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Can gaming concepts help make OpenStreetMap better?
Martijn van ExelFor SOTM119/11/11
Introduce the topic.
This talk was going to be about game concepts in OSM
Topics
Warm versus Cold Geography
The first mile
OpenStreetMap as a game kind of.
I want to talk about three topics today.
First, I want to talk about what makes OSM unique: its contributors and local communities sharing their local knowledge. The people and the community are what define OSM.
Then, I want to go into one of the main challenges for OpenstreetMap, which is not in attracting those people, but in guiding them from sign-up to full contributors what I call the first mile.
To conclude I want to propose some ideas borrowed from gaming that I believe may help in that process, and also help scaling the community up.
Insert picture, of mapping party maybe?Look up if conversion is the right word. Topics
People contributing their local knowledge make OpenStreetMap unique.
OpenStreetMap has no problem attracting contributors, but struggles with the first mile.
Elements from gaming can help convert more OpenStreetMap sign-ups to contributors and make the community more scalable.
These are the three topics that I want to talk about today.
WarmCold
Governed by local knowledge
Many contributors
Governed by mandate and procedures
Two flavors of Geography
Also add an example of metadata to this
Free form
Driven by personal needs and interests
Organic
Bottom-up
Continuous
Commissioned
Driven by abstracted use cases
Pre-defined
Top-down
Discrete
VS.
COLD
WARM
GEOGRAPHY
OpenStreetMap has one defining quality: it's warm geography. People sharing their knowledge about their own neighborhoods.
bestofosm.org
bestofosm.org
HOT grassroots mapping in Haiti
Warm geography requires local communities
OpenStreetMap requires local communities.
Ortigas/Mandaluyong (Phillipines) mapping partyPhoto from http://bit.ly/oJ3fKZ
Mapquest TIGER viewer
osmium
fast and flexible C++ and Javascript toolkit and framework for working with OSM data
95% of edits done by 12% of users
9% untouched TIGER
4.8 avg version increase of TIGER roads
8.3% of features touched in last 3 months, 40% in last year
Community score card
77
95% of edits done by 5.4% of users
32% untouched TIGER
1.4 avg version increase of TIGER roads
13.6% of features touched in last 3 months, 51.5% in last year
Community score card
59
95% of edits done by 12.6% of users
4.3% untouched TIGER
4.2 avg version increase of TIGER roads
1.9% of features touched in last 3 months, 7% in last year
Community score card
59
95% of edits done by 12% of users
9% untouched TIGER
4.8 avg version increase of TIGER roads
8.3% of features touched in last 3 months, 40% in last year
Community score card
87
95% of edits done by 12% of users
9% untouched TIGER
4.8 avg version increase of TIGER roads
8.3% of features touched in last 3 months, 40% in last year
Community score card
38
95% of edits done by 12% of users
9% untouched TIGER
4.8 avg version increase of TIGER roads
8.3% of features touched in last 3 months, 40% in last year
Community score card
34
95% of edits done by 12% of users
9% untouched TIGER
4.8 avg version increase of TIGER roads
8.3% of features touched in last 3 months, 40% in last year
Community score card
20
What Do We See
Data turns cold when there's no local community to tend to it.
OpenStreetMap becomes Just Another Dataset
First I plan to go into what motivates people in general - as defined in the classic Maslov hierarchy of human needs. The dimensions particularly interesting for OSM are a the ones higher up in the hierarchy: sense of belonging, esteem and self-actualization. I am not an expert on this so I'm just going to go into this briefly. I then plan to connect this to gaming and how playing (certain kinds of) games taps into these needs.
SIGN-UP
CONTRIBUTE
COLLABORATE
OWN
Motivation
Maslov
What drives our decisions?
The First Mile
Mayor
Initial idea was about badges. Has drawbacks people just in it for the badges,It should be about more that just quantitative achievements
The 'MVP OSM' concept
Ideas Worth Pondering Over
Tiered editing capabilities: you 'earn' the right to make more complicated edits
Local OSMasters who watch over newcomers through an auto-OWL
New contributors are introduced to
their OSMaster(s)
How This Would Help
A smoother First Mile
OSMastery is acknowledged and leveraged
Helps make community growth more scalable
Thank you
Martijn van [email protected]
Introduce the topic.
Gaming and quality
Create tension how could gaming help OSM?