how to deliver successful mobile experiences in museums?

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@FranklyGW Created for: Presented by: Date issued: DLNET Alyson Webb 30 th July 2015

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Page 1: How to deliver successful mobile experiences in museums?

@FranklyGW

Created for: Presented by: Date issued:

DLNET Alyson Webb 30th July 2015

Page 2: How to deliver successful mobile experiences in museums?

@FranklyGW

Sharing a few things we’ve learnt recently…

Page 3: How to deliver successful mobile experiences in museums?

@FranklyGW

Page 4: How to deliver successful mobile experiences in museums?

@FranklyGW

Visitors using a mobile guide are more likely to report

their visit was “better than expected”

Page 5: How to deliver successful mobile experiences in museums?

@FranklyGW

Majority of visitors using a mobile guide report that they:

1.Enjoy their visit more2.Learn more3.Explore more

Page 6: How to deliver successful mobile experiences in museums?

@FranklyGW

So, guides on the whole are delivering*...

*Actually, not quite

Page 7: How to deliver successful mobile experiences in museums?

@FranklyGW

They don’t always deliver on what matters to an organisation.

Wide variation in:•Take up rates•Extent of use•Learning outcomes•Behaviours•Usability

Organisations want more success…

Page 8: How to deliver successful mobile experiences in museums?

@FranklyGW

More Success = Innovation

= Different device= Additional media= New Functionality= More choice & personalisation

Assumption…

Page 9: How to deliver successful mobile experiences in museums?

@FranklyGW

"Empathy for our visitors is the kind of radical innovation that our

Board can't handle - they want iBeacons”

Anonymous, Head of Digital

Page 10: How to deliver successful mobile experiences in museums?

@FranklyGW

No Correlation between usage or outcomes

Evidence…More success = Innovation

≠ Different Device≠ Additional Media≠ New Functionality≠ More choice & personalisation

Page 11: How to deliver successful mobile experiences in museums?

@FranklyGWFrankly, Green + Webb

First step to Improvement

=

Identifying the causes of success & failure

Page 12: How to deliver successful mobile experiences in museums?

@FranklyGW

“Small boring stuff can have a massive impact”

Lindsey Green

Page 13: How to deliver successful mobile experiences in museums?

@FranklyGW

“Digital transformation is not about heroic interventions and brilliant ideas, its about

teams, users and iteration. It’s kind of boring”

Russell Davies, Director of Strategy, Government Digital Service

Page 14: How to deliver successful mobile experiences in museums?

@FranklyGW

2601 Stops

25 Trails & Tours

The Met Mobile Guide

Maximum choiceMaximum flexibility

Page 15: How to deliver successful mobile experiences in museums?

@FranklyGW

Page 16: How to deliver successful mobile experiences in museums?

@FranklyGW

Digging a little deeper

“I think that they’re just dual numbers and I don’t understand why they would have that because I’m sure 3806…is going to give me the same audio

(enters 3806 and listens) Yeah, it was the same thing except a different voice.”

Lucy

Page 17: How to deliver successful mobile experiences in museums?

@FranklyGW

Innovation = More Success

= Simplifying the interface= Limiting choices= Improved labeling

For the Met…

Page 18: How to deliver successful mobile experiences in museums?

@FranklyGW

The Van Gogh Museum: A New Service

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Page 19: How to deliver successful mobile experiences in museums?

@FranklyGW

Success was…

1.Improve the visitor experience2.Improve the take-up rate

Lindsey Green
I need to re- layout this screen - I can find a different image
Page 20: How to deliver successful mobile experiences in museums?

@FranklyGW

How can we make this moment as frictionless as possible?

Can we halve the time it takes to hand out?

Page 21: How to deliver successful mobile experiences in museums?

@FranklyGW

Digital

Page 22: How to deliver successful mobile experiences in museums?

@FranklyGW

Human

Staff trained to re-assure but not instruct

Page 23: How to deliver successful mobile experiences in museums?

@FranklyGW

Content

Content based on what was important to the visitor

1.How long it takes2.What is offered3.What they do

Page 24: How to deliver successful mobile experiences in museums?

@FranklyGW

Innovation = More Success

= Removing friction = Choreographing the service= Creating meaningful instructions

For the Van Gogh Museum…

Page 25: How to deliver successful mobile experiences in museums?

@FranklyGW

More Success = Innovation

= Increasing usage = Increasing learning= Increasing profit

For the Van Gogh Museum…

Page 26: How to deliver successful mobile experiences in museums?

@FranklyGW

[so the guide said] “notice in these paintings that his eyes are different

colours in some of the paintings… it’s something I would not have noticed just walking by, so I was quite sold on it quite quickly. I thought okay, this is working for me. So I stuck with it all

the way through”

Page 27: How to deliver successful mobile experiences in museums?

@FranklyGW

“I felt Van Gogh Was this crazy man with his

psychiatric issues but here I learn that he was really not … [he was] self made, he was learning steadily from his surroundings

and experimenting and developing his techniques”

Page 28: How to deliver successful mobile experiences in museums?

@FranklyGW

“I liked how the Guide emphasised his

fascination with life and friends and colour and birth. A lot of the stereotypes are of him as a dark depressed artist. This showed much more of who

he was. In a way its more tragic…”

Page 29: How to deliver successful mobile experiences in museums?

@FranklyGW

e: [email protected]: [email protected]: @FranklyGW

Images thanks to Flickr Commons:The hidden treasures of the Worlds Public Archiveshttp://www.flickr.com/commons

Created for: Presented by: Date issued:REACT Inspiration Day Lindsey Green 18th June 2012