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    eveloping

    Shoujo

    anga Techniques

    T HIE SOC II TY FOR THE STUDY OF SHOUJO M NG TIECHN QUES

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    Vol .1: Compiling Characters

    Chapter 1 Drawi

    ng

    the Face

    Chapter 2 How to Draw Bodies

    Chapter 3

    rawing

    Characters

    ISBN4-88996-042-2

    Vol.2: Compiling Techniques

    Chapter 1 Background Manage

    ment Bas

    i

    cs

    Chapter 2 Tone Techniques

    Chapter 3 Expressing

    Light

    and Shadows

    ISBN4-88996-044-9

    Vol.3: Compiling Application and Practice

    Chapter 1 How to

    raw Int

    eriors a

    nd

    Exteriors

    Chapter 2 How to

    raw

    Mach ines

    Chapter 3 How to Create a Short Story MANGA

    ISBN4 -88996-045-7

    Vol.

    :

    Dressing Your Characters in Casual Wear

    Chapter 1

    Underwear

    and T-shirts

    Chapter 2 Sweatsh ir t

    s and

    Sk ir t

    s

    Chapter 3 Jackets and Jeans

    ISBN4-88996-046-5

    Special: Colored Original Drawing

    Copic Sketch Pen)

    Ch

    apter

    1 Copic Sketch

    Pen

    Chapter 2 Copic A

    irbru

    sh ing

    Sys tem

    Chapter 3 Try Using

    ifferent

    Painting Materials w ith Markers.

    ISBN4-88996-047-3

    Distributed by

    JAPAN PUBLICATIONS TRADING CO.,LTD.

    1-2-1

    Sa

    rugaku-cho Ch

    iyo

    d

    a-

    ku Tokyo 101-0064 Japan

    Phon

    e:

    81 -3-3292-3751 Fax: 81-3-3292-0410 E-mail: [email protected]

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    OWTO

    DR W

    YO

    eveloping Shoujo

    Manga

    Techniques

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    Study of Manga Techniques

    ing .

    Ltd

    .

    -

    "E;J

    -sha

    Publishing Co .

    Ltd.

    in 2002 by

    ':r :;-a

    Study of Shoujo Manga Techniques:

    Ku

    do ,

    Ryo

    Kagami

    Kaoru Kajiwara

    Studio Pinewood Inc.

    Hideyuki Amemura

    Yasuo lmai

    Shinichi

    lshioka

    Shinichi

    lshioka

    Lingua franca, Inc

    .

    ([email protected]

    .

    jp)

    Motofumi

    Nakanishi (Graphic-sha Publishing Co .,

    Ltd

    .)

    Kumiko

    Sakamoto (Graphic-sha Publishing

    Co . Ltd

    .)

    li

    catio

    n may be

    reproduced

    or used in any

    form

    or by any means -

    udi

    ng

    photocopying

    ,

    recording,

    taping, or

    information

    storage and

    permissi

    on

    of the publisher.

    in this book were screen tone

    and

    IC tone

    manufactured

    by Letraset.

    "'"' 'an on T

    OO

    manga paper.

    101 -0064

    10)3-3

    292-041

    0

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    Table of Contents

    How to Draw

    Characters ...

    . . .. ..

    ...

    .. . .4

    ra Faces .......... ............. .... ....... . ....................... .... ............. .......... ..................

    .......

    ..... ........ ........ ......... .

    .....

    ...6

    x :>s as

    Seen a ariety of Angles/Balance Between

    Head

    and Neck/Let's try

    giving characters

    expressions How

    to

    D

    raw

    Ha ir

    e .................

    ................

    ....... ........

    ....... ................... ....... ...........

    ..............

    . .......... ................... .... ..... . ..... ......

    18

    Angles/Let's give c

    haracters

    movement

    ::.

    Fee ....

    ...... ..... .............. .... ...................

    ........ .

    ...... ......

    ........... ............

    ......

    .

    ....

    .....

    .......... .................... .....

    .....

    25

    -

    of

    Common

    Mistakes

    C

    othin

    g

    .......

    ....... .

    ........

    .

    .....

    ....

    ... ...

    ..... ........... .

    ... ........

    ..

    ...

    ...

    ..

    ......

    .

    ...

    ....

    ... .....

    .

    .......

    .....

    ...

    ......

    ................. 28

    2

    How to

    Draw

    Backgrounds

    ..

    ..

    ..

    . .

    ...

    .

    .. .. .. .. .. .. ..

    ..

    ...

    32

    ds

    .........

    ..............................

    .....

    ......... .

    .

    .

    ...

    .

    ............ ..

    .....

    ..

    ...... ...

    ..

    ..... ......

    .

    .......... ....

    ...

    .

    ...

    ....

    ....

    .....

    ...

    .

    .....34

    Persp

    ective

    ......

    .....

    ..

    ..........

    ...

    .... ....

    ..... ...

    ........

    .

    ..............

    .

    ......

    .......

    ...

    ..........

    .....

    ...

    .............

    ...

    .....

    .......

    ......... .

    36

    Perspective

    .... .

    ..

    ..... .

    ..

    ..

    ..

    .........

    ...... ......

    .......

    .......

    ..... ....

    ...........

    .

    .......

    .... ..... .........

    ......

    ..... .

    ......

    .

    .......

    ...... ..

    40

    nt E erspective

    ....

    ..... .....

    .

    ...... .... ..

    ... ..... .... .

    .......

    .

    ..... ... ........ .

    ............... ............ .....

    ...

    ..... ..... ...

    .

    ...

    ......

    46

    _::r:; Repro

    ducing Photographs ....

    ........

    ......

    ............ ......

    .................

    ...

    ........ .........

    .......

    ........

    ...... ...

    .............

    ............ ... 48

    e

    of Circles

    ..........

    ..

    .......

    ................ ............

    .....

    ...

    ...

    ......

    ..........................

    ...... .........

    .........

    ................

    ......

    .................. ,

    ..

    52

    nd

    Tec

    hniques

    1 Round

    Arch-Shaped

    Windows .........................

    ......

    ...................

    ......

    ......... ...

    ...... ......

    ... ................... .54

    nd

    Tec

    hniques

    2 Opening and Closing of Doors

    ......

    ........ .......... ..........

    ...... ......

    ...... .... ..... ...... ............ ......................56

    k Techniques 3

    Stairs

    .......... ............ ...

    ..............

    ... ..... ............ ......

    ......

    ........ ...... .......

    .....

    ..... ....

    .....

    .

    .....

    ........ .

    .....

    .60

    ::

    und Techniques 4 Buildings and Sloping

    Roads

    ...... ........

    ..............

    .......

    ... ........ ........ ..........

    .......

    .........................

    .......

    63

    Draw Natural Objects ......

    .

    .....

    .......... .

    ...

    .

    .....

    .........

    .

    ......

    .... .

    .... ...

    .

    ...... .

    ..........

    ....

    ...

    .......

    .

    .

    ...

    .

    ......

    ....

    ....

    .

    ... ...

    .

    ...

    .

    .....64

    = ng M

    orning

    , Afternoon , and

    Night... ......

    .....

    .............

    .............. ......... .... .......... ....

    .....

    ................... ... ....... ... ..... .... ...

    66

    ::::.-

    ng

    Spring

    ,

    Summer

    ,

    Fall

    ,

    and Winter ...... ..........

    .

    ..........................

    .

    ......... ...

    ........... .

    .....

    .

    ... ....... ...... ... ...... ......

    ...........

    68

    ers and

    Natural

    Phenomena .......

    .

    .......

    ....

    .......

    .

    ........... ........ ...... ...... ...

    .....

    ...

    ....

    .................

    .

    .... .

    ....

    ......... ............ ........72

    ::.'?::..

    ne

    s

    1 How to Draw Mesh ....... .... ....... .........

    .

    ........ ...

    ....

    ................ ......

    .

    ... ...... ......

    .

    .... .....

    .

    .....

    ....

    .

    .............. ... .....74

    ::. =:

    ne

    s

    2

    How to

    Draw Rope ......

    ....

    .

    .....

    .

    .

    ....... ....... ...

    ..

    ...

    .

    ..... ...

    .............

    ....... ...... ... .......

    .

    ....... ..........

    ....

    ...... ........ .....76

    = ~ L i

    3

    How to

    Draw Parallel Lines

    and Flashes

    (Converging

    Lines

    )

    ......

    .

    .

    ....

    ......

    ...............

    ......

    ..............

    ....

    .

    ??

    ::.-..rl

    Lin

    es 4

    Others

    .... .

    ......

    ....

    ...

    ............

    ..............

    .......... ...

    ...

    ...... ..................

    .

    ...

    .

    ...

    .

    ...

    .

    ...

    ..

    ........

    .

    ...

    .

    ...

    .

    ...

    .

    ...

    .

    ...

    ..... .

    .79

    =--=- ng

    ..

    .... ... ......... ..........

    ...

    ..... .

    ....

    .

    .....

    ...

    ........

    .......

    .....

    .........

    .......

    ...

    ......

    .........

    ..... ...............

    ........

    ......

    .............

    .....

    ...80

    -

    Black and Whitening

    .... ....

    ..

    ....

    ...... ......

    ....................

    ......

    ....

    .

    .

    ................

    .....

    .....

    ...........

    ............ .

    .......

    ....

    ......

    ... ...

    ........82

    ea

    ch you the

    trick to

    applying/cutting

    tone .........

    ...............

    .....

    .

    .......

    . ....

    .........

    .....

    ............ .............. ......

    .......

    .. ............... .84

    Effects

    and Tone ........... .....

    ......

    ........ .........

    ..............

    ........

    ....

    .........

    .... .......... ...... ...... .

    ........

    ..... ... ..........

    ............87

    pt

    er 3

    How to

    Create Stories o

    3e'g

    in w

    ith something you

    are interested

    in

    ...... .. .... ...................... ........ .......................

    .................... ......... ...

    .......

    ..........

    .....

    ...92

    . Set character

    parameters

    .............. ....... ........ .

    .......

    .... ... ..... ....

    ............ ........

    ...

    .....

    .......... ........

    ........

    ........

    ......

    ... 93

    Spec

    ial

    Effects Used in Girls' Comics 1/

    Appeal of

    Characters/Something only possible

    in

    a girls' comic

    Demands made

    on the

    boy

    Psychological Characterization

    Ch oose aTheme

    .....

    .... ................. .... ................. ... ........ ......... .... .... ......... ......... . .......... ......

    .....

    ........... . ... .........100

    Spec ial Effects Used in

    Girls

    '

    Comics

    2

    - . Write a Story .................. .... ........ .............................. .... ...... . ..........

    .......

    ...

    ....... ..... .....

    ....

    ...

    .......

    . ...........

    ....

    ... ..........102

    Cho ose a subject (genre) Example

    of

    Romance

    Comic/Hints for Stories/How to Make the Story Development

    Interesting

    /Element of Surprise _

    (A

    tracting

    the Reader)/Growth and Development

    of

    the Heroine/Special Effects Used in Girls' Comics 3

    l i m a x

    ..

    .............. ........ ..............

    .

    ... .......

    .....

    ....

    .

    ...

    .... ..

    ....

    .

    .

    ...... ....

    ...

    .........

    .

    .............. .... ........

    ..

    ...

    .

    ...

    .

    ...

    .

    ...

    .

    ...

    .

    ...

    .

    ...

    .

    ..

    .....

    ...

    110

    5 Props .........

    .

    .

    ...

    .

    .....

    ..

    ...... .....

    .

    ..... ...... .... ................ ....

    .

    ...........

    ...........

    ...

    .

    ...................... .......

    .

    ... ........

    .

    .....

    ............

    ...

    .

    111

    apter

    4

    How

    to

    Create

    Manga Manuscripts

    2

    Writing a Plot/Storyboarding/lnner Margin and Bleeding/Speech Balloons and Letter Size/How to Draw aTwo-Page Spread/Borders , Speech

    Balloons, and Drawn

    Letters

    /Frame

    Allocation

    /

    Picture

    Composition/

    Shift of

    Scenery/Page Turning/Shot T ~ p e s N a n t a g e Point and Angle in

    Scenes

    with Characters/

    Cut-Back/How

    to Attach Tracing Paper/Title Page/Basic Tools/Example

    of

    Pen Work

    P

    rocess

    from Beginning to Completion

    of Manuscript

    .... ...............

    ............. .................. ... ...............

    .

    .........

    .......

    .

    ...... ...... 129

    3

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    apter

    wtoDraw

    h r ders

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    Basics of

    How

    to Draw Faces)

    o not think of the face

    as

    being

    flat.

    Think of it

    as

    a

    rounded sphere

    as

    you draw. The

    eyes, nose,

    mouth,

    eyebrows,

    ears, and other

    parts

    all

    have their

    proper

    positions, so

    be

    careful.

    The position

    of the eye

    is

    about

    in the middle.

    _

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    art

    as

    Seen from a

    Variety

    of Angles.

    ~

    attention

    to the balance between the

    ears

    , nose, and neck

    e cheekbone

    by

    the nose.

    The

    eyebrows

    are n o t ~

    visible.

    The

    The nose

    is

    slightly visible.

    Not good

    The ear

    and

    head

    line

    are

    about the same.

    Neither the tf

    eyelashes

    nor

    the nose

    is

    visible.

    Good

    \

    The

    ear extends

    beyond

    the

    head line.

    /

    The

    back of the

    ear

    is

    visible.

    Isn't the neck line

    attached to the

    base of the ear?

    At

    this angle The angle of

    The mouth

    is

    out of

    position.

    Not

    good

    o not make

    the

    nose and

    chin too

    pointy

    the nose

    is

    the nose is

    not visible. wrong

    The

    upper lip sticks

    out

    a

    little

    more

    Face in Profile

    than the

    lower

    : : :lip: : ~ . : . . ~ ~ ~ \ - - - - - - - - - - - - - l t - - - - -

    7

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    1 Balance

    Between

    Head and Neck

    I

    Length of Neck

    Shoulder

    line

    What s the

    matter

    The neck is

    too

    thin. The neck is

    too thick.

    Th

    eneck doesn 't

    bend

    is ar

    ;.

    Y HH

    Looking Back

    Not good

    The neck bone

    protrudes

    slightly.

    Wrinkles form on

    the neck

    .

    Looking Up

    mkl

    This is about the limit

    requires bending

    backwards).

    Looking Down

    This

    angle is impossible to

    attain without bending the

    back.

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    Let

    's try drawing faces from a variety of angles.l

    The size of

    the

    eyes and

    the

    position

    of the nose are

    wrong

    on the face marked with X

    The

    far eye

    is smaller.

    Some ways

    to check to

    see if adrawing is

    distorted are

    to look

    at it in a

    mirror, look

    at it upside

    down,

    and

    asking

    a friend or

    other

    third

    party to look

    at it.

    X

    Not good

    ............................................................................

    erentiating

    Faces

    I

    e

    the eyes

    of

    children

    k

    about

    the

    difference in

    : e

    structure

    between

    fat

    = thin people.

    e

    amount of hair

    :acr

    eases with

    age.

    - _e case of elderly

    cters,

    do not

    just add

    les

    to

    a young face

    Draw

    the face

    a

    little

    lower than the

    center

    line.

    Middle-aged woman

    The tails

    of

    the eyes and

    cheeks

    are

    low.

    There

    are

    more

    wrinkles

    .

    The shoulder

    line is

    also

    lower.

    Middle-aged man

    Neck m u s c l e ~

    Elderly woman

    Elderly man

    9

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    I

    Lets

    try giving

    characters expressions

    Facial

    expressions

    differ

    depending

    on

    height of the eyebrows, size of the &

    ~ ~ ~ f ; , g ~ d h ~ ~ ~ ~ ~ ~ ; ; ~ ~ ~ r a ~ ~ " ~ , n e d ~ ~ ~ M i

    - m T \ \

    ~

    make

    the face more

    express1ve.

    f(f;f"

    '

    ~

    ~ ~ 0

    It

    's

    so

    funny there

    are

    -

    W {

    Grin

    ~

    AHH

    Standard

    smile

    -

    ,f,

    tears in his eyes.

    ~ ) \

    u ~ ~

    \\ ti ~

    He appears

    to

    HAH ~

    4

    be

    bursting out

    / ' laughing .

    There

    is saliva in

    the

    air.

    \ ~ ~ ~

    1

    open wide

    ~ \ ~

    .

    Smile

    d

    d sl

    anted

    li

    nes

    and tone

    to th

    e face .

    Looking down

    The

    eyebrows

    are the key.

    Troubled

    look

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    '::Ju son

    a

    :;

    :.ch

    .

    I tried

    is hand

    makes it

    look

    e

    he

    character is

    :t in

    i

    ng

    Try

    your est

    to

    exp ress things

    wi

    thout relying

    too

    much on drawn

    l

    etters

    and

    dialogue

    Folded arms are

    a

    standard pose

    His eyes are

    white

    She

    is fighting

    back

    something

    She

    has

    a

    pained expression

    11

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    IHow to Draw Hair Hairstyles)

    Adding

    a

    few stray

    hairs

    will make the

    hair

    look

    natural.

    ooks

    l

    ike it was hardened

    with hair

    spray

    .

    I

    Straight Hair

    I

    This female parts

    her

    hair

    in

    the

    middle.

    The hair is dry and straight.

    Not

    good

    The hair

    looks

    s

    because there

    are -

    :.

    -

    :::_

    strands.

    The

    lines

    ~

    monotonous

    and

    har

    .

    The

    inner

    side

    is

    shaded.

    Use tone in this instance.

    Draw the

    hair

    one

    size larger than the

    sketch of the head.

    Adding volume to the hair

    will make

    it

    look

    like

    a

    wig.

    Large head

    When

    penning

    in the

    drawing

    do

    not

    get hung up

    on

    the

    lines of the

    rough

    sketch

    .

    Relax and

    draw

    in

    light

    sustained bursts

    without

    stopping the pen

    midway through

    lines.

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    e

    aware of the hairline

    and

    whirl

    of

    hai r

    Solid Hair

    Solid hair is black

    hair with India i

    nk

    in

    it. There

    are

    various types depending

    on how it is rendered.

    a i r l i ~ Part where

    light hits

    the

    hair.

    Do not add

    sheen to the inner side

    because it

    is

    shaded

    [

    Use

    a

    pencil

    to

    draw guidelines

    for adding

    sheen

    [IJ

    Use

    a

    pen or

    brush

    to draw

    lines

    while

    noting

    the flow of

    the hair

    make

    the

    ends

    of the lines

    narrow).

    ]

    Paint black making

    use

    of the

    lines

    drawn in

    Step

    2A

    thin brush

    is

    best.

    ' E Use

    a

    stiff

    brush

    where

    the ends will

    not split.

    Add

    sheen

    so

    that

    it

    appears to

    be

    wrapping around

    the other

    side.

    If you

    ignore the

    shape

    of the head

    when

    you add the

    sheen,

    the head

    L - - - - - - - - - will look flat.

    There should not

    be

    a

    clear

    border

    between

    the sheen

    and

    the solid

    block.

    Other

    Types

    of Solid

    Hair

    ~ d d

    white or

    leave some

    white

    in

    the

    shape of the

    sheen.

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    I Permed

    Hair I

    Hold the pen lightly

    and

    draw

    in a relaxed

    and nimble fashion

    in

    order to get the

    fluffy

    The

    hair

    looks

    hardened

    with hair

    spray and heavy

    at ends

    .

    Hol

    d t

    he pen

    lightly

    Adding several

    strands

    of thin hair

    to the

    outside will make

    it

    look

    natural

    Not

    good

    and draw

    with a flick It will

    look outdated

    the closer you

    get to and

    hard

    if the lines

    the end of the

    hair

    are

    uniform

    and the

    The lines will be thickness

    of

    the lines

    uns

    teady and hard

    if

    is constant

    you draw slowly

    look of

    a

    perm

    .

    Monotonous lines

    are

    not

    good

    Too many lines make

    the

    hair look outdated

    .

    eing aware

    hair

    the

    .

    and

    how

    It is also good to

    add

    tone to

    some

    parts

    Adding thin hair on

    the

    outside will

    make it

    look

    fluffy

    Make the outer

    haded portion

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    e

    key to short

    hair

    is the cut

    Short

    Hair

    I

    expression

    differs

    depending on

    the

    forelocks.

    Pay

    attention to the

    part in the hair

    .

    air

    with Tone

    ::ca

    te

    sheen by scraping

    In this instance,

    it

    is

    best

    to

    avoid dark

    tones.

    In

    the case of

    sheen

    think about

    how

    the

    light hits the hair.

    Light

    Not good

    Sheen

    like

    an

    angel's

    halo.

    There are a variety

    of types

    depending on

    the type

    of

    tone

    and

    how the

    tone is scraped.

    Sol

    id black and tone

    Paint

    the hair

    black,

    add

    tone

    after

    the ink

    has dried

    completely,

    and

    scrape. Pay

    attention

    to

    the

    balance

    between

    the

    black

    and

    tone

    .

    5

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    I

    Other airstyles

    Make sure the

    hair

    looks braided

    Be sure to

    keep

    up with

    the

    l test

    hairstyles

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    ront

    7

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    Body as aWhole)

    The position

    of

    the

    head

    and

    heels

    is

    determined

    after

    deciding the

    height.

    If

    the

    character is to have a

    head-to-body

    ratio of 1:7,

    then

    divide the

    body

    into

    seven

    parts

    based on the size of the

    head.

    Note

    that this

    rule

    of

    thumb

    changes

    if

    the

    head-

    to-body ratio changes.

    7

    The

    hair

    volume

    is

    separate

    from

    the head

    to-body

    ratio.

    It is best for females

    to

    have a head-to

    body

    ratio of 1:7 or 1:8

    the

    character

    below

    is

    1 7).

    Eyes

    7

    Shoulders

    / -........ / Shoulder width is two / -..._ \

    . head lengths

    f r t

    '___,_----+-' 'f-b_::''\\-'-

    1 1 1

    0

    .Chest \

    I

    IJ

    4

    Crotch

    \

    3

    \

    2

    =-

    -=.-

    \

    \

    I

    \

    I

    The waist and elbow

    are

    f t the same position.

    The wrists are located

    at

    I f he

    crotch line.

    1

    Knees

    I

    The region below

    the knees is

    longer.

    A

    \

    I

    I

    )

    v

    -I\

    lf}}i

    \

    I

    I

    I

    I

    I

    \

    r\

    jlij

    3

    I

    \ I ) I

    2

    The calves

    fall

    outside the

    I

    center line.

    I

    1

    \

    I

    H

    J

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    ld

    ers

    than

    es. Don t forget

    to

    It is best for

    males

    to

    have

    a head-to-body

    ratio of 1:8 or 1:9.A ratio of 1:10 is

    stretching

    it

    (the

    character

    below

    is

    1

    8)

    .

    /

    I /

    /

    h r o a t ~

    /

    - - \ _

    i

    ~ ~

    ~

    I

    ~ \ I

    \

    J

    :;;

    L

    1 \

    I

    \

    -..,.,...

    l \

    \

    I

    '

    i

    ,_

    ~ i

    \ I

    I

    \ l

    , I

    I

    I \

    \

    \

    vWrists

    /

    I

    Buttocks

    Knees

    The region

    below

    the

    knees is longer.

    )

    \

    ~

    I

    I

    I

    1

    t l

    II

    \

    (

    I

    \

    I

    \J

    II

    v

    5

    I

    \

    v

    v

    ;

    . /

    -

    I

    J

    ~

    4

    ~

    3

    \ ( I (

    II.

    \

    2

    \

    I

    1 1

    I

    19

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    It can be difficult to draw

    short people

    and

    children if

    they have

    a

    head-to-body

    ratio

    of

    1 7

    or

    1 8.

    4

    3

    The

    arms

    and

    legs

    are on

    the

    fat side

    ~ r r

    1 ~ ~

    ~ ~

    her grades

    of

    elementary school

    rati

    oof about

    1:5.5

    to 17

    Lower

    grades

    of elementary school

    head-to-body

    ratio

    of

    about 1 4 or 1

    5

    Comical head-to-body ratio

    of 1

    3

    Toddlers should also be a ratio of 13

    The

    length

    of the arms when extended is the

    same as

    the length of the

    body.

    enter

    of Gravity

    The

    opposite

    shoulder is lowered.

    Weight

    rests

    on

    the right leg.

    This

    shoulder

    is

    t is

    true

    that there

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    } Draw a

    rough

    sketch

    ]] Divide

    by the number of ]) Add

    the

    character.

    heads based

    on

    the

    center

    High Angle (Looking Down

    From

    Above)

    le ooking Up From Below)

    7

    - - - - - r - ~ - - - - - - -

    The

    head

    is

    large.

    . - - - - - - - - - + -

    - r - - ~ - - - - - - - - . 8

    6

    - - - - - ~ . , _ _ - - - - \

    e I I e I e I e e

    I e

    e

    --

    r

    awi

    ng

    from

    a

    ::..-ety

    The

    feet are small.

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    I Let's give

    characters

    movement

    [

    Pay

    attention to

    the movement

    of the chest.

    Basic Walking

    Motion

    I Basic

    Running

    Motion

    f Leaning forward makes it

    look

    like

    . . . - - . . . . the character

    is

    running fast.

    [

    Flying

    pebbles addJo____. :

    the

    atmosphere

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    - -

    \

    I

    I

    I

    Walking

    The knees always

    bend

    a ittle while walking

    ot good

    o

    not

    bend the leg

    joint

    in the opposite direction.

    One

    of the

    feet

    is on the

    ground

    at all

    times.

    When taking a

    long step, both

    knees are

    pretty

    much locked.

    I

    Running

    You can use

    these for walking

    th t looks

    uncoordinated

    aution

    This

    looks unnatural

    The weight rests

    on this

    foot

    -------,

    View /

    /

    Exaggeration makes the

    picture

    interesting

    This knee is lower

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    Variety of

    ctions

    I

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    sed

    ,;e

    ll.

    e of angles ,

    ,

    width

    ,

    and

    Ring

    finger

    Little finger

    0

    indicates joints

    .

    The

    bone protrudes

    slightly.

    ---

    Midd

    le

    inger

    Index

    finger

    0

    0

    ,

    The

    fingers

    could

    be

    ,, longer

    .

    \

    Thumb

    Fingertips

    are round

    and

    not pointy

    fingernails

    are

    exception).

    o not add too

    many

    creases.

    Drawing the

    hands

    too

    realistically will

    look

    unnatural.

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    The large one is

    the male hand.

    Not

    good

    Good

    Male hands

    have

    sharp joints and

    muscles.

    The long

    thin

    fingers o

    fema les are

    beautiful.

    When

    holding

    a can or

    other

    object

    you

    can strike

    the

    right

    balance

    by

    also drawing the parts

    of the

    hand

    and can that are not visible.

    r

    : ommon

    Mistake

    I

    I

    I

    I

    I

    I

    Little

    Thumb

    It is a

    mistake

    to

    have the base of

    the

    thumb

    and the base of the little

    finger at the same

    level.

    d

    Not good

    oo

    pointy

    Try

    drawing

    feet in a

    variety

    of

    poses

    as

    well.

    : ~ S h o e s are one

    size

    larger

    than the feet.

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    From the Neck to the Shoulders and Arms

    Are

    a

    Position of Shoulders

    Good

    Not

    good

    Good

    h

    e

    h

    i

    ghs

    Raised

    Arm

    Not good

    are attached

    ~ - - - - - - - - ~ ~ = - - - ~ - - - - - - - - - ~ ~ ~ - - ~ ~ - - - - - - ~

    The groin

    is odd

    The

    right knee

    is

    s t i c k i n g ~ u t

    The elbow

    is

    too

    high

    It

    looks like

    there is no

    ~ s h o u l e r joint

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    Textures

    of Clothing)

    The

    texture of

    clothing differs

    epending on

    the

    type of .

    material. Actually touch

    clothing

    . . .

    and look at

    magazines

    and

    photo .

    collections for

    ideas. Ribbon

    Dull luster

    R U i / ~ ~ ~ \ ~

    iJ

    .

    h

    ,.,.,, _

    ....

    ................................

    .

    ... ...

    Fur

    imitation

    fur

    Gingham

    check

    Corsage

    Enlarged

    Print

    Frill

    Kimono long-sleeved

    ki

    m

    The

    nee

    left o

    right.

    Lightly sketch

    the

    lines

    of the body

    even

    when the

    character

    will

    be

    wearing clothes that

    will hide

    them.

    The

    position

    of

    the

    feet

    and

    the balance of the charact

    e

    will be off if

    you

    draw just

    clothes without thinking ab

    the

    lines

    of the

    body.

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    Ladies'

    jackets (right

    over

    left)

    7 E Some ladies' jackets are

    left

    over

    right.

    ------------------------

    Sleeve[ l

    I

    I

    . n the

    Sleeve

    ]]

    .ear

    Far

    . .J

    Be carefu l It s s y

    make

    these

    mista kes.

    Remembering t hese will

    come

    in

    handy later.

    eans

    Jeans rendered

    with

    a

    pen.

    Jeans done

    with tone.

    Side

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    T

    here

    will be

    more

    w

    rin

    k

    les

    near

    bent

    joints.

    ..,

    g shadows

    es

    it

    more

    re-

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    There

    are almost no

    wrinkles when

    standing

    straight up

    Wrinkles on a

    sweatshirt

    Sunglasses Glasses Caps

    stems so

    that

    they

    lean toward

    It will

    look

    silly if

    the eyebrows

    are

    above

    the frame

    of

    the glasses

    kirt wrinkles

    are

    / soft

    Hem

    Jumping

    he dotted line

    indicates the head line

    The

    cap rests

    on

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    1: 7

    C )

    C )

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    ~ a c k g r o u n d s

    Many

    of

    you may think that backgrounds do not have to be

    drawn clearly since

    it

    is a girls

    comic.

    However,

    that

    is not true.

    If

    you

    know

    the

    basics , It

    will be

    surprisingly easy to

    draw any

    kind

    of background and it will be effective for

    the

    girl s

    comics.

    We

    hope

    th

    at

    by

    all

    means

    you

    will

    give

    it

    a

    shot.

    Y do l

    :-ea lly have

    ;o

    dr

    aw a

    s etch?

    , e

    ll

    , what

    r aopens if a

    s r ort person is

    :.he

    ::;-:;ground and

    ; ; I oerson is

    Very

    embarrassed

    .

    .

    .

    give

    you

    an

    idea of the

    rail

    atmosphere.

    You

    can also

    look

    at

    photos.

    Think about

    perspect

    i

    ve

    when

    drawing

    backgrounds.

    Simple queetion

    Isn

    t

    it

    opposite

    of perspective?

    You

    can creo

    a space

    by

    drawing

    obj

    e-

    nearby bigg e

    and

    object

    s

    away smalle

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    Spread

    out a box

    that is

    missing

    one

    side.

    Divide each side

    into

    nine

    equal

    parts.

    A t ll person is

    in the back.

    ou

    can

    see in perspective

    when

    you

    put

    the

    box

    back

    together. Adding characters

    a

    door,

    a table, and a

    window

    results

    in the

    next

    picture.

    I wi

    ll

    explain

    it in a way

    th t

    is easy

    to understand.

    I

    forgot

    t tell

    you

    , but

    there re

    three

    rules of

    perspective: one-point

    perspective

    two-point

    oersoec1 ve

    and three

    Apoint this is called

    the vanishing point)

    is

    drawn

    in

    the middle to make it easier

    to comprehend.

    perspective.

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    one Point Perspective)

    This is

    conv

    e

    ni

    ent

    for drawing

    pictures

    that

    show depth. You

    estab lish one vanishing point and draw depth lines toward the

    vanishing point it is

    called

    one-point

    perspective because

    the

    lines all

    conv

    erge on one point).

    First

    , choose

    the vantage

    point

    of

    the camera. ye level is the

    height

    of the

    eyes

    of the person

    viewing the picture

    or

    the height

    of

    the camera lens.

    The

    vanishing

    point

    was placed

    in the

    center

    in order to make it

    easier to understand

    .

    Let s

    try adding characters.

    Good

    example

    Poor example

    I see.

    called

    e

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    T

    _y_

    7

    Ceiling Lights

    _ /

    ood

    /

    r

    ou need to be careful

    then

    it

    co

    mes to the

    size

    I

    f wind ows

    and

    doors

    They

    s

    hould

    match

    the

    ize of characters

    .

    I

    I

    l

    The lines will meld

    together

    as

    they get

    nearer the vanishing

    point

    Yes. Its

    prett

    y

    fun

    once

    you

    give

    ood

    xample

    /

    ,

    rf o:

    0

    f

    i i

    I

    ii I I

    I

    I

    I

    l11 I

    1

    1

    1 I

    I

    I

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    Even

    if

    a

    picture is drawn

    using

    one-point

    perspective

    it

    will feel

    odd if it is

    taken

    too

    far.

    Incorrect

    example (Figure

    A)

    Correct

    example (Figure B

    For instance

    take

    the top

    of

    the

    desk. t

    will

    look squashed

    if the depth

    lines are

    not

    correct.

    If is close to

    how

    a human

    would see it.

    I>

    >

    >

    D

    I>

    >

    >

    >

    \

    I> >

    >

    l2

    I

    Low and High

    ngles

    Before we move on to two

    point perspective, let s

    familiarize

    ourselves

    with

    low

    and high

    angles.

    One

    -point

    perspective

    Low

    angle

    Eye l

    eve

    l

    Cube

    f

    \

    ..... .......

    \

    >

    ii

    I

    >

    >

    >>

    >>

    >