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Building the SustainableEcosystem for Emerging
ICT Creative Industry
By :
INDRA UTOYO
Chairman of MIKTIMasyarakat Industry Kreatif TIKIndonesia
Jakarta , March 31st 2009
Opportunities and Challenges
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ContentContentIn Search of Creativepreneurs
Indonesia ICT Creative Industry at glance
Successful Case Study
Opportunities and Challenges
MIKTI & Sustainable Ecosystem
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Its a similar world.
The Surplus Society has a surplus
ofsimilarcompanies, employingsimilarpeople, withsimilar
educational backgrounds, coming upwithsimilarideas, producingsimilar
things, withsimilarprices, and
similarquality.
Kjell Nordstrum and Jonas Ridderstrale,Kjell Nordstrum and Jonas Ridderstrale, Funky BusinessFunky Business
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Education for Creative Society?.........
The Age of Creative Economy:The Age of Creative Economy:
Be Creative and DifferentBe Creative and Different
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Creative Industry PotentialCreative Industry Potential
Knowledge-Creative
Skilled
Worker
LaborIntensive 1,000,000 People for 100 Industries
10,000 People for 100 Industries
1 People for 1/more Industry
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Community Enterprises =Market Horizontalization ..
20 millions
new employments
will be createdthrough community
enterprises
by 2012
Source: British CouncilSource: British Council
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In Search of Creative EnterpreneurCreative enterpreneurs likeShinta and Andi created
employments and wealthfor their companies.Today, theyre building
community enterprises helping other young peoplegain enterpreneurial skillsand start their own
businesses.
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Theyre creative because theyre different, not that
theyre different because theyre creative
These enterpreneurs aredoing early market research
on some of the biggestopportunities of the comingdecades. In attempting tobridge the great divides
between previlegedpopulations and the poor,they address the criticalchallenges where other
markets fail Elkington &Hartigan, The Power ofUnreasonable People.
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Creative, Knowledge, &Social Enterpreneur
Design, Branding, &
Innovation for national &International market
Driven by Choice
10% of Enterprises6% of GDP
Commodities Trade
Micro-Enterpreneurs
Production for
Local market
Diven by Necessity
90% of Enterprises
5% of GDP
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ContentContentIn Search of Creativepreneurs
Indonesia ICT Creative Industry at glance
Successful Case Study
Opportunities and Challenges
MIKTI & Sustainable Ecosystem
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Creative Industry Landscape in IndonesiaCreative Industry Landscape in Indonesia
Source: Departemen Perdagangan RI 2008
CreativeCreative
IndustryIndustry1212
1313
1111
55
44
66
22
99 88
1414 33
1010 77
11
AdvertisingAdvertising
ArchitectureArchitecture
AntiquesAntiques
CraftsCrafts
DesignDesign
FashionFashion
Video, FilmVideo, Film
& Photography& Photography
Interactive GameInteractive GameMusicMusic
Performance ArtPerformance Art
Publishing & PrintingPublishing & Printing
Computer ServiceComputer Service
& Software& Software
Television & RadioTelevision & Radio
ResearchResearch
& Development& DevelopmentCreativeCreative
IndustryIndustry12121212
13131313
11111111
5555
4444
6666
2222
9999 8888
14141414 3333
10101010 7777
1111
AdvertisingAdvertising
ArchitectureArchitecture
AntiquesAntiques
CraftsCrafts
DesignDesign
FashionFashion
Video, FilmVideo, Film
& Photography& Photography
Interactive GameInteractive GameMusicMusic
Performance ArtPerformance Art
Publishing & PrintingPublishing & Printing
Computer ServiceComputer Service
& Software& Software
Television & RadioTelevision & Radio
ResearchResearch
& Development& Development
Creative Industry Classification
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Facts of Indonesia ICT Creative IndustryFacts of Indonesia ICT Creative Industry
Export of layanan komputer & piranti lunak = ?????????
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The ICT Based Creative Industry in IndonesiaThe ICT Based Creative Industry in Indonesia
Indonesia local gameproduction
Winner of Asia-Pacific ICTAward
Interactive Games News Portals
..and many more
Leo Dance Leo Snack (Garuda Food)
TNT Drive Game TNT Logistics
All games developed by A-BoxActivities Games, Jakarta Founded in Jakarta, 2007, focused ondeveloping Advergame
Interactive Advertising
Source: Andi S.Boediman,Creative Industry Trend 2009 2009, Bullit Sesariza 2009
Business Software
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ContentContentIn Search of Creativepreneurs
Indonesia ICT Creative Industry at glance
Successful Case Study
Opportunities and Challenges
MIKTI & Sustainable Ecosystem
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Music Industry : A fertile ground for the musicMusic Industry : A fertile ground for the music
artists to express & expose their workartists to express & expose their work
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Mobile & Internet Content IndustryMobile & Internet Content Industry
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Game IndustryGame Industry
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The ChallengesThe Challenges
IndustriStrategis
(10)
IndustriKreatif(14)
Man
Machine
Money
Method
Market
IP
OK
?
Government support
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ContentContentIn Search of Creativepreneurs
Indonesia ICT Creative Industry at glance
Successful Case Study
Opportunities and Challenges
MIKTI & Sustainable Ecosystem
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SingaporeSingapore
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KoreaKorea
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Game : Business Model and IncubationGame : Business Model and Incubation
BizBiz--ModelModel
INDONESIAINDONESIAIncubationIncubation--ModelModel
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ContentContentIn Search of Creativepreneurs
Indonesia ICT Creative Industry at glance
Successful Case Study
Opportunities and Challenges
MIKTI & Sustainable Ecosystem
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Key Initiatives Strategic Objectives Misi
Menjadipenggerak
utamatumbuhnya
industrikreatif TIKIndonesia
yang sehat& unggul
Menumbuhkankomunitascreativepreneur
berbudayaDIGITAL untukmenggairahkanindustri kreatifTIK Indonesiayang sehat,kompetitif, danmencerdaskan
Visi
Fasilitasi tumbuhnyacreativepreneur TIK
unggul
Bangun Ikon clusterekonomi kreatif TIKunggul Indonesia
Tumbuhkan BudayaDIGITAL dan
Kesadaran HAKI
Ungkit KekayaanBudaya sebagai keycontent posistioning
Kembangkan pasarberbasis Kekuatan
pasar domestik
Klasterisasi IndustriKreatif TIK & Du-kungan kebijakan
Sinergi PenyediaanPlatform Kolaborasi
& Kreasi
Sinergi Edukasi &Community Dev
Sinergi Promosi &Komunikasi
Mapping Potensi
Industri kreatif TIK
MasyarakatMasyarakatIndustriIndustriKreatifKreatifTIK IndonesiaTIK Indonesia
Endorsed byEndorsed by
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Key Success in a DIGITAL Era
People Paradigm toward DIGITAL Culture
Dignity & Discipline : Persistence & consistent in doing work
Innovative : Keep innovate
Good governance : Credible processes for better performance
Integral : Holistic, interdependent, sinergy, co-evolution
Transparency : Open & sharing culture
Appreciative : Mutual respect user-creator based on trust
Legal : Compliance, be legal
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House of ICT Creative IndustryHouse of ICT Creative Industry
Digital CultureDigital TourismDigital Learning
Digital Campaign
Business ToolsIndustri Specific
GAMES
ANIMATIONMUSICCOMIC
MEDIA
Business AppsIndustry Apps
INTERACTIVE
MOBILEONLINE
BROADCAST
OFFLINE
CD
INDUSTRI KREATIF TIK
CONTEXT CONTENT CHANNEL
CREATIVE INDUSTRY ENABLERS
(DESIGN, PRODUCTION, DISTRIBUTION, RENDERING FARM, etc.)
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Building theBuilding theEcosystem for ICTEcosystem for ICTBasedBased
Creative Industry inCreative Industry inIndonesiaIndonesia
Lack of Capitaland Funding
Graphic Design60 schools,12.000 studentsInformation Technology 900 schools, 200.000
students
Example :1. Indonesia ICT
Award (INAICTA)2. Graphic Industry
Exhibition
Difficult to go toMarket andand
Difficult to upholdthe Intellectual
Property
Lack of CapacityBuilding &Incubation
Facility
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Case MIKTICase MIKTIProgram: INAICTAProgram: INAICTA
KEPESERTAANPENGEMBANGAN
KOMUNITAS
LOMBA
BMP
DIKLAT
PEMASARAN
INAICTAINDO GAME SHOW
BUBU AWARD
3. Exposure3. Exposure
4.4. ProductionProduction
1. Idea Generator & Selection1. Idea Generator & Selection
2. Capacity Building2. Capacity Building
5. Marketing & IP5. Marketing & IPExploitationExploitation
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Sustainable EcosystemSustainable Ecosystem
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Sustainable Incubation : Example GameSustainable Incubation : Example Game
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Terima kasih
www.mikti.or.idwww.mikti.or.id
www.inaicta.web.idwww.inaicta.web.id