated sub-questions during the data

collection process in order to probe the data. This semi-structured approach not only

provided a clear focus with fairly specific topics but also allowed room to pursue

topics of particular interest to the research.

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Figure 6 Research objectives and research questions

Research questions Research objective

Social media

What are you preferred types of

social media and why?

To identify the motivations to

use social media

What do you usually do on

social media?

To understand people‟s

behaviour using social media

Customer

loyalty

Do you consider that you are

loyal to certain brands?

To explore cognitive/

affective/conative/action

paradigm of customer loyalty

What influences you to be loyal

to a brand?

To identify the factors that

influence customer loyalty

Relationship

Have you followed some

brands on social media or have

you attended virtual

communities of a particular

brand? What do you usually

do?

To explore user-generated and

electronic word of mouth

behaviour on social media

Why do you follow a brand or

attend a virtual community?

To explore the motivations for a

consumer to follow a brand or

attend a virtual community

What are the activities that your

followed brand put forward and

what‟s your favourite type?

To explore effective social

media marketing methods

How do social media affect

your purchase of your followed

brand?

To analyse the influence that

social media exert on

behavioural aspects of customer

loyalty

How do social media affect

your attitude towards your

followed brand?

To analyse the influence that

social media exert on attitudinal

aspects of customer loyalty

3.3 Data analysis techniques

The research adopted thematic analysis to analyse the qualitative data. Thematic

analysis is one of the most widely used qualitative analytic methods (Boyatzis, 1998;

Bryman, 2004). It is a research method used to identify, analyse and report the

themes and subthemes that emerge from the data (Braun and Clarke, 2006; Fereday

and Muri-Cochrane, 2006). Although some researchers regard that „theme‟ is

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tantamount to „code‟ in thematic analysis (Bryman, 2004), there are some differences.

A code is a label or name used to capture a part of the data that has potential

theoretical significance (Bryman, 2004). Coding is the initial step to „label‟,

„separate‟, „compile‟ and „organise‟ the data (Charmaz, 2006). Themes are developed

and extracted from codes (Fereday and Muri-Cochrane, 2006). They have a higher

level of abstraction or prevalence than codes (Bryman, 2004; Fereday and

Muri-Cochrane, 2006).

The identification of themes and subthemes requires thorough reading and re-reading

of transcripts (Bryman, 2004; Fereday and Muri-Cochrane, 2006). Researchers

usually produce a matrix for „ordering and synthesising data‟ (Ritchie and Lewis,

2003). The themes are then placed in the matrix to classify the data (Bryman, 2004).

During the research, several matrixes will be produced. Each matrix is related to one

core theme; subthemes for each core theme manage the qualitative data (Bryman,

2004).

Thematic analysis provides guidance on how to organise themes and data. However,

it does not elucidate clearly how to define the themes (Bryman, 2004). Boyatzis

(1998) suggests that a good theme contains qualitative richness in relation to the

studied phenomenon. Some researchers give recommendations on searching for

themes:

The theme is related to the research questions (Fereday and Muri-Cochrane,

2006), i.e. prior theorising gives clues on how to connect the data with the

research questions (Ryan and Russe, 2003).

The theme is prevalent in the interviewees‟ discussion, i.e. the theme is

repeated many times (Fereday and Muri-Cochrane, 2006).

The theme reaches a consensus (Sim, 1997).

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The theme has a metaphor or analogy (Ryan and Russe, 2003).

The theme is underlying (Ryan and Russe, 2003). Linguistic connections such

as „because‟ and „since‟ may indicate causal relations.

There are two major ways to approach thematic analysis: inductive or deductive

(Boyatzis, 1998). The inductive way is that the theme emerges directly from the

qualitative data (Braun and Clarke, 2006). The researcher does not use prior theory to

code the data. The deductive way is that the researcher examines the data from a

theoretical perspective. The former is more „data-driven‟ than the latter. There are

trade-offs when choosing the inductive approach or the deductive approach (Ryan

and Russe, 2003). Applying the inductive approach might take the risk of not

connecting the theme with the research questions (Ryan and Russe, 2003; Braun and

Clarke, 2006). A more theory-centric way might “inhibit fresh ideas from the

qualitative data and make surprise connections” (Charmaz, 1990). This research

applied both the inductive and deductive approaches to analyse data. This is due to

the fact that the researcher explored some core themes from prior theories.

Meanwhile, the researcher wanted to include and expand the new themes generated

from the qualitative data.

A qualitative analytic method is an iterative and recursive process (Ryan and Russe,

2003; Bryman, 2004). This implies that the researcher might move to former stages,

for example data collection, in order to explore more interesting data based on the

existing analysis of data or conduct data collection and data analysis in tandem

(Bryman, 2004).

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3.4 Ethical aspects

Ethical issues is relate to the following main areas (Diener and Crandall, 1978):

1. Whether there is harm to participants

2. Whether there is a lack of informed consent

3. Whether there is an invasion of privacy

4. Whether deception is involved

The research mainly aimed to explore the relationship between social media and

customer loyalty. The participants were only required to join a discussion. There was

no physical harm during the research.

In terms of the second aspect, the research took the following measures to obtain

informed consent. Firstly, the researcher documented a legally effective consent form

for the subjects. The researcher then emailed the interviewees the electronic version

of the consent from. They could then waive the consent or give some suggestions and

advice to help the researcher to revise the written consent form. Secondly, before the

formal interview, the researcher disseminated the revised consent form to the

interviewees. The interviewees were asked to sign their consent. They could

withdraw from the research at any moment.

The research was voluntary. Every participant had the right to join in the research or

withdraw from the research at any stage. Moreover, every effort was made to

maintain the confidentiality of records. The participants‟ data was anonymised; the

individuals are thus not identifiable. Furthermore, the researcher conducted a

rigorous audit to identify the types of personal data acquired from the research,

identifying and listing all information repositories holding personal data. There were

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only two information repositories: the researcher‟s laptop and the recording device.

The recording device was only a transient data repository. After transferring the data

from the recording device to the laptop, the data in the recording device was

destroyed. Access to the data on the laptop was protected by password. Only the

researcher was allowed to acquire data.

With regards to preventing deception, before conducting the research, the researcher

gave specific statements to the participants concerning the research aims and

methods to the participants via email and an instant chat application. The participants

had a clear understanding of the research content and the requirements. Also, the

researcher disseminated an informed consent sheet to the participants. The informed

consent sheet specified the participants‟ rights and the research content.

3.5 Critical review of methodology

A research method should be reliable, valid and replicatable (Bryman, 2004). Owing

to the fact that the qualitative research method studies relatively small samples, it is a

question whether the qualitative method is concerned with high external validity

(Bryman, 2004); in other words, whether the qualitative research method can reflect

beyond the specific research context (Bryman, 2004). Furthermore, qualitative data is

translated by the researcher‟s own comprehension. The researchers‟ own theoretical

position and values dominate the research results, thus it could be questioned

whether the researcher can act as a mirror to the social world (Bryman, 2004).

Qualitative research is conducted with a small group of individuals sharing specific

characteristics in a unique social context (Bryman, 2004), hence replicating

qualitative research is difficult. Geertz (1973) points out that thick description in

relation to details of the social setting offers transferability to other contexts.

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In accordance with the constructivism perspective, some researchers claim that the

social world is interacted with and constructed by humans (Strauss, 1987). A

researcher is engaged in the process of constructing the social world so that they can

represent the views of the subjects (Bryman, 2004). The point is that the qualitative

method can be „valid and true‟ if it accurately represents the features of the social

phenomena that it is intended to „describe, explain or theorise‟ (Hammersley, 1992),

thereby supporting the researcher‟s theoretical position on conducting qualitative

research.

This research adopted a qualitative research strategy. More specifically, the research

used focus groups to collect data and thematic analysis as a data analysis method. In

order to maintain its reliability, validity and transferability, the research offers a thick

description at the beginning of the analysis to specify the social setting. The research

also applied both deductive and inductive approaches to conduct the thematic

analysis. Thus, the research had rigorous theoretical foundations and strong relevance

to the research questions. Furthermore, the inductive approach applied in the

thematic analysis gave insights into the new ideas that emerged from the research.

However, this research was relatively small in scale. Thus, the results cannot be

generalised to a large population. In addition, the research only included two focus

groups because of time limits and condition, which may not have provided theoretic

saturation so no new insights would be generated from the next data collection

(Bryman, 2004).

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Chapter4: Data analysis

4.1 Thick description

The qualitative research strategy is often criticised as having a „lack of replication‟

(Bryman, 2004). As qualitative research studies a relatively small number of

individuals sharing characteristics, it is of significance to explicate the context of the

focused social setting of the study (Bryman, 2004). Geertz (1973) devised a „thick

description‟ that specifies a rich statement of the social world, thereby forming a

basis for people to make judgements and thus providing a certain degree of

transferability for the research. This research adopted this view and offers a thick

description below.

4.1.1 Description of people using social media in China

The main users of social media in China are aged between 18-34, which is almost 70%

of the Chinese audience (Nielsen, 2009). The interviewees for the focus groups

ranged from 21-26, who belong to the majority group of social media users. In some

other countries, Facebook, Twitter, etc. dominate the social media traffic (Nielsen,

2010). However, due to censorship, these famous sites cannot be accessed in China

(Nielsen, 2010). The Chinese thus mainly use local social media providers. The key

players in Chinese social media are: Tencent, Renren, Netease, Tudou, Sina, Douban,

Tianya, etc. Among them, Tencent, Sina and Netease provide multiple services, e.g.

videos, blogs, micro-blogs, virtual communities, etc. Renren is a famous social

network site established at 2005 that has more than 110 million registered users

(Renren, 2011). Sina Weibo is the favoured micro-blog service among the Chinese,

accounting for 69.7% of the market share (Fu, 2010). Douban is a well-known

comment and reputation site that allows a range of specific topics (Nielsen, 2010).

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Renren, Weibo and Douban were frequently mentioned during the focus groups.

4.1.2 Descriptions of several social media sites

4.1.2.1 Renren

Renren is called „Chinese Facebook‟. The site‟s design and functions are very similar

to Facebook. Renren is a real name social networking service (SNS). On this

platform, people can find their friends, share pictures and videos, know their friends‟

recent statuses and play social games. There are some apparent differences between

Facebook and Renren. Firstly, Renren has view counts. When people go to

someone‟s page, the view count will increase by one. Thus, many people are addicted

to presenting themselves in order to gain more view counts. Secondly, Renren has a

forward mechanism. People can forward others‟ statuses, similar to a micro-blog.

However, there is no count function to calculate how many people have forwarded a

status. Thirdly, Renren pays attention to the protection of personal activities like

comments. A person‟s comment to another person through the „leave a message‟

function cannot be seen by others if they choose to „leave it as a secret reply‟. Also,

direct comments to people are not able to be presented on a news feed. People have

to go to the individual‟s page to see them (Li, 2011).

4.1.2.2 Sina Weibo

Sina Weibo offers a micro-blogging service like Twitter. People can send short

updates to a multitude of people from a wealth of services, such as computers and

mobile phones (Jansen and Zhang, 2009). Weibo allows people to follow any user

and read each person‟s updates. The distinctive difference between Weibo and

Twitter is Weibo‟s media richness is much higher than Twitter. People are allowed to

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upload pictures, share videos and music, create polls and vote, and send updates to a

particular group on Weibo. These activities can be directly shown to others, not via

an additional link like on Twitter. Furthermore, people can customise their personal

page, which is beneficial for self-presence. Nevertheless, the complexity of Sina

Weibo may sacrifice convenience and information immediacy.

4.1.2.3 Douban

Douban is a recommendation and comment platform (Nielsen, 2010). However, it

integrates a virtual community function, whereby group members can discuss a

specific topic. The broad topics established by Douban are books, films, music and

city events. Douban adopts a complex algorithm through which people can find

relevant objects and people with similar tastes based on their past search behaviour

(wendong, 2010). Thus, Douban provides a precise user positioning service.

Many marketers have noticed the promising land of social media and have stepped in

this field. For example, Renren supports official page services: Thinkpad, Estee

Lauder, Dell, etc. have all established official pages to interact with people and

promote brand awareness. This is the same case with Weibo, where a verified brand

can mark their official pages with a „V‟ to distinguish their special and real name

identity. In terms of Douban, the collaboration with brands is less. However, Douban

applies a creative way of presenting brands. Douban has set up an FM radio service.

Users can listen to songs that are correlated with their interests. The FM site has

many categories. Some brands, like Sony Ericson, Volvo and Burberry, have separate

channels on this site to show their fashionable and unique images.

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4.2 The stages of data analysis

The research adapted Boyatzis‟ (1998) framework to conduct the data analysis. The

main stages in the original framework are:

1. Developing the code manual

2. Summarising the data and identifying the initial themes

3. Applying the templates of codes and additional coding

4. Connecting the codes and identifying themes

5. Corroborating and legitimating coded themes

As thematic analysis is recognised as a relatively flexible research method (Boyatzis,

1998), the researcher used this as the most appropriate way to discover the main

themes. The research made some minor changes to Boyatzis‟ (1998) framework. The

research applied the first three stages and added „producing a thematic map‟, based

on Braun and Clarke‟s (2006) guidance on thematic analysis. The main stages of this

research are thus:

1. Developing the code manual

2. Summarising the data and identifying the initial themes

3. Applying the templates of codes and additional coding

4. Producing a thematic map

4.2.1 Developing the code manual

The research adopted both inductive and deductive approaches to determine the

themes. Among them, the existing literature provided a template with which to

identify the themes (Schu\tz, 1967). The themes that result from a deductive

approach are theory-driven and close to the research questions (Fereday and

Muri-Cochrane, 2006).

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In terms of this study, three general code categories comprised the code manual: the

criteria of social media, types of customer loyalty and the practical influence of

social media on customer loyalty. The following tables explicate each code category.

The format of the tables are based on Boyatzis‟ (1998) framework:

1. The code label

2. The definition of the theme

3. A description of the theme‟s occurrence

It is important to distinguish between „theme‟ and „code‟ in qualitative research.

Although some researchers regard that „theme‟ is tantamount to „code‟ in thematic

analysis (Bryman, 2004), there are some differences. A code is a label or name used

to capture a part of the data that has potential theoretical significance (Bryman, 2004).

Coding is the initial step to „label‟, „separate‟, „compile‟ and „organise‟ the data

(Charmaz, 2006). Themes are developed and extracted from codes (Fereday and

Muri-Cochrane, 2006). They have a higher level of abstraction or prevalence than

codes (Bryman, 2004; Fereday and Muri-Cochrane, 2006).

Figure 7 The criteria of social media

Code 1

Label Social presence (Short et al., 1976).

Definition Inability to transmit non-verbal

information led to negative

communication (Short et al., 1976).

Description Rich media that offer non-verbal cues,

such as acoustic and visual cues, result in

effective communication when

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information is ambiguous, uncertain and

emotional.

Code 2

Label Self-presence (Goffman, 1969).

Definition People have a desire to control

impressions in any type of social

interaction (Goffman, 1969).

Description People have pressure to give their true

self to others during the relationship.

Through a gradual and reciprocal

process, whereby people disclose their

personal information and receive positive

responses, their relationship will develop

further.

Code 3

Label Information depth (Weinberg and

Pehlivan, 2011).

Definition The richness of content (Weinberg and

Pehlivan, 2011).

Description Refers to the information quality and the

extent of the knowledge contained.

Code 4

Label Information half-life (Weinberg and

Pehlivan, 2011).

Definition The longevity of the information in terms

of appearance on the screen and interest

related to the topic among the audience

(Weinberg and Pehlivan, 2011).

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Description The frequency and convenience of

updating information can influence

information half-lives.

Figure 8 Types of customer loyalty

Code 1

Label Cognitive customer loyalty (Dick and

Basu, 1994; Oliver, 1999).

Definition Customer prefers one brand to its

alternatives because of the previous or

vicarious knowledge that they hold

(Oliver, 1999).

Description Cognitive customer loyalty mainly

relates to brand belief (Dick and Basu,

1994). This phase of loyalty is shallow

(Oliver, 1999). Information, such as

features and price, plays a major role in

influencing cognitive customer loyalty

(Oliver, 1999).

Code 2

Label Affective customer loyalty (Dick and

Basu, 1994; Oliver, 1999).

Definition Customer has generated a positive

feeling state, i.e. a positive attitude

towards a brand, on the basis of

satisfaction with the last purchase (Dick

and Basu, 1994; Oliver, 1999).

Description Affective customer loyalty is associated

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with past purchase experience (Dick and

Basu, 1994), thereby making interactions

that would evoke feelings and emotions

towards a brand crucial (Tynan and

McKechnie, 2009).

Code 3

Label Conative customer loyalty (Dick and

Basu, 1994; Oliver, 1999).

Definition Conative customer loyalty is the

customer‟s behavioural disposition

towards repurchasing a brand (Dick and

Basu, 1994; Oliver, 1999).

Description Conative customer loyalty is associated

with behavioural disposition (Dick and

Basu, 1994; Oliver, 1999). Competitive

messages, such as coupons and

promotions, would enhance the

consumer‟s intention to repurchase.

Code 4

Label Action customer loyalty (Oliver, 1999).

Definition Customer has generated a commitment to

repurchase a brand (Oliver, 1999).

Description Customers have devoted great effort to

their favoured brand and reached action

inertia: the variety seeking and switching

that connotes costs and benefits are

screened by consumers (Oliver, 1999).

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Figure 9 Practical ways in which social media may influence customer loyalty

Code 1

Label Electronic word-of-mouth

(Hennig-Thurau et al., 2004).

Definition “any positive or negative statement made

by potential, actual, or former customers

about a product or company, which is

available to a multitude of people and

institutions via the Internet”

(Hennig-Thurau et al., 2004).

Description EWOM has a fundamental impact on

consumer decision-making processes

(Gruen et al., 2005). Social media that

enable user-generated-content provide a

platform for transmitting EWOM.

Code 2

Label Virtual community (Cova and Cova,

2002).

Definition A network of heterogeneous people

connected by shared emotion and passion

(Cova and Cova, 2002).

Description A virtual community that promotes

co-creation between a brand and its

consumers enables the brand to tap mass

intellectuality and creativity to improve

its product and service (Prahalad and

Ramaswamy, 2004). Further, a virtual

community is connected by shared

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emotion and passion, thus affecting

consumers‟ attitudes towards a brand

(Hamilton and Hewer, 2010).

4.2.2 Summarising the data and identifying the initial themes

During this stage, researchers analyse and interpret the data that was collected from

the research. Boyatzis (1998) suggests that coding is a conscious or unconscious

process. Researchers may rely on prior theories to identify themes or explore themes

on the basis of the data collected. This process involves researchers re-reading and

paraphrasing the data to search for meaningful and basic segments or elements that

can generalise a social phenomenon (Bryman, 2004; Fereday and Muri-Cochrane,

2006).

The crucial points based on the responses to the research questions made by the

participants are extracted in the following table. The focus groups were guided by

certain specific questions, creating the semi-structured nature of the research. The

questions were:

What are you preferred types of social media and why?

What do you usually do on social media sites?

Do you consider that you are loyal to certain brands?

What influences you to be loyal to a brand?

Have you followed some brands on social media sites or have you attended

virtual communities of a particular brand? What do you usually do?

Why do you follow a brand or attend a virtual community?

What are the activities that your followed brand put forward and what‟s your

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favourite type?

How do social media affect your purchase of your followed brand?

How do social media affect your attitude of your followed brand?

Figure 10 Initial themes based on research questions

Research objective Summary of responses

Motivations to use social media Relationship-based:

„I use Facebook because people can

publish social events but Renren does not

have such a function‟ [Interviewee 1]

„I prefer Renren because I started it very

early‟ [Interviewee 4]

„I like Weibo because I can follow

celebrities‟ [Interviewee 3]

„I use Renren because most of my friends

are there‟[Interviewee 4]

„Weibo has a power to drag people into it

that forms a virtual society‟

[Interviewee 3]

„I am addicted to Renren and want to

find out what others do on Renren‟

[Interviewee 9]

„Renren requires people to use their real

names‟ [Interviewee 10]

Interaction:

„I could interact with celebrities via

Weibo‟ [Interviewee 3]

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„I used to write a blog because I wanted

to share my travelling experiences with

others, however I shut down it because

there were no comments‟ [Interviewee 6]

„Share photos with others‟

[Interviewee 6]

„I lost my interest in Renren because

people have low passion to interact‟

[Interviewee 10]

Information immediacy:

„I do not like Facebook and Weibo

because of overloaded and miscellaneous

information‟ [Interviewee 2]

„I like Weibo because information is

rather brief and updated very quickly on

there‟ [Interviewee 3]

Convenience:

„I use Renren because it is written in

Chinese‟ [Interviewee 4]

„I do not use Facebook because I have to

find people by email address‟

[Interviewee 4]

„I use Renren because of its better

localisation than Facebook‟

[Interviewee 5]

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„I can use Weibo via my mobile phone‟

[Interviewee 10]

Relevance:

„I prefer Douban (a virtual community)

because of the classified topics there‟

[Interviewee 5]

„Douban and Tieba present associated

topics‟[Interviewee 2]

Privacy:

„Weibo enables some strangers to follow

you, I am worried that my personal

information would be utilised‟

[Interviewee 2]

Trustworthy:

„There is some false information on

Weibo‟ [Interviewee 2, 5]

Exhibitionism:

„Celebrities show their true selves via

Weibo‟ [Interviewee 3]

„Celebrities fake themselves via Weibo‟

[Interviewee 5]

„I only use a blog, I write the blog most

of time because I want to share emotions‟

[Interviewee 8]

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Social presence:

„I like the pictures, videos and shared

articles on Renren‟ [Interviewee 7]

Behaviour on social media Entertainment:

„Look for fun videos‟ [Interviewee 7]

„Look for delicious food and fun places‟

[Interviewee 6]

„Look for interesting content‟

[Interviewee 9]

„Play games‟ [Interviewee 10]

„Share fun content‟ [Interviewee 7,9]

Exhibitionism:

„Write down my thoughts‟

[Interviewee 8]

„Share viewpoints‟ [Interviewee 4]

„Discuss political issues‟ [Interviewee 4]

Information acquisition:

„Read news‟ [Interviewee 4]

„Read blogs‟ [Interviewee 8]

„Get celebrity news‟ [Interviewee 3]

„Learning‟ [Interviewee 9]

Maintain relationship:

„Hold social events‟ [Interviewee 1]

„Participate in social events‟

[Interviewee 1]

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„Keep in touch with my friends‟

[Interviewee 1,9,10]

Different types of customer loyalty No loyalty:

„I don‟t remember any brand. When I

purchase I compare every time‟

[Interviewee 3]

„I don‟t have loyalty to any brand. If a

product is cheap, I will buy it‟

[Interviewee 7]

Cognitive loyalty:

„The WOM brand leaves me with a

good impression‟[Interviewee 4]

Affective loyalty:

„I like Topman due to the good quality‟

[Interviewee 1]

Conative loyalty:

„I have strong feelings toward a cosmetic

brand. I like it very much. I don‟t use it

now because I can‟t buy it here‟

[Interviewee 8]

Action loyalty:

„A good brand like Apple represents

spirit, I will buy it absolutely‟

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[Interviewee 5]

„I never listen to other‟s comments about

my loyal brand. I know it‟s good and I

will buy it‟ [Interviewee 2]

Factors influencing customer loyalty Quality:

„Good quality‟

[Interviewee 1,3,8,10]

Aesthetics:

„Beautiful design‟

[Interviewee 2,6,9]

Satisfaction:

„I have consumed a brand‟ [Interviewee

2, 8, 9,10]

„I always purchase ASUS, because it

never broke down‟ [Interviewee 10]

Trust:

„The quality is changing, I have to

ascertain the quality in

person‟[Interviewee 3]

„I trust its quality‟ [Interviewee 2]

„I will check a brand through its formal

website‟ [Interviewee 8]

„I get information from the official

website of a brand‟ [Interviewee 6]

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Word-of-mouth:

„The WOM brand must be good‟

[Interviewee 3,4,6,8]

„People‟s feelings may influence my

purchase decision‟ [Interviewee 3,8]

User-generated and electronic

word-of-mouth behaviour

Word-of-mouth:

„Check reviews and compare them to

help me buy a product‟ [Interviewee

1,2,3,4,5]

„Some of their comments are useful‟

[Interviewee 1,2,3,4,5]

User-generated content:

„I have posted it and I gained

bonuses‟[Interviewee 9]

„I will if I can have some benefits‟

[Interviewee 4]

„I write reviews because of strong

interest and affection towards that brand‟

[Interviewee 2]

„I write comments because of the bad

quality and I want others to see it‟

[Interviewee 3]

„Real‟ [Interviewee 2]

„Help me to know the product better‟

[Interviewee 2,4]

„Definitely influence my purchase

decision‟ [Interviewee 1,2]

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Motivations for following a brand Value:

„Useful‟ [Interviewee 1,2,6,9,10]

„Fun‟ [Interviewee 7,9]

„Learn things‟ [Interviewee 9,10]

„Gain some free software‟

[Interviewee 6, 9]

„Expand my purchased products‟

function‟ [Interviewee 6, 9]

„Update my product‟ [Interviewee 6, 9]

„Bonus‟ [Interviewee 6, 9, 10]

Relationship:

„Interact with other people‟ [Interviewee

5,6, 8,9,10]

„I feel happy to discover others‟ praise

about my purchased product‟

[Interviewee 10]

Convenience:

„Easy to follow a brand via social media‟

[Interviewee 10]

„Too busy to follow a brand‟ [Interviewee

1, 2]

Effective methods of social media

marketing

Benefit:

„Lottery‟ [Interviewee 3, 7]

„Free samples‟ [Interviewee 1,3]

„Virtual money‟ [Interviewee 7]

„Increase my virtual popularity‟

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[Interviewee 7]

Interaction:

„Help me to solve problems‟ [Interviewee

1,2,5]

„Credible and reliable‟ [Interviewee 10]

„Use celebrities to advertise your

products‟ [Interviewee 2]

Behavioural influences on customer

loyalty

Repurchase:

„If they release discount information on

social media sites, I will make the

decision to repurchase that brand

immediately‟ [Interviewee 1]

„I saw their released discounts shared by

my friends a lot of times, finally I buy it‟

[Interviewee 10]

„I will repurchase if they provide some

benefits‟ [Interviewee 7]

„I repurchase that brand because of their

timely and effective feedback‟

[Interviewee 6,10]

„I never buy the brand because they

ignored my enquiry‟ [Interviewee 6]

„I never purchase that brand because they

cannot answer my questions‟

[Interviewee 6]

„Free samples let me know that brand

better, I feel that is good. Then I

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repurchase it‟ [Interviewee 3]

Attitudinal influences on customer

loyalty

Cognition:

„Repeatable advertisements leave me

with a strong impression regarding that

brand‟ [Interviewee 2]

„I know the product better‟

[Interviewee 10 ]

Affection:

„The creative product video increases my

affection toward that brand‟ [Interviewee

6]

„Timely feedback enhances my feeling of

that brand‟ [Interviewee 6, 8,10]

The initial codes associated with the research questions were further developed. On

one hand, some of the codes were synthesised into new codes. For example,

regarding motivations for following a brand, convenience is a type of value. On the

other hand, some codes became sub-codes. For example, concerning motivations to

use social media, interaction and self-presence are both relationship-based. In order

to present a clear code table, people‟s responses in relation to the codes were

extracted. The developed codes are presented as follows.

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Figure 11 Synthesised initial themes

Research objective Summary of responses

Motivations to use social media Relationship-based:

{ Interaction, exhibitionism, privacy}

Self-information acquisition:

{Convenience, immediacy, relevance,

trustworthy, entertaining}

Behaviour on social media Self-entertaining

Self-improvement

Exhibitionism

Interaction

Different types of customer loyalty No loyalty

Cognitive loyalty

Affective loyalty

Conative loyalty

Action loyalty

Factors influencing customer loyalty Satisfaction

Trust

Motivations for following a brand Value

Relationship

Effective methods of social media

marketing

Benefit

Interaction

Behavioural influences of customer

loyalty

Action

Attitudinal influences of customer

loyalty

Cognition

Affection

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4.2.3 Applying the templates of codes and additional coding

The code manual that was developed according to the literature review acted as a

template to assist the theoretical coding. The codes from the codebook were applied

to identify the key points of the qualitative data. Each segment of text from the

transcript is sorted to match the prior identified codes. Here, interviewees‟ names are

omitted because of ethical issues. The researcher used unidentified letters to present

the responses.

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Figure 12 Social media’s theory-driven codes

Name of theory-driven code Social presence (Short et al., 1976).

Explanation Inability to transmit non-verbal

information led to negative

communication (Short et al., 1976). Rich

media aims to reduce uncertainty and the

ambiguity of information.

Interviewee 7 „I like to turn to Renren to view pictures,

videos and share contents‟

Interviewee 6 „I go to Flickr to upload pictures‟

Interviewee 9 „View fun videos‟

Interviewee 10 „Play games‟

Interviewee 10 „Renren requires people to use their real

names‟

Name of theory-driven code Self-presence (Goffman, 1969).

Explanation People have a desire to control

impressions in any type of social

interaction (Goffman, 1969).

Interviewee 6 „I used to write a blog because I wanted

to share my travelling experiences with

others, however I shut down it because

there were no comments‟

Interviewee 8 „I only use a blog, I write the blog most

of the time because I want to share

emotions‟

Interviewee 10 „I write a diary on my blog‟

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Name of theory-driven code Information depth (Weinberg &

Pehlivan, 2011.

Explanation The richness of content (Weinberg and

Pehlivan, 2011). This refers to the

information quality and the extent of

knowledge it contains.

Interviewee 10 „People can release social event

information on Facebook ‟

Interviewee 5 „Virtual communities have relevant

topics. The information quality is high‟

Name of theory-driven code Information half-life

Explanation The longevity of information in terms of

appearance on the screen and interest

related to the topic among the audience

(Weinberg and Pehlivan, 2011). The

convenience of updating the information

and the information depth that the social

media site contains determine its

information half-life.

Interviewee 2 „I do not like Weibo and Facebook

because of overloaded and miscellaneous

information‟

Interviewee 8 „I write a blog monthly, maybe. I stay on

the blog for about one to two hours‟

Interviewee 9 „I cannot resist freshening my Renren

page‟

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Figure 13 Customer loyalty’s theory-driven codes

Name of theory-driven code Cognitive customer loyalty (Dick and

Basu, 1994; Oliver, 1999).

Explanation Customer prefers one brand to its

alternatives because of the previous or

vicarious knowledge that they hold

(Oliver, 1999). Cognitive loyalty is

affected by brand information (Oliver,

1999).

Interviewee 4 „The WOM brand leaves me with a good

impression‟

Name of theory-driven code Affective customer loyalty (Dick and

Basu, 1994; Oliver, 1999).

Definition Customer has generated a positive

feeling state, i.e. a positive attitude

towards a brand, on the basis of

satisfaction with the last purchase (Dick

and Basu, 1994; Oliver, 1999). Affective

loyalty is affected by liking a brand

(Oliver, 1999).

Interviewee 1 „I like Topman due to the good quality‟

Name of theory-driven code Conative customer loyalty (Dick and

Basu, 1994; Oliver, 1999).

Explanation Conative customer loyalty is a

customer‟s behavioural disposition

towards repurchasing a brand (Dick and

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Basu, 1994; Oliver, 1999). It is a loyalty

to an intention (Oliver, 1999).

Interviewee 8 „I have strong feelings toward a cosmetic

brand. I like it very much. I don‟t use it

now because I can‟t buy it here‟

Name of theory-driven code Action customer loyalty (Oliver, 1999).

Explanation Customer has generated a commitment to

repurchase a brand (Oliver, 1999). It is a

loyalty caused by action inertia (Oliver,

1999).

Interviewee 5 „A good brand like Apple represents

spirit, I will buy it absolutely‟

Interviewee 2 „I never listen to other‟s comments about

my loyal brand. I know it‟s good and I

will buy it‟

Figure 14 Theory driven codes of the relationship between social media and

customer loyalty

Name of theory-driven code Electronic word-of-mouth

(Hennig-Thurau et al., 2004)

Explanation “any positive or negative statement made

by potential, actual, or former customers

about a product or company, which is

available to a multitude of people and

institutions via the Internet”

(Hennig-Thurau et al., 2004). Social

media that enable user-generated content

provide a platform for transmitting

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EWOM.

Interviewee 10 „I saw their released discounts shared by

my friends a lot of times, finally I buy it‟

Interviewee 3 „I surely check others‟ reviews about a

product. If they say that the product‟s

quality is bad, I will definitely be

influenced‟

Interviewee 8 „If my female friends asked me which

cosmetics are good, I will recommend it

to them‟

Interviewee 7 „I will tell if they ask‟

Interviewee 8 „Others‟ feelings about those cosmetics

may affect my attitude‟

Interviewee 4 „I will pay attention to a WOM brand‟

Interviewee 5 „Consumer created content is very

useful‟

Interviewee 10 „Some of them are naïve and emotional‟

Name of theory-driven code Virtual Community (Cova and Cova,

2002).

Definition A network of heterogeneous people

connected by shared emotion and passion

(Cova and Cova, 2002).

Interviewee 10 „I feel happy to discover others‟ praise

about my purchased product‟

Interviewee 9 „Fun, people help each other…the

activities that Nokia community hold

make people crazy…I like Nokia better‟

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Interviewee 6 „Useful, they create free apps for

Android…I download many…when I

need something, I turn to the virtual

community‟

At this stage, paraphrasing and interpreting the data was conducted in accordance

with the research questions and a predetermined code manual, which is a deductive

way to conduct data analysis. Nevertheless, there are some emerging themes

observed in the transcript. Thus using an inductive way to conduct qualitative data

analysis that expands the code that contains both theory-driven themes and

data-driven themes is meaningful and comprehensive.

Figure 15 Data-driven codes with quoted text

Name of data-driven code Satisfaction

Explanation of code Satisfaction is a critical factor of

customer loyalty. Customer loyalty

indicates repeated purchases. The

fulfilment of the last purchase (i.e.

consumption that fulfils consumers‟

needs, values, desires, etc.) strengthens

the consumer‟s motivation to conduct a

repeated purchase.

Interviewee 8 „I have used that brand‟s cosmetics. They

are good to use. I like that brand very

much and I will choose it in the future‟

Interviewee 10 „I always purchase ASUS, because it

never broke down‟

Interviewee 2 „I have consumed…I know they will

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continuously satisfy me…deliver desired

value to me‟

Name of data-driven code Trust

Explanation of code Customers have confidence in brands

that continuously fulfil the same needs.

Interviewee 2 „I believe the brand will continuously

satisfy me‟

Interviewee 10 „Whether this brand is reliable and

trustworthy influences my affection

towards that brand‟

Interviewee 5 „A good brand like Apple represents

spirit, I will buy it absolutely…Steve

Jobs is a charming person. I believe in

him…‟

Name of data-driven code No loyalty.

Explanation of code No loyalty indicates that customers have

no preference for any brand. They regard

brands as similar, with little

differentiation between them.

Interviewee 7 „I don‟t feel that I have customer loyalty.

I always compare when I go shopping.

The product itself rather than the brand is

important‟

Interviewee 2 „My customer loyalty only lies on

important stuff...For example; I feel

clothes‟ brands are the same. I don‟t care‟

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4.3 Producing a thematic map

Based on both the identified theory-driven and data-driven themes, the thematic map

was produced as follows. Motivations for using social media are classified as

self-information acquisition and social relationship. In terms of motivations for

self-information acquisition, the information depth and information half-life (which

are emphasised in the information itself) are appropriate to measure social media

behaviour. The specific self-information acquisition behaviours are

self-entertainment and self-improvement. The major factor that influences

self-information acquisition-driven behaviour is satisfaction, which plays a

significant role in the „no loyalty‟, „cognitive loyalty‟ and „conative loyalty‟ phases.

The criteria for measuring social relationship behaviour are social presence and

self-presence, which are centred on relationships through specified interaction and

exhibitionism behaviour. Trust is a critical factor that influences social

relationship-based behaviour; it works effectively on „affective loyalty‟ and „action

loyalty‟.

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Figure 16 Thematic map showing motivations for using social media, criteria

of social media, reported behaviour, major factors and phases of customer

loyalty

The thematic map produced the essential themes. They are: self-information

acquisition, social relationships, satisfaction and trust. The arrows in the figure below

explicate the relationship between them.

Figure 17 Thematic map showing the four critical themes

Reason for using social media Theme of critical factor

Self-information

acquisition

Satisfaction

Trust Social

relationships

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Chapter 5: Discussion

5.1 Social relationships and self-information acquisitions as two

main themes of using social media

There are two major motivations for people to use social media. One is to maintain

social relationships and the other is to acquire information. The different motivations

affect people‟s selection of social media sites and behaviour accordingly. Meanwhile,

the different extents of relational orientations have an impact on marketer‟s strategies

to influence customer loyalty as well.

5.2 Social relationships

According to the existing literature, the fact that it is „relationship-based‟ is one of

the fundamental features of social media (Eyrich et al., 2008; Li and Bernoff, 2008).

This characteristic has been justified in this research. Many of the participants

claimed that their principal motivation for using social media was to maintain

relationships. This can be summarised from two aspects: interaction and

exhibitionism. Interaction denotes people‟s observing, sharing and commenting

behaviour on social media. In addition, this can be shown from the reliance of using

particular type of social media as well. One of the participants stated:

„I use Renren because most of my friends are there…This is the earliest social network I‟ve

used…It is written in Chinese. My Chinese friends are there who are easily contacted…‟ [4]

Concerning the participant‟s response, it is clear that relationships greatly encourage

people to use social media. As the majority of the participant‟s friends could be

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contacted via Renren and the participant had developed relationships for a long time

using that platform, they inclined to use Renren so that their needs could be

successfully fulfilled.

Exhibitionism is another aspect of social relationships. It can be represented in

people‟s self-presentation behaviour, like creating, editing, tagging etc. One of the

participants responded:

„I only use a blog, I write the blog most of the time because I want to share emotions…When I

have something I want to express, I go to my blog…my audiences are my good friends. It‟s a

private blog, they need passwords to enter‟ [8]

Commonly, self-presentation is conducted through a self-disclosure process (Ellison

et al., 2006). Emotions, moods and feelings are personal and subjective. When

people reveal such personal information, they disclose their self-identity (Ellison et

al., 2006). However, this process depends on intimacy (Kaplan and Haenlein, 2010).

To be precise, it is a gradual and reciprocal process: only after the expresser gains

positive, interpretative and convincing responses does their relationship go further

(Ellison et al., 2006). This is the reason that the respondent shares their blog with

intimate friends.

The classification criteria of social media proposed by Kaplan and Haenlein (2010),

i.e. social presence and self-presence, are appropriate to categorise people‟s

relationship-based behaviour. Social presence indicates using rich media that provide

multi-sensory information (such as acoustic and visual information) can reduce

ambiguity and the uncertainty of communication (Daft and Lengel, 1986; Kaplan and

Haenlein, 2010). Self-presentation implicates the extent of appropriateness to which

the different types of social media could be regarded as „self‟ media. It is clear that

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social presence and self-presence originated from a „relationship‟ perspective and it

is thus beneficial to classify each type of social media according to their degree of

presence.

5.2.1 Self-information acquisition

However, for less relationship-driven behaviour, social presence and self-presence

cannot clearly represent the relationship. Hereby, self-information acquisition has

been identified from the research as the second fundamental motivation for using

social media. Specifically, people mainly use social media for self-entertainment (e.g.

watching fun videos, viewing interesting pictures, playing games, etc.) and

self-improvement (e.g. reading news, reading blogs, learning, etc.). One of the

participants expressed:

„I prefer Douban because of the classified topics there...Douban has predefined themes so that the

information quality is relatively high. Unlike Renren which does not have topics, you can say

anything on there, meaningful or meaningless‟ [5]

Another participant also shared the same view:

„The virtual community and Douban have keywords. Unlike Renren on which information is

dispersed, you can find anything…For example, if I want a horror movie, I can find it very easily

through Douban. Also people who like this film will discuss under that topic, information is very

focused‟ [2]

It can be concluded that information relevance has a crucial impact on people‟s

information acquisition behaviour. The more precisely a result is related to people‟s

expectations, the higher the preference would be for that social media. Furthermore,

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some participants stated the importance of information immediacy:

„I like Weibo because information is rather brief and updated very quickly on there…I can

acquire the latest news…‟ [4]

Sina Weibo is a micro-blogging site that enables access via multiple devices, such as

mobile phones and personal computers, thus creating great convenience for users to

update information in a timely manner. Owing to the fact that information immediacy

is relatively high in terms of micro-blogging sites, such sites have recently been

increasingly used by news agencies to update information during emergencies and

disasters (Jansen and Zhang, 2009). As information immediacy can affect people‟s

speed and accessibility to acquire news, it is inferred that information immediacy is

another crucial factor for self-information acquisition behaviour.

On this basis, information quality (e.g. information relevance and information

capacity) and information immediacy play vital roles in self-information acquisition.

Thus, Weinberg and Pehlivan‟s (2011) social media classification criteria, i.e.,

information depth and half-life of information, emphasise the information itself as

useful to explicate the information acquisition behaviour.

The distinct motivation for using social media connotes different levels of relational

orientation. Social relationship-based behaviour represents higher relational

disposition than self-information acquisition behaviour. Thus, the marketing strategy

to influence customer loyalty is varied accordingly. Based on Garbarino and

Johnson‟s (1999) framework that studied customer loyalty from the relationship

marketing perspective and the present research‟s findings, the research claims that

satisfaction is a critical factor that influences weak customer relational

self-information acquisition. It further claims that trust is a critical factor that

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influences social relationships behaviour, which has higher customer relational

orientation. Furthermore, the research proposes that each factor, i.e. satisfaction and

trust, has a different role in the loyalty phases (i.e. no loyalty, cognitive loyalty,

affective loyalty, conative loyalty and action loyalty).

It should be specified that „social‟ or „self‟ is a level of disposition and that the two

concepts cannot be separated completely. More specifically, people‟s main aims

when using social media could possibly be „social‟, but they cannot deny that they

also have „self‟ behaviour. The point lies in the extent of relational disposition.

5.3 Satisfaction is a critical factor to influence weak relational

customers

Based on the research findings, people who dominate self-information acquisition

behaviour on social media sites tend to be weak relational customers. They focus on

product information and seek out the functional values of the products. In other

words, they are more transactional, functional and informational. These weak

relational customers show higher individual fortitude. When they undergo the

decision-making process, they are more likely to depend on „self‟ than „social‟. To

illustrate, they prefer to make evaluative judgements on the cognitive information of

the products or based on an affective reaction of past self-experience in relation to a

product (Oliver, 1993). Thus, according to weak relational customers, the

transactional exchange of the commodity with little personal relationship mostly

takes place between them and firms (Garbarino and Johnson, 1999). The essence

(features, quality, aesthetics, etc.) of the product or service plays a critical role in

influencing weak relational customers. When asked what influenced their customer

loyalty, one of the participants expressed:

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„I am accustomed to using ASUS… When you consume the brands, you know their quality.

Those brands guaranteed the quality so that you are much reassured. I always purchase ASUS,

because it never broke down…‟ [10]

The participant regarded that the quality of the product has an impact on their

purchase decision. According to the participant, when they are fulfilled by their last

purchase of ASUS, that is, the product did not have a quality problem, they would

buy it again next time. Their purchase decision is based on past self-experience of

consumption.

Another participant stated:

„It depends on the quality…or maybe the fundamental change of the product line. I don‟t have

loyalty. I buy many brands. When I conduct a purchase, if I find the brand is good then I buy

it…The features of a product and its specifications have a strong impact on me‟ [3]

This participant indicated that they do not have customer loyalty. However, the main

factors that influence their purchase decision are the features of the product. When

they conduct a purchase, they turn to neutral or cognitive information, e.g. the

product specification. Their purchase decision to a large extent is built on

self-information acquisition. In addition, they mentioned their purchasing process:

they meet the brand at the right time and then buy it. Thus it can be inferred that the

accessibility of the product can affect relatively low loyalty customers.

Based on the above analysis, it can be concluded that satisfaction is a crucial factor

of customer loyalty, especially for weak relational customers, i.e. „self‟ customers.

Hereby, satisfaction is defined as a fulfilment of customer needs in relation to

specific products or services. With regards to weak relational customers, past

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consumption experience, cognitive information relating to the brand and the

accessibility of the brand construct satisfaction towards the brand.

As the „self‟ customers emphasised the functional value of the product, there is rather

low emotional link between the organisation and customers. Weak relational

customers are mainly influenced by the cognitive information, features and

accessibility of products. Thus their loyalty is to information and is

transactional-based, which pertains to a low level customer loyalty phase, i.e.

cognitive customer loyalty. In this phase of loyalty, customers are easily affected by

competitive features or prices (Oliver, 1999). This is represented by variety seeking

behaviour.

One of the participants responded:

„When I want to buy a product, I will compare it on the Internet. But the last decision is based on

the price and my past experience with that brand. I don‟t follow a brand on social media unless

my product‟s value would enhance after I purchase it just like stock‟ [4]

The „self‟ customers are looking for the value of the product. Thus, if the brand could

provide benefits after purchase, such as updates and vouchers, this could enhance the

satisfaction that „self‟ customers feel towards that brand. Furthermore, it is seen that

their loyalty is mainly built in the pre-purchase phase, which connotes that the

accessibility of information and enticing information, e.g. promotions and free

samples, are crucial for affecting „self‟ customers.

„Self‟ customers have two basic motivations for acquiring information: one is

self-entertainment and the other is self-improvement. Thus, if the brand could meet

such needs of this type of customers, this could enhance their loyalty. One of the

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participants stated:

„I follow Motorola on Renren. It often releases some fun videos, new product information and

product updates‟ [10]

The participant demonstrated that their reason for following a brand on a social

media site is because the brand could offer valuable information, e.g. fun videos, new

product information and product updates. Therefore, if the brand could fulfil „self‟

customers‟ needs, it may enhance their loyalty towards that brand. According to the

research findings, relevancy, convenience, immediacy, entertainment and

trustworthiness are determining factors that affect self-information acquisition

behaviour. Thus, with information value (i.e. relevant, reliable and entertaining

information) provided in a timely manner through convenient channels, brand

satisfaction would be enhanced among transactional orientation customers.

5.4 Trust as a critical factor that influences high relational

customers

According to the research findings, people who dominate social media sites with

„social relationship‟ behaviour tend to be high relational customers. They are more

easily affected by the psychological aspects that are generated by the development of

a relationship, e.g. emotions, affect, moods and feelings. More specifically, in

contrast with „self‟ customers who are transactional-based and mainly affected by

cognitive information, high relational customers are affected more by attitudinal

information that is revealed, exchanged, constructed and strengthened through

two-way communication. This type of customer (i.e. „social‟ customers), in

accordance with the social exchange theory (Fox, 1974), relies on source credibility

insofar as trust is developed in a relation exchange (Hovland et al., 1953). This is in

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accordance with how such „social‟ customers‟ behaviour on social media sites, i.e.

interaction and exhibitionism. According to self-presentation theory (Ellison et al.,

2006), people desire to control their self-image. The self-disclosure is affected by the

intimacy between the two communication partners. Through a gradual and reciprocal

process whereby people reveal personal information to others and the exchange party

gives positive responses (insofar as both sides develop, interpret and validate the

dialogue), their relationship is enhanced. It can be thus inferred that trust is defined

as „confidence in the trustworthy party‟s reliability‟, which is strengthened through

interaction and exhibitionism (Morgan and Hunt, 1994). One of the participants

demonstrated:

„I believe the brand will continuously satisfy me.‟ [2]

Another participant responded:

„A good brand like Apple represents spirit, I will buy it absolutely…Steve Jobs is a charming

person. I believe in him…‟ [5]

Both of the participants highlighted the importance of confidence. The

customer-company relationship requires trust (Berry and Parasuraman, 1991). As

trust is a high relational mediator, determined by an exchange partner‟s perceived

reliability (Morgan and Hunt, 1994), it strongly affects people‟s perceptions, i.e.

confidence in a brand. In terms of social media, the brand should exhibit and

communicate with customers in order to exchange its reliability and thus enhance

trust for those high relational customers. Effective communication that brings trust is

critical to influence their loyalty through social media. One of the participants stated:

„I once had an enquiry about a brand. Because my English is not good, I cannot directly phone

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them. I chose to mail that brand. To my surprise, I got a reply about three days after my enquiry. I

feel good about them. I am just one of a multitude of customers that they have. And they have

replied to me. They are concerned with customers. I feel they are trustworthy…Interaction is

back and forth. It has an origin. Sometimes you send them an enquiry and they responded to you.

Then you reply accordingly. But sometimes they don‟t answer you regarding the previous

conversation. And your repeated explanation is meaningless, because they will forget‟ [6]

It can be seen that the significant role of communication could affect trust for brands

among those high relational customers. The communication firstly requires mutual

investment. Hereby, the participant emphasised the importance of reciprocity

concerning interaction. As the development of a relationship is a social exchange

process (Fox, 1974), it requires both sides to invest „social capital‟ during the

interaction. The response from the brand is perceived as „social capital‟ invested in

the relationship. Thus, when the customer actively interacts with an organisation, the

organisation should offer a positive response. According to the dialogue, the

participant indicated that he had uncertainty in relation to the brand, i.e. an enquiry.

The response that the brand extended helped the participant to resolve the uncertainty

so that the participant regarded the brand as trustworthy. As a consequence,

interaction through a reciprocal process can develop trust by assisting customers in

settling disputes, adjusting expectations, improving perceptions and minimising risks

(Anderson and Narus, 1990). Furthermore, relevant, timely, reliable and effective

communication enhances trust (Anderson and Narus, 1990). The participant

mentioned that although some firms respond, they fail to provide high quality

communication. As the relevance, immediacy and effectiveness of a response can

represent the organisation‟s responsibility and honesty, the organisation did not fulfil

such requirements and hardly fostered trust with its customers. Trust development

thus entails the firm investing high quality social capital into interactions.

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It was noted that trust is fostered through a brand‟s exhibition and interaction with

customers; this relationship-driven approach highly influences psychological aspects

of customer loyalty. To be precise, positive interaction, honest exhibition, helpful

messages, responsible replies, competent solutions, etc. have great impacts on

people‟s feelings, emotions, moods and confidence associated with that brand. Thus,

trust can be regarded as a critical factor that influences higher phases of customer

loyalty, i.e. affective loyalty, conative loyalty and action loyalty. One of the

participants claimed:

„Whether this brand is reliable and trustworthy influences my affection of that brand.‟ [10]

Another participant noted:

„A good brand like Apple represents spirit, I will buy it absolutely…Steve Jobs is a charming

person. I believe in him…‟ [5]

It can be seen that trust affects customer feeling states. The participants used

„affection‟ and „spirit‟ to describe the influence, which reveals their strong attitude

towards that brand. Also, according to their statement, the second participant has

high behavioural intention to repurchase the brand. The willingness to act is the

outcome of trust (Morgan and Hunt, 1994). More specifically, trust reduces customer

decision-making uncertainty. As taking action involves risk, only people rely on the

brand will they certain to purchase the brand. On this basis, it is concluded that trust

is a critical factor that influences higher levels of customer loyalty, i.e. affective

loyalty, conative loyalty and action loyalty. In the context of social media,

organisations could affect relational-driven customers‟ loyalty through effective and

proactive interaction and exhibition, which is preferable behaviour in terms of social

media to high relational customers.

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5.5 Implications for social media marketing

5.5.1 Social media mix

Not all social media are the same (Li and Bernoff, 2008). There are two major ways

of classifying social media. One is Kaplan‟s (2010) classification criteria, i.e. social

presence and self-presence, which were developed from a relational perspective. The

other way is Weinberg and Pehlivan‟s (2011) classification criteria, i.e. information

half-life and information depth, which were developed from an informational

perspective. The distinctiveness of social media requires marketers to make effective

use of them and their features. For example, micro-blogging involves relatively high

information immediacy, low information depth and high media richness; it is thus

suitable for news updates and interaction. Blogs contain fairly high information

depth, low information immediacy and medium media richness; they are thus

appropriate as public relation platforms to clarify the truth and to present the

product‟s features. Organisations should take advantage of social media according to

their functions and characteristics, thus creating the best value.

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5.5.2 Focus on different types of customers

Different types of customers, i.e. transactional-orientated or relational-orientated,

differ in their behaviour, habits, requirements and desires in relation to social media.

As not all customers desire the same relationships, organisations should analyse the

positions of customers (Anderson and Narus, 1991) and include both transactional

and relational marketing strategies in social media marketing, thus delivering the

desired values to various type of customers in an effective and efficient manner. To

illustrate, as transactional-based customers care for the features and prices of

products, the marketers should increase information accessibility for them. As their

customer loyalty is rather low, incentives for transactional customers include benefits

like promotions, discounts, free samples, etc. In terms of relational-driven customers

who are concerned with relationships, marketers should develop good relationships

with them. Effective and positive interaction with relational customers fosters their

trust towards the organisation, which is critical to influence their customer loyalty.

5.5.3 EWOM as an effective way for social media to influence

customer loyalty

The research also witnessed the power of electronic word-of-mouth. EWOM is used

to help customers make purchase decisions in the pre-purchase phase. People view

EWOM as a reliable source by which to evaluate the brand. One of the participants

stated:

„Consumer created content is very useful… For example, I saw advertisements that claimed

many functions of a brand‟s heels. Some consumers may take photo of the heels from multiple

angles…Some consumers who have purchased painless heels dismantle the heels and measure

each part of the heel to check whether it is ergonomic. You feel such information is credible‟ [2]

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People trust EWOM because the information source comes from consumers.

Marketers are perceived as sometimes using alluring information to convince

consumers to purchase products. However, as the source of EWOM is an equivalent

group of customers, their information is viewed as more credible, relevant and

unbiased. Also, as this participant stated, user-generated-content involves rich

information, which improves consumer knowledge regarding the products and thus

helps consumers to make better purchase decisions.

Social media enables the wide dissemination of WOM. Also, due to the Internet‟s

easy accessibility, asynchronous nature and information permanency, EWOM from a

multitude of consumers can have great implications for consumer purchase decisions.

Hence, organisations should not ignore the social contagion effect of WOM. Some

marketers have utilised opinion leaders to expand their WOM influence and some

have used verified identity to share positive WOM with customers. These approaches

are feasible in social media marketing.

5.5.4 Virtual community as an effective way for social media to

influence customer loyalty

Compared with EWOM, a virtual community plays a stronger role in affecting

people‟s attitudes towards a brand. EWOM is relatively informational; however, in a

virtual community, members are required to partake in closer cooperation and social

engagement, which results in deeper levels of emotion and passion. One of the

participants noted:

„The Nokia community is really fun. There is lots of interaction. I could interact with other

members meanwhile I can learn some skills. People help each other… The activities that Nokia

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community hold make people crazy…I like Nokia better‟ [9]

According to the participant, Nokia has acted as a virtual glue to link consumers. In a

virtual community, there is intensive interaction; people are encouraged to engage in

dialogue. Also, the community engenders helping behaviour. The participant used the

term „crazy‟ to express their feelings towards that brand, from which we can see the

potential of virtual communities to arouse a sense of belonging among their members.

Nowadays, there are various applications of virtual communities: some brands form

a virtual community through a micro-blog, which promotes more extensive and

immediate interaction. The virtual community has evolved as a form applied in a

wealth of social media (rather than as fixed type of social media) that aggregates

people‟s enthusiasm and emotion towards a brand.

Word count: 18029

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Appendix A

Information Sheet

Introduction: I am Liangzi Li, majoring Msc Information systems management in

the University of Sheffield. I am conducting a research on exploring the relationship

between social media and customer loyalty in the context of China. I am going to

provide information about the research and invite you to be part of the research.

Before you make decision, please feel free to ask any questions about the research. I

am willing to answer you.

Purpose of the research: Social media has drawn a multitude of people‟s interest in

collaboration and participatory work. Organisations have noticed the promising

business opportunities underlying social media marketing. Thus, many of them have

made several moves on social media. As customer loyalty is always a key issue for

marketing, it is therefore crucial to study whether and how the customer loyalty

would be influenced by new media.

Type of Research Intervention: The research will conduct a focus group discussion

and will take about one hour.

Participant Selection: You are being invited to participate in this research because

you meet our selection measure: people who are Chinese aged between 18 and 34

and have social media experience.

Voluntary participation: You participation in the research is completely voluntary.

It is your decision whether to participate in the research.

Procedures: The research will be conducted in focus group discussion. If you accept

to participate in the research, you will take part in a discussion with 4-5 other people.

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The discussion will be facilitated by Liangzi Li. Several pre-determined questions

will be used to stimulate the research. You will be asked about social media

experience and purchasing experience. The research will not inquire you about

personal belief and you do not have to share any knowledge that you feel not

comfortable. The research will be taken placed in group room of Information

Commons in 18th

July. The whole discussion will be recorded, but the research will

keep confidentiality of the data. No one could be identified by name from the

recorded data. And the data is only accessed by the researcher. The recorded data will

be destroyed after 8 weeks.

Duration: The research takes about one hour. The participants need to join in the

focus group discussion which will be held only once.

Risks: The research will be conducted in discussion. It will not include any personal

touch and sensitive issues. The participants will not be asked to share personal and

confidential information. If you feel the topic is uncomfortable, you have right not to

answer the question or withdraw the research at any time. The risk of the research is

relatively low.

Benefits: The research will provide snacks and drinks during focus group discussion.

Reimbursements: There are no reimbursements provided to take part in the

research.

Confidentiality: The research takes every measure to keep confidentiality of the

participants‟ information. First, the participants‟ data was anonymised; the

individuals are thus not identifiable. Second, the researcher conducted a rigorous

audit to identify the types of personal data acquired from the research, identifying

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and listing all information repositories holding personal data. There were only two

information repositories: the researcher‟s laptop and the recording device. The

recording device was only a transient data repository. After transferring the data from

the recording device to the laptop, the data in the recording device was destroyed.

Third, Access to the data on the laptop was protected by password. Only the

researcher was allowed to acquire data.

Right to Refuse or Withdraw: You can withdraw the research at any stages of the

research without providing specific reasons.

Who to Contact: If you have any questions about the research, you can ask me

through any of the following contacting methods:

Name: Liangzi Li

Address: Flat 15B IQ Steel, 19 Pitt Street, Sheffield S1 4DQ

Mobile phone: 07411888163

E-mail: [email protected]

This research is supervised by Ms Pamela McKinney. You can contact her whose

e-mail address is [email protected].

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Appendix B

Consent Form

Title of Research: How do social media influence customer loyalty? In case study of

China

I confirm that I understand the research purpose for the study.

I understand my participation is voluntary and that I am free to withdraw the

research at any time without giving any reasons.

I can ask questions and had these answered satisfactorily.

I understand that my records are kept confidentiality and only researcher has

access to my records.

I agree to take part in the above research study.

Signature of participant: _______________

Date: _________________

Signature of Researcher: ______________

Date: _________________

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Appendix C

Partial transcript

Interviewee 1:

„I use Facebook because people can publish social events but Renren does not have

such a function‟

„Hold social events‟

„Participate in social events‟

„Keep in touch with my friends‟

„I like Topman due to the good quality‟

„Good quality‟

„Check reviews and compare them to help me buy a product‟

„Some of their comments are useful‟

„Definitely influence my purchase decision‟

„Useful‟

„Too busy to follow a brand‟

„Free samples‟

„Help me to solve problems‟

„If they release discount information on social media sites, I will make the decision

to repurchase that brand immediately‟

Interviewee 2:

„I do not like Facebook and Weibo because of overloaded and miscellaneous

information‟

„Douban and Tieba present associated topics‟

„Weibo enables some strangers to follow you, I am worried that my personal

information would be utilised‟

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„There is some false information on Weibo‟

„I never listen to other‟s comments about my loyal brand. I know it‟s good and I will

buy it‟

„Beautiful design‟

„I have consumed a brand‟

„I trust its quality‟

„Check reviews and compare them to help me buy a product‟

„Some of their comments are useful‟

„I have posted it and I gained bonuses‟

„I write reviews because of strong interest and affection towards that brand‟

„Real‟

„Definitely influence my purchase decision‟

„Useful‟

„Too busy to follow a brand‟

„Help me to solve problems‟

„Use celebrities to advertise your products‟

„Repeatable advertisements leave me with a strong impression regarding that brand‟

„I have consumed…I know they will continuously satisfy me…deliver desired value

to me‟

„I believe the brand will continuously satisfy me‟

„My customer loyalty only lies on important stuff...For example; I feel clothes‟

brands are the same. I don‟t care‟

„The virtual community and Douban have keywords. Unlike Renren on which

information is dispersed, you can find anything…For example, if I want a horror

movie, I can find it very easily through Douban. Also people who like this film will

discuss under that topic, information is very focused‟

„Consumer created content is very useful… For example, I saw advertisements that

claimed many functions of a brand‟s heels. Some consumers may take photo of the

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heels from multiple angles…Some consumers who have purchased painless heels

dismantle the heels and measure each part of the heel to check whether it is

ergonomic. You feel such information is credible‟

Interviewee 3:

„I like Weibo because I can follow celebrities‟

„Weibo has a power to drag people into it that forms a virtual society‟

„I could interact with celebrities via Weibo‟

„I like Weibo because information is rather brief and updated very quickly on there‟

„Celebrities show their true selves via Weibo‟

„Get celebrity news‟

„I don‟t remember any brand. When I purchase I compare every time‟

„Good quality‟

„The quality is changing, I have to ascertain the quality in person‟

„The WOM brand must be good‟

„People‟s feelings may influence my purchase decision‟

„Check reviews and compare them to help me buy a product‟

„Some of their comments are useful‟

„I write comments because of the bad quality and I want others to see it‟

„Lottery‟

„Free samples‟

„Free samples let me know that brand better, I feel that is good. Then I repurchase it‟

„I surely check others‟ reviews about a product. If they say that the product‟s quality

is bad, I will definitely be influenced‟

„It depends on the quality…or maybe the fundamental change of the product line. I

don‟t have loyalty. I buy many brands. When I conduct a purchase, if I find the brand

is good then I buy it…The features of a product and its specifications have a strong

impact on me‟

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Interviewee 4:

„I prefer Renren because I started it very early‟

„I do not use Facebook because I have to find people by email addresses

„Share viewpoints‟

„Discuss political issues‟

„Read news‟

„The WOM brand leaves me with a good impression‟

„The WOM brand must be good‟

„Check reviews and compare them to help me buy a product‟

„Some of their comments are useful‟

„I have posted it and I gained bonuses‟

„I will if I can have some benefits‟

„Help me to know the product better‟

„I use Renren because most of my friends are there…This is the earliest social

network I‟ve used…It is written in Chinese. My Chinese friends are there who are

easily contacted…‟

„I like Weibo because information is rather brief and updated very quickly on

there…I can acquire the latest news…‟

„When I want to buy a product, I will compare it on the Internet. But the last decision

is based on the price and my past experience with that brand. I don‟t follow a brand

on social media unless my product‟s value would enhance after I purchase it just like

stock‟

Interviewee 5:

„I use Renren because of its better localisation than Facebook‟

„I prefer Douban because of the classified topics there...Douban has predefined

themes so that the information quality is relatively high. Unlike Renren which does

not have topics, you can say anything on there, meaningful or meaningless‟

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„There is some false information on Weibo‟

„Celebrities fake themselves via Weibo‟

„Interact with other people‟

„Help me to solve problems‟

„Virtual communities have relevant topics. The information quality is high‟

„A good brand like Apple represents spirit, I will buy it absolutely…Steve Jobs is a

charming person. I believe in him…‟

Interviewee 6:

„Share photos with others‟

„Look for delicious food and fun places‟

„Beautiful design‟ (many people agree)

„I get information from the official website of a brand‟

„The WOM brand must be good‟

„Useful‟

„Gain some free software‟

„Expand my purchased products‟ function‟

„Update my product‟

„Bonus‟

„Interact with other people‟

„I repurchase that brand because of their timely and effective feedback‟

„I never buy the brand because they ignored my enquiry‟

„I never purchase that brand because they cannot answer my questions‟

„The creative product video increases my affection toward that brand‟

„Timely feedback enhances my feeling of that brand‟

„I go to Flickr to upload pictures‟

„I used to write a blog because I wanted to share my travelling experiences with

others, however I shut down it because there were no comments‟

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„Useful, they create free apps for Android…I download many…when I need

something, I turn to the virtual community‟

„I once had an enquiry about a brand. Because my English is not good, I cannot

directly phone them. I chose to mail that brand. To my surprise, I got a reply about

three days after my enquiry. I feel good about them. I am just one of a multitude of

customers that they have. And they have replied to me. They are concerned with

customers. I feel they are trustworthy…Interaction is back and forth. It has an origin.

Sometimes you send them an enquiry and they responded to you. Then you reply

accordingly. But sometimes they don‟t answer you regarding the previous

conversation. And your repeated explanation is meaningless, because they will

forget‟

Interviewee 7:

„I like the pictures, videos and shared articles on Renren‟

„Look for fun videos‟

„Share fun content‟

„I don‟t have loyalty to any brand. If a product is cheap, I will buy it‟

„Fun‟

„Lottery‟

„Virtual money‟

„Increase my virtual popularity‟

„I will repurchase if they provide some benefits‟

„I like to turn to Renren to view pictures, videos and share contents‟

„I don‟t feel that I have customer loyalty. I always compare when I go shopping. The

product itself rather than the brand is important‟

Interviewee 8:

„Write down my thoughts‟

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„Read blogs‟

„I have strong feelings toward a cosmetic brand. I like it very much. I don‟t use it

now because I can‟t buy it here‟

„Good quality‟ (most people agree)

„I have consumed a brand‟

„I will check a brand through its formal website‟

„The WOM brand must be good‟

„People‟s feelings may influence my purchase decision‟

„Interact with other people‟

„Timely feedback enhances my feeling of that brand‟

„I write a blog monthly, maybe. I stay on the blog for about one to two hours‟

„If my female friends asked me which cosmetics are good, I will recommend it to

them‟

„I have used that brand‟s cosmetics. They are good to use. I like that brand very much

and I will choose it in the future‟

„I only use a blog, I write the blog most of the time because I want to share

emotions…When I have something I want to express, I go to my blog…my

audiences are my good friends. It‟s a private blog, they need passwords to enter‟

Interviewee 9:

„I am addicted to Renren and want to find out what others do on Renren‟

„Look for interesting content‟

„Share fun content‟

„Learning‟

„Keep in touch with my friends‟

„Beautiful design‟

„I have consumed a brand‟

„I have posted it and I gained bonuses‟

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„Useful‟

„Fun‟

„Learn things‟

„Gain some free software‟

„Expand my purchased products‟ function‟

„Update my product‟

„Bonus‟

„Interact with other people‟

„View fun videos‟

„I cannot resist freshening my Renren page‟

„The Nokia community is really fun. There is lots of interaction. I could interact with

other members meanwhile I can learn some skills. People help each other… The

activities that Nokia community hold make people crazy…I like Nokia better‟

Interviewee 10:

„Renren requires people to use their real names‟

„I lost my interest in Renren because people have low passion to interact‟

„I can use Weibo via my mobile phone‟

„Play games‟

„Keep in touch with my friends‟

„Good quality‟

„I have consumed a brand‟

„I am accustomed to using ASUS… When you consume the brands, you know their

quality. Those brands guaranteed the quality so that you are much reassured. I always

purchase ASUS, because it never broke down…‟

„Useful‟

„Learn things‟

„Bonus‟

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„Interact with other people‟

„I feel happy to discover others‟ praise about my purchased product‟

„Easy to follow a brand via social media‟

„Credible and reliable‟

„I saw their released discounts shared by my friends a lot of times, finally I buy it‟

„I repurchase that brand because of their timely and effective feedback‟

„I know the product better‟

„Timely feedback enhances my feeling of that brand‟

„Some of them are naïve and emotional‟

„Whether this brand is reliable and trustworthy influences my affection towards that

brand‟

„I follow Motorola on Renren. It often releases some fun videos, new product

information and product updates‟