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    Created with Army Builder - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    1850 Pts - Im erial Guard

    Name # Grp WS BS S T Wo I A Ld Save Cost

    HQ: Company Command Squad (8 , 410 pts) Lord Commissar 1 5 5 3/6 3 3 3/1 3 10 4+/5 105

    Unit Type: Infantry; Frag Grenades; Krak Grenades; Refractor Field; Carapace Armour; Power Fist; Plasma

    Pistol; Aura of Discipline; Independent Character; Summary Execution; Stubborn Company CommandSquad

    4 3 4 3 3 1 3 1 7 4+ 305

    Unit Type: Infantry; Frag Grenades; Close Combat Weapon (x4); Lasgun (x2); Carapace Armour; Medi-

    pack; Vox Caster; Heavy Flamer; Plasmagun (x1); Nork Deddog; Master of Ordnance Company 1 4 4 3/6 3 3 3/1 3 9 4+/5 [51]

    Frag Grenades; Refractor Field; Carapace Armour; Power Fist; Plasma Pistol; Senior Officer Nork Deddog 1 4 3 5 5 3 3 4 8 4+ [110]

    Carapace Armour; Frag Grenades; Ripper Gun; Bulky; Feel No Pain; Furious Charge; Heroic Sacrifice;

    Stubborn Master of Ordnance 1 3 4 3 3 1 3 1/2 7 4+ [30]

    Frag Grenades; Close Combat Weapon; Laspistol; Carapace Armour; Artillery Bombardment

    : Ministorum Priest (1 , 60 pts) Ministorum Priest 1 3 3 3/6 3 1 3/1 2 7 5+/4 60

    Unit Type: Infantry; Flak Armour; Laspistol; Frag Grenades; Rosarius; Eviscerator; Independent Character;

    Righteous Fury

    : Ministorum Priest (1 , 45 pts)

    Ministorum Priest 1 3 3 3 3 1 3 2/3 7 5+/4 45Unit Type: Infantry; Flak Armour; Laspistol; Close Combat Weapon; Frag Grenades; Rosarius; Independent

    Character; Righteous Fury

    Troops: Veteran Squad (10 , 150 pts) Veteran Squad 7 3 4 3 3 1 3 1 7 4+ 150

    Unit Type: Infantry; Carapace Armour; Frag Grenades; Krak Grenades; Close Combat Weapon (x7);

    Lasgun (x4); Vox Caster; Sniper Rifle (x3); Grenadiers Veteran HeavyWeapon Team

    1 3 4 3 3 2 3 2 7 4+ [24]

    Heavy Bolter; Frag Grenades; Close Combat Weapon (x1); Flak Armour; Lasgun (x1); Carapace Armour

    (Based on Squad); Carapace Armour (Based on Squad); Krak Grenades Veteran Sergeant 1 3 4 3 3 1 3 2/3 8 4+ [27]

    Frag Grenades; Krak Grenades; Carapace Armour; Power Weapon; Plasma Pistol

    Troops: Veteran Squad (11 , 215 pts)

    Veteran Squad 9 3 4 3 3 1 3 1 7 4+ 215Unit Type: Infantry; Carapace Armour; Frag Grenades; Krak Grenades; Close Combat Weapon (x9);

    Lasgun (x6); Vox Caster; Grenade Launcher (x2); Meltagun (x1); Grenadiers Veteran Sergeant 1 3 4 3 3 1 3 2/3 8 4+ [27]

    Frag Grenades; Krak Grenades; Carapace Armour; Plasma Pistol; Power Weapon Chimera 1 Grp: BS: 3 FA: 12 SA: 10 RA: 10 [70]

    Unit Type: Vehicle (Tank); Heavy Bolter; Searchlight; Smoke Launchers; Turret Heavy Bolter; Extra

    Armor; Amphibious; Mobile Command Vehicle

    Troops: Veteran Squad (10 , 142 pts) Veteran Squad 7 3 4 3 3 1 3 1 7 5+ 142

    Unit Type: Infantry; Flak Armour; Frag Grenades; Krak Grenades; Close Combat Weapon (x7); Lasgun

    (x6); Demolition Charge; Melta Bombs; Vox Caster; Plasmagun (x1); Demolitions Veteran Heavy

    Weapon Team

    1 3 4 3 3 2 3 2 7 5+ [24]

    Heavy Bolter; Frag Grenades; Close Combat Weapon (x1); Flak Armour; Lasgun (x1); Krak Grenades Veteran Sergeant 1 3 4 3 3 1 3 2/3 8 5+ [19]

    Flak Armour; Frag Grenades; Krak Grenades; Melta Bombs; Bolt Pistol; Power Weapon

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    Created with Army Builder - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    Name # Grp WS BS S T Wo I A Ld Save Cost

    Elite: Storm Trooper Squad (11 , 280 pts) Storm Trooper Squad 9 3 4 3 3 1 3 1/2 7 4+ 280

    Unit Type: Infantry; Carapace Armour; Frag Grenades; Krak Grenades; Close Combat Weapon (x9); Hot-

    shot Lasgun (x7); Hot-shot Laspistol (x9); Meltagun (x1); Plasmagun (x1); Special Operations: Before

    deployment select one of the following Doctrines for the unit: Airborne Assault, Behind Enemy Lines or

    Reconnaissance. Storm TrooperSergeant

    1 3 4 3 3 1 3 2/3 8 4+ [20]

    Carapace Armour; Close Combat Weapon; Frag Grenades; Krak Grenades; Power Weapon; Plasma Pistol Chimera 1 Grp: BS: 3 FA: 12 SA: 10 RA: 10 [70]

    Unit Type: Vehicle (Tank); Heavy Bolter; Searchlight; Smoke Launchers; Turret Heavy Bolter; Extra

    Armor; Amphibious; Mobile Command Vehicle

    Elite: Ogryn Squad (4 , 170 pts) Ogryn Squad 3 4 3 5 5 3 2 3 6 5+ 170

    Unit Type: Infantry; Flak Armour; Frag Grenades; Ripper Gun; Bulky; Furious Charge; Stubborn Ogryn Bone 'ead 1 4 3 5 5 3 2 4 7 5+ [50]

    Infantry; Bulky; Flak Armour; Frag Grenades; Ripper Gun; Bulky; Furious Charge; Stubborn

    Elite: Ratling Squad (9 , 90 pts) Ratling Squad 9 2 4 2 2 1 4 1 6 5+ 90

    Unit Type: Infantry; Flak Armour; Laspistol (x9); Sniper Rifle (x9); Infiltrate; Stealth

    Fast Attack: Rough Rider Squad (9 , 135 pts) Rough Rider Squad 8 3 3 3 3 1 3 1/2 7 5+ 135

    Unit Type: Cavalry; Flak Armour; Frag Grenades; Krak Grenades; Hunting Lance (x8); Laspistol (x1);Close Combat Weapon (x7)

    Mogul Kamir 1 4 3 3 3 2 3 3/4 8 5+ [40]

    Unit Type: Cavalry; Bolt Pistol; Close Combat Weapon; Cyber-steed; Flak Armour; Frag Grenades;

    Hunting Lance; Krak Grenades; Khanasan's Fiercest; Vicious Temperament

    Fast Attack: Armoured Sentinel Squadron (1 , 75 pts) Armoured SentinelSquadron

    1 75

    Armoured Sentinel 1 Grp: WS: 3 BS: 3 St: 5 In: 3 At: 1 FA: 12 SA: 10 RA: 10 [75]

    Unit Type: Vehicle (Walker); Extra Armor; Smoke Launchers; Lascannon

    Fast Attack: Armoured Sentinel Squadron (1 , 75 pts) Armoured SentinelSquadron

    1 75

    Armoured Sentinel 1 Grp: WS: 3 BS: 3 St: 5 In: 3 At: 1 FA: 12 SA: 10 RA: 10 [75]Unit Type: Vehicle (Walker); Extra Armor; Smoke Launchers; Lascannon

    Total Cost: 1847

    Option Footnotes

    Doctrines

    Airborne Assault Re-roll scatter dice when the unit Deep Strikes (see C: IG, pg. 46).

    Behind Enemy Lines Grants the unit Infiltrate and the unit's weapons count as pinning the first time it fires (see C: IG, pg. 46).

    Demolitions Entire squad has melta bombs. One veteran carries a demolition charge in addition to his other equipment.

    Grenadiers Squad replaces its Flak Armour with Carapace Armour.

    Reconnaissance Grants the unit Scouts and Move Through Cover (see C: IG, pg. 46).

    Orders

    Bring It Down! Choose one enemy unit, the weapons the ordered unit fires at this unit count as twin-linked (see C:IG, pg.

    30).

    Fire on my Target! Choose one enemy unit, successful cover saves against firing by the ordered unit at this unit must be re-

    rolled (see C:IG, pg. 30).

    First Rank, FIRE! Second

    Rank, FIRE!

    Lasguns in the ordered unit have plus 1 shots, so 3 at up to 12" and 2 at up to 24" with normal Rapid Fire

    restrictions (see C:IG, pg. 36).

    Get Back in the Fight! The ordered unit immediately regroups or returns to normal. It may shoot and assault normally (see C:IG,

    pg. 30).

    Incoming! The ordered unit may immediately go to ground, with an additional +1 bonus to cover saves (see C:IG, pg.

    36).

    Move! Move! Move! The ordered unit immediately runs, rolling three dice and choosing the highest (see C:IG, pg. 36).

    Special Rules

    Amphibious Ignores water features (see C: IG, pg. 39).

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    Created with Army Builder - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    Artillery Bombardment Shooting Attack: Unlimited Range; S9; AP3; Ordnance Barrage 1 (see C:IG, pg. 31).

    Aura of Discipline Friendly units within 6" may use the Lord Commissar's Ld for Morale, Pinning and Orders tests.

    Bulky Models take two spaces in transports (see C:IG, pg. 42).

    Fearless Automatically pass all morale tests, conditions apply (p75 WH40K 5E)

    Feel No Pain If wounded on a D6 roll of 4+ may ignore the wound, conditions apply (p75 WH40K 5E)

    Furious Charge Add +1 to strength and initiative, conditions apply (p75 WH40K 5E)

    Heroic Sacrifice If Nork dies in CC, the enemy unit suffers D6 S6 hits (see C:IG, pg. 67).

    Independent Character (See WH40k, pg. 50.)

    Infiltrate Deploy last within 12" or 18", conditions apply (p75 WH40K 5E)

    Khanasan's Fiercest This character and his unit have Furious Charge (see C:IG, pg. 66).

    Look out - Arghh! Bodyguards take the first Wounds against the Company Officer (see C:IG, pg. 31).Loyal to the End Nork has Look Out - Arrrgh! and Commissar's fear him (see C:IG, pg. 67).

    Mobile Command Vehicle Embarked Officers may still issue orders (see C: IG, pg. 39).

    Move Through Cover Roll an additional D6 when moving through cover, conditions apply (p75 WH40K 5E)

    Rage In the Movement phase move as fast as possible towards the enemy, may choose to Run in the shooting

    phase, in the Assault phase must consolidate towards the enemy, conditions apply (p76 WH40K 5E)

    Righteous Fury The Priest and his unit may re-roll to hit when charging (see C:IG, pg. 35).

    Scouts May move at the start of the battle before the first turn, conditions apply (p76 WH40K 5E)

    Senior Officer The Senior Officer may issue 2 orders per turn with a 12" command radius: Bring it Down, Fire on my

    Target!, Get Back in the Fight!, First Rank, FIRE! Second Rank, FIRE!, Incoming! and Move! Move!

    Move! (see C:IG, pg. 30).

    Stealth Improve cover save by +1, conditions apply (p76 WH40K 5E)

    Stubborn Ignore negative Leadership modifiers, conditions apply (p76 WH40K 5E)

    Summary Execution If Morale if failed, remove the highest Ld model, other than the Commissar, and re-roll (see C: IG, pg.

    32).

    Vicious Temperament This character and his unit is subject to Rage (see C:IG, pg. 66).

    Unit Type

    Unit Type: Cavalry Unit Type: Cavalry (WH40k, pg. 54)

    Unit Type: Infantry Unit Type: Infantry (p.54 WH40k)

    Unit Type: Vehicle

    (Tank)

    Unit Type: Vehicle (Tank) (WH40k, pp. 68-69)

    Unit Type: Vehicle

    (Walker)

    Unit Type: Vehicle (Walker) (WH40k, pp. 72-73)

    Wargear

    Bolt Pistol 12 " Range; S4; AP5; Pistol

    Carapace Armour Confers a 4+ Armour Save.

    Carapace Armour (Based

    on Squad)

    Confers a 4+ Armour Save.

    Close Combat Weapon If used with another close combat weapon, +1 attack in close combat.

    Cyber-steed On the turn of a charge, Mogul Kamir receives +D3 attacks instead of +1 (see C:IG, pg. 66).

    Demolition Charge 6" Range; S8; AP2; Assault 1, Large Blast, One Shot Only.

    Eviscerator Ignores armour saves, increases strength in close combat, +2D6 for armour penetration.

    Extra Armor Vehicles equipped with extra armour count Crew Stunned results on the Vehicle Damage tables as a Crew

    Shaken result instead.

    Flak Armour Confers a 5+ Armour Save.

    Frag Grenades Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K

    5E).

    Grenade Launcher Frag: 24" Range; S3; AP6; Assault 1; Blast.

    Krak: 24" Range; S6; AP4; Assault 1.

    Heavy Bolter 36 " Range; S5; AP4; Heavy 3

    Heavy Flamer Template; S5; AP4; Assault 1

    Hot-shot Lasgun 18" Range; S3; AP3; Rapid Fire.

    Hot-shot Laspistol 6" Range; S3; AP3; Pistol.

    Hunting Lance +2 S and +2 I (exceptions apply, see C: IG, pg. 46).

    Krak Grenades One attack with 6+D6 AP (exceptions apply p72 WH40K)

    Lascannon 48 " Range; S9; AP2; Heavy 1

    Lasgun 24" Range; S3; AP-; Rapid

    Laspistol 12 " Range; S3; AP-; Pistol

    Medi-pack While the model with this is alive, the squad has Feel No Pain.

    Melta Bombs One attack with 8+2D6 AP (exceptions apply p72 WH40K)

    Meltagun 12 " Range; S8; AP1; Assault 1; Melta.

    Plasma Pistol 12" Range; S7; AP2; Pistol; Gets Hot!

    Plasmagun 24 " Range; S7; AP2; Rapid Fire; Gets Hot!

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