innovative app workshop what's behind an app and how creativity counts media trust go mobile...
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Innovative App Workshop
What's behind an app and how creativity counts
Media Trust Go Mobile Conference 2013
28 March 2013
2
Apps for Good – in a nutshell
2012/136,250 students
Corporate partners and
funders
250 educators(in 90 schools)
250 experts volunteers
1: Problem definition
2: Market research
3: Solution design
4: Product design
5: B
uild
& te
st
3
What is an app?
A
B
C
4
Mobile app functions
Location Services
Purchase Channel
Touch screen and sensors
Multimedia
Connect
Notifications
5
What problems to solve?
Familiar Frequent Specific
Irritant Expensive Unpredictable
6
Native vs. web - platforms
Native apps (Android, iOS)
Optimal performance and speed Full use of native functions
Cost Platform specific Limitations on features (e.g. in apps
donations on iOS)
Mobile web apps (HTML5)
Cross-platform Fast release cycles (especially vs. iOS) Openness of the web Cheaper?
Performance & speed Limitations on native functions (but
this is changing…)
2010 – Course
2010 – Post-course
Early-mid 2011Legislation change; Turned down funding
Late 2011
http://geographics.blogs.casa.ucl.ac.uk/2011/08/22/the-london-riots-the-unemployment-link/
Early 2012
Mid-late 2012
Pixar
http://www.smartblog.es
http://thinkingfutures.net
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appsforgood.org@appsforgoodcdi