human-computer symbiosis museum exhibition

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Human-Computer Symbiosis Museum Exhibition

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A process book on the construction of a museum exhibit model featuring instances where humans and computers worked together to solve real world problems.

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Page 1: Human-Computer Symbiosis Museum Exhibition

Human-Computer SymbiosisMuseum Exhibition

Page 2: Human-Computer Symbiosis Museum Exhibition

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The premise of this project was to create a museum experience that was interactive and embodied the spirit of human-computer collaboration, or Intelligence Augmentation. This idea is an alternative theory to Artificial Intelligence. As society becomes more technology-centric, we must reflect upon the potential of computers through their contributions to the world.

Features:Floor PlanPart Elevation explanation Wayfinding welcome module Interactive Screens Human-computer algorithmic interaction button wall Floor patternPhotos

Page 3: Human-Computer Symbiosis Museum Exhibition

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Floor Plans

Part Elevation explanationPhotos

The exhibit is planned for the Allred Gallery Space, a modest sized room used for multifunctional activities. It has doors leading to Burns Auditorium and outside of Kamphoeffner Hall.

Improving Human-Computer Symbiosis is story based, illustrating the overarch-ing theme through real-life situations of human-computer collaboration. The floor plans illustrate the location of each story.

Allred Gallery

Top View

36.6”

27.6

22.0” 2.3” 11.8”

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Human-Computer Interactive Wall

Page 4: Human-Computer Symbiosis Museum Exhibition

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Floor PlansPart Elevation explanation

Photos

3 to 4 feet (looking down at the screen)

The Wayfinding Module orients exhibit visitors by allowing them to explore different concepts, and directing them to specific exhibit stories. Because the entire exhibition is story-based, this is a way of organizing the stories by the ideas they are trying to convey.

Wayfinding Module

Page 5: Human-Computer Symbiosis Museum Exhibition

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Floor PlansPart Elevation explanation

Photos

The interactive screens in the exhibits are external websites that are hands-on ways of engaging exhibit visitors and support the Intelligence Augmentation stories told.

This enables visitors to explore the human-computer collaborative stories when they leave the exhibit.

Interactive Screens

Page 6: Human-Computer Symbiosis Museum Exhibition

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Floor PlansPart Elevation explanation

Photos

Height: 8 feet

Eye level: 5 to 8 feet

Hand level: 2.5 to 3.5 feet

Input: Exhibit visitor pushes buttons and colors appear on the interactive wall (above)

Output: Computer using algorithm to connect the segments of color (below)

This is a way for all audiences to better understand what it means for a human and computer to work together within the exhibition itself.

Human-computer interactive wall

Page 7: Human-Computer Symbiosis Museum Exhibition

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Floor PlansPart Elevation explanationPhotos

Exhibits

Page 8: Human-Computer Symbiosis Museum Exhibition

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Floor PlansPart Elevation explanationPhotos

Exhibits

Page 9: Human-Computer Symbiosis Museum Exhibition

Carsi Tong

Under the instruction of Meredith DavisGD400 Education Design Studio

Fall 2013