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Dott. Marco Accordi Rickards, Presidente AIOMI [email protected] Il caso ‘Heavy Rain’ Quantic Dream/Sony Computer Entertainment, PS3, 2010

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Page 1: Il caso ‘Heavy Rain’ - Tor Vergatadidattica.uniroma2.it/assets/uploads/corsi/37667/[Tor_Vergata... · Il caso ‘Heavy Rain’ ... PC-Xbox-PS2, 2005 Indigo Prophecy (Fahrenheit

Dott. Marco Accordi Rickards, Presidente [email protected]

Il caso ‘Heavy Rain’Quantic Dream/Sony Computer Entertainment, PS3, 2010

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Dott. Marco Accordi Rickards, Presidente [email protected]

1. Quantic Dream

Quantic Dream is a French video

game developer based in Paris,

France, founded in 1997. The

company also supplies motion capture

services to the film and video game

industries.

www.quanticdream.com

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Dott. Marco Accordi Rickards, Presidente [email protected]

2. David CageDavid De Gruttola (born June 9, 1969),

better known by his pseudonym

David Cage, is a French musician

and video game designer.

He is the head of game developer studio

Quantic Dream. Cage plays a central

role in the company and the development

of the games, being founder, co-CEO

(with Guillaume de Fondaumière),

director, lead game designer,

and screenwriter.

David Cage founded Quantic Dream in 1997. He has designed and directed

all three games so far released by the studio: Omikron: The Nomad Soul

(1999), Fahrenheit (2005), and Heavy Rain, which was released in February

2010.

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Dott. Marco Accordi Rickards, Presidente [email protected]

3. Omikron: The Nomad SoulQuantic Dream/Eidos, PC-Dreamcast, 1999-2000

You are the Nomad Soul, a computer game player sucked into another dimension. At first you

take on the role of Kay'l, an Omikron police officer. As Kay'l you must figure out what has

happened over the past few days due to memory loss. As the game progresses you will find a plot

that twists and turns at every corner. For transportation, you use a "Slider" that you can control

manually or set to auto-pilot to take you throughout much of Omikron. When given a choice of

what to say to a person, your answers will almost always affect your future in the game and how

people act towards you.

Throughout the course of the game you may take on the role of up to 41 different characters

through the use of a "Soul Transfer" spell. In most situations, even if you die, you will be "virtually"

reincarnated through the next character that touches you. In your travels you must explore the

vast city of Omikron. You may visit anywhere in the city that you wish to, even if it isn't important

for finishing the game.

Although most of the game takes place in adventure mode there are two other modes available to

use at certain points throughout the game, shooting and fighting. In the fighting mode, your

character knows a variety of moves and will have to fight off his opposition. In the shooting mode,

you find yourself in a first-person perspective shooting after thugs mostly, although you will run

into some more interesting enemies to shoot later in the game.

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Dott. Marco Accordi Rickards, Presidente [email protected]

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Dott. Marco Accordi Rickards, Presidente [email protected]

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Dott. Marco Accordi Rickards, Presidente [email protected]

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Dott. Marco Accordi Rickards, Presidente [email protected]

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Dott. Marco Accordi Rickards, Presidente [email protected]

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Dott. Marco Accordi Rickards, Presidente [email protected]

4. FahrenheitQuantic Dream/Atari, PC-Xbox-PS2, 2005

Indigo Prophecy (Fahrenheit in Europe) is a psychological

thriller, in which you play 4 different characters on both sides

of a murder - the killer and those who are trying to find him.

The game begins as Lucas Kane, the main character, who,

under the control of an unknown force, uncontrollably

murders a complete stranger in a New York City diner. As the

game progresses you will also play Lucas' brother Markus

Kane, who became a priest, as well as the police detectives

investigating the murder, Carla Valenti and Tyler Miles.

You will play through 44 fast-paced chapters as this

paranormal adventure unfolds. Good reflexes and hand-to-

eye coordination are necessary to get through the many

action sequences. You'll be able to explore the environment

and interact with it, and many tasks have a time limit and will

require you to act quickly.

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Dott. Marco Accordi Rickards, Presidente [email protected]

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Dott. Marco Accordi Rickards, Presidente [email protected]

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Dott. Marco Accordi Rickards, Presidente [email protected]

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Dott. Marco Accordi Rickards, Presidente [email protected]

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Dott. Marco Accordi Rickards, Presidente [email protected]

4. Heavy Rain

INTRODUZIONE- Setting e trama

- Gameplay

- Filosofia generale

dell’OMI

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Dott. Marco Accordi Rickards, Presidente [email protected]

TECNOLOGIA- Attori reali

- Motion Capture

- Grande sforzo

produttivo

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Dott. Marco Accordi Rickards, Presidente [email protected]

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Dott. Marco Accordi Rickards, Presidente [email protected]

CRITICA / 1Limiti tecnologici

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Dott. Marco Accordi Rickards, Presidente [email protected]

CRITICA / 2Sceneggiatura

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Dott. Marco Accordi Rickards, Presidente [email protected]

CRITICA / 3Gameplay (?)

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Dott. Marco Accordi Rickards, Presidente [email protected]

CRITICA / 4Impatto emotivo

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Dott. Marco Accordi Rickards, Presidente [email protected]

CRITICA / 5Conclusioni

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Dott. Marco Accordi Rickards, Presidente [email protected]

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Dott. Marco Accordi Rickards, Presidente [email protected]

CRITICA / 6Critica alla critica

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Dott. Marco Accordi Rickards, Presidente [email protected]

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Dott. Marco Accordi Rickards, Presidente [email protected]

IL FUTURO DELLA NARRAZIONE INTERATTIVA

(INTERACTIVE STORYTELLING) NON È HEAVY RAIN