immune system defense

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Immune System Defense Patrick Clements Jeremy Pesner

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Page 1: Immune System Defense

Immune System Defense

Patrick Clements

Jeremy Pesner

Page 2: Immune System Defense

Introduction• Dr. Zheng drew parallels between OO

programming and biological systems in a published paper

• Also wanted an educational game to have interested students play. Should be fun, but also educational and factually accurate

• We were called upon to merge all these ideas together

Page 3: Immune System Defense

Educational Games• Have been in existence about as long as

computer games

• Educators tried to capitalize on the “magic of Pac Man”

• In 1981, Thomas Malone set out five main characteristics that he believed educational games should possess

Page 4: Immune System Defense

Malone’s Five Points• Clear goals that students find meaningful

• Multiple goal structures and scoring to give students feedback on their progress

• Multiple difficulty levels to adjust the game difficulty to learner skill

• Random elements of surprise

• An emotionally appealing fantasy and metaphor that is related to game skills

Page 5: Immune System Defense

Previous Educational Games

Page 6: Immune System Defense

Educational Games Today

Page 7: Immune System Defense

Our Game and CompetitionImmune Attack Immune System Defense

• Developed by the Federation of American Scientists, Brown University, and University of Southern California

• Modern looking graphics

• Fairly complex controls to non-gamers

• Little replay value, no difficulty setting

• Player is educated through a fictional scenario

• Developed by two college students with XNA Game Studio Express

• Simple graphics

• Very simple controls, anyone can pick them up easily

• High replay value (through randomized levels), several difficulty settings

• Player walks through the realistic biological process

Page 8: Immune System Defense

The Immune System

Page 9: Immune System Defense

Software Process• Early Ideas:

– Real-Time Strategy Game (Turn-based combat)

– Shooter game (Shoot pathogens down)– Tower Defense Game

Page 10: Immune System Defense

Software Process• How a Tower Defense game operates

• Relation to our game– “Towers” = immune system cells– “Attackers” = pathogens– “Citizens” = generic body cells– Extra controls for user

Page 11: Immune System Defense

Software Process- Gameplay• Points

– Used to “buy” more cells after a stage– Cumulative– Earn points based on the number of “citizen”

cells remaining after each stage

• Scoring– Number of cells remaining each round– Total number of pathogens destroyed

Page 12: Immune System Defense

Software Process• Implementation

– Cells derived from Base class with multiple interfaces

– Updating and Hit Testing– “Vicinity” targeting

Page 13: Immune System Defense

Future Works• Randomly Generated Levels

– A vein network created from branching nodes

• Various Types of Pathogens– More biologically accurate and entertaining

• Different Degrees of Difficulty– Allow the game to suit more users

• Framework?– Scripting for use with several different body

systems

Page 14: Immune System Defense

Conclusion• Without formal testing available, evaluate

with regards to Malone’s elements of good educational games

Page 15: Immune System Defense

1. Clear, meaningful goals

• Defend cells from infection

• Compete for high scores with other players

Page 16: Immune System Defense

2. Multiple Goal Structuresw/ immediate feedback

• Point feedback at the end of each level that depends on the performance in each stage

Page 17: Immune System Defense

3. Multiple Difficulty Levels

• Clear lack of adjustability

• Rigid gameplay (all users play the same exact game)

Page 18: Immune System Defense

4. Random Elements of Surprise

• Movement and placement along with targeting allow the game to be different every time through

• Though random, this does not provide a surprise and thus lacks some ability to keep users coming back

Page 19: Immune System Defense

5. Emotionally appealing fantasy related to game skills

• Game based strongly in reality

• Emotional appeal rests in the students dislike of being sick and desire to be healthy again as quickly as possible

Page 20: Immune System Defense

Conclusion• Game loosely adheres to Malone’s

elements• Some games are successful without many

of the concepts (Simulation games for example)

• Real value comes from actual testing– How entertaining is it?– Does the entertainment lend itself to the

learning process?