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Ty Thomson 310.425.5997 [email protected] Work Experience Avatar Lightstorm Entertainment Stage Operator / Scene Lead / Motion Capture Artist, 2/07 present Operate Motion Builder during Performance Capture. Work with Director during Virtual Camera. Build and track scene sequences, including integrating environmental and animated elements, supervising and training other artists on preparing shots within the sequence, incorporating notes given by the director, and preparing scenes for turnover. “Wheels” Operator – assist in creation of stereoscopic values and finalized camera shots. Blend and combine Motion Capture Performances Spiderman 3 - Columbia Pictures Animatic Artist, 5/05 2/07 Collaborate with director to create animatics for the action sequences of the film, including animated storyboards, finely tuned character animation, pre-visualization, and post-visualization. Pitch action and character choreography ideas to director. Refine animatic sequences to meet set restrictions, including exterior filming locations in New York City. Glyphx Game Studios Advent Rising 3D Animator and Motion Capture Integrator, 9/04-5/05 Worked as part of a 4-person team animating sequences for 1.5 hours of game cinematics. Proficiency in Diva software led to faster incorporation of motion capture data into production pipeline which helped the team to meet a very tight deadline. Synchronized and re-timed multiple motion capture performances into a singe scene. The Brain Garden, Inc. Design Director, 9/99-9/04 Supervised a team of graphic design employees. Art directed magazine and catalog photo shoots. Developed company brand; including logo, marketing materials, and website. Responsible for all company graphics; including monthly magazines, labels, packaging, and other printed and electronic media. Commissioned Work Storyboard Artist, “Misfortune” Children’s Media Initiative Character Design, “Sharktooth Fairy” Animated Feature Length Film (pitch) Character Design, “Johnny Midgaard” Animated Series (pitch) Software Maya, Motionbuilder, AfterEffects, Photoshop, Illustrator, Painter, Flash Education Brigham Young University; Provo, UT BFA Animation (in progress)

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Ty Thomson 310.425.5997 • [email protected]

Work Experience

Avatar – Lightstorm Entertainment

Stage Operator / Scene Lead / Motion Capture Artist, 2/07 – present

Operate Motion Builder during Performance Capture. Work with Director during Virtual Camera.

Build and track scene sequences, including integrating environmental and animated elements,

supervising and training other artists on preparing shots within the sequence, incorporating notes

given by the director, and preparing scenes for turnover.

“Wheels” Operator – assist in creation of stereoscopic values and finalized camera shots.

Blend and combine Motion Capture Performances

Spiderman 3 - Columbia Pictures

Animatic Artist, 5/05 – 2/07

Collaborate with director to create animatics for the action sequences of the film, including

animated storyboards, finely tuned character animation, pre-visualization, and post-visualization.

Pitch action and character choreography ideas to director.

Refine animatic sequences to meet set restrictions, including exterior filming locations in New

York City.

Glyphx Game Studios – Advent Rising

3D Animator and Motion Capture Integrator, 9/04-5/05

Worked as part of a 4-person team animating sequences for 1.5 hours of game cinematics.

Proficiency in Diva software led to faster incorporation of motion capture data into production

pipeline which helped the team to meet a very tight deadline.

Synchronized and re-timed multiple motion capture performances into a singe scene.

The Brain Garden, Inc.

Design Director, 9/99-9/04

Supervised a team of graphic design employees.

Art directed magazine and catalog photo shoots.

Developed company brand; including logo, marketing materials, and website.

Responsible for all company graphics; including monthly magazines, labels, packaging, and other

printed and electronic media.

Commissioned Work

Storyboard Artist, “Misfortune” Children’s Media Initiative

Character Design, “Sharktooth Fairy” Animated Feature Length Film (pitch)

Character Design, “Johnny Midgaard” Animated Series (pitch)

Software

Maya, Motionbuilder, AfterEffects, Photoshop, Illustrator, Painter, Flash

Education

Brigham Young University; Provo, UT

BFA Animation (in progress)