implementation of proxy/buffering strategies in mpeg transmission for intermittent connectivity
DESCRIPTION
Implementation of Proxy/Buffering Strategies in Mpeg transmission for intermittent connectivity. CS218 Samarth Pal, Ujjwal Lahoti, Xiaoyong Su Tutor: Dr Manthos Kazantzidis. Presentation Outline. MPEG4IP Why we need buffering capabilities? Different Strategies for buffering - PowerPoint PPT PresentationTRANSCRIPT
Implementation of Proxy/Buffering Strategies in
Mpeg transmission for intermittent connectivity
CS218Samarth Pal, Ujjwal Lahoti, Xiaoyong Su
Tutor: Dr Manthos Kazantzidis
Presentation Outline
• MPEG4IP• Why we need buffering capabilities?• Different Strategies for buffering• Changes we have added
– How to buffer?– System Architecture– Network Detection
• Future Work• DEMO
MPEG4-IP
• What is MPEG4-IP– Open Source, Open Standards, Open
Streaming– Tool for streaming video and audio that is
standards-oriented and free from proprietary protocols and extensions.
– Unicast and Multicast Support– Recording Capabilities– Transmitting Pre-Recorded Video
The Need for Buffering Capabilities
The Need for BufferingCapabilities
Network Loss Detected
Start Buffering
The Need for Buffering Capabilities
Re-Establish Connection
Option For1. Buffered Video2. Live Video
Different Strategies
• Buffering At Intermediate Nodes
Buffering IntermediateNode
Different Strategies
• Buffering At End Nodes
Buffering End Node
End To End vs. Intermediate
• End To End– Simple Implementation– More Reliable– Easier to control– More Latency– Highly Scalable– Support for high
mobility in an ad-hoc environment
• Intermediate– Burden on every node
to run the application– Unreliable because of
mobility– Reduces Latency– Not Scalable– Complex
Implementation
How We Implemented Buffering
• Queue based buffer
• Start buffering when connection with the player is lost
• Maximum buffer is adjustable – Current Value = 1 minute
• Client has capability of asking for full length buffer or for last ‘n’ seconds
How the Buffering Works?
Live Video Buffering Live VideoBuffered Video
Connection Loss
Detected
ConnectedAgain
The Player has option of looking at the buffered
video or live video
System Architecture
Video Streaming
Server Client
Streaming ServerMPEG4, H261
RTP, RTSPPlay Back
Network Detecting
User controlControl Unit Raw Socket
ICMP
System Architecture
Video Streaming
Server Client
Streaming ServerMPEG4, H261
RTP, RTSPPlay Back
Network Detecting
User controlControl Unit Raw Socket
ICMP
Server States Switching
Buffer Off
Buffer On
Network On
Network OffTransmit Live
Transmit Buffer
BufferRequest
LiveRequest
Video Capture
Video Streaming
Network Detecting
• Server pings the client every 1 second• Time out indicates that the network connection might be
broken.• Calculate packet loss rate based on the moving window• If the loss rate is larger than threshold, then send
message to streaming thread to start buffering.
Moving Window
Issues On Network Detection
• Moving window size (Current set to 2)
• Threshold (decided by window size, 50%)
• The time out setting (1s)
• Why not use estimated bandwidth by RTSP (using bandwidth as criteria will mess up the buffering, keep the functionality independent and simple )
Socket Control Design
• Client sends out the message. The Server only accepts the control message and reacts according to the message.
• It’s independent of the streaming thread.• Control messages include the video type
(buffered or live), if buffered video, then the Duration.
• Struct MESSAGE{ int nMsg, int nDuration}.
Performance
• Time taken to detect network outage: 1-2 seconds
• Time taken to detect that network is back online: ~1 second
• Time required to switch from buffered to live video (and vice versa): Realtime
• Live Video Latency: ~2 seconds
• Buffered Video is choppy
Future Work
• Support for longer buffers
• Enhancing the client:– Add gui-components that tell the client about
server status and if buffered video is available– Capability to view live AND buffered video at
once
• Better quality for buffered playback
DEMO
The Player: GMP4PLAYER(Client)
The Streaming Program: MPEG4IP(Server)