inspiration and brainstorming · brainstorming • ideas must not be criticized before they are...
TRANSCRIPT
Inspiration and Brainstorming
Advanced Interaction Design 2014
Today
• Groups! • Project (Next in schedule) • Some ideas • Brainstorming, collectively - spreading us in
310 and in the cafe • Before you leave today, this should be clear:
– A handful of ideas to think further on – You know who your supervisor is and have told
your ideas to the supervisor 2014-03-21 Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 2
Project (Next in Schedule)
• Brainstorming today • “Beyond the Screen”: Tuesday 25/03 13-15 • Supervision: Wednesday 26/03 10-12 • Idea presentation: Friday 28/03 8-10
2014-03-21 Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 3
Idea Presentation 28/03
• 2 slides by 27/03 noon to Héctor! – 1 slide with group name, group members
– 1 slide / app name with punchy title + 3 sentences • 4-5 minutes about selected app(s) (max 2 ideas)
– Use whiteboard to draw and tell and show with voice and body how you think the app should work
• 5 minutes feedback from teachers and other groups
2014-03-21 Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 4
Questions about the project?
2014-03-21 Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 5
Project Ideas
• Training • Games • Navigational • Augmented Reality • Social • Helpful / Useful context based • Helpful / Useful for users with disabilities
2014-03-21 Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 6
Training / Game apps
• GPS games of different types
– Live Mario: collect points / coins by following different paths - hilly terrain gives more points
• Climbing stairs - Sound Effects
• Social / interactive running app. – Social/Interactive Zombies Run!
Helpful / Useful apps
• Audio-tactile navigation (for persons with visual impairments)
• Hansel and Gretel: Making your own rounds and follow them later (save space and audio in each position)
• Single "I'm here" - "come and help me" app. • Accessories: navigation help for bikers, blink
left or right light when need to turn.
2014-03-21 Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 8
Brainstorming
• Ideas must not be criticized before they are finished. • Spontaneity encouraged.
– All ideas are good ideas. An idea that does not seem good can develop into a brilliant idea.
• Quantity of ideas is important, as it often generates quality.
• All participants develop and improve each other's ideas.
2014-03-21 Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 9
Brainstorm about …
• Project ideas - what will become of the app? • Focus on Interaction!
• App content / interaction
– If focus is non-visual: How would you be able to design information without visual screen content? - Then add the visual
•
2014-03-21 Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 10
Materials for Brainstorming
• Write down ALL your ideas • Draw explanatory figures • Use paper, post-its as needed • Context cards
2014-03-21 Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 11
Context cards
• Use as idea generators
– Shuffle the cards and draw one or more cards that you use as the basis for your brainstorming
– imagine that apps can be used in all situations
– Select some of the cards that you think is exciting to design for
• When you work with one (or none) cards, draw, and add ideas: new apps or features
2014-03-21 Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 12
Results
• One or more ideas to work on with • Reported results for supervisor
– Handwritten paper with brief info of ideas: • Name • Description • Simple drawing if it helps
2014-03-21 Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 13
The selection phase
• After brainstorming (NOT today)
• Rank your ideas • Vote between ideas • Merging different ideas into
one (max two) – if undecided ask supervisor next
wednesday
• Think about course objectives
2014-03-21 Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 14
Brainstorming!
2014-03-21 Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 15
Supervisors
• "Kirre" Rassmus-Gröhn – Groups 2, 3, 5 – DC:518
• Mattias Wallergård – Groups 4, 7, 8 – VR-lab
• Joakim Eriksson – Groups 1, 6 – DC:502
• Héctor Caltenco
2014-03-21 Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 16