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Page 1: Innovation by design

© copyright 2006, youngjin yoo

innovation by design

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0.0

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© copyright 2006, youngjin yoo

youngjin yoo

http://yoo.cwru.edu

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© copyright 2006, youngjin yoo

innovation

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information infrastructure

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ubiquitous information environments

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0.1

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two ideas

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first idea:

how to find innovation idaes that are not obvious

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“If I had asked my customers what they

wanted, they’d have said a faster horse”

-- Henry Ford

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Performance

Time

Ferment

Takeoff

Maturity

Disruption

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how to spot the next curve in knowledge

economy?

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the problem of innovations

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assumption:

innovation is different from creativity

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innovation is a result of systematic, organized, and disciplined efforts

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the morning is about methods

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second idea:how to organize to

continue to innovate

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afternoon:

structuretechnology

culture

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1.0

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what is the most famous innovation over the last

three years?

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since 2001

42,000,000 iPods850,000,000 songs8,000,000 videos

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14 million iPods in a quarter

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108 iPods per minute3 million songs per day

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There are many MP3 players and iPod clones.

But none of them copied its success.

Why?

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multiple meanings

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buy it

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take it

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watch it

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from things to actions

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1.1

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deep changes in the economy

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CFO of the year

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CFO magazine

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1998 - Scott SullivanWorldCom

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1999 - Andrew FastowEnron

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2000 - Mark SwartzTyco

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sponsor - arthur andresen

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ethical issue?

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fundamental shifts in the economy

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from industrial economy to knowledge economy

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from things to meanings

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1.2

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one more personal example

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TV series

Movie

On-line game

Trading card GameBoy pack

Toys

Yu-Gi-Oh Economy

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more than just cards

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connections create unique experiences

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knowledge economy

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from possessions to connections

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from having to experiences

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from nouns to verbs

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from single meanings to multiple meanings

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from or to and

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from foreground to background

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1.3

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traditional goods

service products knowledge products

physical elements

yesno

intangibleelements

no

yes

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Starbucks vs.

Dunkin’ Donuts

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Lous Vuittonvs.

grocery bag

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Mon Blancvs.Bic

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solution selling

IBMUPS

Rockwell AutomationParker Hannifin

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products with layers of knowledge

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what is your company’s iPod?

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it takes a paradigm shift

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2.0

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Netflex vs. Blockbuster

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2.1

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what do they sell?

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video vs. experiences

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different meanings of video rental experiences

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opens up new innovation possibilities

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requires new combination of resources

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outside-in approach to innovations

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most R&D focus on inside-out perspectives

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how can you see the outside-in opportunities that customers cannot

articulate?

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how can you beat the curse of disruptive

innovations?

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three approaches

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2.2

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understanding the hierarchy of innovation

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Performance

Time

Ferment

Takeoff

Maturity

Disruption

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Performance

Time

Main frame

Micro computers

Personal ComputersMobile Computers

innovations in computer industry

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disruptive innovation is not as disruptive as it

looks when you focus on parts

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Number of Transistors Per Chip

110

1001000

10000100000

100000010000000

1000000001000000000

1959

1983

1965

1970

1973

1978

1985

1993

1999

2002

Year

Num

ber o

f Tra

nsis

tors

Microprocessors

Logic Chips

Source: (Moore, 2004)

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Declining Feature Size of Semiconductors

0.001

0.01

0.1

1

10

100

1960 1970 1980 1990 2000

Year

Mic

rom

eter

s (M

icro

ns)

Gate OxideThickness

Junction Depth

Feature length

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Growth in Hard Disk Recording Density

1

10

100

1000

10000

100000

1000000

10000000

1957 1962 1967 1977 1982 1987 1992 1997

Year

Rec

ordi

ng D

ensi

ty

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radical distruptive innovations comes from novel combinations of parts that are following linear innovation paths

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new combinations of parts offer meanings of

the product

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creates new competitive space with new customers and competitors

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personal computer

personalcalculator

potential new market through

expansion of meaningsof computers

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portableCD player

mp3players

potential new market through

expansion of meaningsof computers

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incumbents are not well equipped to see the new

meanings, failing to capture the opportunity

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2.3

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focus on the meanings not the product in thinking about the

innovations

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if you are the product manager of

Tide, how would you create the Tide

killer?

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asking right questions

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Q: why do you use Tide?

A: to have clean cloth

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product-focused question

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Q: what do you mean by clean cloth?

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meaning-focused question unlocks the

door for product innovations

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fresh smell

soft fabric

clean color

ready for important meeting

no dirt

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multiple meanings of experiences

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physicalcognitive

social cultural

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who is your customer

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when and where

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what do they do before and after

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customer experience map

Activities

Actor A Current experience

Actor B

Actor C

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where do you get these ideas?

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• Ask

• Watch

• Learn

• Try

Design Methods

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• Cognitive Maps

• Scenario Cards

• Conceptual Landscaping

• Visual Journals

• Customer Experiences

• Narrative

• Extreme User Interviews

• Personal Archaeology

Ask

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• Behavioral Mapping

• A Day in the Life

• Fly on the Wall

• Immersion / Shadowing

• Video / Photo Journal

Watch

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• Cognitive Task Analysis

• Profiling the Users

• Affinity Diagrams

• Competitive Product Survey

• Cross-cultural Observations

• Historical Analysis

• Activity Analysis

• Scenarios

• Error Analysis

• Flow Analysis

Learn

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• Paper prototype

• Multiple Model with different scale

• Bodystorming

• Try it yourself

• Role Playing

• Rapid Prototyping

• Rewriting Narratives

Try

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two most important methods

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observation

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prototyping

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not to collect databut to get inspired

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not to convergebut to open up new

possibilities

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to understand the context and background in order to

innovate foreground

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2.4

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small group exercise

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the meanings of keychain

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what’re on your keychain?

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2.5

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analyzing the innovation space

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Business model

FinanceNetworking

2. Networkingenterprise’s structure/value chain

1. Business model how the enterprise makes money

Channel

DeliveryBrand Customer

experience

10. Customer experiencehow you create an overall experience for customers

8. Channelhow you connect your offerings to your customers

9. Brandhow you express your offering’s benefit to customers

Core process

Process.Enabling process

3. Enabling processassembled capabilities

4. Core processproprietary processes that add value

6. Product systemextended system that surrounds an offering

Product performance

OfferingProduct system

Service

7. Servicehow you service your customers

5. Product performancebasic features, performance and functionality

Source: Doblin Consulting

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• More space for info

• Flat space for easier readability

• Clear visual hierarchy to differentiate really important vs required information

• Space for individual comments

• Sleeve for patient info card

• Color coded neck rings for different patients

Target Story

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2.6

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summary

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the big idea

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how to spot next breakthrough innovation

opportunity?

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outside-in

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customer driven

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seeking multiple meanings of your product

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understanding the hierarchy of innovations

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applying design methods to understand meanings

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understanding innovation space

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3.1

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Sony Case Discussion

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what was the symptom of the problem

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why could not Sony build “walkman” iPod?

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strong product organizations

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fiefdoms

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language

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mental model

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innovation processes

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Sony is not alone in this struggle

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IBM

OneIBM

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NASA

OneNASA

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Nestle

OneNestle

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HP

Front and Back

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TechnologyInnovation

OrganizationalInnovation

InstitutionalInnovation

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3.2

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who killed it?

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organization kills ideas

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why organization is the problem?

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detour: a brief history (1)

Human Resources Finance

New Products Operations Marketing Sales

CEO

Single business with a function structure

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detour: a brief history (2)

Human Resources Finances

Staffs IT

Division A Division B

CEO

Functions Functions

A diversification strategy with a product or a market structure

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detour: a brief history (3)

Functions Staffs

Divisions International

CEO

Functions Countries

A international strategy with a division+international structure

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detour: a brief history (4)

Functions Staffs

Divisions International Customer

CEO

Functions Countries Global accounts

A customer-oriented strategy with a multi-dimensional structure

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innovations require both specialized expertise and

integrations of knowledge

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Geographicfocus

Product/Customer focus

Functional focus

ideally,

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Geographicfocus

Product/Customer focus

Functional focus

in reality,

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Geographicfocus

Product/Customer focus

Functional focus

innovation strategy should focus on

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managing the tension between the two

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the problem of knowledge

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situated

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contextualized

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multiple meanings

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customer

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Integrated Knowledge Infrastructure

solution A solution B

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leadership providing design vision

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organization structure

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technology platform

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culture

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3.2.1

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“What happened was, the designers came up with this really great idea. Then they take it to the engineers, and the engineers go, ‘Nah, we

can’t do that. That’s impossible.’ And so it gets a lot worse. Then they take it to the

manufacturing people, and they go, ‘We can’t build that!’ And it gets a lot worse.”

Steve Jobs, Oct 14, 2005, in Time

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Apple’s solution

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deep collaboration

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cross pollination

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concurrent engineering

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design engineering manufacturing

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design

engineering manufacturing

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when there are more than one product organizations

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Functional structure Lightweight team

Heavyweight team Autonomous, “tiger” team

MarketConcept

MarketConcept

MarketConcept

Source: Kim Clark and Steven Wheelwright Revolutionizing New Product Development

alternative project structures

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Functional focus

Product/Customerfocus

“Heavy weight” teams

“Tiger” teams

“Light weight” teams

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Functional focus

Product focusGeographicfocus

Centers of excellence:Different parts of the firmare organized in differentways: line authority issplit

Matrices:Everyone has “two bosses”:both functions and products/customers have line authority

two other alternatives

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matrix organization

Function 1

Function 2

Function 3

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centers of excellence

Function 1

Function 2

Function 3

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importance of aligning incentive and power

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there is no silver bullet

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3.3

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from organization designto organization designing

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projects as the generative mechanisms for

knowledge integrations

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investing on people

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building “T” people

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tension between

the logic of familiarity and

the logic of variety

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what killed Segaway?

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why Rokr did not succeed?

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why did Walkman succeed?

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How does Frank Gehry organize his organization to consistently deliver remarkable buildings that are

distinctive yet all bear his design character?It is a balance between familiarity and variety.

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Gestalt of Organization Designing

• Cognitive Psychology

• Music

• Product Design

• Organization Design

• Notion of family resemblance

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Projects Owner Funding Time Size Cost

Barcelona Fish Olympic committee Public 6 months 180 ft x 115 ft $2.2 M

Bilbao Basque govern’t Public 1991- 1997 256 K ft2 $127.5 M

EMP Paul Allen Private 1995- 2000 140 K ft2 $110 M

PBL CWRU Donor + University 1997- 2002 150 K ft2 $61.7 M

Four Very Different Projects

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four different conditions

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four different sets of available resources

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four different purposes

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without losing your identity

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3.3.1

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Gehry’s Design Practice

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it begins with

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vision

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dream image

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what makes you to be in the business

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response to customer

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3.3.2

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building on information infrastructure

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centralized database

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layers of local information

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modular design

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same syntaxcoordinate

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multiple meaning

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attending to local contexts

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while seeing the global

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intense collaboration

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no more “throwing papers over the wall”

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FIREWALL

DESIGNCONSULTANTS

ARCHITECT

DESIGN

SUBS

CONTRACTOR

CONSTRUCTION

FABRICATORS

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engineer

architect

contractor sub-contractor

fabricatorCentral

Database

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other examples

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what if other people tell me what they know

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market place of knowledge

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when I need them

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del.icio.us

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flickr.com

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RSS feed

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all need strong technology infrastructure

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3.4

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Architectural Vision

The use of representation

tools

Collaborative & participative

project management

Buildings

Organization Structures for

Projects

is projected into the environment by designing

Gestalt of organization design

gives forms to

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familiarity and variety

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O

G

S1 S2

(a) Fish

Fish Project

• Most ideal experiences

• First use of Catia -- paperless

• Gave a birth to their organization design gestalt

• Becomes a dream image of future projects

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O

G

S1 S2

AA

P7 P6

P5 P4

P3

P2 P1

S3

S4

(b) Bilbao Gugenheim

• Working with public funding and foreign labor

• 7 prime contracts

• Catia -- for exterior and communication & coordination

• Intense collaboration in gallery and exterior

Bilbao

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(c) EMP

T8 O

G

S2 S3

PC

T77 T6

T5 T4

T3

S4 S1

S6

S5

T1

T2

• Strong prime contract

• Key subs were negotiation-based

• Catia -- bi-directional flow of information; five key subs using the system

• Minium paper-based drawing

• Intense collaboration at T2 -- structural steel

EMP

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(d) Peter B. Lewis building

O

G

S2 S3

PC

S4 S1

S22

S5 • Initially reluctant PC

• Catia used for design & no tape measures

• Class room and metal enclosure were key areas of intense collaborations

Weatherhead Building

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design gestalt

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intense focus on form-giving as means to

mobilize resources

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design attitude

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liquid vs. crystal

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multiple models

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being functional

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constraints

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reinventing wheel

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intensely collaborative

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building on the image of the past and tradition

while creating new path

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innovation is not done by a lone genius

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what is the design gestalt of your company?

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3.5

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big idea

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two tensions for organizing for innovation

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tension one:

specialization and integration of knowledge

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organizing principle one:

build project-based, customer driven

collaborative teams

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tension two:

the logic of familiarity and the logic of variety

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organizing principle two:

build on organizational gestalt

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market customer

engineering design

noun verb

or and

average exception

foreground background

data inspiration

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designing interactions within and without

organizations as mirror image of each other

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