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    Building the SustainableEcosystem for Emerging

    ICT Creative Industry

    By :

    INDRA UTOYO

    Chairman of MIKTIMasyarakat Industry Kreatif TIKIndonesia

    Jakarta , March 31st 2009

    Opportunities and Challenges

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    ContentContentIn Search of Creativepreneurs

    Indonesia ICT Creative Industry at glance

    Successful Case Study

    Opportunities and Challenges

    MIKTI & Sustainable Ecosystem

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    Its a similar world.

    The Surplus Society has a surplus

    ofsimilarcompanies, employingsimilarpeople, withsimilar

    educational backgrounds, coming upwithsimilarideas, producingsimilar

    things, withsimilarprices, and

    similarquality.

    Kjell Nordstrum and Jonas Ridderstrale,Kjell Nordstrum and Jonas Ridderstrale, Funky BusinessFunky Business

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    Education for Creative Society?.........

    The Age of Creative Economy:The Age of Creative Economy:

    Be Creative and DifferentBe Creative and Different

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    Creative Industry PotentialCreative Industry Potential

    Knowledge-Creative

    Skilled

    Worker

    LaborIntensive 1,000,000 People for 100 Industries

    10,000 People for 100 Industries

    1 People for 1/more Industry

    https://reader009.{domain}/reader009/html5/0508/5af1d1eb9e5e6/5af1d1f08c031.jpg

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    Community Enterprises =Market Horizontalization ..

    20 millions

    new employments

    will be createdthrough community

    enterprises

    by 2012

    Source: British CouncilSource: British Council

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    In Search of Creative EnterpreneurCreative enterpreneurs likeShinta and Andi created

    employments and wealthfor their companies.Today, theyre building

    community enterprises helping other young peoplegain enterpreneurial skillsand start their own

    businesses.

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    Theyre creative because theyre different, not that

    theyre different because theyre creative

    These enterpreneurs aredoing early market research

    on some of the biggestopportunities of the comingdecades. In attempting tobridge the great divides

    between previlegedpopulations and the poor,they address the criticalchallenges where other

    markets fail Elkington &Hartigan, The Power ofUnreasonable People.

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    Creative, Knowledge, &Social Enterpreneur

    Design, Branding, &

    Innovation for national &International market

    Driven by Choice

    10% of Enterprises6% of GDP

    Commodities Trade

    Micro-Enterpreneurs

    Production for

    Local market

    Diven by Necessity

    90% of Enterprises

    5% of GDP

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    ContentContentIn Search of Creativepreneurs

    Indonesia ICT Creative Industry at glance

    Successful Case Study

    Opportunities and Challenges

    MIKTI & Sustainable Ecosystem

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    Creative Industry Landscape in IndonesiaCreative Industry Landscape in Indonesia

    Source: Departemen Perdagangan RI 2008

    CreativeCreative

    IndustryIndustry1212

    1313

    1111

    55

    44

    66

    22

    99 88

    1414 33

    1010 77

    11

    AdvertisingAdvertising

    ArchitectureArchitecture

    AntiquesAntiques

    CraftsCrafts

    DesignDesign

    FashionFashion

    Video, FilmVideo, Film

    & Photography& Photography

    Interactive GameInteractive GameMusicMusic

    Performance ArtPerformance Art

    Publishing & PrintingPublishing & Printing

    Computer ServiceComputer Service

    & Software& Software

    Television & RadioTelevision & Radio

    ResearchResearch

    & Development& DevelopmentCreativeCreative

    IndustryIndustry12121212

    13131313

    11111111

    5555

    4444

    6666

    2222

    9999 8888

    14141414 3333

    10101010 7777

    1111

    AdvertisingAdvertising

    ArchitectureArchitecture

    AntiquesAntiques

    CraftsCrafts

    DesignDesign

    FashionFashion

    Video, FilmVideo, Film

    & Photography& Photography

    Interactive GameInteractive GameMusicMusic

    Performance ArtPerformance Art

    Publishing & PrintingPublishing & Printing

    Computer ServiceComputer Service

    & Software& Software

    Television & RadioTelevision & Radio

    ResearchResearch

    & Development& Development

    Creative Industry Classification

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    Facts of Indonesia ICT Creative IndustryFacts of Indonesia ICT Creative Industry

    Export of layanan komputer & piranti lunak = ?????????

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    The ICT Based Creative Industry in IndonesiaThe ICT Based Creative Industry in Indonesia

    Indonesia local gameproduction

    Winner of Asia-Pacific ICTAward

    Interactive Games News Portals

    ..and many more

    Leo Dance Leo Snack (Garuda Food)

    TNT Drive Game TNT Logistics

    All games developed by A-BoxActivities Games, Jakarta Founded in Jakarta, 2007, focused ondeveloping Advergame

    Interactive Advertising

    Source: Andi S.Boediman,Creative Industry Trend 2009 2009, Bullit Sesariza 2009

    Business Software

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    ContentContentIn Search of Creativepreneurs

    Indonesia ICT Creative Industry at glance

    Successful Case Study

    Opportunities and Challenges

    MIKTI & Sustainable Ecosystem

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    Music Industry : A fertile ground for the musicMusic Industry : A fertile ground for the music

    artists to express & expose their workartists to express & expose their work

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    Mobile & Internet Content IndustryMobile & Internet Content Industry

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    Game IndustryGame Industry

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    The ChallengesThe Challenges

    IndustriStrategis

    (10)

    IndustriKreatif(14)

    Man

    Machine

    Money

    Method

    Market

    IP

    OK

    ?

    Government support

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    ContentContentIn Search of Creativepreneurs

    Indonesia ICT Creative Industry at glance

    Successful Case Study

    Opportunities and Challenges

    MIKTI & Sustainable Ecosystem

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    SingaporeSingapore

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    KoreaKorea

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    Game : Business Model and IncubationGame : Business Model and Incubation

    BizBiz--ModelModel

    INDONESIAINDONESIAIncubationIncubation--ModelModel

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    ContentContentIn Search of Creativepreneurs

    Indonesia ICT Creative Industry at glance

    Successful Case Study

    Opportunities and Challenges

    MIKTI & Sustainable Ecosystem

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    Key Initiatives Strategic Objectives Misi

    Menjadipenggerak

    utamatumbuhnya

    industrikreatif TIKIndonesia

    yang sehat& unggul

    Menumbuhkankomunitascreativepreneur

    berbudayaDIGITAL untukmenggairahkanindustri kreatifTIK Indonesiayang sehat,kompetitif, danmencerdaskan

    Visi

    Fasilitasi tumbuhnyacreativepreneur TIK

    unggul

    Bangun Ikon clusterekonomi kreatif TIKunggul Indonesia

    Tumbuhkan BudayaDIGITAL dan

    Kesadaran HAKI

    Ungkit KekayaanBudaya sebagai keycontent posistioning

    Kembangkan pasarberbasis Kekuatan

    pasar domestik

    Klasterisasi IndustriKreatif TIK & Du-kungan kebijakan

    Sinergi PenyediaanPlatform Kolaborasi

    & Kreasi

    Sinergi Edukasi &Community Dev

    Sinergi Promosi &Komunikasi

    Mapping Potensi

    Industri kreatif TIK

    MasyarakatMasyarakatIndustriIndustriKreatifKreatifTIK IndonesiaTIK Indonesia

    Endorsed byEndorsed by

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    Key Success in a DIGITAL Era

    People Paradigm toward DIGITAL Culture

    Dignity & Discipline : Persistence & consistent in doing work

    Innovative : Keep innovate

    Good governance : Credible processes for better performance

    Integral : Holistic, interdependent, sinergy, co-evolution

    Transparency : Open & sharing culture

    Appreciative : Mutual respect user-creator based on trust

    Legal : Compliance, be legal

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    House of ICT Creative IndustryHouse of ICT Creative Industry

    Digital CultureDigital TourismDigital Learning

    Digital Campaign

    Business ToolsIndustri Specific

    GAMES

    ANIMATIONMUSICCOMIC

    MEDIA

    Business AppsIndustry Apps

    INTERACTIVE

    MOBILEONLINE

    BROADCAST

    OFFLINE

    CD

    INDUSTRI KREATIF TIK

    CONTEXT CONTENT CHANNEL

    CREATIVE INDUSTRY ENABLERS

    (DESIGN, PRODUCTION, DISTRIBUTION, RENDERING FARM, etc.)

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    Building theBuilding theEcosystem for ICTEcosystem for ICTBasedBased

    Creative Industry inCreative Industry inIndonesiaIndonesia

    Lack of Capitaland Funding

    Graphic Design60 schools,12.000 studentsInformation Technology 900 schools, 200.000

    students

    Example :1. Indonesia ICT

    Award (INAICTA)2. Graphic Industry

    Exhibition

    Difficult to go toMarket andand

    Difficult to upholdthe Intellectual

    Property

    Lack of CapacityBuilding &Incubation

    Facility

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    Case MIKTICase MIKTIProgram: INAICTAProgram: INAICTA

    KEPESERTAANPENGEMBANGAN

    KOMUNITAS

    LOMBA

    BMP

    DIKLAT

    PEMASARAN

    INAICTAINDO GAME SHOW

    BUBU AWARD

    3. Exposure3. Exposure

    4.4. ProductionProduction

    1. Idea Generator & Selection1. Idea Generator & Selection

    2. Capacity Building2. Capacity Building

    5. Marketing & IP5. Marketing & IPExploitationExploitation

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    Sustainable EcosystemSustainable Ecosystem

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    Sustainable Incubation : Example GameSustainable Incubation : Example Game

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    Terima kasih

    www.mikti.or.idwww.mikti.or.id

    www.inaicta.web.idwww.inaicta.web.id