how.to.draw.manga.volume.5.pdf
TRANSCRIPT
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eveloping
Shoujo
anga Techniques
T HIE SOC II TY FOR THE STUDY OF SHOUJO M NG TIECHN QUES
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Vol .1: Compiling Characters
Chapter 1 Drawi
ng
the Face
Chapter 2 How to Draw Bodies
Chapter 3
rawing
Characters
ISBN4-88996-042-2
Vol.2: Compiling Techniques
Chapter 1 Background Manage
ment Bas
i
cs
Chapter 2 Tone Techniques
Chapter 3 Expressing
Light
and Shadows
ISBN4-88996-044-9
Vol.3: Compiling Application and Practice
Chapter 1 How to
raw Int
eriors a
nd
Exteriors
Chapter 2 How to
raw
Mach ines
Chapter 3 How to Create a Short Story MANGA
ISBN4 -88996-045-7
Vol.
:
Dressing Your Characters in Casual Wear
Chapter 1
Underwear
and T-shirts
Chapter 2 Sweatsh ir t
s and
Sk ir t
s
Chapter 3 Jackets and Jeans
ISBN4-88996-046-5
Special: Colored Original Drawing
Copic Sketch Pen)
Ch
apter
1 Copic Sketch
Pen
Chapter 2 Copic A
irbru
sh ing
Sys tem
Chapter 3 Try Using
ifferent
Painting Materials w ith Markers.
ISBN4-88996-047-3
Distributed by
JAPAN PUBLICATIONS TRADING CO.,LTD.
1-2-1
Sa
rugaku-cho Ch
iyo
d
a-
ku Tokyo 101-0064 Japan
Phon
e:
81 -3-3292-3751 Fax: 81-3-3292-0410 E-mail: [email protected]
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OWTO
DR W
YO
eveloping Shoujo
Manga
Techniques
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Study of Manga Techniques
ing .
Ltd
.
-
"E;J
-sha
Publishing Co .
Ltd.
in 2002 by
':r :;-a
Study of Shoujo Manga Techniques:
Ku
do ,
Ryo
Kagami
Kaoru Kajiwara
Studio Pinewood Inc.
Hideyuki Amemura
Yasuo lmai
Shinichi
lshioka
Shinichi
lshioka
Lingua franca, Inc
.
.
jp)
Motofumi
Nakanishi (Graphic-sha Publishing Co .,
Ltd
.)
Kumiko
Sakamoto (Graphic-sha Publishing
Co . Ltd
.)
li
catio
n may be
reproduced
or used in any
form
or by any means -
udi
ng
photocopying
,
recording,
taping, or
information
storage and
permissi
on
of the publisher.
in this book were screen tone
and
IC tone
manufactured
by Letraset.
"'"' 'an on T
OO
manga paper.
101 -0064
10)3-3
292-041
0
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Table of Contents
How to Draw
Characters ...
. . .. ..
...
.. . .4
ra Faces .......... ............. .... ....... . ....................... .... ............. .......... ..................
.......
..... ........ ........ ......... .
.....
...6
x :>s as
Seen a ariety of Angles/Balance Between
Head
and Neck/Let's try
giving characters
expressions How
to
D
raw
Ha ir
e .................
................
....... ........
....... ................... ....... ...........
..............
. .......... ................... .... ..... . ..... ......
18
Angles/Let's give c
haracters
movement
::.
Fee ....
...... ..... .............. .... ...................
........ .
...... ......
........... ............
......
.
....
.....
.......... .................... .....
.....
25
-
of
Common
Mistakes
C
othin
g
.......
....... .
........
.
.....
....
... ...
..... ........... .
... ........
..
...
...
..
......
.
...
....
... .....
.
.......
.....
...
......
................. 28
2
How to
Draw
Backgrounds
..
..
..
. .
...
.
.. .. .. .. .. .. ..
..
...
32
ds
.........
..............................
.....
......... .
.
.
...
.
............ ..
.....
..
...... ...
..
..... ......
.
.......... ....
...
.
...
....
....
.....
...
.
.....34
Persp
ective
......
.....
..
..........
...
.... ....
..... ...
........
.
..............
.
......
.......
...
..........
.....
...
.............
...
.....
.......
......... .
36
Perspective
.... .
..
..... .
..
..
..
.........
...... ......
.......
.......
..... ....
...........
.
.......
.... ..... .........
......
..... .
......
.
.......
...... ..
40
nt E erspective
....
..... .....
.
...... .... ..
... ..... .... .
.......
.
..... ... ........ .
............... ............ .....
...
..... ..... ...
.
...
......
46
_::r:; Repro
ducing Photographs ....
........
......
............ ......
.................
...
........ .........
.......
........
...... ...
.............
............ ... 48
e
of Circles
..........
..
.......
................ ............
.....
...
...
......
..........................
...... .........
.........
................
......
.................. ,
..
52
nd
Tec
hniques
1 Round
Arch-Shaped
Windows .........................
......
...................
......
......... ...
...... ......
... ................... .54
nd
Tec
hniques
2 Opening and Closing of Doors
......
........ .......... ..........
...... ......
...... .... ..... ...... ............ ......................56
k Techniques 3
Stairs
.......... ............ ...
..............
... ..... ............ ......
......
........ ...... .......
.....
..... ....
.....
.
.....
........ .
.....
.60
::
und Techniques 4 Buildings and Sloping
Roads
...... ........
..............
.......
... ........ ........ ..........
.......
.........................
.......
63
Draw Natural Objects ......
.
.....
.......... .
...
.
.....
.........
.
......
.... .
.... ...
.
...... .
..........
....
...
.......
.
.
...
.
......
....
....
.
... ...
.
...
.
.....64
= ng M
orning
, Afternoon , and
Night... ......
.....
.............
.............. ......... .... .......... ....
.....
................... ... ....... ... ..... .... ...
66
::::.-
ng
Spring
,
Summer
,
Fall
,
and Winter ...... ..........
.
..........................
.
......... ...
........... .
.....
.
... ....... ...... ... ...... ......
...........
68
ers and
Natural
Phenomena .......
.
.......
....
.......
.
........... ........ ...... ...... ...
.....
...
....
.................
.
.... .
....
......... ............ ........72
::.'?::..
ne
s
1 How to Draw Mesh ....... .... ....... .........
.
........ ...
....
................ ......
.
... ...... ......
.
.... .....
.
.....
....
.
.............. ... .....74
::. =:
ne
s
2
How to
Draw Rope ......
....
.
.....
.
.
....... ....... ...
..
...
.
..... ...
.............
....... ...... ... .......
.
....... ..........
....
...... ........ .....76
= ~ L i
3
How to
Draw Parallel Lines
and Flashes
(Converging
Lines
)
......
.
.
....
......
...............
......
..............
....
.
??
::.-..rl
Lin
es 4
Others
.... .
......
....
...
............
..............
.......... ...
...
...... ..................
.
...
.
...
.
...
.
...
..
........
.
...
.
...
.
...
.
...
.
...
..... .
.79
=--=- ng
..
.... ... ......... ..........
...
..... .
....
.
.....
...
........
.......
.....
.........
.......
...
......
.........
..... ...............
........
......
.............
.....
...80
-
Black and Whitening
.... ....
..
....
...... ......
....................
......
....
.
.
................
.....
.....
...........
............ .
.......
....
......
... ...
........82
ea
ch you the
trick to
applying/cutting
tone .........
...............
.....
.
.......
. ....
.........
.....
............ .............. ......
.......
.. ............... .84
Effects
and Tone ........... .....
......
........ .........
..............
........
....
.........
.... .......... ...... ...... .
........
..... ... ..........
............87
pt
er 3
How to
Create Stories o
3e'g
in w
ith something you
are interested
in
...... .. .... ...................... ........ .......................
.................... ......... ...
.......
..........
.....
...92
. Set character
parameters
.............. ....... ........ .
.......
.... ... ..... ....
............ ........
...
.....
.......... ........
........
........
......
... 93
Spec
ial
Effects Used in Girls' Comics 1/
Appeal of
Characters/Something only possible
in
a girls' comic
Demands made
on the
boy
Psychological Characterization
Ch oose aTheme
.....
.... ................. .... ................. ... ........ ......... .... .... ......... ......... . .......... ......
.....
........... . ... .........100
Spec ial Effects Used in
Girls
'
Comics
2
- . Write a Story .................. .... ........ .............................. .... ...... . ..........
.......
...
....... ..... .....
....
...
.......
. ...........
....
... ..........102
Cho ose a subject (genre) Example
of
Romance
Comic/Hints for Stories/How to Make the Story Development
Interesting
/Element of Surprise _
(A
tracting
the Reader)/Growth and Development
of
the Heroine/Special Effects Used in Girls' Comics 3
l i m a x
..
.............. ........ ..............
.
... .......
.....
....
.
...
.... ..
....
.
.
...... ....
...
.........
.
.............. .... ........
..
...
.
...
.
...
.
...
.
...
.
...
.
...
.
..
.....
...
110
5 Props .........
.
.
...
.
.....
..
...... .....
.
..... ...... .... ................ ....
.
...........
...........
...
.
...................... .......
.
... ........
.
.....
............
...
.
111
apter
4
How
to
Create
Manga Manuscripts
2
Writing a Plot/Storyboarding/lnner Margin and Bleeding/Speech Balloons and Letter Size/How to Draw aTwo-Page Spread/Borders , Speech
Balloons, and Drawn
Letters
/Frame
Allocation
/
Picture
Composition/
Shift of
Scenery/Page Turning/Shot T ~ p e s N a n t a g e Point and Angle in
Scenes
with Characters/
Cut-Back/How
to Attach Tracing Paper/Title Page/Basic Tools/Example
of
Pen Work
P
rocess
from Beginning to Completion
of Manuscript
.... ...............
............. .................. ... ...............
.
.........
.......
.
...... ...... 129
3
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apter
wtoDraw
h r ders
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Basics of
How
to Draw Faces)
o not think of the face
as
being
flat.
Think of it
as
a
rounded sphere
as
you draw. The
eyes, nose,
mouth,
eyebrows,
ears, and other
parts
all
have their
proper
positions, so
be
careful.
The position
of the eye
is
about
in the middle.
_
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art
as
Seen from a
Variety
of Angles.
~
attention
to the balance between the
ears
, nose, and neck
e cheekbone
by
the nose.
The
eyebrows
are n o t ~
visible.
The
The nose
is
slightly visible.
Not good
The ear
and
head
line
are
about the same.
Neither the tf
eyelashes
nor
the nose
is
visible.
Good
\
The
ear extends
beyond
the
head line.
/
The
back of the
ear
is
visible.
Isn't the neck line
attached to the
base of the ear?
At
this angle The angle of
The mouth
is
out of
position.
Not
good
o not make
the
nose and
chin too
pointy
the nose
is
the nose is
not visible. wrong
The
upper lip sticks
out
a
little
more
Face in Profile
than the
lower
: : :lip: : ~ . : . . ~ ~ ~ \ - - - - - - - - - - - - - l t - - - - -
7
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1 Balance
Between
Head and Neck
I
Length of Neck
Shoulder
line
What s the
matter
The neck is
too
thin. The neck is
too thick.
Th
eneck doesn 't
bend
is ar
;.
Y HH
Looking Back
Not good
The neck bone
protrudes
slightly.
Wrinkles form on
the neck
.
Looking Up
mkl
This is about the limit
requires bending
backwards).
Looking Down
This
angle is impossible to
attain without bending the
back.
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Let
's try drawing faces from a variety of angles.l
The size of
the
eyes and
the
position
of the nose are
wrong
on the face marked with X
The
far eye
is smaller.
Some ways
to check to
see if adrawing is
distorted are
to look
at it in a
mirror, look
at it upside
down,
and
asking
a friend or
other
third
party to look
at it.
X
Not good
............................................................................
erentiating
Faces
I
e
the eyes
of
children
k
about
the
difference in
: e
structure
between
fat
= thin people.
e
amount of hair
:acr
eases with
age.
- _e case of elderly
cters,
do not
just add
les
to
a young face
Draw
the face
a
little
lower than the
center
line.
Middle-aged woman
The tails
of
the eyes and
cheeks
are
low.
There
are
more
wrinkles
.
The shoulder
line is
also
lower.
Middle-aged man
Neck m u s c l e ~
Elderly woman
Elderly man
9
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I
Lets
try giving
characters expressions
Facial
expressions
differ
depending
on
height of the eyebrows, size of the &
~ ~ ~ f ; , g ~ d h ~ ~ ~ ~ ~ ~ ; ; ~ ~ ~ r a ~ ~ " ~ , n e d ~ ~ ~ M i
- m T \ \
~
make
the face more
express1ve.
f(f;f"
'
~
~ ~ 0
It
's
so
funny there
are
-
W {
Grin
~
AHH
Standard
smile
-
,f,
tears in his eyes.
~ ) \
u ~ ~
\\ ti ~
He appears
to
HAH ~
4
be
bursting out
/ ' laughing .
There
is saliva in
the
air.
\ ~ ~ ~
1
open wide
~ \ ~
.
Smile
d
d sl
anted
li
nes
and tone
to th
e face .
Looking down
The
eyebrows
are the key.
Troubled
look
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'::Ju son
a
:;
:.ch
.
I tried
is hand
makes it
look
e
he
character is
:t in
i
ng
Try
your est
to
exp ress things
wi
thout relying
too
much on drawn
l
etters
and
dialogue
Folded arms are
a
standard pose
His eyes are
white
She
is fighting
back
something
She
has
a
pained expression
11
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IHow to Draw Hair Hairstyles)
Adding
a
few stray
hairs
will make the
hair
look
natural.
ooks
l
ike it was hardened
with hair
spray
.
I
Straight Hair
I
This female parts
her
hair
in
the
middle.
The hair is dry and straight.
Not
good
The hair
looks
s
because there
are -
:.
-
:::_
strands.
The
lines
~
monotonous
and
har
.
The
inner
side
is
shaded.
Use tone in this instance.
Draw the
hair
one
size larger than the
sketch of the head.
Adding volume to the hair
will make
it
look
like
a
wig.
Large head
When
penning
in the
drawing
do
not
get hung up
on
the
lines of the
rough
sketch
.
Relax and
draw
in
light
sustained bursts
without
stopping the pen
midway through
lines.
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e
aware of the hairline
and
whirl
of
hai r
Solid Hair
Solid hair is black
hair with India i
nk
in
it. There
are
various types depending
on how it is rendered.
a i r l i ~ Part where
light hits
the
hair.
Do not add
sheen to the inner side
because it
is
shaded
[
Use
a
pencil
to
draw guidelines
for adding
sheen
[IJ
Use
a
pen or
brush
to draw
lines
while
noting
the flow of
the hair
make
the
ends
of the lines
narrow).
]
Paint black making
use
of the
lines
drawn in
Step
2A
thin brush
is
best.
' E Use
a
stiff
brush
where
the ends will
not split.
Add
sheen
so
that
it
appears to
be
wrapping around
the other
side.
If you
ignore the
shape
of the head
when
you add the
sheen,
the head
L - - - - - - - - - will look flat.
There should not
be
a
clear
border
between
the sheen
and
the solid
block.
Other
Types
of Solid
Hair
~ d d
white or
leave some
white
in
the
shape of the
sheen.
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I Permed
Hair I
Hold the pen lightly
and
draw
in a relaxed
and nimble fashion
in
order to get the
fluffy
The
hair
looks
hardened
with hair
spray and heavy
at ends
.
Hol
d t
he pen
lightly
Adding several
strands
of thin hair
to the
outside will make
it
look
natural
Not
good
and draw
with a flick It will
look outdated
the closer you
get to and
hard
if the lines
the end of the
hair
are
uniform
and the
The lines will be thickness
of
the lines
uns
teady and hard
if
is constant
you draw slowly
look of
a
perm
.
Monotonous lines
are
not
good
Too many lines make
the
hair look outdated
.
eing aware
hair
the
.
and
how
It is also good to
add
tone to
some
parts
Adding thin hair on
the
outside will
make it
look
fluffy
Make the outer
haded portion
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e
key to short
hair
is the cut
Short
Hair
I
expression
differs
depending on
the
forelocks.
Pay
attention to the
part in the hair
.
air
with Tone
::ca
te
sheen by scraping
In this instance,
it
is
best
to
avoid dark
tones.
In
the case of
sheen
think about
how
the
light hits the hair.
Light
Not good
Sheen
like
an
angel's
halo.
There are a variety
of types
depending on
the type
of
tone
and
how the
tone is scraped.
Sol
id black and tone
Paint
the hair
black,
add
tone
after
the ink
has dried
completely,
and
scrape. Pay
attention
to
the
balance
between
the
black
and
tone
.
5
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I
Other airstyles
Make sure the
hair
looks braided
Be sure to
keep
up with
the
l test
hairstyles
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ront
7
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Body as aWhole)
The position
of
the
head
and
heels
is
determined
after
deciding the
height.
If
the
character is to have a
head-to-body
ratio of 1:7,
then
divide the
body
into
seven
parts
based on the size of the
head.
Note
that this
rule
of
thumb
changes
if
the
head-
to-body ratio changes.
7
The
hair
volume
is
separate
from
the head
to-body
ratio.
It is best for females
to
have a head-to
body
ratio of 1:7 or 1:8
the
character
below
is
1 7).
Eyes
7
Shoulders
/ -........ / Shoulder width is two / -..._ \
. head lengths
f r t
'___,_----+-' 'f-b_::''\\-'-
1 1 1
0
.Chest \
I
IJ
4
Crotch
\
3
\
2
=-
-=.-
\
\
I
\
I
The waist and elbow
are
f t the same position.
The wrists are located
at
I f he
crotch line.
1
Knees
I
The region below
the knees is
longer.
A
\
I
I
)
v
-I\
lf}}i
\
I
I
I
I
I
\
r\
jlij
3
I
\ I ) I
2
The calves
fall
outside the
I
center line.
I
1
\
I
H
J
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ld
ers
than
es. Don t forget
to
It is best for
males
to
have
a head-to-body
ratio of 1:8 or 1:9.A ratio of 1:10 is
stretching
it
(the
character
below
is
1
8)
.
/
I /
/
h r o a t ~
/
- - \ _
i
~ ~
~
I
~ \ I
\
J
:;;
L
1 \
I
\
-..,.,...
l \
\
I
'
i
,_
~ i
\ I
I
\ l
, I
I
I \
\
\
vWrists
/
I
Buttocks
Knees
The region
below
the
knees is longer.
)
\
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I
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I
1
t l
II
\
(
I
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II
v
5
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. /
-
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~
4
~
3
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II.
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19
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It can be difficult to draw
short people
and
children if
they have
a
head-to-body
ratio
of
1 7
or
1 8.
4
3
The
arms
and
legs
are on
the
fat side
~ r r
1 ~ ~
~ ~
her grades
of
elementary school
rati
oof about
1:5.5
to 17
Lower
grades
of elementary school
head-to-body
ratio
of
about 1 4 or 1
5
Comical head-to-body ratio
of 1
3
Toddlers should also be a ratio of 13
The
length
of the arms when extended is the
same as
the length of the
body.
enter
of Gravity
The
opposite
shoulder is lowered.
Weight
rests
on
the right leg.
This
shoulder
is
t is
true
that there
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} Draw a
rough
sketch
]] Divide
by the number of ]) Add
the
character.
heads based
on
the
center
High Angle (Looking Down
From
Above)
le ooking Up From Below)
7
- - - - - r - ~ - - - - - - -
The
head
is
large.
. - - - - - - - - - + -
- r - - ~ - - - - - - - - . 8
6
- - - - - ~ . , _ _ - - - - \
e I I e I e I e e
I e
e
--
r
awi
ng
from
a
::..-ety
The
feet are small.
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I Let's give
characters
movement
[
Pay
attention to
the movement
of the chest.
Basic Walking
Motion
I Basic
Running
Motion
f Leaning forward makes it
look
like
. . . - - . . . . the character
is
running fast.
[
Flying
pebbles addJo____. :
the
atmosphere
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- -
\
I
I
I
Walking
The knees always
bend
a ittle while walking
ot good
o
not
bend the leg
joint
in the opposite direction.
One
of the
feet
is on the
ground
at all
times.
When taking a
long step, both
knees are
pretty
much locked.
I
Running
You can use
these for walking
th t looks
uncoordinated
aution
This
looks unnatural
The weight rests
on this
foot
-------,
View /
/
Exaggeration makes the
picture
interesting
This knee is lower
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Variety of
ctions
I
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sed
,;e
ll.
e of angles ,
,
width
,
and
Ring
finger
Little finger
0
indicates joints
.
The
bone protrudes
slightly.
---
Midd
le
inger
Index
finger
0
0
,
The
fingers
could
be
,, longer
.
\
Thumb
Fingertips
are round
and
not pointy
fingernails
are
exception).
o not add too
many
creases.
Drawing the
hands
too
realistically will
look
unnatural.
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The large one is
the male hand.
Not
good
Good
Male hands
have
sharp joints and
muscles.
The long
thin
fingers o
fema les are
beautiful.
When
holding
a can or
other
object
you
can strike
the
right
balance
by
also drawing the parts
of the
hand
and can that are not visible.
r
: ommon
Mistake
I
I
I
I
I
I
Little
Thumb
It is a
mistake
to
have the base of
the
thumb
and the base of the little
finger at the same
level.
d
Not good
oo
pointy
Try
drawing
feet in a
variety
of
poses
as
well.
: ~ S h o e s are one
size
larger
than the feet.
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From the Neck to the Shoulders and Arms
Are
a
Position of Shoulders
Good
Not
good
Good
h
e
h
i
ghs
Raised
Arm
Not good
are attached
~ - - - - - - - - ~ ~ = - - - ~ - - - - - - - - - ~ ~ ~ - - ~ ~ - - - - - - ~
The groin
is odd
The
right knee
is
s t i c k i n g ~ u t
The elbow
is
too
high
It
looks like
there is no
~ s h o u l e r joint
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Textures
of Clothing)
The
texture of
clothing differs
epending on
the
type of .
material. Actually touch
clothing
. . .
and look at
magazines
and
photo .
collections for
ideas. Ribbon
Dull luster
R U i / ~ ~ ~ \ ~
iJ
.
h
,.,.,, _
....
................................
.
... ...
Fur
imitation
fur
Gingham
check
Corsage
Enlarged
Print
Frill
Kimono long-sleeved
ki
m
The
nee
left o
right.
Lightly sketch
the
lines
of the body
even
when the
character
will
be
wearing clothes that
will hide
them.
The
position
of
the
feet
and
the balance of the charact
e
will be off if
you
draw just
clothes without thinking ab
the
lines
of the
body.
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Ladies'
jackets (right
over
left)
7 E Some ladies' jackets are
left
over
right.
------------------------
Sleeve[ l
I
I
. n the
Sleeve
]]
.ear
Far
. .J
Be carefu l It s s y
make
these
mista kes.
Remembering t hese will
come
in
handy later.
eans
Jeans rendered
with
a
pen.
Jeans done
with tone.
Side
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T
here
will be
more
w
rin
k
les
near
bent
joints.
..,
g shadows
es
it
more
re-
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There
are almost no
wrinkles when
standing
straight up
Wrinkles on a
sweatshirt
Sunglasses Glasses Caps
stems so
that
they
lean toward
It will
look
silly if
the eyebrows
are
above
the frame
of
the glasses
kirt wrinkles
are
/ soft
Hem
Jumping
he dotted line
indicates the head line
The
cap rests
on
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1: 7
C )
C )
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~ a c k g r o u n d s
Many
of
you may think that backgrounds do not have to be
drawn clearly since
it
is a girls
comic.
However,
that
is not true.
If
you
know
the
basics , It
will be
surprisingly easy to
draw any
kind
of background and it will be effective for
the
girl s
comics.
We
hope
th
at
by
all
means
you
will
give
it
a
shot.
Y do l
:-ea lly have
;o
dr
aw a
s etch?
, e
ll
, what
r aopens if a
s r ort person is
:.he
::;-:;ground and
; ; I oerson is
Very
embarrassed
.
.
.
give
you
an
idea of the
rail
atmosphere.
You
can also
look
at
photos.
Think about
perspect
i
ve
when
drawing
backgrounds.
Simple queetion
Isn
t
it
opposite
of perspective?
You
can creo
a space
by
drawing
obj
e-
nearby bigg e
and
object
s
away smalle
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Spread
out a box
that is
missing
one
side.
Divide each side
into
nine
equal
parts.
A t ll person is
in the back.
ou
can
see in perspective
when
you
put
the
box
back
together. Adding characters
a
door,
a table, and a
window
results
in the
next
picture.
I wi
ll
explain
it in a way
th t
is easy
to understand.
I
forgot
t tell
you
, but
there re
three
rules of
perspective: one-point
perspective
two-point
oersoec1 ve
and three
Apoint this is called
the vanishing point)
is
drawn
in
the middle to make it easier
to comprehend.
perspective.
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one Point Perspective)
This is
conv
e
ni
ent
for drawing
pictures
that
show depth. You
estab lish one vanishing point and draw depth lines toward the
vanishing point it is
called
one-point
perspective because
the
lines all
conv
erge on one point).
First
, choose
the vantage
point
of
the camera. ye level is the
height
of the
eyes
of the person
viewing the picture
or
the height
of
the camera lens.
The
vanishing
point
was placed
in the
center
in order to make it
easier to understand
.
Let s
try adding characters.
Good
example
Poor example
I see.
called
e
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T
_y_
7
Ceiling Lights
_ /
ood
/
r
ou need to be careful
then
it
co
mes to the
size
I
f wind ows
and
doors
They
s
hould
match
the
ize of characters
.
I
I
l
The lines will meld
together
as
they get
nearer the vanishing
point
Yes. Its
prett
y
fun
once
you
give
ood
xample
/
,
rf o:
0
f
i i
I
ii I I
I
I
I
l11 I
1
1
1 I
I
I
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Even
if
a
picture is drawn
using
one-point
perspective
it
will feel
odd if it is
taken
too
far.
Incorrect
example (Figure
A)
Correct
example (Figure B
For instance
take
the top
of
the
desk. t
will
look squashed
if the depth
lines are
not
correct.
If is close to
how
a human
would see it.
I>
>
>
D
I>
>
>
>
\
I> >
>
l2
I
Low and High
ngles
Before we move on to two
point perspective, let s
familiarize
ourselves
with
low
and high
angles.
One
-point
perspective
Low
angle
Eye l
eve
l
Cube
f
\
..... .......
\
>
ii
I
>
>
>>
>>
>