how to double your mobile games revenue in 1 day
TRANSCRIPT
Digital Marketing Skill:
Age:
Years in Asia:
Cats:
90 / 100
29 / 100
8 / 100
4 / 100
4.000.000 / 100
Marketing $’s Allocated
● Founded 2012● $5m USD Series B 2015● Editors Choice / Game of the Year Award
2016● 25M+ Downloads● Operating in Bangkok
Industry Knowledge
1)54% of users buy a 2.nd time within 1 hour of last purchase.
2)Approx 0.2% of your users accounts for 50% of your revenues.
3)General Conversion to Paying Users varies from 0.5-4.5% (Platform/country/genre)
4) Majority of top 100 grossing games has more than 7 different types of
sellable items
Double your Mobile Game Revenues
Requirements
1)Graphic Designer
2)Placements in your game
3)Tool for Pushing Campaigns (Swrve, DeltaDNA, Homemade Backend)
4)Analytics
PlacementsGood Examples
1)After failed Purchase
2)After Purchase
3)Out of Virtual Currencies
4)The Lobby
5)After X time in App
6)Closing the Coinstore
7)Startup Newbie Offer
Tool
1)There are costs involved.
2)Spend some time researching the best solution for you.
3)Alternatively you can hardcode your implementation into you game.(But i wouldn't recommend)
The Math
Example 500$ = 0.05 ARPDAU increase
Targeting Paying users only, then you can achieve upwards of 25% Conversion from impressions
10.000 DAU
20.000 Impressions
1000 Clicks
50 Conversions
Well we did it
Actively Running CampaignsNot Actively Reaching Users With Campaigns
Changed to Bundle offers
Recap and Practical advise
1)Get your graphic designer to create one or more offers.
2)Select placement
3)Implement & Launch
4)Track, Rinse and Repeat
Bonus Points
1)Video Ads
2)Give the Offer at the right time
3)Don't Cannibalise your Users
4)Re: 0.2% of Users provide you 50% of your Revenues
Thank You
facebook.com/Andreasen.Thomas
https://th.linkedin.com/in/thomasandreasen
Thomas Andreasen