ignition virtual disruption… · a vr or ar platform 0% 10% 20% 30% 40% 50% 60% google tango...
TRANSCRIPT
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P R O V I D I N G I N - D E P T H I N S I G H T , D A T A , A N D A N A L Y S I S O F
E V E R Y T H I N G D I G I T A L .
VIRTUAL DISRUPTION —
IT’S REALJ E S S I C A S M I T H,
R E S E A R C H A N A LY S T
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TODAY’S VR ISN’T THIS
Source: thearcademan.net
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Source: George Nikitin/AP
OR THIS
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OR THIS, EITHER
Source: STR/Reuters
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BUT IT’S ALSO NOT THIS
...YET
Source: Facebook
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Developers ConsumersInvestors
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$86
$238
$787$703
$2,606*
23 41 60137 152*
2012 2013 2014 2015 2016
Investment Numberofdeals
+271%
GLOBAL INVESTMENT IS BOOMINGM I L L I O N S ($)
*2016 Full-Year ProjectionSource: CB Insights, July 2016
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THE VR MARKET IS EXPECTED TO HIT $1 BILLION IN 2016
V R R E V E N U E G E N E R AT I O N , B Y C AT E G O R Y, M I L L I O N S ( $ )
Hardware,$700
Content,$300
VRMarket
Source: Deloitte
$1billion!
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Developers ConsumersInvestors
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Verywell,36%
Extremelywell,24%
DEVELOPERS ARE READY TO MAKE VR CONTENT
Q: H O W W E L L W O U L D Y O U S AY Y O U U N D E R S TAN D TH E D E V E LO P M E N T P R O C E S S F O R V R TE C H N O LO GI E S ?
60% of developers are at least very familiar with VR
development process
Source: Yeti
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3 IN 4 DEVELOPERS ARE CREATING CONTENT FOR A VR OR AR PLATFORM
0% 10% 20% 30% 40% 50% 60%
GoogleTango
MicrosoftHoloLens
Other
PlayStationVR
GoogleDaydream
GoogleCardboard
SamsungGearVR
OculusRift
HTCVive
n=543Source: Game Developers Conference
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DEVELOPERS EXPECT VR TO ENTER THE MAINSTREAM SOON
Source: Yeti
Veryoptimistic,43%
Extremelyoptimistic,31%
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Developers ConsumersInvestors
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THERE’S INTEREST IN A WIDE ARRAY OF VRACTIVITIES
25%
22%
19%
11%
5%
4.9%
1.6%
1.1%
‘Travel’toanewlocation
PlayVRgames
WatchTV,movies,orsportsinVR
Previewvenues(hotels,restaurants,etc.)you’reconsideringvisiting
Attendaclassinavirtualclassroom
Haveaworkmeetinginavirtualconferenceroom
Hangoutwithotherpeople inaVRenvironment
Shopinavirtualmallorstore
n=1,339Source: BI Intelligence Exclusive Data, Q4 2016
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AND THE REASONS FOR NOT USING VR TECH ARE QUICKLY DISSIPATING
n=1,339Source: BI Intelligence Exclusive Data, Q4 2016
84%
Idon’tseeauseforit
Idon'tthink I'lllikeit
Ithinkitwouldmakemesick
Ihaven'thadtheopportunity to
Other
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CONSUMERS TO DRIVE VR HEADSET SHIPMENTS TO 55 MILLION IN 2022
0
10
20
30
40
50
60
2015 2016 2017 2018 2019 2020 2021 2022
Millions
Source: BI Intelligence Estimates
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Developers ConsumersInvestors
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Developers ConsumersInvestors
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THE GLOBAL AR/VR MARKET IS EXPECTED TO ECLIPSE MAJOR CONSUMER TECH CATEGORIES IN 2025
B I L L I O N S ( $ )
$14 $15
$45
$62
$99$110 $111
Gameconsole VR/ARdelayeduptake
VR/ARbasecase DesktopPC TV VR/ARaccelerateduptake
NotebookPC
Source: Goldman Sachs
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THE GLOBAL AR/VR MARKET IS EXPECTED TO ECLIPSE MAJOR CONSUMER TECH CATEGORIES IN 2025
B I L L I O N S ( $ )
$14 $15
$45
$62
$99$110 $111
Gameconsole VR/ARdelayeduptake
VR/ARbasecase DesktopPC TV VR/ARaccelerateduptake
NotebookPC
Source: Goldman Sachs
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Source: Mike Fisher/AP
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Source: The Lab