incentives and reputation

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Incentives and Reputation

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Incentives and Reputation. Darwin on reputation. Man ‘ s] motive to give aid […] no longer consists of a blind instinctive impulse, but is largely influenced by the praise and blame of his fellow men. Indirect Reciprocity. Direct vs indirect reciprocity. - PowerPoint PPT Presentation

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Page 1: Incentives and Reputation

Incentives and Reputation

Page 2: Incentives and Reputation

Darwin on reputation

Man‘s] motive to give aid […] no longer consists of a blind instinctive impulse, but is largely influenced by the praise and blame of his fellow men.

Page 3: Incentives and Reputation

Indirect Reciprocity

Page 4: Incentives and Reputation

Direct vs indirect reciprocity

‚to help‘ means: confer benefit b at own cost c

Page 5: Incentives and Reputation

Binary model

• Each player has a binary reputation G good or B bad• Individuals meet randomly, as Donor and Recipient Donor can give benefit b to Recipient at cost c• If Donor gives, Donor´s reputation G if not, Donor‘s reputation B• Discrimination: give only to G-player (SCORING) Undiscriminate stategies AllC and AllD

Page 6: Incentives and Reputation

SCORING vs. AllC and AllD

help) intended

ngimplementinot of

ty (probabili

Page 7: Incentives and Reputation

The paradox of SCORING

Why should one discriminate? (it reduces chances of being helped later)

Discrimination is costlyAllC can invade

Page 8: Incentives and Reputation

Assessment

What is ‚bad‘? (rudimentary moral systems)

• SCORING: bad is to refuse help

• SUGDEN: bad is to refuse help to good player

• KANDORI: bad is (in addition) to help bad player

Page 9: Incentives and Reputation

Assessment rules

• First order: is help given or not?• Second order: is recipient good or bad?• Third order: is donor good or bad?

• 256 assessment rules (value systems) (Ohtsuki, Iwasa; Brandt et al;2004)

Page 10: Incentives and Reputation

Assessment rules

• First order: is help given or not?• Second order: is recipient good or bad?• Third order: is donor good or bad?

Only eight strategies lead to cooperation and cannot be invaded by other action rules, e.g. by AllC or AllD (Ohtsuki, Iwasa 2004)

Page 11: Incentives and Reputation

Assessment

What is ‚bad‘? (rudimentary moral systems)

• SCORING: bad is to refuse help

• SUGDEN: bad is to refuse help to good player

• KANDORI: bad is (in addition) to help bad player

Page 12: Incentives and Reputation

The leading eight

L3 (SUGDEN) and L6 (KANDORI) are second order assessment rules, the others third order

(L1 considered in Panchanathan-Boyd and Leimar-Hammerstein)

Page 13: Incentives and Reputation

SUGDEN (or KANDORI) vs. AllC and AllD

Page 14: Incentives and Reputation

The competition of SUGDEN and KANDORI

Must assume private image (Brandt and Sigmund, Pacheco et al)

rather than public image (Ohtsuki and Iwasa, Panchanathan and Boyd)

Page 15: Incentives and Reputation

AllC

Kandori

Sugden

Stable fixed points(Mixture of K and S)

AllD

Page 16: Incentives and Reputation

Incentives

Page 17: Incentives and Reputation

Ultimatum game

Two players can share 10 euros Toss of coin decides who is proposer,

who is responderProposer offers share to ResponderResponder accepts, or declines.

Page 18: Incentives and Reputation

What does homo oeconomicus?

If each player maximises payoff:Proposer offers minimal share,Responder accepts

Page 19: Incentives and Reputation

What do we do?

In real life:• 60 to 80 percent of all offers between 40 et 50

percent• Less than 5 percent of all offers below 20

percent

Page 20: Incentives and Reputation
Page 21: Incentives and Reputation
Page 22: Incentives and Reputation

Economic anthropology

• Henrich et al, Amer. Econ. Review 2001

Page 23: Incentives and Reputation

Mean OfferMachiguenga 26Hazda 27Tsimamé 37Quichua 27Torguud 35Khazax 36Mapuche 34Au 43Gnau 38Sangu (Farmers) 41Achuar 42Sangu (Herders) 42Orma 44Pittsburgh 45Los Angeles 48Ache 51Lamelara 58

Page 24: Incentives and Reputation

Variants of Ultimatum

• Against computer• Against five responders• Against five proposers

Page 25: Incentives and Reputation

Ultimatum for mathematicians

• strategy (p,q) p size of offer, if Proposer

q aspiration level, if Responder

(percentage of total)

Page 26: Incentives and Reputation

Mini-Ultimatum

• Only two possible offers• High offer H (40 %)• Low offer L (20 %)

Page 27: Incentives and Reputation

Mini-Ultimatum

LL

HHHH

,10,0LProposer

,1,1HProposer

LResponder HResponder

matrix Payoff

Page 28: Incentives and Reputation

Asymmetric Games

),(),(

),(),(

, strategies II,player

, strategies I,player

2

1

21

21

21

dDcCe

bBaAe

ff

ff

ee

Page 29: Incentives and Reputation

Conditional Strategies

214223122111

21

21

,,,

strategies lconditiona

, strategies II, rolein

, strategies I, rolein

feGfeGfeGfeG

ff

ee

Page 30: Incentives and Reputation

Conditional Strategies

M

bBdBdAbA

bDdDdCbC

aDcDcCaC

aBcBcAaA

feGfeGfeGfeG

ff

ee

2

1

,,,

strategies lconditiona

, strategies II, rolein

, strategies I, rolein

214223122111

21

21

Page 31: Incentives and Reputation

Conditional Strategies

cdsBDSabrACR

rssr

rSsSsRrR

SSRRM

, , ,with

0000

columns toconstants Adding

Page 32: Incentives and Reputation

Conditional Strategies

manifolds invariant

)()()()(

4231

42

31

4231

xKxxx

constxx

xx

MxMxMxMx

Page 33: Incentives and Reputation

Conditional Strategies

etc ),G edge(for

), edge(for ofsign on dependsn Orientatio

32

21

Gs

GGR

Page 34: Incentives and Reputation

Mini-Ultimatum

Population of playersTypes (H,H) (social) (L,L) (asocial) (H,L) (mild) (L,H) (paradoxical)

Players copy whoever is successful

Page 35: Incentives and Reputation

Mini-Ultimatum

),(),(),(),(

by spanned surfaces saddle

1

14321

4321

4231

HLLLLHHH

GGGGG

xxxx

xKxxx

Page 36: Incentives and Reputation

Mini-Ultimatum

LL HL

HHLH

winner timelong ),(

),(

asocial ),(

),(

social ),(

LL

HL

LL

LH

HH

Page 37: Incentives and Reputation

Reputation and temptation

Suppose that with a small probability

Players have information about type of co-player (reputation) and makes reduced offer L if co-player has low

aspiration level (temptation)

Page 38: Incentives and Reputation

Mini-Ultimatum with reputation and temptation

LL

LHHLHHHH

,10,0LProposer

)(),(1,1HProposer

LResponder HResponder

Page 39: Incentives and Reputation

Mini-Ultimatum with reputation-temptation

• Bistability

• Attractors HH (social) and LL (asocial)

LL HL

HHLH

Page 40: Incentives and Reputation

Mini-Ultimatum with reputation-temptation

• Bistability

• Attractors HH (social) and LL (asocial)

• Social stronger if H<1/2

LL HL

HHLH

Page 41: Incentives and Reputation

Bifurcation

LL HL

HHLH

LL HL

HHLH

Page 42: Incentives and Reputation

Back to full ultimatum

• Evolution leads to minimal offers

(as with rational players)

With reputation-temptation to values between 40 and 50 percent

Page 43: Incentives and Reputation

Individual-based simulations

Page 44: Incentives and Reputation

Individual-based simulations

Page 45: Incentives and Reputation

An economic experiment

• Ultimatum with or without reputation

• (Fehr and Fischbacher, Nature 2004)

Page 46: Incentives and Reputation

What if someone is watching?

• Experiments by Haley, Fessler

• By Bateson et al (honesty box)

Page 47: Incentives and Reputation

Trust Game

Investor can send amount c to Trustee, knowing it will be multiplied by factor r>1 on arrival

Trustee, on receiving b=rc, can send part of it back to Investor

Page 48: Incentives and Reputation

Mini-Trust

)0,0()0,0(

),(),(

Payoff

c and

nothing)(return or )(return :Trustee

nothing) (give or ) (give :Investor

2

1

21

21

21

e

bcbce

ff

bcrcb

ff

ece

Page 49: Incentives and Reputation

Mini-Trust

investment no

0

0

0

0

s

cS

r

cR

Page 50: Incentives and Reputation

Mini-Trust with Reputation

Page 51: Incentives and Reputation

Incentives for cooperation

First, play a donation game (or a more complex game, involving cooperation), then punish the defector or reward the cooperator

(same structure as ultimatum or trust)

Page 52: Incentives and Reputation

PD with Reward

Page 53: Incentives and Reputation

PD with Reward with reputation

)0,0())(,)((

))1(),1((),(

Payoff

rewarded be they willknow they if cooperate defectors that prob

oncontributi skips and l)(ungratefu isplayer -co knows

r)(cooperatoplayer - that prob.

2

1

21

2

1

bce

bcbce

ff

f

e

Page 54: Incentives and Reputation

PD with Reward with reputation

Page 55: Incentives and Reputation
Page 56: Incentives and Reputation

defects) O doubt; of casein cooperates O(

O and O types two:players ticOpportunis

AllD and AllC players nalUnconditio

:stagefirst in types4

N :neither do I,both do P,Punish R, Reward

:stage secondin moves 4

:Extension

DC

DC

Page 57: Incentives and Reputation

Payoff

Page 58: Incentives and Reputation

Results:

],[],[],[ON][AllD,

:smaller for

],[],[],[ON][AllD,

:larger for pathway

if catalyses ],[

wins],[

D

D

POROR

POPON

bRO

PO

CC

CD

D

C

Page 59: Incentives and Reputation

• low information

• high information