[id] week 11. journey map and use case

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Lecture 10 Journey Map & Use Case Interface Design/ COM3156, 2017 Fall Class hours : Fri. 1-4 pm Lecture room : #210 Billingsley Hall, Main Campus 10 th November

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Page 1: [ID] Week 11. Journey Map and Use Case

Lecture 10

Journey Map & Use Case

Interface Design/ COM3156, 2017 Fall Class hours : Fri. 1-4 pm Lecture room : #210 Billingsley Hall, Main Campus 10th November

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USER STORY MAPPING Workshop #3 Analyzing Contextual Data

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Jeff Patton (2014) User Story Mapping, Cambridge : O’Reilly.

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Change-the-World

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The truth is, your job is to change the world.

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Change-the-World Model

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Now and Later

• The model starts by looking at the world as it is now.

– When you look at the world as it is now, you’re going to find people who

are unhappy, mad, confused, or frustrated.

– Now, the world’s a big place, so we’ll focus mostly on the people who use

the software we make, or the people we hope will use it.

– When you take a look at what they’re doing—and the tools they use and

how they’re doing things—you’re going to come up with ideas, and the

ideas might be for:

• Entirely new products you can build

• Features to add to an existing product

• Enhancements to products that you’ve built

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Now and Later

• Later,

– they’re not happy because they saw the pretty box it came in—software

doesn’t usually come in boxes these days anyway.

– They’re not happy because they read the release notes, or downloaded

the app to their mobile device.

– They’re happy because when they use the software, or the website, or the

mobile app, or whatever you’ve built, they do things differently— and

that’s what makes them happy.

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Change-the-World Model

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Software Isn’t the Point

• Impact

– It’s that longer-term stuff that happens as a consequence of good

outcomes that’s I’ll label impact. Outcomes are often something you can

observe right away after delivery. But impact takes longer.

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Change-the-World Model

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Build Less

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There’s always more to build than we have time or resources to build—always.

Minimize output, and maximize outcome and impact.

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Let’s get started

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Think — Write — Explain — Place

• Get in the habit of writing down a little about your idea before

explaining it.

1. If you’re using cards or sticky notes, write down a few words about your

idea immediately after thinking it.

2. Explain your idea to others as you point to the sticky note or card. Use big

gestures. Draw more pictures. Tell stories.

3. Place the card or sticky into a shared workspace where everyone can

see, point to, add to, and move it around. Hopefully, there will be lots of

other ideas from you and others in this growing pile.

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Frame Your Idea

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Describe Your Customers and Users

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Mapping your story helps you find holes in your thinking.

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Reorganizing cards together allows you to communicate without saying a word.

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Explore Details and Options

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Explore Details and Options

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The Backbone

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The Map Loaded with Ideas

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Talking Through Each Activity

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Prioritizing

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Plan to Build Less

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Plan to Build Less

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Narrative Flow

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Slice Out a Minimum Viable Product Release

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Slice Out a Release Roadmap

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Finding a Smaller Viable Release

• After the story map was constructed, SEP guided the FORUM

stakeholders through a simple prioritization model:

– Differentiator

• A feature that set them apart from their competition

– Spoiler

• A feature that is moving in on someone else’s differentiator

– Cost reducer

• A feature that reduces the organization costs

– Table stakes

• A feature necessary to compete in the marketplace

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Don’t Prioritize Features —Prioritize Outcomes

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How to Prototype

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OK, LET’S TRY STEP BY STEP

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1. Write Out Your Story a Step at a Time

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1. Write Out Your Story a Step at a Time

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1. Write Out Your Story a Step at a Time

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2. Organize Your Story

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3. Explore Alternative Stories

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4. Distill Your Map to Make a Backbone

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5. Slice Out Tasks That Help You Reach a Specific Outcome

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That’s It! You’ve Learned All the Important Concepts

• As you built this map you learned that:

– Tasks are short verb phrases that describe what people do.

– Tasks have different goal levels.

– Tasks in a map are arranged in a left-to-right narrative flow.

– The depth of a map contains variations and alternative tasks.

– Tasks are organized by activities across the top of the map.

– Activities form the backbone of the map.

– You can slice the map to identify the tasks you’ll need to reach a specific

outcome.

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It’s a Now Map, Not a Later Map

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It’s a Now Map, Not a Later Map

• One of the cool things about "now story maps" is that you can build them to better

understand how people work today.

– You just did this to learn how you got ready this morning. You can learn even more if you go

back and add other things to the map. The easy things to add are:

• Pains

– Things that don’t work, parts people hate

• Joys or rewards

– The fun things, the things that make it worth doing

• Questions

– Why do people do this? What’s going on when they do?

• Ideas

– Things people could do, or that we could build that would take away pain, or make the joys even better

• Lots of people in the user experience community have been building these for years to

better understand their users.

– Sometimes they’re called journey maps, but they’re the same basic idea.

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Customer Journey Map Canvas

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http://files.thisisservicedesignthinking.com/tisdt_cujoca.pdf

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Journey Map Example

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Journey Map Example

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Journey Map Example

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GETTING STARTED WITH USE CASE MODELING

An Oracle White Paper, May 2007

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Introduction

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“This is not a use case”

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What is Use Case Modeling

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The core items of use case modeling are use cases and actors.

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What is Use Case Modeling

• Use Cases

– Whenever we discuss the requirements of a system we recognize one or

more people or things that have an interest in the behavior of that system.

These are called the stakeholders of that system.

– A use case describes how the system should respond under various

conditions to a request from one of the stakeholders to deliver a specific

goal. This is primarily done in the form of a scenario that describes a

sequence of steps. Each use case captures a “contract” for the behavior

of the System under Discussion (SuD) to deliver a single goal.

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What is Use Case Modeling

• Actors

– An actor is anyone or anything with behavior. The primary actor is the

stakeholder that interacts with the SuD to achieve a specific goal. The

primary actor is often, but not always the one who triggers the use case.

It is not, when the use case is actually triggered by an actor who does this

on behalf of the real primary actor, or when the use case is triggered by

time.

– Sometimes an (external) actor needs to provide a service to the SuD.

Such an actor is called a supporting actor. An actor can be the primary

actor for one use case and the supporting actor for another.

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A Text Form

• Scenario

– The main part of a use case is its scenario. A scenario describes a

sequence of steps that are executed in order to fulfill the goal the use

case is supposed to deliver. For example, the scenario that describes how

to get a parking ticket from a machine could look like this:

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A Text Form

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Buy Parking Ticket

1. The Car Driver enters a coin in the Ticket Machine

2. The Ticket Machine indicates until when the Car Driver can park

3. The Car Driver continues with step 1 and 2 until satisfied

4. The Car Driver presses the button to retrieve the parking ticket

5. The Ticket Machine prints the parking ticket

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A Text Form

– The scenario must be easy to read. Therefore you should avoid scenarios

of more than nine steps and you should always use the active voice,

stating exactly who or what is doing what. This includes the SuD itself.

– In the scenario above everything goes as planned, which therefore is

called a main success scenario. But in many cases there are exceptions

that require a deviation from the planned scenario. In this example

exceptions may consist of the Car Driver entering a coin of invalid

currency or aborting the transaction. Exceptions are documented as

extensions.

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A Text Form

• Extensions

– An exception is documented by specifying an alternate route in the

scenario, which is called an extension (related to, but not the same as an

extension use case, which will be discussed later on). Extensions can be

added to the main success scenario as follows:

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A Text Form

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Buy Parking Ticket Main Success Scenario: 1. The Car Driver enters a coin in the Ticket Machine 2. The Ticket Machine validates the coin 3. The Ticket Machine indicates until when the Car Driver can park 4. … Extensions: 2a Invalid coin: 2a1 The Ticket Machine returns an invalid coin 2a2 Return to step 1 3a Car Driver aborts transaction: 3a1 The Ticket Machine returns the coins that have been entered 3a2 The scenario ends

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A Text Form

• Use Case Properties

– Scope: the name of the (part of the) system the use case belongs to

– Stakeholder: someone or something that has an interest in the goal the use case

delivers

– Primary Actor: the stakeholder who or which initiates the use case to achieve a goal

– Brief Description: a brief description of the goal the use case is supposed to deliver

– Level: at what level the use case has been written (to be discussed in “Scope and Level”)

– Preconditions: what conditions must be met before the scenario can start (to be

discussed in “Preconditions and Guarantees”)

– Postconditions: what conditions must be met for a valid end of the scenario, to be

divided into minimal guarantee(s) and success guarantee(s) (to be discussed in

“Preconditions and Guarantees”)

– Trigger: the event or sequence of events that initiate the use case.

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Use Case Diagram

• Actors and Use Cases

– In a diagram you include actors as people-like figures and use cases as

ellipses and draw lines that indicate the relationships, or communications

between them.

– It is custom to draw the primary actor and other stakeholders that

communicate with the use case to the left and secondary actors to the

right. Put the primary actor at the top, as in the following example.

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Use Case Diagram

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Actors, use cases and communications

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Use Case Diagram

• Use Case Inclusions

– Higher-level use cases may call lower-level use cases (that is: require the

behavior of lower-level use cases).

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Log Ticket Main Success Scenario: 1. The Helpdesk Employee

Finds Customer using its name or address

2. The Helpdesk Employee enters the details of the Ticket

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Use Case Diagram

• Use Case Inclusions

– Higher-level use cases may call lower-level use cases (that is: require the

behavior of lower-level use cases).

Lecture #10 COM_Interface Design 59

Log Ticket Main Success Scenario: 1. The Helpdesk Employee

Finds Customer using its name or address

2. The Helpdesk Employee enters the details of the Ticket

An inclusion is drawn as a dashed arrow from the higher-level to the lower-level use case. The lower-level use case should also be drawn lower to emphasize it is at a lower level.

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Use Case Diagram

• Use Case Extensions

– In general an extension use case is an extension of a main success

scenario that has been moved out of the originating use case into a use

case of its own. The point at which it exists the originating use case is

called an extension point like the point at which it returns is called the

return point.

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Use Case Diagram

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Abort Transaction Trigger: any time in Buy Ticket the Car Driver can abort the transaction Main Success Scenario 1. The Ticket Machine returns the

coins that have been entered

An extension is drawn using a dashed arrow from the extension use case to the originating one. The extension use case should be drawn lower than the originating use case, emphasizing that it is at a lower level.

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Use Case Diagram

• There are a few situations in which you create extension use cases,

being:

– To leave details out of the originating use case that otherwise would

clutter its scenario.

– As a way to add to requirements that are fixed and you are not allowed to

change the originating use case.

– When the extension concerns an isolated piece of functionality that may

be implemented by a different team. In this case you may want to be able

to estimate both use cases separately.

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Writing in Iterations

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Actor Goal Brief Description Prio

Customer Place Order Use the web store to purchase one or more books. M

Receive Purchased Books

Receive books in good order and sign for it. M

Sales Staff Process Order Receive an online order and initiate the delivery process. M

Notify Customer Offerings

Send an email to customers about special offers. S

Book Store Staff

Prepare Shipment Collect all books for one order and prepare it for shipment to the customer.

M

Track Shipment View the delivery status of the shipment C

http://tinyurl.com/q8gvncl

Table 1. An example Actor-Goal List with MoSCoW prioritization

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Writing in Iterations

• The short recipe for creating use cases is as follows:

1. Identify the actors

2. List their goals

3. Add brief descriptions to the goals

4. Create an initial use case for each goal

5. Describe the main success scenario for each use case

6. Identify the exceptions to the main success scenarios and work them out

as extensions

7. Validate the use cases

8. Optimize the use cases

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Homework

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Develop a Journey Map

Develop Use Cases

Complete the Project

Requirements

1 2 3

Your Blog Post #6 - Write Out Your

Story a Step at a Time

- Organize Your Story

- Explore Alternative Stories

- Distill Your Map to Make a Backbone

- Slice Out Tasks That Help You Reach a Specific Outcome

Your Blog Post #7 - A Text form - Use case diagrams - Actor-Goal List with

MoSCoW prioritization

Your Blog Post #8 - Requirement Matrix - Context Scenario - Journey Map - Use Cases

Submission Due : 11: 59 pm Wed. 15th November