influence rule sheet

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Post on 10-Mar-2016

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Influence is the winner of the GDX / Entelechy 2009: Best Non Digital Game Award. ​ For this project, I collaborated on mechanics, balancing, concept art, graphic design and production ​ Influence was a group project focused on creating a full production board game. Our goal was to create a game that could express the relationship between the use of violent and non violent influence to conquer an opponent. ​ Players create the board by sequentially placing ground tiles until there are none left. This varies the size and style of the environment resulting in a unique play experience. ​Influence is a game developed in 10 weeks by: Jon Chung, Ken Fleming, Seth Smith and Randy York.

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