“if it moves: shoot it!!”- comparing enactive immersion processes in fruition of computer ...
DESCRIPTION
Slides for a talk at the VII MAGIS Gorizia-Gradisca International Film Studies Spring School, March 27-April 2, 2009, for the Workshop: "Playing the Game"TRANSCRIPT
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VII MAGIS
Gorizia-Gradisca International Film Studies Spring School, March 27-April 2, 2009
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+Patrick J. Coppock
University of Modena and Reggio Emilia, Department of Social, Cognitive and Quantitative Science, School of Communication and Business http://unimore.it http://sce.unimore.it [email protected]
Network: game_philosophy@unimore http://game.unimore.it
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+My Title
“If it moves: shoot it!!” Comparing Enactive Immersion Processes in Fruition of Computer
Games, Simulations and Cinematographic Possible Worlds
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+First Person Shooter
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+RPG Second Person
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+Character PortraitsFreeman was born in Seattle, Washington, and from the time he was a child, he had a strong interest in theoretical physics. After seeing some teleportation experiments, teleportation and its applications became Gordon’s obsession. He eventually received his Ph.D. in theoretical physics.
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+Speed Runs
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+Enactive Interfaces
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+Player – Avatar Relations
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+Brain-Wave Interface
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+First Person Shooter
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+Player-Console Relations
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+Holistic Gameplay Space
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+Holistic Cinematographic Playspace
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+Transworld Transmedia Gamespace
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+Transworld Transmedia Gamespace
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+Transworld Transmedia Gamespace