if e-learning is so good, why can’t we prove it? geoff norman, phd
TRANSCRIPT
Advantages of e-learning Portable Accessible any time Active learning Individualized Engaging Motivational
AND Sophisticated (e.g. VR, animation)
Effect of Learning Technology (Internet Learning) in Health Sciences
(Cook et al, JAMA 2008; 300: 1181-1196)
2190 studies
214 appropriate
130 No Intervention 76 Non-Internet
Control Control
Which would you rather do? Go to the symphony
Go to World Cup game
Attend F1 GP race Watch “Chicago” on
stage Attend my lecture
Listen to it on iPod
Watch it on TV
Watch it on TV Watch “Chicago”
movie Watch it on YouTube
Why isn’t it a lot better? “E-learning” is too broad and non-specific
Good and bad practices Some advantages of conventional teaching
are lost “just in time” “just when needed”
Some of the technological advantages may be disadvantages Mayer multimedia Visual reality
Advantages of real teaching
“Teaching as the transformation of knowledge” L.Shulman
The role of the teacher is to transform knowledge as provided in the resources to a form useful to students
Mayer Studies of Instructional design
Most things we do in e-learning presentations detract from learning
Background
• Virtual reality offers opportunity to present 3-D images in multiple orientations
• Promise to improve learning of spatial anatomy
Experiment 1
Learning spatial anatomy (wrist bones)
‘Key views’ (paper equivalent)
vs
Multiple views (virtual reality?)
Experimental control over learning time, computer
exposure, etc.
Study 1 – KV vs. MV First year students ( n = 87)
Two groups
–Multiple View 36 orientations 36 orientations 0 / 180 deg. +/- 10 deg.)
Key Views 2 Orientations
3 learn / test cycles
Three learn / test cycles
Concerns Is this lack of superiority for multiple views
a consequence of the particular task
Wrist is essentially a plane of bones Third dimension is of no consequence
Need a more three-dimensional object The BRAIN!!!
Purpose How do learner and instruction characteristics influence spatial learning of
brain anatomy?
Design 120 subjects, randomized single blind study
Setting 40 minutes on computer workstations
Subject Characteristics Spatial ability, gender, handedness, computer use, programme of study,
previous neuroanatomy exposure
Instruction Characteristic Brain surface anatomy model in 4 views, KV) or 30° increments (24 views, MV)
Active (subject-directed) or passive (timed) instruction (AKV, PKV, AMV, PMV)
Study 2Study 2
Intervention
Learning phase is 12 minutes total for all 4 groups
27 different anatomical structures labelled
Passive
Key Views (PKV)2 minutes for each of the four key views first pass, followed by 60 seconds each second pass
Multiple Views (PMV)30 seconds for each of the 24 views
Active
For AKV and AMV learner determines length of time on each image
Outcome
Measure of brain surface anatomy knowledge
Post-test30 created MCQs
Half of the questions using key views, half from rotated views
Is it because they’re tested in 3-D?
Would the data reverse if they were tested on computer?“transfer appropriate processing”