ii. coaching/mentoring techniques workshop for mindstorms ev3

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1 Oregon Robotics Tournament and Outreach Program II. Coaching/Mentoring Techniques Workshop for Mindstorms EV3 2019 Opening doors to the worlds of science and technology for Oregon s youth

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Page 1: II. Coaching/Mentoring Techniques Workshop for Mindstorms EV3

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Oregon Robotics Tournament and Outreach Program

II. Coaching/Mentoring Techniques Workshop for

Mindstorms EV3

2019

Opening doors to the worlds of science and technology for Oregon’s youth

Page 2: II. Coaching/Mentoring Techniques Workshop for Mindstorms EV3

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Instructor Contacts

Roger Swanson

[email protected]

503-297-1824

Jim Ryan

[email protected]

503-803-0388

Terry Alexander

[email protected]

(503) 970-9243

Ken Cone

[email protected]

(503) 415-1465

Don Nelson

[email protected](503) 550-8028

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FIRST - ORTOP

FIRST

(800) 871-8326

www.usfirst.org

--------------------------------------

Loridee Wetzel – Program Manager

[email protected]

(503) 486-7622, ext.102

www.ortop.org

Page 4: II. Coaching/Mentoring Techniques Workshop for Mindstorms EV3

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Today’s Goals

Focus on being a coach or mentor for a FIRST ® LEGO® League team

I hope you leave: Feeling more comfortable about your role

Having some more tools in your bag of tricks

Understanding better what it takes to solve a challenge.

Having gotten your questions answered

Have some fun!!

Page 5: II. Coaching/Mentoring Techniques Workshop for Mindstorms EV3

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Agenda

Review our Mission

Forming your team

Equipping your team

Use EV3 Robots from last week to program more with the Mindstorms EV3 Software

Managing your team

Judging at the tournament

Resources: firstlegoleague.orgCoaches Handbook

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Our Mission

Program not just about building robots and competing in tournaments Teach skills

Specific technical skills

General life skills

Show that technical problem solving can be fun

The youngsters do the work – FLL Core Values and Coaches’ Promise

Open up the possibility of technical careers

We’re

asking you

to help us!

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Forming Your Team

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Where Teams Come From School Based

In class: Perhaps 45 minutes a day

After school: Perhaps 1.5 hours; 2 to 4 times a week

Special block: Several hours once a week

Club Based Probably after school or evening

Independent team After school, evenings, or weekends

We encourage you to find and include youngsters that normally would not have this exposure

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Not a Drop-In Program

This is a project oriented program

Parents and team members need to understand the commitment required

Team members need to be available on a consistent basis to move their parts of the project forward from the first meetings through the season-end tournaments

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Where to Meet

Large enough space to handle the number of youngsters on the team

Space for challenge field setup – 4’x8’

Access to a computer

Storage space between meetings Challenge table

Partially built robot

LEGO parts

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Team size

High initial interest may fade

Sub-teams of 2-3 can work in parallel

Experiment with prototypes

Learn programming techniques

Work on the project

Maximum team size allowed is 10

5 to 7 team members is probably ideal

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You Need Adults, Too!

Coach – The person in charge Organizes the team

Does not need to be a techie

Mentor – The technical guru Provides technical advice

Provides the technical basics

One person can play both roles But, don’t go it alone

Recruit other adults to supervise sub-teams

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Coach – The Person in Charge Single point of contact for team

Understands the FIRST ® LEGO® League and ORTOP programs

Management expertise more important than technical expertise Point of contact for FIRST® and ORTOP info

Recruits the team

Registers the team

Arranges for equipment

Schedules meetings

Sets the philosophy and instills team spirit

Is a good role model

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Coach – Need to know Responsible for ensuring the Team knows the rules and

requirements for the current year’s Challenge

Details on FIRST® website: http://firstlegoleague.org/challenge/thechallenge

Be sure you access the following key elements:

“Challenge” Includes Field Setup, Missions, and Rules

“Challenge Updates” Provides detailed interpretations and rule changes for missions and

game rules.

Updated frequently throughout the season, until Friday of Tournament weekend.

Project Generate and share an innovative solution to the Challenge theme

Core Values

Judging rubrics https://www.firstinspires.org/resource-library/fll/judging-rubrics

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Coach: Set Team Goals Provides focus, helps team recognize success

Scale to experience level of team

Samples Learn to program (...learn to use subroutines)

Learn about (topic of year)

Participate in tournament

Complete at least 1 mission (more for experienced teams)

Everyone participates

HAVE FUN!

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Mentor – The Technical Advisor

Technical Advisor to assist the coach

Facilitates both robot design and programming skill sets

Helps set achievable goals

Encourages structured problem solving Follow typical engineering project models

Experiment with one variable at a time

Graduates of FIRST ® LEGO® League can work as mentors

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General Advice to All Adults

This is the kids’ project, not yours

Be a good role model

Keep a positive attitude

Encourage teamwork and insist on mutual respect

Don’t over emphasize “winning” –demonstrating a solution at a tournament is success

Have fun

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FIRST ® Core Values

Discovery: We explore new skills and ideas.

Innovation: We use creativity and persistence to solve problems.

Impact: We apply what we learn to improve our world.

Inclusion: We respect each other and embrace differences.

Teamwork: We are stronger when we work together.

Fun: We enjoy and celebrate what we do!

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Equipping Your Team

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Minimum Resources to Start

A robotics kit

A computer with Windows Vista, Windows 7, 8, or 10Mac OS X 10.7(Lion) to 10.11(ElCapitan)

A place to meet and practice

Classroom

Family room

Garage

Community Room

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Additional Materials

FIRST ® LEGO® League CITY SHAPERSM Challenge Set (order with team registration) Each team must have access to a Challenge Set

Includes Mission Model Set and Field Mat

Practice table (design on FLL website) https://www.firstinspires.org/sites/default/files/uploads/resource_library/fll/table

-build.pdf (This design is probably overkill)

4’x8’ bottom

2x3 (or 2x4) railing around the sides (double railing on one side for some Challenge Set models)

Team Management Resources https://www.firstinspires.org/resource-library/fll/team-management-resources

Coach resources and handbook, participation rules, social media guide, Youth Protection forms, etc

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Robotics Kit Info

FIRST ® LEGO® League EV3 -- $490*

Only from FIRST®

Complete kit with two tubs and sorting trays

EV3 software

Ship to registered teams after payment

See slide at end for other EV3 purchase options

* SPARK PRIME ships starting in August

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Robotics Kit Info

What we know about SPARK PRIME

Starts shipping in August

Cost expected to be $329.99

Expansion set (which include the color sensor) should be $99.95

Motors, sensors, and connector cables are not compatible with EV3

Uses ‘scratch’ for programming (not EV3)

Hub (i.e. ‘brick”) completely redesigned: square corners, 6 I/O ports, rechargeable battery, built in gyro,

no display screen (5x5 LED light display), micro USB port

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Allowed Robot Parts

Controller (1): EV3, NXT, RCX or SPARK PRIME

Motors (4): any type

As many sensors as you like but only from this set – touch, light, color, rotation, ultrasonic, and gyro

They must all be LEGO-manufactured sensors

Note: The HiTechnic color sensor is not allowed

Be sure to check this year’s rules for any changes, especially due to SPARK PRIME

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Team Uniforms??

Many teams do something for the tournaments

Team shirts, hats, etc

Theme clothing

Team sponsor advertising on a T-shirt, etc. is OK

Promotes kids feeling like a ‘team’

Helps adults keep track of team

Page 26: II. Coaching/Mentoring Techniques Workshop for Mindstorms EV3

Let’s Take a Break

As your first hands-on exercise for this

workshop, your instructor will explain

the Can-Do challenge

Page 27: II. Coaching/Mentoring Techniques Workshop for Mindstorms EV3

Loop Block

Some of you may find the Loop block useful.

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Robot goes forward 1 rotation and then backward 1 rotation and continues that forever.

This means go forever.

Page 28: II. Coaching/Mentoring Techniques Workshop for Mindstorms EV3

CanDo Challenge Rules

The instructor will place some number of cans on the white mat inside the black circle.

You design the hardware and software of your robot to push the cans out of the circle as quickly as possible.

You may place your robot anywhere inside the circle and then start it.

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CanDo Challenge Discussion Simple project, but good learning tool

Unexpected things happen – cans get caught under the wheel, it goes the “wrong” direction

Take it in smaller steps – “Let’s see what happens before it hits a can”

Mechanical problems may do you in

Clarify the “rules” – know the requirements

Experiment – “Just go try it. We can rework it.”

Keep it simple

Page 30: II. Coaching/Mentoring Techniques Workshop for Mindstorms EV3

CanDo Challenge Discussion

Don’t confuse orange Wait blocks, which you should know how to use, with yellow Sensor blocks, which we discuss in the Programming Workshop

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Page 31: II. Coaching/Mentoring Techniques Workshop for Mindstorms EV3

Wait vs. Sensor Blocks

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Sensor block reads the value seen by the sensor and immediately goes to the next block.

Wait block keeps reading what the sensor is measuring and does not move to the next block until the condition called for is met.

Page 32: II. Coaching/Mentoring Techniques Workshop for Mindstorms EV3

Review Program Flow

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Turns the motor on and immediately goes to the next block.

Turns the motor on but does not go to the next block until one rotation has been completed.

Control stays on this block until the light sensor reads reflected light that is less than 50.

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Managing Your Team

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Meeting Organization

How often and how long to meet Most teams meet 1-3 times per week After school, evenings, weekends as team desires Some add extras as get closer to end > 1 hr (set up and take down) < 3 hrs (attention span)

At least 2 adults present during meetings –can use parents who take turns

Set ground rules -- E.g. don’t turn kids loose to walk home by themselves after dark

Refreshments / snacks ??

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Team Kick-off Meeting

Welcome parents/guardians

Set expectations with kids and adults

Send kids off to build with LEGO parts Get assistant to help

Use EV3 assembly booklet to build something

Something they can all do at once

Explain the real situation to the parents

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Parent Involvement

Explain program/FIRST ® LEGO®

League philosophy Success = Participation

Explain team rules (attendance, respect, ...)

Discuss participation commitment for kids

Review costs and funding sources

Communicate about tournaments

Solicit help

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You Have A Team, Now What?

(Time Management)

Divide the season

Build A Foundation

Address the Challenge

Get It Done

Practice like the Tournament

Participate in Tournament (Judging and Robot Game)

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(Approx) Field Challenge Timeline

Assume 12 week season (24 meetings)

4 weeks: Build Foundation

6 weeks: Complete Challenge

2 weeks: Practice / Minor changes

You may need to adjust these suggestions based on the time you have available to meet with your team

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(Approx) Project Timeline

Assume 12 week season (24 meetings)

1 wk: Basic Research

2 wks: Narrow and Select Project Topic

1 wk: Focused Research

6 wks: Conduct Project / Prepare Presentation

2 wks: Practice and Present to Others Solution must be shared with others

These tasks run concurrently with the Field Challenge Timeline on the previous slide

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Time Management (cont.)

The team has two main outputs: Robot/programs to perform in Robot Game

Presentation to address Project Challenge

The tasks on the previous two timeline slides run concurrently Usually works best if work on both right from the

beginning, rather than one first then the other.

Typically need approx. equal amounts of time for each Can time share during each meeting, dedicate half

each meeting to each, or do alternating meetings.

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Build a Foundation

Introduce techniques and concepts Build or bring demos

Discuss advantages and disadvantages

Let kids figure out how to apply concept to Challenge

One approach: use 5-10 minutes at start of each meeting to introduce concepts Pick 1-2 subjects per session

Can be more for first meetings / new teams

May stop about ½ way thru season – A bit late to incorporate new concepts unless they are

stuck

Page 42: II. Coaching/Mentoring Techniques Workshop for Mindstorms EV3

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Foundation: Sample Concepts

Pick one or two new subjects per session

Structural strength: bracing vs. snapped pieces

Gear ratios: torque vs. speed

Traction: tracks vs. wheels

Friction: tires vs. skids

Programming techniques: linear vs. loops vs. subroutines (MyBlocks)

Include topics related to project:

Research methods

Presentation formats

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Foundation: Mechanics

Robot basics: have team evaluate 2-3 different robots with instructions

Discuss the engineering criteria and constraints based on the challenges (space constraints, navigation challenges)

Discuss trade-offs (+/-) of each robot model

Team decides/combines for challenge robot

Gives team design tradeoff experience

Build Field Kit

Dedicate 1 meeting, divide up elements

Ad hoc extra meeting for leftovers

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Foundation: Divide and conquer

Three basic robot functions:

Locomotion: how the robot moves

Concepts: motors, gears/pulleys, wheels/tracks, friction, steering

Navigation: how it knows where to go

Concepts: time, sensors (rotation, touch, light, ultrasonic, gyro)

Robotic Action: function it performs

Concepts: pushing, grabbing, lifting , dumping

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Foundation: Programming

Introduce basic programming

Can use Workshop handouts

Introduce sensors

If meetings start before Challenge is announced, can use mini-challenges to introduce concepts

Use EV3 tutorial developed by Dale Yocum, Engineering Program Director at Catlin Gabel Schoolwww.stemcentric.com

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Foundation: Engineering Design Process

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Foundation: Engineering Notebook

‘Engineering Notebook’ available from FIRST

Can be downloaded from FIRST FLL Challenge and Resources page

Use is optional, but can help in focusing team effort, and documenting what worked and what didn’t

Has forms for guiding team through brainstorming and mission planning.

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Address the Challenge Pick up all information about the challenge

from FIRST® website when details announced on August 1st

Missions

Rules

Field setup

Challenge Updates (grows during the season)

Project – details on project challenge

Core Values

Very important to get all the pieces!!

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Address the Challenge Team must learn missions and rules:

Send home copy and learn missions and rules, and project topic

Discuss and test understanding at later team meetings

Can overlap with ‘build foundation’ meetings

You might want to find a “rules expert” among your team members

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Address the Challenge

Have your team group the missions Members brainstorm/generate prioritized list:

Can prioritize group by ease, location, or points

Can group by program or trips out of base

Individuals present and team selects which to start with Refer to team goals for how many to try

Can add more if finish 1st set and still have time

Use same approach for project ideas Brainstorm potential list of problems

Individuals research their idea and potential solutions

Individuals present and group chooses one

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Address the Challenge

Team decides how to divide responsibilities A) Builders / Programmers

B) Mission based (build/program by mission)

C) ??

Need duplicate coverage for illness/absences

Probably want area specialists (build, program, research, etc.) BUT

Recommended ground rule: Everyone contributes to all aspects of team’s work

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Get It Done

Considerations: Introduce “design rule” concept

Shared, agreed upon design constants e.g. Motors B/C drive and motor C is on right

Which end is ‘forward’

Light sensor is always in port ‘3’

Programs need to share inputs/outputs

Attachments need to go together Base robot with quickly interchangeable attachments, or

Attachments can’t interfere with those for other missions

Target being done early (time to debug/rebuild/share)

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Practice Like the Tournament Field Competition Runs (Follow Tournament Rules)

Start with individual missions/groups, then all together

2 ½ min, 2 members at the table at once

Practice working under time pressure

Switching between missions, programs

Try to limit big last minute changes to missions/robot

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Practice Like the Tournament

Judging Panels (Robot Design, Project, Core Values)

Use Coach Handbook rubrics

Parents as judges

Work on smooth, clear delivery

Practice setup and delivery of project in 5 minutes

Ask a variety of questions

Practice teamwork exercises

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Final Advice: Budgeting Resources

Physical resource effectiveness limits:

No more than 2 (3 max) at one keyboard

No more than 2-3 building one item

Can’t research presentation and program robot on same computer at same time

Consider time sharing

2 computers, one robot kit; divide team

1/3 building, 1/3 programming, 1/3 researching

Rotate during meeting

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Final Advice: Set Expectations For a Positive Tone

Encourage risk taking

It’s OK to fail – they are learning opportunities

Key is to manage the risk

Encourage experimentation

Expect failure – focus on what is learned as a result

Problem solving takes time – Edison’s experience with light bulb filament

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Final Advice Keep Meetings Fun

Usually means hands on LEGO building every meeting

Be flexible

Help keep them on task, but ultimately it is their project

The journey is as important as the result

Watch for teaching moments

Engineers need ‘hard skills’

Mechanical Design, Programming, Analysis, Problem Solving, Experimentation, and Documentation

AND ‘soft skills’

Timeliness, Teamwork, Tact and Compromise, Confidence, Courtesy, Perseverance, and Planning

Page 58: II. Coaching/Mentoring Techniques Workshop for Mindstorms EV3

With All the Focus on the Robot and the Challenge…

Don’t Forget the Judging

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Robot Design Judging

Panel of “experts” interviews teams Mechanical: Durability, Efficiency, Mechanization

Programming: Quality, Efficiency, Navigation

Strategy & Innovation: Process, Strategy, Innovation

Prepare the team to: Give a 1 minute overview of their robot design noting

“sources of inspiration”

Answer questions about the design of the robot and its program

Demonstrate at least one mission on the challenge field

Bring a printout of the program

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Project Judging

Another good learning opportunity

Research skills and presentation skills (remember the marketing kid? )

Good engineering requires research and communication

Must be a live presentation

Media can only be used to enhance live presentation

All team members must participate in the Project judging presentation

Format

5 minute presentation (including set up time)

5 minute interview questions by judges

Can include posters, skits, models, props, costumes, . . .

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Project Judging (cont.)

Project presentation must meet three criteria:

Clearly identify the problem the team picked that meets this year’s criteria

Explain the team’s innovative solution

Describe how the team shared their solution with others prior to the tournament

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Core Values Judging

A separate 10 minute judging session

Teams will do a surprise teamwork activity

At Championship tournament the teams bring a Core Values “tri-fold” or poster with them and give a short, less than 2 minutes, presentation on the contents

Judges interact with teams to evaluate how the teams meet the Core Values

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FIRST ® Core Values Observations

Tournament officials observe teams during tournaments at all activities

Looking for exceptional positive or negative demonstrations of FIRST ® Core Values throughout the day

Observations can impact a team’s score either positively or negatively

Hand out FIRST ® Core Values Team Observation sheets

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FIRST ® Core ValuesBest Practices

Youngsters design, build, and program their robots

Youngsters are responsible for project work

ORTOP rule: During tournament, no adult may touch the computer keyboard, mouse, robot, robot attachments, or project materials.

ORTOP rule: No adult may give specific verbal directives on programming and building or during table competition at a tournament.

Tournament guidelines should be in effect at team meetings.

Page 65: II. Coaching/Mentoring Techniques Workshop for Mindstorms EV3

What if …?

Teams may use software or mechanical designs that they find on the Internet

Good engineers build on the design work of others and don’t reinvent the wheel

We encourage the use of our building instructions to get your team started with its first robot

But, there are responsibilities that go with this!!

Page 66: II. Coaching/Mentoring Techniques Workshop for Mindstorms EV3

Use of Third Party Materials

Team decides what to use and why they want to use it

They must be able to explain how the software or mechanical design works and why they included it

They must give credit to any such third party material that they use (Bring your “sources of inspiration” list to the Robot Design judging)

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Sources of ideas

Constructopedias/Manuals/Guides

NXT Software Tutorial:

http://www.stemcentric.com/ev3-tutorial/

FIRST “Team Resources” page:https://www.firstinspires.org/resource-library/fll/team-management-resources

Minnesota FLL – High Tech Kids:http://www.hightechkids.org/

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Names of Parts

Google: lego part names

guide.lugnet.com/partsref

shop.lego.com/pab (Pick a Brick)

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Contact Us

Web site: http://www.ortop.org

Email: [email protected]

Phone: (503) 486-7622

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Robotics Kit Info – Cont. LEGO Education EV3 Core Set -- $411.95

https://education.lego.com/en-us/products/lego-mindstorms-education-ev3-core-set-/5003400

Fewer parts with one tub and sorting trays

Download software

LEGO Retail – $349.99 http://www.lego.com/en-us/mindstorms/products/31313-

mindstorms-ev3

No tubs

Fewer sensors

Download software

Page 71: II. Coaching/Mentoring Techniques Workshop for Mindstorms EV3

Differences between EV3 KitsPart FLL Kit Education Kit Retail Kit

Core + Expansion set

Core Set Core Set

EV3 1 1 1

Motors 3 3 3

Touch Sensors 2 2 1

Gyro Sensors 1 1 0

Ultrasonic Sensors 1 1 0

Color Sensors 1 1 1

Rechargeable Battery

Yes Yes No

Software Free Download Free Download Free Download

Sorting Trays 2 tubs 1 tub No tubs

Part Count 1324 541 601

Price $489.95 $411.95 $349.99