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Immersive Optical-See-Through AR with Meta 2 Kari Pulli CTO, Meta Co.

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Immersive Optical-See-Through AR

with Meta 2

Kari PulliCTO, Meta Co.

@MetaGlasses

AR at Nokia (2000)

AR at Nokia (2000)

AR at Nokia (2000)

VGA

video camera

Sony Glasstron

head-mounted display

Cables

to laptop

• Use a VR (occluding) display

• Camera captures image

• Analyze image

• Draw graphics

• Display both the capture background

and the graphics

Video-See-Through AR

• Accurate overlays

• Full occlusion

Video-See-Through AR: Benefits

• Camera and display resolution

Video-See-Through AR: Problems

• Camera and display resolution, dynamic range

Video-See-Through AR: Problems

• Camera and display resolution, dynamic range, (motion) blur

Video-See-Through AR: Problems

• Camera and display resolution, dynamic range, (motion) blur

• Latency (= delay)

Video-See-Through AR: Problems

• Camera and display resolution, dynamic range, (motion) blur

• Latency -> motion sickness

Video-See-Through AR: Problems

• Camera and display resolution, dynamic range, (motion) blur

• Latency -> motion sickness

• No eye contact -> not social

• Camera viewpoint is not

the eye viewpoint

• Loss of peripheral vision

Video-See-Through AR: Problems

Augmenting Information

GPS

System Overview

Server

Awesome

peripheral

vision!

17© 2009 Nokia Mobile Visual Computing / Kari Pulli

Prototype: 2012

META CONFIDENTIAL & PROPRIETARY

Meta 1: 2014

Wide FOV

High Resolution

Direct Manipulation

Natural Collaboration

Clarity within 1.5m

2017 Meta @AWE. Confidential & Proprietary.

Wide FOV

High Resolution

Direct Manipulation

Natural Collaboration

Clarity within 1.5m

2017 Meta @AWE. Confidential & Proprietary.

90 degrees

Wide FOV

High Resolution

Direct Manipulation

Natural Collaboration

Clarity within 1.5m

2017 Meta @AWE. Confidential & Proprietary.

90 degrees

2.5K Display

Wide FOV

High Resolution

Direct Manipulation

Natural Collaboration

Clarity within 1.5m

2017 Meta @AWE. Confidential & Proprietary.

90 degrees

2.5K Display

Wide FOV

High Resolution

Direct Manipulation

Natural Collaboration

Clarity within 1.5m

2017 Meta @AWE. Confidential & Proprietary.

90 degrees

2.5K Display

✓✓

Wide FOV

High Resolution

Direct Manipulation

Natural Collaboration

Clarity within 1.5m

2017 Meta @AWE. Confidential & Proprietary.

90 degrees

2.5K Display

✓✓✓

@MetaGlasses

Meta 2: 2017

MetaGlasses@

Meta2 90o DFOV

ODG R9 50o DFOV

HoloLens 40o DFOV

Huge Field of View

Meta 2: 90deg FOV

MetaGlasses@

Huge Field of View

B: 50deg FOV

MetaGlasses@

Huge Field of View

C: 40deg FOV

MetaGlasses@

Meta2 90o DFOV

ODG R9 50o DFOV

HoloLens 40o DFOV

Huge Field of View

Meta 2: 90deg FOV

B: 50deg FOVC: 40deg FOV

@MetaGlasses

MetaGlasses@

Designed for Ergonomics

“Meta is the only AR

headset I’ve ever worn that

didn’t feel like it was slipping

down my face”

- Adi Robertson, The Verge

Overlap of Head Sizes

Designed to Fit

- Range of adjustability

- Innermost smallest

- Outermost largest

- Ear keep-out zone

Ear Study

Ear locations in CAD translated to the

foam head models

Tools,

not toys85%

INDUSTRY

ENTERTAINMENT

Office Without Screens

Meta 2New Ways of Learning

@MetaGlasses

Collaboration

@MetaGlasses

The groove

that separates

the displays

Sensors

Monochrome

cameras

RGB

cameraIR

emitter

Depth

cameraIMU

IMU

Think Spatial

Touch to See

Tether is a feature,

not a bug

Computer Graphics / Rendering

@MetaGlasses

Use Cases

@MetaGlasses

3D Design

@MetaGlasses

Gaming

@MetaGlasses

SteamVR Compatible

@MetaGlasses

Medical

@MetaGlasses

Complex Assembly

@MetaGlasses

Training

@MetaGlasses

RetailRetail & eCommerce

@MetaGlasses

WebVR w/ Firefox

@MetaGlasses

Monitor Replacement

@MetaGlasses

Endless Possibilities

@MetaGlasses

Kiss your phone, laptop, & TV goodbye

@MetaGlasses

Thank you, ICIP 2017!

Xie xie!