i am a conservative - i preserve the progress - libraries discovering web 2.0 by christoph deeg
DESCRIPTION
Comunicação de Christoph Deeg, gestor de cultura e marketing, co-fundador do projecto "Zukunftswerkstatt", apresentada na conferência: "Videojogos e Web 2.0: Desafios para a formação dos Bibliotecários", no dia 20 de Maio de 2010 no Goethe-Institut em PortugalTRANSCRIPT
- 1. I am a conservative i preserve the progress Gaming and Web 2.0 Goethe-Institut Portugal May 20, 2010
- 2. What is the Zukunftswerkstatt?
- 3. How will we impart cultural and scientific content in the future?
- 4. The Idea: Web 2.0 and Computergames
- 5. Who is the Zukunftswerkstatt? Jin Tan Julia Bergmann Christoph Deeg
- 6. What is Web 2.0?
- 7. What is Web 2.0?
- 8. What is Web 2.0? Technology vs. Culture
- 9. What is Web 2.0 Technology Culture Wikis Cooperation Blogs Sharing Communities Exchange etc. Interaction Transparency etc.
- 10. Cooperation
- 11. Trust
- 12. Transparency
- 13. Places to share content:
- 14. What is the internet? The internet is not just another medium it is a hypermedium that assimilates the other media
- 15. Processuality The internet is a continued process
- 16. Education and Entertainment are melting into Edutainment Education Entertainment Edutainment
- 17. Computergames
- 18. Play, it's your nature...
- 19. What if Gutenberg...
- 20. ...would have invented Computergames?
- 21. History
- 22. Look who is playing... Oh my god mum and dad are playing computergames...
- 23. Look who is playing About 25% of all germans are playing Computergames More than 50% of all adults in the US are playing Computergames Sources Germany: BITKOM (2009) Sources US: PEW Internet & American Life Projekt (2008)
- 24. Making Decisions
- 25. Collateral Learning Probing vs. Telescoping
- 26. Probing Exploring and Analysing Rules Natural laws Options Structure Targets
- 27. Telescoping hierachical Structuring Results Aktions Repeat, Repeat, Repeat:-)
- 28. Try and Fail Learning from mistakes Making mistakes is welcome Theory vs. Experience Learning: how to solve the actual problem how to use try and fail
- 29. The Marriage:-) The Internet and the World of Computergames are melting into the Web3.0 or Web 4.0 or Web 5.0
- 30. What Libraries can learn from Computergames Try and Fail non-linear Systems Fun more Fun creating new products/games Serious Games Work-Games (i.e. Foursquare)
- 31. Libraries online
- 32. Hi, where can i find the library?
- 33. Library
- 34. Library 2.0
- 35. The Librarian 2.0 The gaming information-agent:-)
- 36. The Librarian 2.0 Bringing together people an content Everywhere Every time Online an Offline Playing Games With the costumers For the costumers
- 37. The situation...
- 38. The Challenge...
- 39. The Challenge Innovation Managment Change Management Educating Activating Having fun:-)
- 40. Thank You...
- 41. www.zukunftswerkstatt.org