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    Character She

    Player Name

    1 Warlocker Name Level Class Paragon Path Epic Destiny Total XP

    g Medium 22 Male 5'9" 172lb Evil SilvanusSize Age Gender Height Weight Alignment Deity Adventuring Company RPGA Num

    INITIATIVEDEX 1/2 LVL MISC

    InitiativeONAL MODIFIERS

    ABILITY SCORESRE ABILITY ABIL MOD MOD + 1/2 LVL

    0 STRStrength

    0 0

    1 CONConstitution

    0 0

    0 DEXDexterity

    0 0

    6 INTIntelligence

    3 3

    WISWisdom

    -1 -1

    0

    CHACharisma5 5

    HIT POINTSX HP HEALING SURGES

    BLOODIED SURGE VALUE SURGES/DAY

    1/2 HP 1/4 HP

    23 11 5 6

    T HIT POINTS CURRENT SURGE USES

    SECOND WIND 1/ENCOUNTER USED

    RARY HIT POINTS

    DEATH SAVING THROW FAILURES

    THROW MODS

    ANCES Resist 5 Fire

    T CONDITIONS AND EFFECTS

    SKILLS

    SKILL NAMEABIL MOD+ 1/2 LVL

    TRND(+5)

    ARMORPENALTY MISC

    Acrobatics DEX 0 0

    Arcana INT 3 0 n/a

    Athletics STR 0 0

    Bluff CHA 5 5 n/a2

    Diplomacy CHA 5 0 n/a

    Dungeoneering WIS -1 0 n/a

    Endurance CON 0 0

    Heal WIS -1 0 n/a

    History INT 3 0 n/a

    Insight WIS -1 5 n/a

    Intimidate CHA 5 5 n/a

    Nature WIS -1 0 n/a

    Perception WIS -1 0 n/a

    Religion INT 3 0 n/a

    Stealth DEX 0 0 2

    DEFENSESSCORE 10 + ARMOR/

    DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

    13 AC 10 3

    CONDITIONAL BONUSES

    10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

    11 FORT 10 1

    CONDITIONAL BONUSES

    10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

    15 REF 10 3 1 1

    CONDITIONAL BONUSES

    10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

    17 WILL 10 5 1 1

    CONDITIONAL BONUSES

    ACTION POINTS

    Action PointsMILESTONES

    012

    ACTION POINTS123

    ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

    RACE FEATURES

    Infernal Wrath - Use infernal wrath as an encounter

    power.

    Fire Resistance - Resist fire 5 + 1/2 level.

    Bloodhunt - +1 on attacks against bloodied foes.

    CLASS / PATH / DESTINY FEATURES

    Eldritch Blast - Use eldritch blast as an at-will power and

    as a basic attack.

    Eldritch Blast Charisma - Use CHA for Eldritch Blast

    Eldritch Pact - Choose a pact, which determines an at-will

    spell, your pact boon, and bonuses to certain powers.

    Fey Pact - Eyebite spell; Misty Step boon: When cursed

    foe is dropped to 0 hp, you can teleport 3 squares (free).

    Prime Shot - If no allies are closer to target than you, get

    +1 on ranged attacks against that target.

    Shadow Walk- On your turn, if you move 3+ squares from

    starting square, gain concealment until end of your next

    turn.

    Warlock's Curse - Once per turn (minor), curse nearest foe

    you can see; deal extra damage to cursed foes.

    LANGUAGES KNOWN

    MOVEMENTSCORE BASE ARMOR ITEM

    6 Speed (Squares) 6SPECIAL MOVEMENT

    SENSESSCORE PASSIVE SENSE BASE SKILL

    14 Passive Insight 10 +

    9 Passive Perception 10 +SPECIAL SENSES

    Low-light Vision

    ATTACK WORKSPACEABILITY: Melee Basic Attack - Unarmed ATT BONUS 1/2 LVL ABIL CLASS PROF FE AT E NH

    + 0 0 0

    ABILITY: Ranged Basic Attack - Unarmed ATT BONUS 1/2 LVL ABIL CLASS PROF FE AT E NH

    + 0 0 0

    DAMAGE WORKSPACEABILITY: Melee Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC

    1d4 0

    ABILITY: Ranged Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC

    1d4 0

    BASIC ATTACKS ATTACK DEFENSE WEAPON OR POWER D

    0 vs AC 1Battleaxe

    3 vs AC 1dMagic Staff +1

    0 vs AC 1Unarmed (Melee)

    0 vs AC 1Unarmed (Range)

    FEATS

    Improved Misty Step - Pact boon grants additional 2

    squares of teleport

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    POWER INDEXList your powers below.

    Check the box when the power is used.Clear the box when the power renews.

    AT-WILL POWERS

    h Blast

    e

    Step

    ck's Curse

    ENCOUNTER POWERSal Wrath

    ire

    DAILY POWERS

    of Stars

    UTILITY POWERS

    OTHER EQUIPMENT

    urer's Kit

    rmor

    xe

    COINS AND OTHER WEALTHon hand: 63 gp

    money: 0 gp

    mbrance: 110 (Heavy Load) / 100

    MAGIC ITEM INDEXList your powers below.

    Check the box when the power is used.Clear the box when the power renews.

    MAGIC ITEMSWEAPON

    Magic Staff +1 (Off-hand)

    WEAPON

    WEAPON

    WEAPON

    ARMORMagic Scale Armor +1

    ARMS

    FEET

    HANDS

    HEAD

    NECKAmulet of Protection +1 (E)

    RING

    RING

    WAIST

    Daily Item Powers Per Day

    Heroic (1-10) Milestone / / /

    Paragon (11-20) Milestone / / /

    Epic (21-30) Milestone / / /

    RITUALS / ALCHEMY

    CHARACTER PORTRAIT

    PERSONALITY TRAITS

    MANNERISMS AND APPEARANCE

    CHARACTER BACKGROUND

    Tiefling - Dark SecretAt some point in your past, you did something truly eviescaped punishment, but if you were ever to be identifthe perpetrator of that deed, you could still be put to defor it. Are you adventuring to forget the horror of your and stay away from those who still hunt you, or to try tatone for the wrong you committed? Whatever your criwas a clear demonstration of the evil of which you arecapable because of the infernal taint in your soul. Will y

    COMPANIONS AND ALLIES

    SESSION AND CAMPAIGN NOTES

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    HARACTER NAME

    IadosLAYER NAME

    CETiefling

    CLASSWarlock

    LEVEL1

    HP

    23

    Spd

    6

    Init

    +0

    10 STR

    11 CON

    10 DEX

    16 INT

    8 WIS

    20 CHA

    AC

    13

    Fort

    11

    Ref

    15

    Will

    17

    14PassiveInsight 9

    PassivePerception

    LAY DATA ENCOUNTER SPECIAL

    Second Wind

    KEYWORDS USE

    Standard

    ACTION

    Personal

    RANGE

    ATTACK

    Self

    TARGET

    vs

    DEFENSE

    Effect: You spend a healing surge and regain5 hit points. You gain a +2 bonus to alldefenses until the start of your next turn.

    ADDITIONAL EFFECTS

    CLASS LEVEL BOOK PH

    ENCOUNTER ACTION

    Melee Basic Attack

    EYWORDSWeapon

    USED

    Standard

    ACTION

    Melee weapon

    RANGE

    0

    ATTACK

    One creature

    TARGET

    *

    vs AC

    DEFENSE

    Attack: Strength vs. ACHit: 1[W] + Strength modifier (+0) damage.ncrease damage to 2[W] + Strength modifier (+0)t 21st level.pecial: You can use an unarmed attack as a

    weapon to make a melee basic attack.

    attleaxe: +0 attack, 1d10 damage

    DDITIONAL EFFECTS

    +1d6 to damage once per round (Warlock's Curse)+1 to attack rolls against bloodied foes - Bloodhunt.

    ASS LEVEL*

    BOOK

    T-WILL POWER

    Ranged Basic Attack

    KEYWORDSWeapon

    USED

    Standard

    ACTION

    Ranged weapon

    RANGE

    0

    ATTACK

    One creature

    TARGET

    *

    vs AC

    DEFENSE

    Attack: Dexterity vs. ACHit: 1[W] + Dexterity modifier (+0) damage.Increase damage to 2[W] + Dexterity modifier(+0) at 21st level.Special: Weapons with the heavy thrown propertyuse Strength instead of Dexterity for attack rollsand damage rolls. Warlocks can use eldritch blastas a ranged basic attack, and wizards can use

    magic missile as a ranged basic attack.

    ADDITIONAL EFFECTS

    +1d6 to damage once per round (Warlock's Curse)+1 to attack rolls against bloodied foes - Bloodhunt.

    CLASS LEVEL*

    BOOK

    AT-WILL POWER

    Eldritch Blast

    KEYWORDSArcane, Implement

    USE

    Standard

    ACTION

    Ranged 10

    RANGE

    5

    ATTACK

    One creature

    TARGET

    10

    vs Reflex

    DEFENSE

    Attack: Charisma or Constitution vs. ReflexHit: 1d10 + Charisma or Constitution modifier damage.Increase damage to 2d10 + Charisma or Constitution

    modifier at 21st level.Special: At 1st level, you determine whether you useCharisma or Constitution to attack with this power. Onceyou make that choice, you can't change it later.

    This power counts as a ranged basic attack. When apower allows you to make a ranged basic attack, you can

    use this power.

    ADDITIONAL EFFECTS

    +1d6 to damage once per round (Warlock's Curse)+1 to attack rolls against bloodied foes - Bloodhunt.

    CLASSWarlock

    LEVEL1

    BOOKPH

    AT-WILL POWER

    Eyebite

    EYWORDSArcane, Charm, Implement, Psychic

    USED

    StandardACTION

    Ranged 10RANGE

    5

    ATTACK

    One creature

    TARGET

    10

    vs Will

    DEFENSE

    Attack: Charisma vs. WillHit: 1d6 + Charisma modifier (+5) psychicamage, and you are invisible to the target untilhe start of your next turn.ncrease damage to 2d6 + Charisma modifier (+5)t 21st level.

    DDITIONAL EFFECTS

    +1d6 to damage once per round (Warlock's Curse)+1 to attack rolls against bloodied foes - Bloodhunt.

    Misty Step

    KEYWORDS USED

    FreeACTION

    PersonalRANGE

    ATTACK TARGET

    vs

    DEFENSE

    Prerequisite: Fey PactTrigger: An enemy under your Warlock's Curse isreduced to 0 hit points or fewerEffect: You can immediately teleport 3 squares as afree action.

    ADDITIONAL EFFECTS

    Warlock's Curse

    KEYWORDS USE

    Minor ACTION RANG

    ATTACK TARGE

    vs

    DEFENSE

    You can place a Warlock's Curse on the enemy nearest to you that you can see. Acursed enemy is more vulnerable to your attacks. If you hit a cursed enemy with anattack, you deal extra damage. You decide whether to apply the extra damage aftermaking the damage roll. You can deal this extra damage once per round, so if youhave dealt Warlock's Curse damage since the start o f your turn, you cannot deal itagain until the start of your next turn.: A Warlock's Curse remains in effect until the end of t he encounter or until the

    cursed enemy is defeated.: You can place a Warlock's Curse on multiple targets over the course of an

    encounter; each curse requires the use of a minor action. You can't place a Warlock'Curse on a creature that is already affected by your or another character's Warlock'sCurse.

    As you advance in level, your extra damage increases.Level : Warlock's Curse Extra Damage1st10th : +1d611th20th : +2d621st30th : +3d6

    ADDITIONAL EFFECTS

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