how to grow your game with community featuring tayber voyer

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How to Grow Your Game With Community #UAisHard Webinar with Tayber Voyer

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Learn how to use community engagement to grow and improve your mobile game, featuring Tayber Voyer from A Thinking Ape.

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Page 1: How to Grow your Game with Community featuring Tayber Voyer

How to Grow Your Game With Community#UAisHard Webinar with Tayber Voyer

Page 2: How to Grow your Game with Community featuring Tayber Voyer

Host

[email protected] | @tapstreamApp | #UAisHard

Mack Flavelle

Biz Dev: Tapstream

Organizer: #UAisHard

Page 3: How to Grow your Game with Community featuring Tayber Voyer

Guest

[email protected] | @tapstreamApp | #UAisHard

Tayber Voyer

Designer/Producer: A Thinking Ape

Founder: Vancouver Mobile Social Games

Consultant: Social/Mobile growth

Page 4: How to Grow your Game with Community featuring Tayber Voyer

About Tayber

[email protected] | @tapstreamApp | #UAisHard

Page 5: How to Grow your Game with Community featuring Tayber Voyer

Challenges of GrowthFinding new sources of GOOD users.

(Good because they spend money.)(Good because they bring friends.)

First day retention.

Long term engagement.

Reengaging lost users.

[email protected] | @tapstreamApp | #UAisHard

Page 6: How to Grow your Game with Community featuring Tayber Voyer

41 Shades of BlueYes, it’s true that a team at Google couldn’t decide between two blues, so they’re testing 41 shades between each blue to see which one performs better. I had a recent debate over whether a border should be 3, 4 or 5 pixels wide, and was asked to prove my case. I can’t operate in an environment like that. I’ve grown tired of debating such minuscule design decisions. There are more exciting design problems in this world to tackle.

- Douglas Bowmanhttp://stopdesign.com/archive/2009/03/20/goodbye-google.html

[email protected] | @tapstreamApp | #UAisHard

Page 7: How to Grow your Game with Community featuring Tayber Voyer

Design Spectrum

[email protected] | @tapstreamApp | #UAisHard

Joshua Porter’s UX London 2010 Presentation

http://www.slideshare.net/bokardo/metricsdriven-design-4317168

Page 8: How to Grow your Game with Community featuring Tayber Voyer

Designing for Growth

[email protected] | @tapstreamApp | #UAisHard

Page 9: How to Grow your Game with Community featuring Tayber Voyer

Implications

You should incorporate user feedback into yourproduct roadmap but you shouldn’t let player feedback steer the roadmap.

Test your assumptions and player behaviour against your data, and align both with your business objectives.

[email protected] | @tapstreamApp | #UAisHard

Page 10: How to Grow your Game with Community featuring Tayber Voyer

Local Maxima Problem

[email protected] | @tapstreamApp | #UAisHard

Page 11: How to Grow your Game with Community featuring Tayber Voyer

Minimum Viable Feature

[email protected] | @tapstreamApp | #UAisHard

Page 12: How to Grow your Game with Community featuring Tayber Voyer

KAW Example

Hypothesis Social behaviour drives our player engagement and combining that with limited time promotions would help encourage players to play.

[email protected] | @tapstreamApp | #UAisHard

Page 13: How to Grow your Game with Community featuring Tayber Voyer

FeatureWe ran new promotions every day for a month. Everyday someone would manually change the time the promotion started and ended. We used the forums to communicate the promotions to the players. We ‘hacked’ it in.

If it was successful we would build a promotion tool to automate the process.

[email protected] | @tapstreamApp | #UAisHard

Page 14: How to Grow your Game with Community featuring Tayber Voyer

Hack it in

[email protected] | @tapstreamApp | #UAisHard

Page 15: How to Grow your Game with Community featuring Tayber Voyer

Results- Metrics

[email protected] | @tapstreamApp | #UAisHard

The results were mixed.

Only 1 promotion was effective.

Page 16: How to Grow your Game with Community featuring Tayber Voyer

New Content

[email protected] | @tapstreamApp | #UAisHard

We tried cloning the effective promo based on metrics but without looking at the context of why it was popular.

Page 17: How to Grow your Game with Community featuring Tayber Voyer

ResultsNo Luck. Small boost in engagement metricsbut nothing compared to when we put a promo on our best Epic Battle.

We realized that a promo tool wouldn’t be effective and cloning the Epic Battle didn’t work either.

As result we wasted very little resources.

[email protected] | @tapstreamApp | #UAisHard

Page 18: How to Grow your Game with Community featuring Tayber Voyer

Make it Social

[email protected] | @tapstreamApp | #UAisHard

What if we gave players the power to start an Epic Battle for their clan?

Page 19: How to Grow your Game with Community featuring Tayber Voyer

Implications

We kept the idea of promotion but we allowed players to use rare drop items or a premium purchase to run the promo themselves for their clan.

We never would’ve found this solution without the context of player feedback.

[email protected] | @tapstreamApp | #UAisHard

Page 20: How to Grow your Game with Community featuring Tayber Voyer

New Local Maxima

[email protected] | @tapstreamApp | #UAisHard

Page 21: How to Grow your Game with Community featuring Tayber Voyer

Feedback Channels

Customer Support

Instant feedback

Community

[email protected] | @tapstreamApp | #UAisHard

Page 22: How to Grow your Game with Community featuring Tayber Voyer

Customer Support

[email protected] | @tapstreamApp | #UAisHard

Bug reporting

Account support

Page 23: How to Grow your Game with Community featuring Tayber Voyer

Instant Feedback

[email protected] | @tapstreamApp | #UAisHard

Launch feedback Outages Urgent bugs Pulse of the game

Page 24: How to Grow your Game with Community featuring Tayber Voyer

Community

[email protected] | @tapstreamApp | #UAisHard

Game feedback contests Community building Inform player base Announcements

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Dedicated Beta TestersLow risk

Prosfocused feedback, you can build a diverse group of beta testers

Conslow reach, potential for abuse, no testing at scale, requires a lot of organizing Best used for testing mechanics that aren't easy to predict on a large scale.

[email protected] | @tapstreamApp | #UAisHard

Page 26: How to Grow your Game with Community featuring Tayber Voyer

Full Beta TestMedium - high risk

Prostesting at scale, volume of player feedback is large, compensation for problems not always required

ConsFeedback is not focused, beta test affect player expectations, players aren't honest about competitive play, player behaviour in beta features is not the same as a normal feature

[email protected] | @tapstreamApp | #UAisHard

Page 27: How to Grow your Game with Community featuring Tayber Voyer

Hidden Beta TestHigh risk

Consplayer feedback is not focused, if something goes wrong you have to apologize and offer compensation, volume of feedback is huge, player expectations are higher.

ProsFeedback and data tend to be more accurate.

[email protected] | @tapstreamApp | #UAisHard

Page 28: How to Grow your Game with Community featuring Tayber Voyer

Recap1. Balance design assumptions with player feedback and

data to understand the context of your features.

2. Player feedback part of your core product cycle.

3. Optimize around local maxima, use data and community feedback to find new local maxima.

4. Use Minimal Viable Features to test your hypotheses before implementing robust feature sets.

5. Collect feedback and build community.

[email protected] | @tapstreamApp | #UAisHard

Page 29: How to Grow your Game with Community featuring Tayber Voyer

Predictions?

[email protected] | @tapstreamApp | #UAisHard

Page 30: How to Grow your Game with Community featuring Tayber Voyer

Round of Applause!

[email protected] | @tapstreamApp | #UAisHard

Thanks Tayber!@tvtayber

Stick around to hear how Tapstream can help you grow organically.

Page 31: How to Grow your Game with Community featuring Tayber Voyer

How to Grow Your Game Organically#UAisHard Webinar with Tayber Voyer