impact ii 2013 a class called secme-a stem curriculum

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IMPACT II 2013 A class called SECME-A STEM Curriculum By Mark Eyerman Blanche Ely High School 1201 NW 6 th Avenue, Pompano Beach, Fl 33060 Pompano Beach, Florida 754-322-0950 [email protected]

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Page 1: IMPACT II 2013 A class called SECME-A STEM Curriculum

   

IMPACT II 2013 A class called SECME-A STEM Curriculum

By Mark Eyerman Blanche Ely High School

1201 NW 6th Avenue, Pompano Beach, Fl 33060 Pompano Beach, Florida

754-322-0950 [email protected]

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Table of Contents Abstract                   1  Objective                   1  Goals                     1  Sunshine  State  Standards               2  Course  Outline                 4  Supplemental  Lesson  Plans-­‐               7  Evaluation  and  Student  Assessment           19  Resource  List                   26        

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Abstract SECME  Research  is  an  interactive  presentation  on  Differentiated  STEM  Instruction,  and  collaborative  learning  using  SECME  strategies  and  projects.  With  the  use  of  project-­‐based  learning  supported  with  data  from  Miami-­‐Dade  Public  Schools  and  SECME  Inc.,  the  presenter  will  guide  the  participants  in  creating  a  "culture  of  change"  in  their  school  while  providing  a  rigorous  and  relevant  curriculum  to  our  students.  The  presenter  will  address  such  topics  as  the  expectations  of  the  district,  administrators,  students,  and  yourself  –the  creator.  Also  help  in  the  designing  a  format  for  such  a  class  or  after  school  activity.  We  will  also  address  team  building  activities  and  classroom  management  in  a  student-­‐centered  classroom.  Finally,  we  will  discuss  how  to  judge  if  your  course  or  after  school  program  is  a  success  and  how  to  incorporate  project  based  learning  into  your  classroom.  We  hope  to  finish  up  with  an  inexpensive  mini-­‐STEM  project  to  finish  the  session.  The  Broward  County  SECME  Olympiad  Competition  is  in  March.    More  information  about  SECME  in  Broward  County  and  around  the  nation  can  be  found  at  http://stem.browardschools.com  (SECME-­‐STEM  Olympiad)  and  at  www.secme.org.  

Objective Students will develop critical thinking and problem solving skills that are applicable beyond high school that will transcend to life skills.  

Goals My objective and goal for my SECME Research class is to offer a rigorous and relevant curriculum focusing on the opportunities and careers in the field of engineering, science, mathematics and technology. The class will emphasize students learning the skills in problems solving, teamwork and increasing scores on the SAT & ACT exams, as well as promoting students take advanced courses (Advanced Placement & Dual Enrollment) in their secondary school experience. It is also to provide students with a curriculum that integrates the Common Core Standards for reading, writing, mathematics and science with a project-based technology and engineering activities.

• The student will learn medical and biomedical engineering terminology.

• The student will learn to work collaboratively to accomplish common tasks and goals.

• The student will be introduced to various challenging collegiate texts, books and other

forms of media in order to prepare them for their post secondary school challenges.

• The student will learn to access research databases to research the engineering and medical literature. The student will learn to use the Internet and library resources to write a technical research paper.

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• The student will receive reinforcement in critical thinking, problem solving, technical reading and writing.

• The student will learn about different engineering professions

• The student will learn and understand the importance of strategies for succeeding in

mathematics and reading /vocabulary to compliment their comprehension of scientific and engineering concepts.

• The student will learn strategies to be applied to taking exams.

• The student will learn procedures for effective problem solving.

• The student will be aware of the ethical aspects of the engineering profession.

• The student will experience and learn working within the structure of a team.

• The student will be introduced and exposed to the engineering design experience.

• The student will be introduced to the exciting and cutting edge discipline of Biomedical

Engineering; a merger between Biology, Medicine and Engineering, driving the translation of basic research into a potential major in college and career choice

Sunshine State Standards  Mathematics Standards MA.B.3.4.1: solves real-world and mathematical problems involving estimates of measurements, including length, time, weight/mass, temperature, money, perimeter, area, and volume, and estimates the effects of measurement errors on calculations. MA.C.1.4: The student describes, draws, identifies, and analyzes two- and three-dimensional shapes. MA.6.A.2.2: Interpret and compare ratios and rates. Science Standards SC.912.12.2: Analyze the motion of an object in terms of its position, velocity, and acceleration (with respect to a frame of reference) as functions of time. SC.912.12.3: Interpret and apply Newton's three laws of motion. SC.912.12.6: Qualitatively apply the concept of angular momentum. SC.912.10.8: Explain entropy's role in determining the efficiency of processes that convert energy to work.

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SC.912.10.13: Relate the configuration of static charges to the electric field, electric force, and electric potential, and electric potential energy. SC.912.N.4.2 Weigh the merits of alternative strategies for solving a specific societal problem by comparing a number of different costs and benefits, such as human, economic, and environmental. SC.912.L.14.11: Classify and state the defining characteristics of epithelial tissue, connective tissue, muscle tissue, and nervous tissue. Language Arts Standards LA.910.6.1.3 The student will use the knowledge to create a workplace, consumer, or technical document.

LA.910.6.2.1 The student will select a topic and develop a comprehensive flexible search plan, and analyze and apply evaluative criteria (e.g., objectivity, freedom from bias, topic format) to assess appropriateness of resources.

LA.910.6.2.2 The student will organize, synthesize, analyze, and evaluate the validity and reliability of information from multiple sources (including primary and secondary sources) to draw conclusions using a variety of techniques, and correctly use standardized citations;

LA.910.6.3.3 The student will demonstrate the ability to select print and non-print media appropriate for the purpose, occasion, and audience to develop into a formal presentation.

LA.910.5.2.5 The student will research and organize information that integrates appropriate media into presentations for oral communication (e.g., digital presentations, charts, photos, primary sources, webcasts).

LA.910.4.2.2 The student will record information and ideas from primary and/or secondary sources accurately and coherently, noting the validity and reliability of these sources and attributing sources of information;

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Course Outline I. Team building development

a. Utilize several teaming activities in class. Many of these are from the book Quick Team-Building Activities for Busy Managers by Brian Cole Miller and other quick one to two day activities designed to team build and challenge problem-solving skills. This is scheduled for the first two weeks of class.

b. At the end of two weeks teams are selected (not by the instructor). c. Trays or storage areas are provided to each team d. The initial supplies are handed out and placed in the team’s tray.

II. Introduction to the first long term project (6-7 weeks) the Roller coaster.

a. Rubric given to students for review b. Rubric explained to students and questions are answered regarding the project c. A safety lecture is given regarding the glue guns and other safety policies and

procedures for the course. d. A drawing/ sketch and description (brief) is due from each team after the first

week of the project. e. Six Sigma discussions with examples are given to the student. f. Foundation bases are provided for the teams about two to three (2-3) before the

due date; g. The instructor provides spray paint to the teams. h. Three days of testing and grading of the Roller coaster are scheduled.

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III. During the team’s working on the Roller coaster project other projects are assigned to

the teams. a. Rubrics are given to the students for review b. Rubrics are explained to the students and questions are answered regarding the

different projects. c. Progress is monitored on the projects and the instructor evaluates the

cohesiveness of the teams. d. Due dates have specific penalties for deadlines being missed.

**Below is a sample of a project –the Bionic Hand IV. Introduction to the composition and mechanics of a human hand.

a. Introduction to basic human anatomy i. Joints

ii. Hand iii. Fingers iv. Wrist

b. Introduction to the mechanics of the Bionic Hand c. Introduction to basic electrical concepts with regard to the Bionic Hand d. Introduction to the Aesthetics of the human hand versus the Bionic Hand

V. Conceptualizing a Business Plan for the Bionic Hand a. What are we selling? What need does it for or address? b. Who are our clients? c. What is the best way to reach our clients? d. Cost effectiveness versus adaptations and improvements. e. How will we market our product? f. Presentation –the PowerPoint.

VI. In Class Competition –timed in seconds

a. Dexterity test- picking up a piece of paper b. Manipulation/ dexterity test of the grasp of the Bionic Hand

i. Pick up a single sheet of paper ii. Picking up several plastic containers and stacking them

iii. Holding and pouring a plastic 500ml of water into a container. c. Strength test

i. Holding a graduated cylinder in the Bionic Hand while 250ml of water is being poured into it.

ii. This is a timed assessment (one minute). d. Winners will be chosen to compete in the Bionic Hand Competition at the

SECME Olympiad – April 2013 VII. Conclusion

a. The Technical Research Paper i. Abstract

ii. Documentation of improvements iii. History of Prosthetics

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iv. Proper APA citations for all citations. v. Technical drawing of the Bionic Hand

vi. References

VIII. Introduction to the composition and mechanics of a human hand. a. Introduction to basic human anatomy

i. Joints ii. Hand

iii. Fingers iv. Wrist

b. Introduction to the mechanics of the Bionic Hand c. Introduction to basic electrical concepts with regard to the Bionic Hand d. Introduction to the Aesthetics of the human hand versus the Bionic Hand

IX. Conceptualizing a Business Plan for the Bionic Hand a. What are we selling? What need does it for or address? b. Who are our clients? c. What is the best way to reach our clients? d. Cost effectiveness versus adaptations and improvements. e. How will we market our product? f. Presentation –the PowerPoint.

X. In Class Competition –timed in seconds

a. Dexterity test- picking up a piece of paper b. Manipulation test of the grasp of the Bionic Hand

i. Picking up several plastic containers and stacking them c. Strength test

i. Holding a graduated cylinder in the Bionic Hand while water is being poured into the cylinder.

d. Winners will be chosen to compete in the Bionic Hand Competition at the SECME Olympiad – April 2013 at Pompano Beach High School.

XI. Conclusion a. The Technical Research Paper

i. Abstract ii. Documentation of improvements

iii. History of Prosthetics iv. Proper APA citations for all citations v. Technical drawing of the Bionic Hand

vi. References

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 Name ________________________________________________ Date ____________ Block

Simple Machines & Gear Lab Twenty five-point lab

Objective: The student will be able to name, describe and manipulate the six (6) types of simple machines. Objective: The student will be able to demonstrate the mechanical advantage of the different types of simple machines. Introduction: The Simple Machines Lab will be conducted in “centers” in the classroom. Students or teams will be instructed to complete the lab by visiting the seven (7) Stations placed in and around the classroom. Background knowledge and vocabulary will be provided by lecture from the instructor, and the Conceptual Physics (1999) textbook in class.

Station 1- Levers Materials: 30 cm ruler 10 pennies Pencil Tabletop Objective: To construct a lever and balance it with the materials and instruction provided. Procedure: A. Place the provided pencil flat on the desk. B. Lay the ruler across the pencil so that the two ends of the ruler move (teeter) back and forth like a see saw. C. Adjust the ruler on the pencil so that the two ends balance perfectly. The balance point should be at approximately the 15 cm mark. D. Stack five (5) pennies at the very edge of the ruler on the 1 cm side and the other 5 pennies at the edge of the 30 cm side. Since the two piles of pennies are about equal in weight, the two ends of the ruler should remain balanced. E. Take three pennies off of the 30 cm side and place them on the stack at the 1 cm side of the metric ruler. You should now have 8 pennies on one side and 2 on the other. The ruler should be tilted down toward the 1 cm side. This is an example of a lever. The task How can you lift four times your weight? Try it with these pennies! Without adding any weight

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to either side and without moving the pennies, how can you get the two ends of the ruler to both be off the tabletop? Questions:

1. Draw and describe the lever that you balanced in this simple machine challenge. 2. Compare and contrast this lever to something you have used in your life in the past

month. How did this machine make the work easier?

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Station 2- Levers and the Mechanical Advantage Materials: Meter stick Calculators Classroom door Objective: To explore the different types of levers and to calculate their mechanical advantages. To calculate the mechanical advantage of a lever use the following equation: Ideal Mechanical Advantage = Distance from fulcrum (a point of pivot or center of a first class level) to input force.

Questions: 1. Draw the front door of the classroom and label fulcrum, input force, and output force. 2. What type of lever is the door to the classroom? 3. What mechanical advantage does the classroom door have? (hint: the center of the door represents the output force) 4. Calculate the mechanical advantage the lab cabinet door that holds the 7-Habits, or Chicken Soup of the College Soul books. 5. Describe the difference between these two doors in terms of shape, size, purpose, and mechanical advantage.

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Station 3- Incline Plane

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Materials: Toy car Calculator Meter sticks Textbooks 4 1/2 foot long 1x8 pine board Spring scale (2.5N) Objective: Construct a ramp, calculate the force needed to move a car up the ramp, and calculate the mechanical advantage of the ramp.

Procedure: Working as a team, your task is to get the toy car onto one of the room chairs using as little force as possible. You are allowed to pull on the truck only using the 2.5 N spring scale, but you can roll the car on anything you want. The task is to get the car onto the chair while keeping the maximum force needed using reading shown on the spring scale during the lab as small or low as possible. 1. Discuss this as a group and come up with a plan. Sketch your plan below and label the materials that you used. 2. Test your idea using the equipment provided. What was the maximum reading on the spring scale during the attempt? 3. If you could change or manipulate any part of the equipment provided to make the maximum reading on the spring scale smaller, what would you do? Explain your reasoning carefully. 4. Describe in your own words how you see the relationship between the length of the ramp and the force needed to pull the truck. 5. Calculate the ideal mechanical advantage of the ramp that you used. Ideal Mechanical Advantage = Length of Incline /Height of Incline

==================================================

Station 4 –The Screw

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Objective: The student will demonstrate each of the four things screws can do as simple machines. For example for join, you might screw two boards together. For grip, you might glue two pieces of wood together and clamp them with a C-clamp or vise. For lift, you might use a corkscrew to take a cork out of a bottle or show how a jack (automobile) works if you have access to the screw type. For hold tight, you could have a jar with a lid, a light bulb in a lamp, a tube of toothpaste, etc. Task:

1. Identify the materials provided as screw, bolts and nuts. 2. Measure the length and number of threads on the two screw examples. A student will

screw each of the two screws into a 2 X 4 block of wood with the provided screwdriver. The team/ student will count how many turns of the screwdriver each screw needs to be screwed into the block of the wood (each screw is to be within a nickel thickness into the wood). Remember the carpenter/ mechanics saying “righty tighty lefty loosy”

3. The Mechanical Advantage of a screw can be calculated by dividing the number of turns per inch.

2. What is the difference between a screw, bolt and nuts? What is the purpose of each? 3. Predict a possible ratio for the threads to turns for your sample.

==================================================

https://www.jlab.org/about-jefferson-lab

Questions: 1. Did the greater number of threads of a screw make it easier or harder to screw into the wood block?

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Station 5- Pulleys

Objective: The student/ team will determine if pulley reduce or increase the amount of force required to lift Gizmos –computerized simulation on The Pulleys Gizmo Lab. Students/ team will complete the lab and answer the assessment (5) questions.

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Station 6- Compound Machines Objective: Examine each of the compound machines and answer the questions below. Questions: 1. What two simple machines are found in a pair of scissors? 2. What four simple machines are found in a can opener? 3. What two simple machines are found in a stapler? 4. Inside your mouth there are two simple machines. What are they?

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Station 7 – Gears and gear ratios

Gears and Gear Ratios When two spur gears (or any other type of gears) are in mesh, the number of teeth in one gear is divided by the number of teeth in the other it is called the gear ratio. For example Teeth #1 ÷ Teeth #2 = Gear Ratio

When displaying gear ratios this is usually done with a colon (80:20). Very often the larger

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number is displayed first. These can also be written as fractions, or if spoken “80 to 20,” as in eighty to twenty. The gear with the lesser number is called the pinion, also again as in gear (80) to pinion (20). The spinning or rotational speed of a gear is measured in Revolutions Per Minute (RPM). If a gear spins completely around exactly 16 times in one minute, it’s going 16 RPM. If it spins exactly 100.9 times it’s going 100.9 RPM. As a rule the smaller gear should have a faster Revolutions Per Minute (RPM) than the larger gear. As in the case with the SECME engineering project, the Mousetrap Car; if the driver gear is a forty (40) tooth gear, and the “pinion is an eight (8) tooth gear then the gear ration is 40:8 or 5:1. In the case of the Mousetrap Car, the car has the potential to travel five (5x) times the distance of a car designed without gears.

1. Draw the provided gears (including the teeth of each gear), and label which is the pinion. 2. Determine the RPM of the gear from the information provided.

a. Gear 1 (S1) known as the driver is turning at a speed of 100 rpm Gear 1 (T1) has 30 teeth Gear 2 (S2) known as the driven gear is turning at an unknown speed Gear 2 (T2) has 40 teeth.

b. Gear 1 (S1) has an unknown speed Gear 1 (T1) has 80 teeth Gear 2 (S2) is turning at 20 rpm Gear 2 (T1) has 20 teeth.

3. If a mousetrap car has a driver gear of 40 teeth, and a pinion of 8 teeth, what is the gear ratio?

4. If the diameter of the drive wheel is 2.5 inches, what is the linear distance traveled per revolution?

5. If the target distance for the mousetrap car is 25 meters; how many revolutions of the drive gear/ axle is required to reach the target?

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 August  2010  Eyerman-­‐science  

 Bionic/  Prosthetic  Hand    

Introduction  to  Electrical  Engineering  Activity  

Ten  Points  (10)    

The  students/  teams  are  given  several  six  inch  long  pieces  of  electrical  wiring,  several  size  batteries  and  a  small  bulb  and  are  asked  if  they  could  use  a  battery  to  light  the  bulb.    This  is  a  timed  activity.    Inspired  by  the  video  Universe  of  the  Mind.  Good  luck!  

     

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 August  2010  Eyerman-­‐science    

Bionic/  Prosthetic  Hand  Business  Plan  Assignment  Twenty  points  (20)  

   

After  reading  the  Introduction  and  the  Three  Rules  of  an  Epidemic  in  The  Tipping  Point  by  Malcolm  Gladwell,  and  composing  your  answers  to  your  journal  prompts;  you  should  have  the  foundation  of  how  to  make  your  Bionic/  Prosthetic  Hand  “sticky”  for  your  clients/  customers.    The  following  questions  should  help  you  develop  your  business  plan  on  how  to  market,  advertise  and  produce  your  Bionic  Hand.    Teams  will  document  their  answers  with  cited  resources  in  a  written  document.        

1. Who  is  my  market  audience?    

2. How  many  units  (Bionic  Hands)  do  I  need  to  make?    

3. Are  the  materials  available  to  me  through  one  or  several  suppliers?    

4. What  profit  to  cost  mark-­‐up  do  I  need  to  use?    

5. How  much  of  the  cost  is  tied  up  in  labor  costs?    

6. Who  is  my  competition  (regional,  national  world-­‐wide)?    

7. Where  should  I  base  my  business  (location,  location,  location)?    

8. What  size  office/  warehouse/  showroom  do  I  need?    

9. How  much  am  I  paying  per  square  foot  for  this  office/  warehouse/showroom?    

10. What  kind  of  advertisement  should  I  engage  in?  Is  it  possible  to  create  a  “stickiness  factor”  by  using  word  of  mouth  with  this  product?    If  so  how?  

 11. Who  should  be  my  “technical  advisor/  mentor”  in  the  production  of  my  Bionic/  

Prosthetic  Hand?    

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 May  2011  Eyerman-­‐science    

Human  Anatomy  and  the  hand  Bionic/  Prosthetic  Hand  Project  

 Pre  &  Post  Project  Questions.  

 1. The hand and arm are amazing tools that we carry we us. Please look below at ways in

which our arms and wrist move naturally. Describe in detail how you would or could get your Bionic/ Prosthetic Hand to do the following movements: supination, pronation, extension, flexion, abduction, and adduction. Be sure to describe what tools and materials would be required, and also what would power your arm to make these movements.      

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www.assh.org (American Society for Surgery of the Hand)

2. What obstacles might you have to overcome, and what movements that a natural human hand cannot make would you want your Bionic / Prosthetic Hand to do? How would you accomplish this task? See attached description/ drawing for the movements a human hand can make.

 3. Draw a sketch of your Bionic/ Prosthetic Hand that can make the movements of the

human hand, and beyond.

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Post  Bionic/  Prosthetic  Hand  Project    

A. As we reflect back on our Bionic / Prosthetic Hand, describe in analogy the parts of the human hand with that of your Bionic Hand. Be sure to include the Distal, Middle and Proximal Phalanx, the Metacarpals, the radius and ulna, the flexor and extensor muscles, and finally the skin of the human hand.

B. What simple machines (fulcrum and levers) are found in the human and Bionic Hands?

What is their function?

C. How would you test the muscle strength of the human hand, and that of the Bionic Hand? Perform that test on the team, and the Bionic Hand. Detail the data in an excel document and graphs.

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D. Utilizing the technical drafting paper –draw a technical drawing of your Bionic/

Prosthetic Hand.

References

American Society for Surgery of the Hand www.assh.org retrieved November 12, 2011    

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Evaluation & Student Assessment Rubric for Prosthetic Arm

Due March 11, 2011 Two hundred (200) Point Assignment

 Team  Name    _______________________________   Block    ____________  

 Concept  Scoring  Rubric  (150  Points)  Objectives:    Student/  Team  will  create  a  Prosthetic  Hand  from  the  Yeager  Industries  kit  and  improve  upon  it.  

Student              √  

Teacher  Points  

Assembly    (10  Points)  Students  will  complete  the  assembly  of  a  working  prosthetic  arm  with  fingers  and  a  thumb  as  instructed  by  the  Yeager  Industries  kit.    

   

Electrical  Engineering    (10  Points)  Complete  Electrical  Engineering  Activity.  Receive  Instructor’s  sign-­‐off  for  the  lab  activity.  

   

Human  Anatomy  &  the  Bionic/  Prosthetic  Hand  (20  Points)  Students/  Teams  complete  the  Pre  and  Post  project  Human  Anatomy  worksheet.  Pre-­‐project  Bionic/  Prosthetic  Hand  questions  and  sketch  Post-­‐project  Bionic/  Prosthetic  Hand  questions  and  technical  drawings  Post-­‐project  Bionic/  Prosthetic  Hand  lab  strength  activity.  

   

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Simple  Machine  Lab  Activity    (20  Points)  Students/  Teams  will  complete  the  Simple  Machine  Lab  Activity  Students/  teams  will  attend  and  complete  each  lab  station  or  center  Teams  will  document  that  a  different  team  member  is  the  lead  or  rotate  the  lead  member  for  each  center.        

   

Bionic/  Prosthetic  Hand  Business  Model    (20  Points)  Students/  teams  will  create  a  business  plan  for  their  bionic/  prosthetic  hand  Teams  will  cite  resources  for  answer  provided  Team  will  prepare  and  write  out  a  business  plan  for  their  Bionic  Hand.  A  cover  page,  abstract  and  document  for  the  answers  to  the  questions  posed  in  the  business  plan.  The  plan  shall  also  include  an  APA  reference  page  and  in-­‐text  resources  must  be  cited  APA  style.      

   

Adaptations,  improvements,  etc    (20  Points)    Students  will  use  items  that  can  be  found  around  a  household  to  perform  an  added  task  or  function.  The  definition  for  household  items,  would  be  any  item  found  in  a  Dollar  Store.  The  team  will  detail  in  writing  the  adaptation  for  a  grade  in  front  of  the  instructor  and  his/her  peers.  The  adaptation  is  some  function  that  the  arm  can  perform  above  and  beyond  the  Demonstration  evaluation  (example;  typing,  buttoning  a  button,  etc.).    A  similar  Demonstration  exercise  will  not  qualify,  unless  greater  weight  is  picked  up  or  manipulated  then  those  mentioned  in  Demonstration  #2.      The  adaptation  can  also  be  aesthetic.      Improvements  to  the  original  design  are  the  goal  of  this  project.  You  will  have  to  document  the  cost  of  all  improvements  made  to  the  original  product  from  Yeager  Industries.    Your  team’s  budget  is  not  to  exceed  twenty  ($20.00)  dollars  for  this  project.      Utilizing  the  Power  point  segment  to  visually  document  the  improvements  is  highly  recommended.  

   

Adaptions  and  Improvements    (20  Points)  A  research  paper  with  citations  (APA  style)  about  the  history  of  prosthetics  and  bionics  An  accurate  description  of  the  adaptation(s)  is  required.  A  detailed  description  of  materials  and  cost  used  in  the  improvement.  Explain  the  philosophy  of  the  improvement,  and  why  it  was  created  or  developed.  This  section  is  to  be  typed,  Time  New  Roman  size-­‐12  and  double-­‐spaced.    A  technical  drawing  with  dimensions  in  metric  units  on  mechanical  drawing  paper  is  required.  The  instructor  will  provide  the  technical  drawing  paper  to  the  team.  The  paper  should  include  an  abstract;  cover  page,  table  of  contents,  a  section  on  the  history  of  prosthetics  limbs,  a  section  on  the  team’s  design  philosophy  and  goals.  The  construction  and  operation  procedure  are  to  be  documented.  The  citations  and  reference  page  should  be  APA  style.    The  paper  should  also  include  a  conclusion  and  recommendations.  

   

Completion  of  Project    (10  Points)  Five  point  penalty  for  every  school  day  late.  The  penalty  will  be  applied  to  the  demonstration  piece/  adaptation  piece/  technical  drawing  and  technical  report  individually.  Submit  list  to  the  instructor  of  missing,  malfunctioning  or  damaged  parts  

   

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in  the  prosthetic  arm  kit.    This  list  must  be  very  accurate  in  order  to  guarantee  the  successful  completion  by  your  and  other  current  and  future  teams.  Return  the  project  in  the  original  tray  to  the  instructor.  Powerpoint  Presentation    (20  Points)  Students  will  create  a  PowerPoint  Presentation  to  market  the  virtues,  adaptations  and  improvements  of  their  Bionic/  Prosthetic  Hand.  Teams  will  create  a  three  (3)  minute  presentation:  to  be  presented  to  their  peers  in  the  classroom.  A  minimum  of  eight  (8)  slides  should  document  the  team’s  Prosthetic  Hand  The  PowerPoint  should  summarize  the  innovations,  improvements  and  construction  of  the  team’s  Prosthetic  Hand.    

   

 Bionic  /Robotic  Hand  Kit  Score  Sheet  Product  Demonstration:  One  (1)  minute  time  limit  Fifty  (50  Points)  Grasping/  moving/  releasing  a    sheet  of  letter  size  computer  paper  

10  points  if  successful   Total  

Cylinder  stacking:  Pick  up  and  nest  a  series  of  plastic  containers  

One  of  three  3  points  

Two  of  three  5  points  

Three  of  three  cups  10  points  

Total  

Liquid  pouring:  Hold  and  pour  cup  of  water  into  container  (water  bottle)  

Final  vol  200  ml  =  3  points  

Final  volume  300  ml=    5  points  

Final  volume    500  ml  =  10  points  

Total  

Holding  Power:  Hand  will  hold  a  500  ml  container  while  water  is  poured  into  the  500ml  bottle  =10  points  

Enter  volume_________  Team  with  highest  volume  amount  receives  10  points  extra  credit.  

Total  

Completion  of  entire  demonstration  within  one  (1)  minute.  

Team  receives  ten  (10)  points.   Total  

 

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     Student  Names____________________________     _______________________  

    ____________________________     ______________________  

    ____________________________     _______________________  

Team  Name   ______________________________    

Rubric  for  SECME/  Biomedical  Engineering  Toothpick  project  (The  Rollercoaster)  

Due  October  22,  2012  150  Point  Project  

 Each  team  will  design  and  construct  a  complete  rollercoaster  that  will  permit  a  standard  sized  glass  marble  to  roll  through  the  rollercoaster  from  the  beginning  to  the  end  lasting  twenty  (20)  seconds  of  movement  of  the  marble.    The  only  materials  that  may  be  used  in  the  construction  of  this  project  are  standard  wood  toothpicks  and  glue.    No  skewers  may  be  used,  and  there  is  no  restriction  to  the  number  of  toothpicks  that  can  be  used.    However,  the  rollercoaster  must  have  at  least  one  complete  loop.    The  loop  is  a  vertical  loop.    A  horizontal  loop  will  not  be  accepted  as  the  single  loop  for  the  project.    The  entire  track  must  be  completed  totally  with  toothpicks  using  glue  only  as  an  adhesive.  The  area  of  the  base  of  the  rollercoaster  cannot  exceed  4500  centimeters  squared.        

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Once  the  marble  is  released  from  the  starting  point,  it  cannot  be  touched  or  assisted  in  any  way  until  it  reaches  the  target  location  (the  end  of  the  ride).    The  only  power  permitted  is  gravity,  and  inertia  or  momentum  generated  by  the  marble  itself.        Accompanying  the  toothpick  rollercoaster  project  will  be  a  brief  (one  typed  page)  description  of  the  rollercoaster,  and  an  artist’s  rendition  of  the  proposed  final  project  drawn  to  scale  (ex.  1cm  =  9  cm).    The  written  description  and  drawing  is  due  September  14,  2012.    If  the  drawing  and/  or  report  is  late,  a  five  (5)  point  penalty  for  each  school  day  late  for  each  portion  (drawing  or  description)  will  be  assessed.    Twenty  Points             20  Points       __________    Judging  of  the  rollercoaster  is  as  follows:      Note:    The  project  is  a  team  effort,  and  the  students  within  the  team  will  receive  the  same  grade  as  his/  her  team  members,  with  the  exception  of  the  peer  group  grade.      Best  of  three  trial  runs:    The  team  will  have  3  attempts  to  complete  the  course  of  the  rollercoaster,  and  the  marble  will  travel  along  the  course  for  a  minimum  of  twenty  (20)  seconds.  The  marble  must  meet  the  distance  and  time  specifications  for  this  project.    If  the  marble  travels  for  at  least  fifteen  (15)  seconds,  then  30  points  will  be  awarded.  If  the  marble  travels  for  at  least  ten  (10)  seconds,  then  20  points  will  be  awarded.    If  anything  less  than  ten  (10)  seconds  zero  points,  will  be  awarded  to  the  team.        

50  Points       ____________          

   

Six Sigma

Six  Sigma  is  a  process  designed  to  help  with  the  production  of  higher  quality  products  and  services.  It  is  a  quality  level  of  3.4  defects  per  million  opportunities.    It  is  a  rate  of  improvement  of  seventy  (70%)  or  better.    It  is  a  data-­‐driven,  problem-­‐solving  methodology  of  Define-­‐Measure-­‐Analyze-­‐Improve-­‐Control.    It  is  also  an  initiative  taken  on  by  organizations  to  create  bottom-­‐line  breakthrough  change.        History  of  Six  Sigma      Mathematicians  and  engineers  have  used  the  term  sigma  since  the  1920’s.  The  term  is  a  symbol.  The  term  represents  a  unit  of  measurement  in  the  quality  of  product  variation.  During  the  1980’s,  engineers  at  Motorola  Inc.  captured  the  term  Six  Sigma  as  a  term  applied  to  an  in-­‐house  initiative  for  cutting  back  on  the  number  of  defects  in  production  processes.      Throughout  the  1990’s,  the  popularity  of  the  Six  Sigma  process  grew  rapidly  and  had  saved  General  Electric  more  than  three  quarters  of  a  billion  dollars.  During  this  time,  Six  Sigma  had  become  a  transferable  branded  corporate  management  initiative  and  methodology.  Since  2000,  Six  Sigma  has  become  a  favorable  methodology  by  many  corporations  concerned  with  the  improvements  of  their  services  and  products.  Many  Six  Sigma  organizations  have  spawned  because  of  the  work  begun  by  Motorola  Inc.  in  the  1980’s.  

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 The  team  will  create  a  written  report  to  document  the  team’s  process  towards  a  seventy  (70%)  success  rate  with  their  final  roller  coaster  project.    The  team  will  use  the  DMAIC  format  in  their  report.    This  written  report  is  due  to  the  instructor  prior  to  the  final  test  of  the  team’s  roller  coaster.    This  policy  of  using  Six  Sigma  will  be  required  for  future  SECME  Research  projects  such  as  the  Bionic  Hand  and  the  Mousetrap  Car.          DMAIC  (a  process  designed  for  improving  falling  below  established  goals  and  specifications)      *  Define-­‐set  the  context  and  objective  for  your  improvement  project  (70%)  *  Measure-­‐determine  the  baseline  performance  and  capability  of  the  process  or  system  you  are  improving  *  Analyze-­‐use  data  and  tools  to  understand  the  cause-­‐  and-­‐effect  relationships  in  your  process  or  system.  *  Improve-­‐develop  the  modifications  that  lead  to  a  validated  improvement  in  your  process  or  system.  *  Control-­‐establish  plans  and  procedures  to  ensure  that  your  improvements  are  sustained.          Twenty  points  

20  Points       __________    The  team  will  determine  the  speed,  and  the  acceleration  of  the  marble  during  key  or  significant  points  during  the  course  of  the  rollercoaster.  The  results  must  use  the  stoichometry  method  used  in  class,  and  all  work  must  be  shown.    Twenty  points              

20  Points       __________    The  team  will  provide  a  technical  report  on  the  production  of  toothpicks,  glue  sticks  and  marbles.    The  paper  will  have  cited  internal  and  external  references  (APA  style).    This  portion  of  the  project  should  answer  how  and  to  where  these  products  are  produced  (made)  and  distributed.    Then  answer  how  long  it  takes  to  make  the  product  should  be  as  well  as  the  materials  (raw)  and  the  process  of  how  each  product  is  made.    Twenty  points             20  Points       ____________    Overall  the  instructor  determines  the  assessment  score.    Points  are  awarded  or  deducted  based  on  the  soundness  of  the  structure,  creativity,  originality  and  meeting  established  due  dates.  Each  project  must  meet  the  guidelines  as  mentioned  in  this  rubric,  and  addenda  possibly  added  to  this  project.    Mr.  Eyerman’s  guidelines  for  this  section  are;    

Fully  painted,  theme  of  the  design  apparent,  sign  with  the  name  of  the  ride,  and  smoothness  of  design  (excess  toothpick  ends  removed).    Twenty  points  

 

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Fully  painted,  theme  of  design  apparent,  sign  with  the  name  of  the  ride,  many  rough  edges  on  structures.    Fifteen  points  

 Theme  is  not  apparent  or  missing  a  sign  –or-­‐  Not  fully  painted  but  with  a  sign  and  theme.    Ten  points  

          20  Points       __________             Date  Submitted  to  instructor   __________                 Total  project  points   __________/150  pts  

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Resource List Contact Mark Eyerman @ [email protected] for Team Building activities, lesson plans and any questions associated with this or any other SECME Research Lab Activities. Bibliography Gygi, Craig and Bruce Williams (2012) Six Sigma for Dummies, Wiley John & Sons, Incorporated. Hewitt, Paul G., (1999) Conceptual Physics, New York: Addison-Wesley Publishing. Jefferson Lab Department of Energy retrieved November 5, 2011 https://www.jlab.org/about-jefferson-lab Miller, Brian C. (2004) Quick Team-Building Activities for Busy Managers, New York: American Management

Association Plattsburg School District, http://staffweb.plattscsd.org/, Plattsburg, New York. www.google com images retrieved November 5, 2011