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TRANSCRIPT
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Character She
Player Name
1 Warlocker Name Level Class Paragon Path Epic Destiny Total XP
g Medium 22 Male 5'9" 172lb Evil SilvanusSize Age Gender Height Weight Alignment Deity Adventuring Company RPGA Num
INITIATIVEDEX 1/2 LVL MISC
InitiativeONAL MODIFIERS
ABILITY SCORESRE ABILITY ABIL MOD MOD + 1/2 LVL
0 STRStrength
0 0
1 CONConstitution
0 0
0 DEXDexterity
0 0
6 INTIntelligence
3 3
WISWisdom
-1 -1
0
CHACharisma5 5
HIT POINTSX HP HEALING SURGES
BLOODIED SURGE VALUE SURGES/DAY
1/2 HP 1/4 HP
23 11 5 6
T HIT POINTS CURRENT SURGE USES
SECOND WIND 1/ENCOUNTER USED
RARY HIT POINTS
DEATH SAVING THROW FAILURES
THROW MODS
ANCES Resist 5 Fire
T CONDITIONS AND EFFECTS
SKILLS
SKILL NAMEABIL MOD+ 1/2 LVL
TRND(+5)
ARMORPENALTY MISC
Acrobatics DEX 0 0
Arcana INT 3 0 n/a
Athletics STR 0 0
Bluff CHA 5 5 n/a2
Diplomacy CHA 5 0 n/a
Dungeoneering WIS -1 0 n/a
Endurance CON 0 0
Heal WIS -1 0 n/a
History INT 3 0 n/a
Insight WIS -1 5 n/a
Intimidate CHA 5 5 n/a
Nature WIS -1 0 n/a
Perception WIS -1 0 n/a
Religion INT 3 0 n/a
Stealth DEX 0 0 2
DEFENSESSCORE 10 + ARMOR/
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
13 AC 10 3
CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
11 FORT 10 1
CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
15 REF 10 3 1 1
CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
17 WILL 10 5 1 1
CONDITIONAL BONUSES
ACTION POINTS
Action PointsMILESTONES
012
ACTION POINTS123
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
RACE FEATURES
Infernal Wrath - Use infernal wrath as an encounter
power.
Fire Resistance - Resist fire 5 + 1/2 level.
Bloodhunt - +1 on attacks against bloodied foes.
CLASS / PATH / DESTINY FEATURES
Eldritch Blast - Use eldritch blast as an at-will power and
as a basic attack.
Eldritch Blast Charisma - Use CHA for Eldritch Blast
Eldritch Pact - Choose a pact, which determines an at-will
spell, your pact boon, and bonuses to certain powers.
Fey Pact - Eyebite spell; Misty Step boon: When cursed
foe is dropped to 0 hp, you can teleport 3 squares (free).
Prime Shot - If no allies are closer to target than you, get
+1 on ranged attacks against that target.
Shadow Walk- On your turn, if you move 3+ squares from
starting square, gain concealment until end of your next
turn.
Warlock's Curse - Once per turn (minor), curse nearest foe
you can see; deal extra damage to cursed foes.
LANGUAGES KNOWN
MOVEMENTSCORE BASE ARMOR ITEM
6 Speed (Squares) 6SPECIAL MOVEMENT
SENSESSCORE PASSIVE SENSE BASE SKILL
14 Passive Insight 10 +
9 Passive Perception 10 +SPECIAL SENSES
Low-light Vision
ATTACK WORKSPACEABILITY: Melee Basic Attack - Unarmed ATT BONUS 1/2 LVL ABIL CLASS PROF FE AT E NH
+ 0 0 0
ABILITY: Ranged Basic Attack - Unarmed ATT BONUS 1/2 LVL ABIL CLASS PROF FE AT E NH
+ 0 0 0
DAMAGE WORKSPACEABILITY: Melee Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC
1d4 0
ABILITY: Ranged Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC
1d4 0
BASIC ATTACKS ATTACK DEFENSE WEAPON OR POWER D
0 vs AC 1Battleaxe
3 vs AC 1dMagic Staff +1
0 vs AC 1Unarmed (Melee)
0 vs AC 1Unarmed (Range)
FEATS
Improved Misty Step - Pact boon grants additional 2
squares of teleport
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POWER INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
AT-WILL POWERS
h Blast
e
Step
ck's Curse
ENCOUNTER POWERSal Wrath
ire
DAILY POWERS
of Stars
UTILITY POWERS
OTHER EQUIPMENT
urer's Kit
rmor
xe
COINS AND OTHER WEALTHon hand: 63 gp
money: 0 gp
mbrance: 110 (Heavy Load) / 100
MAGIC ITEM INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
MAGIC ITEMSWEAPON
Magic Staff +1 (Off-hand)
WEAPON
WEAPON
WEAPON
ARMORMagic Scale Armor +1
ARMS
FEET
HANDS
HEAD
NECKAmulet of Protection +1 (E)
RING
RING
WAIST
Daily Item Powers Per Day
Heroic (1-10) Milestone / / /
Paragon (11-20) Milestone / / /
Epic (21-30) Milestone / / /
RITUALS / ALCHEMY
CHARACTER PORTRAIT
PERSONALITY TRAITS
MANNERISMS AND APPEARANCE
CHARACTER BACKGROUND
Tiefling - Dark SecretAt some point in your past, you did something truly eviescaped punishment, but if you were ever to be identifthe perpetrator of that deed, you could still be put to defor it. Are you adventuring to forget the horror of your and stay away from those who still hunt you, or to try tatone for the wrong you committed? Whatever your criwas a clear demonstration of the evil of which you arecapable because of the infernal taint in your soul. Will y
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
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HARACTER NAME
IadosLAYER NAME
CETiefling
CLASSWarlock
LEVEL1
HP
23
Spd
6
Init
+0
10 STR
11 CON
10 DEX
16 INT
8 WIS
20 CHA
AC
13
Fort
11
Ref
15
Will
17
14PassiveInsight 9
PassivePerception
LAY DATA ENCOUNTER SPECIAL
Second Wind
KEYWORDS USE
Standard
ACTION
Personal
RANGE
ATTACK
Self
TARGET
vs
DEFENSE
Effect: You spend a healing surge and regain5 hit points. You gain a +2 bonus to alldefenses until the start of your next turn.
ADDITIONAL EFFECTS
CLASS LEVEL BOOK PH
ENCOUNTER ACTION
Melee Basic Attack
EYWORDSWeapon
USED
Standard
ACTION
Melee weapon
RANGE
0
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. ACHit: 1[W] + Strength modifier (+0) damage.ncrease damage to 2[W] + Strength modifier (+0)t 21st level.pecial: You can use an unarmed attack as a
weapon to make a melee basic attack.
attleaxe: +0 attack, 1d10 damage
DDITIONAL EFFECTS
+1d6 to damage once per round (Warlock's Curse)+1 to attack rolls against bloodied foes - Bloodhunt.
ASS LEVEL*
BOOK
T-WILL POWER
Ranged Basic Attack
KEYWORDSWeapon
USED
Standard
ACTION
Ranged weapon
RANGE
0
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Dexterity vs. ACHit: 1[W] + Dexterity modifier (+0) damage.Increase damage to 2[W] + Dexterity modifier(+0) at 21st level.Special: Weapons with the heavy thrown propertyuse Strength instead of Dexterity for attack rollsand damage rolls. Warlocks can use eldritch blastas a ranged basic attack, and wizards can use
magic missile as a ranged basic attack.
ADDITIONAL EFFECTS
+1d6 to damage once per round (Warlock's Curse)+1 to attack rolls against bloodied foes - Bloodhunt.
CLASS LEVEL*
BOOK
AT-WILL POWER
Eldritch Blast
KEYWORDSArcane, Implement
USE
Standard
ACTION
Ranged 10
RANGE
5
ATTACK
One creature
TARGET
10
vs Reflex
DEFENSE
Attack: Charisma or Constitution vs. ReflexHit: 1d10 + Charisma or Constitution modifier damage.Increase damage to 2d10 + Charisma or Constitution
modifier at 21st level.Special: At 1st level, you determine whether you useCharisma or Constitution to attack with this power. Onceyou make that choice, you can't change it later.
This power counts as a ranged basic attack. When apower allows you to make a ranged basic attack, you can
use this power.
ADDITIONAL EFFECTS
+1d6 to damage once per round (Warlock's Curse)+1 to attack rolls against bloodied foes - Bloodhunt.
CLASSWarlock
LEVEL1
BOOKPH
AT-WILL POWER
Eyebite
EYWORDSArcane, Charm, Implement, Psychic
USED
StandardACTION
Ranged 10RANGE
5
ATTACK
One creature
TARGET
10
vs Will
DEFENSE
Attack: Charisma vs. WillHit: 1d6 + Charisma modifier (+5) psychicamage, and you are invisible to the target untilhe start of your next turn.ncrease damage to 2d6 + Charisma modifier (+5)t 21st level.
DDITIONAL EFFECTS
+1d6 to damage once per round (Warlock's Curse)+1 to attack rolls against bloodied foes - Bloodhunt.
Misty Step
KEYWORDS USED
FreeACTION
PersonalRANGE
ATTACK TARGET
vs
DEFENSE
Prerequisite: Fey PactTrigger: An enemy under your Warlock's Curse isreduced to 0 hit points or fewerEffect: You can immediately teleport 3 squares as afree action.
ADDITIONAL EFFECTS
Warlock's Curse
KEYWORDS USE
Minor ACTION RANG
ATTACK TARGE
vs
DEFENSE
You can place a Warlock's Curse on the enemy nearest to you that you can see. Acursed enemy is more vulnerable to your attacks. If you hit a cursed enemy with anattack, you deal extra damage. You decide whether to apply the extra damage aftermaking the damage roll. You can deal this extra damage once per round, so if youhave dealt Warlock's Curse damage since the start o f your turn, you cannot deal itagain until the start of your next turn.: A Warlock's Curse remains in effect until the end of t he encounter or until the
cursed enemy is defeated.: You can place a Warlock's Curse on multiple targets over the course of an
encounter; each curse requires the use of a minor action. You can't place a Warlock'Curse on a creature that is already affected by your or another character's Warlock'sCurse.
As you advance in level, your extra damage increases.Level : Warlock's Curse Extra Damage1st10th : +1d611th20th : +2d621st30th : +3d6
ADDITIONAL EFFECTS
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