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Human Computer Interaction Chapter 3 Evaluation Techniques

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Human Computer Interaction. Chapter 3 Evaluation Techniques. Learning Outcomes. To describe the importance of evaluation process in interaction design To describe the available techniques to evaluate an interactive system design To describe on how to use the techniques. - PowerPoint PPT Presentation

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Page 1: Human Computer Interaction

Human Computer Interaction

Chapter 3 Evaluation Techniques

Page 2: Human Computer Interaction

Learning OutcomesTo describe the importance of evaluation process in

interaction designTo describe the available techniques to evaluate an

interactive system design To describe on how to use the techniques

Page 3: Human Computer Interaction

What is Evaluation?

Why Evaluate?

Where to evaluate?

What to Evaluate?

When to evaluate?

How to evaluate?

Evaluation is the structured interpretation and giving of meaning to predicted or actual impacts of proposals or results.

It looks at original objectives, and at what is either predicted or what was accomplished and how it was accomplished. (tests usability and functionality of system)

 formative, that is taking place during the development of a concept or proposal, project or organization, with the intention of improving the value or effectiveness of the proposal, project, or organisation. OR summative, drawing lessons from a completed action or project or an organisation at a later point in time or circumstance.

Page 4: Human Computer Interaction

Goals of Evaluation (Why??)assess extent of system functionality

assess effect of interface on user

identify specific problems

Page 5: Human Computer Interaction

Evaluation processtests usability and functionality of systemoccurs in laboratory, field and/or in

collaboration with usersevaluates both design and implementationshould be considered at all stages in the

design life cycle

Page 6: Human Computer Interaction

Approaches & MethodsUsability testing Consistency in navigation structure Use of terms System responds User’s performance Techniques to obtain data Record Questionnaires interview

Page 7: Human Computer Interaction

Approaches & MethodsField study Natural setting Identify opportunity for new technology Establish requirements Facilitate the introduction of technology Evaluate technology Techniques: Recorded audio and video Interview observation

Page 8: Human Computer Interaction

Approaches & MethodsAnalytical evaluation Inspection Heuristic evaluation and walk through

Theoretically based model Predict user performance

Combining approaches

Field study to evaluate initial design & get early feedback

Make some design changes

Usability test to check specific design features

Field study to see what happens when used innatural environment

Make some final design changes

Figure 5.1: Example of combining usability testing & Field studies

Page 9: Human Computer Interaction

Evaluating DesignsCognitive WalkthroughHeuristic EvaluationReview-based evaluation

Page 10: Human Computer Interaction

Cognitive WalkthroughProposed by Polson et al.

evaluates design on how well it supports user in learning task

usually performed by expert in cognitive psychology

expert ‘walks though’ design to identify potential problems using psychological principles

forms used to guide analysis

Page 11: Human Computer Interaction

Cognitive Walkthrough (ctd)For each task walkthrough considers what impact will interaction have on user? what cognitive processes are required? what learning problems may occur?

Analysis focuses on goals and knowledge: does the design lead the user to generate the correct goals?

Page 12: Human Computer Interaction

Heuristic EvaluationProposed by Nielsen and Molich.usability criteria (heuristics) are

identifieddesign examined by experts to see if

these are violated

Example heuristics system behaviour is predictable system behaviour is consistent feedback is provided

Heuristic evaluation `debugs' design.

Page 13: Human Computer Interaction

Review-based evaluationResults from the literature used to support or refute

parts of design.

Care needed to ensure results are transferable to new design.

Model-based evaluation

Cognitive models used to filter design optionse.g. GOMS prediction of user performance.

Design rationale can also provide useful evaluation information

Page 14: Human Computer Interaction

Evaluating through user Participation

Page 15: Human Computer Interaction

Laboratory studiesAdvantages: specialist equipment availableuninterrupted environment

Disadvantages: lack of contextdifficult to observe several users cooperating

Appropriate if system location is dangerous or impractical for

constrained single user systems to allow controlled manipulation of use

Page 16: Human Computer Interaction

Field StudiesAdvantages:natural environment context retained (though observation may alter it) longitudinal studies possible

Disadvantages:distractionsnoise

Appropriatewhere context is crucial for longitudinal studies

Page 17: Human Computer Interaction

Evaluating Implementations

Page 18: Human Computer Interaction

Experimental evaluationcontrolled evaluation of specific aspects of

interactive behaviour

evaluator chooses hypothesis to be tested

a number of experimental conditions are considered which differ only in the value of some controlled variable.

changes in behavioural measure are attributed to different conditions

Page 19: Human Computer Interaction

Experimental factorsSubjects who – representative, sufficient sample

Variables things to modify and measure

Hypothesis what you’d like to show

Experimental design how you are going to do it

Page 20: Human Computer Interaction

Variables

independent variable (IV) characteristic changed to produce different

conditions e.g. interface style, number of menu items

dependent variable (DV) characteristics measured in the experiment e.g. time taken, number of errors.

Page 21: Human Computer Interaction

Hypothesisprediction of outcome framed in terms of IV and DV

e.g. “error rate will increase as font size decreases”

null hypothesis:states no difference between conditionsaim is to disprove this

e.g. null hyp. = “no change with font size”

Page 22: Human Computer Interaction

Experimental designwithin groups designeach subject performs experiment under each

condition.transfer of learning possible less costly and less likely to suffer from user

variation.between groups design each subject performs under only one

condition no transfer of learning more users required variation can bias results.

Page 23: Human Computer Interaction

Analysis of dataBefore you start to do any statistics: look at data save original data

Choice of statistical technique depends on type of data information required

Type of datadiscrete - finite number of values continuous - any value

Page 24: Human Computer Interaction

Analysis - types of testparametricassume normal distribution robustpowerful

non-parametricdo not assume normal distribution less powerfulmore reliable

contingency table classify data by discrete attributes count number of data items in each group

Page 25: Human Computer Interaction

Analysis of data (cont.)What information is required? is there a difference? how big is the difference? how accurate is the estimate?

Parametric and non-parametric tests mainly address first of these

Page 26: Human Computer Interaction

Experimental studies on groupsMore difficult than single-user experiments

Problems with: subject groups choice of task data gathering analysis

Page 27: Human Computer Interaction

Subject groupslarger number of subjects

more expensivelonger time to `settle down’

… even more variation!

difficult to timetableso … often only three or four groups

Page 28: Human Computer Interaction

The taskmust encourage cooperation

perhaps involve multiple channels

options:creative task e.g. ‘write a short

report on …’decision games e.g. desert survival

taskcontrol task e.g. ARKola bottling

plant

Page 29: Human Computer Interaction

Data gatheringseveral video cameras

+ direct logging of application

problems:synchronisationsheer volume!

one solution:record from each perspective

Page 30: Human Computer Interaction

AnalysisN.B. vast variation between groups

solutions: within groups experiments micro-analysis (e.g., gaps in speech) anecdotal and qualitative analysis

look at interactions between group and media

controlled experiments may `waste' resources!

Page 31: Human Computer Interaction

Field studiesExperiments dominated by group formation

Field studies more realistic:distributed cognition work studied in contextreal action is situated actionphysical and social environment both crucial

Contrast:psychology – controlled experimentsociology and anthropology – open study and rich data

Page 32: Human Computer Interaction

Observational Methods

Page 33: Human Computer Interaction

Think Alouduser observed performing taskuser asked to describe what he is doing and why,

what he thinks is happening etc.

Advantages simplicity - requires little expertise can provide useful insight can show how system is actually use

Disadvantages subjective selective act of describing may alter task performance

Page 34: Human Computer Interaction

Cooperative evaluationvariation on think alouduser collaborates in evaluationboth user and evaluator can ask each

other questions throughout

Additional advantages less constrained and easier to useuser is encouraged to criticize systemclarification possible

Page 35: Human Computer Interaction

automated analysis – EVAWorkplace projectPost task walkthroughuser reacts on action after the eventused to fill in intention

Advantagesanalyst has time to focus on relevant incidentsavoid excessive interruption of task

Disadvantages lack of freshnessmay be post-hoc interpretation of events

Page 36: Human Computer Interaction

post-task walkthroughstranscript played back to participant for

comment immediately fresh in mind delayed evaluator has time to identify questions

useful to identify reasons for actions and alternatives considered

necessary in cases where think aloud is not possible

Page 37: Human Computer Interaction

Protocol analysis paper and pencil – cheap, limited to writing speed audio – good for think aloud, difficult to match with other protocols video – accurate and realistic, needs special equipment, obtrusive computer logging – automatic and unobtrusive, large amounts of

data difficult to analyze user notebooks – coarse and subjective, useful insights, good for

longitudinal studies

Mixed use in practice. audio/video transcription difficult and requires skill. Some automatic support tools available

Page 38: Human Computer Interaction

Query Techniques

Page 39: Human Computer Interaction

Interviewsanalyst questions user on one-to -one basis

usually based on prepared questionsinformal, subjective and relatively cheap

Advantages can be varied to suit context issues can be explored more fully can elicit user views and identify unanticipated problems

Disadvantages very subjective time consuming

Page 40: Human Computer Interaction

QuestionnairesSet of fixed questions given to users

Advantagesquick and reaches large user groupcan be analyzed more rigorously

Disadvantages less flexible less probing

Page 41: Human Computer Interaction

Questionnaires (ctd)Need careful designwhat information is required?how are answers to be analyzed?

Styles of questiongeneralopen-ended scalarmulti-choice ranked

Page 42: Human Computer Interaction

Physiological methods

Page 43: Human Computer Interaction

eye trackinghead or desk mounted

equipment tracks the position of the eyeeye movement reflects the amount of

cognitive processing a display requiresmeasurements includefixations: eye maintains stable position. Number and

duration indicate level of difficulty with display saccades: rapid eye movement from one point of

interest to another scan paths: moving straight to a target with a short

fixation at the target is optimal

Page 44: Human Computer Interaction

physiological measurementsemotional response linked to physical changesthese may help determine a user’s reaction to an

interfacemeasurements include: heart activity, including blood pressure, volume and pulse. activity of sweat glands: Galvanic Skin Response (GSR) electrical activity in muscle: electromyogram (EMG) electrical activity in brain: electroencephalogram (EEG)

some difficulty in interpreting these physiological responses - more research needed

Page 45: Human Computer Interaction

Choosing an Evaluation Method

when in process: design vs. implementationstyle of evaluation: laboratory vs. fieldhow objective: subjective vs. objectivetype of measures: qualitative vs. quantitativelevel of information: high level vs. low levellevel of interference: obtrusive vs. unobtrusiveresources available: time, subjects,

equipment, expertise

Page 46: Human Computer Interaction

SummaryEvaluation – a process of collecting

information from users’ or potential users’ experiences when interacting with a prototype, computer system, component of a system, or design artefact, screen sketch -> to improve

Evaluation is done throughout design process

The chosen techniques must suit with the system design, manageable and be able to provide a right inputs.