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IMPROVING STUDENTS’ SPEAKING ABILITY
USING THE SNAKES AND LADDERS BOARD GAME
AT 11th
GRADE OF SAINT PIUS X VOCATIONAL HIGH
SCHOOL MAGELANG
A SARJANA PENDIDIKAN THESIS
Presented as Partial Fulfillment of the Requirements
to Obtain Sarjana Pendidikan Degree
in English Language Education
By
Agnes Ambar Pratiwi Bayuningsih
Student Number: 111214006
ENGLISH LANGUAGE EDUCATION STUDY PROGRAM
DEPARTMENT OF LANGUAGE AND ARTS EDUCATION
FACULTY OF TEACHER TRAINING AND EDUCATION
SANATA DHARMA UNIVERSITY
YOGYAKARTA
2016
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DEDICATION
O gentle lover of my heart in your suffering
give me part, Love’s burning flame in me
release that to the world I servant be, In ever
growing strength and care until eternal life I
share. Amen. (EG.39)
................. I dedicate it to my beloved CB Sisters............
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ABSTRACT
Bayuningsih, Agnes Ambar Pratiwi.(2016). Improving Students’ Speaking
Ability Using the Snakes and Ladders Board Game at 11th
Grade of of Saint
Pius X Vocational High School Magelang.
Yogyakarta: English Language Education Study Programme, Sanata Dharma
University.
Speaking is one of the four language skills. Speaking skill is considered as
a difficult subject for the 11th
grade of St.Pius X Vocational High School
Magelang. Some students were silent during the speaking activity even some
students were using Bahasa Indonesia. Therefore, the research was aimed to
improve students‟ speaking ability using the Snakes and Ladders board game.
In conducting the research, the researcher applied the snakes and ladders
board games to improve the students‟ speaking ability at 11th
grade of Cookery
Department of St.Pius X Vocational High School Magelang. The formulated
problem of this study is how the snakes and ladders board game improve the
students‟ speaking ability at 11th
grade of Cookery Department of St.Pius X
Vocational High School Magelang.
The research employed classroom action research. There were 38
participants of this study from class of Cookery Department 1 of St.Pius X
Vocational High School Magelang. The research was conducted in two cycles.
The first cycle was conducted in three meetings and the second one was
conducted in two meetings. The reseacher obtained two major data analysis;
qualitative data analysis and descriptive statistics.
The action research result showed that the use of the Snakes and Ladders
board game had improved the students‟ speaking ability. The significant
improvement could be seen from speaking test result from cycle 1 to cycle 2
where the result of the students‟ mean score was increased from 69.5 to 79.2.
Using the Snakes and Ladders board game becomes an appropriate method to
improve students‟ speaking ability.
Key words : classroom action research, the Snakes and Ladders board game,
speaking ability.
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ABSTRAK
Bayuningsih, Agnes Ambar Pratiwi.(2016). Improving Students’ Speaking
Ability Using the Snakes and Ladders Board Game at 11th
Grade of Saint
Pius X Vocational High School Magelang.
Yogyakarta: English Language Education Study Programme, Sanata Dharma
University.
Berbicara merupakan salah satu dari empat ketrampilan berbahasa.
Kemampuan berbicara dipadang sebagai hal yang sulit bagi siswa kelas 11, SMK
PIUS X Magelang. Beberapa siswa diam ketika diminta untuk berbicara, bahkan
beberapa diantaranya memilih menggunakan Bahasa Indonesia. Oleh karena itu,
penelitian ini ditujukan untuk mengembangkan kemampuan siswa dalam
berbicara menggunakan permainan ular tangga.
Dalam proses penelitian, peneliti memilih permainan ular tangga untuk
mengembangkan kemampuan berbicara siswa kelas 11 SMK Pius X Magelang.
Persoalannya, bagaimana permainan ular tangga dapat meningkatkan
kemampuan berbicara siswa kelas 11 SMK Pius X Magelang.
Penelitian menggunakan metode penelitian tindakan kelas. Terdapat 38
responden dalam proses penelitian ini yang diambil dari kelas jurusan Tata Boga
1, SMK Pius X Magelang. Penelitian dilakukan dalam dua siklus. Siklus pertama
dilakukan dalam tiga kali pertemuan dan siklus kedua dilakukan dalam dua kali
pertemuan. Peneliti pun mendapatkan dua analisa data mayor; analisa data
kualitatif dan pemaparan statistik.
Hasil penelitian menunjukkan bahwa penggunaan permainan ular tangga
telah mengembangkan kemampuan bicara para siswa. Perkembangan yang
signifikan dapat dilihat dari hasil tes berbicara antara siklus 1 dan siklus 2.
Hasilnya, rata-rata nilai kemampuan bericara mereka meningkat dari 69,5
menjadi 79,2. Penggunaan permainan ular tangga menjadi metode yang tepat
dan sesuai untuk mengembangkan kemampuan berbicara para siswa.
Kata Kunci : penelitian tindakan kelas, permainan ular tangga, kemampuan berbicara.
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ACKNOWLEDGEMENTS
I would like to express my greatest gratitude to the Almighty God and
Lord Jesus Christ. I thank Him for being with me in all my ways of life. I
present this thesis to my beloved Congregation of the Sisters of Charity of
St.Charles Borromeo. To all my fellow sisters, especially to Sr. Rosaria,CB and
the members of General Board and Sr. Carolina, CB and the members of
Province Board; for only by their prayer in the presence of God that I am enabled
to finish this thesis.
Foremost, I would like to express my warmest gratitude to my thesis
advisor, Christina Kristiyani, S.Pd., M.Pd., for her generosity, kindness,
encouragement, and meticulous guidance, and for her constant patience and
warmth in completing this thesis. I also wish to extend my humble gratitude to all
my lecturers in PBI who have guided and helped me during my study, especially
to my academic advisor, Christina Lhaksmita Anandari, Ed.M, who has been
being my academic advisor for these past five years, for her encouragement, her
kind wishes, and sound advice.
I am indebted to Ibu Anjar, the School Principal, to Ms. Mita, the
English teacher, who was my collaborator in doing my research and the
students of eleventh grade of Cookery Department of St. Pius X Vocational High
School in the academic year 2015-2016, who were the participants in this study,
for all their support and for their cheerfulness throughout the research.
I am especially grateful to my parents, to my beloved sister Novi, and to
my beloved brother Daniel, Rafael, and Geovanni for their prayer, help,
support, and love over these years. My special gratitude also goes for my entire
classmate, class A 2011; especially for Dias, Sr. Nicoline, F.Ch, and all of those
who I cannot mention their name one by one. I am so blessed to be in this class
with all of you. I stayed young and strong because of you all.
Agnes Ambar Pratiwi Bayuningsih
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TABLE OF CONTENTS
TITLE PAGE .............................................................................................. i
APPROVAL PAGE .................................................................................... ii
DEDICATION PAGE ................................................................................ iv
STATEMENT OF WORK‟S ORIGINALITY............................................ v
PERNYATAAN PERSETUJUAN PUBLIKASI......................................... vi
ABSTRACT .............................................................................................. vii
ABSTRAK ................................................................................................ viii
ACKNOWLEDGEMENTS ...................................................................... ix
TABLE OF CONTENTS ............................................................................ x
LIST OF TABLES AND GRAPHS ............................................................ xii
LIST OF FIGURE ...................................................................................... xiii
LIST OF APPENDICES ............................................................................. xiv
CHAPTER I. INTRODUCTION ............................................................ 1
A. Research Background .................................................................... 1
B. Problem Limitation ....................................................................... 4
C. Problem Formulation ...................................................................... 4
D. Research Objectives ........................................................................ 4
E. Research Benefits .......................................................................... 5
F. Definition of Terms ....................................................................... 5
CHAPTER II. REVIEW OF RELATED LITERATURE................... 8
A. Theoretical Description ............................................................... 8
1. The Nature of Speaking ......................................................... 9
2. CLT and Speaking Activities................................................. 11
3. Snakes and Ladders Board Game ............................................ 15
4. The Use of Board Game in Teaching Speaking Skill ........ 18
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B. Theoretical Framework .................................................................. 19
CHAPTER III. METHODOLOGY ...................................................... 22
A. Research Method………………………………………… 22
B. Research Setting……………………………………….... 25
C. Research Participants…………………………................ 26
D. Data gathering Technique................................................ 26
E. Data Analysis Technique……………………………….... 28
F. Research Procedure……………………………………..... 29
G. Research Schedule ............................................................ 32
CHAPTER IV. RESEARCH RESULTS AND DISCUSSION ............ 33
A. The Students‟ Score in Classroom Action Research......... 33
1. Cycle One.............……………………………........... 33
2. Cycle Two...............…………………….................... 34
B. Discussion on the Implementation of Action Research.... 36
1. Cycle One Report……………………………………. 36
2. Cycle Two Report ........... …………………………. 47
CHAPTER V. CONCLUSIONS AND RECOMMENDATIONS ........ 57
A. Conclusions………………………………………………... 57
B. Recommendations…………………………………………. 59
REFERENCES……………………………………………………… 62
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LIST OF TABLES
Tables Page
Table 1 The Research Schedule .............................................. 32
Table 1.1 The Students‟ score of Cycle 1..................................... 38
Table 1.2 The Students‟ score of Cycle 2..................................... 38
Graph 1 The Students‟ Score on Speaking Test ......................... 36
Graph 2 The Scores of Students‟s Speaking Test ...................... 58
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LIST OF FIGURE
Figures Page
Figure 1 The Kemmis and Taggart‟ Model ........................... 26
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LIST OF APPENDICES
Appendices Page
Appendix A Research Instruments ............................................. 64
Appendix B Lesson Plans ........................................................... 75
Appendix C Speaking Score .......................................................... 9
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CHAPTER 1
INTRODUCTION
This chapter briefly discusses research background, problem formulation,
problem limitation, research objective, research benefits, and definition of terms.
A. Research Background
English is widely used as a means of communication for people in all over
the world. It has become a very important language to learn whether as an
international language for general communication or for specific needs.
Nowadays, people are eager to learn English for their own needs, business
purposes, occupations, getting a good position in a company and supporting their
ability at their work. In short, there are many areas that require English as
language of communication.
Learning a language is learning how to speak the language and how to use
the language to interact with other people. In 2015, Indonesia entered to AFTA
era. AFTA is an acronym for ASEAN Free Trade Area. AFTA is “a form of
agreement that is made by ASEAN countries to establish a free trade area in order
to improve the economic competitiveness of the ASEAN region”. AFTA was
established at 4th
the ASEAN summit in Singapore in 1992. The purposes of
AFTA include making the ASEAN region as competitive product so that ASEAN
products have a high competitiveness in the global market, to attract more foreign
direct investments, and to increase the trade among ASEAN members
(http://www.tarif.depkeu.go.id/Others/?hi=AFTA).
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AFTA will facilitate foreign companies to enter Indonesia. It can be both an
opportunity and a threat. AFTA is an opportunity because the foreign companies
that entered the Indonesia will offer many job vacancies for the competent
workers, but it would be a threat if Indonesian workers are not ready to enter the
world competition. How Indonesia can prepare their citizen to be ready for this
challenge. The answer is education. Vocational education as a school that prepares
students to work can take this opportunity to fill in existing vacancies because
vocational High School is one of the educations which focus on preparing
graduates to be ready to work.
It refers to the content of Law on the National Education System Number 20
in 2003 Article 3 about the national education goals and explanation of Article 15
which states that vocational education is secondary education that prepares
students primarily to work in particular field.
(http://hukum.unsrat.ac.id/uu/uu_20_03.htm).
Saint Pius X Vocational High School is one of vocational school in
Magelang, Central Java. The school is managed by Tarakanita foundation. Saint
Pius X has two majors; Cookery Department, and Sewing department. The school
conducts the learning process as the Indonesian curriculum along with the vision
and mission of the school in order to prepare skillful students to enter the work
field. It means that the school should prepare their students to compete in AFTA
era as well. The foreign companies which enter the Indonesia both in the form of
services such as in tourism, transportation, and in trading will require workers
with high competence. One of the competencies is the ability to use foreign
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languages, especially English. The graduates of St. Pius X will compete with
foreign workers from other countries of ASEAN region as well therefore, having
the ability to use English or other foreign languages are obligatory.
Teaching English as foreign language, however, is not easy to be done. The
interview result which had been conducted on June 30, 2015 showed that the
biggest challenge is making students speak English during the learning process.
The students mostly are villagers who rarely practice speaking English. Their
communication tool is Javanese as their mother tongue and Indonesian as a
second language. Furthermore, the lack of vocabulary is the primary cause why
the students do not want to speak during English class. Thus, they are also not
confident enough to speak English in the class.
Those obstacles cause their ability to speak English low while they are
demanded to have a good English in order to be able to compete in the work field.
Therefore, in this study the researcher wants to improve the student‟s speaking
ability using the Snakes and Ladders board game for the eleventh grade of
Cookery major of St.Pius X Magelang. The snakes and ladders board game is
expected to help students learn English in fun and enjoyable atmosphere. It is
because board game offers potential language practices if they are constructed
according to specific syllabus specifications (Gaudart in Lee, 2012).
Moreover, games can help promote positive attitudes toward learning
English. They encourage active participation among players and consequently
boost confidence and self-esteem (Lee, 2012). Hence, the study intends to
investigate how the Snakes and Ladders board game can improve the students‟
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speaking ability at the eleventh grade of Cookery Department of Saint Pius X
Vocational High School Magelang. Thus, speaking skill will become a focus in
using the Snakes and Ladders board game in learning process.
B. Problem Limitation
The research is limited to the discussion of finding out the role of the
snakes and ladders board game in improving students‟ speaking ability for
eleventh grade of Cookery Department of Saint Pius X Vocational High School,
Magelang in the academic year 2015-2016.
C. Problem Formulation
The problem related to the use of the snakes and ladders board game in
improving students‟ speaking ability of eleventh grade of Cookery Department of
Saint Pius X Vocational High School Magelang is:
How do the snakes and ladders board game improve the students‟ speaking
ability at the eleventh grade of Cookery Department of Pius X Vocational
High School Magelang in the the academic year 2015-2016?
D. Research Objectives
Related to the problem formulation, the objective of this research is
mentioned below:
To find out how the Snakes and Ladders board game improve students‟
speaking ability at the eleventh grade of Cookery Department of Pius X
Vocational High School Magelang in the academic year 2015-2016.
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E. Research Benefits
The research will give some benefits to the following parties.
1. Teacher
Teachers would get a reference to improve their English learning process
especially to increase students‟ English competence focusing in speaking skill
using a game as the learning method.
2. Students
Students will enjoy the English learning because it is conducted using
games, therefore they will be more confident to speak English. Games provide
less anxiety learning process; therefore, their speaking skill will improve
significantly.
3. Further Studies
Hopefully, this research can give a contribution to further studies related to
English teaching to increase speaking skill for the vocational high school which
has the same major in other schools.
F. Definition of Terms
Some specific terms will be used in this research. Thus, for providing better
understanding and getting the same idea during the research this section will
explain the definition of terms that are used in the research.
1. Speaking Ability
According to Harmer (2001) speaking ability is the ability to speak
fluently presupposed not only knowledge of language features but also the ability
to process information and language „on the spot‟. It requires the ability to
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cooperate speaking turns and non-verbal language that happens in a real situation
even has only a little time for detailed planning. Therefore, the fluency is required
to achieve the goal of the conversation.
In this study, speaking ability is defined as the novice level students‟
ability to express themselves orally, coherently, fluently and appropriately in a
given meaningful context both in transactional and interactional purposed using
correct pronunciation, grammar and vocabulary. In other words, the students are
required to show mastery of the following sub- competencies or skills as stated by
Torky (2006).
a. Linguistic competence consists of the skills of using intelligible
pronunciation, following grammatical rules accurately and using a relevant,
adequate and appropriate range of vocabulary.
b. Discourse competence includes the skills of structuring discourse coherently
and cohesively, and managing conversation and interacting effectively to
keep the conversation going.
c. Pragmatic competence covers the skills of expressing a range of functions
effectively and appropriately according to the context and register.
d. Fluency means speaking fluently demonstrating a reasonable rate of speech.
2. The Snakes and Ladders Board Game
According to Gordon and Bedro (1999), board game is a game which
mainly involve moving markers along a path. There are many types of board
game such as monopoly, Snakes and Ladders, ludo, etc.
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According to Muaddab as cited in Nachiappan, et al (2014:220) the snakes
and ladders game was created in the 2nd century BC and developed by the Hindus
to teach their children of morality lesson. The game named “Paramapada
Sopanam” or Ladder to Salvation. The game has snakes and ladders picture in its
board. The snakes symbolized bad omens and the ladders represented good
values. The game consists of snakes and ladders board, dice, counters, and cues.
Thus, in this study, the Snakes and Ladders board game will be used as a
media in teaching speaking skill. The game will provide an interesting activity
and the students will speak using English with their friends in order to complete
the task in the game cues; therefore, the game will be adjusted to the learning
topic in the lesson plan.
3. Vocational High School
According to Evans in Djojonegoro (1998) vocational education is part of
the education system that prepares a student to be able to work with a group of
occupations or at a certain job. Along with understanding that each field of study
is vocational education as long as it is studied in depth. The depth is intended as a
preparation to enter the work field
4. The Eleventh Grade of Cookery Department of Saint Pius X Vocational
High School Magelang.
The subject of the study is the eleventh grade of Cookery Department of
Saint Pius X Vocational High School Magelang in the academic year of 2015-
2016. The number of the students is 38 which consist of 11 male students and 27
female students.
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CHAPTER II
REVIEW OF RELATED LITERATURE
This chapter will present a review of related literature. It consists of two
parts: theoretical description and theoretical framework.
A. Theoretical Description
With the growth of English as an International language of
communication, it is clear that many learners need to speak and interact in many
situations through language whether it is for traveling, business or professional
reasons (McDonough, Shaw, Masuhara, 2013). Since speaking is the main skill
that will be learned in this study, it is important for the writer to know about
speaking in depth.
1. The Nature of Speaking
Speaking is one of the four basic language skills, along with listening,
reading and writing skills. Speaking and writing are classified as active or
productive skills while listening and reading are classified as passive or receptive
skills. Learners often think that the ability to speak a language is the product of
language learning, but speaking is also a crucial part of the language learning
process.
In order to be able to communicate effectively, the speakers need to master
communicative competence. Canale and Swain in Richards (2002) propose that
communicative competence are grammatical competence, discourse competence,
sociolinguistic competence, and strategic competence. Grammatical competence
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includes increasing expertise in morphology, syntax, vocabulary, and mechanics.
Grammatical competence enables them to use and understand language
accurately. Discourse competence concerns with speaker‟s relationships, formal
and informal occasions, the rules of cohesion and coherence. It contributes in
turn-taking of conversation and in knowing how the meaning is represented
through connected text.
Moreover, the Sociolinguistic competence is a competence to use and
respond to language appropriately, to the topic given, the setting and the
relationship among the people who communicate. While the strategic competence
is how the learners manipulate the language in order to meet the communicative
goal. It refers to how the learners employed the strategies to compensate their
limitation ( Brown in Richards and Renandya, 2002:208).
The ultimate goal of teaching speaking skills is communicative efficiency.
It will be useful for the teacher of speaking skills to view the characteristics of the
spoken language. According to Bygate as cited in McDonough (2013:159) the
binary distinction of speaking skills are the first category called as motor-
receptive which involves linguistic elements, such as pronunciation, vocabulary,
and chunks and structure. The second refers to social and interactional skills that
relate to what and how to say things in specific communicative situation
effectively. Teacher or instructor has to involve the learners in activities that
require a development of pronunciation and the use of target expression in the
meaningful context, whereas learners should be able to make themselves
understood, using their current proficiency to the fullest. They should try to avoid
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confusion in the message due to faulty pronunciation, grammar, or vocabulary,
and to observe the social and cultural rules that apply in each communication
situation.
Furthermore, Harmer et al, in Vilimec (2006) note down that from the
communicative point of view, speaking has many different aspects including two
major categories, accuracy, and fluency. Accuracy involves the correct use of
vocabulary, grammar, pronunciation, whereas fluency is considered as the ability
to keep going when speaking happened spontaneously.
Furthermore, Richard (2006) stated that differences between activities that
focus on fluency and accuracy can be summarized as:
1) Activities focusing on fluency are reflect a natural use of language, focus on
achieving communication, require the meaningful use of language, require the
use of communication strategies, produce the language that may not predictable
and seek to link language use to contact.
2) Activities focusing on accuracy are reflect classroom use of language, focus
on the formation of correct examples of language, practice language out of
context, practice small samples of language, do not require meaningful
communication and control choice of language.
(Richards, 2006:18)
In addition, Brown (2001: 267) says that when someone can speak a
language it means that he can carry on a conversation reasonably competently. In
addition, he states that the benchmark of successful acquisition of language is
almost always the demonstration of an ability to accomplish pragmatic goals
through an interactive discourse with other language speakers.
Moreover, Brown (2001: 271) adds in teaching oral communication, micro
skills are very important. One implication is the importance of focusing on both
the forms of language and the functions of the language. Furthermore, Brown
states the micro and macro skills in speaking. The macro-skills of speaking are the
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abilities to appropriately accomplish communicative functions and
sociolinguistics features in speaking to convey connection between events and
communicate them, to convey nonverbal cues along with verbal language, and to
develop the use of speaking strategies. Meanwhile, the micro-skills of speaking
are the abilities to produce different phonemes, chunks of language, English stress
pattern, fluent speech at different rate of delivery and natural constituent, reduce
form of words and phrases, and to use an adequate numbers of words,
grammatical words classes and cohesive devices in spoken discourse.
Speaking skill is always related to communication. Speaking skill can be
stated as the skill to use the language accurately to express meanings in order to
transfer or to get knowledge and information from other people in the whole life
situation. Therefore, in order to be able to wage successfully fluent oral
production the speaker must possess knowledge of the language and skill to use it
properly and precisely.
2. Communicative Language Teaching and Speaking Activities
As Brown in Vilimec (2006 : 17-18) describes that it has been the
philosophy of communicative language teaching (CLT) for many years to teach
foreign languages through communicative approach which focuses „on speaking
and listening skills, on writing for specific communicative purposes, and on
authentic reading texts‟, the most important features of CLT has defined by means
of four characteristics. Brown formulated the features as follows:
1) Classroom goals are focused on all of the components of communicative
competence and not restricted to grammatical or linguistic competence;
2) Language techniques are designed to engage learners in the pragmatic,
authentic, functional use of language for meaningful purposes.
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Organizational language forms are not the central focus but rather aspects
of language that enable the learners to accomplish those purposes.
3) Fluency and accuracy are seen as complementary principles underlying
communicative techniques. At times fluency may have to take on more
importance than accuracy in order to keep learners meaningfully engaged
in language use.
4) In the communicative classroom, students ultimately have to use the
language, productively and receptively, in unrehearsed context.
(Brown in Vilimec 2006, 18)
In addition, Richard and Rodgers (2003) also stated that CLT is an
approach and not a method. The goal of language teaching is to make
communicative competence and to develop procedures for the teaching of the four
language skills. Further, CLT is a theory of language teaching that starts from a
communicative model of language and language use.
According to Hymes‟s theory as cited in Richard and Rodgers (2003:159),
“communication competence was a definition of what a speakers needs to know in
order to be communicatively competent in a speech community.” Richard and
Rodgers (2003:161) suggest some characteristics of communicative view of
language as:
1) Language is a system for the expression of meaning
2) The primary function of language is to allow interaction and communication
3) The structure of language reflects its functional and communicative uses
4) The primary units of language are not merely its grammatical and structural
features, but categories of functional and communicative meaning as
exemplified in discourse.
Moreover, Richards (2006) states that the one of goals of CLT is to develop
fluency in language use. Fluency is natural language use occurring when a
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speaker engages and maintains communication. It can be developed by creating
classroom activities in which learners must negotiate meaning, use
communication strategies and avoid communication breakdowns.
Brown (2004: 271) describes six categories of speaking skill area. Those six
categories are as follows:
a. Imitative
This category covers the ability to practice an intonation and focus on some
particular elements of language form. It is only imitating a word, phrase or
sentence, but the important thing is focusing on pronunciation. The teacher uses
drilling in the teaching learning process. By using drilling, students will get
opportunity to listen and to repeat some words orally.
b. Intensive
This is the students‟ speaking performance where students are practicing some
phonological and grammatical aspects of language. Students are doing the task in
pairs (group work), for example, reading aloud that includes reading paragraph,
reading dialogue with partner in turn, or reading information from chart.
c. Responsive
Responsive performance includes interaction and test comprehension in limited
level of very short conversation, standard greeting and small talk, simple request
and comments. This is a kind of short responses to teacher or student-initiated
questions or comments, giving instructions and directions. However, those
responses are usually sufficient and meaningful.
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d. Transactional (dialogue)
It is carried out for the purpose of conveying or exchanging specific information.
For example is conversation which is done in pair work.
e. Interpersonal (dialogue)
The purpose is for maintaining social relationships than the transmission of facts
and information. The forms of interpersonal speaking performance are interview,
role play, discussions, conversations and games.
f. Extensive (monologue)
A teacher gives students extended monologues in the form of oral reports,
summaries, and story -telling and short speeches.
Richard and Rodgers (2003) argue that the exercise types and activities in
a communicative approach are unlimited. It should provide exercises that enable
learners to attain the communicative objectives of the curriculum, engage learners
in communication, and require the use of communicative processes as information
sharing, negotiation of meaning, and interaction. Classroom activities mostly are
designed to focus on completing tasks, involving negotiation of information and
information sharing.
Major activity types in CLT were distinguished into functional
communication activities and interaction activities by Littlewood in Richard and
Rodgers, (2003). Functional communication activities are comparing sets of
pictures and noting similarities and differences, working out a sequence of events
in a set of pictures, discovering missing features in a map, giving instructions on
how to draw picture or shape, and following directions, or solving problems from
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shared clues. While, social interaction activities include conversation and
discussion, dialogues and role-play, simulation, skit, improvisation and debates
(Richard and Rodgers, 2003). Furthermore, a variety of games are prepared to
support CLT classes.
There are some points that should be considered in assessing speaking.
The students need to know at least the pronunciation, vocabularies, and language
functions that they are going to use. When the students are ready and well
prepared for the activity, they can use the language appropriately.
3. Snakes and Ladders Board Game
Introducing games for learners in order to teach and develop their
language proficiency is one way to enhance language learning. Lee (2012) points
out that a well-developed game has educational and pedagogical value. It is
meaningful when the learners as players learn and produce chunks of language
from it.
Incorporating games in the classroom can increase student-learning
experiences, make materials more current and relevant. Games provide the student
with new and varied learning environments that meet learners learning style. In
addition, Nachiappan, et al. (2014:219) state that learners who play games, in fact
they are learning a new literacy or language that is through multiple interactions
including images, text, diagrams, symbols and movement.
According to Chen (2000) games make the learners more willing to ask
questions and think creatively about how to use English to achieve the goal.
“Games encourage learners to focus in attention and provide a self-motivating
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environment in active participation.” It will give advantages to classroom
activities such as motivate learners to practice speaking skill in less anxiety,
entertain learners while learning language naturally, and promote fluency as Su
Kim as states that:
Games are welcome break from the usual routine of the language class, they are
motivating and challenging, games provide language practice in the various skills
– speaking, writing, listening, and reading... they create a meaningful context for
language use. (1995:35).
By integrating game in learning activities, learners are encouraged to
interact and communicate in fun atmosphere. Games also engage students in
healthy activities that challenge the mind and teach social skills.
a. The Board Game
Gaudart as cited in Lee (2012), claims that with the current emphasis on
communication in teaching language, the board game was one identified solution
for learning process. There are many types of board game such as monopoly,
Snakes and Ladders, ludo, etc. The rules of board game range from very simple
one as in Snakes and Ladders to very complex as in monopoly and Dragon and
Dragon board game. Board game is a kind of game that can be applied in
language teaching as Porenzo (1981) said that board game has also been used to
teach children basic fact and information about the world in which they live. In
the board game the materials that are needed include counters, dice, game board,
and clue cards.
According to Muaddab as cited in Nachiappan, et al. (2014:220) the
snakes and ladders game was created in the 2nd century BC and developed by the
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Hindus to teach their children of morality lesson. The game named “Paramapada
Sopanam” or Ladder to Salvation. The ladders provide a short cut to a square
nearer the finish square and the snakes obligate the players to return to a square
nearer the start square. The snakes symbolize bad omens and the ladders
represented good values. The game has become part of the traditional game in
Indonesia although there is no detailed information about its commencement in
Indonesia. This game can also be used as a tool to teach, entertain, and to build
up interactive communication among the players.
b. The Benefits of Using Board Game in Teaching and Learning Process
Incorporating board games is equally beneficial for both teachers and
learners. According to Rodilla (2012: 13-15) some benefits of using board games
for learners are providing rich learning opportunities and improving their learning
ways, connecting to real life situations, encouraging the use of authentic materials
and guarantee fresh content. Furthermore, it will enhance students‟ motivation as
they perceive them as fun and enjoyable, help them be creative, tap into the
emotional side since students discover their passions and reflect inwardly. It will
also satisfy their competitive urges, and have health benefits such as help relax
and de-stress.
The benefits for the teachers according to Rodilla (2012) are helping
teachers get learners involved and get a more positive and proactive response,
enhancing students‟ motivation –in contrast to regular class exercises- board
games present tasks that students do not normally find interesting, providing
endless possibilities and kinds of materials. Moreover, it improves teachers‟
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teaching practice, encourages teachers to put aside the text book and usual
teaching practices temporarily, and shifts the focus from teacher to learners and
minimizes the role of the teacher because teacher will be a facilitator.
4. The Use of Board Game in Teaching Speaking Skill
Using games in teaching English language can bring fun and excitement
but teachers must be sure of its aim and purpose. According to Khan (Hong 2001
as cited in Lee, 2012), “teachers need to consider which games to use, when to use
them, how to link them up with the syllabus, text book or programme and how
different games will benefit in different ways “. Moreover, teachers must follow
the curriculum which has been designed to suit English language learners.
In order to create an interesting learning atmosphere, teachers must apply
suitable method in learning process. Since CLT is an approach that has a lot of
activities, applying games can be an effective technique for teaching language. It
is because games can remove boredom without sacrificing repetition which is
necessary for successful learning of language elements, especially grammar
(Chitravelu, et.al as cited in Lee, 2012). Moreover, according to Chang, et al.
(2008) using board game in the language teaching is an effective, low anxiety, and
fun war for the students learn and practice communication skills as well as
develop their own communication strategies that can be readily applied to the real
world.
Applying the snakes and ladders board game will give the students an
interesting activity in the class. This game is fun , easy to do, and it helps the
students learn language while playing in less anxiety. The students will speak
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using English with their friends in order to complete the task of the game clues.
They will repeat using the same expressions and vocabulary which will help them
to improve their fluency during playing the game. They will accustom with the
words and expressions related to the topic. It will even motivate students to
engage and to take part actively in speaking class (Chang, et al. 2008).
However, preparing a snakes and ladders board game for speaking which
is suitable for language teaching is not an easy task. It needs time and effort.
Although there are various board games sold in the market, the researcher prefers
making to buy it because the researcher must adapt it in order to keep in line with
the objectives of learning. By making the own board game, researcher can create
and modify the game according to the needs. Thus, the Snakes and Ladders board
game will support the learning process effectively.
B. Theoretical Framework
The essence of language as a communication tool makes every learn
languages including English, must be intended that each student is able to
communicate fluently and accurately in written and oral. The speaking skill is one
of the four language skills that is important to be developed because the ability in
speaking English is demanded in work field especially in AFTA era that will give
many opportunities of job vacancies. However, Indonesian workers must be well
prepared to compete with workers from other countries. The urgent preparation is
ability using English for communication besides the skill in particular field.
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The graduates of vocational education can take this opportunity since they
are prepared to work after finishing their study. Nevertheless, their English
proficiency still needs to be improved especially in speaking. According to
Harmer (2001) speaking ability is the ability to speak fluently presupposed not
only knowledge of language features but also the ability to process information
and language „on the spot‟. Therefore, the vocational students must learn how to
be able to communicate effectively. They need to master the communicative
competencies as Canale and Swain in Richards (2002) proposed.
Moreover, Brown (2001: 267) says that when someone can speak a
language it means that he can carry on a conversation reasonably competently. It
is closely related in the demonstration of an ability to accomplish pragmatic goals
through an interactive discourse with other language speakers. It is neccesary that
the students need to learn how to mantain conversation in the real situation
precisely. It requires the fluency and accuracy. Thus, the teacher has to involve
the students in activities that develop pronunciation and the use of target
expression in meaningful context in each communication situation (Bygate as
cited in McDonough, 2013:159).
It has been the philosophy of communicative language teaching (CLT) for
many years to teach foreign languages through communicative approach which
focuses “on speaking and listening skills, on writing for specific communicative
purposes, and on authentic reading texts‟ (Brown in Vilimec (2006 : 17-18).
According to Richards (2006) the one of goals of CLT is to develop fluency in
language use. It can be achieved by creating classroom activities in which
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students must negotiate meaning, use communication strategies and avoid
communication breakdowns. The exercise types and activities in CLT as an
approach are unlimited. The one of them is a variety of games (Richard and
Rodgers, 2003).
Incorporating games in learning process can be a good technique. It can
give benefits both for the teacher and students because games in the classroom
can increase student-learning experiences, make materials more current and
relevant. Furthermore, the games encourage active participation among players
and consequently boost confidence and self-esteem (Lee, 2012). Even according
to Chen (2000) games make the learners more willing to ask questions and think
creatively about how to use English to achieve the goal. Games also provide
language practice and create a meaningful context for language use where
promote fluency (Su Kim, 1995:35). One of the board games is the snakes and
ladders board game. Using board game according to Chang et.al (2008) is an
effective, low anxiety, and fun war for the students learn and practice
communication skills as well as develop their own communication strategies that
can be readily applied to the real world.
Hence, in order to help students improve their speaking ability, suitable
method which have communicative activities must be conducted. Therefore, in
this study, the researcher attempts to investigate how the Snakes and Ladders
board game can improve the students‟ speaking ability at the eleventh grade of
Cookery Department of St. Pius X Vocational High School Magelang in academic
year 2015-2016.
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CHAPTER III
METHODOLOGY
This chapter focuses on the methodology applied in this study. The
discussion involves the research method, research setting, research participants,
instruments, data analysis technique, and procedures.
A. Research Method
This study was intended to find answer to the problem formulated. The
writer tried to investigate how board game can increase the students „speaking
ability at the eleventh grade of Cookery major of Saint Pius X Vocational High
School Magelang in 2015-2016.
In order to solve the problems, the writer needed to employ a method. The
method used Classroom Action Research (CAR). The Classroom Action Research
designed to help a teacher to find out what is happening in his or her classroom,
and to use that information to make wise decisions for the future. According to
Aqib (2006) CAR is “a scrutiny of the activities that deliberately raised and
occurs in the classroom”. Moreover, he added that CAR is a strategic way for
teachers to improve educational services which must be held in the context of
classroom learning process and in the school improvement as well. In short, CAR
is a research that is conducted by the teachers in their classroom (or school) where
they are teaching in order to achieve improvement of learning process.
CAR is aimed to continually improve and enhance classroom activities
and practices, therefore the improvement of the quality of instructional,
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23
improvement of teacher skills, improvement of relevance, and improvement of
efficiency in instructional management, and growing culture research on teachers
can be achieved. Some benefits of doing CAR for the teachers associated with
learning components are learning innovation, curriculum development both at the
school and classroom level, and improving the professionalism of teachers (Aqib,
2006:18).
The classroom action research that used in this study was Kemmis and
Taggart model as cited in Zainal (2006). Kemmis and Taggart propose that
classroom action research described as a dynamic process that includes four steps
in a cycle which are planning, acting, observing, and reflecting. After a cycle has
been implemented, a reflection will be performed whether the result has achieved
the expectation or not. If the expectation has not been reached, a revision should
be made. The revisions consist of a set of planning and acting that will be
conducted in class for next cycle. The cycle is depicted in figure 1.
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Figure1. The Kemmis and Taggart‟s model (Zainal, 2006).
Furthermore, according to Taggart as cited in Zainal (2006: 30-33) the
phases of CAR are stated as follows:
1. Action plan
The first step is to plan carefully and thoroughly (Suyadi, 2010). It is a plan
to conduct the treatment. In order to improve speaking ability, the researcher used
Snake and Ladders board game. The step includes of making learning scenario,
preparing facilities that support the classroom needs (if an observation instrument
is used, it is necessary to state clearly how to make it, who will use it and when it
will be used), preparing an instrument to record and analyze data about the
process and the result of an action (Taggart in Zainal, 2006:33).
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2. Action
The second stage of Classroom Action Research is an action. The action
scenario that has been planned will be conducted in actual time (Taggart in Zainal,
2006).
3. Observation
In the observation, recording the data on the process and the result of action
are conducted. The aim of observation is gathering evidence of result of action in
order to be evaluated that will be a guidance to do the reflection (Taggart in
Zainal, 2006). In doing observation, the researcher will use some instruments
which are the observation sheets, the questionnaire and interview to gather the
data.
4. Reflection
In the reflection part the data about the process, problem and threat will be
investigated. It will be continued the reflecting on effects of action that was done
on the learning process (Taggart in Zainal, 2006). The researcher uses interview in
doing the reflection beside the self reflection.
B. Research Setting
The setting of the study refers to the place and time to conduct the study.
This study had been conducted at the first semester of the eleventh grade
of Cokery department of Vocational High School of Saint Pius X Magelang. In
Saint Pius X Magelang, English subject is given four hours a week as the 2006
curriculum. The researcher did classroom action research during
July to September 2015 in the academic year of 2015 - 2016. The preparation of
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26
the action research was conducted in July to the middle of August 2015. While,
the action research was conducted in the middle of August to September 2015.
C. Research Participants
The participants of the study were the eleventh grade of Cookery
Department of Saint Pius X Vocational High School Magelang in the school year
of 2015-2016. The researcher only took one class, eleventh grade of Cookery
Department, as the subject of the study. It consisted of 38 students.
D. Data Gathering Technique
The researcher used observation, interview, questionnaire and the tests, in
collecting data. In this study, the researcher used only the result of the increasing
students‟ speaking ability through snakes and ladders board game.
1. Observation
The first step in collecting data was observation of the class and the class
management, the students‟ problem in learning English, the teacher technique,
and the context of teaching material. Those were done before an action. Then, the
researcher observed the progress of an action research as well.
2. Test
Test is an instrument to collect data of student‟s achievement on learning,
either through an oral, written, and deed (Mulyasa, 2011). In the research the tests
used to measure speaking skill. The were two kinds of tests given namely pre-test
and post-test. Pre-test was given only in cycle 1 before teaching process began.
While post-tests were conducted at the end of cycle 1 and cycle 2. The pre-test
was students‟ performance to present their daily activities in front of the class.
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Furthermore, the post tests in cycle 1 and cycle 2 were conducted in group
performance within playing the game.
To see the improvement of speaking ability, the student‟s average score
from pre-test to post-test in cycle 2 were compared. By comparing the students‟
achievement a clear description about whether the Snakes and Ladders board
game can increase students‟ speaking ability can be made.
3. Questionnaire
In order to know students‟ responses to the teaching process, questionnaire
was given to the students after finishing cycle 2 on September, 14 2015. Before
distributing the questionnaire the researcher explained about the questionnaire
why it is given and how they should do it.
Type of questionnaire used in this study was structured questionnaire with
attitudes scale from strongly agree up to strongly disagree. The attitudes scale was
used as measurement for the students for fifteen statements given. The steps in
processing the questionnaire are: determining the general purposes of the
questionnaire then translating into specific aim, making the questions which
covered the purposed of the study, administering the questionnaire to the lecturer
for checking its validity, distributing the questionnaire to the students, processing
the result by coding it, analyzing the data and generalizing the data (Ary et al,
2006).
4. Interview
The interviews were used to find the existing problem prior to the research
and to gather responds, opinions, suggestions, and expectations from the students
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and the English teacher about the implementation of the action.
E. Data Analysis Technique
The technique in analysing the data would be in descriptive analysis. For the
qualitative, the data were taken from observation, questionnaire and interview
both students‟ interview and teacher‟s interview. While for the quantitative, the
data were taken from students‟ test result covered pre-test, post-test 1 and post test
2. The scores were calculated to find out students‟ average score entirely. Mean
score of pre-test would be compared to mean score of post-test1 and post-test 2.
The following formula is for calculating the student‟s average score
(Brown, 1991) :
Description:
: Average score
: Total students‟ score
n : number of students
After calculating mean score of students‟ achievement, the result would be
compared whether the improvement in speaking ability occurs. In order to
determine if the Classroom Action Research success, the indicators are a) the
average score is more than the school minimum standard score; b) the students‟
score who achieved high grade more than the school minimum standard score and
equal to the school minimum standard score is 80% (Sudjana, 2001).
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The others indicators of the improvement in students‟ speaking ability will
be noticed when the students are able to show mastery of the following
competences or skills.
1. Having good pronunciation. It implies the ability to pronounce the words as
the way they are pronounced. It also includes accent, stress and intonation.
2. Using grammar correctly. It implies the ability to produce the utterances
using grammatical structures of the language and to use them effectively in
communication.
3. Using adequate vocabulary. It implies the ability to recognize and use words
in the way that speakers of the language use them. It means using common
collocation of words and fixed phrases.
4. Achieving fluency in speaking. It means that students are able to speak
smoothly and easily. The students are able to speak without any hesitation.
5. Having good comprehension. It implies the ability to use and respond to
language appropriately, to the topic given, the setting and the relationship
among the people who communicate (Brown in Richards and Renandya,
2002:208).
F. Research Procedure
This research is aimed to improve the students‟ speaking ability using the
Snakes and Ladders board game. Therefore, the researcher decided to deal with
the problems related to the speaking facet. The action would be conducted within
2 cycles where each cycle covered planning, action, observation, evaluation, and
reflection. The steps in each cycle are explained in the following sections.
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1. Planning
The first step was finding some problems during the learning process in
Saint Pius X Vocational High School Magelang in the beginning of the research.
It consisted of interviewing the English teacher of Saint Pius X Vocational High
School Magelang, doing an observation in the classroom during the learning
process, interviewing the students of XI JB1 to find out their attitude toward
English and their difficulties in learning English especially in learning speaking.
A speaking pre-test was also conducted in the beginning of Cycle 1 to measure the
students‟ speaking ability.
The first class observation was conducted on July 27, 2015. While the
second one was conducted on July 30, 2015. Besides doing observation in the
classroom, the researcher also conducted an interview to some students to know
their attitude toward English. The researcher also conducted an interview to the
English teacher to confirm the problems found during class observation.
Based on the observation and interviews, the researcher concluded that
some problems aroused during the learning process are that some students were
not eager enough to learn English because they think English is difficult, students
are shy and hesitant to speak English, they are afraid of making mistakes so they
were silent when the teacher asked a questions, their vocabulary mastery is low
because they rarely used English in their daily life, therefore, it could be
concluded that students ability in speaking is low.
The low speaking ability could be identified from the indicators, (a) The
students could not answer the teacher questions when the teacher asked them to
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asnwer. Most of them just kept silent and often said “sorry” to the teacher instead
of answering the question; (b) The students could not express their ideas fluently
using appropriate vocabulary and grammatical forms. Therefore, they always got
stuck in speaking; and (c) The students often mispronounced the words during
their performance (see appendix p.69 and 71).
2. Action
Ini this step, the writer as researcher will conduct the action by doing the
learning process as lesson plan that have been made. The Snakes and Ladders
board game will be used as the media in learning activity.
3. Observation
In this observation step, the English teacher as collaborator will do the
observation on the researcher activity as a teacher, students activity, and the
students‟ interview. For the evaluation, the interview will be used to measure
students‟ participation while the test will be used to measure students‟
improvement in speaking skill. The researcher used the speaking rubric in doing
the assessment of speaking tests (see appendix p.94 ). The minimum standard
score or KKM will be the reference in determining the students‟ performance in
the test. The minimum standard score is 71.
4. Reflection
The data that gathered from the evaluation will be analysed. The analysis
result will be used to make reflection on the action in each of cycle. The reflection
will be used to make a new planning for the next cycle.
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G. Research Schedule
The schedule of the research from preparation to the report writing is
described in the following table 1.
No Activity Time
1 Preparation
Designing pre-test June 2015 in week IV
Doing class room observation and
pre-test
July 2015 in week III and IV
Analyzing the pre-test result August 2015 in week I
Designing lesson plan and learning
media
August 2015 in week II
2 Action
Doing an action of cycle I August 2015 in week III
Analyzing and reflecting August 2015 in week IV
Doing an action of cycle II September 2015 in week I
Analyzing and reflecting September 2015 in week II
3 Report
Writing report of classroom action September 2015 in week III
research To November 2015 in week I
Table 1. Research Schedule
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CHAPTER IV
RESEARCH RESULTS AND DISCUSSION
This chapter presents the research results and findings. There are two
sections in this chapter. The first part presents the result of classroom action
research within two cycles and the second part is discussion of the research. They
are the process of using the Snakes and Ladders board game for improving the
students‟ speaking ability of eleventh grade of Cookery Department of Saint Pius
X Vocational High School Magelang and the result of the action.
A. The Students’ Score in Classroom Action Research
The students‟s score in classroom action research both in cycle 1 and 2 in
terms of comparison of the average test result will be presented in the following
tables and graph.
1. Cycle 1
The students‟ score in cycle 1 will be described in the table 1.2.
Student Pre- Test Post Test 1
1 83.2 85
2 73.8 79.5
3 53.4 70
4 65.4 72
5 55 65
6 65 65
7 81 82
8 68 74
9 66.8 72
10 65 73.5
11 60.8 72
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Table 1.2. The students‟ score in cycle 1
2. Cycle 2
The students‟ score result of cycle 2 is described in table 1.3
Student Pre- Test Post Test 1 Post Test 2
1 83.2 85 89
2 73.8 79,5 89
3 53.4 70 70
4 65.4 72 91
5 55 65 69
6 65 65 90
7 81 82 88
Student Pre- Test Post Test 1
12 80.6 81
13 69.2 70.5
14 63 72
15 77.2 78
16 63 72
17 64 74
18 57 67
19 81 82
20 54.4 72.5
21 66 69
22 72.8 72
23 73.2 73
24 61.2 72
25 86 86
26 86 85
27 64.2 72
28 75 79
29 76 73.5
30 77.4 79
31 65.4 70
32 73.8 77
33 67.2 72
34 82.2 83
35 72 75
36 77.2 77.5
37 58 73
38 62.4 72
Mean 69.547 74.7
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Student Pre- Test Post Test 1 Post Test 2
8 68 74 91
9 66.8 72 50
10 65 73.5 87
11 60.8 72 79
12 80.6 81 87
13 69.2 70.5 86
14 63 72 70
15 77.2 78 89
16 63 72 75
17 64 74 83
18 57 67 78
19 81 82 91
20 54.4 72.5 73
21 66 69 53
22 72.8 72 78
23 73.2 73 56
24 61.2 72 78
25 86 86 92
26 86 85 90
27 64.2 72 70
28 75 79 70
29 76 73.5 68
30 77.4 79 65
31 65.4 70 83
32 73.8 77 86
33 67.2 72 65
34 82.2 83 95
35 72 75 80
36 77.2 77.5 69
37 58 73 87
38 62.4 72 59
Mean 69.547 74.7 79.2
Table 1.3. The students‟ score result of cycle 2
Based on the students‟ score result in the tests can be stated that the
improvement happened significantly. The significant improvement of mean of
students‟ score is presented in the following graph 1.
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Graph 1. The Student‟s score on Speaking Test
B. Discussion on the Implementation of Action Research
The implementation of the action research was done in two cycles. The
cycle one was conducted in July – August 2015. It consisted of three meetings;
two meetings for teaching and learning process and one meeting for post test 1.
Furthermore, the cycle two was conducted in September 2015 which was
consisted three meetings as well; two meetings for teaching and learning process
and one meeting for post test 2. The following explanation shows the action
research conducted using the Snakes and Ladders board game.
1. Cycle 1 Report
Cycle one was conducted in August 2015. Each cycle included four steps.
The steps in the first cycle were planning, action, observation and reflection. Each
of steps would be explained in the following part.
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a. Planning
The following explanation is about preparation before conducting the cycle
one.
1) After conducting pre test on August 3, 2015, the pre-test result showed that in
avarege the students‟ speaking ability was low. It was 69 that means under the
school minimum standard score which is 71. Then, the pre test result was used to
determine in dividing the students into group which consisted of 5-6
heterogeneous students in ability.
2) The next step was dividing the students into heterogenic group which
consisted of 5-6 students. The number of eleventh Cookery Department class is 38
students that consisted of 11 boys and 27 girls. From this number the researcher
divided the students into seven groups.
3) Preparing the research instruments and learning instruments that covered
lesson plans, teaching materials, the teaching media, the Snakes and Ladders
board game and its instruments, and rubric for speaking assessment. The snakes
and ladders board game would be integrated in lesson plan. It would be used as
media for the students activity. The game would have thirty numbers which had
the different cues. The cues were taken from the topic that been discussed. The
topic for the first cycle was “Describing People”. Then, the students would play
the game in group. Each of students in the group would do the task as the number
they had got. The task would be a monologue or an individual performance.
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b. Actions
The first cycle action was conducted in three meetings as the English
subject schedule for XI JB1. The actions of cycle one was conducted on August
24, 2015. As stated before during the actions, the researcher became the teacher
while the English teacher as the collaborator and observer as well. The details of
the process can be seen in the following explanation.
1) First Meeting
The first meeting was conducted on August 24, 2015. The topic for that
day was “Describing People” both physically and personality. The researcher
greeted the students in English and the students answered positively and correctly.
Before explaining the materials, the researcher asked some questions to the
students by showing two pictures using power point presentation “ Class, what do
you think about her?” the boys students responded directly “ she is beautiful; she
is an artist.” The researcher replied “ very good! What else...? what about her
hair, her nose? “ the students answered “ her hair is long and black; her nose
mancung...” then the whole class were laughing because they did not know how
to say it in English. The researcher replied and gave some corrections, “yes, she
has a pointed nose, we can say hidung mancung in English by saying pointed
nose. Is it clear class?” then the students answered, “ yes sister.”
After giving the warmth question, the researcher played short video to
stimulate students remembering the topic since they had learnt it in the first grade.
The short video was about describing people presented in a song and dance. Then
the students were invited to follow the song and movements in order to give them
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an exercise activity before learning. After that, the researcher explained the
material using the video that had been played to get students‟ understanding.
Then, researcher continued with explaining materials and the objectives of the
lesson using power point presentation. Unfortunately, the LCD was not good
enough because there were lines in the screen so the power point presentation was
not clear enough. There was no another LCD because other teachers were used
LCD as well. However, the sentences still could be read although they were not
clear enough. The researcher showed the list of adjectives related to physical
appearance and personality using power point presentation. In addition, the
researcher also gave the expressions in describing people both physically and
personality so the students got sufficient exposure for the topic.
After explaining the material, the researcher introduced the snakes and
ladders game. Since the game is familiar to students and they often played the
game, the researcher directly explained about the new rule of playing the game.
The explanation during the learning process used bilingual in order to help
students understand well. As the students understood about the new rule, the
researcher showed the group to the students so that they could know which group
they belonged to. Then, the students were asked to gather to their group and
decided who would be the leader of group and who would be the first person,
second person, third person, etc in their group. After the leader of the group was
chosen, the researcher invited them to take the snakes and ladders board game
including the dice, the counter, and the clues.
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When each of group had got the complete snakes and ladders board game,
they could directly play it. While the students were playing the game, the
researcher and the collaborator moved around making sure that each of group
understood how to play the game and making sure that each of students were
speaking in English. The researcher allowed the students to use their gadget as
long as they used it for finding the words in English. They played until the end of
the lesson. They enjoyed playing the game since it was the first time for them
playing game during learning English.
2) Second Meeting
The second meeting was conducted on August 28, 2015. The material was
about “describing profession or job”. The researcher did some reviews on what
they had learnt in previous meeting. The students replied, “yes, about describing
people” loudly. Then, the researcher continued with the next question “how can
we describe Ms.Mita physically? “ The student 1 mentioned “ Ms.Mita is
beautiful; Ms.Mita has short black hair; ms.mita has pointed nose; another
student replied “Ms.Mita is a good teacher..... The researcher responded to the
students “great! You still remember it but it is not enough. You have to practice it.
Ok class!” The students replied “ok sister!”
The researcher told the students that they would discuss description on
profession. The researcher showed the power point presentation for that day topic.
Then, the students were asked to pay attention to the video which been played to
give exposure about various profession and its duties. Since they are from
Cookery Department, the researcher focused on cookery field such as chef, sous
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41
chef, cook, cook helper, and steward. The explanation about the profession and its
duties were completed by the skills that must be mastered. It is closely related to
the ability to cook various foods, that is why the next expression was about how to
make something. For example, as a chef the students must be able to explain
about the menu and how to make the menu.
After explaining it, the researcher gave the students five minutes to recall
to what they had learnt about the menu and chose their favorite menu to be
performed. When the students were ready, the researcher asked to the students to
gather in their group. In the group they would play using different questions for
each number in the snake and ladder board game. The questions were about jobs
or professions, the skill of the profession, and the duties of it. The researcher
explained the rule and instruction using bilingual, English and Bahasa Indonesia
twice. After the students understood about what they had to do, the leader of the
group came to the researcher to take the complete snakes and ladders board game.
The students enjoyed the game activity. It could be seen from the students‟ face
expression. Then, the researcher and collaborator moved around to see the group
play. They were given 30 minutes to play in group as practicing before group
competition.
After playing in the group, the researcher invited each of group to do the
group competition. Each of group had chosen the student who would be the first,
second, third until the last person in the group as in the previous meeting. Thus,
the first person would play first until the last person as representation their group.
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The questions were the same with the clues that had been practiced before
competition.
The competition was running very tight. Each group tried to make good
score since the score would be added to their mid term score and there were some
snacks as a reward for them. The students were very active and they spoke
English a lot spontaneously. Their fluency increased. The students were not
hesitant to speak although their pronunciation and grammar were not correct.
They were able to speak spontaneously when they did the tasks. They rarely
looked at their notes when performing the task. They could perform the correct
expressions and vocabulary in speaking as the topic that had been discussed.
3) Third Meeting
The meeting was conducted on August 31, 2015. The activity was post-
test one. The activity was done in group competition but the assessment was done
individually. The researcher was the reader of the clues while the collaborator
would throw the dice. The first person each of group played first and continued by
the last person in group. They had to compete with one another to answer the
question. The questions covered describing people and their profession. When one
student had raised his/her hand and had been pointed to answer the question, if the
answer was correct he/she got the point. Each question could answer by three
students. After one question had been answered, it continued with the next person
until the end of the time and every student had got a chance to speak and answer.
In order to stimulate the students to be active in competition, they were
told that the result would be considered as their daily test and would influence
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their mid term report. This motivation was effective to boost their effort to
answer. To avoid the bias post test result, the whole activity was recorded. The
researcher and the collaborator watched and assessed the students‟ ability based
on their performance that had been recorded.
c. Observation
The observation as the third step in CAR was done by the collaborator.
The activity was observing the class activity during the learning process using the
snakes and ladders board game. The observation was done by using observation
sheet and field notes. The summary of observation result was presented as
follows.
First, the observation result showed that the researcher in the first meeting
was running well although there were some problems occurred. Things that had
been done in a good way were the material explanation, media that used, the
game, and the class management. The students were motivated to speak during the
learning. The use of media like LCD, video, song, dance and power point
transcription were good experience which gave them new atmosphere in learning
English. They got more exposure in English that helped them to speak, especially
when they were playing the game in the group. The class became totally different
because the students were happy and enthusiastic. The students were showing
their effort to speak by consulting to their dictionary, asking the collaborator, or
asking the smart student in the group when they did not know the words in
English. The students enjoyed playing the game very much. Therefore, they were
speaking English spontaneously. They unconsciously answered every question in
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English without worrying about their grammar. They just wanted to answer the
question as fast as they could do. The game was very effective to motivate
students to speak English spontaneously in the class.
However, there were some problems which occurred during the learning
process to get paid attention to the first meeting. Those were about the preparation
related to the media. It was about time consuming in preparing the media. Some
minutes were spent to prepare the media that actually could be prepared before the
class. The media should be tried first so it could work appropriately. The next was
about the clarity of instruction. There were students who did not understand about
the rule of the game. The instruction should be repeated several times since it was
the first time for the students played the game in the class. In addition, the
problems that occurred in the first meeting would not occur in the second meeting.
Everything could run better.
Second, in the second meeting the students spoke a lot. They could answer
the question given bravely and performed actively. The class became very noisy
but it was good because the students were speaking English. The use of Bahasa
Indonesia reduced significantly. The game was effective to encourage students to
learn English vocabulary and to speak in the class more fluent and confidence.
The students did not realize that they were learning while playing. The use of
media, LCD and speaker, had successfully created a new atmosphere in learning
which had engaged the students.
Third, the evaluation for the cycle one was gathered from the post test one
result and the students‟ interview after learning process in cycle one. The result of
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the post test showed that the students‟ ability increased. It was not only the
average score increased compared to the pre test result but also the individual
score. Some students were significantly increased in their ability. In the pre-test,
the students who achieved high grade more than KKM was 12; the students who
achieved good grade more and equal with KKM was 6 and the students who had
less grade under the KKM was 20, while in the post test one, the students who
achieved high grade more than KKM was 14; the students who achieved good
grade more and equal with KKM was 17 and the students who had less grade
below the KKM was 7.
Fourth, from the interview, the researcher gathered the information that the
students experienced English class more fun. They could understand the material
easier. They could learn while playing that was a new experience for them. Even,
they could speak without being afraid of making mistakes, so they could speak
confidently and spontaneously, and they could learn and play at the same time.
The using of media and ice breaking dances gave various activities which were
fun and interesting. Nobody slept during the learning process. The students,
however, wanted to get an additional skill to learn. They asked the researcher to
teach listening skill as well. In order to accommodate it, the researcher would
adjust it in the next lesson plan for the cycle two.
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d. Reflection
After doing the actions the students‟ speaking ability had been improved.
It could be seen from the following explanation.
1) Most of the students could pronounce the words correctly. Only a few them
pronounced the words incorrectly.
2) Mostly the students could use the expressions appropriately. Students‟
mastery in words and expression improved significantly. They could do the tasks
as the cues. Their ability to produce the utterances using correct grammar also
increased.
3) The students‟ fluency and comprehension increased. They were able to speak
English without looking at their notes. They could speak without worrying to
make mistakes. It proved by students‟ ability in answer the questions during the
learning process and could play or perform the instructions in the cues of snakes
and ladders board game even they could communicate spontaneously within the
group without looking at their note.
4) In the first meeting some students still used Bahasa Indonesia when they did
not know the English words. Moreover, the mispronunciation and grammatical
errors occurred in some performance especially in the competition in the second
meeting. There were some students who achieved less fluency as they forgot the
words and expressions during the performance.
5) The students need to be given more exposure to help their understanding and
vocabulary. The use of video dance as an ice breaking tool was effective to boost
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the students‟ spirit. It would be good if the video music is still provided and
played for ice breaking.
2. Cycle 2 Report
As the process in the cycle one, the cycle two also consisted of planning,
action, observation and reflection. It was conducted in September 2015.
a. Planning
In order to achieve a better result, the plan cycle one was revised and
showed as follows; there were three meetings, two meetings were used for
classroom discussion, and one meeting was used for conducting the post-test 2.
1) Teaching Material
The topic for cycle two was selected based on the cycle one result. After
discussing with the teacher, the researcher decided to teach about telephoning and
to be taught in two meetings. The topic was chosen since it is suitable for
conducting role play activity. First meeting would be used to give exposure as
much as possible to the students and to provide listening activity since the
students wanted to. In the second meeting the students would do the role play
activity while playing the Snakes and Ladders board game. In order to support the
learning process media like computer, LCD and speakers would be used.
2) Lesson Plan
Based on the reflection result of cycle one that there were some students
who achieved less in pronunciation and fluency, they mispronounced the words
and sometimes hesitated to speak. The researcher analyzed that students were not
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used to do an individual performance; they did not give sufficient modeling, and
sufficient time to practice. Thus, for the cycle two the researcher would provide
more exposure, and more time to practice to accommodate the students‟ wish. In
the cycle two the activities while playing the game would do the role play. In the
cycle one, the students were required to perform individually in the group. While
in the cycle two the students would do the role play with the group members in
doing the clues. The topic in the second cycle was “ Telephoning”. Before doing
the role play, the researcher would play some videos to give examples dealing
with making and receiving telephone.
b. Action
The action consisted of three meetings. The first meeting was used to
explain the topic of telephoning. The second meeting was used to give students a
chance to practice their ability in telephoning using the game. And the last
meeting was post-test two.
1) The first meeting
The first meeting was conducted on September 7, 2015. Before
introducing the topic to the students, the researcher asked some students to do the
phone call spontaneously. The researcher pretended calling one student and the
student answered the call. This short role play was done with three different
students. Then the researcher asked the students about the short role play. The
researcher asked what they did in the role play. Some students responded
“telephoning sis.” Yes, excellent! It was telephoning activity.” The researcher
continued with asking the students if they had ever made and received a telephone
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call. What the first words to say when they were making and receiving a phone
call. Some students replied “hallo, who is this? I am ...; this is....; can I speak
to...etc. The researcher told the students that they would learn those expressions.
Then, the researcher played a short video on making and receiving a phone call.
After watching the video, the researcher asked the students to mention
some expressions that they found from the video. The students responded “ Hi,
Alice; it’s John; you like to go to movie; see you, bye.” The researcher replied,
very good class, thank you. After explaining deeper about the material, the
researcher gave the small exercise to the students related to the video. The
students were asked to complete the dialogue by listening to the video. The video
was played five times. After that, the exercise was discussed together. Then, the
researcher explained the material using power point presentation and played some
videos that were related to the topic.
The next activity was making dialogue using topics which were given in
pairs. The topics were about telephoning for inviting friends to birthday party and
telephoning for asking relatives to spend their holidays in Jogja. After that, some
students were asked to perform in the front of the class but they did not allow to
read their notebook when performed. The students gave a good respond on that
activity. There were four students who raised their hands directly when the
researcher asked who would try to perform. Then, the students were given a
chance to perform.
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2) The second meeting
The second meeting was conducted in Monday, on September 11, 2015.
After opening, the researcher played the videos for boosting their spirit. After that,
the researcher wanted to know if the students still remembered the previous topic.
Therefore, the researcher invited two students, boy and girl, to stand up. Both of
them were asked to make a phone call. One of them would ask some help to do
the homework. After one performance it was continued with two performances.
This pre activity was running well because the students were giving their best
effort to do the task. Although there were some mistakes on grammar and
pronunciation but overall the students were able to speak spontaneuosly and fluent
enough. After that, the researcher gave some review on hobby and interest that
had been taught by the English teacher because the expression of hobby and
interest would be used in telephoning activity.
Then, the researcher asked the students to sit with their group. As the
leader returned to their group after taking the board game, the researcher gave
some instructions in English. The rule of the game was still same but the clues
were different. The students were playing the game until the class end. Five
minutes before the bell rang the researcher asked the students to stop playing.
Then asked students to make a short reflection orally on what they have done and
learnt during the learning. Surprisingly, many students responded it bravely. For
the closure, the researcher told the students that the next meeting would be a test
activity. The learning process was running smooth and good.
3) Third Meeting as Post test 2
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The third meeting was conducted on September 14, 2015. The activity
would be in the group while playing the snakes and ladders board game. The rules
were same with the previous playing but the clues were different. They would do
the role play based on the clues/tasks. Moreover, each of group had to provide a
device to record their voice during playing the game. The device was the students‟
cell phone. After finishing the test, the leader of the group submitted the recording
to the researcher. The recording would be assessed for their grade. Each of
students should answer the question that they got after rolling the dice otherwise
they would not get the grade on the test. The time allocation for the test was 60
minutes. As the time was up, the researcher asked students to stop.
Then, the researcher said the greatest thanks to the students for their effort
and support during the research. Then, the researcher gave the class back to the
English teacher of XI JB1 and the research was finished happily.
c. Observation
The observation was aimed to observe the action conducted in the class. It
was conducted during the learning process by the collaborator and researcher.
The result of the observation will be explained below.
Firstly was about the students‟ improvement. The students were showing
the improvement in their pronunciation. The students could pronounce the word
corrrectly since they follow the suggestion to consult their dictionary how to
pronounce the word correctly by seeing the transcription. Many of students
brought their dictionary to the class. Other students listened to their electric
dictionary. Moreover, the improvement was their vocabulary. The students did not
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52
take a look or read their notebook while speaking and during their performance
because they mastered the words that were needed to maintain the speaking
activity. Their grammar improved as well since the sentence pattern related to the
topic could be correctly used. The exposure of expressions related to topic helped
the students to understand better. They could speak fluently and accurately with
their friends while playing the game. In addition, the students‟ confidence
increased since they were not afraid to make mistakes in their performance.
Secondly was about the learning process and the teacher. The researcher
preparation for teaching was much better than cycle one. The students were given
a lot of examples and time to practice in the class. The explanation and instruction
were very clear so the learning process could run well. The various activities and
the use of media were good to engaged students‟ attention. The students were
paying attention during the learning because it was interesting, especially the use
of Snakes and Ladders board game had effectively helped students to speak
English in the class. They could speak spontaneously during the play. Learning by
playing the game could reduce the anxiety, so that the students were not afraid of
making mistakes in speaking. The game improved their ability in team work as
well because they were helping one another in playing.
For the evaluation aspect beside, the active and good performance in the
class, the students achievements also indicated high score of their performance
test. The students were asked to perform based on the topic given in the group
when they were playing the snakes and ladders game. The researcher and
collaborator moved around scoring their performance. During the speaking test,
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53
the students showed great improvement in their speaking ability. The
improvements could be seen in the following indicators.
1) Their pronunciation while performing the role play improve significantly.
They could produce the language with the fewer mistakes sentence pattern, and
pronunciations.
2) Their fluency in speaking. The students could conduct the activities with
their friends in group based on the question given smoothly and fluently. They did
not feel shy and they did not need to take a look at the notebook while performing
the task.
3) Their vocabulary mastery had significantly increased. They could perform the
expression correctly and perform the correct register as the topic. Moreover, the
use of Bahasa Indonesia was reduced in the speaking activities.
In addition, the students had made a great progress on their speaking
ability. The students‟ score was improved from cycle to cycle. The average score
of pre test is 69.4; post test 1 is 74.75 and post test 2 is 79.2.
d. Reflection
There are two reflections in this part. Those are positive and negative
reflections that will be presented in the following explanation.
1) Positive Reflection
The Snakes and Ladders board game could improve students‟ speaking
ability. It provided a relax atmosphere for learning so the anxiety in speaking was
reduced. Moreover, by providing a lot of modeling or exposure and different
activities to the students, they could produce a good pronunciation. Their
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54
participation in the speaking activities was increased. They were active. Besides,
the topics were closely related to their interest and daily life even their future job.
In addition before the action research, the teacher dominated the class and
speaking skill was less practiced. Furthermore, the researcher was getting more
experienced and innovative in teaching speaking. The researcher tried to explore
every effort to create the class more interesting. In addition the English teacher,
said that the action research had given her a new insight in teaching English.
2) Negative Reflections
Generally, during the learning process in cycle two there were no
significant obstacles occurred. Most of the students were able to speak English
fluently. Their speaking ability was effectively improved. However, there were
five students who were asking their friends during the speaking activities.
The description of the research has provided the result of the research
findings of improving students‟ speaking ability using the Snakes and Ladders
board game. After analyzing the data of this research, the researcher had found
several significant findings to answer the problem of the research which is how
the Snakes and Ladders board game could improve students‟ speaking ability.
The findings of the study showed that the use of the Snakes and Ladders
board game could improve students‟ speaking ability. The improvement of the
students‟ speaking ability could be seen from the students‟ achievement such as
the mean of score the final cycle, the ability to express ideas using appropriate
vocabularies and correct grammatical forms, the ability to answer the teachers‟
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55
questions, the ability to communicate with their classmates during playing, and
the use of Bahasa Indonesia was reduced.
Before the study, the researcher found that the students had low speaking
ability. The improvement of speaking ability could be seen from the improvement
of students‟ achievement from cycle to cycle. It can bee seen from the average
score of the pre test, post test 1, and post test 2. The following Graph 2 of the
scores of students‟ speaking test shows the students‟ achievement based on the
tests result during the action research.
Graph 2 : The scores of Students‟s Speaking Test
Based on the observation in cycle one and cycle two, it showed that each
indicators of speaking competence was improved. The following descriptions
identified the students‟ improvement.
1. The fisrt improvement was on the students‟ pronunciation. They could
pronounce the words well. Most of the students could pronounce the words in a
good stress and intonation.
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2. The next improvement was on students‟ vocabulary. The students learnt
vocabularies which closely related to the topics and their subject a lot. Most of the
students could apply the words correctly in conducting the task during the game.
3. The third improvement was on grammar. Most students could arrange and use
the proper sentence pattern or word order, could change the verb forms into their
tense.
4. The fourth improvement was on students‟ comprehension. Most of students
could answer the teacher‟s questions and could work with their classmates during
playing the snakes and ladders board game or doing other activities in the learning
process.
5. The last improvement was on fluency. The students had learnt about many
topics related to their daily life using several exposures in the class. They had
been taught many words and expressions and they had also been taught how to
pronounce the words correctly with many practices in the learning process. Most
of students could complete the task fluently (see appendix p.72-74).
By providing sufficient exposure and applying the interesting activities
especially the game to the students, the students‟ speaking ability significantly
improved. Therefore, based on the discussion above, it can be concluded that
using the Snakes and Ladders board game is effective to improve the speaking
ability. In other words, the Snakes and Ladders board game for eleventh grade of
Pius X Vocational High School Magelang had been successfully done.
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CHAPTER V
CONCLUSIONS AND RECOMMENDATION
This chapter consist of two sections. The first is conclusions and the
second part is recommendation for the teacher, students and future research.
A. Conclusions
The research was aimed to improve the students‟ speaking ability of
eleventh graders of Cookery Department of Saint Pius X Vocational High School
Magelang using the snakes and ladders board game. After analyzing the data of
the pre-test, the researcher found that the speaking ability of the students was low.
The mean score of the pre-test was 69.5 and the 47 percent students were below
the average level. Furthermore, the students motivation to learn was low as well.
Based on the observation and the interview with both the students and teacher, the
researcher found that students need variation in learning activities. The teacher
still conducted traditional method and gave less variation in activities which make
students lose interest in learning and they get bored easily. The students did not
participate actively. They kept silent and only braver students tried to answer the
teacher‟s question during the English class.
The use of the Snakes and Ladders board game, therefore, was suggested
by the researcher to solve the problems mentioned above. After implementing the
treatment, there were many positive results. The following part is the detailed
explanation.
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Firstly, the implementation of the Snakes and Ladders board game was
succesfully done in improving the students‟ speaking ability. The game was
effective because it gave fun atmosphere in learning and it gave the students new
experience in learning process. They were motivated to be active during the play.
In the condition of less anxiety, the students could learn better. They could
remember the expression and the pattern easily so the students could fluently
perform the task using the appropriate words. The exposure and practices helped
student to pronounce the words correctly. The tasks that had packed in the form of
a game motivated students to speak and became active. They were actively
involved in the speaking activities and practiced their English with their
classmates during the play. Therefore, their speaking ability was improved; they
could used the words they had learnt and the expression that related to the topics
in good pronunciation. The students could answer the teacher‟s question.
Moreover, they could comprehend the topics of the conversation and
communicate with their classmates fluently and correctly. Those indicators of
speaking can be achieved by the Snakes and Ladders board game. It can be seen
from the the analysis of the pre-test, post test 1 in cycle one and post test 2 in
cycle two as well. The result of the students‟ mean score was increased from 69.5
to 79.2.
In addition, the changes also happened in other aspects. Besides, the
improvement of students‟ speaking ability, the English class atmosphere had also
been changed. The use of the Snakes and the Ladders board game gave fun
atmosphere. It motivated students to engage in the speaking activities and
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59
practices. The students‟ motivation to speak English was higher than before. The
students were eager to try to speak in the class both individually and in pairs or
group while playing the game or question and answer in the learning process. The
students who had less ability even tried to contribute their ideas to their group as
best as they could while the smarter students who had good ability tried to help
the less students to complete one another and group performance during playing
the game. The classroom was conducive to make students felt relaxed and joyful
during the learning process. The students were the learners and the teacher was
the facilitator who monitored and helped the students when needed.
The use of the Snakes and Ladders board game had more strenghths than
weaknesses. The game increased students‟ participation in the speaking class and
was flexible to use. It could accommodate various contents or topics which were
closely related to the students subjects especially in the Vocational School that has
a lot of majors or departments so that the students will get meaningful learning.
They can directly apply the language as their needs and the skills that they learn in
the class. It would help students understand the lesson easily and memorize the
lesson longer.
B. Recommendations
Based on the result of the research, the implementation of the Snakes and
Ladders board game had proved that it enhanced the students‟ speaking ability. It
also improved the learning process. Thus, it is suggested that the Snakes and
Ladders board game be applied in the teaching and learning speaking skill.
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60
However, the implementation of the Snakes and Ladders board game should fit to
the topic so that the students‟ understanding on the lesson would improve too.
Based on the research result explained above, the researcher address some
following suggestions for English teacher, student, and other researcher.
1. Teachers
English teachers are expected to improve their lesson plan creatively
especially in preparing the teaching method, creating class activities and using
media that support the topic, so that the learning process can run effectively and
meaningful for the students. It is essential for helping the students achieve the
improvement of their English skill especially in speaking. The Snakes and
Ladders game can be an alternative media for teaching speaking skill since it is
easily adjusted to the topic and it is fun and easy to be done. It promotes less
anxiety in learning so that the students are motivated to be active in the learning
process. The students will even engage in the learning happily. However, the
Snakes and Ladders game need to be adjusted to the topic in order to achieve the
best result of the learning process.
2. Students
The students of St. Pius X Vocational High School should change their
attitude towards learning English especially in speaking skill. They should be
more confident and brave to speak English rather than being afraid of making
mistakes. They have to realize that making mistakes is the part of learning
process. Furthermore, the students must practice their English everytime and
everywhere. Since practicing will improve students‟ ability, they need to focus on
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
61
the vocabulary mastery and fluency instead of focusing on grammar and accuracy
that will prevent them to speak English spontaneuosly.
3. Other Researcher
Implementing the Snakes and Ladders board game in the English learning
process is interesting and fun. It can help students improve their speaking ability.
Although the researcher has tried to do the best in using the game to improve the
students‟ speaking ability, the result of the research is not perfect, therefore, the
researcher hopes that other researcher will be able to improve it for better
achievement. The other researchers can make the learning topics more specific in
order to help vocational students master their field. Further research is still needed
to investigate the effectiveness of applying a similar game over longer period of
time on students‟ skill especially on pronunciation and fluency. Further research is
needed to apply the use of the game in improving students‟ ability in mastering
grammar, listening skill, reading and writting skill. In addition, the game can be
applied for teaching other department of vocational high school as well.
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References
Ary. D,.Jacobs.L,. & Razavieh.A. (2006). Introduction to Research in Education.
California:Wardsworth.
Brown, H.D. (2000). Principles of Language Learning and Teaching. 4th ed. New
York : Longman.
Brown, H.D. (2001). Teaching by Principles. An Interactive Approach to
Language Pedagogy. New York : Longman.
Brown, J.D. (1991). Understanding Research in Second Language Learning. A
Teacher’s guide to statistic and research design. New York: Cambridge
University Press.
Chen, I-Jung. (2005). Using Games to Promote Communicative Skills in
Language Learning. The Internet TESL Journal, XI (2), 1-4.
Djojonegoro.W., (1998). Pengembangan Sumber Daya Manusia melalui Sekolah
Menengah Kejuruan (SMK). Jakarta. Jayakarta Agung Offset.
Harmer,J. (2001). The Practice of English Language Teaching. London : Pearson
Education.
Lee. H. (20012). Using a Board Game in the English Classroom for Edutainment
and assessment. Malaysian Journal of ELT Research.8 (1), 2012.
Retrieved November 23, 2014 from
http://www.melta.org.my/journals/Hygenus_Lee_(2012).pdf.
McDonough.J., Shaw.C., and Masuhara.H. (2013). Materials and Methods in
ELT. A Teacher‟s Guide. London: Blackwell.
Mulyasa. (2011). Praktik Penelitian Tindakan Kelas. Bandung: Remaja
Rosdakarya.
Nachiappan.S., Rahman.N., Andi.H., Zulkafaly.F.M. (2014). Snake and Ladder
Games in Cognition Development on Students with Learning Difficulties.
Review of Arts and Humanities, III (2), 217-229.
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
63
Richards,J.C., Renandya, W.A. (2002). Methodology in Language Teaching: An
Anthology of Current Practice. New York: Cambridge University Press.
Richards,J.C (2006). Communicative Language Teaching Today. New York:
Cambridge University Press.
Richards, J C., and. Rodgers. T.S.(2003). Approaches and Methods in Language
Teaching. New York: Cambridge University Press.
Rodilla, R.H.M. (2012). Playful Learning in the EFL Class: The Beneficial of'
Board Games and the LEGO Serious Play Method. Retrieved December
1, 2014 from
http://www2.uah.es/master_tefl_alcala/pdf/tfm/regina_mateos_rodillo.pdf.
Sudjana, N. (2001). Penilaian Hasil Proses Belajar Mengajar. Bandung: Remaja
Rosdakarya.
Su Kim.L.(1995). Creative Games for the Language Class. Malaysia:Forum, 33
(1). Retrieved October 5, 2014 from
http://eca.state.gov/forum/vols/vol33/no1/p.35.html.
Scanlan.J., & Zemach, D.E. (2009). Get Ready for Business 2 Teachers’s Guide:
Preparing for Work. Oxford: Macmillan.
Turk, C. (2003). Effective Speaking: Communicating in Speech. London: Spon
Press Taylor and Francis Group.
Torky. S.(2006). The Effectiveness of a Task-Based Instruction Program in
Developing the English Language Speaking Skills of Secondary Stage
Students. Retrieved October, 2 2015 from
http://files.eric.ed.gov/fulltext/ED523922.pdf.
Villimec .E. (2006). Developing Speaking Skills. Retrieved October 2, 2015 from
https://dspace.upce.cz/bitstream/10195/21610/1/D16159.pdf.
Zainal.A.(2006). Penelitian Tindakan Kelas: Untuk Guru. Bandung: Sarana
Meraih Prestasi.
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http://hukum.unsrat.ac.id/uu/uu_20_03.htm. Retrieved February 5, 2015.
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
APPENDICES
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APPENDIX A
RESEARCH INSTRUMENT
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OBSERVATION GUIDELINE
Day and Date
No Aspect to be Observed Description of the Result
A The Students
1. The number of students
2. The range of the age
3. The characterictic
B The Teacher and Learning Process
1. The name of the teacher
2. The language used
3. The method used
4. The way of opening class
5. The way of presenting material
6. The alocation time
7. The technique of asking
question
8. The class management
9. The type and the way of
evaluation
10. The way of closing class
C The Materials and Teaching
Instrument
1. The main sources
2. The supporting sources
3. The course grid
4. The instrument
D The Additional Notes (Reflection)
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INTERVIEW GUIDELINE
(Before CAR )
For Teacher:
1. What are the difficulties in learning English (speaking)?
2. What do you do for dealing the problem(s)?
3. What are activities that been used in practicing?
For Student:
1. Do you like English subject?
2. What are the difficulties in learning English (speaking)?
3. What do yo do for dealing those problem (s)?
4. What are the activities that been used in practicing speaking English?
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INTERVIEW GUIDELINE
(After Learning)
For Teacher:
1. What do you think about the learning? Do the students look happier and
more active in learning using the Snakes and ladders board game?
2. Does the method can be applied to improve the students‟ ability in
speaking?
3. What are the improvements that you see during the learning using the
game? Is the game effective to be applied in the speaking learning?
4. What are the suggestions for this method/technique?
For Students:
1. Class activity
a. What do you think about the activity?
b. What are the learning activities that you like?
c. Did your teacher ever use such activities?
2. The teacher
a. What is your opinion about my teaching?
b. Is the teaching and learning process was good and interesting?
c. Is my voice clear and loud enough?
d. What is your suggestion for the next meeting?
3. The students‟ attitude and speaking ability
a. Do you enjoy the learning process?
b. How do you feel about your speaking skill? Is there any improvement?
4. Material
a. What do you think about the materials? Are they difficult or not?
b. Are they interesting?
5. Snakes and ladders game
a. Do you enjoy playing the game?
b. Do you enjoy working in group?
c. What can you learn from the game?
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OBSERVATION RESULT
July 27, 2015
No Aspect to be observed Description of the Result
A The Students
1. The number of students 38 students
2. The range of the age 15-16 years old
3. The characteristic - Having same interest
- From various region in Indonesia
- Mostly live in dormitory and boarding
house
- Mostly they are villagers
B The Teacher and the learning
process
1. The name of the teacher Mrs. Hastu Paramita R, S.Pd
2. The language used Bilingual (50 % English, 50 %
Indonesian)
3. The method used GTM, pair works
4. The way of opening the
class
Greeting, review, asking question
5. The way of presenting the
material
Mostly Orally, only a few sentences that
were written in the board to make the
explanation clearly
6. The use of allocate time 2 hours @ 45 minutes
7. The technique of asking
questions
Using English to the clever students.
Using bilingual to the less students.
8. The class management Good enough, the students paid attention
to the teacher‟s explanation. There were
two students who were sleeping.
9. The type and the way of
evaluation
Individual performance
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No Aspect to be Observed Description of the Result
10. The way of closing the
class
Reflection, review, motivation
C The materials and Teaching
Material
1. The main source(s) The hand book
2. The supporting source (s) -
3. The course grid None
4. The instrument None
D The Special Note (reflection) The learning process could run good
enough,however there were two
students who were sleeping during
the learning. They called „sleeping
boy‟.
The students‟ vocabulary is low,
most of the students answered the
teacher using Bahasa Indonesia.
The students mostly said “sorry”
instead of answering teacher‟s
questions or kept being silent.
Mispronounciation and grammatical
error happened a lot. It influneced
their fluency.
Many students have low confidence,
they did not want to answer the
teacher directly. They were afraid of
making mistakes.
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INTERVIEW TRANSCRIPTION
(Before CAR )
For Teacher:
1. What are the difficulties in learning English (speaking)?
The students are lacking of vocabulary.
The students are not confidence because their vocabulary is limit. They are
afraid of making mistakes.
They often mispronounced the words.
2. What do you do for dealing the problem(s)?
I always ask my student to memorize about five vocabularies every day
that related to the topic.
I give the assignment to practice speaking English with their friends both
in the class and in outside of class.
3. What are activities that been used in practicing?
Dialogue in pairs
Presentation
For Student:
1. Do you like English subject?
Yes, I do sister but I think English is difficult.
2. What are the difficulties in learning English (speaking)?
The lack of vocabulary, how to pronounce the words, and using grammar
appropriately and I am not confidence to speak English.
3. What do yo do for dealing those problem (s)?
Asking friend or looking at my dictionary.
I practice with my friend.
4. What are the activities that been used in practicing speaking English?
Making dialogue in pairs
Presentation
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INTERVIEW TRANSCRIPTION
(Before CAR )
Interview with the Students
R : ... Do you like English subject?
S1 : Honestly sr... I don‟t like English because it is very difficult.
S2 : Uhmm actually ... I like English but I think it is difficult.
R : Oh ya? What do you mean by saying that English is difficult?
S1 : Uhm... it is very difficult on its vocabulary, pronunciation, grammar but
the most difficult is memorizing the vocabulary so it is very difficult to
speak in English. Every time I stand in the front of the class suddenly I lost
the words.
S2 : Uhm... the vocabulary sr.. it is difficult sr... I must memorize the
vocabulary and the grammar. I am not confidence to speak in English. I
am afraid making mistake sr. I am ashame sr
R : Do you often practice speaking English? I mean in outside school time.
S1 : No sr... he.he.he... I just learn English in the school... but actually I want
to be able to speak English sr... I want to work in abroad.
S2 : No sr... he.he.he... I just learn English in the school... but sometimes I
practice with my friends in dormitory.
Interview with English Teacher
R :Ms, during the learning process there were some students who were silent.
They need to be pointed to answer.
T :Yes, it is true sister. Some students were very active but still many
students were passive. Even, there were two students who were sleepy
during the learning. The passive students are afraid of making mistake.
They are not confidence to speak because their vocabulary is limit.
R : Oh I see. Well, regarding to the speaking activities what are the obstacles
during the learning process?
T :I think their motivation and also the lacking of vocabulary sister. They
often forget the vocabulary easily although I have insisted them to
memorize it. I always repeat the vocabulary many times to help them.
However, when they are asked to speak they will keep silent because they
do not know how to say it in English. They are rarely practicing English in
an outside of class sister.
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INTERVIEW TRANSCRIPTIONS
(AFTER LEARNING)
For Teacher
(For First Cycle and Second Cycle)
1. What do you think about the learning? Do the students look happier and more
active in learning using the Snakes and ladders board game?
The learning run very well sister. The students enjoyed learning English with
you. However, the time management need to be
Yes, they do. The game making students felt excited. It can be noticed from
their face expression when playing the game. They became active to speak in
English when playing. Their vocabulary improved and it is followed with
their fluency in speaking English.
2. Does the game can be applied to improve the students‟ ability in speaking?
Yes, it does. The students tried very hard to speak. They looked into their
dictionary in order to perform what they had as the clues stated. They were
motivated to speak in English in low anxiety.
3. What are the improvements that you see during the learning using the game ?
Is the game effective to be applied in the speaking learning?
The students could pronounce the word better, the students‟ vocabulary has
increased and the students are more confidence in speaking English and more
active in learning activities. It is effective sr.
4. What are the suggestions for this technique?
Keep using it sr!
Second Cycle;
1. What do you think about the learning? Do the students look happier and
more active in learning using the snakes and ladders board game?
You did very well. Most of the students enjoyed the game and the lesson
very much. They make progress, their ability in speaking English has
improved. They can pronounce the word correctly, their grammar is better,
they became more confidence to speak English in front of the class (group
performance).
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2. What are the improvements that you see during the learning using the game?
Is the game effective to be applied in the speaking learning?
Yes, of course. It is very effective. It help students improve their ability in
English. They are motivated to be active in the class activity, to enrich their
vocabulary, to perform speaking in English better in term of pronunciation,
grammar and fluency.
For Students:
1. Class activity
a. What do you think about the activity?
It is fun and enjoy.
More active, confidence to speak.
b. What are the learning activities that you like?
Using game, using song.
c. Did your teacher ever use such activities?
Never
2. The teacher
a. What is your opinion about my teaching?
It is very good because you were using bilingual. Moreover, it is
interesting sr.
It is fun and I enjoyed it very much
b. Is the teaching and learning process was good and interesting?
Yes, it is good and interesting very much.
It was really fun and low anxiety.
It provides many practices.
c. Is my voice clear and loud enough?
Yes of course. Di selingi becanda yang sesuai dengan topik
Yes, it is clear.
d. What is your suggestion for the next meeting?
Keep using the game
Using song to improve vocabulary
Listening activity
3. The students‟ attitude and speaking ability
a. Do you enjoy the learning process?
Yes of course
b. How do you feel about your speaking skill? Is there any improvement?
Yes sister!
More confidence in speaking
Improving in vocabulary, pronunciation, grammar.
More active in the class
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4. Material
a. What do you think about the materials? Are they difficult or not?
Not really. The media and the course grid help understand the material.
More easier to understand
b. Are they interesting?
Yess...! Because you are using the media, video, songs sr.
5. The Snakes and ladders game
a. Do you enjoy playing the game?
Yes sr. It is really fun. I love it!!
b. Do you enjoy working in group?
Yes, of course.
c. What can you learn from the game?
Learn how to be creative and more active in the class
Motivated to learn English and speaking English
Enrich my vocabulary
Do not afraid making mistakes
More confidence in speaking English
Support each other in the group.
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APPENDIX B
LESSON PLAN
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LESSON PLAN
1. School : SMK Pius X Magelang
Subject : English
Grade : XI/Cookery Department
Semester : I
Topic : Looking for a job
Time : 4 hours @ 45 minutes
Date : August 24 & August 28, 2015
2. Standart of Competence
Communicating using English in Elementary level.
3. Basic Competence
2.3. Describing profession and its duties in certain field orally.
4. Indicators
Students are able:
1. to describe people physically and personality in the given situation
especially in job interview using the expression accurately.
2. to describe certain profession and its duties as the education
background using the expression accurately
3. to use the expression of describing people and professions by using
simple present tense accurately.
5. Learning Objectives
1. The students are able to perform the ability to describe people
appearence using simple present tense accurately.
2. The students are able to describe professions and its duties as its
education background using simple present tense accurately.
3. The students are able to use the expression of describing people and
professions in job interview accurately
6. Learning Material
7. Time Allocation :
3 x 2 x 45‟ ( 3 meetings)
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8. Learning Strategy
1. Method : Question and answer, performance, Snakes and Ladders
game
2. Approach : CLT
9. Learning Activity
First Meeting ( 2x45 minutes )
No Learning Activity Duration
1 Pre Activity
1. Greeting
2. Aperception: Students answer questions related to the
activity.
3. Motivation: Students share their opinion about the
benefit of learning the material.
15‟
2 Main Activity
1. Explaining the expression of describing people
appearance and personality using adjective.
2. Practicing in pairs how to describe people using
situation given.
3. Playing the snakes and ladders board game
Students are divided into seven groups, each of
group consists of 5/6 students
Each group choose the group leader and the
students who will be the first person, second
person, etc.
Each student will play in the group.
The first person in the group will start the game,
after having certain number as the rolling dice
result, she/he should do the task in the cues as the
number she/he has got. After doing the task, the
second and the next person will continue to play
until all member in the group get their turn.
The student who reach the last number will be the
winner
Each group will play at the same time.
65‟
3 Post Activity
1. Students reflect their performance and express their
feeling about the activity they have done.
10‟
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Second Meeting (2 x 45 minutes)
No Learning Activity Duration
1 Pre Activity
1. Greeting
2. Aperception: Brainstorming the material of the
previous meeting
3. Motivation: students are encouraged the to share
their problems in learning the materials.
4. Playing short video about professions and its duties
10‟
2 Main Activity
1. Explaining about profession, especially the profession
related to cookery department such as cook helper,
cook and chef
2. Reviewing on the subject that has been learnt in the
first grade about menu and the procedure text
3. Asking the students to gather in their group as previous
meeting.
4. Playing the snakes and ladders board game
Each group will group compete to answer the
question which is given by the teacher. The
questions will be about menu and menu processing.
Each group will compete to answer and explain
using adjective and procedure text. The group who
firstly answer correctly will be given point (10
point is the maximum and 5 point is the minimum
point).
Teacher will role the dice and read the question as
the number.
After the question has been read, the group will
discuss it for about 3 minutes before answering.
The student who gets their turn will responsible to
present the answer, the best answer will get 10
point.
The first player will start to play after that will be
continued to the next person in the group after one
question has been done.
The group which gets the highest score will be the
winner.
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Post Test (2x 45 minutes)
No Learning Activity Duration
1 Pre Activity
1. Greeting
2. Aperception: Brainstorming the material of the
previous meeting
3. Motivation: students are encouraged the to do the
competition in speaking test confidently.
10‟
2 Main Activity
1. Playing the snakes and ladders board game
Each group will group compete to answer the
question which is given by the teacher. The
questions will be about menu and menu processing.
Each group will compete to answer and explain
using adjective and procedure text. The group who
firstly answer correctly will be given point (10
point is the maximum and 5 point is the minimum
point).
Teacher will role the dice and read the question as
the number.
After the question has been read, the group will
discuss it for about 2 minutes before answering.
The student who gets their turn will responsible to
present the answer, the best answer will get 10
point.
The first player will start to play after that will be
continued to the next person in the group after one
question has been done.
The group which gets the highest score will be the
winner.
3 Post Activity
1. Students reflect their performance and express their
feeling about the activity they have done.
2. Greeting
10‟
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10. Sources and Learning Media
The sources :
1. Practical English Usage
2. Global Access to the World of Work
3. Person to Person
4. English New Concept
5. Bahasa Inggris Erlangga
The media :
1. Video
2. LCD
Magelang, 15 Agustus 2015
Dra. D. Anjar Wulansari Agnes Ambar Pratiwi B
The School Principal The researcher
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LESSON PLAN
1. School : SMK Pius X Magelang
Subject : English
Grade : XI/Cookery Department
Semester : I
Topic : Making and Receiving a phone call
Time : 4 hours @ 45 minutes
Date : September , 2015
2. Standart of Competence
Communicating using English in Elementary level.
3. Basic Competence
2.2. Taking notes on simple messages both in direct interaction and
interaction using the tools (telephone)
4. Indicators
Students are able:
1. to receive a phone call using the expression appropriately
2. to make a phone call using the expression appropriately and accurately
both in formal and informal situation.
3. to use the expression of making and receiving a phone call using
personal pronouns accurately.
5. Learning Objectives
1. The students are able to perform the ability to make and receive a
phone call appropriately.
2. The students are able to use the expression of making and receiving a
phone call in formal and informal situation appropriately.
6. Learning Material
The expressions in telephone conversation
Expressions Functions
Hello
Who is calling, please?
Can I speak to....?
May I speak to ....?
Could I speak to ....?
Starting a conversation on the
phone
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By the way....
Well....
Anyway.....
Extending a conversation on the
phone
It‟s nice talking with you
It‟s time for me to say good bye
Bye
Ending a conversation on the phone
7. Time Allocation:
3 x 2 x 45‟ ( 3 meetings)
8. Learning Strategy
1. Method : Question and answer, role-play performance, game
2. Approach : CLT
9. Learning Activity
First Meeting ( 2x45 minutes )
No Learning Activity Duration
1 Pre Activity
1. Greeting
2. Aperception: Students answer questions related to the
activity.
3. Motivation: Students share their opinion about the
benefit of learning the material.
15‟
2 Main Activity
1. Doing the role play with some students on telephoning
2. Playing the video modelling on expression of making
and receiving a phone call
3. Listening to the recording while filling the task given
4. Making a dialogue in pairs
5. Doing the role play based on the dialogue that been
made
6. Playing the snakes and ladders board game
65‟
3 Post Activity
1. Students reflect their performance and express their
feeling about the activity they have done.
2. Greeting
10‟
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Second Meeting (2x45 minutes)
No Learning Activity Duration
1 Pre Activity
1. Greeting
2. Aperception: Brainstorming the material of the
previous meeting
3. Motivation: students are encouraged the to share their
problems in learning the materials
15‟
2 Main Activity
1. Asking some students to do the short role play on
having phone conversation using the certain situation
2. Playing the snakes and ladders board game
65‟
3 Post Activity
1. Students reflect their performance and express their
feeling about the activity they have done.
2. Greeting
10‟
Third Meeting/ post test 2 (2 x 45 minutes)
No Learning Activity Duration
1 Pre Activity
1. Greeting
2. Aperception: Brainstorming the material of the
previous meeting
3. Motivation: students are encouraged to do the test
confidently.
10‟
2 Main Activity
1. Playing the snakes and ladders board game
The students will gather in their group, the same
group as in the previous meeting.
Each of groups must provide one cell phone to
record their voice
Each of students in the group will play and perform
60‟
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
85
the task as the cues. The performance must be
recorded.
After every student in the group has performed and
recorded, the recording must be submitted.
The students can play until the end of the test.
3 Post Activity
1. Students reflect their performance and express their
feeling about the activity they have done by filling the
questionnaire.
2. Greeting
20‟
10. Sources and Media of Learning
The sources :
1. Practical English Usage
2. Global Access to the World of Work
3. Person to Person
4. English New Concept
5. Bahasa Inggris Erlangga
The media :
1. Video
2. LCD
Magelang, 1 September 2015
Dra. D. Anjar Wulansari Agnes Ambar Pratiwi B
The School Principal The researcher
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The Clues of Snakes and Ladders Board Game
( Cycle One and Post test I)
No Clues No Clues
1 Describe your favorite artist! 26 Who is chef ?
2 What is your favorite food?
Describe it !
27 What is garnish? Explain it
by giving examples!
3 What is your father‟s
profession? Explain it!
28 Explain how to make club
sandwich?
4 Describe one of friend in
your group!
29 What are the ingredients on
making coleslaw?
5 What is American Breakfast? 30 What are the kind of soup?
6 Please describe your mother! 31 Mention the kind of sauce!
7 What is continental
breakfast?
32 Describe your boy friend!
8 Explain your dream about
your future job!
33 What is your favorit menu?
Explain how to cook it!
9 What is your mother‟s
profession?
34 Please, mention the
vegetable cutting!
10 Describe your best friend? 35 Describe you yourself!
11 Explain what American
Breakfasts!
36 What is continental
breakfast?
12 What is garnish? Explain it
by giving examples!
37 Explain your dream about
your future job!
13 What are the kind of sauce? 38 Please describe your idol!
14 What is your favorite food?
Explain how to cook it!
39 What is mother‟s
profession? Explain it!
15 Explain how to make club
sandwich?
40 Please describe your
brother!
16 Describe your idol! 41 Describe the a la carte menu
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
88
No Clues No Clues
17 Please, mention the vegetable
cutting!
42 Explain about the American
Breakfast!
18 What is the continental
breakfast?
43 What are the duties of cook
helper?
19 Explain how to make club
sandwich?
44 Can you explain how to
make mayonaise?
20 What is the garnish? 45 What is an oriental food
21 Describe your boyfriend! 46 Explain your dream about
your future dream!
22 What are the ingredients on
making coleslaw?
47 Explain how to make club
sandwich?
23 What is garnish? Explain it
by giving examples!
48 Describe the functions of
fying pan!
24 What are the duties of chef? 49 What are the kind of sauce?
25 Can you explain how to make
mayonaise?
50 Who is a chef?
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
89
The Clues of Snakes and Ladders Board Game
( Cycle Two and Post Test Two)
No Clues No Clues
1 What are your hobbies? 26 What subjects are you interested in?
2 You call your sister to open the door
because you lost your key.
27 What are your hobbies?
3 This recipe sounds easy.... . I will make
it for lunch.
28 You call your friend to go to school
together on Wednesday.
4 You call your friend to go to school
together by bus.
29 You call your cousin to spend the
holiday at your town.
5 You call your friend to do homework
together
30 You call your mother to pick you at
school
6 You want to say thanks to your friend
by phone
31 You call your cousin to spend the
holiday at your town.
7 You call your mother to pick you at
school
32 You want to ask your friend to
accompany you to go to Restaurant
by phone
8 You call your cousin to spend the
holiday at your town.
33 You call your best friend to come to
your birthday party on October 1,
2015
9 You call your friend to go to Carrefour
together.
34 You were absent yesterday, you call
your friends to borrow your
notebook.
10 Call your friend to accompany you to
go to Restaurant ?
35 You call your cousin to spend the
holiday at your town.
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
90
No Clues No Clues
11 You call your best friend to come to
your birthday party.
36 You call your friend to go to
Carrefour together
12 You were absent yesterday, you call
your friends to borrow his notebook.
37 You call your friend to go to school
together on Tuesday.
13 You call your friend to go to course
place together on Friday.
38 You want to ask your friend to
accompany you to go to Restaurant
by phone
14 You call your friend to do homework
together in library.
39 This chicken is ....... small for five
people.
15 You want to say thanks to your friend
by phone for her gift.
40 What are your hobbies?
16 You need to buy the menu ingredients
in Carefour, call your brother to
accompany you.!
41 You want to ask your friend to
accompany you to go to Restaurant
by phone
17 You call your cousin to spend the
holiday at your town.
42 You call your best friend to come to
your birthday party.
18 Call the guest of # 202 to confirm her
table reservation for dinner.
43 What are your hobbies?
19 You call your friend to go to school
together on Monday.
44 Call your mother to pick you up at 5
pm in the school.
20 This chicken is ....... small for five
people.
45 You call your friend to go to course
place together on Tuesday.
21 You were absent yesterday, you call
your friends to borrow his notebook.
46 You want to say thanks to your
friend by phone for her gift.
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
91
No Clues No Clues
22 What are your hobbies? 47 You call your friend to do homework
together in library.
23 Call your mother to pick you up at 5
pm in the school.
48 This chicken is ....... small for five
people.
24 You want to ask your friend to
accompany you to go to Restaurant by
phone
49 Call the guest of # 202 to confirm
her table reservation for dinner.
25 You want to say thanks to your friend
by phone for her gift.
50 You call your uncle’s family to spend
the holiday at your town.
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
92
Rubric of Speaking Test
Aspects 5 4 3 2 1
Fluency
Speaks consistently
without pauses or
hesitation;consistently
communicates all ideas
without difficulty
Speaks with minimal
pauses or hesitation; has
light difficulty in
communication all ideas
Speaks with some pauses
and hesitation; is able to
communicate some ideas
with some difficulties
Often is unable to speak
or with frequent pauses
and hesitation; is unable
to communicate most
ideas
Is unable to speak or give
only one word or very
short utterance with a
long pause; unable to
communicate ideas
Pronunciation Pronounces correctly and
clearly
Pronounces almost
clearly without
interfering comphrension
Sometimes pronounces
unclearly; errors interfere
with communciation
Often pronounces with
errors difficult to
understand; have to
repeat frequently
Pronounces unclearly
interfering with
communication; is unable
to communicate ideas
Vocabulary
Uses varied and correct
vocabulary; is able to
communicate properly
Uses varied and almost
correct vocabulary; often
communicate properly
Has adequate vocabulary;
minor errors; do not
interfere with
communication
Has limited vocabulary;
has difficulty in
communicating
Has insufficient
vocabulary resulting in
compherension
breakdown
Grammar Consistently uses correct
grammatical structures
Rarely uses incorect
grammatical structure;
some errors interfere with
communication
Uses some incorrect
grammatical structure,
some errors interfere with
communication
Often uses incorrect
grammatical structures;
errors interfere with
communication
Is unable to use
grammatical structure to
communicate correctly
Fuction Uses correct expressions Rarely uses incorrect
expression
Uses some incorrect
expression
Often uses incorrect
expressions, errors
interfere with
communication
Is unable to use
expressions correctly
Adapted from Scanlan & Zemach (200)
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
93
APPENDIX C
SPEAKING SCORE
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
94
Pre-Test Score
July, 2015
No Students Aspect Raw Score Grade
F P V G Fu F P V G Fu
1 Student 1 4.5 4 4 3.8 4.5 13.5 8 8 7.6 4.5 83.2
2 Student 2 3.8 3.5 3.5 3.5 4.5 11.4 7 7 7 4.5 73.8
3 Student 3 2 2.8 2.8 3 3.5 6 5.6 5.6 6 3.5 53.4
4 Student 4 3 3.2 3.4 3 4.5 9 6.4 6.8 6 4.5 65.4
5 Student 5 2 3 3 3 3.5 6 6 6 6 3.5 55
6 Student 6 3.5 3 3 3 4 10.5 6 6 6 4 65
7 Student 7 4 4 4 4 4.5 12 8 8 8 4.5 81
8 Student 8 3.5 3.5 3 3 4.5 10.5 7 6 6 4.5 68
9 Student 9 3 4.5 2.8 2.9 4 9 9 5.6 5.8 4 66.8
10 Student 10 3.5 3 3 3 4 10.5 6 6 6 4 65
11 Student 11 3 2.9 3 2.8 4 9 5.8 6 5.6 4 60.8
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
95
12 Student 12 4 4 4 3.9 4.5 12 8 8 7.8 4.5 80.6
13 Student 13 3.5 3 3.3 3.5 4.5 10.5 6 6.6 7 4.5 69.2
14 Student 14 3 3 3 3 4.5 9 6 6 6 4.5 63
15 Student 15 3.5 3.8 4 4 4.5 10.5 7.6 8 8 4.5 77.2
16 Student 16 3 3 3 3 4.5 9 6 6 6 4.5 63
17 Student 17 3 3 3.5 3 4 9 6 7 6 4 64
18 Student 18 2.5 2.8 2.8 2.9 4 7.5 5.6 5.6 5.8 4 57
19 Student 19 4 4 4 4 4.5 12 8 8 8 4.5 81
20 Student 20 2 3 2.7 2.9 4 6 6 5.4 5.8 4 54.4
21 Student 21 3.5 3 3 3 4.5 10.5 6 6 6 4.5 66
22 Student 22 3.5 3.5 3.5 3.7 4.5 10.5 7 7 7.4 4.5 72.8
23 Student 23 3.5 3.5 3.8 3.5 4.5 10.5 7 7.6 7 4.5 73.2
24 Student 24 3 3 3 2.8 4 9 6 6 5.6 4 61.2
25 Student 25 4.5 4.5 4 4 4.5 13.5 8 9 8 4.5 86
26 Student 26 4.5 4.5 4 4 4.5 13.5 8 9 8 4.5 86
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
96
27 Student 27 3.5 3 3 2.9 3.8 10.5 6 6 5.8 3.8 64.2
28 Student 28 3.8 3.8 3.5 3.5 4.5 11.4 7.6 7 7 4.5 75
29 Student 29 3.5 4 4 3.5 4.5 10.5 8 8 7 4.5 76
30 Student 30 3.8 3.9 4 3.5 4.5 11.4 7.8 8 7 4.5 77.4
31 Student 31 3.4 3 3 3 4.5 10.2 6 6 6 4.5 65.4
32 Student 32 3.8 3.5 3.5 3.5 4.5 11.4 7 7 7 4.5 73.8
33 Student 33 3.5 3.3 3 3 4.5 10.5 6.6 6 6 4.5 67.2
34 Student 34 4.2 4 4 4 4.5 12.6 8 8 8 4.5 82.2
35 Student 35 3.5 3.5 3.5 3.5 4.5 10.5 7 7 7 4.5 72
36 Student 36 3.9 3.7 3.7 3.8 4.5 11.7 7.4 7.4 7.4 4.5 77.2
37 Student 37 3 3 2.7 2.8 4.5 9 6 5.4 5.6 3 58
38 Student 38 2.9 3 3 3 4.5 8.7 6 6 6 4.5 62.4
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
97
Post-Test 1 Score
August 31, 2015
No Students Aspect Raw Score Grade
F P V G Fu F P V G Fu
1 Student 1 4.5 4 4 4 5 13.5 8 8 8 5 85
2 Student 2 4.5 4 3.5 3.5 4.3 13.5 8 7 7 4.3 79.6
3 Student 3 3.5 3.2 3.5 3.2 4.5 10.5 6.4 7 6.4 4.5 69.6
4 Student 4 3.7 3.5 3.5 3.2 4.5 11.1 7 7 6.4 4.5 72
5 Student 5 3.2 3.2 3 3 4.3 9.6 6.4 6 6 4.3 64.6
6 Student 6 3.4 3 3 3 4.5 10.2 6 6 6 4.5 65.4
7 Student 7 4.2 4 4 4 4.5 12.6 8 8 8 4.5 82.2
8 Student 8 4 3.7 3.5 3 4.5 12 7.4 7 6 4.5 73.8
9 Student 9 3.5 3.5 3.7 3.3 4.5 10.5 7 7.4 6.6 4.5 72
10 Student 10 4 3.5 3.5 3 4.5 12 7 7 6 4.5 73
11 Student 11 3.7 3.5 3.5 3.3 4.5 11.1 7 7 6.6 4.5 72.4
12 Student 12 4 4 4 4 4.5 12 8 8 8 4.5 81
13 Student 13 3.5 3.5 3.2 3.2 4.5 10.5 7 6.4 6.4 45 69.6
14 Student 14 3.5 3.5 3.7 3.3 4.5 10.5 7 7.4 6.6 4.5 72
15 Student 15 4.2 4 3.5 3.5 4.3 12.6 8 7 7 4.3 77.8
16 Student 16 3.7 3.5 3.5 3.3 4.5 11.1 7 7 6.6 4.5 72.4
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
98
17 Student 17 4 3.7 3.5 3 4.5 12 7.4 7 6 4.5 73.8
18 Student 18 3.5 3 3.2 3 4.5 10.5 6 6.4 6 4.5 66.8
19 Student 19 4.2 4 4 4 4.5 12.6 8 8 8 4.5 82.2
20 Student 20 3.7 3.5 3.5 3.3 4.5 11.1 7 7 6.6 4.5 72.4
21 Student 21 3.5 3.3 3.3 3 4.5 10.5 6.6 6.6 6 4.5 68.4
22 Student 22 4 3.3 3.3 3.2 4.5 12 6.6 6.6 6.4 4.5 72.2
23 Student 23 4.2 3.2 3.4 3 4.5 12.6 6.4 6.8 6 4.5 72.6
24 Student 24 3.7 3.5 3.5 3 4.5 11.1 7 7 6 4.5 72.4
25 Student 25 4.5 4 4 4.2 5 13.5 8 8 8.4 5 85.8
26 Student 26 4.5 4 4 4 5 13.5 8 8 8 5 85
27 Student 27 3.7 3.5 3.5 3.3 4.5 11.1 7 7 6.6 4.5 72.4
28 Student 28 4 4 4 3.5 4.5 12 8 8 7 4.5 79
29 Student 29 4.3 3.2 3.4 3 4.5 12.9 6.4 6.8 6 4.5 73.2
30 Student 30 4 4 4 3.5 4.5 12 8 8 7 4.5 79
31 Student 31 3.5 3.3 3.3 3.3 4.5 10.5 6.6 6.6 6.6 4.5 69.6
32 Student 32 4 4 3.5 3.5 4.5 12 8 7 7 4.5 77
33 Student 33 3.7 3.5 3.5 3.3 4.5 11.1 7 7 6.6 4.5 72.4
34 Student 34 4.2 4 4 4 5 12.6 8 8 8 5 83.2
35 Student 35 4 3.5 3.5 3.5 4.5 12 7 7 7 4.5 75
36 Student 36 4 4 3.7 3.5 4.5 12 8 7.4 7 4.5 77.8
37 Student 37 4 3.3 3.3 3.3 4.5 12 6.6 6.6 6.6 4.5 72.6
38 Student 38 3.7 3.5 3.5 3.3 4,5 11.1 7 7 6.6 4.5 72.4
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
99
Post-Test 2 Score
September 14, 2015
No Students Aspect Raw Score Grade
F P V G Fu F P V G Fu
1 Student 1 4.5 4.5 4 4.5 5 13.5 9 8 9 5 89
2 Student 2 4.5 4.3 4.5 4.5 5 13.5 8.6 9 9 5 90.2
3 Student 3
4 Student 4 4.5 4.5 4.5 4.5 5 13.5 9 9 9 5 91
5 Student 5 3.5 3.3 3.5 3.5 3.5 10.5 6.6 7 7 7 69.2
6 Student 6 4.5 4.3 4.5 4.3 5 13.5 8.6 9 8.6 5 89.4
7 Student 7 4.5 4.3 4.2 4.3 5 13.5 8.6 8.4 8.6 5 88.2
8 Student 8 4.5 4.5 4.5 4.5 5 13.5 9 9 9 5 91
9 Student 9 2.5 2.5 2.5 2.2 3.5 7.5 5 5 4.4 3.5 50.8
10 Student 10 4.5 4.3 4 4.3 5 13.5 8.6 8 8.6 5 87.4
11 Student 11 4.5 3.7 3.7 3.5 5 13.5 7.4 7.4 7 5 80.6
12 Student 12 4.5 4.2 4 4.3 5 13.5 8.4 8 8.6 5 87
13 Student 13 4.3 4.3 4.3 4.3 4.5 12.9 8.6 8.6 8.6 5 86.4
14 Student 14 4 3.8 3.5 3.5 4 12 7.6 7 7 4 75.2
15 Student 15 4.5 4.3 4.2 4.5 5 13.5 8.6 8.4 9 5 89
16 Student 16 4 3.5 3.5 3.5 4.5 12 7 7 7 4.5 75
17 Student 17 4.2 4 4 4 5 12.6 8 8 8 5 83.2
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
100
18 Student 18 4.3 3.5 3.5 3.5 5 12.9 7 7 7 5 77.8
19 Student 19 4.5 4.5 4.5 4.5 5 13.5 9 9 9 5 91
20 Student 20 4 3.2 3.5 3.2 5 12 6.4 7 6.4 5 73.6
21 Student 21 2.5 2.7 2.5 2.5 3.5 7.5 5.4 5 5 3.5 52.8
22 Student 22 4.5 3.5 3.5 3.5 4.5 13.5 7 7 7 4.5 78
23 Student 23 3.5 3.2 3.4 3 4 10.5 6.4 6.8 6 4 67.4
24 Student 24 4.5 3.5 3.5 3.5 4.5 13.5 7 7 7 4.5 78
25 Student 25 4.7 4.5 4.5 4.5 5 14.1 9 9 9 5 92.2
26 Student 26 4.5 4.4 4.5 4.4 5 13.5 8.8 9 8.8 5 90.2
27 Student 27 4 3.4 3.5 3 5 12 6.8 7 6 5 73.6
28 Student 28 3.8 3.5 3.2 3.5 4.7 11.4 7 6.4 7 4.7 73
29 Student 29 4 3.5 3.2 3.3 4.5 12 7 6.4 6.6 4.5 73
30 Student 30 3.5 3.4 3 3 4 10.5 6.8 6 6 4 66.6
31 Student 31 4.2 4 4 4 5 12.6 8 8 8 5 83.2
32 Student 32 4.5 4 4.2 4.2 5 13.5 8 8.4 8.4 5 86.6
33 Student 33 3.5 3.4 3.5 3.5 4.5 10.5 6.8 7 7 4.5 71.5
34 Student 34 4.7 4.7 4.7 4.7 5 14.1 9.4 9.4 9.4 4.7 94.6
35 Student 35 4 3.5 4 4 5 12 7 8 8 5 80
36 Student 36 4.3 3.5 3.5 3.5 4.5 12.9 7 7 7 4.5 76.8
37 Student 37 4.5 4.2 4 4.3 5 13.5 8.4 8 8.6 5 87
38 Student 38 3.3 2.5 2.7 2.5 4 9.9 5 5.4 5 4 58.6
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI